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FuzzymusPrime wrote:I apologise for the streams of questions, but these are things I feel are absent or ambigous in the main rules, and thus should be covered (I'm not saying the rules are incomplete, no set of rules can cover anything). I do it as much for other players as for myself.
What are the guidelines for Roller-type autonomous drones that are part of a character? I don't see a points cost for them in the rules. If they are allowed, is there a limit of 1? (I'd highly suggest allowing no more than 2 or people will end up with small armies).
sumowrestler wrote:I'm not sure if this is the place to post this but it is an idea I tried to bring in a couple years ago. It got a major rewrite so who knows what happens.
Protometal (this name can change at any point, simply can’t think of a good one yet)
Description: Protometal is a very simple living organism with metallic properties that feeds on almost any energy source. This creature creates colonies of it and forms pools around any possible energy source and is almost always in a liquid state. The closest comparison would be like a mold. Tiny particles can float in the air for several miles before it lands in a new area. One of the most common energy sources it absorbs is solar radiation. If more potent energy source is around like geothermal or electricity, then it will grow rapidly and spread. It will not convert stored energy like fossil fuels. The creature will bond to almost any other metal and use it as a start for a colony if sufficient energy is around. The bond is created when the creature breaks down and absorbs the metal within itself gaining some of the metallic properties.
When it is combined with a Transformer, the Transformer gains a new way of changing from robot to alt mode. This changing or “morphing” is not traditional way of transformation. When a TF “morphs”, their body turns into a semi liquid state. The metal will still have a shape but not that recognizable. This liquid goes from one form to the other(s). As with most metals, this will have a silver or gray color to it but will have the shine that silver has. While the TF is in either mode, all the usual equipment will be where it should be and functioning properly. The thing that keeps a Transformer from becoming a pool of metal and parts is major concentration on the part of the Transformer. A small electrical field also assists keeping form by providing a consistent source of food.
Energon is one of the energy sources that makes the organism grow rapidly. Nucleon is the only thing that makes it grow even quicker to almost uncontrollable proportions.
Benefits: this metal will give the mech slight regeneration ability for the armor. This can happen in either robot or alt mode. It also grants the mech the ability to shape shift into another mech. Since the organism feeds off of raw energy, energy based weapons feed the metallic organism. The only way to damage someone is with a projectile or melee weapon.
Weaknesses: one of the major weaknesses that this metal has is a certain microwave frequency. This will severely disrupt the molecular bonding of the metal by killing off some of the organism which will extremely slow down the regeneration ability. It may even destroy the metal if exposed long enough to the microwaves. With a slight change in the frequency, it is also possible to keep the metal in its liquid state instead of destroying it by neutralizing the organism and putting it into a stasis form. This metal isn’t stronger than the usual TF metal that is used in creation. For the shape shifting there are a few problems. The first is that the mech must have some sort of data of the mech that is trying to be impersonated. The other problem is that the shape shifter could only imitate the robot version and not the alt mode. Another problem is that the same microwave frequency that hampers the regeneration ability will force the shape shifter to revert to normal and without the healing ability; the mark will still be there. As with the similar troubles of the microwave frequency, too much will destroy the ability to shape shift. Too much energy at once will overload the organism to the point of self destruction. This takes quite a bit of energy for an extended period of time. As with most metals, extreme cold makes it brittle. The cold will kill the every organism by freezing it to death. When this happens, there is a possibility that the metal will shatter on its own. If it doesn’t, it will take a very simple hit to shatter. The electrical field will be a drain on the energy reserves so any Transformer using this will have to refuel more often. If the mech runs out of energy, the organism will fall off into a pool.
Alpha Strike wrote:The protectobots haven't combined under my command yet, primarily because there has not been a reason to and secondly because we've been down one or two players. We just filled Groove, but we are down a Blades until Fox-Hound returns or some one replaces that player. Secondly they already have the ability to combine, so too do the Constructicons.
However a smash and grab idea involving Hotspot or some major officer does sound like an interesting idea indeed. A little more development and ya may be on to something very... fun.
sumowrestler wrote:Free? If you want to call something that will drain your energy away if it wasn't for the electric field and eventually eat your body away free. This creature would make Transformers even more energy defficient. You can almost think that the creature as a parasite or symobient. Yeah, the transformation was a little different but that is how it is done in BM to a degree. I could have done it using nanotechnology but figured I would do a little more biological. The only problem I would have had was trying to figure out how to introduce it. I seriously thought I put enough weaknesses in it to make it playable. What would make it playable if I was allowed to revise it?
sumowrestler wrote:Free? If you want to call something that will drain your energy away if it wasn't for the electric field and eventually eat your body away free. This creature would make Transformers even more energy defficient. You can almost think that the creature as a parasite or symobient. Yeah, the transformation was a little different but that is how it is done in BM to a degree. I could have done it using nanotechnology but figured I would do a little more biological. The only problem I would have had was trying to figure out how to introduce it. I seriously thought I put enough weaknesses in it to make it playable. What would make it playable if I was allowed to revise it?
Devastron wrote:sumowrestler wrote:Free? If you want to call something that will drain your energy away if it wasn't for the electric field and eventually eat your body away free. This creature would make Transformers even more energy defficient. You can almost think that the creature as a parasite or symobient. Yeah, the transformation was a little different but that is how it is done in BM to a degree. I could have done it using nanotechnology but figured I would do a little more biological. The only problem I would have had was trying to figure out how to introduce it. I seriously thought I put enough weaknesses in it to make it playable. What would make it playable if I was allowed to revise it?
Like Fuzzymus said, energy inefficiency isn't a really solid weakness, certainly not for something this powerful. The fact that it lets characters appear as other characters, accelerates healing and shields them from certain weapons makes it staggeringly powerful in the short run. In the long run each side would learn the weaknesses and adapt all of their weapons to cancel it out. As it is now it would, if allowed at all, require a heavy stat penalty, well into the double digits. To sum up, I don't really see it as being worth the trouble.
sumowrestler wrote:Devastron wrote:sumowrestler wrote:Free? If you want to call something that will drain your energy away if it wasn't for the electric field and eventually eat your body away free. This creature would make Transformers even more energy defficient. You can almost think that the creature as a parasite or symobient. Yeah, the transformation was a little different but that is how it is done in BM to a degree. I could have done it using nanotechnology but figured I would do a little more biological. The only problem I would have had was trying to figure out how to introduce it. I seriously thought I put enough weaknesses in it to make it playable. What would make it playable if I was allowed to revise it?
Like Fuzzymus said, energy inefficiency isn't a really solid weakness, certainly not for something this powerful. The fact that it lets characters appear as other characters, accelerates healing and shields them from certain weapons makes it staggeringly powerful in the short run. In the long run each side would learn the weaknesses and adapt all of their weapons to cancel it out. As it is now it would, if allowed at all, require a heavy stat penalty, well into the double digits. To sum up, I don't really see it as being worth the trouble.
As for the "accelerated healing", doesn't the internal repairs do the same trick? I am not thinking instant armor healing but a slow one. It won't do anything for internal repairs. The shield "problem" is already in the game with force shields. I know, a very few people have force shields. As for the looking like other characters, doesn't holograms do that as well? What would it take to modfiy any holographic project to simply be personal?
Alpha Strike wrote:hmm well Dev that might be a typical strategy for any side, save for one thing, the value of the actual subject if kept alive. For example if it were say Prowl or Hotspot, Megatron could use those individuals to force Prime into a corner... Sacrifice himself for the life of a subordinate. And before you think he would never, sorry this is Optimus Prime, he would and did commit suicide for the killing of video game characters, so it is not unreasonable to think that he would actually agree to the terms if it meant that the subject was to be set free. Keep the prisoner close enough to be seen but out of reach of its friends and allies, a very demented strategy and torture.
Of course there are other ways to avert Prime's self sacrifice, provided the rest of the Protectobots manage to pull off a most entertaining upset. IF Hotspot was the one captured.
sumowrestler wrote:You are assuming Dev that the look of robot mode will be any different. That you are so wrong. The look will remain the same but how they go from robot to alternate mode will be different. I guess this RPG is afraid to have anything new added to it that would possibly change how it is played. In my opinion, this kills any sort of creativity on the part of a player. It also may give this RPG a very scripted feel that people don't think they can escape the boundaries. Just be glad I took out some of the other things that I originally had in it.
sumowrestler wrote:I think I put in there that they could take only so much energy before it basically overloads. This would include Prime, Megs, any gestalts and so forth. What it would have absorbed would be the ordinary laser pistol\rifle. Probably anything under 7 firepower would fit that category. The higher ones would do some damage. As for basis in any TF lore, there isn't one that I know of and I'm hoping that not every single thing in this RPG will have to have such a background. The closest thing is Beast Machines. I still haven't came up for a good way to introduce it unless it came from space and some how crash landed on Cybertron and some poor sap finds it.
However, I might be able to pull this idea off with a couple "simpler" methods. First would be a energy dampener that would have maybe 2 Earth hour time span before it needs recharged and maintance. The advantage is that it would reduce the damage by half of the weapons that far underneath the firepower 7 category. Anything higher than that would go right on through without difficulties and possibly overloading it. I would expect Wheeljack to be able to come up with something like this. The second part would be a "creme" that someone could create like Perceptor\chemist that would allow someone to "mold" their face and body into another form. The draw back is that the mech couldn't transform into their alt form or the creme would come off. The second draw back is that it would last only 2 Earth hours before breaking down and the mech returning to normal. I'm not really sure how to pull off the regeneration ability but that can wait. I will say one thing, you have challenged me to try things differently and maybe less complicatd which may not be as much fun. The thing that I am disappointed in you about, Dev, is you just point out the flaws and don't give any suggestions on how to fix it. You simply criticize and give nothing back. How else do you expect people to become better players if you don't show them how in the positive way?
sumowrestler wrote:I think I put in there that they could take only so much energy before it basically overloads. This would include Prime, Megs, any gestalts and so forth. What it would have absorbed would be the ordinary laser pistol\rifle. Probably anything under 7 firepower would fit that category. The higher ones would do some damage. As for basis in any TF lore, there isn't one that I know of and I'm hoping that not every single thing in this RPG will have to have such a background. The closest thing is Beast Machines. I still haven't came up for a good way to introduce it unless it came from space and some how crash landed on Cybertron and some poor sap finds it.
However, I might be able to pull this idea off with a couple "simpler" methods. First would be a energy dampener that would have maybe 2 Earth hour time span before it needs recharged and maintance. The advantage is that it would reduce the damage by half of the weapons that far underneath the firepower 7 category. Anything higher than that would go right on through without difficulties and possibly overloading it. I would expect Wheeljack to be able to come up with something like this. The second part would be a "creme" that someone could create like Perceptor\chemist that would allow someone to "mold" their face and body into another form. The draw back is that the mech couldn't transform into their alt form or the creme would come off. The second draw back is that it would last only 2 Earth hours before breaking down and the mech returning to normal. I'm not really sure how to pull off the regeneration ability but that can wait. I will say one thing, you have challenged me to try things differently and maybe less complicatd which may not be as much fun. The thing that I am disappointed in you about, Dev, is you just point out the flaws and don't give any suggestions on how to fix it. You simply criticize and give nothing back. How else do you expect people to become better players if you don't show them how in the positive way?
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