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Brainstorming Thread - No sigz, no spamz!

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Postby Light Blade » Tue Oct 23, 2007 5:54 am

Motto: "I what?... HELP!"
Weapon: Dark Saber Sword
Devastron wrote:
With Grimlock back on Cybertron he is going to try and rebuild the Lightning Strike Coalition from the Dark Ages to wreak some havoc on the Decepticons, particularly in the Tagan Heights. It would be awesome to have the original line up in the group again, but new members will be welcome if they can convince Grimlock they are strong and tough enough to join.


I'm very interested (playing Smokescreen), could fit with the counter attack plans nicely :-?
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Postby Optimus Frimal » Thu Oct 25, 2007 4:46 am

Alpha Strike wrote:hmm Ironhide could be a nice addition as the third warrior, he has the experience of the LSC as well so he could give this strike force some decent insight as to what hells to expect when deep in Decepticon territory. I'll look into it further, for the most part I hope to get the bulk of this team from Nova Cronum for rapid deployment, however I have a feeling I am going to have to transfer a couple of mechs to fill the desired slots.


No need to worry about it anymore, I'm going to have Ironhide rejoin the LSC, provided Grimlock still wants him :grin:
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Postby Marcus Rush » Thu Oct 25, 2007 10:54 pm

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no prob bob...

Currently the roster has added a new member

Nova Strike
Forte
Freeway New Addition
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Postby Mkall » Thu Oct 25, 2007 11:55 pm

Weapon: Twin Sonic Cannons
Blaster may be available soon AS
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Postby Devastron » Fri Oct 26, 2007 12:19 am

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Ok, so it looks like the LSC can count on the Dinobots, Kup, Ironhide, Smokescreen and Inferno. Is anyone interested in taking up Wheeljack and having him join up? He is playerless since his last player disappeared over a month ago.
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Postby Optimus Frimal » Fri Oct 26, 2007 1:17 am

Devastron wrote:Ok, so it looks like the LSC can count on the Dinobots, Kup, Ironhide, Smokescreen and Inferno. Is anyone interested in taking up Wheeljack and having him join up? He is playerless since his last player disappeared over a month ago.


I wouldn't mind taking up Wheeljack, although you may want someone else to get as many players as possible involved :D
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Postby .op. » Sat Oct 27, 2007 6:59 pm

Alpha Strike wrote:no prob bob...

Currently the roster has added a new member

Nova Strike
Forte
Freeway New Addition


If you want you can add Scoop to that roster.
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Postby Marcus Rush » Sun Oct 28, 2007 2:47 pm

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.op. wrote:
Alpha Strike wrote:no prob bob...

Currently the roster has added a new member

Nova Strike
Forte
Freeway New Addition


If you want you can add Scoop to that roster.


He seems like a fun addition to the team. I'd be glad to have him onboard to help strengthen our offensive capabilities.
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Postby AxiomScion » Wed Oct 31, 2007 6:44 am

As the article on Tech skill ratings was so well received, I think it might be beneficial to discuss Endurance in regards to Firepower and Strength.

As i am not a mod, and lack a definitive answer, i'ld appreciate anyone knowledgeable on the matter to step in.

Endurance in regards to Firepower. I think there may be an impression that unless one has equal or greater firepower, endurance negates 'any' damage. I do not subscribe to this line of thinking. I tend to lean on a plus or minus 2 method, though I'm not certain it is a wholly correct interpretation for this game. Allow me to explain.

The +/- 2 method. Say character (A) with Firepower 8 hits character (B) with Endurance 10. Let's use Grimlock (A) and Motormaster (B) on this one. Even thought Grim's grenade launcher is two ranks lower than MM's endurance, i think the stunticon leader would feel something. While one shot would hardly stop the king of the road, enough of these grenades should prove fatal provided they are hitting him. Conversely if some poor mech with Endurance 6 'intercepted' such an attack, such as Wildrider, it would not prove fatal though still heavily damaging. The less durable stunticon would not be fighting at 100% after even a single shot from Grimlock, but would still continue to function.

Using the +/- 2 method does have some implications though. A skirmish with a 3 rank gap between opposing stats would prove highly one sided. The Omegasupreme conflict in the Polyhex thread could prove a viable example of this. while the guardian was effectively repelled by comparable firepower, the typical seekers with Firepower 7 could not hope to penetrate such a well armoured Guardian proving an annoyance at best; like a bugbite to us fleshies. While i think this was what the Mods were going for, and i support them wholeheartedly even if it's not, I find it hard to fathom the same results against Grimlock also baring Endurance 10. To discern the difference in effect, i'ld turn to the different size classes between Grimlock and OmegaSupreme.

Grimlock is in Prime's size class, possibly along with the seekers, while Omegasupreme is not just one size class higher, like a combiner, but two similar to the Citybases.

While I'm not trying to propose this as some rule to post by, while i think story/ creative writing should drive this RPG rather than just combat posting, i think it might help to consider the effects of our fellow posters attacks on our characters. We all gotta get hit sometime right?

This wasn't as eloquently stated as Tasbirk's was, but if this proves helpful, I still may tack on my thoughts of strength to endurance scenarios.
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Postby The J Writer » Sat Nov 03, 2007 9:42 am

Alpha Strike wrote:Story Recruitment

Story Title: Guns of Polyhex

http://www.seibertron.com/forums/viewtopic.php?p=407552&sid=#407552

Basic idea is to send a small group of autobots, not exactly special forces members, behind enemy lines and take out the big batteries that were used against Omega Supreme. The mission leader is an upstart brash and overeager Bunker commander from Nova Cronum's Maximus Line. We already have a second warrior slot filled in Forte, who gives the team another added element much like some of those dirty dozen characters. The strike force needs four more members for this team so the assault will be effective.

Autobot Team Needs:

A recon or scout specialist - much like Gears or similar functions
A Sabotage specialist - some one who can actually help rig some right suprises for our Combaticon opponents
A Communications or Computer Specialist - Capable of hacking into enemy transmissions to locate potential patrols or access points. Perhaps even hijack a few trains or transports to get into the objectives.
A third Warrior or Infiltrator - To give added firepower and strength to the force, or give the team experience in the art of moving through enemy lands with out drawing attention and getting blasted.

Decepticons Needs:

A Vortex Player

A Blast-Off Player


The batteries were destroyed in the battle that drove Omega Supreme out of Polyhex. However, some other target could be found, I'm sure.
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Postby The Chaos Bringer » Sun Nov 04, 2007 6:28 pm

AxiomScion wrote:Didn't want to over look your valid questions there FuzzymusPrime.
FuzzymusPrime wrote:Ok, I don't want to drag the topic back to something that's been covered before, but I am curious as to the background of Gestalts in the Game.

I can see the canon lists from here, and currently our potential combiner teams don't look like teams really:

Aerialbots 2/5
Protectobots 3/5
Technobots 1/5

Combaticons 3/5
Constructicons 3/6 (and one of those is as a mod NPC)
Monstercons 3/6
Predacons 2/5
Seacons 0/6
Stunticons 3/5
Terrorcons 1/5

Obviously, if the best they can manage is half strength, then the combiner teams would be difficult to justify.

But, as I higlighted, the combiners who already have the ability don't have numbers any better than the other teams, so it leaves me curious as to why they got it. Where these teams better manned before this board crash? Or was it an arbitrary decision to make sure the technology was known but rarely used?

How many team members would have to be played before the mods would consider letting that team seek the conbination modifications, or would other criteria be used?

Mostly I'd just like to see over 2 dozen decepticons squabbling over the right to be the next Devestator, rather than the next 4 gestalts actually being wheeled out in a firepower war. But I am curious as how the potential plotlines of the gestalts could be pushed forward.

I think since the RP history favors the warwithin time era, and doesn't want to flood in all the new tech at the inception of the RP, I think the mods took the 1st two, and only, combiner teams featured in the DW WarWithin comic series.

I think it's a rather novel idea myself. We get to RP the combiner arms race. With Onslaught in need of repairs, perhaps Bruticus is not too far of the radar. How are a team of 5 Autobot jets going to compete with a swarm of Seekers and the new Sweeps? Will the patient Razorclaw sit idley by as his Predacon team is looked over in favor of the self titled 'King of the Road'?

There is a lot of story, and character development available with this pre-earth setting. Like a good cup of Chai, I think it be a shame to rush the process. :wink:


Isn't Monstructor supposed to be ancient? I see no reason why he couldn't be worked into the RPG And if no one is willing to play the roles I'd be glad to cover them.
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Postby Devastron » Sun Nov 04, 2007 7:13 pm

Weapon: Energo-Sword
The Chaos Bringer wrote:
AxiomScion wrote:Didn't want to over look your valid questions there FuzzymusPrime.
FuzzymusPrime wrote:Ok, I don't want to drag the topic back to something that's been covered before, but I am curious as to the background of Gestalts in the Game.

I can see the canon lists from here, and currently our potential combiner teams don't look like teams really:

Aerialbots 2/5
Protectobots 3/5
Technobots 1/5

Combaticons 3/5
Constructicons 3/6 (and one of those is as a mod NPC)
Monstercons 3/6
Predacons 2/5
Seacons 0/6
Stunticons 3/5
Terrorcons 1/5

Obviously, if the best they can manage is half strength, then the combiner teams would be difficult to justify.

But, as I higlighted, the combiners who already have the ability don't have numbers any better than the other teams, so it leaves me curious as to why they got it. Where these teams better manned before this board crash? Or was it an arbitrary decision to make sure the technology was known but rarely used?

How many team members would have to be played before the mods would consider letting that team seek the conbination modifications, or would other criteria be used?

Mostly I'd just like to see over 2 dozen decepticons squabbling over the right to be the next Devestator, rather than the next 4 gestalts actually being wheeled out in a firepower war. But I am curious as how the potential plotlines of the gestalts could be pushed forward.

I think since the RP history favors the warwithin time era, and doesn't want to flood in all the new tech at the inception of the RP, I think the mods took the 1st two, and only, combiner teams featured in the DW WarWithin comic series.

I think it's a rather novel idea myself. We get to RP the combiner arms race. With Onslaught in need of repairs, perhaps Bruticus is not too far of the radar. How are a team of 5 Autobot jets going to compete with a swarm of Seekers and the new Sweeps? Will the patient Razorclaw sit idley by as his Predacon team is looked over in favor of the self titled 'King of the Road'?

There is a lot of story, and character development available with this pre-earth setting. Like a good cup of Chai, I think it be a shame to rush the process. :wink:


Isn't Monstructor supposed to be ancient? I see no reason why he couldn't be worked into the RPG And if no one is willing to play the roles I'd be glad to cover them.


The game follows no established history from any comics or cartoons, although it borrows from some of them.
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Postby The Chaos Bringer » Mon Nov 05, 2007 8:00 pm

Devastron wrote:
The Chaos Bringer wrote:
AxiomScion wrote:Didn't want to over look your valid questions there FuzzymusPrime.
FuzzymusPrime wrote:Ok, I don't want to drag the topic back to something that's been covered before, but I am curious as to the background of Gestalts in the Game.

I can see the canon lists from here, and currently our potential combiner teams don't look like teams really:

Aerialbots 2/5
Protectobots 3/5
Technobots 1/5

Combaticons 3/5
Constructicons 3/6 (and one of those is as a mod NPC)
Monstercons 3/6
Predacons 2/5
Seacons 0/6
Stunticons 3/5
Terrorcons 1/5

Obviously, if the best they can manage is half strength, then the combiner teams would be difficult to justify.

But, as I higlighted, the combiners who already have the ability don't have numbers any better than the other teams, so it leaves me curious as to why they got it. Where these teams better manned before this board crash? Or was it an arbitrary decision to make sure the technology was known but rarely used?

How many team members would have to be played before the mods would consider letting that team seek the conbination modifications, or would other criteria be used?

Mostly I'd just like to see over 2 dozen decepticons squabbling over the right to be the next Devestator, rather than the next 4 gestalts actually being wheeled out in a firepower war. But I am curious as how the potential plotlines of the gestalts could be pushed forward.

I think since the RP history favors the warwithin time era, and doesn't want to flood in all the new tech at the inception of the RP, I think the mods took the 1st two, and only, combiner teams featured in the DW WarWithin comic series.

I think it's a rather novel idea myself. We get to RP the combiner arms race. With Onslaught in need of repairs, perhaps Bruticus is not too far of the radar. How are a team of 5 Autobot jets going to compete with a swarm of Seekers and the new Sweeps? Will the patient Razorclaw sit idley by as his Predacon team is looked over in favor of the self titled 'King of the Road'?

There is a lot of story, and character development available with this pre-earth setting. Like a good cup of Chai, I think it be a shame to rush the process. :wink:


Isn't Monstructor supposed to be ancient? I see no reason why he couldn't be worked into the RPG And if no one is willing to play the roles I'd be glad to cover them.


The game follows no established history from any comics or cartoons, although it borrows from some of them.


If there's nothing that says Monstructor just isn't supposed to be in the timeline yet then I'm sure he could be worked in. After all, they don't exactly have anything resembling what I'd call Earth-modes yet.
Plus they're like my favorite combiner team :wink:
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Postby Devastron » Mon Nov 05, 2007 8:06 pm

Weapon: Energo-Sword
The Chaos Bringer wrote:
Devastron wrote:
The Chaos Bringer wrote:
AxiomScion wrote:Didn't want to over look your valid questions there FuzzymusPrime.
FuzzymusPrime wrote:Ok, I don't want to drag the topic back to something that's been covered before, but I am curious as to the background of Gestalts in the Game.

I can see the canon lists from here, and currently our potential combiner teams don't look like teams really:

Aerialbots 2/5
Protectobots 3/5
Technobots 1/5

Combaticons 3/5
Constructicons 3/6 (and one of those is as a mod NPC)
Monstercons 3/6
Predacons 2/5
Seacons 0/6
Stunticons 3/5
Terrorcons 1/5

Obviously, if the best they can manage is half strength, then the combiner teams would be difficult to justify.

But, as I higlighted, the combiners who already have the ability don't have numbers any better than the other teams, so it leaves me curious as to why they got it. Where these teams better manned before this board crash? Or was it an arbitrary decision to make sure the technology was known but rarely used?

How many team members would have to be played before the mods would consider letting that team seek the conbination modifications, or would other criteria be used?

Mostly I'd just like to see over 2 dozen decepticons squabbling over the right to be the next Devestator, rather than the next 4 gestalts actually being wheeled out in a firepower war. But I am curious as how the potential plotlines of the gestalts could be pushed forward.

I think since the RP history favors the warwithin time era, and doesn't want to flood in all the new tech at the inception of the RP, I think the mods took the 1st two, and only, combiner teams featured in the DW WarWithin comic series.

I think it's a rather novel idea myself. We get to RP the combiner arms race. With Onslaught in need of repairs, perhaps Bruticus is not too far of the radar. How are a team of 5 Autobot jets going to compete with a swarm of Seekers and the new Sweeps? Will the patient Razorclaw sit idley by as his Predacon team is looked over in favor of the self titled 'King of the Road'?

There is a lot of story, and character development available with this pre-earth setting. Like a good cup of Chai, I think it be a shame to rush the process. :wink:


Isn't Monstructor supposed to be ancient? I see no reason why he couldn't be worked into the RPG And if no one is willing to play the roles I'd be glad to cover them.


The game follows no established history from any comics or cartoons, although it borrows from some of them.


If there's nothing that says Monstructor just isn't supposed to be in the timeline yet then I'm sure he could be worked in. After all, they don't exactly have anything resembling what I'd call Earth-modes yet.
Plus they're like my favorite combiner team :wink:


The introduction of further combiner groups with the ability to combine will be up to the mods. Also, no one person is allowed to actively play every member of a combiner group.
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Postby The Chaos Bringer » Wed Nov 07, 2007 3:07 pm

Okay off of the combiner topic.
If I play as a canon pretender, how long would it take to get the shell? And to canon actionmasters come with their transforming equipment?
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Postby Devastron » Wed Nov 07, 2007 4:55 pm

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The Chaos Bringer wrote:Okay off of the combiner topic.
If I play as a canon pretender, how long would it take to get the shell? And to canon actionmasters come with their transforming equipment?


Autobot Pretenders will take awhile, Decepticon Pretenders won't take as long. Actionmasters come with some equipment but vehicles would require some discussion before being approved. Please do not spam the forums with the same questions in multiple threads.
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Postby The Chaos Bringer » Wed Nov 07, 2007 5:49 pm

Sorry. After a day with no response despite numerous views I figured the question must be in the wrong thread or something. I mean well.

As far as Actionmasters go, I'm thinking I'd go with slicer. His vehicle is small and serves as armor for him, and since his equipment is not a seperate entity it wouldn't be like controlling 2 characters in one.

As far as pretenders go, I really like Roadblock. I realise that the tank he controls may be too much, but I'd be willing to compromise. I could agree to use it it only in battles or only with the permission of a rank-10 character or I could even omit it entirely.

Here are some informational pages for both characters for your convenience.

Slicer: http://www.cobraislandtoys.com/tf/1991/slicer.html

Roadblock: http://www.cobraislandtoys.com/tf/1989/roadblock.html

I know that either one could be considered a stretch so I'm willing to compromise and accept whatever you may allow. The decision is yours after all.
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Postby Devastron » Wed Nov 07, 2007 5:56 pm

Weapon: Energo-Sword
The Chaos Bringer wrote:Sorry. After a day with no response despite numerous views I figured the question must be in the wrong thread or something. I mean well.

As far as Actionmasters go, I'm thinking I'd go with slicer. His vehicle is small and serves as armor for him, and since his equipment is not a seperate entity it wouldn't be like controlling 2 characters in one.

As far as pretenders go, I really like Roadblock. I realise that the tank he controls may be too much, but I'd be willing to compromise. I could agree to use it it only in battles or only with the permission of a rank-10 character or I could even omit it entirely.

Here are some informational pages for both characters for your convenience.

Slicer: http://www.cobraislandtoys.com/tf/1991/slicer.html

Roadblock: http://www.cobraislandtoys.com/tf/1989/roadblock.html

I know that either one could be considered a stretch so I'm willing to compromise and accept whatever you may allow. The decision is yours after all.


Roadblock is already being played. Please pay attention to the canon roster lists. Slicer would not be considered a canon character and would likely receive some heavy stat and possibly equipment adjustments to make him less overpowered. I also suggest you focus more on the characters you have now than trying to get characters more outside the norm. Show us that you can play well and we may be more lenient in allowing you to take more unusual characters.
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Postby Marcus Rush » Wed Nov 07, 2007 7:49 pm

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And so they have, still its all reworkable. I am currently doing abit of rescripting and hopefully can have a new version of this sort of strike take shape before the end of the weekend. It'll be a larger cast story in terms of the general aspect, but the same core of seven would be the ones in the greatest danger. Gotta love the pretty Polyhex lights as seen from Tagan.
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Postby FuzzymusPrime » Fri Nov 09, 2007 5:47 am

Here's a question for the Mods: Is there a fixed exchange rate on Energon Chips to Cubes, like 100 chips to the cube or the like? Seeing as energon is the only currency the TFs have, this might come up.
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Postby Quick-Fix » Sat Nov 10, 2007 7:05 am

Hi guys

Just a quick question really, I'm currently creating a fan TF and am having some serious writers block.

(Now to the point) I was wondering if any of you guys had any characters gaps that needed filling rpg wise?

If so im more than willing to help. Thanks.
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Postby FuzzymusPrime » Sun Nov 18, 2007 7:48 am

Question for the Mods: Are fan characters with weapon alt modes allowed? Not Targetmasters or anything, I'm more talking about bots like Earth-form Megatron.
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Postby The J Writer » Sun Nov 18, 2007 7:12 pm

It's permissible, though we might dock you a few stat points if you want to be like Megatron and be able to mass-shift into a smaller version of yourself. If you wanted to just be a giant flying gun a la Shockwave, no penalty, I'd say.
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Postby Rebel Raven » Mon Nov 19, 2007 4:28 am

A double whammy against the autobots!

I propose that the Chaos Trinity be formed as Bugly, Mindwipe, and Bludgeon all have players.

And the formation of the Mayhem Attack Squad!
Maybe their formation through the Chaos Trinity's doings?

It's not really a proposed story, rather ideas, though it can certainly help with existing stories.

That is provided that the players of the people involved with the sub groups are interested, and the mods approve??
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Postby FuzzymusPrime » Sun Nov 25, 2007 2:10 pm

I apologise for the streams of questions, but these are things I feel are absent or ambigous in the main rules, and thus should be covered (I'm not saying the rules are incomplete, no set of rules can cover anything). I do it as much for other players as for myself.

What are the guidelines for Roller-type autonomous drones that are part of a character? I don't see a points cost for them in the rules. If they are allowed, is there a limit of 1? (I'd highly suggest allowing no more than 2 or people will end up with small armies).
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Transformers Podcast: Twincast / Podcast #361 - Doppelganger
Twincast / Podcast #361:
"Doppelganger"
MP3 · iTunes · RSS · View · Discuss · Ask
Posted: Saturday, October 19th, 2024

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