Combiner kibble: How to do it, and how much is too much?
Combiner kibble: How to do it, and how much is too much?
Posted by Evil Eye Thu Feb 11, 2016 6:27 am
So anyway, here's a little thought experiment for you. Suppose you're given a post as "engineering director" for a 3rd party combiner or set of hands and feet for an existing combiner (for the sake of argument we'll say it's one of the existing Scramble City style combiners with 5 members and separate hands and feet)- you don't actually do the engineering work yourself but you tell the engineers how to design the toy. So for example, you tell them "Make the feet turn into shields" and they figure out a way to do it. You're given free reign to make the combiner look and function however you want, with one condition- every single piece must do SOMETHING in every mode. It doesn't have to necessarily integrate into the robots (so just as an example the kibble could combine into a support drone) but it all has to do something.
I thought the PE sets worked out a pretty good way of doing it, but obviously it's not everyone's cup of tea, so here's another idea I came up with.
The feet would be largely static, with an articulated toe joint and a ball joint/ratcheted universal joint in the ankle. The peg to connect to the ankle would be 5mm, with a 2mm hole in it (like an Armada powerlinx port). When not in combined mode, the feet would transform a little (flipping out some stabilizer arms, nothing major) and a "gun turret" piece would peg onto the top via the 5mm ankle peg, thus transforming the foot into a mini gun emplacement. This gun turret piece would have flip-out 5mm pegs itself to allow it to connect to the combiner or be held by other robots when not pegged into the foot. The hands, meanwhile, would curl up into fists and would store in the bottoms of the feet, Quantron-style. To make up for the slight hollowness that this would necessitate, the feet would have rubber pads on the bottom and would have die-cast soles. This method, I feel, would be a fairly elegant solution to the "What to do with combiner kibble" problem, as it would allow the kibble to do stuff without having to actually integrate into the robots.
Anyway, your thoughts?
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Re: Combiner kibble: How to do it, and how much is too much?
Posted by Insurgent Thu Feb 11, 2016 11:48 am
Of course this would leave Silverbolt without, but it would depend on what kibble he gets left over withh.
As for the others.... obviously little flight stands for the flyers. I'm not sure on the grounders though. I guess having them become guns/swords is the easiest option.
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Re: Combiner kibble: How to do it, and how much is too much?
Posted by Microraptor Thu Feb 18, 2016 8:38 am
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Re: Combiner kibble: How to do it, and how much is too much?
Posted by necr0blivion Fri Feb 19, 2016 11:30 pm
Microraptor wrote:I'm just waiting for someone to hit on the idea of making the feet turn into robots too.
That's a cool idea, kinda like Arms Microns. Would be neat.

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Re: Combiner kibble: How to do it, and how much is too much?
Posted by phantom1592 Thu Mar 10, 2016 10:25 pm
I would prefer if they were BETTER weapons... Some of them don't look right or need to be held upside down, so that sucks, but the idea is still there. Devastator's spare parts all turn into weapons for the individual bots.
I'm GENERALLY a fan of as much integration as possible so not a fan of the G1 style needing a ziplock bag full of stuff.
It's really my only actual complaint with Gcreation Shuraking. I just got Grimlock and the combiner chest and crotch and a few other parts all came separate and KINDA work as a Shield... but not REALLY. it's still obvious it's a chest piece he's holding.
Still, I'd have preferred if it had been a weapons platform or something...
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