Jeysie wrote:Caelus wrote:Or maybe there aren't.
Anyone who's ever studied a creative craft will beg to differ.
I have studied creative crafts, and I do not disagree with me. By existing, I have defied your logic and proven you wrong. Bwahaha!
Caelus wrote:All of those are judged subjectively, and using those as criteria for declaring a movie "good" or "bad" is subjective in and of itself.
No more subjective than any non-creative field being able to judge what's good and bad work.
Bull, but we'll come back to that in a bit.
Caelus wrote:Jeysie wrote:Otherwise, there's no point in creative people trying to analyze their weaknesses, study technique, and try to improve their craft at all, because no matter what level you're at it's good as long as someone liked it, and anyone who tries to critique you means they're an elitist snob imposing their "subjective opinion" on you.
That's more or less what I'm saying.
Well, sorry, but that's completely ridiculous. Not to mention a complete insult to all creative folk who have talent and have worked to be genuinely good at their craft.
Just because it invalidates someone's purpose in life doesn't make it ridiculous. By that logic, we would have had to reject democracy, because it was a complete insult to all the regal folk who had divine blood and had sort of worked to be good at sitting around all day.
I could also go into a nasty tangent about the purpose of art not being to search for shallow validation from strangers, but that would be
really far off topic.
Jeysie wrote:We have just as much right as a scientist does to instruct others on what's right and wrong for their science, or an athlete to instruct others on what's right or wrong for playing a game, or a computer science major to instruct others on the right or wrong way to program, or any other instance where someone learned in a subject instructs someone less learned on the matter.
Just because the results of the creative arts are more accessible to the public than most specialties, doesn't mean that they somehow require less study or talent to do well. There are standards for how to do creative work well just like there's standards for how to do non-creative work well. Creative work doesn't get a magical exemption from there being general right and wrong ways to do it just because it's creative.
Scientists work with facts, whether it be in the realm of biology, computers, etc.
Our education is based on
facts and
logic. Rigorous observation and experimentation, with constant, brutal re-examination. Refusal to accept untestable hypotheses. And in spite of this rigor, we're
still willing to accept we're wrong
when valid empirical evidence is supplied; hell, a major portion of being a scientist is trying to prove that someone who came before you is wrong. And of course, unlike film critics, art teachers, etc., if people don't follow our recommendations, they may in some cases actually
die.
That gives us the right to tell someone there are 'right and wrong ways to do something'. We apply such excruciatingly rigorous standards, that when we say something is 'right' or 'wrong' you can be damn well sure that only God could be more justified in his certainty. By the time a modern scientific theory has jumped through the hoops of the scientific method and community, it's closer to 'truth' than anything you'll find. And those principles, along with the information they have generated, are beaten into our students thoroughly.
But, if you're going to be so insistent that the "results of the creative arts" can be and are held to the equally rigorous standards, can be evaluated objectively without bias, and be classified as "good" or "bad" in an empirically correct fashion not contingent on the individual making the claim, provide the research.
I want:
1)
Statistically validated scales for scoring movies/art/etc. and determining whether they are good or bad. Additionally, they need to have been validated across all relevant demographic variables, or have adaptations for use with other groups which have been proven to yield comparable results.
2) Proof of inter-rater reliability, with associated statistics.
3) Peer reviewed journal articles that provide the variances (R^2) in the quality of movie/art/etc. accounted for by different variables ("writing", "acting", etc.), with
p-values of course. A more comprehensive model (HLR or even just MLR) will obviously be preferred over a string of bivariate correlations.
4) Research that shows that the evaluations of "good" or "bad" regarding creative endeavors, as defined, have practical real-world applications, making them more 'useful' to humanity than alternative definitions of those terms.
x) Additionally, I always prefer laboratory research with experimental manipulations over field studies, for obvious reasons.
x) Qualitative research, especially anecdotal work, will be automatically rejected.