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That is true (still can't go unreasonably high though). It has been coded to handle a range of maximum characters and I'm leaning towards keeping it at 12 but we do have flexibility.Fearless Echoes wrote:Well V2 is suposed ot be much better writern and much more effcient, so on that logic, if the server can handle 12 on V1, then V2 should have no problem with more.
Omega Sentinel wrote:They are plasticMe, Grimlock! wrote:If you do'nt put this in, I'm threatening to eat all your houseplants.
People wrote:zombybunnie: N_V scares me...I no longer wish that my pants transformed
Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
disruptor96: I forgot how insane you were.
neliz wrote:Wheelimus, you old bastard, let me help you with a new signature.
Fearless Echoes wrote:Well V2 is suposed ot be much better writern and much more effcient, so on that logic, if the server can handle 12 on V1, then V2 should have no problem with more.
neutralstate wrote:Fearless Echoes wrote:Well V2 is suposed ot be much better writern and much more effcient, so on that logic, if the server can handle 12 on V1, then V2 should have no problem with more.
hmm... i think that might not be true.
Omega Sentinel wrote:That is true (still can't go unreasonably high though). It has been coded to handle a range of maximum characters and I'm leaning towards keeping it at 12 but we do have flexibility.
He was a professional. HMW was just never designed with longevity or expansion in mind. Most of the things people wanted to add to the game pretty much require a new game.Fearless Echoes wrote:I never knre Vir (origanal programmer, he was before my time) but it seems pretty clear he was no profesional.[/color]
People wrote:zombybunnie: N_V scares me...I no longer wish that my pants transformed
Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
disruptor96: I forgot how insane you were.
People wrote:zombybunnie: N_V scares me...I no longer wish that my pants transformed
Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
disruptor96: I forgot how insane you were.
Fearless Echoes wrote:neutralstate wrote:Fearless Echoes wrote:Well V2 is suposed ot be much better writern and much more effcient, so on that logic, if the server can handle 12 on V1, then V2 should have no problem with more.
hmm... i think that might not be true.Omega Sentinel wrote:That is true (still can't go unreasonably high though). It has been coded to handle a range of maximum characters and I'm leaning towards keeping it at 12 but we do have flexibility.
Should read the posts that arnt in red too!
Also, you clearly dont relaise how ineffcient and poorly writern the origanal HMW was. And whilst Glyph and OS have done their best on this code, it is still basicly the origanal code, which means it's still basicly knackerd. I never knre Vir (origanal programmer, he was before my time) but it seems pretty clear he was no profesional.
Omega Sentinel wrote:That is true (still can't go unreasonably high though). It has been coded to handle a range of maximum characters and I'm leaning towards keeping it at 12 but we do have flexibility.Fearless Echoes wrote:Well V2 is suposed ot be much better writern and much more effcient, so on that logic, if the server can handle 12 on V1, then V2 should have no problem with more.
Name_Violation wrote:so are we gonna have to make all new bots? is hmw2 just gonna be an update or a whole new game?
just trying to figure out if i'll need to start over or if our existing accounts will just be upgraded
neliz wrote:HMW, like any good online game needs auto-balancing. if a team wins too much because all the "top" players are lumping together then the next round some of those players might see their allegiance changed. Just to balance the game and give everyone a fighting change, not just one group of people who take HMW a bit more serious than the rest.
Loki God Of Mischief wrote:So basically you want something implemented to stop teamwork because your faction sucks at it compared to the other three?
neliz wrote:HMW, like any good online game needs auto-balancing. if a team wins too much because all the "top" players are lumping together then the next round some of those players might see their allegiance changed.
neliz wrote:HMW, like any good online game needs auto-balancing. if a team wins too much because all the "top" players are lumping together then the next round some of those players might see their allegiance changed. Just to balance the game and give everyone a fighting change, not just one group of people who take HMW a bit more serious than the rest.
Chaoslock wrote:I think real wars doesn't work that way, but, I could be wrong
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