Tekka wrote:Dragon Age II hits the shelves in a mere two weeks. Alongside Pokemon White and Duke Nukem Forever, it's one of the games I'm most excited to play this year perhaps even more so than those two.
Anybody else looking forward to sequel and have any thoughts/hopes about/for it they'd like to share?
Myself, I just played the demo and did some reading, and while it's mostly still a good feeling, a few little things still bug me.
The one big plus though is the improved combat. I cannot get over how much better the two handed warrior is in this game, with much faster and fluid combat than the age it took DA:O characters to swing the two handed sword. The new super fast combat is a great improvement over the clunky movements of the old heroes. For this reason I'm glad I didn't go for a human warrior in the first game, so I'll be getting a much better experience with my planned two-handed Templar.
My ternion of negatives though. First off is the new designs for the Darkspawn, particularly the Hurlocks. The original Origins Darkspawn look threatening and psychotic. Their flesh looked rotten and their expressions seemed to be permanently stitched into a sinister grin.
And then there's the new Darkspawn...
They hobble about the battlefield like their legs have been broken and badly reset, with their lily white skin, massive jaws, and stupid spikey armour and cowls. A horde of enemies that are so painfully identical, it can't feel like anything less than lazy copy pasting.
At least the old Darkspawn's colours were muted, so if they were wearing the same armour they weren't in such stark contrast to the world around them that they stood out a mile from the frigging background like the new ones do.
There is of course, the same issue of the player character's race restricted to Human only. I dislike this but I've had time to make my peace with it, and I do at least have the comfort of full customization.
Regardless, I can't help but feel sad for my grey warden characters, particularly Tekka and Arkanis, who I invested a lot of time in building. I would have been a lot happier if we could retain our Origins characters in Kirkwall, and at the end of the ten year gameplay period the final act of our characters would be to either succumb to the taint and head to the deep roads to die, or to undergo some ritual to extend our lifespans unnaturally which would provide the same choice premise as Morrigan's dark ritual.
(It CAN be done because Avernus did it in the Warden's Keep DLC!!)
"But how would we import our characters who died? Or went through the eluvian with Morrigan?" Simple answer: Don't. If you want your old character to be dead, then by all means, make a new one with a new background, but I would have liked to have had the option to continue the adventures of Tekka and Arkanis. Neither of them died, and neither of them went through the Eluvian with Morrigan. Hell, Tekka stabbed Morrigan for not handing over the powers of the old god child, I want to see where THAT goes.
Finally, friggin Gwen from Torchwood is the voice of Merrill. Merrill is friggin ruined for me now. Awful awful awful thick Welsh accent ahoy. Thanks very much, you turds, for deciding to change all the accents in the new game. 'ppreciate that.
But yes, accent aside, I wanted a romanceable female Elf in the first game, and unfortunately didn't get one. But now I finally get one, and she has a god awful thick Welsh accent, one of the accents I hate most in the whole world. NOT ONLY that, even if Merrill did retain her original accent from the first game, Tekka is no longer around to romance her!!
I purposefully avoided a romance in Tekka's playthrough FOR THE SOLE REASON of waiting for a female elf in the next game! More fool me, I guess, I shouldn't have got that idea in my head and got my hopes up.
And... That's all I have to say about that.
Don't get the wrong idea though, I'm still reedonkuloosly over excited for the game's release, and will enjoy every single second of it! (I hope!) Just disappointed that some of the things I was really hoping for didn't come to pass.
I now hope... That somehow, someway, our warden characters can have little cameos in the game. Like Hawke and his company will be walking through the city, and the Warden will be walking by in the other direction. That would be friggin' awesome. X3 Well, it would be for me anyway, at least it wouldn't feel like they're gone any more.
And hey... Maybe there'll be some DLC that will let you play a quest or two with your imported warden...! Aha... Listen to me, setting myself up for disappointment again.
Well... All that remains to be seen. Let's see how things go over the next two years of Dragon Age 2's life span!
Cyberstrike wrote:Tekka wrote:There is of course, the same issue of the player character's race restricted to Human only. I dislike this but I've had time to make my peace with it, and I do at least have the comfort of full customization.
Well see.
Cyberstrike wrote:Tekka wrote:Regardless, I can't help but feel sad for my grey warden characters, particularly Tekka and Arkanis, who I invested a lot of time in building. I would have been a lot happier if we could retain our Origins characters in Kirkwall, and at the end of the ten year gameplay period the final act of our characters would be to either succumb to the taint and head to the deep roads to die, or to undergo some ritual to extend our lifespans unnaturally which would provide the same choice premise as Morrigan's dark ritual.
(It CAN be done because Avernus did it in the Warden's Keep DLC!!)
"But how would we import our characters who died? Or went through the eluvian with Morrigan?" Simple answer: Don't. If you want your old character to be dead, then by all means, make a new one with a new background, but I would have liked to have had the option to continue the adventures of Tekka and Arkanis. Neither of them died, and neither of them went through the Eluvian with Morrigan. Hell, Tekka stabbed Morrigan for not handing over the powers of the old god child, I want to see where THAT goes.
Morrigan and her son's story is NOT over and is RUMORED to be the main story line for Dragon Age 3. You can import the events of Dragon Age: Origins and that will affect some of the events of Dragon Age 2 and Alistair is supposed to make a cameo.
Cyberstrike wrote:Tekka wrote:Finally, friggin Gwen from Torchwood is the voice of Merrill. Merrill is friggin ruined for me now. Awful awful awful thick Welsh accent ahoy. Thanks very much, you turds, for deciding to change all the accents in the new game. 'ppreciate that.
But yes, accent aside, I wanted a romanceable female Elf in the first game, and unfortunately didn't get one. But now I finally get one, and she has a god awful thick Welsh accent, one of the accents I hate most in the whole world. NOT ONLY that, even if Merrill did retain her original accent from the first game, Tekka is no longer around to romance her!!
I purposefully avoided a romance in Tekka's playthrough FOR THE SOLE REASON of waiting for a female elf in the next game! More fool me, I guess, I shouldn't have got that idea in my head and got my hopes up.
And... That's all I have to say about that.
You could have played as a female elf and romanced Alistair or Leliana.
Cyberstrike wrote:Tekka wrote:Don't get the wrong idea though, I'm still reedonkuloosly over excited for the game's release, and will enjoy every single second of it! (I hope!) Just disappointed that some of the things I was really hoping for didn't come to pass.
I now hope... That somehow, someway, our warden characters can have little cameos in the game. Like Hawke and his company will be walking through the city, and the Warden will be walking by in the other direction. That would be friggin' awesome. X3 Well, it would be for me anyway, at least it wouldn't feel like they're gone any more.
Isabella, Merrill, and Anders (along with a friend and it's NOT the cat) are all returning characters from Dragon Age: Origins and DA:O-Awakening (and they are 3 of the 4 love interests), and as I stated above Alistair is supposed to make a cameo.
Tekka wrote:Cyberstrike wrote:Tekka wrote:There is of course, the same issue of the player character's race restricted to Human only. I dislike this but I've had time to make my peace with it, and I do at least have the comfort of full customization.
Well see.
We'll see... what?
Cyberstrike wrote:Tekka wrote:Regardless, I can't help but feel sad for my grey warden characters, particularly Tekka and Arkanis, who I invested a lot of time in building. I would have been a lot happier if we could retain our Origins characters in Kirkwall, and at the end of the ten year gameplay period the final act of our characters would be to either succumb to the taint and head to the deep roads to die, or to undergo some ritual to extend our lifespans unnaturally which would provide the same choice premise as Morrigan's dark ritual.
(It CAN be done because Avernus did it in the Warden's Keep DLC!!)
"But how would we import our characters who died? Or went through the eluvian with Morrigan?" Simple answer: Don't. If you want your old character to be dead, then by all means, make a new one with a new background, but I would have liked to have had the option to continue the adventures of Tekka and Arkanis. Neither of them died, and neither of them went through the Eluvian with Morrigan. Hell, Tekka stabbed Morrigan for not handing over the powers of the old god child, I want to see where THAT goes.
Morrigan and her son's story is NOT over and is RUMORED to be the main story line for Dragon Age 3. You can import the events of Dragon Age: Origins and that will affect some of the events of Dragon Age 2 and Alistair is supposed to make a cameo.
The flaw being just that... The return of Morrigan and/or the OGB is all rumour, until Bioware confirms it, it's all meaningless speculation.
Cyberstrike wrote:Tekka wrote:Finally, friggin Gwen from Torchwood is the voice of Merrill. Merrill is friggin ruined for me now. Awful awful awful thick Welsh accent ahoy. Thanks very much, you turds, for deciding to change all the accents in the new game. 'ppreciate that.
But yes, accent aside, I wanted a romanceable female Elf in the first game, and unfortunately didn't get one. But now I finally get one, and she has a god awful thick Welsh accent, one of the accents I hate most in the whole world. NOT ONLY that, even if Merrill did retain her original accent from the first game, Tekka is no longer around to romance her!!
I purposefully avoided a romance in Tekka's playthrough FOR THE SOLE REASON of waiting for a female elf in the next game! More fool me, I guess, I shouldn't have got that idea in my head and got my hopes up.
And... That's all I have to say about that.
You could have played as a female elf and romanced Alistair or Leliana.
I... could have... But what's your point? It doesn't help my avatar character. His only options are fan made mods, which I prefer to avoid.
Cyberstrike wrote:Tekka wrote:Don't get the wrong idea though, I'm still reedonkuloosly over excited for the game's release, and will enjoy every single second of it! (I hope!) Just disappointed that some of the things I was really hoping for didn't come to pass.
I now hope... That somehow, someway, our warden characters can have little cameos in the game. Like Hawke and his company will be walking through the city, and the Warden will be walking by in the other direction. That would be friggin' awesome. X3 Well, it would be for me anyway, at least it wouldn't feel like they're gone any more.Isabella, Merrill, and Anders (along with a friend and it's NOT the cat) are all returning characters from Dragon Age: Origins and DA:O-Awakening (and they are 3 of the 4 love interests), and as I stated above Alistair is supposed to make a cameo.But... I don't care if Merrill, Anders, Alistair or Isabella show up... I care about the warden that I lovingly crafted from the ground up. I want to see him walk by in a crowd, or talking to someone in the background, I don't need to interact with him, it would just be awesome to see him there.
Cyberstrike wrote:I'm not 100% sure about this but supposedly you can't edit over the default models, you have to create a new Hawke from scratch.
Cyberstrike wrote:According to Dragon Age head writer David Gaider has pretty much stated that is very likely at Bioware's messgae boards. Granted this can change.
Cyberstrike wrote:The Grey Warden was a great introduction to the Dragon Age Universe but quite honestly I don't think my Grey Warden and Leliana needs to be in Kirkwell (they busy with other things) and also some of my Grey Wardens died at the end at the end.
Psycho Warrior wrote:for this reason, that is why I like to be around Locust. fun stuff happens.
Tekka wrote:Cyberstrike wrote:I'm not 100% sure about this but supposedly you can't edit over the default models, you have to create a new Hawke from scratch.
Customization options are already confirmed for the full game, and are present in the demo but disabled. This has been well known for a good while.
Tekka wrote:Cyberstrike wrote:According to Dragon Age head writer David Gaider has pretty much stated that is very likely at Bioware's message boards. Granted this can change.
Actually he stated just the opposite: The God Child doesn't exist unless the player made that choice, which means that the baby won't be central in any sequel to DA:O.
Tekka wrote:Cyberstrike wrote:The Grey Warden was a great introduction to the Dragon Age Universe but quite honestly I don't think my Grey Warden and Leliana needs to be in Kirkwell (they busy with other things) and also some of my Grey Wardens died at the end at the end.
So, assuming they didn't die, or leave through the eluvian with Morrigan, you would insist that they'd be too busy to travel through Kirkwall at some point or another? DA2 takes place over a ten year time span, DA:O through to Witch Hunt takes place in a two to three year time span, leaving a whole seven years for the Warden to travel and see the world. So any living, non-Morrigan obsessed Warden could easily show up as a background character in a scene in Kirkwall. It's not necessary or guaranteed in any way, but our save files contain the class data and head morph for our characters, it would be nice to see them used at some point after importing. Cameos, Statues, Flashbacks, there are lots of possibilities to let those who want(ed) to see their creations do so without encroaching on the story of DA2.
Cyberstrike wrote:Tekka wrote:Cyberstrike wrote:I'm not 100% sure about this but supposedly you can't edit over the default models, you have to create a new Hawke from scratch.
Customization options are already confirmed for the full game, and are present in the demo but disabled. This has been well known for a good while.
Yeah I know that.
Cyberstrike wrote:Tekka wrote:Cyberstrike wrote:According to Dragon Age head writer David Gaider has pretty much stated that is very likely at Bioware's message boards. Granted this can change.
Actually he stated just the opposite: The God Child doesn't exist unless the player made that choice, which means that the baby won't be central in any sequel to DA:O.
Given the sheer number of players that went through the Dark Ritual with Morrigan and how popular she is I think it's safe to say that we will see that story continue at some point in the future in one form or another.
Cyberstrike wrote:Tekka wrote:Cyberstrike wrote:The Grey Warden was a great introduction to the Dragon Age Universe but quite honestly I don't think my Grey Warden and Leliana needs to be in Kirkwell (they busy with other things) and also some of my Grey Wardens died at the end at the end.
So, assuming they didn't die, or leave through the eluvian with Morrigan, you would insist that they'd be too busy to travel through Kirkwall at some point or another? DA2 takes place over a ten year time span, DA:O through to Witch Hunt takes place in a two to three year time span, leaving a whole seven years for the Warden to travel and see the world. So any living, non-Morrigan obsessed Warden could easily show up as a background character in a scene in Kirkwall. It's not necessary or guaranteed in any way, but our save files contain the class data and head morph for our characters, it would be nice to see them used at some point after importing. Cameos, Statues, Flashbacks, there are lots of possibilities to let those who want(ed) to see their creations do so without encroaching on the story of DA2.
Only one of my Wardens went through the eluvian with Morrigan, the rest were female and most took over Loghain's estate (or became the arlessa of the Alienage) after the events of the Awakening, Golems, and Witch Hunt as far as I'm concerned they're off with Leliana traveling and having fun in Orlais or staying at their home.
Tekka wrote:Cyberstrike wrote:Tekka wrote:Cyberstrike wrote:I'm not 100% sure about this but supposedly you can't edit over the default models, you have to create a new Hawke from scratch.
Customization options are already confirmed for the full game, and are present in the demo but disabled. This has been well known for a good while.
Yeah I know that.
...Then why question it? Actually, half of the things you quoted from my original post had little to no relation to your responses. "I have nothing to say about that but here's a random fact instead."
Tekka wrote:Cyberstrike wrote:Tekka wrote:Cyberstrike wrote:According to Dragon Age head writer David Gaider has pretty much stated that is very likely at Bioware's message boards. Granted this can change.
Actually he stated just the opposite: The God Child doesn't exist unless the player made that choice, which means that the baby won't be central in any sequel to DA:O.
Given the sheer number of players that went through the Dark Ritual with Morrigan and how popular she is I think it's safe to say that we will see that story continue at some point in the future in one form or another.
I'm well aware how popular Morrigan is. But you can't invent facts and pass them off as the truth. What you say in that case, to differentiate your response to a statement of fact, is to write "I HOPE Morrigan's story is not over~" instead of stating absolutely "Morrigan and her son's story is NOT over", and then making another false statement, allegedly from David Gaider, to back it up as evidence.
Cyberstrike wrote:Tekka wrote:Cyberstrike wrote:Tekka wrote:Cyberstrike wrote:I'm not 100% sure about this but supposedly you can't edit over the default models, you have to create a new Hawke from scratch.
Customization options are already confirmed for the full game, and are present in the demo but disabled. This has been well known for a good while.
Yeah I know that.
...Then why question it? Actually, half of the things you quoted from my original post had little to no relation to your responses. "I have nothing to say about that but here's a random fact instead."
Read the bold text.
Cyberstrike wrote:Cyberstrike wrote:Tekka wrote:Cyberstrike wrote:Tekka wrote:Cyberstrike wrote:According to Dragon Age head writer David Gaider has pretty much stated that is very likely at Bioware's message boards. Granted this can change.
Actually he stated just the opposite: The God Child doesn't exist unless the player made that choice, which means that the baby won't be central in any sequel to DA:O.
Given the sheer number of players that went through the Dark Ritual with Morrigan and how popular she is I think it's safe to say that we will see that story continue at some point in the future in one form or another.
I'm well aware how popular Morrigan is. But you can't invent facts and pass them off as the truth. What you say in that case, to differentiate your response to a statement of fact, is to write "I HOPE Morrigan's story is not over~" instead of stating absolutely "Morrigan and her son's story is NOT over", and then making another false statement, allegedly from David Gaider, to back it up as evidence.
You haven't proved that he said the oppisite and you have shown me no link from reliable source either. Now I know what I read and that is what I read. And maybe I am wrong and maybe you're right. Hell maybe we're both right. I read it at somewhere Bioware's message boards and see if you can go find it. I'm not in a good mood right now and I'm not a God damn search engine.
Psycho Warrior wrote:for this reason, that is why I like to be around Locust. fun stuff happens.
Tekka wrote:Cyberstrike wrote:Tekka wrote:Cyberstrike wrote:Tekka wrote:Cyberstrike wrote:I'm not 100% sure about this but supposedly you can't edit over the default models, you have to create a new Hawke from scratch.
Customization options are already confirmed for the full game, and are present in the demo but disabled. This has been well known for a good while.
Yeah I know that.
...Then why question it? Actually, half of the things you quoted from my original post had little to no relation to your responses. "I have nothing to say about that but here's a random fact instead."
Read the bold text.
Me: There is of course, the same issue of the player character's race restricted to Human only. I dislike this but I've had time to make my peace with it, and I do at least have the comfort of full customization.
You: Well see.
Me: We'll see... what?
You: I'm not 100% sure about this but supposedly you can't edit over the default models, you have to create a new Hawke from scratch.
Me: Customization options are already confirmed for the full game, and are present in the demo but disabled. This has been well known for a good while.
You: Yeah I know that.
Me: ...Then why question it?
...
What's wrong with this conversation? I find you incredibly frustrating.
Tekka wrote:Cyberstrike wrote:Cyberstrike wrote:Tekka wrote:Cyberstrike wrote:Tekka wrote:Cyberstrike wrote:According to Dragon Age head writer David Gaider has pretty much stated that is very likely at Bioware's message boards. Granted this can change.
Actually he stated just the opposite: The God Child doesn't exist unless the player made that choice, which means that the baby won't be central in any sequel to DA:O.
Given the sheer number of players that went through the Dark Ritual with Morrigan and how popular she is I think it's safe to say that we will see that story continue at some point in the future in one form or another.
I'm well aware how popular Morrigan is. But you can't invent facts and pass them off as the truth. What you say in that case, to differentiate your response to a statement of fact, is to write "I HOPE Morrigan's story is not over~" instead of stating absolutely "Morrigan and her son's story is NOT over", and then making another false statement, allegedly from David Gaider, to back it up as evidence.
You haven't proved that he said the oppisite and you have shown me no link from reliable source either. Now I know what I read and that is what I read. And maybe I am wrong and maybe you're right. Hell maybe we're both right. I read it at somewhere Bioware's message boards and see if you can go find it. I'm not in a good mood right now and I'm not a God damn search engine.
Here you go.
I'll be looking forward to seeing your link too.
Tekka wrote:The decisions of the first game have absolutely minimal implications on the second. You can play either one just fine without the other.
Maynard James Keenan wrote:Cold silence has a tendency to atrophy any sense of compassion.
Blurrz wrote:Is the game worth the price tag? I've been playing DA Legends on Facebook.. but the console stuff makes flash games look like childsplay...
Maynard James Keenan wrote:Cold silence has a tendency to atrophy any sense of compassion.
Return to Video Games and Mobile Apps Forum
Registered users: Bing [Bot], chuckdawg1999, Glyph, Google [Bot], Google Adsense [Bot], Majestic-12 [Bot], Quautobot, TF-fan kev777