Alt Rotation
Alt Rotation
Posted by Wingz Fri Nov 16, 2018 7:57 pm
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Re: Alt Rotation
Posted by Bun-Bun Fri Nov 16, 2018 8:12 pm
Having no Commons should be theoretically possible I guess but it being that way for more than 1 or 2 cycles seems very unlikely.
I don't suppose Ryan has been 'tweaking' them again?
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Re: Alt Rotation
Posted by Burn Fri Nov 16, 2018 8:24 pm
Bun-Bun wrote:Having no Commons should be theoretically possible I guess but it being that way for more than 1 or 2 cycles seems very unlikely.
That's what we're trying to work out. We've got it narrowed down to what may be causing the issue, just need to confirm it.
I don't suppose Ryan has been 'tweaking' them again?
Nope. But if it is what we think it is, he should be able to fix it in no time.
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Re: Alt Rotation
Posted by Absolute Zero Mon Nov 19, 2018 3:31 pm
Sig by BunBun
Dead in One-XBLive
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Re: Alt Rotation
Posted by Bun-Bun Tue Nov 27, 2018 8:59 am
I've got a couple guys I'd like to switch back into their normal Alt classes but really don't want to bother making them the "wrong alt" (with the annoying time & expense of rearmoring) if the rotation issue is going to be fixed soon
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Re: Alt Rotation
Posted by Wingz Tue Nov 27, 2018 12:01 pm
Bun-Bun wrote:So where are we with this issue?
I've got a couple guys I'd like to switch back into their normal Alt classes but really don't want to bother making them the "wrong alt" (with the annoying time & expense of rearmoring) if the rotation issue is going to be fixed soon
I just followed-up with Ryan about it. I'm running into a similar problem with it. I know others are also. Worst case scenario, I'll just extend all the dates of every alt, one-by-one, to a few years in the future and make the alt rotation a thing of the past. Either way, I'm looking to have it fixed up for everyone before the next event.
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Re: Alt Rotation
Posted by Bun-Bun Tue Nov 27, 2018 12:07 pm
Ooops I already poked the bear in GD before I saw this
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Re: Alt Rotation
Posted by Wingz Tue Nov 27, 2018 12:19 pm
Bun-Bun wrote:hmm two posts cross in the night...
Ooops I already poked the bear in GD before I saw this
I've reset the times that were in the system for the smashing pumpkin and the velociraptor/BW Dinobot. In theory, this should fix the problem. I wasn't aware that this was something I could do, thinking instead that it was in the coding. It was to my poor understanding, and I apologize for the delay.
I'll be monitoring this for another rotation to see if anything cycles in
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Re: Alt Rotation
Posted by Bun-Bun Fri Nov 30, 2018 6:51 am
Not only are the common still not rotated in but the Raptor is gone too
So... *shrug*
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Re: Alt Rotation
Posted by Wingz Fri Nov 30, 2018 9:57 am
Edit: Judging by the time on my posts, though, maybe 2-3 hours will be more accurate.
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