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Fanmade Profiles List

Character profiles used in the Dark Legacy.

Moderator: RPG Support Staff

Fanmade Profiles List

Postby Gatkowski » Thu Feb 22, 2007 1:06 pm

Motto: "Victory needs no explanation, defeat allows none."
Weapon: Nuclear Charged Fusion Cannon
Sorry it looks like trash. As I have time, I'll edit them properly.
User avatar
Gatkowski
Vehicon
Posts: 308
Joined: Fri Jun 17, 2005 12:02 am
Strength: 9
Intelligence: 7
Speed: 5
Endurance: 10
Rank: 8
Courage: 9
Firepower: 10
Skill: 7

Postby Gatkowski » Thu Feb 22, 2007 1:11 pm

Motto: "Victory needs no explanation, defeat allows none."
Weapon: Nuclear Charged Fusion Cannon
Archangel (DAVEKMA)

Allegiance Autobots.
Function Battle Medic.
Alt Mode Attack Helicopter.
Weapons Alt Mode Front mounted laser chain gun, 8 Air to Ground Missiles and 8 Air to Air Missiles.
Robot Mode Single rapid fire laser pistol, single medium caliber laser rifle(with explosive attachment), single energy saber.
Special Abilities None.
Height 25 feet/7.6 meters.
Quote "I'm always watching over you".

Strength 8
Intelligence 8
Speed 4
Endurance 8
Courage 8
Firepower 7
Dexterity 6
Accuracy 7
Melee 5
Tech Skill 9
Charisma 5
Rank 5

Profile A young Medic who is a boon to all those around him, wherever he may be. He had remained neutral in the war for some time, focusing mainly on looking after those other neutrals who were unfortunate enough to get caught in the crossfire of an Autobot/Decepticon firefight, until a fateful day in which a Decepticon patrol barged their way into his facility and threatened to inflict harm on him and his patients if he didn't pledge his support to their cause. He refused and tried to reason with trio of 'Cons, but to no avail. He was quickly attacked and, being unarmed at the time, was overpowered quite easily, and was then forced to watch as the leader of the trio proceeded to destroy anything and everything that he could see, before coming to one of the recovering patients. The Medic watched on helplessly as the 'Con put his gun to the injured Mechs head and gave him one last chance to change his decision. Subject had almost decided to change his mind and join the Decepticon ranks, just to save the innocent patient from getting his circuits blown across the room, when an interruption came in the form of a quick moving Red and Black Mech. In a flurry of fists and the light blur from an Energon Saber, the 2 'Cons restraining the Medic were knocked backwards, and the gun that was pointed at the head of the innocent patient was sent skittling across the floor. The 3 'Cons fled, not fancying their chances with something more than an unarmed medic and an unarmed injured Mech as their opponents. With his livelihood destroyed, and a great debt to repay, subject pledged his allegiance to the Autobot cause, and specifically to his defender.

As calm and cool as is possible in all situations, but especially in the heat of battle, where combined with his courage, has lead to the rescue of countless injured Autobots. Doesn't have even a hint of a dark side in his character and has a strong desire to help his fellow Autobots as much as his circuits allow him to, hating to see suffering in any form. Fiercely loyal to all Autobots, even if he doesn't know one, he will still put his spark on the line to help them out in battle. This loyalty is strongest to his closest friends, of which there aren't that many, seeing as subject is quite reserved and withdrawn, possibly a character trait he has taken on from his closest and oldest friend, one who he owes a great deal to. Is incredibly precise and calculated in all he does, sometimes to a fault, and is wise beyond his years, those who know him know they can trust him to help them with almost any problem. Has a slight tendency to break rules and defy superior officers when he feels there is a need to do so, but is so clever about it, he rarely gets caught. Regardless, Archangel is a welcome sight both on missions and on downtime, simply because others know that he is always looking out for them.

Abilities Archangel's best asset is his Medic skills. Equally at home in both battlefield situations and in a Medbay, his extensive knowledge of Transformer physiology allows him to quickly assess injuries and determine what the best course of action is in any given situation. Not content with his extensive Medical skills, subject has also trained to become a proficient engineer, where he puts his attention to detail to work repairing or building whatever has been damaged by a recent conflict. At the request of his closest friend, he modified a set of weapons to suit said friend's fighting style, and was so proud of the job he did, he decided to modify the weapons further for his own use, and uses them in battle with enough proficiency to be effective enough, though he is no front line fighter.

Weaknesses Subject's intense dislike for the suffering of his fellow Autobot's can sometimes lead him to rush into oncoming fire to try and get to a fallen comrade, leaving himself wide open in the process. Has occasional problems with superiors, especially if one of their orders conflicts with him trying to retrieve a fallen Autobot.


Axle (EMBER)

Allegiance Autobot
Function Field Medic
Alt. Mode International 4300 Lo-Profile Flatbed Tow Truck
Weapons Balance disruptor gyro gun, arc welders, laser scalpels, various other medical equipment (used mainly for field repairs/surgeries).
Special Abilities None
Height 28ft = ~ 8.5m

Quote "Hey, you may not look pretty, but at least you're still functional!"

Strength 6
Intelligence 8
Dexterity 6
Speed 6
Endurance 7
Courage 4
Firepower 3
Accuracy 5
Melee 6
Tech Skills 8
Charisma 6
Rank 6

Profile Cool, calm, but not always collected, Axle is use to the environment of a well established infirmary. Being thrust into a combat zone is really not his cup of energon. Not lacking in courage when it comes to performing his duties, Axle often feels rushed to get his patients patched up so they can be thrown back into the heat of battle. Often times he comes to blows with his superiors concerning the welfare of his patients' medical conditions, and their abilities to perform their duties after he's patched them up. Some may say that Axle cares just a little too much, but if it wasn't for this field medic; "You'd be a molten pile of slag right about now!" Most often, when not in the field, Axle can be found anywhere there's a computer handy, usually studying the archived files of well known medics...perhaps he's getting some pointers? Axle is considered to be an admirable field medic, but he lacks the belief in his full capabilities, however, he has been getting a lot better with his "self doubt" issues; some say he's been getting rather cocky.

Abilities In his alt mode, Axle is capable of reaching a top speed of 180 mph. He carries a Balance disruptor gyro gun which temporarily renders enemies gyro equilibrium circuits scrambled. Axle's skills in hand to hand combat are considered average, however he considers his hands to be healing instruments not weapons to be used to bring about the possible maiming of others. Axle can also use some of his medical equipment (i.e. laser scalpels and arc welders) as secondary weapons; thankfully, however, he has never had to resort to their use in such a manner.

Weaknesses Speed is not one of Axle's highly commendable assets. He lacks the speed of most of his Autobot brethren, and when he's transporting a patient on the bed of his alt mode, his speed is hindered further. As a medic Axle swore to help those in need; he has even considered patching up some Cons if need be, but has thought better of the matter...well, so far. He considers all life to be precious, even if that life happens to be a sworn enemy.


Bane (LUCIFERUS)

Nickname The Black Death
Allegiance Decepticons
Sub-group Corrupticons (leader)
Alt. Mode Two-headed Panther-like monster
Weapons Jaws, claws, 2 vibroblades
Height ~9.5m/~32f
Quote "Destruction is the symphony of Death"


Strength 08
Intelligence 08
Dexterity 09
Speed 04
Endurance 08
Courage 10
Firepower 01
Accuracy 07
Melee 09
Tech Skill 07
Charisma 04
Rank

Profile
With his characteristic skull-shaped vizir protecting his face and the two dreadful red-glowing vibroblades, Bane brings a whole new meaning to the word 'fear'. He is malicious and sadistic yet calculating and manipulative, with a twisted form of humour and a burning passion for torture. Despite that, he is a brilliant tactician with the ability to turn a no-win situation to his advantage. Unlike the other Corrupticons Bane is unnervingly calm and focused at all times. The slightest mistake and he will take advantage of the situation. Once down, the opponent cannot expect any mercy or swift end to their suffering - be it Autobot or Decepticon.
Quick, silent and deadly efficient. While he is more than capable of using sheer force to subdue a dozen armed mechs within astroseconds, Bane is also an extremely creative individual, capable of devising cunning and stealthy ways of completing objectives without creating a commotion. Blessed with the gift of vision - the ability to see unique solutions to the unconventional problems often encountered by him and the Corrupticons. Bane believes in rigorous training and strict discipline, and rarely lets his guard down.

Abilities
Bane is extremely athletic and agile. He is capable of many different climbing abilities as well as executing some of the most difficult acrobatic stunts physically possible. All this combined with a brilliant understanding, and execution, of some of the most sophisticated and complex martial arts makes him a formidable opponent. Perfecting the use of blades, Bane always carries around two dread-looking vibro-blades on his back that have their cutting power significantly improved by their ability to emit constant ultrasonic vibrations.
In his Monster-mode he attacks his opponents with retractable razorsharp claws hidden in his paws, capable of shredding them to parts. The retractable claws are also at his disposal in robot-mode where they appear between his knuckles. Both of his jaws consist of teeths that emit ultrasonic vibrations, just like his vibroblades, and can bite through standard alloys with ease.
When entering combat Bane covers his face with a vizir that seems to transform unto his face to protect him from critical hits. The looks of it also plays a great deal as it looks like an emotionless humanoid skull, increasing his already fearsome stature even more.
In robot-mode he can move with an impressive speed of around 85mph, while it increases to almost 100mph when transformed.

Weaknesses
Specialized and zealously trained in close range combat he disdains the use of ranged weaponry and refuses to take up a gun even if his life depends on it.
Bane is dependent on Thrall's superior regeneration. Through a regular link-up with his fellow Corrupticon, he manages to keep the X-virus suppressed. If not, he might succumb to his primal urges and ultimatively; insanity.


Baneblade (KAISER CONVOY)

Allegiance Autobot
Function Warrior
Alternate Mode
Cybertronhttp//www.3drt.com/3dm/hov-tanks/tank-hov-08-05.jpg
Earth http//www.3drt.com/3dm/sf-tanks/tank-11_01.jpg
Weapons ‘Storm Pattern’ Slag-maker (arm mounted - right arm)
‘Havoc Series’ Plasma Grenade launcher (shoulder mounted)
Energon Sabre (arm mounted - left arm)
Special Abilities Rangefinder
Height 39 ft = 11.6 meters (approx the same as Ultra Magnus in battle armour)
Quote “This is a mother-glitchin’ invitation!”

STRENGTH 8
INTELLIGENCE 7
DEXTERITY 6
SPEED 5
ENDURANCE 8
COURAGE 8
FIREPOWER 7
ACCURACY 8
MELEE 6
TECH SKILL 4
CHARISMA 8
RANK

Profile
Baneblade was originally built as a hauling mechanoid to help transport heavy materials in order to repair or build certain sections of Cybertron, and when the war broke out, Baneblade originally wanted no part of it. He wasn’t built for fighting, none of the Autobots were at the time, and still he refused to answer the call to arms as more and more cities were being ransacked and destroyed by the marauding Decepticon forces. It was only when a Decepticon raiding force attacked the city that Baneblade was helping rebuild, and half the construction force had either been torn apart from gunfire, close quarters combat, or crushed under the weight of falling rubble, that Baneblade decided to dedicate himself to the Autobot cause.
Baneblade was found, severely damaged upon a heap of Decepticon grunts, in amongst the ruins of the building that they were repairing at the time of the attack.
Baneblade was subsequently taken away for repair and formatted appropriately to help in the war.
Soon after joining the War, Baneblade was already involved in numerous scrapes with sergeants and commanders, mostly his unit commander, who took a dim view on him as a “Simple mech’ that is here for revenge” This always Irked Baneblade who had smacked the squad commander numerous times, and wasn’t afraid to do it while other mech’s were watching on.
Since then, Baneblade has shown a degree of sympathy for the new mech’s that sign up to help battle the Decepticons, as they all seem to come from a background that involves the deaths of friends or loved ones.
Because of his nature, Baneblade can make friends easily, but can let his compassion cloud his judgement. In addition to this Baneblade has an inner loathing for all Decepticons, and can sometimes let his hate blur his judgement in a battle.
Always willing to help out, Baneblade has put his very existence at risk on numerous occasions by running into the thick of fighting to help a downed comrade, and he has more than the fair share of battle scars on his neural CPU than he would have liked.

Abilities
Baneblade has no real abilities other than the ‘Rangefinder’ option built into him primarily for use with his Havoc Pattern Plasma Grenade Launcher. This ability has a multiple of effects
Firstly, in Vehicle Mode, Baneblade - when stationary - can use the rangefinder ability to track and estimate stationary objects such as sentry guns, thick bulkheads and any enemy troops. In addition to this Baneblade can also use the Rangefinder to lock onto and track targets with a speed of 60mph or less.
Secondly, it helps Baneblade in firing the Plasma Grenade’s from the Havoc Launcher while in vehicle mode so that he, and other Autobots don’t have the worry of standing on a misfired grenade, or have it land into a crowd of civilians or other Autobots.
Baneblade is a grav-tank and requires no treads to manoeuvre, however this means that he is still subject to restrictions and limitations, and as a result he cannot travel over badly damaged ground nor can he travel over large gaps or holes as the ant-gravity engine needs a surface to bounce the repulsion mechanism from.
Baneblade has a top speed measured at 150 to 199mph. In vehicle mode Baneblade can travel at his top speed, however it limits his other abilities. If he moves at top speed, Baneblade cannot fire any of his weapons as he is too busy concentrating on the path a head and trying not to crash into any buildings, or other Autobots. However if Baneblade travels at half his top speed he can fire one of his weapons.

Weaknesses
Baneblade's main weakness is his love of a good scrap, and will circumvent any order to get into one on the fields of battle. His other weakness is those Comrades around him that he would fight to protect. This - combined with his own recklessness in battle, and his ingrained hatred for Decepticons - makes him a high risk soldier, and could easily be gunned down on the battlefield and captured, or in the worst case scenario - termination.


Barca (DEVASTRON)

Allegiance Autobot
Function Military Strategist and planner
Alt. mode Armored wheeled command vehicle
Weapons Laser rifle
Special Abilities Advanced Sensors and Communications (-6)
Height 25’/7.62 meters
Quote “All thoughts are worth listening to, whether later judged to be of value or not.”

Strength 04
Intelligence 10
Dexterity 06
Speed 03
Endurance 07
Courage 07
Firepower 06
Accuracy 07
Melee 05
Tech Skill 07
Charisma 07
Rank 08


Profile Barca was a rising star in the Autobot training academy. While only an average front line soldier, Barca displayed uncanny insight and tactical skill on the battlefield. He would outthink and out maneuver his opponents on the battlefield rather than beat them through force of strength or arms. Seeing that these talents would be wasted if he was left as a simple grunt, Barca was reassigned to an officer’s program. Here in numerous simulations and scenarios he proved superior at both a tactical and campaign level to his fellow students and even instructors. He was soon moved to the active Autobot ranks and the strategy committee.

In this role Barca began to truly shine. He has a knack for absorbing vast amounts of data, taking even the smallest details and mining value out of them. After taking in all available data and input from others, he creates a battle strategy that has often proven highly effective. There are some in the Autobot ranks who resent the presence of the relatively younger Autobot sitting in and providing input on high level strategy meetings. There is also some in the ranks who credit the current string of Autobot victories to Barca’s skill.

One would think that his rapid rise in the ranks and quickly gained fame and prestige would make Barca arrogant. He is, in fact, far from arrogant. He is always willing to listen to the ideas of others and even criticism of his own plans. He sees this as further data and input that he can use in future planning sessions. What some may perceive as arrogance is, in fact, only confidence. He is one of the few Autobots, particularly of the younger generation, who isn’t afraid to question the decisions of the High Command, even those of Optimus Prime himself.

Abilities Barca is among the leading strategists, tacticians and campaign designers among the Transformer race. His brilliant mind is capable of absorbing vast amounts of input. He is a trained observer and highly accurate at predicting the reactions of his opponents and even his allies. Aiding his data collection and observation skills is his internal sensor and communication set. Useable in both modes but more effective in his alternate mode, Barca is able to observe battles taking place miles away as if he were in the middle of it. This can allow him to take control of a battle on a very tactical level without exposing himself to direct attack.

Barca also possesses a higher than average technical skill, which assists him in forming strategies and quickly adapting to and adopting new technologies on the battlefield. This skill, combined with his vast intellect and observational skills make him highly proficient in logistics. He knows other Autobots capabilities and skills and the equipment and assistance they need to accomplish their mission. Even when his strategies are not used, he is often called on to come up with the different mission groups and battle teams. His raw computing power and ample memory allow him to calculate logistical needs at impressive speed.

Barca’s physical capabilities are average at best. His alternate mode is a wheeled and armored mobile command station. His only defense is his single laser rifle which is deployed on a top mounted turret in his alternate mode. His top speed in this mode is only 55 mph, quite slow compared to most other wheeled Autobots.

Weaknesses Barca is not particularly fit for front line combat. He has below average strength and speed. His lack of overall experience, particularly direct combat experience, has caused some in the Autobot ranks to resent him and ignore his advice, despite the fact that he is often correct.


Beretta (GATKOWSKI)

Allegiance Autobot
Function Warrior
Alt. mode Cybertronian Speedster
Weapons 2x high powered handguns
Height 28 ft (8,4 meters)
Quote "Train hard, strike hard and enjoy the reward."

Strength 07
Intelligence 07
Dexterity 07
Speed 06
Endurance 07
Courage 08
Firepower 07
Accuracy 06
Melee 09
Tech Skill 04
Charisma 07
Rank 05


Profile Beretta is a young, lively, and quite dynamic femme mech. In the old days back on Cybertron, she and her good friend Remington ran a mechanic workshop and delivery system, where Remington was in charge of handling materials and resources and Beretta had the management and "public relations" to deal with. They enjoyed their time and were always looking for new opportunities and events to participate in and have fun.

The war separated Remington and Beretta for a long time. Beretta gradually became a good soldier, thanks to the hard training she went through and her instinctive ability to take hardships easily and look at them as "fun", easily motivating those around her. Though looking at things as "fun" often resulted in a very reckless mid-battle action, or heavy drinking after a mission, which had kept her commanders from promoting her to squadron leader - a position many had agreed that she could take, had she been more mature.

After a long time, she was reunited with Remington when they discovered they had been assigned to the same squad. Ever since then, their friendship only strengthened. Whether on duty, or partying afterwards.

Beretta is friendly and very good-natured, but she has a long way of maturing ahead of her. She often looses control over herself in battle, is prone to pull reckless stunts, sing, dance or pose in the middle of a fight, and get herself into tough situations. Fortunately for her, Remington is always there to watch her back.

Abilities Despite all of her recklessness, Beretta is a skilled warrior. She gets the job done given to her, one way or the other. She thinks fast and shoots fast, excels in melee combat and has great routin in handling handguns, especially pistols and submachineguns. Beretta's standard sidearms are two heavy laser pistols that have enough firepower to penetrate medium armored targets, with a maximum range of 1.5 miles (2,4 kms). Her alternate mode is an agile, maneuverable speedster that can reach the top speed of 185 mph (296 kmph).

Weaknesses Beretta can loose control of herself relatively easily, and bite off more than she can chew.


Blacksting (CHOSEN)

Allegiance Decepticon
Function Storyteller
Alternate Mode Cybertronian Siege Tank
Weapons Ion Cannon, Energon Scimitar
Height 29 feet/8.8 meters
Quote "A few hundred words recall a thousand battles; a single whisper inspires millions."

STRENGTH 8
INTELLIGENCE 7
DEXTERITY 5
SPEED 3
ENDURANCE 8
COURAGE 6
FIREPOWER 7
ACCURACY 6
MELEE 6
TECH SKILL 5
CHARISMA 9
RANK 6

Profile Unlike some of his comrades, Blacksting's belief in the Decepticon cause remains unwavering. As a combat veteran, Blacksting is familiar with both the glories and harsh defeats of war, yet his affirmations of Decepticon superiority make him an inspiration and example for others to follow.

When the Cybertronian civil war first broke out, Blacksting was not immediately convinced that he ought to take either side, secluding himself along with other neutrals and ultimately scraping out a decent life without joining the war. However, faulty Autobot intelligence led to a devastating bombing of the shelters where Blacksting and the others lived. Barely surviving the attack by virtue of his powerful frame nonetheless left Blacksting alone and burning with hatred for the Autobots.

The army that the Autobots had intended to attack arrived near the village several megacycles later, and Blacksting signalled to them to stop. A Decepticon medic patched up the eager recruit, and later Blacksting's utilitarian vehicle mode would be overhauled into a ferocious siege tank. His circuits brimming with Decepticon dogma and a finely-stoked hatred for the Autobots, Blacksting would the Decepticons for many vorns to come.

Blacksting was at first a lowly warrior, but his charismatic attitude and unwavering loyalty to Megatron brought him notice, as did his performance on the battlefield. Most notable of his talents was Blacksting's ability to sustain morale among his comrades. Blacksting had become so absorbed in Decepticon propaganda that his innate storytelling abilities compensated for a war that, ultimately, the Decepticons seemed to be losing at the moment. His new function as storyteller kept Blacksting on the frontlines to inspire fellow Decepticons, so that he could contribute to the cause and preserve morale on and off the battlefield.

Abilities In tank mode, Blacksting can reach a maximum speed of 55 miles per hour, and his ion cannon is able to fire at a maximum range of 200 feet/61 meters in any direction. In robot mode, Blacksting's ion cannon becomes a hand held weapon, and he wears a ceremonial Energon scimitar at his waist (Blacksting prefers the use of his fists in close combat). Like all Decepticons, Blacksting has been retrofitted for flight in robot mode.

Weaknesses Blacksting's speed - or lack thereof - is his greatest physical weakness, a result of his bulky frame. His amiable nature leads some Decepticons to believe he is a pushover, despite his physical power. Finally, Blacksting's traumatic experience at the hands of the Autobots has resulted in a deep-rooted homicidal streak on the battlefield; being fully engrossed in the heat of battle can cloud his otherwise sound judgment.


Blackstreak (BLACKSTREAK)

Allegiance Autobot
Function Scout
Alt. mode 2006 Dodge Viper
Weapons Electron Rifle, Dual Concussion Missile Launchers
Special Abilities High audio and optical perception, Radar
Height 28' (somewhere between 7,3 and 9,1 m)
Quote 'Decepticons are everywhere. Keep your optics open and your tires rolling.'

STRENGTH 7
INTELLIGENCE 6
DEXTERITY 8
SPEED 9
ENDURANCE 6
COURAGE 7
FIREPOWER 6
ACCURACY 8
MELEE 6
TECH SKILL 3
CHARISMA 7
RANK 6

Appearance In vehicle mode subject is a black Dodge Viper sports car with blue accents, upholstery. In robot mode he shares the same transformation sequence as Prowl, Bluestreak, and Smokescreen. As the autobots were equipped with an individual holographic projector, Blackstreak projects himself as a human hard rock musician of 6' in height; long well kept black hair; and dresses in rennaissance-style clothes.

Profile Blackstreak is originally from the neutral city of Ibex. After an altercation between the Autobots and Decepticons that ended with the permanent stasis lock of many close friends he decided to join the Autobot cause. Up until he joined the Autobots Blackstreak was just an 'adolescent' hanging out with companions mostly practicing their shooting skills and just having good all around fun. Subject hates what the war has done to his home planet, to his friends, and to himself. So he joined the Autobot ranks in the hopes of making his actions count towards putting Cybertron back the way it was. Blackstreak prefers the open road and wilderness to the battlefield simply because there's peace of mind. Loves the company of Autobots and humans equally, finds earth culture peculiar but no more or less than that of Cybertron. Has to keep in motion, watching out for Decepticon attacks, making conversation, or making himself useful with tasks around the base. Strives to be someone who has it all together mentally, physically, emotionally; but that is not always the case as the strain of war can sometimes overwhelm him.

Abilities As a result of incredible optic sensors, Blackstreak can notice details most others would miss. For example, he can see the dark shape of a decepticon hiding in the shadows or the residue of an EMP blast. A side effect is the uncanny sharpshooting with his electron rifle, which in itself can fry the circuits of any standard armored decepticon. Uses dual concussion missile launchers that can lock on targets either through his optic sensors or by the radar. In vehicle mode, Blackstreak can travel up to 500 mph with a cruising speed of 400 mph. In both modes Blackstreak employs the use of radar to aid in detecting Decepticons when his normal perceptive skills fall short.

Weaknesses Although he can hold his own, the mass chaos of the battlefield can overload his optic and audio sensors. On the reverse side, not enough input leads to what humans call boredom and his systems begin to shut down.


Blink (_LORD_HELMET1)

Allegiance Decepticon
Sub-Group Seeker
Function Warrior
Alt. mode Cybertron Jet
Weapons Null Gun (Bot) Cluster Bombs (Jet)
Special Abilities Teleportation
Height 30 feet
Quote “Don’t worry, it will all be all over in a blink.”

STRENGTH 4
INTELLIGENCE 6
DEXTERITY 6
SPEED 9
ENDURANCE 6
COURAGE 6
FIREPOWER 6
ACCURACY 6
MELEE 3
TECH SKILL 4
CHARISMA 4
RANK

TECH SPEC BIO
Would do anything for her sister Wink. She is loyal to Starscream, but follows Megatron’s orders without much complaint. Blink shows no compassion towards Autobots. She uses her ability to teleport herself to try to weaken the Autobot lines whenever possible. Blink is Pink and Green colored.

PROFILE
Blink lived with her sister Wink and family as natural civilians in a run town section on Cybertron when fleeing Decepticons passed through. Autobots caught up to them and surrounded the city thinking that it was deserted. A battle broke out between the two forces and the village suffered damage in the crossfire. By the time the Autobots learned that there were bots in the city they tried their hardest to get them out while under fire from the Decepticons. The Autobots were able to defeat the Decepticons, but despite their best affords the city suffered heavy damage and causalities. Blink’s and Wink’s family was killed in the fight. It is unknown who fired the shots, but Blink blamed the Autobots. Meeting up with the Seekers she joined the Deception ranks to get revenge.

ABILITIES
Blink has the power to teleport herself. She is able to keep up with Starscream in speed. She can climb to sub-orbital altitudes of 50 miles and nose-dive down to near ground level in mere minutes. On top of her being good in an all out fight her abilities make her valuable as a scout and in sabotage missions. She can shoot cluster bombs a distance of 30 miles, each of which can level an area 10,000 feet square. Her null-ray rifle can interrupt the flow of electricity in any circuitry it hits for periods of up to two minutes, effectively preventing the operation of many machines dependent on those circuits during that period.

WEAKNESSES
Teleporting at high speeds could cause pieces to fly off causing damages and malfunctions. The faster she goes when teleporting the harder it is to pin point the correct destination coordinates.


Bluestatic (BLUESTATIC)

Allegiance Autobot
Function Engineer
Primary Weapon Plasma rifle
Special ability Can use static electricity to create dangerous attacks
Alt Mode Lamborgini countache
Quote "Do you hear static?"

Strength7
Intelligence 8
Speed 7
Dexterity 5
Endurance 6
Accuracy 8
Courage 6
Firepower 9
Melee 4
Technical Skills 9
Charisma 6
Rank 4


Profile
When his home outpost was destroyed he was one of the lucky ones whom while unconsious was rescued; the neutrals who had helped him were later murdered by decepticon forces something which Bluestatic will never talk about to anyone. He lived a lot of his life afterwards as a scavenger.
Now Bluestatic is a young engineer who knows first hand what it's like to live in the dregs of cybertron, once scavenger now engineer he knows he has a lot to learn and is willing to do what ever it takes.

He can sometimes come over as to talkative and hyper-active and other times he sits in a corner quietly not willing to talk to anyone, however this has only to do with the fact that he is lonely or so many autobots think no one has yet been able to phsyco-analise him yet.

Bluestatic is considered quite courageous in having lived through the dregs of life yet he has a habit of not mixing with other people who find him irritating and a general pain. Another problem is his enjoyment of taking existing equipment apart to see how it works the best thing to do is if something's missing and he's got it; don't ask for it back.

Abilities
Bluestatic is a engineer who is able to put together contraptions relatively fast he isn't altogether a skilled warrior but he can take care of himself when needed. He is able to cannel pure electricity through is body using it to unleash devastating attacks this however can often cause him to short out if he takes too much energy at a time, so he uses it sparingly; if at all.

Though his can use this electrical attack very well his preferred weapon is his plasma gun.

Weaknesses
He is prone to short circuiting because of his ability to absorb electricity. He is also prone to building things that don't work though they don't often blow up; don't rely on them. He also may take apart some important equipment which may hinder a mission due to a loss of parts.


Bombard (DEVASTRON)

Allegiance Decepticon
Function Weapons designer
Alt. mode Cybertronian tank
Weapons Twin arm mounted plasma cannons, shoulder mounted triple missile launcher
Height 31'/9.45m
Quote “Victory through superior firepower.”

Strength 08
Intelligence 08
Dexterity 03
Speed 03
Endurance 09
Courage 08
Firepower 09
Accuracy 08
Melee 06
Tech Skill 08
Charisma 05
Rank 06


Profile Bombard believes that the key to any plan is bringing enough firepower to bear. The continued existence of the Autobots is the result of inadequate firepower. Bombard is constantly searching to increase his own personal firepower to help solve this problem. He can often be found in a weapons lab working on some new designs. Although he is capable of designing new weapons himself, Bombard is not above stealing weapons he deems worthy from others to add to his own personal armory. It doesn’t matter whether the weapons belonged to Autobots or Decepticons.

Abilities Bombard is a weaponry expert. He personally designed his own weaponry. His love of weapons is reflected in his own personal armaments, which he is constantly adding to and modifying His arm cannons serve as his main weapons in both modes. In tank mode they are set a turret with a full 360 degree range of turning and able to tilt up to 45 degrees. These weapons are capable of firing either laser blasts or plasma balls that act as projectiles and can be used for arcing fire. The left shoulder mounted missiles can be programmed with a specific target or simply dumb-fired. Bombard is very strong and extremely resistant to damage. Lesser forms of fire will simply bounce off his thick armor, particularly in his alternate mode.

Weaknesses Bombard is extremely slow. He will sometimes use excessive firepower, causing unnecessary collateral damage and using greater than needed amounts of energy.


Breakneck (THE J WRITER)

Allegiance Decepticon
Function Guerilla Warrior
Alternate Modes All-terrain super car
Weapons Several energo-knives, plasma-shell submachine gun, twin missile launchers
Height 28’/8.54 m

“Keep your optics online and your throttle wide open. War never sleeps.”

Tech Specs
Strength 6.0
Intelligence 6.0
Dexterity 10.0
Speed 10.0
Endurance 6.0
Courage 9.0
Firepower 6.0
Accuracy 6.0
Melee 8.0
Tech Skill 6.0
Charisma 2.0
Rank 4.0

Appearance Breakneck is a medium-sized Transformer, with a sprinter’s build and sharp, harsh features. His primary colors are black, green, and red, and his optics are constantly a harsh red tint because of his substance abuse. He has a mouthplate-style facial arrangement. In vehicle mode, he is a sleek, six-wheeled, all-terrain version of a race or sports car, designed to tear along rough roads and ground as well as highways.

Profile [From the personal data tracks of Ravage, Decepticon Saboteur] Breakneck is as brave and competent a field agent as you’ll find. He’s got the cunning, viciousness, and skills to match the best Autobot soldiers, and he’s as loyal as can be to Megatron. He’d be a model Decepticon, in fact, if he weren’t addicted to an entire galaxy of illicit substances.

We originally trained Breakneck as a counter-insurgent. Whenever we conquered a new territory, it was his job to root out the Autobot resistance and eliminate it. However, it soon became obvious to us that we had trained Breakneck in the ways of resistance and guerilla warfare almost too well. His skills were wasted hunting down the other side’s resistance. Instead, he was more valuable fomenting unrest and causing chaos in Autobot-controlled territories. We quickly switched his function and let him loose on the Autobot dominions. This is when the trouble began for Breakneck.

Working behind enemy lines is about as stressful and difficult a job as a Decepticon can get. Every mechanoid copes with pressure in different ways, and Breakneck found his way in performance-enhancing substances cooked up by so-called geniuses such as Mixmaster and Shockwave. He would gladly volunteer to be the test subject for these experimental, unstable concoctions, eagerly taking the chance for the edge they might provide in combat – not to mention the hallucinations, euphoria, processor rush, and other pleasant and unpleasant side effects. Before long, he was mainlining his own homemade cocktails of combat stimulants and energon additives right into his primary fuel lines, spending more time ‘juiced’ than not. These cycles, I doubt he’s sober and clean at all. With his mission and lack of a fixed base where medics and superior officers can keep an optic on him, Breakneck can abuse substances as often as he wants (i.e., constantly).

Of course, junkie or not, Breakneck is very good at his job. We all just hope he doesn’t snap and forget which side he’s on.

[End personal data]

Abilities Subject possess only slightly above average strength and durability, but is extraordinarily fast and possesses amazing reflexes. Breakneck’s natural abilities are further enhanced by the combat supplements almost constantly coursing through his systems. He is among the fastest land-based Decepticons, capable of easily breaking the sound barrier in his all-terrain super car mode. His speed is such that he may even be in the same class as the Autobot Blurr in terms of his alacrity. Breakneck’s ferocious reflexes combine with his excellent hand-to-hand combat skills to make a lethal force in a melee. He is especially skilled with the wickedly sharp energo-knives he carries, and is adept at throwing them as well.

In either mode, Breakneck wields a high-output plasma-shell submachine gun as well as a pair of missile launchers capable of firing a variety of guided projectiles. He has a thorough understanding of demolitions, ambush and guerilla tactics, unconventional warfare, interrogation, field repairs, improvised camouflage, survival, and psychological warfare. This knowledge base makes him a versatile and formidable opponent for Autobot counter-insurgency forces.

Weaknesses Subject’s near-constant abuse of fuel additives and other substances leaves him in a poor state of mental health. He is prone to violent mood swings and outbursts, is highly unpredictable, and suffers from little impulse control and poor judgment at times. Besides making him difficult to work with, these traits also make him rather unpleasant to be around, and even other Decepticons tend to avoid him unless they must work with him. Breakneck’s systems are very robust and he is designed with long-term operation in mind, but the strain created by his substance abuse can sometimes lead him to require intensive additional maintenance.


Brewer (DEATH CALLER)

Allegiance Autobot
Function Search and Rescue
Alt. mode All terrain Cybertronian Jeep
Weapons Plasma Blaster and two Acid Rays
Special Abilities none
Height 26 ft ( 7.9 m)
Quote "Look at us... We're fighting a long war and I don't even know the reason for it

STRENGTH 3
INTELLIGENCE 7
DEXTERITY 8
SPEED 6
ENDURANCE 8
COURAGE 8
FIREPOWER 5
ACCURACY 5
MELEE 3
TECH SKILL 2
CHARISMA 5
RANK 5

Profile Brewer is an Autobot who questions a lot about life. He often wonders what has its purpose and why. His mind wanders off often when alone, and sometimes even during battles. Brewer is a complete daydreamer and a trustworthy ally, even when he goes off into la-la land. Often doing his ideal job, the mech bravely goes into battle in search of injured or stasis locked Autobots and takes them back to the medical facilities where they can be repaired. Even though Brewer doesn’t have much firepower, his endurance makes up for it, keep himself and the “client” protected for as long as needed.

Appearance In robot mode, Brewer is mostly a hunter green on his armor, and gray in his basic body structures (arms, legs, face, hands, etc.). The front section of his jeep mode (front wheels, hood, and engine) is split into his arms, while the cockpit of the vehicle forms his back, and the trunk and back wheels create his legs. He’s a simple transformation, yet still complicated, considering his back wheels latch on to his hips, held in place by retractable and extractable arms of a sort that bring the wheels from the legs to his hips and vise versa. (Same for the wheels on his shoulders)

Weaknesses The misunderstanding of the long-waged war bothers Brewer much more than one would notice. He hides a lot of his feelings about the whole matter within himself, knowing that there isn’t really anything he can do but continue trying to aid in settling the war. His habit of losing himself to pondering within his imaginative mind can sometimes get Brewer into much trouble with lack of information gained during meetings or knowing what he’s heading into in the middle of battlefields.


Contrail (WITHOUTMORALS)

Allegiance Decepticon
Function Scorched earth tactics expert/ chemical warfare
Primary Weapons Acid machine cannons, chemical bombs, chemical guns
Alt. Mode Cybertronian fighter jet
Quote "The air smells funny? You’re imagining things…"
Height 18ft/5.5m

STRENGTH 05
INTELLIGENCE 07
DEXTERITY 07
SPEED 09
ENDURANCE 06
COURAGE 08
FIREPOWER 08
ACCURACY 09
MELEE 06
TECH SKILL 07
CHARISMA 06
RANK 06

PROFILE

A particularly insidious Seeker, Contrail is an expert in the use of scorched earth tactics, the art of leaving an enemy nothing to feed on. His talents are called upon when the Decepticons are at risk of losing territory. Living by the code of "If we can't have it, nobody can!", this maniacal Decepticon takes care to poison any and all resources within the area, ensuring that even if the territory is taken by the Autobots, they will gain no benefit from it.

He excels in the use of chemicals to poison the land, sea and air. Very few Decepticons can match his knowledge of chemicals and their various effects. Perhaps because of this, he considers the Constructicon Mixmaster to be the closest he has to a friend and they keep in contact to exchange data concerning their various experiments. He occasionally helps out with interrogation, as many Transformers become surprisingly talkative when they begin to feel their metallic skin begin to peel from exposure to his gasses.

Like many Seekers, he exudes confidence but unlike more boastful members of the group he presents himself as a strong, silent type. While at times bitter at the fact that his talents are only used when defeat is imminent, Contrail nonetheless is a loyal Decepticon soldier. After all, where else could he be lauded for his ability to corrupt and murder?

ABILITIES

As with other Seekers, Contrail is a magnificent aerial combatant. Boasting a speed that nearly matches that of Starscream himself, he is more than capable of raining death down upon his unfortunate victims.

In jet mode, he has a top speed of Mach 3 and can fly much higher than most of his Seeker brethren. He is armed with the usual compliment of missiles, bombs and machine cannons, save for a few differences. His machine cannons are equipped with acid rounds, bullets coated with highly corrosive acids that can eat through all but the hardiest of metals. He can also equip himself with explosive versions, which splatter their lethal fluids in a sizable area. In addition, he carries many chemical bombs designed to not only kill his victims outright, but poison and weaken them as well. Glass gas bombs, which make metal as brittle as glass, are just one of his favourite toys.

In robot mode, his primary weapons are his arm-mounted chemical guns, which as the name suggests can fire a variety of chemicals ranging from sticky goos for capture to corrosive acids or alkalis. He also carries missile packs within his shoulders, equipped with various chemical weapons.

He can 'spit' these chemicals at an opponent thanks to a mini chemical gun built into his head. Normally hidden behind his faceplate, it makes a potent hidden weapon. Tiny chemical guns are also built into his fingers for use as secret weapons. He uses them when he absolutely has to engage in close combat, secretly weakening his opponents with every chemical-splattered punch. In addition, he is a highly skilled sniper, which is extremely valuable when using his hidden weapons to weaken a foe before moving in for the kill.

As a side effect of the internal manufacture of his chemicals he randomly expels gasses from his exhaust ports. These gasses are rather corrosive, so even being in his presence is risky to most Transformers. Sustained contact with these gasses can be fatal.

WEAKNESSES

Contrail has been accused of being a little too good at his job. There are times when even the Decepticons themselves gain no benefit from retaking lost territories due to his thorough destruction. While more or less immune to his own chemical gas expulsions, other Transformers are not so lucky and so he is often stationed on his own, far from other Decepticons (and potential help).


Cross (BLAZE HEX)

Allegiance Autobots
Function Mechanical Engineer
Alt. mode Helicopter.
Weapons Proton Pistol, Acid Rifle
Height 30 ft, 9,1m
Quote “You bust them, I improve on them,”

STRENGTH 5
INTELLIGENCE 9
DEXTERITY 7
SPEED 6
ENDURANCE 7
COURAGE 8
FIREPOWER 4
ACCURACY 3
MELEE 3
TECH SKILL 9
CHARISMA 9
RANK 4

Profile There is nothing Cross loves more then getting her hands dirty with a shuttle engine. Her spark is into the job of just repairing and fixing anything that moves cargo and bots or weapons, computers, even the waste disposable systems. She just jumps right at the chance to get a tool into her hand and just get to work to help anyone since she knows she not much of a fighter. She could never shoot straight or fight her way out of anything. That being the case, Cross just turn her attention to fixing the unfixable and loving every second of it. To her, nothing should be throw out if broken, cause all it needs is a repair job, coat of paint and it raring to go. It doesn’t hurt to talk to them either. Cross tends to actually talk to the transport vehicles and weapons like they were friends. At the sight of a wreck, she would actually tried to hug it to make it feel better before going back to work. While, it is strange to do so, no one can’t say she doesn’t do a good job. With a smile on her face, Cross doesn’t care what the other Bots would think about here with that little quirk. As long as there things that need a fixing, she would be there.

Abilities Cross is pretty much able to bring anything that this busted, broken, wreck, destroy or smash in the way of machines back into working order. Her best work is mostly in transportation vehicles but Cross is able to handle weapon repairs and has great understanding of medical work if needed. Her tops speeds in her helicopter mode it about 400 mph. The only weapons that Cross keeps on hand is her photon pistol that shoots light-bursts that is a bright as 5,000 watt light bulbs, which is enough to temporarily blind all around her but those whose optical sensors are the most heavily shielded and an acid rifle that can shoots pellets filled with a highly corrosive acid with a range about 350 yards.

Weaknesses If there is one thing in Cross’s life that she can not to, it is pretty much fight. She can’t shoot at all and only up close. There is no way she can get into any hand to hand fight as she would be mostly going away with her head under his arm.


Darkride (EMBER)

Allegiance Decepticon
Function Interrogator
Alt Mode Equine (Horse)
Weapons Shrapnel Rifle, Energo Whip, and a Sword.
Special Abilities None
Height 24ft = ~ 7.3m

Quote "It's just your soul that I want."

Strength 08
Intelligence 07
Speed 04
Endurance 08
Courage 08
Firepower 05
Accuracy 06
Melee 08
Tech Skill 05
Charisma 04
Rank 06



Profile Darkride could be considered the personification of fear. His interrogation methods extend above and beyond those with whom he shares the same function. Not only will Darkride resort to torture to extract information, but his sadistic persona has hefted him to a point where he finds pleasure in just hearing his victims scream. He enjoys the sweet sound of audio shattering shrieks he extrudes from his "guests"...causing him to press even further....the end result, death. After he has finished his interrogation, particularly a most brutal one, Darkride adjourns to his quarters where he partakes in a number of masochistic rituals. Not only does he find great sensual pleasure in the pain he extracts from his "guests", he also finds that same pleasure in maiming himself; making Darkride even more feared among some mechs.
Some vorns ago Darkride had the pleasure of the capture and interrogation of four Autobot reconniassance troops. The first three 'bots provided Darkride with a most agreeable inquisition. However, to Darkride's dispair the fourth, a smart mouthed youth, escaped. The mech escaped, but not before he had to endure the tortured screams and ultimate death of his comrads. Since that incident Darkride has made it his mission to track down, capture, and complete the job he started with the first three 'bots. This mission, however, will never hinder his devotion to the Decpticon cause.


Abilities Darkride carries a Shrapnel Rifle, which is capable of firing either armor piercing shrapnel or small explosives. The armor piercing shrapnel is capable of penetrating most non-heavily armored Autobots. The small explosives used detonate on contact, resulting in considerable damage...depending on the area of impact. In his alt. mode, Darkride is capable of reaching a top speed of 75 mph. He has the ability to exert approximately five tons of force with a single kick from his hoves...usually resulting in a severly dented, and, not to mention, diorientated mech. The tail of his alt. mode can be used as an Energo Whip, which gets its power from Darkride's energon reserve tanks. Darkride uses this weapon only in controlled situations...so as not to deplete his reserves...this is usually during a torture/interrogation session. His sword is nothing special; just a weapon he enjoys utilizing when trying to take heads.


Weaknesses It can be determined that Darkride is not a fast Decepticon. His alt. mode hinders his maneuverability considerably. Darkride's masochistic behavior usually results in some serious, albeit, unintentional injuries. He is well trained in hand to hand combat, but the perspective of tearing an enemy limb from limb hinders on his, often times, good judgement...resulting in him taking on a much more skilled 'bot.
User avatar
Gatkowski
Vehicon
Posts: 308
Joined: Fri Jun 17, 2005 12:02 am
Strength: 9
Intelligence: 7
Speed: 5
Endurance: 10
Rank: 8
Courage: 9
Firepower: 10
Skill: 7

Postby Gatkowski » Thu Feb 22, 2007 1:41 pm

Motto: "Victory needs no explanation, defeat allows none."
Weapon: Nuclear Charged Fusion Cannon
Emergency (ARMADA STARSCREAM)

Allegiance: Autobot
Function: Medic
Alt. mode(s): Futuristic Helicopter/Hover Van(Cybertron), Helicopter/Ambulance(Earth)
Weapons: Laser scalpels, 2x Micro-missiles(24, 12 in each 4-tube launcher, mounted on shoulders), Laser rifle
Special Abilities: Triplechanger (-6)
Height: 29 ft ~ 8.8 m

Quote: "Don't overdo yourself."

Strength: 05
Intelligence: 08
Dexterity: 06
Speed: 05
Endurance: 05
Courage: 08
Firepower: 05
Accuracy: 07
Melee: 05
Tech Skill: 09
Charisma: 07
Rank: 06


Profile: Emergency always seems to give an relaxing air of calmness in a medical room-- even while unsuccessfully hiding her worries. Maybe it is her gentle nature, or soft smiles since she believes in treating her patients with kindness and hospitality, but often a little stern. She is a worrywort, and constantly worries about those close to her. Some could say she shares a special connection to Protectobot leader Hot Spot. Emergency was once a regular civilian doctor in the Nova Cronum sector, always tending to her patients whenever her services were needed. When the war began, she simply decided not to opt for recruitment, only because she was in fact, opposed to warfare. It was senseless to fight one another. It was then, the Protectobot commander called Hot Spot had arrived in Nova Cronum, with his team in tow. Nova Cronum was considered Autobot territory, and regardless, she'd help the injured out whether they were neutral or autobot. It was then she'd been visited by the gestalt team, with an unconscious First Aid from a recent battle. They'd been led to her medical office, as she seemed to be the closes medical official. Surprised that an actual team of Autobots would even grace their presence onto the facility, Emergency set to work on repairing First Aid, and then once her work was done on him, she proceeds to examine the rest. It was then Hot Spot sparked a bit of conversation between them, an interesting time spent while she finished her duty. As First Aid had awakened, the Protectobots were on their way to the Autobase quickly, but not without the female medic asking Hot Spot to come back and talk again. He agrees and they go their own ways for the time being.

Over the next few deca-cycles/weeks, she and Hot Spot became close friends whilst the team was stationed at Nova Cronum for the time being. Interestingly enough, her view on battling became softened up, but didn't lose its importance to her. About an orn/day later, Emeergency had learned of a special recruitment calling for volunteers to join a special team. The protectobot commander thought it was a brilliant idea that she join, at first she was reluctant. She fears having to harm other robots, but he convinces her that she does not need to fight if she does not want to. Only focus on her talents instead of what she really is not. Emergency appreciated his support, and agreed... a little reluctantly, still. From then on, she was a part of the Autobots, but it was far from over. Upon arriving at the meeting area where the procedure was to take place, there was another transformer who had also volunteered to take part in the drive. This female transformer introduced herself as Smokejumper, and Emergency did the same. The gestalt commander arrived to inspire confidence in Emergency, as both female transformers were to undergo reformation with a new technology built into them. From that point on, Emergency was undergoing the process of becoming a triplechanger, with two modes and her regular robot mode. A bit scared at first, she soon realized that Hot spot was next to her, already encouraging her as best her could-- holding her hand in the meantime.

After a while, the procedure is over. Both female transformers are initiated into this special event, created by a few of the higher-ranks for the purpose of a crisis first-response team during severe points of post-conflict/battle and disasters; Smokejumper on the crisis adversion half, and Emergency as medical and life-support role. Their first mission was a success, rescuing innocent civilians from a collapsed area having been shelled by the Decepticons near the northern Polyhex-Nova Cronum border. Soon afterwards, Emergency was building up more confidence, braving barrages of enemy fire just to rescue the injured Autobots and civilians. Not all of the missions involved Decepticons, as the response team could handle non-conflict situations. After a while, she'd visit Hot Spot time and again, taking on a little more vitality than she did before as a civilian. More than likely his influence, but she was able to save more lives than she could have in one mode.

Emergency learned not too long afterwards that the Protectobots were being assigned elsewhere, somewhere called Altihex-- an area the Autobots had fought and won back from the Decepticons.. just south of Iacon, west of Tagon Heights and east of Uraya. Knowing they had to stick to their duties, and eventually bidding good luck to him and his team. Both Autobots parted ways, and Emergency-- vigilant that she'd see him again --to continue her duty with her partner, Smokejumper, while Hot Spot is to his Protectobot team.

Abilities: Can fly up to 300 mph in Helicopter mode, 145 mph in Ambulance. Emergency has two special durable tow cables with hooks on the ends, designed to carry away small platforms with up to at least 2 transformers on it-- cannot carry more than 4 otherwise she is weighed down and her speed is cut drastically. Similarly, they can be used to carry away individual transformers to safety. These tow cables are also utilized in towing most mobile objects on the ground in ambulance mode, as well.

Weaknesses: Emergency has reluctance to battle, and won't try to fight unless the situation direly calls for it. In ambulance mode, her two front tires are prone to blow-outs over more rougher terrain, and on far fewer occasions, the engine will stall for several seconds. The helicopter mode cannot function properly in high wind speeds of 90+ mph.


Fender (BLACKSTREAK)

Allegiance: Decepticon- Mini Spy
Function: Joint Rehabilitation
Alt. mode: Blue Miniaturized Cybertronic Sports Car
Weapons: None
Special Abilities: None
Height: 6ft, 1,83m
Quote: "What the...!"

Strength: 1
Intelligence: 9
Dexterity: 6
Speed: 3
Endurance: 2
Courage: 8
Firepower: 1
Accuracy: 9
Melee: 1
Tech Skill: 10
Charisma: 2
Rank: 1

Profile: Fender is perplexed by everything. Tries to understand everything going on around him but in spite of his high intelligence can't seem to grasp even some simple things. Although he tries to mask his confusion he realizes his failure at this and covers it up by laughing at it. Works strictly on repairing, replacing, and even rehabbing every joint possible in the cybertronic anatomy. Outside of that he can barely function without giving in to curiosity.

Abilities: As to the drone assembly lines, Fender shares the same attributes as his fellow mini spies. His expertise lies in the workings of cybertronic joints. He is constantly working on new designs and testing them out. The only thing Fender has going for him in combat situations is to transform and hope to Primus he's faster than his opponent.

Weaknesses: Fender finds himself coming off the assembly line just as often as every other mini spy when a Decepticon warrior returns from a battle only to find that his new joint design failed in a big way. That usually ticks off the much bigger 'con to no end. Shares in the same weaknesses as all the other mini spies: no strength to speak off, no armaments.


Forte DEATH CALLER

Allegiance: Autobot
Function: Warrior
Alt. mode: Cybertronian Sports Car
Weapons: One grenade launcher, two pistols, and one Null-ray rifle in her alt. mode's hood.
Special Abilities: Bezerker - Can multiply her physical strength by 4x when her anger is triggered.
Height: 15ft; 3,6m
Quote: "I'm short and so is my temper. Don't light the wick.'

STRENGTH: 10
INTELLIGENCE: 7
DEXTERITY: 4
SPEED: 7
ENDURANCE: 5
COURAGE: 3
FIREPOWER: 6
ACCURACY: 7
MELEE: 8
TECH SKILL: 4
CHARISMA: 4
RANK: 5

Profile: Forte is a femme bot who has been places throughout the war. Her former commander known as Rafter was killed in an accident in moon base one some many cycles ago, giving Forte a bad reputation toward other Autobots. The accident in that event was a tragic happening of Forte's temper loss. In the end, she was the one who caused Rafter's death in a brutal and gorey fall. Forte looks upon life as having far too much pity for her in cause of her size. She thinks everyone is going easy on her for what may seem as a fatal flaw to her form. With such thoughts programed into her mind, she now looses sanity and goes unconscious, yet functional when in her rampage. Once Forte has lost all patience with whatever may trigger her anger, she is practically unstopable and extremely deadly to anyone who stands in her way.

On the other hand, Forte is usually the kind and thoughtful character that will fight for the Autobot honor 'til her death. Her loyalty to the Autobots is one that is questionable with her temper glitch, but she is a worthy soldier that has stuck along with her allies for many centuries through the thickest of missions.

Appearance: Her outter armor is a shade of lavendar, being placed on her lower arms, shins, and knees. Her alternate mode's doors are placed over her shoulders as secondary armor, and her engine chamber - along with her Null-ray rifle - are on her back, also where her robot mode's head folds into. Forte's inner armor - where her alt. mode's pieces aren't - is a light grey. Her red optics show the ironicy of her innocent and childlike appearance and femine figure. Her helmet gives a shape that represents something similar to a human's short hair. Her red Autobot symbol is branded on her right door/shoulder.

Abilities: Forte has the ability of a Bezerker, multiplying her physical strength to great heights. In the cause of a glitch in her system from one nearly fatal battle, she now has no control over who she attacks in her Bezerker mode. In alt. mode, she can freeze enemies in their tracks with the Null-ray rifle in under her hood. This rifle can also flip out of her back when in robot mode. Her grenade launcher can reach great distances of 2 miles, and combining this with her skillful aim, she his deadly even out of Bezerker mode. This launcher also sends out a powerful atom explosion that spreads in the range of 20 meters. Her two energon pistols serve as main weapons, making them the first thing for her to pull out when in battle. These pistols do a fair amount of damage, but can only weaken the enemy, not destroy it.

Weaknesses: Out of all that Forte can do, her weakness is nothing more than her strength. As said, in her Bezerker mode, she has no control of who she attacks. In result, Forte may attack her own allies. Also, in many occasions of when her Bezerker mode levels reach too high, Forte falls completely unconscious, and possibly even in stasis lock.


Hawkeye (CONVEYUS PRIME)

Allegiance: Decepticon
Function: Sniper/Technician
Alt-mode: light-armored assault tank
Weapons: laser sniper-rifle / Energon-bayoneted handgun
Special Abilities: Two functions (-10)
Height: 24 ft. / 7.3 m
Quote: “Goodbye.”

Strength: 4
Intelligence: 6
Dexterity: 6
Speed: 6
Endurance: 5
Courage: 7
Firepower: 6
Accuracy: 8
Melee: 3
Tech-Skill: 8
Charisma: 6
Rank: 5

Profile: Hawkeye’s name originally came from her technical skill with weapons, able to determine the smallest flaw in nearly any weaponry brought to her attention. Now it‘s based on her growing skills firing a weapon, not just building one. She views all Autobots as a waste of parts and Energon, and has no problems with downing any of them with a single shot, although she doesn’t take any enjoyment in making them suffer. Set up, take the target out with one shot, pack up, and disappear--that’s how she was taught, so that’s how she works. Some say that she doesn’t know how to have fun with her targets, whether by not being experienced enough or whatever you will. She is also what many call a preparation freak--she is constantly working on her rifle and other weaponry, like unfinished projects for other Decepticons, in her free time. It is not just a quirk from her days as a mere shy, quiet techie who preferred to remain in her lab, working on the newest weapon design commissioned by a Decepticon soldier. It is a way for her to forget about the losses she has suffered in a very short amount of time.

Hawkeye once cared for a Decepticon sniper named Shadowing--some would go as far as to say that she loved him. An Autobot attack on the outpost they were stationed on at the time completely annihilated the outpost and, by all accounts, killed Shadowing. However, his body was never found--only his rifle. Hawkeye, who barely survived the attack herself, took his rifle and modified it into a much more powerful version. Not wanting the rifle to be given to anyone else or placed in the armory, she decided to become a sniper herself. Although she’s still learning how to deal with the increased physical and mental strain of being a sniper, she always falls back on the hope that Shadowing is still alive… somewhere.

Abilities: Hawkeye is a skilled weapons technician and an adept sniper. She can blueprint, build, repair, and use almost any firearm--even the close-combat weaponry like swords. However, there are certain weapons, most of which used by the Decepticon High Commanders (I.e., Megatron’s fusion cannon), that are above her skill level to duplicate or use, even though she is able to sufficiently repair such weaponry.

Her sniper rifle, fully assembled, is nearly as long as she is tall (the barrel alone being half the length) and has a variety of scopes for use in any kind of atmosphere or condition. It fires a single thin energy beam that can lance, like an Energo-scalpel, through a Transformer without them realizing that they’ve been wounded until the mech-fluid starts flowing or they suddenly stop functioning. While using her rifle, she can hit any given target within a 5 mile radius from her position. She can directly plug her visor into the scope, further increasing her accuracy to about 7 miles, but she has no heightened vision otherwise. She also has a handgun for medium-range combat, which fire bullets of nearly any kind she can manufacture, and there is an energy battery beneath the barrel of this handgun that powers a thin Energo-blade that she activates when in close-combat.

She transforms into a light-armored hover-tank, using her sniper-rifle as a turret, and can reach speeds of up to 175 MPH. She is surprisingly maneuverable in this form and has a compartment (a ‘trunk’, if you will) where she can carry materials. If absolutely necessary, it is large enough to fit a full-size Transformer within, but the unfortunate Transformer would be extremely cramped.

Weaknesses: Her armoring is very light for a tank-alt, and her turret‘s blasts are no different than the beams her rifle fires when in robot mode. Her speed and maneuverability in tank mode decreases when carrying a passenger or equipment in her compartment, and she cannot carry anyone on her frame if she has someone already in her compartment. She has little skill in close-combat situations, especially melee, and the bayonets on her handguns are more of a last-resort defensive weapon. Her bullets can run out, especially in long engagements when using her rifle is not feasible. Her accuracy is also decreased when she does not use a scope when firing her sniping rifle. She is prone to depression, mostly when the stress gets to her or she remembers Shadowing, and is still learning how to be a true Decepticon warrior.


Heamogeon (GRIMSQUEAKER)

Allegiance: Decepticon
Function: Scout
Secondary Function:Torture and Interrogation
Primary Weapon: Twin Ionic-Disruptor Pistols
Transformation: Cybertronian Jet
Height: 27ft
Quote: “Scream for me.”

Strength: 07
Intelligence: 07
Dexterity: 07
Speed: 08
Endurance: 06
Courage: 05
Firepower: 07
Accuracy: 07
Melee: 06
Skill: 06
Charisma: 09
Rank: 06

Profile
Before the war Heamogeon had every luxury Cybertronian society could offer him, as an Artisan his talents meant that he lived the high life. Unfortunately this high life was to be his undoing, as the excesses which came with his life style quickly corrupted the young robot. As he debased himself with ever indulgence available, from intoxicating fuels to system disabling narcotics, he tried them all. This self destructive path lead him into a spiral of loathing, as his reliance on extreme stimulants dulled the world around him, nurturing a deep hatred of all other life forms. This violent streak quickly lead him to Megatron’s fighting pits and a place in the Decpticon ranks, though he feels no kin ship with his fellow Decepticons, at present their war is his only resource for gaining the rush he longs for.

Abilities
Heamogeon has a latent semi-psychophysical talent, in that he can extract energy straight from other transformers, this vampiric ability is yet to be full developed by Heamogeon, although one feels that if he could derive a rush from it he would become an expert over night. Heamogeon is armed with twin Ionic-Disruptor pistols (which he refers to as his blasters) these blasters work as a pair, one over charging with positive ions, the other negative. The effect of being hit by either would cause a system overload, resulting in disorientation and extreme pain, if hit by both for any length of time it would cause major system malfunctions, and status lock. Heamogeon generally tries to hit an enemy as often as possible with either blaster, alternating blasts to cause as much pain as possible-of course if assaulted by several enemies at once this tactic can fail and leave him very open to a counter attack, particularly as this blasters rarely do long term damage. Heamogeon is also equipped with a variety of artistic tools (small laser-blades etc.) which he can deploy from his wrists. These tools are most recently used on his greatest artistic endeavor, to cause the most pain on an Autobot as possible!!!

Weakness
Heamogeon has many weaknesses, though they are mainly psychological, physically he was strong enough to survive the depths of Megatron’s pits so he is a fine warrior. Aside from his mental addiction to any substance which promises him a moment of pleasure Heamogeon’s main weakness is his disdain for others. Which mean that he is quite likely to leave a battle, abandoning other Decepticons if a battle goes the wrong way, and that he will feel quite ill if forced into interacting with anyone, particularly superiors. Finally his sadistic tendencies will lead him to make very very poor tactically decisions if there is a chance that he could injure civilians or and easier target rather than the main objective.


Hex (EMBER)

Allegiance: Autobot
Function: Reconnaissance
Alt Mode: Chrysler ME 412
Weapons: 20 Megavolt Stun Rifle and Crossbow (including a variety of arrows)
Special Abilities: None
Height: 21ft = ~ 6.4m
Quote: "I'm totally devoted to disturbing the peace!"

Strength: 6
Intelligence: 6
Dexterity: 8
Speed: 7
Endurance: 7
Courage: 7
Firepower: 6
Accuracy: 7
Melee: 7
Tech Skill: 6
Charisma: 6
Rank: 4

Profile: Hex is a boisterous, obnoxious blowhard with the spark of a true Autobot. He is a young egotist who takes it upon himself to make the lives of his enemies a living hell, and sometimes his Autobot brethren as well. He's a likeable mech but often shoots his mouth off at the wrong times, usually resulting in a fist to some part of his person. His smart mouth attitude has not earned him any long standing friends, except, however the field medic Axle, who often keeps Hex's attitude in check. Not intending on it, but succumbing to it, Hex delved into the story of his dark past providing Axle with the many horrid details of what happened to him long ago. Since that time Hex and Axle have been inseparable; with Axle acting as guardian of the young mech.
When not getting into trouble with some of the other 'bots Hex is usually off on his own racing wildly to ease his bent-up tensions. He can also often be found tormenting Axle until the latter ultimately chases him down to teach him a lesson.

Abilities: In his alt mode, Hex can reach a top speed of 248 mph. He carries a 20 Megavolt Stun Rifle which, as the name implies, fires 20 megavolts of electrical current, stunning an enemy for up to five minutes (usually depending on the size of the mech it is used on). Hex also carries a crossbow; with which he is able to use a variety of unique arrows ranging from poison tipped to explosive; all designed and meticulously created by Hex himself. Being small in size gives Hex an advantage at speed and maneuverability; he's fast to react and counteract an enemies attack. He can be considered average at hand to hand combat; however he would rather avoid it at any cost.

Weakness: Hex's attitude often gets him into a lot of trouble; not yet resulting in any time spent in the brig, however Axle is just waiting for the inevitable call. Hex often wanders off on his own leaving himself and others caught off guard and vulnerable. In his vehicle mode, Hex is prone to tire blow-outs due to excessive speeding. His 20 megavolt stun rifle is only useful on an enemy who’s armor is not able to withstand excessive electrical current, now-a-days that's not too many enemies at all. Hex's crossbow does not have as much range as his primary weapon; however it is still very accurate, and is capable of hitting just about any close range target.


Illusion (MAZINMAN)

Allegiance: Autobots
Function: Scout
Alt. mode: Cybertronian Stealth Jet (A futuristic looking Blackbird)
Weapons: Proton Streak Rifle (robot mode only), Twin Energy Pulse cannons (Jet and Robot mode)
Special Abilities: Cloaking Device, Improved Optics
Height: 28'
Quote: "War is pain. Pain and the retribution that follows."

STRENGTH: 4
INTELLIGENCE: 6
DEXTERITY: 6
SPEED: 8
ENDURANCE: 5
COURAGE: 7
FIREPOWER: 8
ACCURACY: 10
MELEE: 2
TECH SKILL: 4
CHARISMA: 3 (In his current state. His normal Charisma is 8 )
RANK: TBD

Profile: Illusion was a Decepticon soldier named Shadowing guarding a small city that provided munitions to the Decepticon cause. He was primarily a scout when the base in the city needed reconnaissance but also worked to improve his skills with a rifle based on his naturally superior vision. Life there was tranquil. Decepticon forces in the area kept out the Autobots and the occupation force was on very good terms with the local population. Illusion particularly was well liked and popular because of his easy going attitude and tendency to ignore slight violations of the rules if they posed no threat to the base. Illusion could be as potentially vicious as any Decepticons but he could usually leave that to the battlefield. Then everything changed when an Autobots force, this time personality lead by Optimus Prime, managed to defeat the Decepticons in battle and began to move towards the city. The Decepticons in the city prepared to defend but the retreating Decepticons realized the city would not hold out against the Autobots and rather than allow the valuable resources there to fall into enemy hands they destroyed it.

When the Autobots arrived they found the city in ruins. In the rubble they found Illusion. The outside of his body was heavily damaged and his Decepticon symbol was destroyed. His memory circuits were scrambled. All he could remember was the Decepticons attacking the base. The Decepticons attacking and just how much he loved this place and the people who lived there. At that time he joined the Autobots to seek revenge on those who destroyed his home. This single minded obsession with vengeance has been tempered by his scout's patience and made him an effective war machine. Almost immediately after him joining Illusion obtained a reputation for savagery and cruelty which has helped to isolate him from much of the others.

Abilities: Illusion is an expert marksmech. Even though his function is technically as a scout Illusion has grown into a highly effective sniper just that he prefers the term “scout” as to not broadcast his true skills. His enhanced optical capability makes a precise shot at 6 earth miles child’s play for him. He is equipped with a proton streak rifle that is designed to sustain a solid beam of energy through that distance and still be able to punch through all but the toughest armor. The rifle also has a combat mode in which power and distance are sacrificed for a quicker reloading time. He is also armed with twin energy pulse cannons under each wing in jet mode that and flip out and be used in robot mode.

In addition to his armament Illusion is also an expert in infiltration and stealth. He comes with a cloaking shield that makes him invisible to radar and is also capable of flying and movement without making much sound. His black paint job allows him to blend in to the Cybertronian skies somewhat although he mostly depends on his

Weaknesses: As an expert in stealth he has seldom had to get close to an enemy thus his hand to hand combat skills have suffered great neglect. Illusion is very unsure of himself. Not of his skills but of what he is. One moment we could be saving the life of a fellow Autobot under heavy Decepticon barrage. The next he could be shooting a surrendering opponent in the back. These instances of evil are things he cannot control. They just happen. It causes him to be mistrusted and him to look at himself in horror. Why is he doing those things if he is supposed to be an Autobot and why does he feel no remorse? Illusion is as his weakest that these points. All he can do is fall to his knees and claw at his head as if trying to rip out whatever is doing this.

The reason Illusion has this problem is because, in programming and construction, he is a Decepticon. When he had conscious control knowledge of what he was he could control these tendencies. Now that he has no idea they manifest themselves subconsciously. As complains about his actions mounted after joining the Autobots, a study was made and his secret was found. It was discovered that the Autobot medic station in that battlefield had began to treat Illusion as a civilian until he spotted the robot-mode flight mechanism universal on all Decepticons. He came to the conclusion that it was best for his patient to hide his origins in order to give his a new shot in life. The Autobots decided decided to allow him to remain with them and keep his secret as an experiment to see if the Decepticons could ever stop their warlike ways. Illusion himself has no idea of this. His superior officers are usually told and are ordered to try and help Illusion in his transition and be supportive to him. This has not always worked. How he would react if his memories were restored is unknown.


Jedishen (DAVEKMA)

Allegiance: Autobots.
Function: Scout Warrior.
Alt Mode: All Wheel Drive Sports Saloon.
Weapons: Twin Rapid Fire Pistols. Twin Rapid Fire, Medium Caliber Laser Rifles(with explosive attachment for large targets/ bombardment). High Caliber Sniper Rifle. Twin Energy Sabers(for close combat)2 Arm Mounted Blades. 2 Small Shoulder Mounted Rocket Launchers/Grenade Launchers/Missile Launchers/Light Laser Cannons(dependant on situational needs)
Special Abilities: None.
Height: 25 Feet/ 7.6 Meters.
Quote: "Nobody remembers me, and that's just how I like it"


Strength: 7
Intelligence: 7
Speed: 6
Endurance: 6
Courage: 7
Firepower: 8
Dexterity: 8
Accuracy: 8
Melee: 8
Tech Skill: 5
Charisma: 5
Rank: 4

Profile: An Autobot who hopes to have a great future ahead of him. Quiet, reserved and somewhat aloof, he is an enigma to many who meet him as he doesnt like to draw attention to himself. He isnt very trusting for some reason, and consequently very few get close enough to him to really see what he is like. Beneath the reserved, calm and level headed exterior lies one of the most reliable, trustworthy bots you could ever meet. To those he has let inside, he is the one they always turn to if they need help or advice, and he never turns them away, no matter how many problems of his own he may have. He always looks out for those who may be outnumbered, and secretly loves it when outnumbered in battle.

After joining the Autobot cause, subject quickly occupied his time by forcing himself to improve his abilities across the board, not content with specialising in one area, leading to him becoming something of a Jack of all Trades. Although he didn't focus on a single discipline, subject's natural talent with various weapons did lead to his most prominent ability being in battle, where he put his large arsenal to the best of use in any given situation. While doing so, he saw many fellow Autobots fail when confronted with close combat situations, and was determined not to meet his end in the same way and so set about bringing his melee skills up to par with his ranged combat skills, especially when using single or double energy sabers, but also in unarmed combat. Not content with just his improved combat skills, he forced himself to become above average with his technical skills as well, his thinking being "You never know when you may be without a good technician" this allows him to be useful if there is a big repair job needed after a battle, or just general help in the quieter part of an Autobots duty.

His calm and controlled nature is what guides his actions. He likes to think about all outcomes and possible permeatations of any upcoming conflict, even when it is just a bit of practice training. His cool head, reliability and the respect he has, would make him seem to be a perfect candidate for leading squads in battle, but he doesn't. Partly due to his lone-wolf nature, he keep to himself on most occasions, the only times he works with others for any length of time is when his closest comrades are on the same mission as him. Also he has a slight tendency to question orders handed down to him from a few of his superiors that he doesn't have much respect for. When under the command of those he has respect for, he carries out orders without question.

Dont get the wrong impression, Jedishen is a top rate Autobot who is worth his position for his spirit alone. The commanders who know him and recognise his abilities put up with his peculiarities and idiosyncracies and allow him somewhat of a free reign, because they know that if they need him somewhere, or need something doing, he will be there in a flash without question. Although a complex and misunderstood Autobot, his intentions can never be questioned, he is loyal to the Autobots, and will be until he is destroyed, before that time comes, he will do all that he can for the good in the universe.

Abilities: Primarily a Warrior, Jedishen's main ability is in combat situations. With a large array of Weapons available to him, all custom modified for his style, he can adapt quite easily to a huge variety of battlefield situations, a trait that has helped him achieve his high level of competency in battle, and an extremely vaulable asset to any Commander in charge of him.

Having no Special Abilities, he concerns himself only with improving his existing talents, thus making him a great ally in combat situations, but also very useful outside of combat. When rebuilding needs to be done, or fixing, he can be of use. He even tries his best in medical situations, but his ability hasn't come from proper training, but from experience during battle, and so his expertise in this area remains limited.

Always willing, he will do pretty much anything. Scout, fight, repair, rebuild, clear up, listen, heal, guard, maintenance. It is often said that he doesn't have the ability to say no, especially when there is a chance of a dangerous raid to rescue a trapped Autobot, or to destroy something important of the enemy's, he is first in line, but is equally at home in a large scale battles.

Nothing special in appearance, but will always give as much as his circuits can give, Jedishen is an Auotbot warrior that is always around.

Weaknesses: Jedishen is an Autobot with much upside, but as with most things, he has many weaknesses as well. His constant drive to be good at many things has led to him being seen as a bit weird. He is a loner and consequently other Autobots dont always know what to make of him. Also, while he is good in many areas, he doesn't excel in any one particular area, which leads to him being overlooked sometimes in favour of Autobots who Specialise in a particualr area, which in turn leads Jedishen to doubt his own abilities. He often questions himself and worries about making mistakes, and has a bad habit of letting past mistakes dwell. While he has a high powered offense, his armor is only light-medium in strength, thus creating situations where his armor and body will give up, long before his courage, and this leads to him putting himself in danger sometimes, when the sensible thing would be to retreat and heal up. As hinted at before, he also loses control of himself sometimes, putting himself in danger, and if his enemies where to learn of this, he would be in grave danger.


Nightraid (DARTH VEGETA)

Allegiance: Decepticons
Function: Tactician
Alt. mode: Seeker Fighterjet
Weapons: arm-mounted high powered energyblasters. Targetlocking Missiles. Energysaber in robotmode.
Special Abilities: Flight in robotmode
Height: 31 ft

Quote: “Bow down to the Elite!”

STRENGTH: 7
INTELLIGENCE: 8
DEXTERITY: 7
SPEED: 6 - Mach 0.9
ENDURANCE: 8
COURAGE: 7
FIREPOWER: 8
ACCURACY: 7
MELEE: 7
TECH SKILL: 3
CHARISMA: 7
RANK: 6

Profile: Nightraid is a Seeker of unusual talents. Possessing great tactical insight and a keen mind he was created to be a Decepticon capable of making quick and sound decisions, developing battletactics and being able to adapt to the strengths and weaknesses of his enemies. A rather versatile warrior, Nightraid does not truly excel in any given field of warfare. He is a good airwarrior, a good duelist and a good groundtrooper but he excels in none of these fields. He merely supports his brethren where needed. Focussed, he never takes an action too many and conserves his energies in combat, acting precise and skilfully, using the surroundings against his enemies.
Nightraid is militaristic to the core. Unlike many Decepticons he knows no excesses or hasn’t got any cruel urges. He believes in a higher ideal. He desires a ‘Pax Decepticonii’. Believing that true order, peace and justice can only be achieved under a strong leader supported by a strong military force, he is willing to make many moral sacrifices for the higher purpose of bringing the Transformer race back where it belongs… a Galactic Dominant and prosperous race, ruling an Empire in a Golden Age. Though like all archetypical Decepticons, Nightraid is rather ambitious and aspires higher ranks to satisfy his ‘superior intellect’, he is also very loyal to the cause and to his superiors. It is unlikely that one will see Nightraid ever go against the orders or wishes of his superiors unless his superior(s) are doing something he truly deems insane. And such interference is never for personal profit but for the good of all his comrades and the Decepticon Cause. The fact Nightraid is an honest and straightforward military man, has earned him the respect of ally and foe alike. However this does not mean Nightraid is truly ‘good’ either. At times he can be ruthless and his efficient and rationalized tactics accept collateral damage and even the purposeful death of Cybertronian civillians and humans alike, if it is needed.

A cunning tactician, Nightraid has become famous for his very precise airstrikes performed with fellow Seekers and Airwarriors. He urges them to focus on a specific weakness of the enemy which they attack with a precise and massive bombardment after which they quickly descend to cause mayhem and destruction. Quickly retreating this process can be repeated over many times, crippling their foes wherever weakness is perceived. Nightraid’s greatest favourite is taking out the enemy leadership in one swift strike whenever opportunity arises. Nightly raids are also an old favourite off him. Pragmatic and rational he does have a military code and at times he is willing to put aside all his rational considerations to accept an honourable challenge. This is a weakness he is well aware of and tries to surpress. Sometimes such duels can be disastrous for himself and his team as he is taken out but at times the opposite is true. Nonetheless Nightraid has wisely decided to try and avoid situations where he might be challenged and thus does not need to renounce his own romantic ideals of the warrior’s trade.

Socially Nightraid prefers the company of other Seekers who do not mind the cold and somewhat distant Nightraid as the always pondering tactician is a dependable comrade who supports his fellow warriors in all their endeavours, offering advice and leadership in times of crisis. Where in battle and daily life he enjoys the company of other Seekers especially those of his design… a trait coming forth from his somewhat aristocratic and ‘purist’ views, he does adore indulging in political and tactical discussions with tacticians, strategists and leaders of all sorts. He prefers Cybertron over Earth because of his ideology nonetheless he has expressed a certain fascination for some human cultures and aspects such as their martial history and talent for organisation. Feudal Japan, The Roman Empire but also humans themselves such as Caesar, Napoleon or Emperor Augustus fascinate him.

More sophisticated than the usual Seeker, Nightraid is a lover of orderly art, historical works, military works and also religious, philosophical and moralistic writings. A lover of peace and quiet he can frequently be found thinking and finetuning tactics, reading things of interest or simply pondering his personal views on the Decepticon way, the problems of Cybertron and what his next course of action might be. This pondering nature and his dry, eloquent speech, cynical views on life’s problems, spartan in lifestyle and selfdisciplined behaviour have underlined his elitist personality. He is a proud soldier and known for it. But his comrades indulge his arrogance and intellectual monologueing… they even endure his reprimands because for all his judgemental behaviour he is the loyalist of friends and a pillar to be build upon who has helped out many of them in ways small or great.



Nightraid is Seeker with a black-red and silver colourscheme. His head is black while his face is grey. A faceplate covers his mouth and the lower part of his face.

Abilities: Nightraid is a typical Seeker and as such is a versatile warrior. Perhaps even more so as he does not have a very specific special power or ability that a lot of seekers share instead he is a rather well-rounded warrior. As a jet, he is capable of reaching up to 199 miles per hour. His missiles have a medium destructive power but are of a heatseekingtype ideal for the precise bombardments and barrages, his usually tactics require. Equiped with a radar, he can see incoming foes and projectiles. His armmounted highpowered energyblasters are like for all typical Seekers his most favoured weapon. If need be though and he is forced into meleecombat, Nightraid wields a deadly energysaber with rather great skill, a weapon he sees as noble and symbolic for his nature.

Weaknesses: Nightraid is a thinker and tends to have his pride hurt if outdone in his most favoured fields. He is a man of great insight but because of his intellect and insight, he is also arrogant and this at times makes him closeminded for certain possibilities. Rationalizing, he fails to take into account the heroism and the unexpected actions some opponents display against all odds. Also being very versatile but never excelling it means he is frequently in a disadvantage if there is no environment or situation where his tactical insight or cool levelheadedness can give him in an edge. Being honourable and dedicated also leaves him open for betrayal at times. His idealistic view sometimes clouds his judgement as not all Decepticons are like him, and would be more than willing to sacrifice their noble comrade to further their private ambitions. Sometimes he forgets this, as some Decepticons seem to be the closest of friends and thus slip past his attention…


Nightshade / Whitewind (DARKSABRZ)

Allegiance: Decepticon / Autobot
Function: Secret Agent
Altmode: Cybertronian jet (seen here)
Weapons: Nightshade -- photon rifle; Whitewind -- concussion rifle; all modes -- mini-rocket launcher (can fire in ?warms?of three, or singly -- shoulder-mounted (on opposing shoulders) in robot modes)
Special Abilities: triplechanger variant (two robot modes, one vehicle mode); flight (Decepticon robot mode only)
Height: 26 ft. / ~ 7.92 m
Quote: „Secret operations are essential in warfare.“

Strength: 4
Intelligence: 8
Dexterity: 7
Speed: 8
Endurance: 5
Courage: 7
Firepower: 6
Accuracy: 6
Melee: 4
Tech Skill: 8
Charisma: 6
Rank: 7

Profile: Nightshade is another new experiment from the Decepticons to help turn the tide of the war on Cybertron: a (supposedly) unique triplechanger design that affords her two separate robot forms and a shared altmode, with the full intention of deep-cover intelligence gathering. Urbane and cultured, Nightshade is nonetheless a ruthless femme fatale with no compunctions about making you suffer if you make the mistake of crossing her. Even under the most stressful of conditions, she is a cool customer, seemingly unfazed by whatever situation comes her way. She is quiet and reserved, but very astute and observant. Her vigilance is second to none.

Her Autobot cover identity is that of her sister Whitewind, serving the Autobot cause as an intelligence operative. Whitewind actually did exist as her sister, before going MIA during a recent mission in the wake of the successful Autobot invasion of Altihex -- Nightshade later discovered her remains in the wastes of Kalis, although she has yet to be aware of who killed her sister. As Whitewind, she is more soft-spoken and polite than as Nightshade, but there are still certain lines you don? want to cross with her. Whitewind is also aloof and detached -- others assume that it? a defense mechanism against others trying to get to know her too well, but the truth of the matter is that it‘s to keep the Autobots from learning of her dual nature and her true allegiance as a Decepticon secret agent.

Abilities: Like the original Doublespy Punch/Counterpunch (of which the Decepticons are completely unaware as of yet), Nightshade is a variant triplechanger with two separate robot forms: her Nightshade and Whitewind appearances. She is quite intelligent and knowledgeable, capable of making a situational analysis quickly. Skilled in the arts of infiltration and undercover field work, Nightshade is also a talented actress and a savvy judge of character -- the better to manipulate circumstances to her benefit. Nightshade is armed with a photon rifle capable of destroying the target‘s circuitry, tearing them apart from within; Whitewind is armed with a concussion rifle. Both are armed with a retractable shoulder-mounted swarm mini-rocket launcher. The Cybertronian jet mode both robot modes share is capable of velocities approaching Mach 3, with a range of 4,000 miles, and armed with the combined weapons of both robot modes.

Weaknesses: Perhaps the greatest threat is that Nightshade may become so comfortable in the Whitewind persona that she will begin to harbor serious doubts about her loyalties to the Decepticon cause, and ultimately betray the Empire to the Autobot cause. For the moment, there are no doubts, but future actions may change that at any time -- a reason why Nightshade is so aloof and stoic around the Autobots in her Whitewind persona. There is also the unsolved mystery surrounding the original Whitewind‘s demise before Nightshade discovered her sister‘s remains in the wastelands of Kalis -- if the Autobots were somehow responsible for her sibling‘s death in some manner, that would only fuel her desire and resolve to destroy the Autobots from within; if the Decepticons had killed her and then lied to Nightshade afterwards, then the seeds of doubt would most definitely be planted in her mind. Either way, attempting to delve too deeply in her sister‘s last moments could distract her from her mission, and jeopardize Nightshade‘s cover as Whitewind.


Nova Strike (ALPHA STRIKE)

Allegiance: Autobot
Function: Warrior
Alt Mode: Blue Ferrari Modena / Blue Cybertronian Racecar (for Cybertron angle)
Weapon: Shoulder Mounted Laser Cannon, Two High Caliber Laser Blasters, Wrist mounted laser torches
Alt Mode weapons: Laser Turret (formed by combination of Shoulder Mount and Laser torches)
Height: 25'
Quote: "Step Up and Prove It"

Strength: 6
Intelligence: 7
Dexterity: 7
Speed: 8
Endurance: 7
Courage: 9
Firepower: 8
Accuracy: 7
Tech Skills: 4
Melee: 5
Charisma: 9
Rank: 6

Profile:
Nova Strike has what could be best described as two polar personalities, one of a serious and destructive fighter, and the other as a kind cored Autobot. When he is not in combat he is doing everything he can to lighten the moods of his fellow Autobots. He has even been known to pull pranks on some of his closest friends, just so the others could get a laugh. Nova has no problem making friends with his fellow Autobots, though for the most part is still uncomfortable with social settings. Feelings of joy and happiness are nothing foreign to him; indeed he does what he can during the lulls between battles to lighten the moods of those around him. As a warrior he feels most at home on the battlefield or on call waiting for the ever inevitable raids from the Decepticon army.

As for the other part, in battle, nothing will distract him from his mission. And that has cost him dearly. While he strives to complete an objective, he has a tendency to get ahead of the main assault force and finds trouble. It is said that he spends more time in the repair bay than in actual combat, but any that served with him would call that a myth. He will override stasis to achieve his mission. Nova Strike could be considered a walking weapons platform with his main weapon and subsequent arms. Capable of shredding Decepticons at range, Nova has earned a reputation of being tougher than a 2 credit energon cube after three months in a storage container. Decepticons tend to treat him lightly when they first encounter him; however they soon learn to fear his power and his willingness to do what it takes to achieve victory.

Abilities:
Transforms into a Ferrari Modena/ Blue Cybertronian Highspeed Racecar. Can reach up to 299mph and cruise at that speed for up to five hours. Nova Strike one of the more fuel efficient Autobots, though he could never compare to Bumblebee. In Robot form, Nova Strike can take a pounding and keep on fighting. His main high energy laser shoulder cannon is capable of burning through a 10 foot cubed block of refined titanium at full power. In addition to his high powered weapon system, Nova is an apt close range fighter, capable of using various items to further his advantage such as smoke bombs, flash grenades and other tools. He uses his speed, transformation abilities and his weapons to get in close enough, fire with range to spare and get back enough to a point where his weaknesses are difficult to exploit. These actions help make Nova Strike very difficult to predict in battle. He rarely does the same move twice in the same battle sequence so pinpointing what he may do is near impossible.

Weakness:
Nova Strike's Gung Ho attitude hampers his ability to actually function as a member of a large group. It also means that he spends a lot of time in the Repair bays. Car mode: He is subject to blowouts and over heating. Once overheated, he can not transform for 30 minutes till he cools down.


Operator (OP)

Allegiance: Autobot
Function: Infantry Field Technician
Alternate Modes: Cybertronian pick-up truck
Weapons: Twin pulse blasters
Height: 25' 9" (7.85m)
“No problem is impossible to solve.”

Tech-specs:
Strength: 6.0
Intelligence: 8.0
Dexterity: 6.0
Speed: 7.0
Endurance: 6.0
Courage: 7.0
Firepower: 6.0
Accuracy: 7.0
Melee: 6.0
Tech Skill: 7.0
Charisma: 6.0
Rank: 4

Profile:
Operator is a young and energetic Autobot technician. Operator is a Bot that is very friendly to his fellow comrades. This attitude makes it easier for him to get whatever job he is assigned done. He also won’t leave a task unfinished. He has learned in the past that leaving a task unfinished will nip you in the rear in the future. Before the war he was just a technician who repaired data processors for higher level Autobots. When the war began however, Operator like many other Autobots decided to take up arms against the Decepticons. He decided to do this so he could defend the Autobots who either could not or would not defend themselves. He also knows that his skills as a technician will be most valuable to his commanding officers. He also feels that there is no problem that he can’t solve.

Abilities:
Operator has the abilities to interface with a computer’s systems. By doing this he can manipulate any door or mechanical device that the computer controls. He also has two Pulse Blasters which and cause moderate damage to his enemies. In his alt mode he can reach top speeds of 150mph if he pushes it.

Weaknesses:
When interfaced with a computer Operator can only control one system at a time that the computer controls. His connection usually shorts out when he tries to control multiple systems. Operator also gets to much into his work and will ignore his surroundings. He gets so into his work at times that it makes it easy for someone to catch him by suprise at times.


OrbitalFlame (SPOON)

Allegiance: Autobot
Function: Protector
Alt. mode: Heavy Anti Gravity tank
Weapons: 2 x M7-A "Knight" Plasma beam gun, stored in wings, mounted over shoulders when in combat,
- MX200 “Paladin” Stormfire Cannon,
- 2 x 5-Barrel missile pod mounted on the legs
- 7 meter long “Templar” Powered Shield
Height: 31 ft
Quote: "Let's, Do this!"

STRENGTH: 9
INTELLIGENCE: 7
DEXTERITY: 3
SPEED: 4
ENDURANCE: 9
COURAGE: 9
FIREPOWER: 9
ACCURACY: 6
MELEE: 5
TECH SKILL: 3
CHARISMA: 7
RANK:

Appearance: Orbitalflame has a distinct Blue and Silver color pattern. It doesn't make for good camouflage but that's exactly what Orbitalflame wants.
He sports a blue visor over his eyes and has a antenna on the right side of his head which is used for communications. In battle he wears a armored mouth plate.
Also noticeable are the pair of wings on his back, which are not intended for flight but are simply there for creating a intimidating image. These wings fold around the hull of his Anti Grav tank alt. mode for added armor. On each of his shoulders he has silver blue armored shoulder pads.
The armor plating on both his legs and arms are attached in a scale pattern. Furthermore Orbitalflame has one missile pod on each of his legs, attached on the side just below the knee's.

Profile:
Orbitalflame has little knowledge about anything. He is however eager to learn more and has a unquestionable loyalty towards his Autobot friends and the Autobot cause. It's all he has and all he knows. He is caring, friendly and he enjoys the occasional joke. His bulky size bothers him though and he suffers from a low self esteem. So he often seeks reassurance from fellow Autobots

In a battle situation his old battle A.I kicks in and he remains only halfway aware of what he is doing. This allows him to put emotions away and serve with utmost vigor on the front line as well as doing his protecting duty without hesitation.



Abilities: Orbitalflame's biggest feat is his immensely durable and thick armor plating. This neutronium laced alloy can withstand incredible amounts of ballistic weaponry and can take heavy beam based weapon punishment. Backup circuitry and relays will prevent instant EMP shut down and will keep the main systems functional for some time.
Furthermore he sports a big shield mounted on his left arm which can withstand any sort of ballistic fire. This shield is unique in the way that it has a small shield generator mounted within it that will project an energy shield over the shape of the normal shield. This energy shield reflects most conventional energy weaponry while letting ballistic fire pass through. The generator has a limited charge however and is quite draining on Orbitalflame's power reserves.

Orbitalflame has a large array of weapons at his disposal. First off there is his Stormfire cannon. A large bazooka shaped projectile weapon. Which fires high explosive shells over a long distance with a large blast radius. Highly effective against lightly armored targets and for knocking targets off balance. The Cannon can be fired at a fairly high rate but it has a high recoil and contains only 5 rounds in a clip.
The only practical way for Orbitalflame to fire this weapon in robot mode is to reverse his anti gravity generator so that he can stabilize himself on the floor.
Then he has his two Plasma beam guns, which are stored in his “wings” and are mounted over his shoulders when in use. Highly effective recoilless weapons against all sorts of armored targets. The plasma beams loose cohesion over distance and thus become less effective. Making it a short to medium range weapon.
Lastly he has two missile pods mounted on the sides of his legs which fire non guided fragmentation swarm missiles. Which are mostly useful for suppressing large enemy groups.

Should Orbitalflame topple over he can use two boosters on his back to right himself again. These boosters can also be used to make him “jump” up to 3 meters in the air. For he is unable of making a normal jump and has difficulties of putting himself back up to his feet from a prone position because of his heavy weight

In his Anti Gravity tank alt. Mode he can reach up to a maximum 87Mph but he suffers from poor acceleration so this speed is rarely achieved on the field. The Stormfire cannon becomes his main turret weapon while the missile pods are mounted on the sides of the turret and the Plasma beam guns on top of the turret. In this mode he has more stability to fire his Stormfire cannon at a higher rate.

Weaknesses: Despite all his firepower and armor Orbitalflame has numerous weaknesses.
First off all is his complete lack of maneuverability and agility. Though he is able of relocating himself on the field of battle by transforming to his tank mode he requires transport to get to the battle and to get back to base again. This is because of his limited range of operation when in tank mode. The ranged weapons he wields are all mostly designed to take on slow moving heavy targets, making it very difficult for him to target smaller faster targets and fast aerial targets.
He also lacks a close combat weapon (and has little skill in wielding any) and mainly just uses his shield to bash any opponents that come in close.
Furthermore he requires clear instructions on what must be done in a non combat situation, or in cases that require advance tactics. Not because he is stupid but simply because he lacks a lot of common knowledge.
An other big disadvantage is that he uses energon like no tomorrow. Simply operating at minimal levels means he consumes more then 3 bumblebee's combined


Orchid (DEATH CALLER)

Allegiance: Autobot
Function: Air Assault
Alt. mode: Cybertronian Helicopter
Weapons: Wrist-mounted lasers, one propeller that can become a large boomerang, and two shoulder-mounted cyclone guns.
Special Abilities: none
Height: 27 ft (8.2 m)
Quote: “Take ‘em down, and take ‘em quick!”

STRENGTH: 6
INTELLIGENCE: 5
DEXTERITY: 8
SPEED: 5
ENDURANCE: 6
COURAGE: 7
FIREPOWER: 6
ACCURACY: 8
MELEE: 5
TECH SKILL: 3
CHARISMA: 7
RANK: 5

Profile: Orchid is a copterbot whom enjoys getting things done quickly. He, of course, couldn’t possibly move as fast as Blurr, physically, but some swear that his mind does. This bot takes orders and doesn’t mind giving them when he knows no one else can or will. His bravery shows when in battle, let alone his hidden focus, but out of battle, he tends to goof off, trying to find something to keep himself busy. If anything, Orchid is ready and willing to go into a mission, no matter what the risks, and plans to always come back successful.

Orchid’s weaponry gives him much to be acknowledged for his accuracy. The large boomerang that forms from one of his propellers can slice and dice a foe within seconds. This mechanoid knows how to handle whatever he throws and then comes back. The shoulder-mounted cyclones guns literally blow his enemies away, far worse than a breath from his propellers. And his wrist-mounted lasers send rapid fire to any adversary that gets in his way.

Appearance: His name tells it all, as most of his armor is the color orchid, which can sometimes through off an enemy by the femininity of his color, though he doesn’t bother what anyone else thinks about it. Any other colors consist of a slightly bronzed yellow. His legs and feet are made from the tail of his alternate mode, and his propellers cling to his back, while his upper torso is made from the cockpit of the vehicle mode.

Weaknesses: A simple weakness that Orchid finds to never worry about is his too speedy thinking. Sometimes, he can skip over things without knowing it, and then forgetting what he was talking about or even doing. Orchid’s memory chip is unable to keep up with his hyper thoughts, though it keeps track of what it can when he’s calmed down.


Orpheus (DAVEKMA)

Allegiance: Autobots.
Function: Front Line Warrior.
Alt Mode: Cybertronean Transport Truck.
Weapons: Alt Mode: Twin barrelled heavy duty laser cannon turret.
Robot Mode: Cannon turret in Alt Mode is split and one barrel is mounted on each shoulder in robot mode. Single high power, heavy caliber automatic laser chaingun. Twin wrist mounted blades or missile launchers, dependant on situational needs.
Special Abilities: None.
Height: 30 feet/9.1 meters.
Quote: "I..uh.. just want to do stuff".

Strength: 9
Intelligence: 5
Speed: 5
Endurance: 9
Courage: 9
Firepower: 9
Dexterity: 5
Accuracy: 8
Melee: 8
Tech Skill: 3
Charisma: 5
Rank: 4

Profile: To put it bluntly, Orpheus isn't the sharpest member of the Autobot army. None are quite sure why he always seems to be one step behind everyone else, one of his closest friends swears he's missing a vital component, but for the life of him he can't find where. Regardless, none can question his intentions or his loyalty to the Autobots, and most just let him be to do what he does best: Destroying Decepticons, and due to his makeup, he's quite proficient at it.

A huge mass of a 'Bot, he often doesn't realise how strong he actually is, often to the disadvantage of those around him. Many is the time he's gone to congratulate one of his fellow Autobots with a pat on the back and almost sent them flying, or tried to help an injured team member and ended up hurting them by accident. His immediate reaction is embarrassment and he quickly retreats and curses himself for being so stupid, something that his closest friends are trying to stop him doing, but with little effect.

Ever since he was first found, injured, left to expire by a raiding group of Decepticons, Orpheus has pledged his services to the Autobot cause, and even more so to the pair who found him: A Medic who treated his injuries and got him back on his feet, and a Scout who found the group responsible and helped the Warrior exact some revenge on them, he follows the pair pretty much everywhere and looks up to them in every way except literally, as he stands a full 5ft taller than the pair of them.

He guards them at all times, does everything he can to help them, and often ignores orders from senior officers to follow the pair of them, being more inclined to follow their orders, consequently resulting in disciplinary hearings for various reasons, of which he gets out of thanks to the other 2 taking the fall for him.

All who know him know that he does one thing: Fight and he does it so very well that whenever he appears in a battle, Autobots nearby are pleased to see him, though they tend to give him a wide berth, especially after the battle is over.

Abilities: Unlike his closest friends, Orpheus isn't quite as varied in his talents. He has one single talent, and that resides on the battlefield where he brings his considerable firepower to bear at whatever poor Decepticon happens to be in his line of sight. His ranged combat power is formidable, carrying a twin barrelled laser cannon in both Vehicle and Robot modes that fires hugely destructive rounds of laser fire that can cause major damage with anything it impacts upon, and anything that escapes that is often treated to large amounts of fire from his heavy laser chaingun that he carries, to the amazement of those around him, most can barely lift it, let alone aim it with the proficiency he does.

Although not technically gifted, the large amount of strength Orpheus possesses does allow him to help out when things need to be built or repaired, carrying supplies and helping out wherever needed. Aslo in his Vehicle Alt Mode, he can act as a transport for various supplies and materials if the situation calls for it.

Weaknesses: Although he possesses a high level of endurance and toughness, Orpheus often gets himself into situtations that he can't get out of, mainly due to a mix of battle lust and general lack of thinking things through, leaving him extremely vulnerable. Also, while his intentions are always good, he generally does things wrong and consequently either angers or amuses his fellow Autobots, both reactions make him feel very conscious of himself, and he often retreats and disapears away from the rest of his teammates.
User avatar
Gatkowski
Vehicon
Posts: 308
Joined: Fri Jun 17, 2005 12:02 am
Strength: 9
Intelligence: 7
Speed: 5
Endurance: 10
Rank: 8
Courage: 9
Firepower: 10
Skill: 7

Postby Psychout » Thu Mar 15, 2007 4:24 am

Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
Weapon: Black Magic
Figured id best put them here so they can be seen by all.

Psychout (Psychout)

Allegiance: Decepticons.
Function: Psychological Warfare Expert.
Alt. mode: Cassette.
Weapons: Emp pulse pistol that targets optical sensors only, shoulder mounted stun cannons that can stop a medium size Autobot (autobot car size) in their tracks for few seconds by disrupting their gyroscopic sevos and interrupting energon flow, causing them to feel sick and nauseous and unable to keep their balance.
Special Abilities: The ability to seed paranoia and fear into the mental circuitry of any sentient mechanoid. Hologramatic projector.
Height: 7’ / 2m
Quote: ‘My Weapons are your friends’

STRENGTH: 4
INTELLIGENCE: 8
DEXTERITY: 9
SPEED: 4
ENDURANCE: 5
COURAGE: 5
FIREPOWER: 4
ACCURACY: 8
MELEE: 2
TECH SKILL: 7
CHARISMA: 6
RANK: 5

Profile: In the many years on Cybertron whilst the war was still in it’s infancy, Psychout was one of the keys to Megatron’s psychological dominance of the non-combatant regions. Using his power to breed fear and terror into those who were not informed enough to counter the propaganda, the expert in hatred and paranoia could turn a peaceful safe-region into a chaotic and violent wasteland ripe for Decepticon picking.

Always viewed as a nasty piece of work, Psychout likes to make people fear him and takes pleasure in watching former comrades fight amongst themselves. Mostly seen as a bully, he uses his ability to remain hidden to his advantage and will spy on anyone if he feels he can use it against them. Cruelly pursuing anyone who abuses him due to his extremely small size he will relentlessly target them and turn all who knew them against the target. Loves to turn people against their brothers and it has been rumoured that whole outposts have fallen through Psychout turning friend against friend with just a few words exchanged.

His affinity for the for the smaller sized Decepticons has led him to an attempt to re-format as a cassette compatible with Soundwave, firstly unsuccessful and locking him away in stasis for centuries, a second more recent attempt finally realised his dream, and he sacrificed his previous canine alt to allow him the extra data storage. Now he and his unethical medical companion, Mal Practice, use their twisted talents in the Decepticon R&D department building newer and more efficient weaponry to bring the Autobots to their knees. He is also well known for his legendary exploits when consuming refined energon and visiting the Cybertronian strip clubs and his playboy lifestyle is in stark contrast to his ambulance partner’s all work and no play ethic.

Robot Mode description: A standard Decepticon Cassetticon, coloured black with red eyes. Preferres to wear a battle plate covering the lower half of his face to hide his expressions.

Abilities: Hologramatic projection up to a distance of 1km away, in robot mode is totally invisible to detection by anything other than standard optics. Also In robot mode, he can transmit and intercept communications by hacking into existing orbital satellites, and his data capacity is humongous enabling him to recall almost any conversation held flawlessly.

His Optical-EMP pistol can shoot a directed beam of radiation that affects the optical circuitry of his foe causing them to be ‘blinded’ for anything up to 4 earth-hours. His shoulder mounted twin stun cannons can stop a large sized (30m approx) transformer in its tracks at 100m range causing it to lose its balance and concentration, but are able to do some serious impact damage at a range closer than 5m. These cannons have a single payload and need to be reloaded manually after each expenditure. Psychout is able to fix them but it is time and energy consuming and much faster if left to Mal Practice.
He also carries a laser cutter and welding equipment for his scientific work, and has enough medical knowledge to be able to patch up most battlefield injuries.

Top speed 30-40 mph running on foot, but this can never be kept up for long, relying on his small side and detection avoidance with his extremely high dexterity to ensure he is not caught. Can fly as robot, but only slowly and with a limited range.

Weaknesses: Psychout likes to spend his whole time messing with peoples heads. This leads his fellow Decepticons to either distrust anything he says or just plain reject him out of disgust. His strength and lack of hand-to-hand combat skills also let him down if he is ever discovered and the fallout of a recent battle has left him prone to attacks of claustrophobia and nightmares of being crushed between two giant faction insignias. This stems from being crushed between two gestalt scale combatants in an epic aerial battle in his past.


Mal Practice. (Psychout)

Allegiance: Decepticons
Function: Medic/Scientist (think Frankenstein)
Alt. mode: Blacked-out Boxcar all terrain Ambulance.
Weapons: Energon scalpel/knife, concussion grenades, twin energon pistols. Genrally a non-combatant and carries extensive medical equipment in various limb and torso cpompartments.
Special Ability: Force Field -8.
Height: 30 foot.
Quote: 'Of course i can fix it! But boy, is it going to cost you...'

STRENGTH: 7
INTELLIGENCE: 9
DEXTERITY: 7
SPEED: 5
ENDURANCE: 5
COURAGE: 3
FIREPOWER: 2
ACCURACY: 9
MELEE: 4
TECH SKILL: 10
CHARISMA: 7
RANK: 7

Profile: An early Autobot defector to the Decepticons, Mal Practice is an excetional - and mercenary - surgeon capable of performing complex operations under battlefield conditions using his own force shield and built in equipment.

In battle he will not fight face to face unless pushed, preferring to nobble the injured in a cowardly way as opposed to fighting them fairly. This lack of ethics spills over into his professional life as a research specialist in Decepticon R&D and Mal Practice has been responsible for many a dark and hideous creation in the past, some that Shockwave himself would have been proud of.

Abilities: As a physician his skills are extensive and his knowledge of transformer maintenance and repair is vast. As a researcher he has studied extensively the processes for integrating various generations of transformer technology together and so is able perform both quick and extensive repairs to models from all era's of the transformer race, from ancient sentinels right through to modern multi-changer designs.

Tough but extremely slow in battle, he is skilled at using concussion grenades to clear a safe zone near the 'patient' for him to work. He also carries paired pistols for emergencies and at extremely close range he is as skilled with an enegon dagger as he is as with a scalpel.

His toughened hide can resist most ballistic and artillery fire and doubles as an impact shield in explosions. As long as he stays sationary he can summon a 50' force field to protect himself and his ward that can last for up to 10 minutes, but drains almost half of his energy in that time.

Robot Mode description: Customising his altmode early on in the war to eradicate his Autobot past, Mal chose a non-refelctive black as the predominant colour for his outer armour, retaining the silver skeletal sections on his face and upper arms with minor red detail in his eyes and hands. Similar to Psychout he also prefers to wear a battleplate over his lower face. Unlike previous Autobots of his boxcar/van alt type though, he retains the use of the lower section of his altmode that doubles as a field laboratory he can work in almost any environment and generates the energy shield he uses to rptect himself whilst working.

Weaknesses: His ethics are non existent, he has no bedside manner and will charge extra to use anaestetic. His general lack of speed and inability to fly like other decepticons leads to him being left behind frequently. Like to take 'trophies' from the battlefield, disgusting all but the most hardened of decepticons in the process.
Last edited by Psychout on Sat May 19, 2007 3:47 am, edited 1 time in total.
Psychout
HMW Moderator
Posts: 9687
News Credits: 42
Joined: Tue Aug 17, 2004 7:04 am
Location: Vatican City
Alt Mode: Cassette. The 80s ROCKED
Strength: 1
Intelligence: 1
Speed: 1
Endurance: 1
Rank: 10
Courage: 1
Firepower: 1
Skill: 10

Postby Ecto » Thu Mar 15, 2007 10:21 am

Followin Pyschouts' example and putting Monco here also.

Name: Monco?
Allegiance: Autobot, Former Neutral
Function: Gunslinger
Alt. mode: Cybertonian Flatbed truck/ 2006 1 Ton Dodge Ram 3500 Diesel
Weapons: Six Shot Slug Revolver, Lever Action Shrapnel rifle
Special Abilities: No Special Abilities
Height: 28 feet
Quote:"Every gun makes its own tune"

STRENGTH: 6
INTELLIGENCE: 7
DEXTERITY: 8
SPEED: 5
ENDURANCE: 7
COURAGE: 8
FIREPOWER: 7
ACCURACY: 8
MELEE: 4
TECH SKILL: 4
CHARISMA: 6
RANK: ?

Profile: The Bot With No Name was a former Neutral before this war had escaladed to what it was to this day. No one knew his name but they had taken up to calling him Monco. The only piece of tidbit about his past, is why he ended up joining the autobots in this war.

The Sole reason he join was that his Best Friend and his Significant other was killed in the crossfire between an insurgent of Decepticon forces and the Autobots who were stationed at a near outpost to protect any bots that need it.

Monco is a quiet bot; which at times gives out some useful information when he feels that it's needed, but generally stays quiet and in the background. Was Ferouciously loyal to his former friend and lover, but now doesn't build any bridges with anyone in hopes of not feeling that small pain again. When about to battle, Monco pulls out a Mercury Cigar and lights it before beginning to battle. Also Monco generally keeps his right hand on his holster and does mostly everything with his left hand. If it comes down to hand to hand fighting, Monco battles with his left hand. He makes it look like his right arm is useless on his holster.

Abilities: Monco is able to reach up to the max speed of 140 mph on land in his vehicle mode. His gunslinging tactics with his revolver makes him a formidable opponent when he 'fans' his slug six shooter. His rifle is just a modified battle rifle to be lever action instead of being semi-auto.

Weaknesses: Monco mostly relies on his six shooter and his rifle more then his own fists when it comes to combat. So if he can get unarmed, his advantage would be come a disadvantage because he can't really do much in melee combat other then punching. Also if he does still have his sidearm and he's in combat, he fights only with his left arm, and saves his right arm for shooting.

Future Plan: For when Monco arrives at earth he shall find a Large Brown Canvas Tarp then makes a poncho to help hide his right arm and side arm.
User avatar
Ecto
Micromaster
Posts: 77
Joined: Sun Dec 21, 2003 9:47 pm
Location: Other Dimension

Postby Luciferus » Fri Mar 23, 2007 2:16 am

Motto: "I didn't lose! It's a delayed victory!"
Weapon: Electro Scrambler Gun
Juggernaut
Nickname: Jugger
Allegiance: Autobots
Function: Warrior
Alt. mode: Mammoth Tank MKII
Weapons: Twin High-Density Neutron Cannons, Laser Rifle, Shockhammer, Anti-Air Missilepacks
Height: ~48ft / ~15m
Quote: “The Price of Freedom is Eternal Vigilance”


Strength:09Intelligence:07Dexterity:4Speed:02Endurance:10Courage:08Firepower:09Accuracy:07Melee:08Tech Skill:06Charisma:07Rank:07


Profile:

Vast and imposing in his own right, Juggernaut is the irresistible force and the immovable object rolled into one - with firepower to match. His Twin High-Density Plasma Cannons unleashes a small war's worth of artillery fire in a matter of seconds. Though slow, and admittedly a big target, Juggernaut is resistant to most attacks: his exoskeletal superstructure is highly shock-absorbent, making him something of a mobile shield. Fiercely loyal and totally dependable, Juggernaut is Fortress Maximus's trusted second-in-command, as well as his friend and military advisor.

Forged on the countless battlefields on Cybertron to the great warrior he is today, Jugger, as he is called by friends, has been around for as long as anyone can remember, fighting for the righteous cause of the Autobots. Always vigilant, Juggernaut never lets his guard down and firmly believes that the Autobots must always expect conflict as long as there exist a single Decepticon. A great motivator and an awe-inspiring sight to be hold, his physical presence is enough to make allies rally behind him and cause terror in the sparks of the enemy.

Juggernaut is generally a quick decision-maker when his view is not shrouded by emotions, as well as being highly organized and very efficient as any good soldier should be. His personality is charismatic, but takes his and others' life seriously and can be quite opinionated on his own turf. He is extremely outspoken when he feels he is in the right and has great trouble dealing with people who are dishonest and/or disorderly, but tries to be as neutral and tolerant as possible, unless it jeopardizes his mission or the lifes of those who rely on him.

Juggernaut is a highly productive, realistic, and surprisingly sensible individual. He is great at dealing with problems as long as he can take them on systematically. Somewhat of a traditionalist, he is a bit distrustful of new and untested ideas, and more than a little blunt telling others how he feels about them (the ideas), or about whatever other faults he sees. When Jugger gives a compliment, however, he really means it.


Abilities

Once Juggernaut begins to move in a given direction, no obstacle or force in the universe is able to stop him from reaching his goal. Reinforced with a triple-plated tungsten skin, he can withstand everything but the most powerful weapons, and continues unaffected to mow through the ranks of the Decepticons. His Twin High-Density Neutron Cannons can unleash a serious amount of destructive power that can shoot with 5 seconds interval. Additionally he has 2 small anti-air missilepacks mounted on each side of his turret . In robot-mode he wields a Laser Rifle as well as an unique Shockhammer that sends shockwaves into any material it hits. A favorite move of his is to slam the Shockhammer into the ground and thereby cause small earthquakes that can put off his opponents long enough to take advantage of it.

Juggernaut can drive at the speed of approx. 50 mph/75kmh in tank-mode.


Weaknesses:

Juggernaut is a big, slow-moving target on the battlefield and his high armor can only keep him functional for so long. In tank-mode his energy-output is divided between his weaponry and armor and thus he has to sacrifice most of the energy-supply of the rear-armor to maintain his 'unstoppable'-ness on the frontside. Also his natural distrust of new ideas can hamper his effectiveness on and off the battlefield if such ideas are being executed.
Luciferus
Minibot
Posts: 108
Joined: Tue Dec 09, 2003 5:11 pm
Strength: 9
Intelligence: 10
Speed: 6
Endurance: 8
Rank: 8
Courage: 8
Firepower: 7
Skill: 10

Postby newtypeUK » Tue Mar 27, 2007 5:41 pm

Name: Starwind
Allegiance: Autobots.
Function: Autobot Pilot
Alt. mode: Star Fighter.
Weapons: 2 Laser Blasters
Height: 30ft. 9.1 meters
Quote: 'I will find true and lasting peace in the stars.'

STRENGTH: 6
INTELLIGENCE: 8
DEXTERITY: 8
SPEED: 9
ENDURANCE: 6
COURAGE: 6
FIREPOWER: 5
ACCURACY: 6
MELEE: 5
TECH SKILL: 8
CHARISMA: 6

Profile: Before the war, Starwind was going to be one of the first Autobots ever to go into deep space. He was to be the golden pioneer of the entire Universe; he had trained his whole life for it... And then the war started and the entire project was written off as spaceships were turned into Atmosphere Bombing craft and the way of the Gun took over.

Starwind used to fight in the war because he believed that the quicker that peace comes will mean he can return to his life's dream, now after several millennia of fighting he's come to realise that his dream will never be accomplished. Although due to the War become galactic spread, wishes have come true, as much as he hates the fact that it isn't in the name of peace.

Starwind is a skilled pilot and can operate nearly all Autobot craft and is usually to be found ferrying refugees to Iacon, weapons to Altihex, medical supplies and even the occasional Moonbase Run or bombing raid.

Starwind loves space travel, when off duty, he is usually to be found stargazing or travelling on what he calls 'Space-surveillance.' He also makes it a top priority to ensure that all Autobot craft have been fixed to the best of his abilities. Although, this does annoy the Engineers after he's asked them for the fifteenth time this week.

Abilities: Starwind's alternative mode is a high speed Star-Fighter. He carries a pair of Laser Blasters. He can pilot nearly all Autobot shuttles and aircraft and in his spare time, has collected a great deal of interstellar co-ordinates, although he carries this data around on his data-files which are usually to be found in his quarters. He can fly up to Mach 3 while in Space Fighter Mode.

Weaknesses: Starwind isn’t a natural soldier and prefers to fight combat via a bombing raid with a bomber or an aerial raid than actual foot soldier work. On the ground in a combat situation, Starwind is potentially prone to panic.
newtypeUK
Mini-Con
Posts: 20
Joined: Tue Oct 15, 2002 4:17 am

Postby Davekma » Sat Mar 31, 2007 3:59 am

Name: Havok.
Allegiance: Decepticons.
Sub-group: Corrupticons.
Alt. Mode: Cerberus (3 headed dog like creature)
Weapons: Alt Mode: Plasma-breath.
Robot Mode: Energon Scythe, Twin Shock Maces, Rail Gun.
Height: 8.35m/27.5ft
Quote: "Those who don't fear me, don't know me"

Strength: 8
Intelligence: 7
Dexterity: 8
Speed: 4
Endurance: 9
Courage: 8
Firepower: 8
Accuracy: 6
Melee: 8
Tech Skill: 4
Charisma: 5
Rank: 5

Profile: Cold, calculating, clinical and brutally efficient in what he does, Havok is another member of the Decepticon army who gained noteriety and came to be recognised when fighting as a gladiator before the war. When the war started, it didn't take long before he joined the Corrupticons and pledged his services to the Decepticon cause. Fully commited to the Decepticon ideals, Havok wants nothing more than to wipe out any and all Autobots he crosses paths with, so the Decepticons can rise to their rightful place as rulers of Cybertron.

Havok's loyalty to the Decepticons is only topped by his loyalty to his fellow Corrupticons, all of whom he has the greatest respect for, though he would never let them know. If the situation arose, he wouldn't hesitate to put himself in a position to take the fall for any one of them, this fact they do know, and this combined with his dedication, discipline and ability in battle means that they too have the greatest respect for him.

His constantly focused and profesional manner makes him ideally suited to being a leader, and many is the time that Decepticon conscripts follow him into battle, whether he wants them to or not. However, it is something that Havok doesn't particularly desire, and he certainly doesn't see himself as any more of a candidate to lead than his fellow team members, he's quite contented doing his job as part of one of the most feared teams within the Decepticon ranks.

Abilities: Havok is equally proficient in both modes of rendering Autobots inactive, though he prefers to dish out pain in his robot mode. In his Cerberus mode, he possess the ability to spit molten balls of plasma from any of his 3 heads over a distance of about 50 meters, and anything unfortunate to get close to him gets treated to blows from his 2 front paws, or bites from any of his 3 heads.

When in robot mode, he primarily likes to use a huge Energon Scythe to dismember whoever gets in his way, which he wields with frightening effiency. If he ever is disarmed of his Sycthe, his backup comes in the form of 2 small Shock Maces that can cause shockwaves to resonate through anything they come into contact with, or if the situation calls for it, a Rail Gun that comes with 3 slugs per clip, though due to it's often inaccurate nature, Havok tends to stick with his melee weapons.

Weaknesses: While his loyalty to his fellow team members is greatly appreciated by them, it does sometimes lead to Havok putting himself in unnecessary danger, and his high level endurance doesn't always save him from taking massive damage. Also, his preference to remaining in his robot mode decreases his mobility on occasion, leaving him exposed to ranged attackers.
Davekma
Fuzor
Posts: 209
Joined: Thu Mar 30, 2006 9:38 am

Postby Devastron » Sun Apr 22, 2007 8:08 pm

Weapon: Energo-Sword
Posting this for shad4c

Name: Patchwork
Allegiance: Autobot
Function: Medic
Alt. mode: X-54 Cybertronian VTOL.
Weapons: Robot form-Twin Ion Pistols and Vibro Knife. X-52 form - 2 Ion Guns.
Special Abilities: Ability to create multiple holograms of large scale, Low fuel consumption, Radar.
Height: 25 feet / 7.6 meters
Quote: Can’t you learn to dodge? Ok you’re patched and I’m out of here!

STRENGTH: 8
INTELLIGENCE: 7
DEXTERITY: 8
SPEED: 5
ENDURANCE: 6
COURAGE: 4
FIREPOWER: 4
ACCURACY: 4
MELEE: 2
TECH SKILL: 8
CHARISMA: 4
RANK: 5

Profile: Patchwork is a white, green and red Autobot leading many to think that his name comes from the patchy paint job he suffers from instead of the reality. Both the memories and physical construction of Patchwork are the source of his name. Created a Neutral, neither Autobot nor Decepticon but with parts salvaged from the wrecks of both sides giving him a rather unusual internal construction. After growing tired of savaging a living and having several unpleasant run ins with the Decepticons he joined the ranks of the Autobots as a sharpshooter called Pitchhit. He fought with distinction until he was severally wounded, nearly destroyed, in a raid on a Decepticon outpost with his unit.
During the mission they succeeded in capturing the outpost but his injuries required immediate attention, through the efforts of his comrades he was saved but has never been the same since. A near complete rebuild combined with lack of time, non-standard parts, inexperience with the operation and his own internal oddities created physical and more importantly mental problems in the form of memory loss and remnants of things from the new circuits. His personality changed and he lost his perfect aim, depressed he quit and wondered aimlessly for a time until an encounter with the Autobot Ratchet showed him a new path in life. Revitalised he dove into it with a vengeance.
Patchwork is sarcastic and holds to his opinions fiercely making him somewhat abrasive to work with. He is also reluctant to place himself into the firing line for fear of making his condition worse, this come off as making him seem uncaring of the lives of his comrades.

Ability: Top speed of 316 mph in fixed wing mode and 86mph in hover mode. Able to create multiple holograms in order to disguise himself and confuse an enemy. Carries an array of medic equipment and is strong enough to airlift injured out of danger.

Weakness: The rotation mechanism for his engines a temperamental trapping him in fixed or hover mode. Only lightly armoured in any form. Suffers from memory loss, can sometimes temporarily be disabled because of mental instability, something he hides carefully.
User avatar
Devastron
Godmaster
Posts: 1779
Joined: Thu Jul 03, 2003 4:48 pm

Postby Gatkowski » Sat Aug 11, 2007 1:11 pm

Motto: "Victory needs no explanation, defeat allows none."
Weapon: Nuclear Charged Fusion Cannon
Beretta

Allegiance: Autobots
Function: Warrior
Alt. mode: Cybertronian Speedster
Weapons: 2x high powered handguns
Height: 28 ft (8,4 meters)
Quote: "Train hard, strike hard and enjoy the reward."

Strength: 7
Intelligence: 7
Dexterity: 7
Speed: 6
Endurance: 7
Courage: 8
Firepower: 7
Accuracy: 6
Melee: 9
Tech Skill: 4
Charisma: 7
Rank: 5

Profile: Beretta is a young, lively, and quite dynamic femme mech. In the old days back on Cybertron, she and her good friend Remington ran a mechanic workshop and delivery system, where Remington was in charge of handling materials and resources and Beretta had the management and "public relations" to deal with. They enjoyed their time and were always looking for new opportunities and events to participate in and have fun.

The war separated Remington and Beretta for a long time. Beretta gradually became a good soldier, thanks to the hard training she went through and her instinctive ability to take hardships easily and look at them as "fun", easily motivating those around her. Though looking at things as "fun" often resulted in a very reckless mid-battle action, or heavy drinking after a mission, which had kept her commanders from promoting her to squadron leader - a position many had agreed that she could take, had she been more mature.

After a long time, she was reunited with Remington when they discovered they had been assigned to the same squad. Ever since then, their friendship only strengthened. Whether on duty, or partying afterwards.

Beretta is friendly and very good-natured, but she has a long way of maturing ahead of her. She often looses control over herself in battle, is prone to pull reckless stunts, sing, dance or pose in the middle of a fight, and get herself into tough situations. Fortunately for her, Remington is always there to watch her back.

Abilities: Despite all of her recklessness, Beretta is a skilled warrior. She gets the job done given to her, one way or the other. She thinks fast and shoots fast, excels in melee combat and has great routin in handling handguns, especially pistols and submachineguns. Beretta's standard sidearms are two heavy laser pistols that have enough firepower to penetrate medium armored targets, with a maximum range of 1.5 miles (2,4 kms). Her alternate mode is an agile, maneuverable speedster that can reach the top speed of 185 mph (296 kmph).

Weaknesses: Beretta can loose control of herself relatively easily, and bite off more than she can chew.




Cessna

Allegiance: Decepticon
Function: Aggressive Aerial Recon
Alt. mode: Before Earth- Cybertron fighter jet. On Earth- Cessna Citation X
Weapons: Small saber, and a gatling gun.
Special Abilities: She can project a human hologram.
Height: 25 ft
Quote: “Thank you for flying Cessna air...I know you have a choice in terror providers, and I appreciate you choosing to scream with me....”

STRENGTH: 4
INTELLIGENCE: 8
DEXTERITY: 8
SPEED: 8
ENDURANCE: 4
COURAGE: 5
FIREPOWER: 6
ACCURACY: 7
MELEE: 6
TECH SKILL: 7
CHARISMA: 9
RANK: 6

Profile: Cessna is a high class robot, preferring to fly into battles with amazing grace, speed and agility, than with brute strength. She is a born deceiver, enjoying posing as a private passenger jet, just to immediately shoot off into the air, causing her victims extreme terror and all around discomfort and injury. She likes the power that comes with abusing people's trust in air safety. She exudes an air of class, and sophistication, which contrasts with her thirst for power, and all around ruthless vindictive nature. When in battle, she is seen from above, almost freefalling towards her 'prey', in order to swoop up and launch a barrage of attacks. She is flighty, attracted to those with any sort of power. She likes to use her looks and whiles to persuade others to agree or help her. (Another reason why she chose such a alternate form later on...) She is also a jealous one, willing to knock those who have an edge over her out of the way, even if it means screwing up both of them. She is very ambitious; if there was a play for leadership, she would ally herself with who she felt would win to secure herself a place in power...and she might abandon them if they end up on the loosing end.

Note; It was her vanity that caused her to choose the Cessna, because of it's gracefull appearance, and the beauty. She thought it was only fair that she take the prettiest thing she saw...

Abilities: Before Earth: She was a very agile and fast flier, due to her Cybertronian fighter jet form. Unlike some of the other jets, her form was designed purely for quick attacks and flying long distances. She can fly up to Mach 1.3.

After winding up on Earth: Cessna was named due to her vehicle mode, a Cessna Citation X. Due to her form, she has reached high speeds, hitting barely higher than Mach 1 and climbing to 43,000 feet. She can transform in mid fall or flight, back and forth. She flies and fights with high agility, and grace. She isn't above doing a fancy twist here and there....

Weaknesses: Despite her agility and speed, she isn't overly strong or big. She could easily be beaten by someone bigger or stronger than her. She can't take many hits. She often lets her pride and fun loving get in the way, hence her penchant for tricking unsuspecting people into riding her, and then doing all sorts of dangerous manuevers.




Deepshot

Allegiance: Decepticons
Function: Air recon
Alt. mode: Air vehicle
Weapons: Shotgun & two small missile launchers on forearms
Special Abilities: Flight in both modes
Height: 24 ft / 7,3 m
Quote: "Justice will meet the unjust.'

STRENGTH: 5
INTELLIGENCE: 8
DEXTERITY: 7
SPEED: 7
ENDURANCE: 6
COURAGE: 6
FIREPOWER: 6
ACCURACY: 8
MELEE: 5
TECH SKILL: 4
CHARISMA: 3
RANK: 4

Profile: A Decepticon fighting for the wrong cause. He feels neither the autobots or the decepticons are where he belongs, however he follows the decepticons to improve his ability, with plenty of chances both in battle & conflict with fellow 'cons. He's quiet & prefers to take missions by himself, & when working with others tends not to get involved with them.
He sees every Decepticon & every Autobot as a threat & a challenge.

Vehicle description: Silver metal covers his midsection, which is slightly pentagonal from front to back, & 13ft thick top to bottom, with a long "tail" reaching out behind it. The wings come out on poles & sit vertical & parallel to the main body. The wings are almost right angled triangles, with points facing forwards. They are a dark blue with gold detailing & have thrusters along the back & bottom. The midsection is curvy & aerodynamic. (Think Beastwars Deptcharge's spaceship.)

Abilities: Capable of reaching Mach 1.5 in the air. Being a Decepticon his robot mode can sustain slow flight (50mph) for lengthy periods of time or reasonably fast speeds (250mph) before quickly starting to drain his energy. His shotgun shoots either shells or energy blasts capable of mild stunning within a 30meter radius. His wrist mounted missile launchers can fire two small missiles, both capable of a 15meter radius, however his high accuracy decreases incredibly when using his wrist missiles further than 10meters. In his alternate mode his wrist mounted missiles fire from the shaft of the flight vehicle, & his shotgun can be released from his underside to form a turret-gun.

Weaknesses:
Can have difficulty turning at high speeds.
As he see's everyone as an enemy it is not so easy to gain the trust of Deepshot, however this can be manipulated. However his high intelligences requires manipulators to also be highly intelligent.
He is quite literally "best when fresh". His energy, speed & accuracy start decreasing slowly but the speed of this increases after a while.




Dragunov

Allegiance: Autobot
Function: Sniper
Alt. mode: Sleek Cybertronian Hovercraft
Weapons: Long-range precision rifle
Special Abilities: Enhanced visuals and zooming system (-3 pts)
Height: 28 ft (8,4 meters)
Quote: "You point, I shoot."

Strength: 4
Intelligence: 8
Dexterity: 8
Speed: 6
Endurance: 4
Courage: 7
Firepower: 8
Accuracy: 9
Melee: 5
Tech Skill: 6
Charisma: 7
Rank: 6

Profile: Dragunov was an accomplished and upcoming politican's secretary and right hand not long before the war broke out. She was considered wealthy by standard measures. But all that and her plans were destroyed by the advance of the Decepticon Army. They almost completely levelled the state Dragunov lived at, killing off the political circle she had ties with. She escaped and decided to make new plans and get her life back on track.

Dragunov, over time, made herself known for her precision and efficiency as a sniper and on some rare occasions, as an advisor and diplomat. She quickly gained rank and recognition and with it, her pride and self-esteem rose. She now occupies a position in the upper-middle echelon of military diplomacy, as a sniper, and on rare occasions, as a dimplomatic advisor.

Dragunov seems cold and measured at first as if she believed she was superior to those around her. Given her excellent skills, she does think that in a way, but that is only a behavior she developed back in the world of politics, where it was not necessarily safe to open up before other individuals. As soon as one gets to know her, in a more private environment, she becomes much more friendlier. But at her job, she knows no failure, nor flaw. She's a perfectionist who wants to reach only the best results and who is proud of that she can do that.

Abilities: Dragunov is a rare example of a sharpshooter. With her rifle and her enhanced visual systems, she can send a microcaliber bullet through an armor plate from 10 miles (16 kms), making her a great sniper. She also has expertise in negotiations and diplomacy, given she was a secretary before the war. Her intelligence and confidence gives her the ability to persuade others, state thoughts and explain matters very clearly. In hovercraft mode, Dragunov can reach the top speed of 130 mph (208 kmph).

Weaknesses: Dragunov is overall weaker than an average soldier, definately not suited for service in the direct front, near heavy fire. She can also get overconfident because of her perfectionism, and get herself in mess.




Flash

Allegiance: Autobot
Function: Engineer (More oriented in signals and computers than in the mechanics.)
Alt. mode: Before Earth- White Cybertronian speeder, On Earth- She managed to get something like that resembles both a Bugatti Veyron and Porshe Carrera GT. (http://blog.tmcnet.com/blog/rich-tehran ... on-big.jpg
Weapons: Laser, small dagger like blade.
Special Abilities: Low fuel consumption
Height: 25 ft
Quote: “Take a walk on the wild side, do that thing...it don't mean a thing if you ain't got that swing...”

STRENGTH: 4
INTELLIGENCE: 6
DEXTERITY: 7
SPEED: 8
ENDURANCE: 4
COURAGE: 7
FIREPOWER: 4
ACCURACY: 5
MELEE: 7
TECH SKILL: 7
CHARISMA: 8
RANK: 5

Profile: She is friendly, she's cute, she's popoular to boot! Or at least that was what she said after catching a glimpse of a human movie at a drive in. In reality, she loves to have fun, joke around and loves to keep certain human trends, especially in her dialogue. (She's been able to tap into human signals...) She's even learned some rather comical dance moves. All in all, her comerades can look to her for a fun time, and she tries to get along with everyone. She likes to wear her emotions on her sleeve, and even goes so far as to broadcast them with a human song as she speaks (she speaks really fast). If you hear some triumphant music during a charge, that's her. She has an overall friendly, aesthetic appearance, her sleekness goes in both forms. She's a showboat. (Have you ever had that coworker who got all the bootleg movies, downloaded all the cool songs that didn't come out yet, knew all the lingo? That's like what she is...)

Abilities: Her weight does not prevent her from giving 0-100-0 mph a time of less than 10 seconds with the maximum speed of 253 mph. She can transform in mid drive, often using the momentum to give her a boost as she leaps towards her enemies. She is extremely agile, alot of her moves being seen as acrobatic or like a breakdancer, and very show offy. The bottom of her feet can have wheels, which causes her to look as if she were skating in robot form. Her most comical ability would be her super speakers, she can blast a song so loud that busts nearby windows. She brags and calls her her bass. She can also use that to pick up distant signals.

Weaknesses: Despite her agility and speed, she isn't overly strong or big. She could easily be beaten by someone bigger or stronger than her if they could keep up with her. She can't take many hits. She doesn't seem to realize this, and will often go into majorly one sided (against her...) battles, and will come back severly damaged. Shes a bit of an adrenaline (speed) junkie, and will lose herself to the thrill of how fast she can now go.




Glock

Allegiance: Autobot
Function: Close-quarters specialist
Alt. mode: Cybertronian Hovercar
Weapons: 2x automatic, extended magazine handguns, pulse knives
Height: 27ft / 8m
Quote: "Wanna get pounded, little bot?"

Strength: 8
Intelligence: 5
Dexterity: 8
Speed: 6
Endurance: 7
Courage: 8
Firepower: 7
Accuracy: 6
Melee: 9
Tech Skill: 4
Charisma: 5
Rank: 5

Profile: Glock's past goes a long way back to Cybertron, where she was a professional and successful sportsfemme, doing a ring sport, a martial art similar to the Earthern kickbox. She was not in league with Cybertron's galdiators, but still, she gained a lot of experience that she could use later.

When the war came, she felt it a question of honor to join the Autobots. After her training she was transferred to a unit where she met another femmebot named Ingram. The two have developed a strong friendship over time, finding similar characteristics in each other, and fighting their way through numerous difficult situations back-to-back. Both of them are effective soldiers of their unit, and they can also easily find common ground when it comes drinking and venting frustration.

Glock is a first grade melee combatant and she's proud of it. She does not hide the fact that she considers herself above the average in all terms. She is a disciplined mech, but this self disciplining stresses her much, and needs to be worked out. Her most preferred method for this is drinking energon, that sometimes makes her too loud and rude. She and Ingram used to have drinking contests to best each other without any particular reason. Putting that aside, Glock is a valuable addition to any unit she may be assigned to.

Abilities: Glock is an outstanding melee combatant, with skills developed from her past of sport. She also has expertise in the use of close combat weapons, especially knives. She wields firearms that have lower range, but greater firepower, capable of doing maximum damage at close range, in closed areas. Her two extended magazine, automatic handguns can spit fire with the speed of 1200 rounds per minute to the maximum range of 800 meters (0,5 miles). The closer the target is caught, the greater the impact of these burst are. In her hovercar mode, Glock can reach the top speed of 160 mph (256 kmph).

Weaknesses: Glock's greatest and most dangerous weakness is her own pride and strict ethical code that can be used against her and that sometimes drives her to abuse herself and those around her. In these cases she's often blunt and hardly controllable.




Handle

Allegiance: Autobots
Function: Recon
Alt. mode: Motorcycle
Weapons: Shoulder mounted Lasers, Claws.
Height: 7 Feet
Quote: "Running or rolling, I’m the fastest!"

STRENGTH: 4
INTELLIGENCE: 7
DEXTERITY: 9
SPEED: 9
ENDURANCE: 4
COURAGE: 7
FIREPOWER: 7
ACCURACY: 8
MELEE: 8
TECH SKILL: 4
CHARISMA: 7
RANK: 5

Profile: Handle is what you’d call a speed freak and a hot head. Brash and with a short temper most would set him as a Decepticon but beneath his harsh exterior lies the heart of a true Autobot. He may not have been seen as a scout either but his speed and agility give him the perfect skill set for the job.
Unlike most scouts he is not afraid of a fight and whilst not the strongest or most enduring of fighters, his fast attacks allow him to land many blows for each of his enemies.

Often getting himself in over his head Handle needs regular repairs, much to the annoyance of his superiors.
Whilst not much of a team player Handle holds his friends above everything else, including his own life.

Abilities: In his alternate form Handle has a top speed of 200 mph on most terrain and 225 on flat terrain. Whilst lacking in power his laser cannons can cause knock back allowing him to get in close and use his claws. His cannons also lack range.
Handle’s claws are capable of tearing through most materials but put him at risk from counter attacks, especially from strong opponents.

Weaknesses: Handle lacks armor and so can not take much damage, also being light he is susceptible to throws, explosions and knock backs.




Havok

Allegiance: Decepticons
Sub-group: Corrupticons
Alt. Mode: Cerberus (3 headed dog like creature)
Weapons: Alt Mode: Plasma-breath
Robot Mode: Energon Scythe, Twin Shock Maces, Rail Gun
Height: 8.35m/27.5ft
Quote: "Those who don't fear me, don't know me."

Strength: 8
Intelligence: 7
Dexterity: 8
Speed: 4
Endurance: 9
Courage: 8
Firepower: 8
Accuracy: 6
Melee: 8
Tech Skill: 4
Charisma: 5
Rank: 5

Profile: Cold, calculating, clinical and brutally efficient in what he does, Havok is another member of the Decepticon army who gained noteriety and came to be recognised when fighting as a gladiator before the war. When the war started, it didn't take long before he joined the Corrupticons and pledged his services to the Decepticon cause. Fully commited to the Decepticon ideals, Havok wants nothing more than to wipe out any and all Autobots he crosses paths with, so the Decepticons can rise to their rightful place as rulers of Cybertron.

Havok's loyalty to the Decepticons is only topped by his loyalty to his fellow Corrupticons, all of whom he has the greatest respect for, though he would never let them know. If the situation arose, he wouldn't hesitate to put himself in a position to take the fall for any one of them, this fact they do know, and this combined with his dedication, discipline and ability in battle means that they too have the greatest respect for him.

His constantly focused and profesional manner makes him ideally suited to being a leader, and many is the time that Decepticon conscripts follow him into battle, whether he wants them to or not. However, it is something that Havok doesn't particularly desire, and he certainly doesn't see himself as any more of a candidate to lead than his fellow team members, he's quite contented doing his job as part of one of the most feared teams within the Decepticon ranks.

Abilities: Havok is equally proficient in both modes of rendering Autobots inactive, though he prefers to dish out pain in his robot mode. In his Cerberus mode, he possess the ability to spit molten balls of plasma from any of his 3 heads over a distance of about 50 meters, and anything unfortunate to get close to him gets treated to blows from his 2 front paws, or bites from any of his 3 heads.

When in robot mode, he primarily likes to use a huge Energon Scythe to dismember whoever gets in his way, which he wields with frightening effiency. If he ever is disarmed of his Sycthe, his backup comes in the form of 2 small Shock Maces that can cause shockwaves to resonate through anything they come into contact with, or if the situation calls for it, a Rail Gun that comes with 3 slugs per clip, though due to it's often inaccurate nature, Havok tends to stick with his melee weapons.

Weaknesses: While his loyalty to his fellow team members is greatly appreciated by them, it does sometimes lead to Havok putting himself in unnecessary danger, and his high level endurance doesn't always save him from taking massive damage. Also, his preference to remaining in his robot mode decreases his mobility on occasion, leaving him exposed to ranged attackers.




Heap

Allegiance: Decepticon
Function: Base Security
Alt. Mode: Cybertronian Heavy Treaded Tank
Weapons: Arm-Mounted Heavy Sustained Beam Laser, Shoulder-Mounted Sixpack Missile Launcher, Automatic Ballistic Rifle
Height: 30 ft.
Quote: "It's about being better, not your enemies being worse."

STRENGTH: 8
INTELLIGENCE: 8
DEXTERITY: 5
SPEED: 4
ENDURANCE: 9
COURAGE: 8
FIREPOWER: 8
ACCURACY: 7
MELEE: 7
TECH SKILL: 4
CHARISMA: 7
RANK: 5

Profile: Heap has one foot in the scrapyard and he knows it. One of, if not the, oldest Decepticons still fulfilling a combat role, Heap has been fighting longer than even he cares to remember. He'd be full of stories, if he cared to remember half the things he'd done or any of the things he'd seen. It's just as well as Heap doesn't want to talk and he's sure most of his compatriots care little for wisdom or experience. A quiet robot now, Heap looks down on most younger Decepticons with disdain; he feels they've become to bloodthirsty and traitorous to ever become the conquerors they are supposed to be. As a robot of many cycles, he's come to respect the chain of command, and has earned the respect of at least a few of the more level-headed Decepticon Commanders. While he's old, he knows the Decepticon race cannot tolerate weakness, and stays on his guard for any of his peers who think him to decrepit to be of any use. Calmer than most of his younger counterparts, Heap has an eye for positions and defense placement. After seeing so many different strongholds routed or personally striking against Autobot bases, he's grown to understand the importance of Security, even if it isn't the most glamorous position around. While powerful and competent, Heap can feel himself aging, and his sub-routines becoming slower and more prone to failure. Keeping these problems to himself, Heap knows that he's pushing against the odds at this point, and is waiting for his turn to die; when he does, however, he will go out the way he believes Decepticons' should: gloriously, and with respect and honor.

Abilities: Heap is a powerful robot, and can take more than an ample beating. He was built to last, and does so. He has access to both tank mode and robot mode. His armor plating is rated at nearly twice the composition of more modern Decepticons, and are extremely resistant to laser and plasma weapons. While by no means the fastest Transformer, Heap displays a cunning combat ability and several thousand years of combat experience to back it up. His Sustained Beam Laser fires a pulsing beam of white hot energy, and can remain active for several seconds before overheating. His Ballistic Rifle fires heavy depleted plutonium rounds, capable of punching through over a foot of solid steel. The warheads on his Missile Launcher are armed with high grade incendiary and explosive payloads, and can reload twice. Years of training and learning have given Heap a keen eye for static defenses and the like, making him that much better at his job.

Weaknesses: Heap's body is his worst enemy. His subsystems and servos are far of a much to old model to upgrade, so he relies on more and more extensive repairs each time he's injured. Also, he system rarely, if ever, operate at maximum levels. As an older Transformer he consumes much more fuel than normal, as his system doesn't process it cleanly. With capable of flight, Heap is extremely clumsy in the air, and would perfer to remain on the ground, and does not possess remarkable speed or agility in either of form.




Huvrr

Allegiance: Autobot
Function: Warrior
Alternate Mode: Cybertronian Jet
Pic Link: http://www.shipschematics.net/yamato/im ... erstar.jpg
Weapons: dual pulse canons; Wing blades; Incendary rockets (x4 vehicle mode)
Special Abilities: Radar system
Height: 26 Feet / 7.92 Meters
Motto: "The only good Decepticon is a fragged one!"

Strength: 6
Intelligence: 5
Dexterity: 8
Speed: 7
Endurance: 6
Courage: 8
Firepower: 5
Accuracy: 7
Melee: 8
Tech Skill: 6
Charisma:5
Rank: 5

Appearance: Huvrr recently acquired a new form; that of a Cybertronian Jet. His coloring was changed to black and his secondary color to a dark purple to blend in better and keep with the shadows. His optic color has been changed to purple and is now a single visor instead of 2 optic units. The rest of his helmet is black and a black mouth plate instead of an actual mouth. The new coloring has made him appear more like the decepticon skywarp than some bots would like while his new head unit gives off more of a decepticon feel which leaves most bots a little uncomfortable around him. During transformation his cockpit folds down in his front to provide chest and abdomen armor. His arms fold out from his fuselage and his legs extend out from the rear of the starfighter, with his afterburners slightly modifying to serve as feet. In robot mode the front of his wings that connected to his cockpit area stay up to either side of his head appearing as sharp blades coming off his back. His wings swivel upwards showing 2 sharp blades sloping towards his body from the back. These same wings detach to act as blades for melee combat.

Profile: Formerly a scout, he lost his original form after an intense battle fighting alongside the Wreckers. During repairs and mandatory CR chamber time his form was altered to compensate for his injuries. After awaking he became a colder and more deadly bot. Noticing the change he altered his coloring to reflect what he felt was the new him. With his new body came a new alt mode...that of a cybertronian jet.

After his close call with death he decided that to end the decepticons was all that mattered. No longer caring how that goal came about, he became more brutal and began studying melee combat and close in weapons combat. He had his wings modified to be able to detach from his back and act as blades to better suit his new self imposed purpose. While seemingly cold and detached he still cares for his fellow Autobots deeply and feels the only way to protect them from the danger is to take it upon himself to see that the threats to their peace are eliminated. Some have claimed he has become more like the decepticons he hates, but he feels it doesn't matter as long as the job gets done.

Abilities: Huvrr is still good at detecting security systems and bypassing them but has lost his former stealth abilities due to his form change. He is equipped with highly sensitive radar device able to detect enemy combatants up to a 5 mile radius. His new jet mode has provided an increase in speed(approx.mach 1.5) with a top out of 1140 mph, while his new targeting system and weapons make him more of a threat during battle. Though only recently aquiring his new form and weapons he has taken right to them and seems to have improved by leaps and bounds in his accuracy. The study he has put into melee combat and the training with his new blades has made him a match for most close quarter combat units, with the exception of the most skilled specialist. His blades can cut through the armor of most light to moderatly amored transformers and with a little time and precision even hack the most heavily armored down to size. His top mounted dual pulse cannons can detach while in robot mode and act as his main ranged weapon while in this mode. His incendary rockets are capable of melting most regular ground units down to size, while making sure the more heavily armored units knew he was there. His colder and deadlier mentality has made him a force on the battle field making up for what experience he lacks with sheer enthusiasm and determination.

Weaknesses: His lack of battle experience still leaves him vulnerable at times to attacks that most veteran Autobot warriors would know to watch for. His new found enthusiasm and determination has also blinded him in battle sometimes making him attack larger or more experienced enemy units that most would normally avoid. Seeing him attack a combiner or unit commander alone is no odd occurance anymore and could lead to a trip to the frag pile should his zealousness get the best of him. Through all this his care for his fellow Autobots has only increased and he will cease combat in an instant to attend to or rescue a fallen comrade or one in dire trouble. This leaves him vulnerable and may one day prove to be his undoing.




Ingram

Allegiance: Autobot
Function: Heavy weapons specialist
Alt. mode: Cybertronian Heavy Tank
Weapons: High powered carbine, grenade launcher, chaingun
Height: 33ft / 10m
Quote: "Step aside, I'm comin' through!"

Strength: 9
Intelligence: 4
Dexterity: 7
Speed: 4
Endurance: 9
Courage: 9
Firepower: 9
Accuracy: 6
Melee: 8
Tech Skill: 5
Charisma: 5
Rank: 5

Profile: Ingram lived a simple life before she became a soldier. She was a power-loader operator at a space vessel manufacturing facility. The war reached her there. The Decepticons needed the factory and didn't mind asking anyone for it. They simply took over and slaughtered everyone they had no use for. Ingram managed to escape, and after the incident it was no question for her to join the Autobots.

The first good friend Ingram met after the lot she had lost was a former sportsfemme, by the name of Glock. The two were stationed at the same camp and were assigned to the same unit. The similar traits they found in each other strengthened their friendship over time, as they survived through numerous missions from which only a few came back functioning. Both of the earned reputation among those whom they fought alongside of, and they became respected, in spite of their loose natures.

Ingram a straight and open sparked femme. But she's also loud and can outdrink almost any of the comrades she fights along with. She can be very cheering but she doesn't really think ahead, and has more of a reactive personality. Though that makes her a good follower, her commanders sometimes have difficulties handling her. She is also not the brightest a military academy could offer, is often blunt, can look down on others and hurt them without noticing it. Not out of ill will, she just doesn't care to realize her insensitivity. But nonetheless, she is a tough and experienced soldier who cares about her friends and has saved the hides of her teammates more than once.

Abilities: Ingram loves guns, especially big ones. The bigger the gun, the better. And she gained considerable experience in handling these guns. High powered carbines, rocket launchers, grenade launchers, heavy machine guns, and the likes. Ingram has an arsenal of them, waiting to pick up the most appropriate for the mission. He likes grenade launchers and chainguns the most. These weapons have ranges varying from 1 km (0,625 miles) to 2,5 kms (1, 5625 miles) and can deal great punishment, even against heavy body armor. Especially powerful is the main cannon on her tank turret. Ingram also wields great strength and skills in hand-to-hand combat, and though it is not her preference, the brawl she can put up often surprises her opponents. When transformed into her alternate mode, Ingram can reach speeds of 88 mph (140 kmph).

Weaknesses: Ingram is not a hard thinker. She can be easily outsmarted. She can be reckless and blasting away with everything she has sometimes depletes her energy and ammunition reserves faster than it would be convenient.




Interference

Allegiance: Decepticon
Function: Infiltration/Sabotage
Alt. mode: Cybertronian Jet (Looks similar to a Sukhoi Su-47 for reference)
Weapons: Bot: Compact Anti-Personnel Carbine, Powered Combat Knife, Explosives (can be interchanged at base or similar supply point)
Alt.: Carbine fires as nose-mounted cannon, Air-to-Air Missiles, can drop explosives like bombs
Special Abilities: Holographic Projection Capabilities (Range: Self), Sensor Jamming
Height: 26.2' (8m)
Quote: "Any idiot can fight on a battlefield. It takes a certain bot to fight on the enemy's turf."

STRENGTH: 5
INTELLIGENCE: 8
DEXTERITY: 8
SPEED: 7
ENDURANCE: 5
COURAGE: 6
FIREPOWER: 5
ACCURACY: 5
MELEE: 8
TECH SKILL: 7
CHARISMA: 2
RANK: 5

Profile: A ruthless killer of a bot, Interference cares nothing for the lives of any other robot. Designed for the infiltration of enemy bases, Interference makes it imperative to avoid direct confrontation, both on the battlefield and off. Interference is willing to engage in combat only if the probability of success without serious damage is determined to be sufficient. Interference remains distant from most other Decepticons, believing them to be too stupid to be of any use. Exceptions to this include the likes of Soundwave and Shockwave, whom he often enjoys debating with over the most effective and least time consuming way to dismember an Autobot (while the spark is still active, of course).

Abilities: Interference is capable of using his holographic projector in combination with voice-mimicry software to apear as any other Transformer. While infiltrating, Interference will use his sensor jammer to put nearby sensors in a feedback loop (they will only detect the last thing they detected). Explosives used frequently include High-Explosive (for sabotaging target), Incendiary (primary choice for incapacitating an enemy, but rarely chosen), and Flash-Bang/Smoke (for distractions and escapes). Interference can carry 12 explosives at once, of any combination of the three. The Carbine is a standard solid slug weapon with silencer that is capable of firing at semi or full automatic. The Combat Knife is capable of piercing light armor with a direct thrust or severing unprotected joints.
Max. Speed (alt.): Mach 1.85
Max. Range (alt.): 3,500 km

Weaknesses: Interference is loath to engage in direct combat, as he is easily overpowered by any combat-oriented enemy. Also, his distance from other Decepticons makes it difficult for him to work together with, causing performance to suffer. Finally, Interference is often tempted to display his superiority to Autobots, by destroying them. This leads to occasional conflicts between the mission and his own desires.




Juggernaut

Nickname: Jugger
Allegiance: Autobots
Function: Warrior
Alt. mode: Mammoth Tank MKII
Weapons: Twin High-Density Neutron Cannons, Laser Rifle, Shockhammer, Anti-Air Missilepacks
Height: 48ft / 15m
Quote: “The price of freedom is eternal vigilance.”

Strength: 9
Intelligence: 7
Dexterity: 4
Speed: 2
Endurance: 10
Courage: 8
Firepower: 9
Accuracy: 7
Melee: 8
Tech Skill: 6
Charisma: 7
Rank: 7

Profile: Vast and imposing in his own right, Juggernaut is the irresistible force and the immovable object rolled into one - with firepower to match. His Twin High-Density Plasma Cannons unleashes a small war's worth of artillery fire in a matter of seconds. Though slow, and admittedly a big target, Juggernaut is resistant to most attacks: his exoskeletal superstructure is highly shock-absorbent, making him something of a mobile shield. Fiercely loyal and totally dependable, Juggernaut is Fortress Maximus's trusted second-in-command, as well as his friend and military advisor.

Forged on the countless battlefields on Cybertron to the great warrior he is today, Jugger, as he is called by friends, has been around for as long as anyone can remember, fighting for the righteous cause of the Autobots. Always vigilant, Juggernaut never lets his guard down and firmly believes that the Autobots must always expect conflict as long as there exist a single Decepticon. A great motivator and an awe-inspiring sight to be hold, his physical presence is enough to make allies rally behind him and cause terror in the sparks of the enemy.

Juggernaut is generally a quick decision-maker when his view is not shrouded by emotions, as well as being highly organized and very efficient as any good soldier should be. His personality is charismatic, but takes his and others' life seriously and can be quite opinionated on his own turf. He is extremely outspoken when he feels he is in the right and has great trouble dealing with people who are dishonest and/or disorderly, but tries to be as neutral and tolerant as possible, unless it jeopardizes his mission or the lifes of those who rely on him.

Juggernaut is a highly productive, realistic, and surprisingly sensible individual. He is great at dealing with problems as long as he can take them on systematically. Somewhat of a traditionalist, he is a bit distrustful of new and untested ideas, and more than a little blunt telling others how he feels about them (the ideas), or about whatever other faults he sees. When Jugger gives a compliment, however, he really means it.

Abilities: Once Juggernaut begins to move in a given direction, no obstacle or force in the universe is able to stop him from reaching his goal. Reinforced with a triple-plated tungsten skin, he can withstand everything but the most powerful weapons, and continues unaffected to mow through the ranks of the Decepticons. His Twin High-Density Neutron Cannons can unleash a serious amount of destructive power that can shoot with 5 seconds interval. Additionally he has 2 small anti-air missilepacks mounted on each side of his turret . In robot-mode he wields a Laser Rifle as well as an unique Shockhammer that sends shockwaves into any material it hits. A favorite move of his is to slam the Shockhammer into the ground and thereby cause small earthquakes that can put off his opponents long enough to take advantage of it.

Juggernaut can drive at the speed of approx. 50 mph/75kmh in tank-mode.

Weaknesses:Juggernaut is a big, slow-moving target on the battlefield and his high armor can only keep him functional for so long. In tank-mode his energy-output is divided between his weaponry and armor and thus he has to sacrifice most of the energy-supply of the rear-armor to maintain his 'unstoppable'-ness on the frontside. Also his natural distrust of new ideas can hamper his effectiveness on and off the battlefield if such ideas are being executed.




Kadoom

Allegiance: Decepticon
Function: Warrior
Alt. mode: steam roller
Weapons: Large battle hammer which can be thrown and similar to a boomerang will return to a sensor in Kadoom's hand. As a backup weapon he has sensors in his hand which if clapped together can create a sufficient boom of pressure instantly around Kadoom.
Special Abilities: Berserker (-4 pts), Robot mode flight (Decepticon)
Height: 30 ft / 9,1 m
Quote: "Don't fire till you see the whites of their tail lights."

STRENGTH 9
INTELLIGENCE: 6
DEXTERITY: 4
SPEED:4
ENDURANCE: 9
COURAGE: 8
FIREPOWER: 7
ACCURACY: 7
MELEE:7
TECH SKILL: 4
CHARISMA: 6
RANK: 4

Profile: Most people can look back somewhere in their lives and think of the big guy who everyone was scared of, Kadoom is that person, only turned into a 30 foot robot. Big, strong, and gutsy, there's plenty about Kadoom which can scare ya, and that's if he's not gunning for ya. If you are the personal target of Kadoom, then you better watch your butt because Kadoom is Powerful and persistent. And being a larger robot his size may be an issue sometimes in quick combat, but he can handle attacks until he is given a window of opportunity to crush his opponent. Kadoom can be patient, but Kadoom is truly a warrior on the battlefield and doesn't like to give in or give up, he believes in staying for the long haul until you see the back of the robots leaving you. He has a certain level of self control, although once in a while losing himself to the thrill of the battle. His general lack of turning his back and overall strength in battle could set him up to be a sort of leader but he doesn't obsess over leadership like some, for now the fight is enough for him. Kadoom had been a warrior for a while, training to fight effectively as a bigger robot, eventually becoming one of the teachers to help train younger Decepticons. Kadoom has seen battle before and is slightly experienced, he wishes to shut down the Autobots and reach a peak of glory for the Decepticons. Kadoom is not afraid to be a little selfish when he needs to, but at some point he finds the hierarchy of sides a bit unnecessary. In Kadoom's opinion all men who are fighting for a cause are equals among their fellow warriors. Kadoom never has told anyone what his inspiration was for becoming a persistent warrior for the Decepticons and possible never will but when he had been a newly created robot he formed a friendship with another robot named Sickle head, his head had been round and Kadoom had never understood its relevance to his name, who later on was accidentally killed by an Autobot. This changed Kadoom to forever fight against the forces of so called good.

Abilities: You may as well say to a certain extent, Kadoom is what you might call a walking shield. Showing massive strength and endurance, Kadoom moves the field slightly slowly but certain surely as he looks for battle. He has a battle hammer which he has trained to use not only as a melee weapon but also as a limited range boomerang, able to come back to a sensor in Kadoom's hands. While not zippity doo da like some of the other Decepticons, he is strong and sure of his abilities.

Weaknesses: Kadoom is not excessively quick, he may take longer to reach somewhere or take the brunt of a blast because he couldn't dodge it. Sometimes his love of the battlefield could cause him to stay longer than he should, maybe not obeying an order to retreat.




Quickheal

Allegiance: Autobot
Function: Field Medic
Alt. mode: Vintage Cybertronian Muscle Car
Weapons: Simple rapidfire blaster rifle
Special Abilities: Field Medic's case and equipment
Height: 30 feet / 9.1m
Quote: "I'm the only medic that can treat you faster than rust can eat you."

Strength: 6
Intelligence: 9
Dexterity: 7
Speed: 9
Endurance: 6
Courage: 9
Firepower: 4
Accuracy: 2
Melee: 3
Tech Skill: 9
Charisma: 6
Rank: 5

Profile: Quickheal is a young Autobot who wants to do his part in the war for his brethren although his is no warrior. Knowing this, he studied the medical field anywhere he could, realizing he could use his intelligence and educated hands to help his fellow Autobots instead of his terrible aim. He couldn't hit Optimus' trailor with an RPG from 40 feet. He is eager to prove himself and tries to get along with Autobots. When not repairing a friend, he's a jokester and likes to play the sidekick to any powerful Autobot he can get close to.

Abilities: With his skill and medic's case, he can do quick patch jobs to get a warrior back in the fight or stabilize a seriously injured bot until they can get back to HQ. He is also extremely fast in his alt. mode and controls himself exceedingly well. He has average armor in both modes but no offensive weapons in his car mode other than ramming the enemy.

Weaknesses: Quickheal has complete disregard for his own safety on a battlefield. If he hears an Autobot howl in pain or see's one go down, he will instantly change into his alt. mode to race to their aid, regardless of how many enemies are in his way or lasers firing through the air. He will refuse aid for himself when another Autobot needs it as well. He's actually a little too selfless. He is also a Primus-aweful shot. He is also completely unarmed in alt. mode.




Rapture

Allegiance: Decepticon
Subgroup: Seekers
Function: Warrior
Alt Mode: Cybertronian fast attack fighter (form based on War Within Tetrajet)
Weapons: Seeker-styled high-energy photon pulse cannons on arms / at base of wings, “Swarm” micro-missile clusters in shoulders / in upper fuselage
Height: 30 feet / 9.1 meters
Quote: “Boast all you want. Results speak for themselves.”

Strength: 5
Intelligence: 7
Dexterity: 8
Speed: 9
Endurance: 6
Courage: 7
Firepower: 8
Accuracy: 7
Melee: 5
Tech Skill: 5
Charisma: 8
Rank: 7

Profile: Rapture is a female Interceptor variant on the classic Seeker, intended as a response to the growing Autobot threat to Decepticon air superiority. She began life as one of Soundwave’s Cassetticons, nearly identical to Ravage. She spent the first few unath of her existence learning her creator’s particular philosophy while her prototype frame was constructed. Soundwave believed that form and function were not mutually exclusive. He viewed his attempt to improve on the Seeker phenotype as an opportunity to prove that point. Rapture’s lithe form packs firepower rivaling the best of the Seekers, while sacrificing very little in terms of durability and raw strength. She is easier on the optics too. While her design was seen as innovative was well recieved, it was deemed to be too costly to mass produce. So she remains one of many early designs that never saw further use.

Much of Rapture’s early career was in point and area defense duties common to Seekers. She proved herself a competent and enthusiastic soldier and one with an uncommon trait for a Decepticon- she works well with others. Deeply devoted to the Decepticon cause, she has little time for those who bicker, plot, or curry favor. Early sections of her service record are peppered with incidents were she convinced bickering squadron mates to focus on the task at hand, often to noteworthy effect.

A more recent event involved an Autobot spy who slipped past her squadron with vital security codes. When Gallows, their commander, demanded an explanation for the failure, the squadron began to blame one another. Rapture took full responsibility for it and vowed to recover the data. After four days playing hide and seek with the Autobot in the Sonic Canyons, she returned, damaged and exhausted. She presented Gallows with not only the codes but also the head of the Autobot spy before lapsing into stasis lock. The commander was so impressed that when she was repaired he had her reassigned to his personal staff. While many of her former squadron mates respected her victory (and the fact that she covered for them), a few were jealous of her new assignment, claiming she was “interfacing her way up the ranks.”

Rapture served with distinction under Gallows, often acting as his enforcer, or as close as the Decepticons come to a morale officer. Gallows often deployed her for reconnaissance in force duties, striking quickly at Autobot forces then falling back to report on their number and disposition. However, her true calling was spy hunting. While she rarely found opportunity to partake in this kind of mission, her track record in it was impeccable. Five Autobot spies pursued, five deactivated. She was Gallows’ right hand, a fact she ably demonstrated when she took a blast meant for him. This only increased the rumors of her ambitious sexuality.

Recently her unit was ambushed by Autobot forces, taking heavy losses. Gallows was destroyed by Springer while covering the squadron’s retreat. The remaining Seekers from the unit were all reassigned.

Rapture is physically a midnight blue Seeker with a sleeker, feminine build. Imagine a shape somewhat like Cyclonus mixed with the War Within Seekers. She has gray accents along her wings, forearms, and thighs. She is considered quite a beauty by Cybertronian standards, but that’s likely what Soundwave had in mind.

As described above, Rapture is a dedicated soldier and a team player. Those who know her well enough to see past her professional demeanor will tell you that there is more to her than just a loyal Seeker. Taking Soundwave’s teachings to heart, she is an expert manipulator. It could even be said that her attractive design is an exercise in psychological warfare.

She has a dry sense of humor and boasts rarely, if at all. She delights in chasing down her prey, cornering them before going in for the kill. She has an artistic streak, probably picked up from her Cassetticon siblings. She spends at least a few hours a week working on memory metal sculptures and holographic portraits.

Abilities: In tetrajet mode Rapture can reach speeds of Mach 5, making her one of the fastest Seekers. She has a flight ceiling of 52 miles. As a Seeker, she can reach Mach 1 in robot form. Her maximum range is 4000 miles, owing to her lighter frame and primary reliance on energy weapons over heavy ordinance. She has thrust vectoring capabilities, which helps prevent stalling problems some others experience at low speeds in pursuit of land-based targets. It also improves her maneuverability at high speeds.

Rapture’s weapons were designed to increase the effectiveness of standard Seeker armaments against maneuverable single targets. Her main weapons are based on standard Seeker laser cannons, but they have been modified to fire concentrated photon pulses rather than continuous beams. These rapid-fire cannons are more powerful than basic seeker lasers, and easier to aim. They are also well suited to strafing or covering fire.

In lieu of traditional wing mounted heavy ordinance, Rapture carries clusters of Swarm homing micro-missiles on an internal hard point in each shoulder. While not yielding greater damage than a standard homing missile, they are much harder to dodge.

Weaknesses:
-While no pushover; Rapture lacks the brute strength of the male Seekers.
-Rapture’s micro-missiles are not very effective against hard targets like bunkers and other large structures, as they rely on cumulative effect rather than a single strike.
-Her low tolerance for infighting and self-aggrandizement sometimes puts her at odds with some Decepticons, who see her as a threat or at best a “tattletale”.
- Rapture was romantically involved with Gallows, although it did not begin until he confronted her about her motives for saving him, forcing her to admit her affection. Very few know the truth in this matter, but it would probably be embarrassing if it came out, in light of the “gold-digger” rumors.
-Most importantly, she wants revenge for Gallows death. She has privately sworn to destroy his killer, and would go to great lengths to do so, possibly even disobeying orders or compromising her position.




Remington

Allegiance: Autobot
Function: Technician
Alt. mode: Cybertronian Van
Weapons: Stinger Shotgun, Longstaff
Height: 27ft / 8m
Quote: "I'd be happy if you stopped breaking things."

Strength: 6
Intelligence: 8
Dexterity: 7
Speed: 4
Endurance: 7
Courage: 7
Firepower: 7
Accuracy: 6
Melee: 7
Tech Skill: 9
Charisma: 6
Rank: 5

Profile: Remington, ever since she and Beretta had known each other, had been a great help for her comradine. A real friend to trust. After being separated from Beretta after their enlistment, Remington found she was much less willing to serve in the direct front as others. Though she did very well in the training courses, her interest wandered to different fields than open combat. She showed great expertise in repairing damaged or broken equipment, putting together near scrapped communication devices and to some degree, tending minor injuries of her comrades. It didn't take long for her commanders to assign her to logistics, a role she could bring the best out of herself at. Remington carried out her new given duty to the fullest for quite some time, until she got transferred to the same unit as Beretta. The two friends met again.

Remington is the less impulsive from their duo, and has more than enough experience in pulling back Beretta from being reckless. She also puts equipment and mates back together after missions, but would like to see the mechs around her look after their stuff more and not abuse it as they often do. Remington is a very friendly femme, though a bit reticent and silent at times. She is less prone to drink her self silly, or fall down drunken, if she eventually does.

Abilities: Remington can sit calmly for hours and find a way to fix messed up equipment. She has skills and talents in the field of repairing things. Beretta could tell countless stories how Remington brought back her messed up weapons from the verge of being scrapped. And while her primary profile is not a fighter, Remington can look after herself. She found melee techniques requiring precision to her liking, especially long weapons, such as staves, so she spent quite the time to learn them. She also has a powerful shotgun as her standard weapon, that has a range of 800 meters (0,5 miles), but can pack a punch at this range and is mostly used for defense. But, depending on the circumstances, Remington may use other, heavier weapons, or "home-made" equipment that she designed or modified specifically for a task. In van mode, Remington has the top speed of 75 mph (120 kmph).

Weaknesses: Remington is more of a technician than a warrior. Even though her fighting skills are good, she lacks the actual battlefield expertise to fully utilize them. And sometimes, when the pressure is too heavy, she tends to think more than she should, desperately trying to find a solution and act slower than the situation would demand.




Ruination

Allegiance: Decepticon
Function: Heavy Assualt Warrior
Alt. mode: Heavy Cybertronian Tank
Weapons: Dual Forearm Mounted Compressed Fragmaker Chainguns. Heavy Energon Warhammer, and in Tank mode a High Powered Acidic Cannon. Twin Mounted Missile Launchers in Tank Mode
Special Abilities: Twin Mounted Missile Launchers in Tank mode. (More than typical weaponry.)
Height: 33 feet 11.0Meters
Quote: "Decimation, is a way of life."

STRENGTH: 9
INTELLIGENCE: 4
DEXTERITY: 3
SPEED: 5
ENDURANCE: 8
COURAGE: 8
FIREPOWER: 8
ACCURACY: 7
MELEE: 8
TECH SKILL: 2
CHARISMA: 4
RANK: 5

Profile: One of the newer heavy assault models, Ruination revels in his raw physical prowess and tends to let it get to his head. Wading into battle gleefully, heavily reliant on his heavy armor to deflect and protect him from most blows he fearless charges into the most dangerous of situations. The brash decepticon at many times simply doesn't know when to quit. On more than on occasion he's been dragged back by a comrade or engaging more powerful transformers or an entire battle group by himself. Particularly found of ramming and crushing other transformers with his tank mode, it is rumored moments of exetreme pleasure seem to be derived from the heavy assault unit at these times. To spite the ability to wade though several weaker transformers with relative ease, he yearns to battle those more powerful few transformers as strong as or stronger than himself. He eagerly seeks out Autobot commanders on the battle field when possible and attempts to deactivate as many as he can.

Ruination however is not too bright, and is usually easily manipulated by higher ranking decepticons with effectiveness.

Description: A Large black and steel grey colored transformer covered in iron plating. When in Tank mode, he looks similar to your standard battle tank, with 360degree rotating turret housing his acidic shell cannon, and twin missile launchers for aerial defense. On each side just above the very small bit of his heavy armor that dips down over the top of his treads are two small mounted chainguns.

In Robot mode, his lower legs are black and bulky, his upper legs being slightly smaller and a steel color. His chest and arms are black, each forearm housing a small chaingun for ranged combat. His head is silver in coloration, with a faceplate covering his lower face that has 3 black large holes in it that show simply painted black armor underneath it. His eyes glow an odd ruby red color when particularly exicted.

Abilities:

Weapons: Mounted on each forearm is a mounted fragmentation chaingun. It fires small rounded triangular rounds, designed for peircing armor and slicing circuitry. A heavy energon warhammer. His primary weapon in tank mode, being a high powered Acidic shell cannon. It first a clear rubber like shell, that splashes open on impact, delivering a highly volatile acid blast onto his target. This acid is specially treated to eat though cybertronian metals and alloys especially fast.

When in tank mode, his chainguns realign themselves on the sides of his form, and act as secondary, close range and aerial defense. Though there accuracy is impaired by there mobility. Another measure of defense from aerial attack being two mounted missile launchers on either side of his turret in tank mode. Each one containing 4 heat seeker cluster rockets, and that do a moderate amount of damage. In tank mode he can also house a Decepticon of 12 or smaller feet. which can ride in or drive the larger decepticon.

Weaknesses: Due to his heavy armor and design, Runination cannot maneuver well in Robot Mode, nor is he very agile at all. Firing his Acidic Cannon in Tank mode, tends to drain his fuel supply relatively quickly, thus his internal systems have a fail safe that limits him to 12 blasts from it per day. However if alotted additional fuel reserves he can fire it up to 15 times a day. His treads in tank mode is also a heavy weakness. The Treads themselves made of only light armor, are damaged easily by any weapon capable of moderate or heavy damage. His is also unable to fly as well as most decepticons, to top this. he can only do so for a limited amount of time. A Maximum of half an hour at a time. He must then wait for an hour for his anti gravity system to cool down.
Each chaingun, may only fire for up to one minute before it has to shut down for on
Last edited by Gatkowski on Tue Sep 18, 2007 1:04 pm, edited 4 times in total.
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Gatkowski
Vehicon
Posts: 308
Joined: Fri Jun 17, 2005 12:02 am
Strength: 9
Intelligence: 7
Speed: 5
Endurance: 10
Rank: 8
Courage: 9
Firepower: 10
Skill: 7

Postby Gatkowski » Sat Aug 11, 2007 1:12 pm

Motto: "Victory needs no explanation, defeat allows none."
Weapon: Nuclear Charged Fusion Cannon
Scramble

Allegiance: Decepticons
Function: Combat Medic
Alt. mode: Cybertronian Seeker
Weapons: Decepticon Arm-mounted Ionic Scambler. Sidearm:Standard Laster Positol
Special: Warrior and Medic.
Height: 24ft / 7.3 Meters.
Quote: "Hold still damn it!"

Purple Female Decepticon Seeker. She has only one arm mounted weapon on her right arm.

STRENGTH: 4
INTELLIGENCE: 7
DEXTERITY: 5
SPEED: 4
ENDURANCE: 5
COURAGE: 6
FIREPOWER: 7
ACCURACY: 5
MELEE: 4
TECH SKILL: 8
CHARISMA: 6
RANK: 6

Profile: Created in the city state of Polyhex during the end of the Golden Age of Cybertron, Scramble proved herself to be an exceptionally skilled engineer and technician. Enjoying assisting damaged Transformers and providing upgrades for others she found herself a rather comfortable niche there.

However when the Great war sprung to life, she at first decided to remain neutral. While her companion Kekil joined the ranks of the Decepticons. There friendship didn't suffer for this though. Still they conversed and visted one another though sometimes it would appear strained. During one of the Larger battles however Kekil was damaged beyond repair. To spite this Scramble traveled to the front to locate his chasis form the frontlines and attempted to do some form of repairs where the fallen decepticon lay. Her efforts proved futile. Staying by her fallen lovers scrapped body, she continued in her vain efforts until stasis lock was entered due to lack of Fuel.

When she awoke, oddly enough it would seem that the decepticons had recovered her. Eagerly joining them afterwards, her youthful happiness temporarily pushed aside by an urge for vengance she joined the Decepticons. Undergoing the formatting process of becoming a Seeker, and using her technical skills to there peak abilities and her intelligence she instead opted to become a combat medic for the decepticon cause.

Though she on some level regrets joining them, she often remembers Kekils words about them; "Seeing new worlds and races. Discovering new sources of energon for the good of all cybertronians." These words often keep her on the course in some situations.

Armed with her Ionic Scrambler and the desire to see as little destruction as possible to her comrades, she moves from place to place on the battle field delivering patch work repairs and temporary upgrades when available. Many Decepticons have been hauled out of trenches by her and on the spot repairs critical in getting them operational enough to retreat for further extended repairs.

Abilities: Arm Mounted Ionic Scramble: Temporarily scrambles the affected Transformers directional and guidance systems. Though the effects last a limited time, (Perhaps a full minute at Maximum power.) The Results can be interesting from causing a flyer to crash land to simple giving her an opportunity to escape while her foe stumbles about. Relatively a harmless weapon in and of itself. Coupled with a more effective warrior at her side this could tip the scales in there favor.

Last Pistol: A Standard Issue Decepticon Laser Pistol that does minimal damage. Nothing Fancy about it.

Dual Mounted Lasers in Jet Form: Standard Weaponry. That does Moderate damage.

Left Arm Repair Kit: Her Left Arm houses an Emergency repair kit. Her Left hand retracts into her arm and a multi-purpose medical tool takes its place. This tool can perform a few special functions. It can act a scapel, small torch to seal minor damage or a slice from her aformentioned item. It can also act as a smaller more tweezer like item for finer work in battle field situations. Its final use is as a small pump for the exetremely limited supply of emergency energon carried in her arm. (Perhaps a quarter to Half a Cudes worth.) Her forearm compartment opens up also to reveal other tools needed for quick on the spot repairs. Items including fuel pump patches and minor circuts to replace damaged ones.

She Also carries a full repair kit case that fits on the underside of her Jet Mode.

In Robot mode only her right arm has a weapon attached to it. That being her Ionic Scrambler. In Jet Mode she appears to have two standard if weaker versions of the Decepticon Seeker blasters. These arms slip onto her back when in Robot mode and are for the most part unusable.

Temporary System Upgrade: Capable of performing this task on three transformers Maximum per day, she can raise there strength stat by 1 poinot. This effect only lasts one action (Example: Bumblebee dragging sideswipe to safety.) During the action taken double the normal fuel is consumed for that action. She cannot use these upgrades herself.

Maximum Speed in Alt mode: 370 mph Mach 0.5

Weaknesses: Her Left Arm repair kit, tends to jam up time and again, due to the compact nature of having such tools buildt into her. Especially when her hand retracts, it can be difficult for her to retract the tool it creates. Also the emergency energon kept in her arm has a chance of expolding in the event that its hit and damaged badly enough by an autobot weapon.

Physically she's weak compaired to most other decepticons and can be overpowered quite easily. Her wings due to the fact that orignally she had no alternate mode are not very durable, and sustain damage easily.




Silverstrike

Allegiance: Decepticon
Sub Group: Seeker
Function: Reconnaissance In Force. Strike / Duellist
Alt. mode: Cybertronian Reconnaissance Fighter
Weapons: Blue Energon Sword, Low-power lasers
Special Abilities: FTL-Capable Robot mode flight, Metallikato, Rare substance coating. Gravitational Break (-5)
Height: 29ft / 9m
Quote: "There is no light without darkness."



STRENGTH: 5
INTELLIGENCE: 7
DEXTERITY: 9
SPEED: 10
ENDURANCE: 5
COURAGE: 7
FIREPOWER: 3
ACCURACY: 3
MELEE: 9
TECH SKILL: 5
CHARISMA: 7
RANK: 5


Appearance: Her body is completely silver. She shines like polished chrome, except for her face; which has a matte finish. All in all, she is a most beautiful design. Her optics are an Ice blue, instead of the usual Decepticon red. Her frame is lithe and light. Her weapons are a metallic Blue.

Profile:
Speed is her religion. The faster she goes the more enlightened she feels. Clocks as much solo flight time as she can get. Her deep-seated love of exploration and adventure still leaves a residue upon her desires. It led her to volunteer for more dangerous and unusual missions, that most cons would shun.

The way she handles herself, sometimes putting her own life in danger to protect others, worries some Decepticons. They wonder why she isn’t an Autobot. She believes there is no such thing as peace, but only a lengthened lull in war. She strives for balance and inner peace. Although these philosophies may seem unsusual among the normally secular Decepticons, they stem from from a tormented spark. One that was forced against her will to undertake nightmarish physical changes, all to protect the life of a friend. Yet in the end, it proved futile. He was also used and destroyed before her very optics, giving her a first hand view of the fate she was to endure for the rest of her life.

She always uses sound judgement and a level head. She has the makings of a good leader, but she fears such a position would force her to send other friends to their death. Though critical of the ways of many Decepticons, there are a few she deeply admires. At times, she is equally impressed with Prime’s motives and tactics. However, she would never admit to either.

She is profoundly loyal to her fellow seekers and would never betray them. Nevertheless, there remains an underlying hatred for the all-consuming quest for glory that drove her captors to make her what she is now. She did not appreciate being used as a commodity.. The experiment conducted upon her body was comparable to rape. Where most Transformers join the Decepticons for power, and gladly submit, she was forced. She was restrained and still online when she was “upgraded.” Then, to add insult to injury, she was presented as a gift to Megatron.

This led her to a strained allegiance. She could not join the Autobots, nor could she live freely as a neutral because of the Military value of her body, and so she remains a Decepticon. But unlike Thundercracker, who hides his feelings of unease, it was well known from the start that Silverstrike had no desire to partake in the war. It is also known that she is bound by an unspoken contract to remain loyal, and function at full capacity under the orders of Megatron. Though no one is sure of what price she would pay if she did betray him, she alone knows that answer.


History:
A strange and rare unstable metal was discovered in a meteor from a distant planet. When it was tested, it was found that the metal's properties were deadly. The element was banned from use. A rouge scientist Thunderwing concentrated the element, and developed a liquid armor from it. Needing test subjects, he captured the neutrals Silverstrike and Starburst.

The two friends had been secretly exploring meteoric craters. They did so without permission from their superiors. Thunderwing trapped and disabled them, holding them as prisoners. Starburst happened to be a valuable guardian of forgotten Mystic information stored and locked within his cortex. Knowing the metal liquid was deadly, Silverstrike bargained to be used with out struggle for testing in exchange for letting Starburst go free. However, to her dismay, she was kept online while he preformed his experiments upon her. All while letting her witness the slow and tortured death of Starburst. What was done to her was unspeakable, comparable to what humans would call rape. Her screams reverberated throughout the corridors as her circuits burned like living fire. Her mind twisted and writhed beneath the pain and terror.

Silverstrike only survived because she had been the first subject to be on-line, and to resist during the process. The goal of the experiment was to make a Decepticon capable of sustaining superluminal speeds longer, vastly increasing the possibilities for interplanetary travel. She was fitted with untested prototype enhanced thrusters. Their energy cells had to be kept separate from the rest of her body functions, to prevent the leeching of energon from her body. After the process was complete, the silvery substance was bonded to her every molecule. The substance allowed for her to move with surprising grace and fluidity. With amazing speed in robot form. It also protected the Transformer against the heat of reentry as well as the best shielding available at the time.

Although all this impressive technology was bestowed upon her she resisted at every turn and was one day short of receiving an advanced weapons system and long range gear, when it was decided she had been toyed with enough. It was time to present her to Megatron.

She was presented like some caged animal, held in restraints. Thunderwing offered her to Megatron as a gift, a means of expanding his empire. A way to conquer the far reaches of space. All in hopes that he would be rewarded for his gift.

Megatron waved his hand commanding her release before him. She was a mere toy compared to his power. She contemplated for a moment, and then charged him. She was halted by a single shot from his cannon. As she attempted to pull herself up from the floor, the Decepticon leader knelt beside her and whispered only for her to hear. “You will serve me.” He thought of her as no more than a tool, another weapon to be replicated at a later date. However, Megatron’s interests turned elsewhere. She was forgotten. Left to her own devices under the leadership of the seekers.

During her recuperation from her horrible experience MindWipe saw her one morning working with her energy sword. As she secretly honed her Metallikato skills without her master, unable to go any further with her teachings. He took her on as a pupil and taught her the ways of feral combat because it was obvious she was holding back and needed a release. But Nightmares repeatedly consumed her every thought and action and her mind twisted like that of a war victim, Mind Wipe used his abilities to clear her tormented mind telling her to "Rest. And forget for a while." With her enhanced agility and speed she quickly became an Adept, just short of mastery. For her fear of leadership held her from the Master’s ceremony. During this time she came to respect and revere Mind Wipe. A rare thing with her injured heart. Her bond created a strong loyalty he had not seen in some time and a rare sense of fondness towards her.

**Later it is found out that Thunderwing had also begun training her he found out about her Metallikato background and furthered her abilities with his schooling of Valckastan martial arts, a mostly bare handed form of fighting, and a touch of his proficient sword skills and Weapons knowledge. Because at one point there was a possibility of his turning her into a more elite weapon if not for her attitude. A challenge for his already, unmatched and powerful skills. She would be a creation to be proud of….

She became the forerunner of the few Cons that can travel faster than light, Astrotrain, Cyclonus and the Sweeps. Some of the technology used on them came from the tests that she endured.


Abilities:
She is coated with a liquid silver element that repels friction in flight and enables quick flawless movement making her incredibly fast. Indeed one of if not the fastest Transformer. This substance also causes her movement in robot form to be fluid and agile almost organic in function and swiftness. Her reaction time is far above average and she has been able to dodge or deflect shots fired at her. Her signature weapon is a Blue energon sword, as it fit perfectly with her Agility, Speed and Metallikato Training. Like a falcon she strikes hard knocking her foes down before they know what hit them. She is able to break the gravitational pull of a planet’s gravity, and her coating protects her from re-entry with out the use of energy shields. Her engines are a Thermodynamic wonder .. a Prototype cold fusion system to give her the speed she is known for. Like Cyclonus, she is capable of reaching escape velocity and traveling between planets in a standard solar system. In planetary atmosphere Her cruising speed is Mach 5, lower speeds sometimes prove difficult and require her to cut her engines and glide at times. Silver is unsure as to how fast she may travel as a top speed within a planet due to the dangers of such movement in an atmosphere. Sadly at the end of the experiments performed on her it was decided not to give her the elite weapons system designed to be installed specifically for the experiment. Leaving her long range weapons severely lacking, leaving only a very basic form of seeker gun power attached to her alt mode.

Weaknesses:
She does have a severe weakness, due to her attitude towards Thunderwing she is lacking capable long range weapons, leaving her at a great disadvantage among the seekers. Having only the most basic of seeker weapons in her alt mode. During Missions she is usually sent ahead as Reconnaissance In Force depending on her speed and element of surprise to make it through.

Her low strength and endurance for such a high melee causes her to fall to injury easily especially from high powered weapons since **TW denied her the remaining Shielding and Weapons because of her attitude her tendency to protect others causes her to be the first one down. Her only protection is her swordplay and skill to block assaults against her.

Another flaw is she feels differently from other cons during battle and it affects her judgement. She refuses to kill unless backed with no way out. When watching her swordplay one can see she obviously is holding back. A major flaw for a con. Her comrades often tease and accuse her of being an Autobot lover since she acts like one at times and this also causes some cons to dislike her strongly.

Her fear of leadership holds her from becoming a Metallikato master, though she knows all the moves and has all the training she refuses to go further. This is complicated by her mental trauma and all consuming nightmares which she needs controlled by Mind Wipes’s Hypnotic powers when they become too strong for her to control on her own.




Skywatch

Allegiance: Autobot
Function: Airspace Command and Control
Alt. mode: Hovering Multiple Rocket Launch System (MLRS)
Pic link: http://www.cybergooch.com/pages/tibsunarchive/mlrs.htm
Weapons: (veh) 12 Multi-mission interceptor missiles, 4 Ion pulse cannon
(bot) 4 missile box launcher(left shoulder), Ion Tribarrel (right arm mount)
Special Abilities: Enhanced vision, low fuel consumption
Height: 26ft / 7.92m
Quote: "Someday the skies will be friendly again."

Strength: 6
Intelligence: 6
Dexterity: 6
Speed: 5
Endurance: 6
Courage: 6
Firepower: 7
Accuracy: 9
Melee: 4
Tech Skill: 5
Charisma: 5
Rank: 3

Profile: Skywatch is still a young robot, yet understands why this war must be fought. He doesn't like it, and longs to have his former transport sled form restored. That longing does not prevent him from performing his duty to keep the skies clear of Seekers and their ilk. He is fairly friendly and idealistic, almost naive. Not surprising considering he is not yet a full cycle old in his current form. He is still unsure of his capabilities, if given the chance to think on things, but those that have looked him over think he will be fine once he fully integrates into his new function. He is not stupid however; he is aware what war is, having been an incidental casualty already. Skywatch is inexperienced and should be partnered with a steady hand. Has a helper type personality that ought to work well with teams, and lacks some - though not all - of the rashness most youth is afflicted with.

Abilities: Enhanced detection and tracking system links to orbital satellite systems or observation stations on the factory moons to get a clear view of his area. With the breadth of sensors available, has a reasonable chance of neutralizing stealth/cloaking systems. If he is in an area where there are no satellites to link to, this has only true line of sight ability. Allows for long range reconnaissance, but functions poorly while on the move in that mode. Best used when not moving quickly (under 100 kph/60 MPH)

Hover system is cybertronian gravitic system. Limited flight ceiling height (15 meters), speed caps out at 350 MPH.

Weapons:

Vehicle mode: Multi-mission interceptor missiles: missiles with dial-a-payload. Can be used as high-speed anti-air intercept missiles, or as direct-fire anti-armor missiles (with slightly lower effectiveness). Can also be used as torpedoes?hough that isn? recommended due to lack of active guidance.
Range: 30 miles/50 KM (note: shorter ranged than current anti-air missiles)
Limit of 12 (6 per missile pod)

Ion Pulse Cannons: energy bolts that cause a massive disruption of shield and control systems. Minimal physical damage. Causes massive convulsions/seizures that have a chance of lingering for days (think tazer, but with more?uration.) Extremely effective against shield and computerized systems, due to the imbalance of energies imparted. Range: 2 miles/3 km. Effectiveness begins dropping at 1.5 miles, and falls quickly after; 2 per pod

Bot mode: 4 missile box launcher ?as Multi-mission interceptor missiles, but with 4 missiles ready instead of 12

Ion Tribarrel: as Ion Pulse Cannons, but cross linked. Higher physical damage, on par with standard Autobot weapons, with the same shield/control system effects.

Weaknesses:
Has trouble turning at high speeds in vehicle mode.
Has hard time righting himself in vehicle mode if overturned.
Limited ammunition for missiles.
Tends to watch too much satellite TV where available.




Snipe Shade

Allegiance: Autobots
Function: Recon
Alt. mode: looks like a Black FERRARI SUPERAMERICA w/convertible top design (cybertronian performance vehicle)
Weapons: Cybertronian rifle, battle knife
Special Abilities: Camouflage
Height: 19 feet / 5.8 m
Quote: "A good enemy is a dead one in my crosshair."

STRENGTH: 4
INTELLIGENCE: 6
DEXTERITY: 8
SPEED: 7
ENDURANCE: 4
COURAGE: 6
FIREPOWER: 8
ACCURACY: 9
MELEE: 3
TECH SKILL: 4
CHARISMA: 6
RANK: 4

Profile: Snipe Shade had been a rookie sniper in his earlier stellar cycles, but his abilities and skills had proven to be more than reliable throughout the battles. Often teased to be a prodigy right from the start, his commanding officers would test and push Snipe's limits. He began to doubt his worth in the faction, and even considered switching sides, for he thought that the Decepticons were less strict with their orders and expectations. Though he was quickly straightened out in his thinking after witnessing the harsh treatment of the enemy amongst themselves during a reconnaissance mission...And after having a good talking from one of his close senior officers. The truth about Snipe was that he tended to be lazy and easily discouraged. But whenever he finds the right flow of excitement going, he is becomes a great asset to his team.

Abilities: He has a camouflage ability that helps to conceal his whereabouts during his solo and reconnaissance missions. It is highly effective if Snipe doesn't move too much, and even more so in bad lighting. The Covertible top would act as a camouflage generator. So like if that would get damaged, he couldn't be camouflaged anymore. It would generate the neccessary change to color of the car, so he would come off as a sort of optical illusion. Kinda like how the Predator's camouflage works. Snipe also has night vision.

He has a Rifle that fires 1 round per second. Give or take. It can fire 4 rounds consecutively, but takes like 10 seconds for it to cool down. Snipe could push it 5 to 6 rounds, but he takes a chance of permanently disabling his rifle until repair or having it explode on his arm.

His ammunition is:
Focused laser blasts - kinda like Megatron's gun blasts except smaller, since it's generated in the long, small barrel of the rifle. But it's still just as strong.

Stunning laser blasts - temporarily slows down and paralyzes the transformer.

The lenght of the car is about 15 ft/4,550 mm, so his rifle is understandably two-thirds his size. 10 ft/3000 mm.

In the event of a close range battle, he has a large blade storaged in his leg for use. But it is only for occasional defensive measures, because Snipe is not physically trained for close combat, nor has the strength to deal hard enough blows. But what he lacks in strength he makes up in speed, incase it's time to turn tail and run.

In car mode, Snipe can go over 60 mph in 3 seconds and have a top speed of 310 kph/193 mph. Can use rifle while in this mode, as it comes out on the side of the vehicle, but accuracy is lower during movement. Likewise, on his other side he can open up his blade and cut things down while driving.

Weaknesses: Physically weak compared to his Autobot brothers. Can take a quick beating, but doesn't take too long before attaining heavy damage. Occasionally needs extra motivations, due to his fluctuating thrill personality, but won't admit that he needs it.




Sub-Zero

Allegiance: Autobot
Function: Scout and Message & Ammo Relay
Alt. mode: Beast mode Dire-wolf like Cybertronic beast
Weapons: Absolute Zero Laser Ray, Basic Laser rifle, and basic kinetic energy gun
Special Abilities: The Absolute Zero Ray, Above average sensory, Extreme strength for his size in alt mode (see description below)
Height: 21ft (6.4m) Robot mode / Beast mode – (About the size of Ravage) *Mass shift like Soundwave

Quote: “War does not make heroes, the actions you take do.”

STRENGTH: 9
INTELLIGENCE: 7
DEXTERITY: 8
SPEED: 2
ENDURANCE: 5
COURAGE: 8
FIREPOWER: ? (need help here because of special weapon)
ACCURACY: 6
MELEE: 6
TECH SKILL: 6
CHARISMA: 7
RANK: 5

Profile: Sub-Zero is a brave and loyal soldier, but will lead a team if required. When given a choice he prefers to take orders from his commander rather than give orders. He is an independent thinker. He will make decisions to protect his team even if it means going against orders, which will sometimes bother him afterwards. Many of his traits are heightened natural abilities. He has immense strength for his size, often pulling cargo, (in his alt form) that would normally require a rig. This strength has proven valuable in saving the lives of fallen comrades many times bigger than he. His Night Vision and Blue Eyes come in handy during the 24 hours of darkness found on some planets and the blinding white of the sun . He is loveable and friendly, getting along well with fellow Transformers. Sub-Zero can always be counted on, and has a great sense of adventure, not hesitating to join intriguing missions. He has a dislike for the Decepticon known as Ravage.

History: Alt mode by accident - Zero was flying a scout mission to gather data on the Decepticons . His shuttle was over the Cybertron base where the 4 million-year-old data had been stored from a scientific mission done of north pole of earth. He was discovered, and was shot down by Decepticon fire which caused his shuttle to crash into the outer computer terminal. Part of his craft’s engines smashed through the wall and touching with the computer. He tried to escape from the wreckage only to discover that the Decepticons were looking for him. Desperate he franticly punched a few codes into the council in an attempt to fire the ship's weapon systems. While he was pinned beneath the wreck, the Decepticon computer sent a surge of energy at his ship, as it does in its own defense. But because of the damage, the surge also carried loose information from the stored scientific data the cons had been harboring. He screamed, as by some unlucky turn of fate his alt mode upgrader within his ship went haywire and shot him while he was still awake, taking from him his beloved cybertronic shuttle alt mode and forcing upon his body some alien shape.

Abilities: *Many of his traits are heightened natural abilities Although small in his alt mode, he can drag a fallen Autobot away from harm, or pull cargo by himself that would normally require a rig. Tracking with his internal pathfinder, Night Vision / Blue Eyes to compensate for extreme dark and extreme light. He can withstand extreme cold that would freeze fuel lines.

** His signature weapon is an Absolute Zero Laser – Absolute zero is the Kelvin temperature at which all atomic motion stops. The universe is at an average of 3* – 4* Kelvin. This weapon drains him severely, down to 25% of functioning energon levels. After use he must be secure or he will go into shutdown. Usually someone on his team will grab him before he collapses, often giving him a ride back to base.

-Damage to subject:
How it works:
Absolute zero is the point at which particles have a minimum energy, (quantem Physics)which is called the zero-point energy. It can be shown from the laws of thermodynamics it is possible to reach temperatures arbitrarily close to absolute zero through the use of cryocoolers. At very low temperatures in the vicinity of absolute zero, matter exhibits many unusual properties including superconductivity, superfluidity, and Bose-Einstein condensation.

What it does:
** When a subject is hit, they loose function on targeted body part as becomes frozen and covered in ice. At full power the subject’s will be frozen as if in Cryostasis. The weapon takes the molecules in the surrounding atmosphere and lowers their temperature to their molecular freezing point turning air molecules to solids. Creating a type of atomic ice if you will. To reverse this effect the “ice” must be heated and thawed. Breaking the ice is not suggested due to damage caused at sub zero temperatures, but can be done at subject’s own risk. The longer the laser is focused on a point the more frozen it becomes.


--Generally when Zero uses the weapon it is set on low and will simply lock freeze the target, Liquid nitrogen style but even at low he can loose 75% of his functions. But if he was in a situation that required him to make the choice to turn it up to full power and use it at concentration, not only would it kill him but his personality would not allow him to cast such harm upon another sentient being. He would not use it. (unless you guys request it to be RPd)

"Zero’s weapon fire brought his levels close to death. It caused a severe pan to trace through his circuits. At times he wished he had never been created with such a thing attached to him, nor would he ever wish such a torment on another transformer even a Decepticon."


In Robot mode He can use both the basic weaponry and his special weapon. When transforming his robot form comes from a mass shifting much like that of Soundwave.

Weaknesses: His loss of 75% of energon levels after use of his Absolute Zero Laser could very likely get him killed. Along with his tendency to refuse to rest after sustaining injury, especially if his team is still fighting. Thus limiting the use of this weapon. His small size in alt mode causes difficulties when performing tasks on Cybertron.




Stormfire

Allegiance: Autobots
Function: Warrior
Alt. mode: Short range inter-solar fighter.
Weapons: Robot mode: Main - Laser rifle (ranged 1.5 Km);
Secondary - Twin Light saber-swords (melee), built in hand mounted lightning guns, (one on each hand, short ranged/melee)
Alt. mode: Twin missile launcher, four laser cannons
Special Abilities: Ability to reach escape velocity (-4 pts)
Height: 30 ft / 9.1 m
Quote: "It tries to speak to me."

STRENGTH: 5
INTELLIGENCE: 6
DEXTERITY: 9
SPEED: 9
ENDURANCE: 4
COURAGE: 7
FIREPOWER: 6
ACCURACY: 8
MELEE: 9
TECH SKILL: 4
CHARISMA: 4
RANK: 4

Profile: Stormfire is designed to go toe to toe with the more powerful Decepticon warriors and emerge victorious, particularly the dreaded seekers. Unused to crowds, Stormfire has a major programming flaw called the rapture, where he imagines enemies around him and continues to fight, he will continue like this until all of his energy reserves are drained unless someone knocks him out of it. This is a result of something past but he has no idea as to what. He is also fascinated by the phenomenon of lightning, he yearns to learn how to control it for reasons unknown, he watches storms in a strange kind of trance. In battle Stormfire is quiet yet confident in his abilities, the battlefield is his element, none of his shyness showing through.

Abilities: Stormfire is a competent warrior and has enough fuel to make a round trip of the solar system including the Oort cloud/ kuiper belt, with a top speed of 90,000 km/min outside of the atmosphere due to his extremely powerful Ion engines, within the atmosphere due to air resistance etc. he can just reach escape velocity (40,320 km/h) in combat his strength lies in his speed he is not physically strong and relies on his weapons to hurt enemies hence his preference to strong accurate weapons, these play to his strengths.

Weaknesses: Designed to operate on his own for extended periods Stormfire has no clue how to lead others despite his knowledge of ambush and guerilla warfare, his idea of a command is to ask nicely, as a result few Autobots take his orders seriously despite his combat experience. His other weakness is his susceptibility to rapture after (not halfway through he is in complete control then, he is quite able to retreat in the face of overwhelming odds) combat this become more likely with larger and longer battles (see profile) he is not the most well armored being either.




Telegraph

Allegiance: Decepticon
Function: Spy
Alt. mode: Cybertronian Airship.
Weapons: Two retractable arm stilettos in robot mode; aerial mine launcher in airship mode.
Special Abilities: Radar/Sonar Cloaking, Enhanced Audio/Visual Sensors .
Height: 30 ft / 9.1 m
Quote: "Is it worthwhile to fight a war in which you won’t be around to enjoy the spoils?"

STRENGTH: 7
INTELLIGENCE: 8
DEXTERITY: 6
SPEED: 2
ENDURANCE: 4
COURAGE: 3
FIREPOWER: 3
ACCURACY: 6
MELEE: 9
TECH SKILL: 6
CHARISMA: 9
RANK: 6

Profile: When Telegraph was originally deciding on which faction to join at the beginning of the Cybertronian War he was in a bit of a pickle as he didn’t care. Being the apathetic and selfish bot that he has always been, Telegraph decided that he would join the team that would concede to his demands, which consisted of doing whatever he pleased as long as his results were at acceptable levels. The Decepticons couldn’t be trusted to keep their word but the Autobots would continually nag and hassle Telegraph about his self centered ideals and work ethic. Naturally he joined the Decepticons (besides, they would have slagged him if he had said no). Telegraph enjoys the high life at his secluded mountain estate deep in Decepticon territory, although he is commonly away on reconnaissance duty, which consists of floating over Cybertron and reporting back Autobot or insurgent activity. In robot mode Telegraph is sleekly ornamented in porcelain and brass, his face an unnerving blank slate covered in a stylized goatee, lending to himself a noble, almost heroic look with his elegantly gold airbag draping his shoulders like a cape.

Abilities: In airship mode he is undetectable by most common electronic means, however, he can be spotted with the naked eye, but because he doesn’t attempt to draw attention to himself he rarely is. He also stays well above the ground, which would usually hamper information gathering, however, Telegraph has very sophisticated audio/visual sensors. In case he is noticed, Telegraph packs aerial mines as a means to dissuade enemy attack. When cornered in robot mode, Telegraph opts for his twin stilettos; he can be blindingly efficient with them, much to the surprise of his foes who might take his ponderous alt mode as an indicator of his hand-to-hand combat ability.

Weaknesses: In alt mode, Telegraph is horrendously slow and if his enemies are able to circumvent his aerial mines he will most certainly give-up. Which brings us to Telegraph’s true weakness: he is a tremendous coward. He would rather rot in jail (though he would surely not stay there long due to his silver tongue) than be blasted apart.




Thrall

Allegiance: Decepticons
Alt. mode: Minotaur like creature
Weapons: Energon axe, neutron cannon, electro-charger
Special Abilities: Robot-mode flight, Advanced repair system (2 points)
Height: 30ft / 9.1m
Quote: I'll crush you with my bare hands, after i crush your will to fight!


Strength: 9
Intelligence: 5
Dexterity: 6
Speed: 3
Endurance: 9
Courage: 9
Firepower: 9
Accuracy: 8
Melee: 8
Tech skill: 1
Charisma: 6
Rank: 5

Background: Among the most celebrated and powerful Gladiators of Tarn save Megatron himself, Thrall made a name for himself from his humble beginnings as just another gladiator. Through a vicious streak and a cunning mind, Thrall managed to become a name feared by both spectators and gladiators alike. Amongst his claims to fame include single-handedly defeating an entire team of veteran gladiators with nothing but a sharp pole and a grenade and scoring the highest death count ever two vorns in a row. Thrall was on top.

Despite this, Thrall was never happy. Inside him was a warrior seething in fury. Although he relished in destroying his opponents, he had a particular sense of honour which appealed to some spectators but disappointed many more. Although merciless, he always finished his opponents off quickly, considering it demeaning to 'toy' with his foes. Whenever he heard the disappointment in the stands when he made a quick kill or the sheer exhilaration of the crowd when he fought, Thrall always knew how he was viewed: expendable. He knew they would cheer and raise their glasses to his own demise as vigorously and jubilantly as they did his victims. This was not how a warrior deserved to die and as much as he enjoyed fighting, part of him would eternally rage against the attitudes of those that watched him kill.

In another reality, Thrall would ultimately be beaten by Havok, another gladiator who had enjoyed as much success. He would then ultimate become part of the gladiator team that with the Decepticons would become known as the Corrupticons. In a match, his true potential would be forever shattered when during a match he received permanent damage to his laser core, rendering him with a childlike mind and an uncontrollable temper, revelling in the arena instead of despising it. He possessed only a minimum of his true potential from then on, doomed to a life as a powerful but pitiful shadow of his former self.

But this did not happen here. In this reality, he defeated Havok but, in a rare act of mercy spared his life due to his fighting spirit: he had been the very first opponent to ever last against Thrall for nigh on ten vorns, even to the point of besting him. Since then Thrall has met, and defeated all of his alternative-reality team mates save Thanatos, whom he brought to a draw. Again his respect won out to each and everyone of them, for already he was growing angry at killing just for entertainment and would often disappoint the crowds for his increasingly merciful acts. However, as soon as they thought he had gone soft, he would immediately answer their unspoken questions by brutally killing another dozen or so mechs. Soon this would add to his already impressive reputation; the warrior without equal, without pity or remorse but who honoured those who had the strength to face him. But after thousands of bouts and hundreds of titles, the warrior's bitterness would work it's way into his heart.
When Megatron rose to power, Thrall watched his rise with ever increasing dread: the time he had feared the most seemed to come closer and closer: his end to the cheers of the crowds around him, felled by a superior opponent whose rise to fame and glory made his own seem so slow as to be static. Fortunately however as fate would have it, their paths would never cross in the arena. Instead, when Megatron secretly began gathering support for an insurrection against the Autobot High Council, Thrall was one of the first to answer his call. Listening to his words and criticism of the High Council, learning of the new world order his fellow Tarnian envisaged, Thrall's hatred of the institution that sent so many warriors such as he to his death blossomed into full on treason. Without question, Thrall allowed himself to be swayed by Megatron, and pledged allegiance to the Decepticon cause. In fact, it was his voice that was among the first to hail Megatron as their new leader. His loyalty remains to Megatron to this day.

Personality: A veteran of countless personal combats, Thrall often treats his battles like just another bout in the arenas. Often bellowing out challenges and goading his opponents into fighting, Thrall comes across as a brutish thug. However, when not in combat and not training, he is a focused if hot-headed individual, utterly convinced in the might-makes-right order Megatron has established. To keep his place in the pecking order, he continually calls fellow Decepticons out, but has surprising control in not killing them, especially to those who have seen him fight. Although he despises weakness, he considers the inexperienced among them weak only because they are learning to be strong, and in another habit rought from the arenas he often takes such Decepticons under his wing and trains them. Many Decepticons owe part of their fighting prowess in part to a few rounds in the training pits with Thrall.

Abilities: As a warrior born to gladiatorial combat, Thrall is an expert melee combatant capable of holding off one, two or even three opponents as easily as many would hold off just one unarmed, and is even more formidable with his energon axe that he wields one handed in both of his modes. It's configuration allows him to cut through just about anything like a hot knife through butter.. His immense physical strength allows him to crush most alloys like paper, and can throw punches that can shatter a transformer's structure in one blow. His armour is formidably thick and is supplemented by a highly advanced repair system that more than triples the rate at which he recovers damage. In minotaur mode, he has a top speed of twenty miles an hour at full gallop and together with his formidable strength can knock aside anything from a transformer to a heavily armoured bulkhead. His horns are electro chargers that can be sheathed in a repulsive force field to improve penetration power or channelled into a powerful blast of electricity capable of melting through standard metals and allows with ease. In addition, in robot mode he is armed with an arm-mounted neutron cannon that fires heavy concentrations of highly charged bipolar energy, disrupting matter on a microscopic level as well as obliterating it physically.

Weaknesses: In minotaur mode, he is compacted and designed to take punishment, but suffers from a decrease in speed and manoeuvrability. His short temper often causes him to lose focus in the heat of battle and can be goading into making mistakes he wouldn't normally make. In addition, he has never been able to grasp sophisticated machinery, even having to ask his allies to set up the CR chamber for him on a regular basis. He blames this on a lack of interest, but most Decepticons tend to believe this as a sign that he's thicker than two short planks.




Warthog

Allegiance: Decepticon
Function: Warrior
Alt. mode: A-10 Warthog Anti-Tank Fighter (or slow ponderous Cybertronian equivalent)
Weapons: 30mm gatling gun in stomach, 4 mini-rockets on each arm
Special Abilities: Radar
Height: 32ft / 9.76m
Quote: “You fly too high kid, your wings are gonna melt.”

STRENGTH: 8
INTELLIGENCE: 7
DEXTERITY: 4
SPEED: 5
ENDURANCE: 8
COURAGE: 8
FIREPOWER: 8
ACCURACY: 7
MELEE: 6
TECH SKILL: 5
CHARISMA: 4
RANK: 6

Profile: Warthog is a thick-skinned flying tank who’s got the battlescars to prove it. Larger and slower than most flyers, he much prefers flying slow and low as the 53-foot long A-10 Warthog Fighter, where he is free from the whining of more hotheaded Decepticons. Gruff and uncharismatic, Warthog likes to carefully consider any situation before rushing in, much to the chagrin of faster, more impulsive flyers. As a specialist in destroying installations and attacking large targets, Warthog often ignores smaller enemies—what he sees as ‘lightning bugs for the kids to chase’—in exchange for a sure hit on more dangerous foes. Warthog’s slow, plodding methods translate over into his robot form as well, where he is a slow-walker and slow talker. Warthog never puts up with much crap, however, and even higher ranking Decepticons have seen him loose his temper to devastating effect, though his loyalty to Megatron and his hatred of Starscream are both unquestionable. Despite his loyalty, Warthog often wonders if Megatron’s impulsive and power-hungry nature might be the cause of some of the Decepticons’ problems, though he would never dream of replacing his leader.

Abilities: In fighter mode, Warthog sports a 30mm nose cannon, which becomes a 30mm belly gun in robot mode, with 1300 rounds that he uses as his primary weapon when at all possible, saving the “mother lode” for desperate situations. The “mother lode”, as he calls it, is made of 8 air-to-ground missiles. Incredibly lethal and dangerous when used in their original function, these missiles lose most of their accuracy when Warthog is earthbound. In addition to his impressive weapons, Warthog’s armor is incredibly thick for a plane, making him hard to damage but also very clumsy and slow, moving at only 300mph.

Weaknesses: Warthog is very clumsy and slow in his robot mode, and easily outpaced and outmaneuvered by other flyers in his aerial mode, though he claims superior firepower and armor are more than an adequate equalizer.




WheelBar

Allegiance: Autobots
Function: Warrior (at one time he was torn between the two, but he decided he was a better strategist than an engineer.)
Alt. mode: smoke-black Cybertronian Vehicle with a bed in the back (much like a truck)
Weapons: His main weapon is a Claymore-style (medieval) sword that he can pull out of his leg. He has two other smaller weapons, a small pistol that comes out of his arm, and small short-range blades he can launch out of his wrists.
Special Abilities: WheelBar has the ability to convert his wheels on his legs to his feet, (like roller skates) which provides greater speed in robot form.
Height: 34 ft, 10.4m
Quote: “Any battle can be won with the right strategy and persistence.”

STRENGTH: 6
INTELLIGENCE: 8
DEXTERITY: 7
SPEED: 7
ENDURANCE: 7
COURAGE: 9
FIREPOWER: 3
ACCURACY: 8
MELEE: 8
TECH SKILL: 4
CHARISMA: 6
RANK: 5

Profile: WheelBar is a knowledgeable, tactical warrior who is fresh out of Autobot Academy. (I’m new here, so I’m not sure what it’s called) He cares deeply for his fellow companions, and will go to daring feats to keep them out of harm’s way if need be. He is extremely intelligent and uses these skills in the battlefield to help win battles and missions. He is not afraid to speak his mind, and tries to do his best when talking to superiors. (he does hope someday to earn the right to lead missions.) He is extremely loyal, and always keeps his word. (as much as one robot can) Although he can be a serious warrior, WheelBar kind of has an imagination and sense of humor all his own which gives him very unique fighting strategies. Through his abilities and friendliness, he will very likely become close friends with the other Autobots fairly quickly.

Abilities: With his special ability to switch his wheels to his feet, WheelBar can become surprisingly fast in his robot form, which can often bring about strong surprise attacks.

Weaknesses: WheelBar’s weaknesses would be that he is young and sometimes a little to eager, which, added on with his inexperience, can be challenging at times. He is a very good fighter, but he can be overwhelmed by sheer brute force in some situations.
User avatar
Gatkowski
Vehicon
Posts: 308
Joined: Fri Jun 17, 2005 12:02 am
Strength: 9
Intelligence: 7
Speed: 5
Endurance: 10
Rank: 8
Courage: 9
Firepower: 10
Skill: 7

Postby AxiomScion » Tue Sep 25, 2007 11:19 am

I'm guessing the Mods can delete this once it's filed in with the other fanon cast.

REFORGE; formerly Refit
Allegiance: Decepticon
Sub Group: Sweep
Function: Technician
Alt. mode: Archaic looking Sweepcraft (Cybertronian hovercraft)
Weapons: Variable precision laser scalpel, 4 Heat-seeking null missiles, D-Energizer rifles
Special Abilities: Robot flight mode. Poor bed side manners
Height: 31ft / 9.46m
Quote: "I could repair you, but you'ld just get banged up again; Decepticons don't harbor the weak."

Strength:06Intelligence:07Dexterity:06Speed:07Endurance:08Courage:05Firepower:07Accuracy:08Melee:05Tech Skill:08Charisma:03Rank:06 (70pts FAN used)

APPEARANCE: Reforge, at first glance, looks like an 'old Sweep' in plain grey (antiquedated by even seeker standards) and a thick, dull-polished marble white (with a few black marks) for his core frame. Upon closer inspection his joints, digits and other movable ligaments are visibly fine tuned for precision. A cleanly reflective black metal comprises these and his inner workings. His optics seem distant as if he is searching beyond what he sees.

PROFILE: Reforge was once known as Refit, a smug flier who repaired other Decepticons, when he felt like it. Based on there position to him, many a seeker and other flying mech had enjoyed the repairs received under his care. He himself preferred working on his fellow seeker elites, but few ground dwellers have graced his operation table. While still effective, his practices on land mechs have bordered on torture. Those who don't appear useful in his optics can wait for one of his cone headed repair drones as far as Refit is concerned. Most prefer it too.

Living vicariously through his air warrior brethren, he has attempted to improve on the seeker design. With each neo seeker squad he has designed, there has always been a single glaring failure on his part. Learning he can't improve on perfection, he has tried on several occasions to refit non seekers into the tetrajet form with varying degrees of success. Subject Turbulence seems to be his greatest achievement in this matter.

When word on commission of a neo seeker squad had got out, literally jumping at the chance to be apart of the assignment, he filed for an immediate transfer. To his dismay, he learned the neo seeker squad was actually a prototype squad of Sweeps, a new breed of interceptors designed to replace the soon to be obsolete seeker elite.

In an attempt to inform those that would soon be replaced, while they were at the frontlines, Refit was severely damaged and deactivated. Do to his prior enlistment to the Sweep project this was not his end. Refit was reforged into what he is today; A key physician for the next generation of Decepticons.

ABILITIES: Reforge can reach a top speed of Mach 1.7 (~1300 mph). His variable precision laser scalpel is a tool of aid and destruction. He is well armed and armored. His fine skill in nano repair and circuit surgery crosses over seamlessly into targeting enemies on the field. Designed to cut through armor like a knife through butter, his laser scalpel can also be focus to a point 50 yards a way (150 feet) He also carries 4 heat seeking null missiles and twin D-Enegizer rifles, capable of temporarily cutting processor commands or rendering energon useless respectively (from 5-35 min.); great for sedating his patience and preventing the waste of excessive fuel consumption or losses. Already possessing most of the aerial fleet’s primary schematics, after his upgrade Reforge was uploaded with an emphasis on the newly designed sweeps. Subject does not suffer the claustrophobia in close quarters that is common to many specialized air warriors.

WEAKNESSES: Reforge barely has the strength and melee prowess of the seekers he was refitted to replace, while his heavy armor limits his top speed. His reluctance to repair non flyer types has made him less popular among non seekers and their superiors. His laser rifle takes time to do its job on stronger armor, be it on an operation table or the heat of battle. Though proud, he is not particularly brave. Reforge is also very possessive of his designs, even extending to the mechs formatted with them; this can place a strain on his new position as a sweep technician.


TURBULENCE
Allegiance: Decepticon
Function: Warrior
Alt. mode: (Cybs) Seeker mod w/ VTLO abilities / (Earth) Heavily modified blue angels jet
(Toy's R Us Cybertron Starscream alt.mode mod. Colors cobalt blue and bronze)
Weapons:
*Twin Sonic Sabers ie second rate Energon Swords
*Cyclone Missile Launcher
*Twin Torque Turrets
Special Abilities: Robot flight mode.
Height: 31 ft / 9.46 m
Quote: "I may fight with the fury of a storm, but my core is void of purpose."

Strength:07Intelligence:05Dexterity:09Speed:08Endurance:09Courage:07Firepower:08Accuracy:06Melee:08Tech Skill:03Charisma:05Rank:05 (75pts used)

APPERANCE:
Primary color is a translucent cobalt blue: Dense alloy. Its shimmer covers his circuits.
Secondary color is a brilliant bronze: including the face.
Follow up color is silver as reflective as chrome: any high lights on the toy model.
Optics and other lights glow blood red: this includes the vibro blades swords.
Sturdy build like Ramjet but with Thrust wings pointed upward and not a conehead.


PROFILE: Turbulence thrives on combat, not destruction. Initially joining the Decepticon cause in order to be among the thugs with the better guns, it came to everyone’s surprise that this disruptive flying mech would take the structure and combat training to processor and spark. He also showed brutal efficiency with blades. So the street tuff with a savage gift with swords finds his purpose as a Decepticon, or so he thought.

Becoming serious-minded and determined, but with an ironic wit; He’s the kind of bot one can respect and expect to get the job done. Unfortunately, he's not all con. It seems he has taken a few questionable assignments, that only those committed to the cause should, bringing hesitation in his devotion to the Decepticon creed. As more troops were needed, fewer recruits retained the initial warrior’s mindset or worker regiment that was instilled with Turbulence. Perhaps the sterling banner the Cons waved at the once naive seeker had tarnished from the wars within.

Neither able to consolidate his warrior code with the ways of Primus nor the brutality of the Decepticons, Turbulence stays out of a sense of loyalty to what he believes the seekers should be. He’s changed now. He truly desires to be worthy of the title Decepticon Seeker; he only questions if the Decepticons are truly worthy of what he envisions the seekers to be.

ABILITIES: Turbulence has incredible dexterity and endurance, separating him from the average seeker, along with considerable speed and firepower. Subject carries a torque turret whose bolts can apply up to 80,000 psi of rotational force to any object. Only the strongest materials can withstand warping and breaking under such pressure.

In Jet mode, he has a top speed of mach 2.75 (average mach 1.5) with a range of 2000 miles. While airborne, subject’s cyclone missile launcher can propel a shell over 20 miles spiraling toward its target. The missiles, once launched, have a 2 mile range of auto targeting propulsion, a surprise for his more maneuverable adversary. Detonating with a sonic vibration, the explosion emulates the cyclonic strength of a F-5 class hurricane with in a localized ~325ft /100m radius, it is capable of sending nearly any opposition plummeting from the sky. Like fellow VTLO seeker Thrust, Turbulence has 4 sources of propulsion. The added mobility carries over seamlessly from tetra jet to warrior mech.

In robot form, he has an unusually high agility, which makes him an elusive target. Turbulence brutally wields twin vibro blades and is an exceptional swordsmech, even in areole swordplay, gaining the nickname "Samurai of the sky". He can obtain a land based speed of 75 mph on foot, but prefers flight and hovering.

Subject's firepower is strong while focusing on bringing his enemy out of the sky, were most seekers would find an advantage, and preventing possible escape. His foes are often surprised by the sight of his twin vibro blades; exceptional melee skills makes close quarters combat ideal. His endurance usually allows him to weather attacks in either mode to out last his foe or survive against superior opponents for reinforcements to arrive.

WEAKNESSES: Turbulence is still trying to consolidate his warrior mindset with the Decepticon machine. He blindly obeys those in his direct chain of command, even against his better judgment. Though skilled, there are occasions when his lackluster interest hinders his mission performance. Due to his thrust engines serving as secondary mobility in each form, his fuel consumption is higher than most other seekers.


SAMPLE POST:

Flying over the newly reclaimed skies of Polyhex, Turbulence could see empties scattering attempting to flee in vain. The Autobots seemingly gave up the fight rather than risk the spark of any civilians. "They really thought they could hold this city..." voiced the warrior as his fellow Decepticons perused the retreating Autobots as well as empties. While the Autobots have just gotten out o his weapons range, it wasn't his method to target non combatants; thankfully there wasn't any order to do so.

>

Reluctant but honor bound to follow his superiors, the seeker went down to track two empties running together. As he initiated target lock he got a better view of the duo. They seemed to share the same mold design; perhaps they were brothers.

Turbulence's solenoids went cold. Hesitating was not the way of a true warrior elite, but at the same time... he couldn't shake the memory.

Turbulence knew the day would come that the Decepticon forces would raze his one access port neutral city. He thought it be best to join with them as Megatron was arguably the strongest mech on seibertron after besting Grimlock in the arena, even taking down the previous champion Cryhavok without need of his fussion canon and later slagging that Autobot Sentinel Prime. If not for his older bother mech's devotion to Primus, the cobalt hovercraft would have already attempted to join there cause.

The Decepticon forces cover the skies with devastating air power making short work of the town and causing its citizens to flee. As the frightened neutrals scattered a lone pyramidal plane dived down, transforming before them. His optics were cold and his features resolute. Turbulence was about to beg to be a Decepticon. After witnessing the carnage already before him, there didn't seem any other way. Perhaps they would let his brother in as well.

The older bronze brother attempted to run, being shot in the leg for his efforts. Turbulence then stood defiantly in front of his fallen brother mech. His optics and visage mimicked that of the seeker before him. It was now or never. "W..we want to be D..Decepticons."

The gaze of the Seeker matched that of Turbulence as he raised one arm mounted laser. The elite warrior considered another option, surprised that the able framed Turbulence did not abandon the frightened doomed empty. "I could waste the energon to scrap both of you... Kill that empty and I'll 'Refit' you into something the Empire could use. Decepticons don't harbor the weak."


>

Rebooting to his senses, Turbulence finds himself eerily standing before the two neutral mechs with one having fell possibly through fear alone. The brother mech who's still standing turns to face Turbulence shaking in frame but not resolve. "hmph... You want to be a Decepticon?"

The standing nuetral yells while charging at the seasoned seeker; unexpected, though easily dealt with. Raising his torque turrent, Turbulence drilled a single bolt through the lower chest area of the charging mech, twisting him into the direction of his prone brother. The blolt went on to hit the fallen mech, warping the facial framing of his head in a spiral leaving a sinister smile on a face in fear and horror; all as the other brother watched before his own deactivation...

"What I lack in passion, you lack in talent." Without a visible shed of emotion he opened his com link.

>
AxiomScion
Gestalt Team Leader
Posts: 916
Joined: Sun Feb 20, 2005 12:31 am


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