Transformers and More @ The Seibertron Store
Details subject to change. See listing for latest price and availability.
Omega Sentinel wrote:veeerrrrryyyyyyy
Loki God Of Mischief wrote:Omega Sentinel wrote:veeerrrrryyyyyyy
Fearless Echoes wrote:
It'll be hard enough (especilly for us old timers) to get the hang of the new game mechanics, without having to worry about whole new forms of competition as well!
Deephaze wrote:it regards to the effects of intelligence in 2.0 is the target selection going to have more options with increased int? As in with 1 int you could select to target based on characters with the highest value of a particular stat, but if you have 3 int you could say go after characters with the most str first, then go after most repair, third go after most courage
Omega Sentinel wrote:Nope. Higher Int will not "unlock" any special Int options. It may let you unlock the ability to use a new item type in the game though.
neliz wrote:Omega Sentinel wrote:Nope. Higher Int will not "unlock" any special Int options. It may let you unlock the ability to use a new item type in the game though.
Hmm.. items as weapons or items as "charms" etc. (matrix pendant, does nothing on the ultra magnus alt. mode)
neliz wrote:I thought about "Squad based gameplay"
since the overall uselessness of sub-factions, wouldn't it be nicer to actually be able to engage in a squad (of say, six players) where within that squad bot stats get boosted.
It'll be hard to implement, but if you have different positions for the various functions within that squad (medic, air support) one could give a small boost to that bot (+1 repair) if that bot fit into the medic slot.
This would substantially increase the variation in bot configuration and would greatly boost the earnings for a squad of function correct bots. an "avoiding" scout, a medic, a ramming "heavy weapons" etc.
We all need eachother and this will save another 65536 posts about what configuration to pick etc.
Wingspan wrote:Where is the real neliz and what have you done with him?
Stryfe Convoy wrote:Will there be a leader of each faction? NPC or Player? That is the one thing that I think is missing from V1... Yes we are all basically playing for our own teams to be the best we can make then, but what if what your team does actually impact how well your faction operates together?
Return to Heavy Metal War Forum
Registered users: Bing [Bot], Bumblevivisector, Glyph, Google [Bot], Google Adsense [Bot], Google Feedfetcher, MSN [Bot], Sabrblade