Battles vs Maximals
Battles vs Maximals
Posted by Vitatech Wed Dec 10, 2008 8:00 pm
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Re: Battles vs Maximals
Posted by ChocolateThunder Thu Dec 11, 2008 9:16 am
CT
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Re: Battles vs Maximals
Posted by MagnusLabel Thu Dec 11, 2008 10:17 pm
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MagnusLabel - Fuzor
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Re: Battles vs Maximals
Posted by Deadpool. Fri Dec 12, 2008 4:04 am
Vitatech wrote:anyone else feel this way?
Ehhhhhhhhh........
Not at all. =P
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Re: Battles vs Maximals
Posted by neliz Sat Dec 13, 2008 10:26 am
I don't care for maxi's and preds since the only thing they can do is complain about their small numbers. Back to two factions and it'll be straight fighting.
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Re: Battles vs Maximals
Posted by BlackDiamond Mon Dec 15, 2008 11:55 am
I imagine that is why they rarely get into the missions (aside from their lack of numbers.) It would be kind of hard to justify wrapping up 30 minutes in a mission and another 55 minutes in the CR for a very small amount of (if any) exp every single time you stepped into a mission.
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Re: Battles vs Maximals
Posted by Wingspan Mon Dec 15, 2008 5:54 pm
My best missions are when I'm the first to enter on both sides because the rest of the slots seem to fill up quickly. Maximals don't seem to have that backup as consistently. I've unfortunately got a slew of Pred overrunning Maximal missions in my history.
neliz wrote:I don't care for maxi's and preds since the only thing some do is complain about their small numbers.
Fixed. Given how I've never complained (nor did I above) that's an over-reaching generalization.
BlackDiamond wrote:I imagine that is why they rarely get into the missions (aside from their lack of numbers.) It would be kind of hard to justify wrapping up 30 minutes in a mission and another 55 minutes in the CR for a very small amount of (if any) exp every single time you stepped into a mission.
Likely true. However, if all would join missions rather than the arena that would likely change to at least good fights (6v4 or 6v5, which still renders a good match). That deduction is from experience.
The standard Pred seems to have enough insanity to ignore the numbers and blindly enter any mission though, hence the backup. It's a reverse Zerg, if you will.
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Re: Battles vs Maximals
Posted by neliz Mon Dec 15, 2008 6:07 pm
Wingspan wrote:Fixed. Given how I've never complained (nor did I above) that's an over-reaching generalization.
Ah sheet, I just want them to go! don't go make up reasons for them not too
For HMW to truly.. wait I'll post that in the.. no wait.. I was thinking about "Squad based gameplay"
no larger overall sub-factions but a "Squad" of five to six users that .. shyte. HMW v2 thread that is.
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Re: Battles vs Maximals
Posted by Wingspan Mon Dec 15, 2008 6:16 pm
Can you re-post the rest of that? Iz, once againz, confuzzled.
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Wingspan - Gestalt Team Leader
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Re: Battles vs Maximals
Posted by neliz Mon Dec 15, 2008 6:27 pm
Wingspan wrote:I already saw the Squad post; good stuff.
Can you re-post the rest of that? Iz, once againz, confuzzled.
Don't you think I forgot already myself?
I think I wanted to write that same squad based thingy but then as "For HMW to be truly attractive it's not so much about factions, as it is about the players and how they cooperate"
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Re: Battles vs Maximals
Posted by Wingspan Mon Dec 15, 2008 6:44 pm
neliz wrote:"For HMW to be truly attractive it's not so much about factions, as it is about the players and how they cooperate"
Well said.
I've enjoyed being a Pred because of the cooperation. I feel dirty for saying that...
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Wingspan - Gestalt Team Leader
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Re: Battles vs Maximals
Posted by neliz Tue Dec 16, 2008 1:50 am
Wingspan wrote:neliz wrote:"For HMW to be truly attractive it's not so much about factions, as it is about the players and how they cooperate"
Well said.
I've enjoyed being a Pred because of the cooperation. I feel dirty for saying that...
Can't always depend on women mate
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Re: Battles vs Maximals
Posted by Wingspan Wed Dec 17, 2008 10:51 pm
neliz wrote:Can't always depend on women mate
Seriously though, on the camaraderie, well said.
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