HMW Bug Reporting Thread
Re: HMW Bug Reporting Thread
- Motto: "Keep it simple, stupid."
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Not sure if this is a bug or not, but when I was reviewing one of Raze's mission logs for the Wabbit Hunt, I noticed something odd to me.
https://www.seibertron.com/heavymetalwar/view_mission.php?mission_id=419230
At 2:04, Raze hits BunBot.003 with his Fusion Cannon, a "No recharge" weapon. Then the next action is him at 2:09 punching Choo Choo. Now, I may be wrong/have forgotten the weapons recharge mechanics, but if the Fusion Cannon doesn't have a recharge, shouldn't Raze have been able to use it for both actions?
Like I said, not sure if there actually is anything wrong, just something I thought was interesting.
https://www.seibertron.com/heavymetalwar/view_mission.php?mission_id=419230
At 2:04, Raze hits BunBot.003 with his Fusion Cannon, a "No recharge" weapon. Then the next action is him at 2:09 punching Choo Choo. Now, I may be wrong/have forgotten the weapons recharge mechanics, but if the Fusion Cannon doesn't have a recharge, shouldn't Raze have been able to use it for both actions?
Like I said, not sure if there actually is anything wrong, just something I thought was interesting.
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- Dragonslayer
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Re: HMW Bug Reporting Thread
CAVEAT: I'm not entirely sure what the current code does with recharge times and it's always been a little flaky. What follows is supposition. But that said...
Recharge times are a bit odd: if the current code still looks like it did when I last saw it, it's a bit of a mix between real-time (seconds) and rounds (each time a character acts). The Fusion Cannon (and a number of other older weapons) actually has a recharge rate of 1, not zero as you might expect - the display code in the weapon shop treats 0-1 as "No recharge". I think the intent was that it's used on round X and is ready to fire again on round X+1. BUT... I think it's possible for two consecutive "weapon" attacks to hit an off-by-one error when the recharge rate is 1, and do what you saw in the log. Interesting quirk!
Recharge times are a bit odd: if the current code still looks like it did when I last saw it, it's a bit of a mix between real-time (seconds) and rounds (each time a character acts). The Fusion Cannon (and a number of other older weapons) actually has a recharge rate of 1, not zero as you might expect - the display code in the weapon shop treats 0-1 as "No recharge". I think the intent was that it's used on round X and is ready to fire again on round X+1. BUT... I think it's possible for two consecutive "weapon" attacks to hit an off-by-one error when the recharge rate is 1, and do what you saw in the log. Interesting quirk!
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Glyph - HMW Moderator
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Re: HMW Bug Reporting Thread
- Motto: "Truth is written in the fabric of creation."
- Weapon: Deflecto-Shield
Glyph wrote:"Moooooooommmmm, the War Room's being weird again!"
Currently having an issue where I'll select 6 bots to activate and submit the page, and then it'll load with 3 bots activated, 3 bots in the inactive section but still checked, and 3 error messages telling me I can only have 6 active bots. My gut feeling is it's something to do with the active_order flag since it looks like there's been another change there - my inactive bots are seemingly back to being ordered by ascending character_id.
Just encountered this error again.
Edit: Attempted to simply press the Activate button again, and it only activated two of the three inactive selected - along with a single error line for the 6 bots thing.
- Silver Wind
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Re: Selling extra weapons
- Motto: "All fall to those who act"
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when i attempt to sell my extra weapons i lose energon instead of gaining energon. is there a reason for this
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Re: HMW Bug Reporting Thread
- Motto: "Truth is written in the fabric of creation."
- Weapon: Deflecto-Shield
Firenze's alt mode (Dragon Wyrm) is looking weird all of a sudden. Force-refreshing had no effect.
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Re: HMW Bug Reporting Thread
It's the custom colour. I noticed when setting up the robo-bunnies that the Brightness value in the colour picker isn't selected at all, and makes the custom colour default to #000000 (i.e. pure black) when you submit the form. If you do (re-)select the C/I/B values though, it works properly. (And the existing custom colour shouldn't change if you don't actually submit the form)
The errors are for a missing javascript file that would change the colour of the sample icon in the Altmode Color section as you select colours. Annoying, and is probably the reason the Color & Intensity are set to default and the Brightness value isn't selected at all, but doesn't prevent the custom colour being set when the form is submitted.
The errors are for a missing javascript file that would change the colour of the sample icon in the Altmode Color section as you select colours. Annoying, and is probably the reason the Color & Intensity are set to default and the Brightness value isn't selected at all, but doesn't prevent the custom colour being set when the form is submitted.
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Glyph - HMW Moderator
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Re: HMW Bug Reporting Thread
- Motto: "Truth is written in the fabric of creation."
- Weapon: Deflecto-Shield
Thanks. It took several attempts, but I think I have him back to his previous color. I don't know why it'd be just him. Sure I'd updated his character bio today to reflect a new mission record, but it had saved with no issues whatsoever before this happened.
- Silver Wind
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Re: Selling extra weapons
- Motto: "'Til All Are One!"
- Weapon: Twin Shock-Concussion Missiles
megatrontsm wrote:when i attempt to sell my extra weapons i lose energon instead of gaining energon. is there a reason for this
No, that would not be the proper thing to happen. Can you guys provide me with the URL where we sell extra weapons so that I can look into this?
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Seibertron - Site Owner
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Re: HMW Bug Reporting Thread
- Motto: "'Til All Are One!"
- Weapon: Twin Shock-Concussion Missiles
Silver Wind wrote:Thanks. It took several attempts, but I think I have him back to his previous color. I don't know why it'd be just him. Sure I'd updated his character bio today to reflect a new mission record, but it had saved with no issues whatsoever before this happened.
I fixed the error with the include file not working for some reason. It must have been a remnant from switching to the new server, though I couldn't figure out what that code wasn't working as it should. Something about the relevant path to the color functions file was bad even though it should have worked. Please let me know if you guys encounter more errors like that.
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Seibertron - Site Owner
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Re: Selling extra weapons
- Motto: "Truth is written in the fabric of creation."
- Weapon: Deflecto-Shield
Seibertron wrote:megatrontsm wrote:when i attempt to sell my extra weapons i lose energon instead of gaining energon. is there a reason for this
No, that would not be the proper thing to happen. Can you guys provide me with the URL where we sell extra weapons so that I can look into this?
The buy/sell weapons page.
- Silver Wind
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Re: HMW Bug Reporting Thread
Yes, the weapons page as above - but I've just sold a weapon to test and didn't encounter any bug. The before and after Energon totals were correct.
Psychout wrote:Im not scared of a gender confused minibot!
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Glyph - HMW Moderator
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Re: Selling extra weapons
- Motto: "'Til All Are One!"
- Weapon: Twin Shock-Concussion Missiles
Silver Wind wrote:Seibertron wrote:megatrontsm wrote:when i attempt to sell my extra weapons i lose energon instead of gaining energon. is there a reason for this
No, that would not be the proper thing to happen. Can you guys provide me with the URL where we sell extra weapons so that I can look into this?
The buy/sell weapons page.
I'm not even sure why I asked where that was. It's literally in my site's navigation.
Doh!
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Seibertron - Site Owner
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Re: HMW Bug Reporting Thread
- Motto: "'Til All Are One!"
- Weapon: Twin Shock-Concussion Missiles
I fixed an issue in the Weapon Shop where selling weapons could sometimes result in incorrect Energon amounts. In certain cases, players might have received less Energon than expected or even lost Energon when selling items due to how sell values were calculated behind the scenes. Selling weapons now correctly awards the proper amount of Energon every time.
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Seibertron - Site Owner
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Re: HMW Bug Reporting Thread
- Motto: "'Til All Are One!"
- Weapon: Twin Shock-Concussion Missiles
The same bug was in the Battle Beasts code. I resolved the problem there and got the Battle Beasts Gambling working again as well. The page needs to be cleaned up at a later date but it's functional again.
https://www.seibertron.com/heavymetalwa ... 26#hmw_top
https://www.seibertron.com/heavymetalwa ... 26#hmw_top
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Seibertron - Site Owner
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Re: HMW Bug Reporting Thread
- Weapon: Twin Shoulder-Mounted Rocket Launchers
Are the stat bars supposed to be this tall in the upgrade screen?
I get the need for them increase horizontally with each upgrade but I don't think they need to vertically increase as well.
I get the need for them increase horizontally with each upgrade but I don't think they need to vertically increase as well.
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ThunderThruster - Gestalt
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Re: HMW Bug Reporting Thread
- Motto: "'Til All Are One!"
- Weapon: Twin Shock-Concussion Missiles
ThunderThruster wrote:Are the stat bars supposed to be this tall in the upgrade screen?
I get the need for them increase horizontally with each upgrade but I don't think they need to vertically increase as well.
No that's not how they're supposed to be. I'll address this later.
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Seibertron - Site Owner
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