by Ouroboros » Tue Oct 30, 2007 5:50 pm
- Motto: "Embrace the cycle of life. Always beginning, always ending."
- Weapon: Electric Cannon
New ideas based on the existing post I made:
Strength: Increase attack strengh (hand-to-hand and melee attacks), allow to wear more armour. Allow certain melee weapons to be unlocked (big, heavy ones, like a Vibro Axe).
Intelligence: Higher chance for critical hits to occur, Better tactical decisions made (greater chance to attack key target or use a tactic when preferred), chance to unlock better guns (technical ones, like an Electric Cannon).
Speed: Increases dodge ratio (unrelated to Avoid tactic), allows for hits to be landed faster (greater general hit ratio).
Endurance: Lowers the amount of damage received (thorugh both normal and tactic attacks), greater chance for enemy to be stunned after their attack.
Rank: Ability to wear better armour, Increases courage of allied bots (by, for example, 1/2 a point).
Courage: Increases combo attacks (more hits in the space of a few seconds (for example, five attacks within 10 seconds for high courage)), less likely to retreat (unless very low on energy (also assuming retreat occurs one bot at a time)).
Firepower: Wield better guns (basic ones, like an Energon Crossbow), improve accuracy of guns.
Skill: Wield better melee weapons (exotic weapons, like Battle Blades), allows greater combination of normal and tactic attacks (more likely to follow a tactic with an attack).
There are some flaws to this, so again, any critisism is appreciated.
On top of all that:
Armour: Reduces the amount of damage recieved, and increases the chance of enemy attack stun (see Endurance), based on armour class (Iron would be more effective than Aluminium), however, armour can passively reduce bot speed respective to armour type (i.e, Aluminium will slow down a bot less than Iron would), also, high intelligence bots have a greater chance of exploiting the weak spots on the armour (more likely to negate the armour bonus through critical hits).
Dual-wielding: Allows you to wield two weapons at a time, but is restricted to points in the given skill(s) (3 FRP will allow you to wield a laser rifle and a Dol, but not two Dols), also, accuracy is reduced by 75% for guns. Dual-melee weapons have a higher hit frequency than one weapon (like Courage), but overall damage is slashed by 75%
Tactics: Courage will NOT allow tactics to be used more than once in a combo attack (see Courage), although multiple tactics CAN be used in a combo attack.
If there's anything else I think of I'll add it later.