Scorponok Allegiance: Decepticons
Function: High Commander
Alt. mode: Scorpion, Spacecraft
Weapons:
• Electron stinger
• Six twin photon cannons
• Support weaponry that includes lasers
• Nigh indestructable claws
Special Abilities:
• Enchanced sensors and radar equipment
Height: 66ft / 20.11m
Quote:
"Only the weak fear death - the strong embrace it." Strength: 10
Intelligence: 09
Dexterity: 05
Speed: 10
Endurance: 10
Courage: 09
Firepower: 10
Accuracy: 09
Melee: 09
Tech Skill: 10
Charisma: 09
Rank: 09Profile: A firm even fanatical believer of Megatron's ideology and goal of galactic conquest to protect the lesser races through force. A former officer of an infamous peacekeeping unit during the Golden Age of Cybertron earned a reputation of a cold, cruel and calculating Decepticon villain with mind of a wicked genius and aggressive streak miles wide already during the early days of Megatron's campaign. Grown frustrated with the cowardness, inaptitude and uneffectiviness of Cybertron's ruling class during the Golden Age of Cybertron, Scorponok was one of the first to join the Gladiator from Tarn when Megatron began his campaign to reclaim the past glory of Transformer race.
Being a commander in the Decepticon army requires a Transformer to be constantly on guard, physically and emotionally, while radiating an aura of fear and power. Thus, Scorponok actively works to hide a second, secret side of himself: the noble warrior who hopes the conflict will eventually be resolved to the benefit of all Cybertronians. He hides it well, but as time goes on and he has began to question the morality of his actions. Only time will tell if the vorns of projecting a cruel persona will completely overwhelm his more noble character, or finally break him down.
While accomplished soldier and military leader, specialized on missions of total destruction of the target, Scorponok is also involved with many successful and not so successful scientific experiments like Targetmaster project. Currently he is believed to be working on a process to create a fusion between mechanoids and organic lifeforms. This work has been labelled the Pretender process by Autobot intelligence. While so far failing with creating a truely functional binding process instead of just handful of working Pretender shells, many Autobot scientists that have been involved researching the stolen project data believe Scorponok is close to a breakthrough with his experiments.
Abilities: In his robot mode Scorponok stands almost two times as tall as Megatron. Scorponok possess monstrous strength and durability. In fact Scorponok's brute strength rivals even the strongests of Transformers; the combiners. Physically there are very few that can claim being match for him. Scorponok is also the few mechanoids that have successfully gone through Shockwave's modifications to achieve ability to perform a secondary transformation - thus becoming a triplechanger, able to transform from robot into scorpion and spaceship/weaponsplatform. In his scorpion mode Scorponok's main weapon is a powerful electron stinger mounted to his tail that can shoot up to 50 megavolt electric bursts. In this mode he also has six devastating twin photon cannons with enough firepower to level a city block in few seconds. Scorponok also has some weaker support weaponry like blinding fire laser cannons attached all over his massive frame. All of the photon cannons are usable to Scorponok in his all modes. In robot mode he uses a claw-held anti-gravity gun. His spaceship mode has a full complement of scanners, communications equipment, offensive weapons batteries, and repair equipment. His main asset in melee combat are his enormously powerful xentronium claws which can crush even hardest of alloys with ease. Scorponok also possesses a remote controlable drone, Fast-Track, that he often uses to secure his back and perform functions he is not able to perform himself due to his claws.
Weaknesses: Scorponok's claws limit his functionality on tasks that require nimbleness. Fast-Track is his weakest point and the pain his drone unit suffers, Scorponok feels ten-fold. While fast in spaceship mode, Scorponok is not very maneuverable - the exact opposite of his scorpion mode. In addition to the earlier, Scorponok has no serious physical weaknesses but his self-doubt may end up being the weakness that may eventually bring the gargantuan down.
ScourgeAllegiance: Decepticon
Function: Sweep Leader
Alt. mode: Sweepcraft (Cybertronian hovercraft)
Weapons: Heat Laser, Various Fusion and Incendiary Explosive Devices, Disintegrator Cannons
Special Abilities: Capable of escape velocity; FTL-capable
Height: 33ft / 10.07m
Quote:
"Desolation follows in my trail."Strength: 09
Intelligence: 08
Dexterity: 08
Speed: 09
Endurance: 09
Courage: 09
Firepower: 08
Accuracy: 08
Melee: 09
Tech Skill: 08
Charisma: 07
Rank: 08Profile:
"That Terminator is out there. It can't be bargained with… it can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely WILL NOT STOP… EVER… until you are dead!" -- Kyle Reese to Sarah Connor, Terminator
Imagine a being with no capacity for remorse, warmth, or even compassion - a being for which friendship and basic camaraderie were totally alien concept that suggested only weakness and folly. Such a being would be more monster than mechanoid, which is an accurate description of Scourge. He is a singularly merciless and unstoppable hunter and killer. Scourge's fearsome disposition and physical powers make him a virtual god among the Transformers, which should be enough to frighten anyone. But perhaps the most terrifying thing about him is that he represents only the smallest fraction of the strength and evil of the Decepticon Empire.
Scourge is the first of a new breed of Decepticon envisioned by Megatron: a prototype tracker/terminator capable of giving the far more numerous Seekers a run for their energon, and utterly loyal (some might say fanatical) in preserving Megatron and, by extension, the Decepticon Empire. Some projections indicate that the potential of "The Sweeps" is sufficient to make the Seeker design obsolete, especially if Scourge's vision to make his Sweeps a pack of tracker/terminators under his own command becomes a reality. Only time will tell, but Scourge intends on testing those projections to their utmost and see the results for himself. Needless to say, this intention makes the Seekers very nervous.
Abilities: Scourge is highly intelligent. His physical strength and endurance are exceeded only by the likes of Megatron. His scanning equipment is powerful enough to trace someone or something from one end of the galaxy to the other based on the smallest traces. In sweepcraft mode, his is armed with disintegrator cannons that break down the molecular bonds of targets, dissipating them. In robot mode, he is armed with a heat laser that can turn most armor into slag, as well as a variety of fusion and incendiary explosive devices.
Weaknesses: Scourge exhibits no physical weaknesses. His only failing point is his arrogance.
Scrapper Allegiance: Decepticon
Sub-group: Constructicon
Function: Engineer
Al. mode: Wheel loader
Weapons: Laser Pistol
Height: 26ft / 7.93
Quote:
“My work is a monument to – and of – my enemies.” Strength: 08
Intelligence: 08
Dexterity: 06
Speed: 04
Endurance: 07
Courage: 06
Firepower: 05
Accuracy: 08
Melee: 06
Tech Skill: 10
Charisma: 08
Rank: 07Profile: Scrapper’s ability to conceive and execute feats of engineering wizardry is matched only by his intense, sincere modesty in the face of praise from his fellow Decepticons. The artistic Scrapper manages to entertain himself and his allies by indulging in his sadistic habit of incorporating defeated Autobots into his construction projects, which is one of the reasons he is the best-liked of the Constructicons. Despite Hook’s equally impressive (arguably superior) skills as an engineer, Megatron appointed the sociable, likeable Scrapper the leader of the Constructicons over the snobbish, aloof Hook precisely because he knows how to bring a team together. The Slagmaker considers Scrapper the most valuable member of the team, and one of the most valuable Decepticons in the Empire. Of course, modesty prevents Scrapper from agreeing.
Abilities: Scrapper’s natural talents for design and construction are equaled by few others on Cybertron, and when working with his team of Constructicons there is simply no better builder. In wheel loader mode, Scrapper can lift up to thirty tons and handle such loads with surprising delicacy. The sharpened edge of his shovel can slice through a foot-thick steel plate with minimal effort. When necessary, Scrapper can deploy a wing and additional engines that allow him to fly at velocities of about double his land speed. In robot mode, he is every bit as strong as in his loader mode, and carries a laser pistol.
Weaknesses: Scrapper is a clumsy, slow flier when using his wing unit in vehicle mode. His shovel is prone to stress fractures if overused. Though a formidable close-range fighter because of his brute strength and lethally sharp shovel, Scrapper’s firepower is miniscule compared to most combat-dedicated Transformers.
Shockwave Allegiance: Decepticon
Function: Military Operations Commander
Alt. mode: Ray-gun
Weapons: Built-in gunbarrel, replacing left hand
Special Abilities: Total command of the electromagnetic spectrum; ability of generate variable rays from infrared to ultraviolet and so on.
Height: 35ft / 10,67m
Quote:
"Clarity of thought before rashness of action." Strength: 10
Intelligence: 10
Dexterity: 07
Speed: 09
Endurance: 09
Courage: 09
Firepower: 10
Accuracy: 10
Melee: 09
Tech Skill: 10
Charisma: 08
Rank: 09Profile: The Guardian of Cybertron, Shockwave is logical, efficient, and a relentless perfectionist. He specializes in maintaining and fortifying all aspects of the Decepticon military, overseeing supply and communication lines as well as weaponry, ships, and bases. He is adept at maximizing available resources and seeking out every possible advantage in any situation. Even though he is most comfortable in his support role, Shockwave is well aware of the contribution he is able to make on the front lines, often overwhelming multiple opponents with his sheer firepower. In person he has a quiet energy and absolute focus on whatever task is at hand, and some who see only this side of him mistake his personality as coldly logical in all things. During the few moments of relaxation he allows himself however, his more sociable nature is evident. Of all the Decepticons, Shockwave's method of operation is most characterized by the cold, brutal efficiency one would expect of a purely mechanical being. He enters every battle not with the bloodlust of his comrades, but with a scientist's approach to solving a problem. He seeks Megatron's position of supremacy over the Decepticons not because his ego demands it, but because his logic-circuits dictate it. He feels Megatron's all-consuming thirst for power only hinders its achievement. With smug certainty Shockwave believes the reins of Decepticon power will inevitably be his - after all, he reasons, its only logical.
Abilities: Among the Decepticons. Shockwave's power is said to be second only to Megatron's. His total command of the electromagnetic spectrum allows him, in his ray-gun mode, to emit a coruscating beam of energy in a wide variety of forms: high-energy explosive gamma rays, x-rays that allow him to see through almost anything, blinding visible light, super-hot infrared rays and radio waves that can either send messages or jam other radio signals are but a few of the weapons in Shockwave's arsenal. Shockwave remains size consistent with his robot mode when he transforms to jis alternate mode, a ray-gun, that is, more than 40 feet long. He can fly in either mode using powerful jet thrusters in his boots (which become the handle in his ray-gun mode).
Weaknesses: Although his logical brain center is usually an advantage, more intuitive and emotional thinking processes often confound him, particularly when his adversary is human.
Shrapnel Allegiance: Decepticon
Subgroup: Insecticons
Function: Electronic Warfare
Alt. mode: Attack Jet(Cybertron), Stag Beetle(Earth)
Weapons: Electrical bolts, Grenade Launcher
Special Abilities: Generate electrical bolts, control electrically powered devices
Height: 21ft / 6.04m
Quote:
“Control electricity and you control the world, world.”Strength: 09
Intelligence: 06
Dexterity: 08
Speed: 04
Endurance: 07
Courage: 06
Firepower: 08
Accuracy: 08
Melee: 07
Tech Skill: 07
Charisma: 05
Rank: 06Profile: The crackling sound of fused body parts short-circuiting is a sure sign of Shrapnel's work ... and is music to his audio modules, the characteristic quirk of Shrapnel’s speech, the eerie and sibilant way he repeats the last word of every sentence, is actually the least disturbing thing about him. He’s fascinated by the power of electricity, especially its effects on living subjects. He uses his amazing mastery over electricity to painfully dismantle his foes, one charred circuit at a time. In fact, whether he's scrambling microchips or shattering an armoured torso, it isthe noise of war, the scream of his victim that Shrapnel considers the true rewards of his work. He relishes these sounds much the same way an actor relishes applause. The pitiful wails resulting from his evil handiwork elicit unabashed glee in Shrapnel, whose terrifying battle cry can be heard for almost 8 miles when he gets excited. Once a simple electronics engineer creating electronic equipment suited for all sorta of transformer hardware in the beginning, Shrapnel turned his ways around and left his stagnant, boring, everyday job for that of the promise of glory and recognition that the decepticons had promised him upon entering their domain-- the gladiator pits. He had his unique ability to manipulate electricity, often downing opponents faster than the blink of a human eye. Or even becoming a momentary puppeteer, making his weaker foes bend to his will, often humiliating them. This was the start of his huge egotistical battlecry, his thirst for his victim's painful cries.. the Decepticons allowed him freedom that a normal everyday transformer could not do in the open. Over the course of time, his original hovercar mode had been forcefully replaced, to that of a fast attack jet capable of launching aerial strikes. The process itself was but a small price to pay for the Decepticon cause.
Abilities: Subject’s twin antennae are able to attract, generate and control electrical current. On their own, they can generate up to 40,000 volts of energy and can channel even more current in proper weather conditions. By careful manipulation, Subject can use his antennae to control almost all electrically powered mechanical devices. In jet mode he can fly up to 50 miles at up to 100mph. In robot mode, he can send a bolt of searing, raw, channeled electricity towards a foe through his hands. He also wields a grenade launcher that fires 30 lb steel shells. The shells explode in mid-air and shower targets with thousands of razor sharp projectiles, tearing most armor to shreds. With his high strength and electrical power, Shrapnel is physically the most dangerous Insecticon.
Weaknesses: Insulating materials, such as rubber and glass, can be used to thwart Shrapnel's electronic assaults. Also, his habit of making his presence known audibly makes him an obvious target.
SixshotAllegiance: Decepticon
Subgroup: Sixchangers
Function: S.T.A.G. (Solo Transformer Assault Group)
Alt. modes: Jet-Propelled Laser Pistol, Cybertronian Jet, Siege Tank, Armored Personnel Carrier, Wolf
Weapons: Hypersonic Concussion Blasters
Special abilities: Sixchanger, can achieve escape velocity from a planet’s gravitational pull
Height: 44ft / 13.4m
Quote: “Life is worth living only as long as there are enemies worth destroying.”Strength: 10
Intelligence: 09
Dexterity: 08
Speed: 10
Endurance: 09
Courage: 09
Firepower: 09
Accuracy: 09
Melee: 09
Tech Skill: 07
Charisma: 06
Rank: 07Profile: Sixshot is a bloodthirsty living weapon who is worth twice as many troops as he has transformations. As a further evolution in Transformer technology, Sixshot is the first Decepticon or Autobot who has successfully adapted to more than three modes without serious side effects. He manages each of his separate modes with the same determined intensity and lethal efficiency, taking great pride and pleasure in his destructive work. He routinely takes on large groups of foes with ease, scoffing at weaker Transformers' meager combat skills. Although he will resort to underhanded tricks to win a fight, Sixshot does have a less treacherous side, if he feels a foe is worthy enough, he will face him honorably in one-on-one combat to the death. Sixshot has obviously never lost in such a match. It is said that his only true redeeming quality is how respectfully he speaks of foes that he has dispatched in this type of contest. Perhaps this is because Sixshot knows the inevitable and a warrior faces, and he hopes that when that far off day comes that he is outmatched, someone will remember him with honor.
As a living weapon Sixshot feels awkward and unnatural outside of combat. He doesn’t engage in idle chatter or banter. He exists only for combat. When he looks at another creature, he gives the feeling that he is studying them, sizing them up, and determining the quickest and most efficient way to dispatch them. The feeling is an accurate one. Sixshot’s cold nature combined with his awesome power and lethal expertise makes him one of the most feared Transformers in existence, by both sides.
Sixshot was created as part of the new breed of Decepticons. His ability to change into six different forms represents the height of Decepticon technology. His loyalty to Megatron and his impressive skill and power make him, perhaps, the ultimate Decepticon
Abilities: Sixshot has exceptional physical capabilities, he is immensely strong with great intelligence, endurance, and resistance to damage. He is a Six Changer, able to transform between modes three times as fast as the average Transformer. In addition to his robot mode, he is capable of transforming into a Transformer-sized, jet-propelled laser pistol, a treaded siege tank with reinforced ramming capabilities, a wheeled armored personnel carrier, a star fighter with a top speed of 80,000 mph and a range of 800,000 miles, as well as a fanged wolf creature with razor-sharp claws and incredible leaping and flight abilities. All of the modes except the wolf utilize Sixshot's powerful hypersonic concussion blasters that turn sound into solid force. Sixshot prefers to rend his enemies with teeth and claws in wolf mode. He is an amazingly capable warrior.
Weaknesses: It would seem that Sixshot possesses no glaring physical weaknesses. Subject is somewhat arrogant of his prowess, albeit justifiably so.
SkywarpAllegiance: Decepticon
Function: Warrior
Alt. mode: (Cybertron) Tetra jet / (Earth) modified F-15 Eagle
Weapons: Machine guns/lasers, Heat-seeking missiles
Special Abilities: Able to make an instant teleport with range of 2,5 miles. Also possesses a radar.
Height: 31 ft / 9,46 m
Quote:
"Strike when the enemy isn't looking."Strength: 07
Intelligence: 05
Dexterity: 09
Speed: 09
Endurance: 07
Courage: 08
Firepower: 07
Accuracy: 07
Melee: 07
Tech Skill: 05
Charisma: 07
Rank: 06Profile: Skywarp is a classic Decepticon air warrior - swift and deadly, quick to follow orders, highly-trained and efficient in flight formation, and during off-duty moments having an element of the blustering bravado so common to those who consider themselves the elite air guard. His desires in life are for unlimited flight, the chance to revel in a battle victory, the camaraderie of his fellow flyers, in particular his best friend Thundercracker - though he is not much of a deep thinker, nor is he practiced in a great deal of empathy or consideration for those who cannot match his skills. He is one of the thousands upon thousands of flyers who make up the Decepticons' aerial superiority, without whose dedication and obedience the Decepticon cause would grind to a halt - someone who thoroughly enjoys his role in the world and has no real aspirations of moving beyond it.
Abilities: Like his follow Decepticon jet fighters, Skywarp can attain speeds of up to 3000 mph and more. But what makes him unique is his ability to instantly teleport himself a maximum distance of 2.5 miles. He also carries a heatseeking missile launcher and a variable-caliber machine gun. Skywarp can hold his own in ground-based combat better than the average flyer, and does not suffer the claustrophobia in close quarters that is common to many specialized air warriors.
Weaknesses: Skywarp's control of the accuracy of his teleportation power diminishes as the distance he teleports increases. As a result, if he's not too careful, he's likely to crash into things when he arrives at where he's teleporting. Not being too bright doesn't help him avoid these accidents either.
Skullcruncher Allegiance: Decepticons
Subgroup: Headmasters
Function: Swamp Warrior
Alt. mode: Cybertronian Alligator-like creature
Weapons: Tissue demolecularization gun, serrated sword
Height: 34ft / 10.37m
Quote:
"Autobots are like bad fuel -- weak and greasy." Strength: 10
Intelligence: 08
Dexterity: 04
Speed: 03
Endurance: 10
Courage: 09
Firepower: 05
Accuracy: 06
Melee: 08
Tech Skill: 06
Charisma: 05
Rank: 05Profile: Although nervous habits tend to crop up in a tense environment like war, Skullcruncher’s are perhaps the most irritating. When in his alligator mode, he has a tendency to unknowingly grind his teeth together in anticipation of combat, producing a high-pitched screeching noise that sets most Transformers’ entire neural clusters on edge. Although it does occasionally terrify Autobot targets, it also lets them know that Skullcruncher is coming, making sneak attacks impossible. Decepticons avoid partnering up with him, and the try to keep him in robot mode if they’re forced to. His other battlefield habit is a conscious and even more disturbing one. Despite his claims that they “taste terrible,” Skullcruncher likes to consume his foes when in alligator mode. He’ll damage them enough so they can’t escape and then chew them into tiny bits before swallowing them. For a race that doesn’t require the consumption of living creatures for sustenance, Skullcruncher’s acts are particularly grisly.
Abilities: Subject has incredible strength and endurance. He is covered with thick, reinforced armor plating that makes him extremely resistant to physical attacks. In robot mode he wields a serrated sword and tissue demolecularization gun that makes metal surfaces soft and weak. In alligator mode his sharp fans can tear through most armor plating. He prefers to devour his Autobot victims after hitting them with a blast from his gun, making them easier to consume. Once inside him, a unique “digestive” system breaks them down into their component parts. The more Skullcruncher eats, the faster he can regenerate battle damage.
Weaknesses: Subject is slow and not just physically. Although not exceptionally unintelligent, Skullcruncher is slow to react or think of counterattacks. His physical attacks are powerful, but they are slow and awkward, particularly in alligator mode.
Snapdragon Allegiance: Decepticons
Sub-group: Horrorcons
Function: Interceptor
Alt. mode: Dragon / Futuristic Jet
Weapons: Gyro-gun / Laser Cannon (Robot and Dragon mode), Four Laser Cannons (Jet Mode)
Height: 34ft / 10.37m
Quote:
"If it doesn't get you dirty, it's not worth doing." Strength: 10
Intelligence: 09
Dexterity: 08
Speed: 09
Endurance: 08
Courage: 07
Firepower: 08
Accuracy: 07
Melee: 08
Tech Skill: 06
Charisma: 06
Rank: 05Profile: Wading up to his neck in grease is Snapdragon's idea of a good time. And if a grease pit isn't handy, he'd be just as happy cracking open an enemy and bathing in his fuel. Not surprisingly, Snapdragon drips a petrochemical trail wherever he goes. His penchant for lolling around on his back in sludge pools gives many the impression that Snapdragon is lazy and difficult to motivate. He is. But he also hides a hair-trigger temper. Cross him and he'll rip your chest plate off with a lightning-fast slash of his claws. When Snapdragon says he doesn't want to be disturbed, he means it.
Abilities: In jet mode, Snapdragon uses dual turbo-booster rocket engines to reach speeds of 8800 mph. Four independently targetable laser cannons mounted on his tail wings make him a challenge to anyone flying within 12 miles. In reptile mode, Snapdragon has heat-treated carbon-steel claws and teeth that can cut through virtually any substance. In robot mode, he uses two gyro-guns, which interferes with the balancing circuitry of any robot its beam hits. Both of these gyro-guns can also be used as laser cannons. Snapdragon is also extremely intelligent which is made more dangerous by the fact that his nature hides that intelligence.
Weaknesses: Snapdragon's can be prone to bouts of extreme laziness. When relaxing in a grease pit it can be a very difficult process to get him motivated enough to do whatever task is required and it usually triggers his hair-trigger temper on whoever dared disturb him. Apeface usually has an easier time of it but it is still not a quick process.
Snaptrap Allegiance: Decepticon
Sub-group: Seacons
Function: Seacon Team Leader
Alt. mode: Shell-Armored Aquatic Quadruped Beast
Weapons: Rapid-Fire Sonic Shell Cannons, Atom Smasher Cannon, Incendiary Sword
Height: 33ft / 10.07m
Motto:
"Broken Autobots never mend."Strength: 09
Intelligence: 07
Dexterity: 06
Speed: 02
Endurance: 09
Courage: 08
Firepower: 09
Accuracy: 08
Melee: 09
Tech Skill: 07
Charisma: 08
Rank: 08Profile: Snaptrap was nicknamed "The Butcher of the Bogs" after he singlehandedly scrapped an entire regiment of Autobots in the Toxic Sludge Swamps of Cybertron. He's a one robot wrecking crew who creates havoc and chaos wherever he goes. Both admirers and enemies agree that Snaptrap is as cold-hearted and cruel as any machine ever manufactured, Megatron included. Snaptrap's battle tactics are a brutal confirmation of this observation. With lethal efficiency, he methodically advances against the enemy, swaying his head right and left, picking off anyone he sees. He's unconcerned about counterattack since he's virtually invulnerable to weapons-fire. Those merely wounded by his first assault earn his extra attention; he moves to close range so that his next attack will leave no survivors. He continues this strategy until either he's sent his foes running or he's left their twisted, charred bodies to rust on the battlefield. Snaptrap most notably appreciates the honor in a sword fight. Don’t let his use of ranged weapons fool you; Snaptrap is one of the most lethal swordsmen in the universe. As Seacon Commander, he leads a specialized team that doesn’t do their job just for the glory. Rarely do the Seacons receive accolades for the missions they quietly complete behinds the scenes. Instead, Snaptrap leads the Seacons into missions other Decepticons are either too ill-equipped or scared to do.
Abilities: In beast mode, Snaptrap is nearly impervious to weapons-fire. Durabyllium-steel alloy armor shields his body. He carries two audio module-shattering, rapid-fire, retractable Sonic Shell Cannons, eight turret-mounted photon beam ports and a turret-mounted, semi-automatic Atom Smasher Cannon, which he can also use in robot mode. In both modes he is slow. His maximum speed is 20 mph on land, 30 mph in beast mode at sea. In robot mode he also uses an Incendiary Sword.
Weaknesses: The armor plates on Snaptrap's underside in beast mode are relatively thin. Designed to facilitate his ability to float and maneuver in the water, they also leave him vulnerable to attacks from below. Luckily for Snaptrap, few of his enemies, and even fewer of his so-called friends, are aware of this weakness.
Soundwave Allegiance: Decepticons
Function: Communications
Alt. mode: Cybertronian light-armored tank (
http://10fingersdesigns.com/3d/series46/soundwave02.jpg )
Weapons: Concussion blaster
Special Abilities: Highly advanced sensory, especially audio; ability to read electrical impulses (telepathy); photographic memory; cassettes
Height: 33 ft / 10.07 m
Quote:
"The secrets of the Universe reveal themselves to those who listen." Strength: 08
Intelligence: 09
Dexterity: 06
Speed: 02
Endurance: 06
Courage: 06
Firepower: 07
Accuracy: 09
Melee: 09
Tech Skill: 10
Charisma: 07
Rank: 08Profile: What is more valuable to a commander: loyalty or reliability? Loyalty is a luxury, but reliability is a necessity for effective military operations. Soundwave exemplifies the latter while projecting as much of the former as realistically possible. Soundwave is an indispensable lieutenant and a fierce warrior, with seemingly unshakeable loyalty to Megatron and the Decepticon cause. Whenever the Decepticon leader enters combat with Soundwave beside him, he is assured that he will perform his duty unerringly.
Soundwave is a Decepticon of many talents. His highly tuned sensors can intercept enemy transmissions and detect the faintest whisper of a sound; his scientific background was the basis for his largely self-taught repair skills (his area of particular expertise is cerebral neurocircuitry); his unique telepathic powers let him extract information from an enemy or assess the cause, and often the cure, for problems in a comrade. He is a skilled and ruthless fighter when necessary, though not a warrior by nature. He is calm, patient, and composed, often to the point of seeming emotionless - but in truth he is deeply dedicated to his cause, protective of the other Decepticons, and unfailingly loyal to those who have earned his friendship.
In stark contrast to Soundwave's feelings about his own kind, Soundwave holds a deep-seated disdain and loathing for the Autobots. He equates their destruction with the preservation of that which is most precious to him, most notably his creations and their chance at a better future. So he has come to consider the Autobots little more than vermin to be wiped out, the roadblock in the way to Decepticon destiny, and is coldly ruthless in his dealings toward them. Having experienced firsthand what they're capable of, he has no compunctions about using any means, even the most vile and merciless, to work toward the downfall of the Autobots. Fellow Deceptions who know what he's like among their own kind, are often shocked at this other side to Soundwave; likewise Autobots would be shocked to know what he's like among his own, because all they ever see of him is a lethally efficient adversary - one who is formidable not only on the battlefield, but who can attack by more insidious means as well. As an expert in cerebral neurocircuitry and memory processing, Soundwave is able to utilize Autobot prisoners in some truly unique ways when necessary, and has no moral constraints against doing it. To him, Decepticon victory is the most important goal, and that end justifies any means that might be used against his enemies.
Abilities: Soundwave has great physical strength and intelligence. He is a skilled and highly professional soldier and lieutenant. His internal scanners can detect even the lowest level energy transmissions for communications purposes, as well as sounds that are nearly inaudible to most audio sensors. He can even "read minds" by monitoring the electrical impulses inside someone's brain circuitry, if he's standing within 100 yards of the subject. He can act as a communications center for the Decepticons, keeping all units within 2000 miles in contact. He has internal equipment that allow him to jam enemy transmissions within the range of 100 miles without help of external amplifiers. His photographic memory is due to the immense information storage capacity of the magnetic disks in his chest. He wields a concussion gun and a shoulder mounted, multi-chambered mini-rocket launcher. Soundwave also has great physical strength and is a skilled fighter, able to stand his ground in battle. In both modes, his chest cavity can store the compressed forms of the assorted Decepticon cassettes (aka, Cassetticons), which he can select and launch.
Weaknesses: He has no specific physical weaknesses. The only thing that can really rattle his composure is a threat to his Cassetticons.
SpinisterAllegiance: Decepticon
Function: Aerial Assault
Alt. mode: Assault Helicopter
Weapons: Flame Thrower, 2 X Particle Beam Canons, 2 X Remote Control-Guided Fusion Bombs
Height: 28ft / 8.5m
Quote:
"Respect your foes' abilities as you would your own." Strength: 06
Intelligence: 08
Dexterity: 08
Speed: 06
Endurance: 09
Courage: 09
Firepower: 09
Accuracy: 09
Melee: 06
Tech Skill: 07
Charisma: 06
Rank: 07Profile: Spinister is as mysterious to his fellow Decepticons as he is to his enemies. He says little about himself and reveals even less. But in action he is as deadly as a computer virus. "I don't care if he never utters another word, as long as he keeps scrapping Autobots," says Decepticon Commander Megatron of this eerie aerial adventurer. "We have enough big-talk, small-results types here already." Spinister's favourite and most effective battle tactic is to sneak up on unwary Autobots, scare them, fly away... and then return to destroy them while their guards are down. How this loner manages to surprise as many opponents as he does is a secret to which not even his commanding officers are privy. But the suspicion among many Decepticons is that Spinister has developed a "cloaking" system --a technology that allows him to turn invisible and avoid detection-- that he refuses to share with his comrades... just in case he should decide to one day use it against them.
Abilities: Spinister transforms into an assault helicopter equipped with two batteries of automatic particle beam cannons and two remote control-guided fusion bombs. His maximum speed is 520 miles per hour and his range is 1300 miles. In robot mode he can also utilise a hand held Flamethrower.
Spinister is primarily an excellent Marksman, this combined with his both high and wide range firepower makes him a fearsome long range opponent in the field.
Weaknesses: Spinister's rotor blades are prone to stress fractures after 12,000 miles of continued use. The blades require a vigilant maintenance schedule to avoid in-flight failure.
Squeezeplay Allegiance: Decepticon
Function: Saboteur
Alt. Mode: Crab Creature
Weapons: Spiked Mace, Over-Rider Rifle
Height: 30ft / 9.14m
Quote:
“Place brawn before brains and victory is yours.” Strength: 08
Intelligence: 05
Dexterity: 05
Speed: 02
Endurance: 09
Courage: 10
Firepower: 07
Accuracy: 06
Melee: 08
Tech Skill: 06
Charisma: 05
Rank: 05Profile: Squeezeplay is smart enough to know that the aggressor in combat always has the advantage against a surprised foe. He strikes without thinking, always using rampaging, destructive attack techniques that keep his opponents off balance. This type of fighting spirit has served Squeezeplay well. It's not that Squeezeplay is a total moron, he just knows he can accomplish more by charging in and wrecking everything.
Abilities: Squeezeplay is an expert at sabotage and demolitions, particularly underwater. In his crab creature mode, his titanium claws can slice, crush and destroy almost any armor or obstacle. When transformed into robot mode, Squeezeplay uses his crab creature’s tail as a spiked mace with deadly skill. He also carries an Over-Rider rifle in robot mode that can fry an opponent’s electrical circuits.
Weaknesses: Squeezeplay can be quite slow at times, especially in his crab creature mode. His unthinking approach can get him into a heap of trouble if overwhelmed by superior and smarter forces.