BerettaAllegiance: Autobots
Function: Warrior
Alt. mode: Cybertronian Speedster
Weapons: 2x high powered handguns
Height: 28 ft (8,4 meters)
Quote:
"Train hard, strike hard and enjoy the reward." Strength: 7
Intelligence: 7
Dexterity: 7
Speed: 6
Endurance: 7
Courage: 8
Firepower: 7
Accuracy: 6
Melee: 9
Tech Skill: 4
Charisma: 7
Rank: 5
Profile: Beretta is a young, lively, and quite dynamic femme mech. In the old days back on Cybertron, she and her good friend Remington ran a mechanic workshop and delivery system, where Remington was in charge of handling materials and resources and Beretta had the management and "public relations" to deal with. They enjoyed their time and were always looking for new opportunities and events to participate in and have fun.
The war separated Remington and Beretta for a long time. Beretta gradually became a good soldier, thanks to the hard training she went through and her instinctive ability to take hardships easily and look at them as "fun", easily motivating those around her. Though looking at things as "fun" often resulted in a very reckless mid-battle action, or heavy drinking after a mission, which had kept her commanders from promoting her to squadron leader - a position many had agreed that she could take, had she been more mature.
After a long time, she was reunited with Remington when they discovered they had been assigned to the same squad. Ever since then, their friendship only strengthened. Whether on duty, or partying afterwards.
Beretta is friendly and very good-natured, but she has a long way of maturing ahead of her. She often looses control over herself in battle, is prone to pull reckless stunts, sing, dance or pose in the middle of a fight, and get herself into tough situations. Fortunately for her, Remington is always there to watch her back.
Abilities: Despite all of her recklessness, Beretta is a skilled warrior. She gets the job done given to her, one way or the other. She thinks fast and shoots fast, excels in melee combat and has great routin in handling handguns, especially pistols and submachineguns. Beretta's standard sidearms are two heavy laser pistols that have enough firepower to penetrate medium armored targets, with a maximum range of 1.5 miles (2,4 kms). Her alternate mode is an agile, maneuverable speedster that can reach the top speed of 185 mph (296 kmph).
Weaknesses: Beretta can loose control of herself relatively easily, and bite off more than she can chew.
Cessna Allegiance: Decepticon
Function: Aggressive Aerial Recon
Alt. mode: Before Earth- Cybertron fighter jet. On Earth- Cessna Citation X
Weapons: Small saber, and a gatling gun.
Special Abilities: She can project a human hologram.
Height: 25 ft
Quote:
“Thank you for flying Cessna air...I know you have a choice in terror providers, and I appreciate you choosing to scream with me....” STRENGTH: 4
INTELLIGENCE: 8
DEXTERITY: 8
SPEED: 8
ENDURANCE: 4
COURAGE: 5
FIREPOWER: 6
ACCURACY: 7
MELEE: 6
TECH SKILL: 7
CHARISMA: 9
RANK: 6
Profile: Cessna is a high class robot, preferring to fly into battles with amazing grace, speed and agility, than with brute strength. She is a born deceiver, enjoying posing as a private passenger jet, just to immediately shoot off into the air, causing her victims extreme terror and all around discomfort and injury. She likes the power that comes with abusing people's trust in air safety. She exudes an air of class, and sophistication, which contrasts with her thirst for power, and all around ruthless vindictive nature. When in battle, she is seen from above, almost freefalling towards her 'prey', in order to swoop up and launch a barrage of attacks. She is flighty, attracted to those with any sort of power. She likes to use her looks and whiles to persuade others to agree or help her. (Another reason why she chose such a alternate form later on...) She is also a jealous one, willing to knock those who have an edge over her out of the way, even if it means screwing up both of them. She is very ambitious; if there was a play for leadership, she would ally herself with who she felt would win to secure herself a place in power...and she might abandon them if they end up on the loosing end.
Note; It was her vanity that caused her to choose the Cessna, because of it's gracefull appearance, and the beauty. She thought it was only fair that she take the prettiest thing she saw...
Abilities: Before Earth: She was a very agile and fast flier, due to her Cybertronian fighter jet form. Unlike some of the other jets, her form was designed purely for quick attacks and flying long distances. She can fly up to Mach 1.3.
After winding up on Earth: Cessna was named due to her vehicle mode, a Cessna Citation X. Due to her form, she has reached high speeds, hitting barely higher than Mach 1 and climbing to 43,000 feet. She can transform in mid fall or flight, back and forth. She flies and fights with high agility, and grace. She isn't above doing a fancy twist here and there....
Weaknesses: Despite her agility and speed, she isn't overly strong or big. She could easily be beaten by someone bigger or stronger than her. She can't take many hits. She often lets her pride and fun loving get in the way, hence her penchant for tricking unsuspecting people into riding her, and then doing all sorts of dangerous manuevers.
Deepshot Allegiance: Decepticons
Function: Air recon
Alt. mode: Air vehicle
Weapons: Shotgun & two small missile launchers on forearms
Special Abilities: Flight in both modes
Height: 24 ft / 7,3 m
Quote:
"Justice will meet the unjust.' STRENGTH: 5
INTELLIGENCE: 8
DEXTERITY: 7
SPEED: 7
ENDURANCE: 6
COURAGE: 6
FIREPOWER: 6
ACCURACY: 8
MELEE: 5
TECH SKILL: 4
CHARISMA: 3
RANK: 4
Profile: A Decepticon fighting for the wrong cause. He feels neither the autobots or the decepticons are where he belongs, however he follows the decepticons to improve his ability, with plenty of chances both in battle & conflict with fellow 'cons. He's quiet & prefers to take missions by himself, & when working with others tends not to get involved with them.
He sees every Decepticon & every Autobot as a threat & a challenge.
Vehicle description: Silver metal covers his midsection, which is slightly pentagonal from front to back, & 13ft thick top to bottom, with a long "tail" reaching out behind it. The wings come out on poles & sit vertical & parallel to the main body. The wings are almost right angled triangles, with points facing forwards. They are a dark blue with gold detailing & have thrusters along the back & bottom. The midsection is curvy & aerodynamic. (Think Beastwars Deptcharge's spaceship.)
Abilities: Capable of reaching Mach 1.5 in the air. Being a Decepticon his robot mode can sustain slow flight (50mph) for lengthy periods of time or reasonably fast speeds (250mph) before quickly starting to drain his energy. His shotgun shoots either shells or energy blasts capable of mild stunning within a 30meter radius. His wrist mounted missile launchers can fire two small missiles, both capable of a 15meter radius, however his high accuracy decreases incredibly when using his wrist missiles further than 10meters. In his alternate mode his wrist mounted missiles fire from the shaft of the flight vehicle, & his shotgun can be released from his underside to form a turret-gun.
Weaknesses:
Can have difficulty turning at high speeds.
As he see's everyone as an enemy it is not so easy to gain the trust of Deepshot, however this can be manipulated. However his high intelligences requires manipulators to also be highly intelligent.
He is quite literally "best when fresh". His energy, speed & accuracy start decreasing slowly but the speed of this increases after a while.
DragunovAllegiance: Autobot
Function: Sniper
Alt. mode: Sleek Cybertronian Hovercraft
Weapons: Long-range precision rifle
Special Abilities: Enhanced visuals and zooming system (-3 pts)
Height: 28 ft (8,4 meters)
Quote:
"You point, I shoot."Strength: 4
Intelligence: 8
Dexterity: 8
Speed: 6
Endurance: 4
Courage: 7
Firepower: 8
Accuracy: 9
Melee: 5
Tech Skill: 6
Charisma: 7
Rank: 6
Profile: Dragunov was an accomplished and upcoming politican's secretary and right hand not long before the war broke out. She was considered wealthy by standard measures. But all that and her plans were destroyed by the advance of the Decepticon Army. They almost completely levelled the state Dragunov lived at, killing off the political circle she had ties with. She escaped and decided to make new plans and get her life back on track.
Dragunov, over time, made herself known for her precision and efficiency as a sniper and on some rare occasions, as an advisor and diplomat. She quickly gained rank and recognition and with it, her pride and self-esteem rose. She now occupies a position in the upper-middle echelon of military diplomacy, as a sniper, and on rare occasions, as a dimplomatic advisor.
Dragunov seems cold and measured at first as if she believed she was superior to those around her. Given her excellent skills, she does think that in a way, but that is only a behavior she developed back in the world of politics, where it was not necessarily safe to open up before other individuals. As soon as one gets to know her, in a more private environment, she becomes much more friendlier. But at her job, she knows no failure, nor flaw. She's a perfectionist who wants to reach only the best results and who is proud of that she can do that.
Abilities: Dragunov is a rare example of a sharpshooter. With her rifle and her enhanced visual systems, she can send a microcaliber bullet through an armor plate from 10 miles (16 kms), making her a great sniper. She also has expertise in negotiations and diplomacy, given she was a secretary before the war. Her intelligence and confidence gives her the ability to persuade others, state thoughts and explain matters very clearly. In hovercraft mode, Dragunov can reach the top speed of 130 mph (208 kmph).
Weaknesses: Dragunov is overall weaker than an average soldier, definately not suited for service in the direct front, near heavy fire. She can also get overconfident because of her perfectionism, and get herself in mess.
Flash Allegiance: Autobot
Function: Engineer (More oriented in signals and computers than in the mechanics.)
Alt. mode: Before Earth- White Cybertronian speeder, On Earth- She managed to get something like that resembles both a Bugatti Veyron and Porshe Carrera GT. (
http://blog.tmcnet.com/blog/rich-tehran ... on-big.jpg Weapons: Laser, small dagger like blade.
Special Abilities: Low fuel consumption
Height: 25 ft
Quote:
“Take a walk on the wild side, do that thing...it don't mean a thing if you ain't got that swing...” STRENGTH: 4
INTELLIGENCE: 6
DEXTERITY: 7
SPEED: 8
ENDURANCE: 4
COURAGE: 7
FIREPOWER: 4
ACCURACY: 5
MELEE: 7
TECH SKILL: 7
CHARISMA: 8
RANK: 5
Profile: She is friendly, she's cute, she's popoular to boot! Or at least that was what she said after catching a glimpse of a human movie at a drive in. In reality, she loves to have fun, joke around and loves to keep certain human trends, especially in her dialogue. (She's been able to tap into human signals...) She's even learned some rather comical dance moves. All in all, her comerades can look to her for a fun time, and she tries to get along with everyone. She likes to wear her emotions on her sleeve, and even goes so far as to broadcast them with a human song as she speaks (she speaks really fast). If you hear some triumphant music during a charge, that's her. She has an overall friendly, aesthetic appearance, her sleekness goes in both forms. She's a showboat. (Have you ever had that coworker who got all the bootleg movies, downloaded all the cool songs that didn't come out yet, knew all the lingo? That's like what she is...)
Abilities: Her weight does not prevent her from giving 0-100-0 mph a time of less than 10 seconds with the maximum speed of 253 mph. She can transform in mid drive, often using the momentum to give her a boost as she leaps towards her enemies. She is extremely agile, alot of her moves being seen as acrobatic or like a breakdancer, and very show offy. The bottom of her feet can have wheels, which causes her to look as if she were skating in robot form. Her most comical ability would be her super speakers, she can blast a song so loud that busts nearby windows. She brags and calls her her bass. She can also use that to pick up distant signals.
Weaknesses: Despite her agility and speed, she isn't overly strong or big. She could easily be beaten by someone bigger or stronger than her if they could keep up with her. She can't take many hits. She doesn't seem to realize this, and will often go into majorly one sided (against her...) battles, and will come back severly damaged. Shes a bit of an adrenaline (speed) junkie, and will lose herself to the thrill of how fast she can now go.
GlockAllegiance: Autobot
Function: Close-quarters specialist
Alt. mode: Cybertronian Hovercar
Weapons: 2x automatic, extended magazine handguns, pulse knives
Height: 27ft / 8m
Quote:
"Wanna get pounded, little bot?"Strength: 8
Intelligence: 5
Dexterity: 8
Speed: 6
Endurance: 7
Courage: 8
Firepower: 7
Accuracy: 6
Melee: 9
Tech Skill: 4
Charisma: 5
Rank: 5
Profile: Glock's past goes a long way back to Cybertron, where she was a professional and successful sportsfemme, doing a ring sport, a martial art similar to the Earthern kickbox. She was not in league with Cybertron's galdiators, but still, she gained a lot of experience that she could use later.
When the war came, she felt it a question of honor to join the Autobots. After her training she was transferred to a unit where she met another femmebot named Ingram. The two have developed a strong friendship over time, finding similar characteristics in each other, and fighting their way through numerous difficult situations back-to-back. Both of them are effective soldiers of their unit, and they can also easily find common ground when it comes drinking and venting frustration.
Glock is a first grade melee combatant and she's proud of it. She does not hide the fact that she considers herself above the average in all terms. She is a disciplined mech, but this self disciplining stresses her much, and needs to be worked out. Her most preferred method for this is drinking energon, that sometimes makes her too loud and rude. She and Ingram used to have drinking contests to best each other without any particular reason. Putting that aside, Glock is a valuable addition to any unit she may be assigned to.
Abilities: Glock is an outstanding melee combatant, with skills developed from her past of sport. She also has expertise in the use of close combat weapons, especially knives. She wields firearms that have lower range, but greater firepower, capable of doing maximum damage at close range, in closed areas. Her two extended magazine, automatic handguns can spit fire with the speed of 1200 rounds per minute to the maximum range of 800 meters (0,5 miles). The closer the target is caught, the greater the impact of these burst are. In her hovercar mode, Glock can reach the top speed of 160 mph (256 kmph).
Weaknesses: Glock's greatest and most dangerous weakness is her own pride and strict ethical code that can be used against her and that sometimes drives her to abuse herself and those around her. In these cases she's often blunt and hardly controllable.
Handle Allegiance: Autobots
Function: Recon
Alt. mode: Motorcycle
Weapons: Shoulder mounted Lasers, Claws.
Height: 7 Feet
Quote:
"Running or rolling, I’m the fastest!" STRENGTH: 4
INTELLIGENCE: 7
DEXTERITY: 9
SPEED: 9
ENDURANCE: 4
COURAGE: 7
FIREPOWER: 7
ACCURACY: 8
MELEE: 8
TECH SKILL: 4
CHARISMA: 7
RANK: 5
Profile: Handle is what you’d call a speed freak and a hot head. Brash and with a short temper most would set him as a Decepticon but beneath his harsh exterior lies the heart of a true Autobot. He may not have been seen as a scout either but his speed and agility give him the perfect skill set for the job.
Unlike most scouts he is not afraid of a fight and whilst not the strongest or most enduring of fighters, his fast attacks allow him to land many blows for each of his enemies.
Often getting himself in over his head Handle needs regular repairs, much to the annoyance of his superiors.
Whilst not much of a team player Handle holds his friends above everything else, including his own life.
Abilities: In his alternate form Handle has a top speed of 200 mph on most terrain and 225 on flat terrain. Whilst lacking in power his laser cannons can cause knock back allowing him to get in close and use his claws. His cannons also lack range.
Handle’s claws are capable of tearing through most materials but put him at risk from counter attacks, especially from strong opponents.
Weaknesses: Handle lacks armor and so can not take much damage, also being light he is susceptible to throws, explosions and knock backs.
HavokAllegiance: Decepticons
Sub-group: Corrupticons
Alt. Mode: Cerberus (3 headed dog like creature)
Weapons: Alt Mode: Plasma-breath
Robot Mode: Energon Scythe, Twin Shock Maces, Rail Gun
Height: 8.35m/27.5ft
Quote: "Those who don't fear me, don't know me."Strength: 8
Intelligence: 7
Dexterity: 8
Speed: 4
Endurance: 9
Courage: 8
Firepower: 8
Accuracy: 6
Melee: 8
Tech Skill: 4
Charisma: 5
Rank: 5
Profile: Cold, calculating, clinical and brutally efficient in what he does, Havok is another member of the Decepticon army who gained noteriety and came to be recognised when fighting as a gladiator before the war. When the war started, it didn't take long before he joined the Corrupticons and pledged his services to the Decepticon cause. Fully commited to the Decepticon ideals, Havok wants nothing more than to wipe out any and all Autobots he crosses paths with, so the Decepticons can rise to their rightful place as rulers of Cybertron.
Havok's loyalty to the Decepticons is only topped by his loyalty to his fellow Corrupticons, all of whom he has the greatest respect for, though he would never let them know. If the situation arose, he wouldn't hesitate to put himself in a position to take the fall for any one of them, this fact they do know, and this combined with his dedication, discipline and ability in battle means that they too have the greatest respect for him.
His constantly focused and profesional manner makes him ideally suited to being a leader, and many is the time that Decepticon conscripts follow him into battle, whether he wants them to or not. However, it is something that Havok doesn't particularly desire, and he certainly doesn't see himself as any more of a candidate to lead than his fellow team members, he's quite contented doing his job as part of one of the most feared teams within the Decepticon ranks.
Abilities: Havok is equally proficient in both modes of rendering Autobots inactive, though he prefers to dish out pain in his robot mode. In his Cerberus mode, he possess the ability to spit molten balls of plasma from any of his 3 heads over a distance of about 50 meters, and anything unfortunate to get close to him gets treated to blows from his 2 front paws, or bites from any of his 3 heads.
When in robot mode, he primarily likes to use a huge Energon Scythe to dismember whoever gets in his way, which he wields with frightening effiency. If he ever is disarmed of his Sycthe, his backup comes in the form of 2 small Shock Maces that can cause shockwaves to resonate through anything they come into contact with, or if the situation calls for it, a Rail Gun that comes with 3 slugs per clip, though due to it's often inaccurate nature, Havok tends to stick with his melee weapons.
Weaknesses: While his loyalty to his fellow team members is greatly appreciated by them, it does sometimes lead to Havok putting himself in unnecessary danger, and his high level endurance doesn't always save him from taking massive damage. Also, his preference to remaining in his robot mode decreases his mobility on occasion, leaving him exposed to ranged attackers.
Heap Allegiance: Decepticon
Function: Base Security
Alt. Mode: Cybertronian Heavy Treaded Tank
Weapons: Arm-Mounted Heavy Sustained Beam Laser, Shoulder-Mounted Sixpack Missile Launcher, Automatic Ballistic Rifle
Height: 30 ft.
Quote:
"It's about being better, not your enemies being worse." STRENGTH: 8
INTELLIGENCE: 8
DEXTERITY: 5
SPEED: 4
ENDURANCE: 9
COURAGE: 8
FIREPOWER: 8
ACCURACY: 7
MELEE: 7
TECH SKILL: 4
CHARISMA: 7
RANK: 5
Profile: Heap has one foot in the scrapyard and he knows it. One of, if not the, oldest Decepticons still fulfilling a combat role, Heap has been fighting longer than even he cares to remember. He'd be full of stories, if he cared to remember half the things he'd done or any of the things he'd seen. It's just as well as Heap doesn't want to talk and he's sure most of his compatriots care little for wisdom or experience. A quiet robot now, Heap looks down on most younger Decepticons with disdain; he feels they've become to bloodthirsty and traitorous to ever become the conquerors they are supposed to be. As a robot of many cycles, he's come to respect the chain of command, and has earned the respect of at least a few of the more level-headed Decepticon Commanders. While he's old, he knows the Decepticon race cannot tolerate weakness, and stays on his guard for any of his peers who think him to decrepit to be of any use. Calmer than most of his younger counterparts, Heap has an eye for positions and defense placement. After seeing so many different strongholds routed or personally striking against Autobot bases, he's grown to understand the importance of Security, even if it isn't the most glamorous position around. While powerful and competent, Heap can feel himself aging, and his sub-routines becoming slower and more prone to failure. Keeping these problems to himself, Heap knows that he's pushing against the odds at this point, and is waiting for his turn to die; when he does, however, he will go out the way he believes Decepticons' should: gloriously, and with respect and honor.
Abilities: Heap is a powerful robot, and can take more than an ample beating. He was built to last, and does so. He has access to both tank mode and robot mode. His armor plating is rated at nearly twice the composition of more modern Decepticons, and are extremely resistant to laser and plasma weapons. While by no means the fastest Transformer, Heap displays a cunning combat ability and several thousand years of combat experience to back it up. His Sustained Beam Laser fires a pulsing beam of white hot energy, and can remain active for several seconds before overheating. His Ballistic Rifle fires heavy depleted plutonium rounds, capable of punching through over a foot of solid steel. The warheads on his Missile Launcher are armed with high grade incendiary and explosive payloads, and can reload twice. Years of training and learning have given Heap a keen eye for static defenses and the like, making him that much better at his job.
Weaknesses: Heap's body is his worst enemy. His subsystems and servos are far of a much to old model to upgrade, so he relies on more and more extensive repairs each time he's injured. Also, he system rarely, if ever, operate at maximum levels. As an older Transformer he consumes much more fuel than normal, as his system doesn't process it cleanly. With capable of flight, Heap is extremely clumsy in the air, and would perfer to remain on the ground, and does not possess remarkable speed or agility in either of form.
Huvrr Allegiance: Autobot
Function: Warrior
Alternate Mode: Cybertronian Jet
Pic Link:
http://www.shipschematics.net/yamato/im ... erstar.jpg Weapons: dual pulse canons; Wing blades; Incendary rockets (x4 vehicle mode)
Special Abilities: Radar system
Height: 26 Feet / 7.92 Meters
Motto:
"The only good Decepticon is a fragged one!" Strength: 6
Intelligence: 5
Dexterity: 8
Speed: 7
Endurance: 6
Courage: 8
Firepower: 5
Accuracy: 7
Melee: 8
Tech Skill: 6
Charisma:5
Rank: 5
Appearance: Huvrr recently acquired a new form; that of a Cybertronian Jet. His coloring was changed to black and his secondary color to a dark purple to blend in better and keep with the shadows. His optic color has been changed to purple and is now a single visor instead of 2 optic units. The rest of his helmet is black and a black mouth plate instead of an actual mouth. The new coloring has made him appear more like the decepticon skywarp than some bots would like while his new head unit gives off more of a decepticon feel which leaves most bots a little uncomfortable around him. During transformation his cockpit folds down in his front to provide chest and abdomen armor. His arms fold out from his fuselage and his legs extend out from the rear of the starfighter, with his afterburners slightly modifying to serve as feet. In robot mode the front of his wings that connected to his cockpit area stay up to either side of his head appearing as sharp blades coming off his back. His wings swivel upwards showing 2 sharp blades sloping towards his body from the back. These same wings detach to act as blades for melee combat.
Profile: Formerly a scout, he lost his original form after an intense battle fighting alongside the Wreckers. During repairs and mandatory CR chamber time his form was altered to compensate for his injuries. After awaking he became a colder and more deadly bot. Noticing the change he altered his coloring to reflect what he felt was the new him. With his new body came a new alt mode...that of a cybertronian jet.
After his close call with death he decided that to end the decepticons was all that mattered. No longer caring how that goal came about, he became more brutal and began studying melee combat and close in weapons combat. He had his wings modified to be able to detach from his back and act as blades to better suit his new self imposed purpose. While seemingly cold and detached he still cares for his fellow Autobots deeply and feels the only way to protect them from the danger is to take it upon himself to see that the threats to their peace are eliminated. Some have claimed he has become more like the decepticons he hates, but he feels it doesn't matter as long as the job gets done.
Abilities: Huvrr is still good at detecting security systems and bypassing them but has lost his former stealth abilities due to his form change. He is equipped with highly sensitive radar device able to detect enemy combatants up to a 5 mile radius. His new jet mode has provided an increase in speed(approx.mach 1.5) with a top out of 1140 mph, while his new targeting system and weapons make him more of a threat during battle. Though only recently aquiring his new form and weapons he has taken right to them and seems to have improved by leaps and bounds in his accuracy. The study he has put into melee combat and the training with his new blades has made him a match for most close quarter combat units, with the exception of the most skilled specialist. His blades can cut through the armor of most light to moderatly amored transformers and with a little time and precision even hack the most heavily armored down to size. His top mounted dual pulse cannons can detach while in robot mode and act as his main ranged weapon while in this mode. His incendary rockets are capable of melting most regular ground units down to size, while making sure the more heavily armored units knew he was there. His colder and deadlier mentality has made him a force on the battle field making up for what experience he lacks with sheer enthusiasm and determination.
Weaknesses: His lack of battle experience still leaves him vulnerable at times to attacks that most veteran Autobot warriors would know to watch for. His new found enthusiasm and determination has also blinded him in battle sometimes making him attack larger or more experienced enemy units that most would normally avoid. Seeing him attack a combiner or unit commander alone is no odd occurance anymore and could lead to a trip to the frag pile should his zealousness get the best of him. Through all this his care for his fellow Autobots has only increased and he will cease combat in an instant to attend to or rescue a fallen comrade or one in dire trouble. This leaves him vulnerable and may one day prove to be his undoing.
IngramAllegiance: Autobot
Function: Heavy weapons specialist
Alt. mode: Cybertronian Heavy Tank
Weapons: High powered carbine, grenade launcher, chaingun
Height: 33ft / 10m
Quote:
"Step aside, I'm comin' through!"Strength: 9
Intelligence: 4
Dexterity: 7
Speed: 4
Endurance: 9
Courage: 9
Firepower: 9
Accuracy: 6
Melee: 8
Tech Skill: 5
Charisma: 5
Rank: 5
Profile: Ingram lived a simple life before she became a soldier. She was a power-loader operator at a space vessel manufacturing facility. The war reached her there. The Decepticons needed the factory and didn't mind asking anyone for it. They simply took over and slaughtered everyone they had no use for. Ingram managed to escape, and after the incident it was no question for her to join the Autobots.
The first good friend Ingram met after the lot she had lost was a former sportsfemme, by the name of Glock. The two were stationed at the same camp and were assigned to the same unit. The similar traits they found in each other strengthened their friendship over time, as they survived through numerous missions from which only a few came back functioning. Both of the earned reputation among those whom they fought alongside of, and they became respected, in spite of their loose natures.
Ingram a straight and open sparked femme. But she's also loud and can outdrink almost any of the comrades she fights along with. She can be very cheering but she doesn't really think ahead, and has more of a reactive personality. Though that makes her a good follower, her commanders sometimes have difficulties handling her. She is also not the brightest a military academy could offer, is often blunt, can look down on others and hurt them without noticing it. Not out of ill will, she just doesn't care to realize her insensitivity. But nonetheless, she is a tough and experienced soldier who cares about her friends and has saved the hides of her teammates more than once.
Abilities: Ingram loves guns, especially big ones. The bigger the gun, the better. And she gained considerable experience in handling these guns. High powered carbines, rocket launchers, grenade launchers, heavy machine guns, and the likes. Ingram has an arsenal of them, waiting to pick up the most appropriate for the mission. He likes grenade launchers and chainguns the most. These weapons have ranges varying from 1 km (0,625 miles) to 2,5 kms (1, 5625 miles) and can deal great punishment, even against heavy body armor. Especially powerful is the main cannon on her tank turret. Ingram also wields great strength and skills in hand-to-hand combat, and though it is not her preference, the brawl she can put up often surprises her opponents. When transformed into her alternate mode, Ingram can reach speeds of 88 mph (140 kmph).
Weaknesses: Ingram is not a hard thinker. She can be easily outsmarted. She can be reckless and blasting away with everything she has sometimes depletes her energy and ammunition reserves faster than it would be convenient.
Interference Allegiance: Decepticon
Function: Infiltration/Sabotage
Alt. mode: Cybertronian Jet (Looks similar to a Sukhoi Su-47 for reference)
Weapons: Bot: Compact Anti-Personnel Carbine, Powered Combat Knife, Explosives (can be interchanged at base or similar supply point)
Alt.: Carbine fires as nose-mounted cannon, Air-to-Air Missiles, can drop explosives like bombs
Special Abilities: Holographic Projection Capabilities (Range: Self), Sensor Jamming
Height: 26.2' (8m)
Quote:
"Any idiot can fight on a battlefield. It takes a certain bot to fight on the enemy's turf." STRENGTH: 5
INTELLIGENCE: 8
DEXTERITY: 8
SPEED: 7
ENDURANCE: 5
COURAGE: 6
FIREPOWER: 5
ACCURACY: 5
MELEE: 8
TECH SKILL: 7
CHARISMA: 2
RANK: 5
Profile: A ruthless killer of a bot, Interference cares nothing for the lives of any other robot. Designed for the infiltration of enemy bases, Interference makes it imperative to avoid direct confrontation, both on the battlefield and off. Interference is willing to engage in combat only if the probability of success without serious damage is determined to be sufficient. Interference remains distant from most other Decepticons, believing them to be too stupid to be of any use. Exceptions to this include the likes of Soundwave and Shockwave, whom he often enjoys debating with over the most effective and least time consuming way to dismember an Autobot (while the spark is still active, of course).
Abilities: Interference is capable of using his holographic projector in combination with voice-mimicry software to apear as any other Transformer. While infiltrating, Interference will use his sensor jammer to put nearby sensors in a feedback loop (they will only detect the last thing they detected). Explosives used frequently include High-Explosive (for sabotaging target), Incendiary (primary choice for incapacitating an enemy, but rarely chosen), and Flash-Bang/Smoke (for distractions and escapes). Interference can carry 12 explosives at once, of any combination of the three. The Carbine is a standard solid slug weapon with silencer that is capable of firing at semi or full automatic. The Combat Knife is capable of piercing light armor with a direct thrust or severing unprotected joints.
Max. Speed (alt.): Mach 1.85
Max. Range (alt.): 3,500 km
Weaknesses: Interference is loath to engage in direct combat, as he is easily overpowered by any combat-oriented enemy. Also, his distance from other Decepticons makes it difficult for him to work together with, causing performance to suffer. Finally, Interference is often tempted to display his superiority to Autobots, by destroying them. This leads to occasional conflicts between the mission and his own desires.
JuggernautNickname: Jugger
Allegiance: Autobots
Function: Warrior
Alt. mode: Mammoth Tank MKII
Weapons: Twin High-Density Neutron Cannons, Laser Rifle, Shockhammer, Anti-Air Missilepacks
Height: 48ft / 15m
Quote: “The price of freedom is eternal vigilance.”Strength: 9
Intelligence: 7
Dexterity: 4
Speed: 2
Endurance: 10
Courage: 8
Firepower: 9
Accuracy: 7
Melee: 8
Tech Skill: 6
Charisma: 7
Rank: 7
Profile: Vast and imposing in his own right, Juggernaut is the irresistible force and the immovable object rolled into one - with firepower to match. His Twin High-Density Plasma Cannons unleashes a small war's worth of artillery fire in a matter of seconds. Though slow, and admittedly a big target, Juggernaut is resistant to most attacks: his exoskeletal superstructure is highly shock-absorbent, making him something of a mobile shield. Fiercely loyal and totally dependable, Juggernaut is Fortress Maximus's trusted second-in-command, as well as his friend and military advisor.
Forged on the countless battlefields on Cybertron to the great warrior he is today, Jugger, as he is called by friends, has been around for as long as anyone can remember, fighting for the righteous cause of the Autobots. Always vigilant, Juggernaut never lets his guard down and firmly believes that the Autobots must always expect conflict as long as there exist a single Decepticon. A great motivator and an awe-inspiring sight to be hold, his physical presence is enough to make allies rally behind him and cause terror in the sparks of the enemy.
Juggernaut is generally a quick decision-maker when his view is not shrouded by emotions, as well as being highly organized and very efficient as any good soldier should be. His personality is charismatic, but takes his and others' life seriously and can be quite opinionated on his own turf. He is extremely outspoken when he feels he is in the right and has great trouble dealing with people who are dishonest and/or disorderly, but tries to be as neutral and tolerant as possible, unless it jeopardizes his mission or the lifes of those who rely on him.
Juggernaut is a highly productive, realistic, and surprisingly sensible individual. He is great at dealing with problems as long as he can take them on systematically. Somewhat of a traditionalist, he is a bit distrustful of new and untested ideas, and more than a little blunt telling others how he feels about them (the ideas), or about whatever other faults he sees. When Jugger gives a compliment, however, he really means it.
Abilities: Once Juggernaut begins to move in a given direction, no obstacle or force in the universe is able to stop him from reaching his goal. Reinforced with a triple-plated tungsten skin, he can withstand everything but the most powerful weapons, and continues unaffected to mow through the ranks of the Decepticons. His Twin High-Density Neutron Cannons can unleash a serious amount of destructive power that can shoot with 5 seconds interval. Additionally he has 2 small anti-air missilepacks mounted on each side of his turret . In robot-mode he wields a Laser Rifle as well as an unique Shockhammer that sends shockwaves into any material it hits. A favorite move of his is to slam the Shockhammer into the ground and thereby cause small earthquakes that can put off his opponents long enough to take advantage of it.
Juggernaut can drive at the speed of approx. 50 mph/75kmh in tank-mode.
Weaknesses:Juggernaut is a big, slow-moving target on the battlefield and his high armor can only keep him functional for so long. In tank-mode his energy-output is divided between his weaponry and armor and thus he has to sacrifice most of the energy-supply of the rear-armor to maintain his 'unstoppable'-ness on the frontside. Also his natural distrust of new ideas can hamper his effectiveness on and off the battlefield if such ideas are being executed.
Kadoom Allegiance: Decepticon
Function: Warrior
Alt. mode: steam roller
Weapons: Large battle hammer which can be thrown and similar to a boomerang will return to a sensor in Kadoom's hand. As a backup weapon he has sensors in his hand which if clapped together can create a sufficient boom of pressure instantly around Kadoom.
Special Abilities: Berserker (-4 pts), Robot mode flight (Decepticon)
Height: 30 ft / 9,1 m
Quote:
"Don't fire till you see the whites of their tail lights." STRENGTH 9
INTELLIGENCE: 6
DEXTERITY: 4
SPEED:4
ENDURANCE: 9
COURAGE: 8
FIREPOWER: 7
ACCURACY: 7
MELEE:7
TECH SKILL: 4
CHARISMA: 6
RANK: 4
Profile: Most people can look back somewhere in their lives and think of the big guy who everyone was scared of, Kadoom is that person, only turned into a 30 foot robot. Big, strong, and gutsy, there's plenty about Kadoom which can scare ya, and that's if he's not gunning for ya. If you are the personal target of Kadoom, then you better watch your butt because Kadoom is Powerful and persistent. And being a larger robot his size may be an issue sometimes in quick combat, but he can handle attacks until he is given a window of opportunity to crush his opponent. Kadoom can be patient, but Kadoom is truly a warrior on the battlefield and doesn't like to give in or give up, he believes in staying for the long haul until you see the back of the robots leaving you. He has a certain level of self control, although once in a while losing himself to the thrill of the battle. His general lack of turning his back and overall strength in battle could set him up to be a sort of leader but he doesn't obsess over leadership like some, for now the fight is enough for him. Kadoom had been a warrior for a while, training to fight effectively as a bigger robot, eventually becoming one of the teachers to help train younger Decepticons. Kadoom has seen battle before and is slightly experienced, he wishes to shut down the Autobots and reach a peak of glory for the Decepticons. Kadoom is not afraid to be a little selfish when he needs to, but at some point he finds the hierarchy of sides a bit unnecessary. In Kadoom's opinion all men who are fighting for a cause are equals among their fellow warriors. Kadoom never has told anyone what his inspiration was for becoming a persistent warrior for the Decepticons and possible never will but when he had been a newly created robot he formed a friendship with another robot named Sickle head, his head had been round and Kadoom had never understood its relevance to his name, who later on was accidentally killed by an Autobot. This changed Kadoom to forever fight against the forces of so called good.
Abilities: You may as well say to a certain extent, Kadoom is what you might call a walking shield. Showing massive strength and endurance, Kadoom moves the field slightly slowly but certain surely as he looks for battle. He has a battle hammer which he has trained to use not only as a melee weapon but also as a limited range boomerang, able to come back to a sensor in Kadoom's hands. While not zippity doo da like some of the other Decepticons, he is strong and sure of his abilities.
Weaknesses: Kadoom is not excessively quick, he may take longer to reach somewhere or take the brunt of a blast because he couldn't dodge it. Sometimes his love of the battlefield could cause him to stay longer than he should, maybe not obeying an order to retreat.
Quickheal Allegiance: Autobot
Function: Field Medic
Alt. mode: Vintage Cybertronian Muscle Car
Weapons: Simple rapidfire blaster rifle
Special Abilities: Field Medic's case and equipment
Height: 30 feet / 9.1m
Quote:
"I'm the only medic that can treat you faster than rust can eat you." Strength: 6
Intelligence: 9
Dexterity: 7
Speed: 9
Endurance: 6
Courage: 9
Firepower: 4
Accuracy: 2
Melee: 3
Tech Skill: 9
Charisma: 6
Rank: 5
Profile: Quickheal is a young Autobot who wants to do his part in the war for his brethren although his is no warrior. Knowing this, he studied the medical field anywhere he could, realizing he could use his intelligence and educated hands to help his fellow Autobots instead of his terrible aim. He couldn't hit Optimus' trailor with an RPG from 40 feet. He is eager to prove himself and tries to get along with Autobots. When not repairing a friend, he's a jokester and likes to play the sidekick to any powerful Autobot he can get close to.
Abilities: With his skill and medic's case, he can do quick patch jobs to get a warrior back in the fight or stabilize a seriously injured bot until they can get back to HQ. He is also extremely fast in his alt. mode and controls himself exceedingly well. He has average armor in both modes but no offensive weapons in his car mode other than ramming the enemy.
Weaknesses: Quickheal has complete disregard for his own safety on a battlefield. If he hears an Autobot howl in pain or see's one go down, he will instantly change into his alt. mode to race to their aid, regardless of how many enemies are in his way or lasers firing through the air. He will refuse aid for himself when another Autobot needs it as well. He's actually a little too selfless. He is also a Primus-aweful shot. He is also completely unarmed in alt. mode.
Rapture Allegiance: Decepticon
Subgroup: Seekers
Function: Warrior
Alt Mode: Cybertronian fast attack fighter (form based on War Within Tetrajet)
Weapons: Seeker-styled high-energy photon pulse cannons on arms / at base of wings, “Swarm” micro-missile clusters in shoulders / in upper fuselage
Height: 30 feet / 9.1 meters
Quote:
“Boast all you want. Results speak for themselves.” Strength: 5
Intelligence: 7
Dexterity: 8
Speed: 9
Endurance: 6
Courage: 7
Firepower: 8
Accuracy: 7
Melee: 5
Tech Skill: 5
Charisma: 8
Rank: 7
Profile: Rapture is a female Interceptor variant on the classic Seeker, intended as a response to the growing Autobot threat to Decepticon air superiority. She began life as one of Soundwave’s Cassetticons, nearly identical to Ravage. She spent the first few unath of her existence learning her creator’s particular philosophy while her prototype frame was constructed. Soundwave believed that form and function were not mutually exclusive. He viewed his attempt to improve on the Seeker phenotype as an opportunity to prove that point. Rapture’s lithe form packs firepower rivaling the best of the Seekers, while sacrificing very little in terms of durability and raw strength. She is easier on the optics too. While her design was seen as innovative was well recieved, it was deemed to be too costly to mass produce. So she remains one of many early designs that never saw further use.
Much of Rapture’s early career was in point and area defense duties common to Seekers. She proved herself a competent and enthusiastic soldier and one with an uncommon trait for a Decepticon- she works well with others. Deeply devoted to the Decepticon cause, she has little time for those who bicker, plot, or curry favor. Early sections of her service record are peppered with incidents were she convinced bickering squadron mates to focus on the task at hand, often to noteworthy effect.
A more recent event involved an Autobot spy who slipped past her squadron with vital security codes. When Gallows, their commander, demanded an explanation for the failure, the squadron began to blame one another. Rapture took full responsibility for it and vowed to recover the data. After four days playing hide and seek with the Autobot in the Sonic Canyons, she returned, damaged and exhausted. She presented Gallows with not only the codes but also the head of the Autobot spy before lapsing into stasis lock. The commander was so impressed that when she was repaired he had her reassigned to his personal staff. While many of her former squadron mates respected her victory (and the fact that she covered for them), a few were jealous of her new assignment, claiming she was “interfacing her way up the ranks.”
Rapture served with distinction under Gallows, often acting as his enforcer, or as close as the Decepticons come to a morale officer. Gallows often deployed her for reconnaissance in force duties, striking quickly at Autobot forces then falling back to report on their number and disposition. However, her true calling was spy hunting. While she rarely found opportunity to partake in this kind of mission, her track record in it was impeccable. Five Autobot spies pursued, five deactivated. She was Gallows’ right hand, a fact she ably demonstrated when she took a blast meant for him. This only increased the rumors of her ambitious sexuality.
Recently her unit was ambushed by Autobot forces, taking heavy losses. Gallows was destroyed by Springer while covering the squadron’s retreat. The remaining Seekers from the unit were all reassigned.
Rapture is physically a midnight blue Seeker with a sleeker, feminine build. Imagine a shape somewhat like Cyclonus mixed with the War Within Seekers. She has gray accents along her wings, forearms, and thighs. She is considered quite a beauty by Cybertronian standards, but that’s likely what Soundwave had in mind.
As described above, Rapture is a dedicated soldier and a team player. Those who know her well enough to see past her professional demeanor will tell you that there is more to her than just a loyal Seeker. Taking Soundwave’s teachings to heart, she is an expert manipulator. It could even be said that her attractive design is an exercise in psychological warfare.
She has a dry sense of humor and boasts rarely, if at all. She delights in chasing down her prey, cornering them before going in for the kill. She has an artistic streak, probably picked up from her Cassetticon siblings. She spends at least a few hours a week working on memory metal sculptures and holographic portraits.
Abilities: In tetrajet mode Rapture can reach speeds of Mach 5, making her one of the fastest Seekers. She has a flight ceiling of 52 miles. As a Seeker, she can reach Mach 1 in robot form. Her maximum range is 4000 miles, owing to her lighter frame and primary reliance on energy weapons over heavy ordinance. She has thrust vectoring capabilities, which helps prevent stalling problems some others experience at low speeds in pursuit of land-based targets. It also improves her maneuverability at high speeds.
Rapture’s weapons were designed to increase the effectiveness of standard Seeker armaments against maneuverable single targets. Her main weapons are based on standard Seeker laser cannons, but they have been modified to fire concentrated photon pulses rather than continuous beams. These rapid-fire cannons are more powerful than basic seeker lasers, and easier to aim. They are also well suited to strafing or covering fire.
In lieu of traditional wing mounted heavy ordinance, Rapture carries clusters of Swarm homing micro-missiles on an internal hard point in each shoulder. While not yielding greater damage than a standard homing missile, they are much harder to dodge.
Weaknesses:
-While no pushover; Rapture lacks the brute strength of the male Seekers.
-Rapture’s micro-missiles are not very effective against hard targets like bunkers and other large structures, as they rely on cumulative effect rather than a single strike.
-Her low tolerance for infighting and self-aggrandizement sometimes puts her at odds with some Decepticons, who see her as a threat or at best a “tattletale”.
- Rapture was romantically involved with Gallows, although it did not begin until he confronted her about her motives for saving him, forcing her to admit her affection. Very few know the truth in this matter, but it would probably be embarrassing if it came out, in light of the “gold-digger” rumors.
-Most importantly, she wants revenge for Gallows death. She has privately sworn to destroy his killer, and would go to great lengths to do so, possibly even disobeying orders or compromising her position.
Remington Allegiance: Autobot
Function: Technician
Alt. mode: Cybertronian Van
Weapons: Stinger Shotgun, Longstaff
Height: 27ft / 8m
Quote:
"I'd be happy if you stopped breaking things." Strength: 6
Intelligence: 8
Dexterity: 7
Speed: 4
Endurance: 7
Courage: 7
Firepower: 7
Accuracy: 6
Melee: 7
Tech Skill: 9
Charisma: 6
Rank: 5
Profile: Remington, ever since she and Beretta had known each other, had been a great help for her comradine. A real friend to trust. After being separated from Beretta after their enlistment, Remington found she was much less willing to serve in the direct front as others. Though she did very well in the training courses, her interest wandered to different fields than open combat. She showed great expertise in repairing damaged or broken equipment, putting together near scrapped communication devices and to some degree, tending minor injuries of her comrades. It didn't take long for her commanders to assign her to logistics, a role she could bring the best out of herself at. Remington carried out her new given duty to the fullest for quite some time, until she got transferred to the same unit as Beretta. The two friends met again.
Remington is the less impulsive from their duo, and has more than enough experience in pulling back Beretta from being reckless. She also puts equipment and mates back together after missions, but would like to see the mechs around her look after their stuff more and not abuse it as they often do. Remington is a very friendly femme, though a bit reticent and silent at times. She is less prone to drink her self silly, or fall down drunken, if she eventually does.
Abilities: Remington can sit calmly for hours and find a way to fix messed up equipment. She has skills and talents in the field of repairing things. Beretta could tell countless stories how Remington brought back her messed up weapons from the verge of being scrapped. And while her primary profile is not a fighter, Remington can look after herself. She found melee techniques requiring precision to her liking, especially long weapons, such as staves, so she spent quite the time to learn them. She also has a powerful shotgun as her standard weapon, that has a range of 800 meters (0,5 miles), but can pack a punch at this range and is mostly used for defense. But, depending on the circumstances, Remington may use other, heavier weapons, or "home-made" equipment that she designed or modified specifically for a task. In van mode, Remington has the top speed of 75 mph (120 kmph).
Weaknesses: Remington is more of a technician than a warrior. Even though her fighting skills are good, she lacks the actual battlefield expertise to fully utilize them. And sometimes, when the pressure is too heavy, she tends to think more than she should, desperately trying to find a solution and act slower than the situation would demand.
Ruination Allegiance: Decepticon
Function: Heavy Assualt Warrior
Alt. mode: Heavy Cybertronian Tank
Weapons: Dual Forearm Mounted Compressed Fragmaker Chainguns. Heavy Energon Warhammer, and in Tank mode a High Powered Acidic Cannon. Twin Mounted Missile Launchers in Tank Mode
Special Abilities: Twin Mounted Missile Launchers in Tank mode. (More than typical weaponry.)
Height: 33 feet 11.0Meters
Quote:
"Decimation, is a way of life." STRENGTH: 9
INTELLIGENCE: 4
DEXTERITY: 3
SPEED: 5
ENDURANCE: 8
COURAGE: 8
FIREPOWER: 8
ACCURACY: 7
MELEE: 8
TECH SKILL: 2
CHARISMA: 4
RANK: 5
Profile: One of the newer heavy assault models, Ruination revels in his raw physical prowess and tends to let it get to his head. Wading into battle gleefully, heavily reliant on his heavy armor to deflect and protect him from most blows he fearless charges into the most dangerous of situations. The brash decepticon at many times simply doesn't know when to quit. On more than on occasion he's been dragged back by a comrade or engaging more powerful transformers or an entire battle group by himself. Particularly found of ramming and crushing other transformers with his tank mode, it is rumored moments of exetreme pleasure seem to be derived from the heavy assault unit at these times. To spite the ability to wade though several weaker transformers with relative ease, he yearns to battle those more powerful few transformers as strong as or stronger than himself. He eagerly seeks out Autobot commanders on the battle field when possible and attempts to deactivate as many as he can.
Ruination however is not too bright, and is usually easily manipulated by higher ranking decepticons with effectiveness.
Description: A Large black and steel grey colored transformer covered in iron plating. When in Tank mode, he looks similar to your standard battle tank, with 360degree rotating turret housing his acidic shell cannon, and twin missile launchers for aerial defense. On each side just above the very small bit of his heavy armor that dips down over the top of his treads are two small mounted chainguns.
In Robot mode, his lower legs are black and bulky, his upper legs being slightly smaller and a steel color. His chest and arms are black, each forearm housing a small chaingun for ranged combat. His head is silver in coloration, with a faceplate covering his lower face that has 3 black large holes in it that show simply painted black armor underneath it. His eyes glow an odd ruby red color when particularly exicted.
Abilities:
Weapons: Mounted on each forearm is a mounted fragmentation chaingun. It fires small rounded triangular rounds, designed for peircing armor and slicing circuitry. A heavy energon warhammer. His primary weapon in tank mode, being a high powered Acidic shell cannon. It first a clear rubber like shell, that splashes open on impact, delivering a highly volatile acid blast onto his target. This acid is specially treated to eat though cybertronian metals and alloys especially fast.
When in tank mode, his chainguns realign themselves on the sides of his form, and act as secondary, close range and aerial defense. Though there accuracy is impaired by there mobility. Another measure of defense from aerial attack being two mounted missile launchers on either side of his turret in tank mode. Each one containing 4 heat seeker cluster rockets, and that do a moderate amount of damage. In tank mode he can also house a Decepticon of 12 or smaller feet. which can ride in or drive the larger decepticon.
Weaknesses: Due to his heavy armor and design, Runination cannot maneuver well in Robot Mode, nor is he very agile at all. Firing his Acidic Cannon in Tank mode, tends to drain his fuel supply relatively quickly, thus his internal systems have a fail safe that limits him to 12 blasts from it per day. However if alotted additional fuel reserves he can fire it up to 15 times a day. His treads in tank mode is also a heavy weakness. The Treads themselves made of only light armor, are damaged easily by any weapon capable of moderate or heavy damage. His is also unable to fly as well as most decepticons, to top this. he can only do so for a limited amount of time. A Maximum of half an hour at a time. He must then wait for an hour for his anti gravity system to cool down.
Each chaingun, may only fire for up to one minute before it has to shut down for on