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Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Renne wrote:The Happy Locust wrote:Modern Warfare 2
GAME.OVER!
Have you played the museum level yet?
Psycho Warrior wrote:for this reason, that is why I like to be around Locust. fun stuff happens.
The Happy Locust wrote:Renne wrote:The Happy Locust wrote:Modern Warfare 2
GAME.OVER!
Have you played the museum level yet?
There's a museum?![]()
Renne wrote:The Happy Locust wrote:Renne wrote:The Happy Locust wrote:Modern Warfare 2
GAME.OVER!
Have you played the museum level yet?
There's a museum?![]()
It unlocks when you complete the game. You've got your choice of weapon, and then you push the big fat red button to animate the displays and you fight everyone. Including the good guys.
Psycho Warrior wrote:for this reason, that is why I like to be around Locust. fun stuff happens.
The Happy Locust wrote:Renne wrote:The Happy Locust wrote:Renne wrote:The Happy Locust wrote:Modern Warfare 2
GAME.OVER!
Have you played the museum level yet?
There's a museum?![]()
It unlocks when you complete the game. You've got your choice of weapon, and then you push the big fat red button to animate the displays and you fight everyone. Including the good guys.
I haven't even touched Spec ops yet, though I really don't have an interest in it.
Psycho Warrior wrote:for this reason, that is why I like to be around Locust. fun stuff happens.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
The Happy Locust wrote:Renne wrote:The Happy Locust wrote:Renne wrote:The Happy Locust wrote:Modern Warfare 2
GAME.OVER!
Have you played the museum level yet?
There's a museum?![]()
It unlocks when you complete the game. You've got your choice of weapon, and then you push the big fat red button to animate the displays and you fight everyone. Including the good guys.
I haven't even touched Spec ops yet, though I really don't have an interest in it.
Dragon Age: Origins
Survived the traps on the way to the anvil. No real puzzlers, just a golem assault, a poison gas chamber, and a legion of souls surrounding a spinning 4-faced altar, I finally reached the Anvil. Turns out the Anvil's creator is still there, entrapped as a golem. He asked me to destroy it, but Branka showed up asking to save it, despite it having the noticable downside of using living bodies to create the golems. I chose to destroy it, but Branka whipped out a control rod and sent the golems after me. my team is now 4 piles of gooey paste. I need to rethink my strategy.
Psychout wrote:Less of the drama please, this is the internet, it's serious business.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Psycho Warrior wrote:for this reason, that is why I like to be around Locust. fun stuff happens.
The Happy Locust wrote:Mercenaries 2
Installed the game, ran the tutorial mission by helping an evil man get into power. Said evil man betrayed me and now must die. First step was to set up a base by taking over the evil man's old home.
Ran into an odd glitch where I was invisible to the enemies. No enemies would respond, even if I was standing right in front of them. strange.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:Two days (More or less) and no posts, I don't feel too bad about double-posting.
Psycho Warrior wrote:for this reason, that is why I like to be around Locust. fun stuff happens.
1337W422102 wrote:Also, Halo Legends is surprisingly good. Then again, do you expect anything less from Production I.G after they brought us the Ghost in the Shell animés? Here's my review of it: http://the-nail-gun.blogspot.com/2010/0 ... gends.html
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:1337W422102 wrote:Also, Halo Legends is surprisingly good. Then again, do you expect anything less from Production I.G after they brought us the Ghost in the Shell animés? Here's my review of it: http://the-nail-gun.blogspot.com/2010/0 ... gends.html
I saw a couple episodes of it, it actually was really good. Halo has a really good story, the games just don't do it justice.
Psycho Warrior wrote:for this reason, that is why I like to be around Locust. fun stuff happens.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:Final Fantasy I:
Made it to Elfland...er...Elfheim. My party is at level 11, due to my constant grinding not only for levels, but for money. (There's never quite enough of it for all the stuff I need to buy)
1337W422102 wrote:Shadowman wrote:Final Fantasy I:
Made it to Elfland...er...Elfheim. My party is at level 11, due to my constant grinding not only for levels, but for money. (There's never quite enough of it for all the stuff I need to buy)
Which version of FFI are you playing? They made grinding a lot easier in the GBA's Dawn of Souls version.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:1337W422102 wrote:Shadowman wrote:Final Fantasy I:
Made it to Elfland...er...Elfheim. My party is at level 11, due to my constant grinding not only for levels, but for money. (There's never quite enough of it for all the stuff I need to buy)
Which version of FFI are you playing? They made grinding a lot easier in the GBA's Dawn of Souls version.
Yeah, Dawn of Souls. And it is easier (The fact that characters will pick a new target if their original one is killed before they can attack it, is a vast improvement over the original), but somehow there's never quite enough money for healing, new equipment, new spells, my subscription to "White Mages Gone Wild," training a dinosaur so I can ride on it, and other stuff that isn't available in-game.
1337W422102 wrote:Shadowman wrote:1337W422102 wrote:Shadowman wrote:Final Fantasy I:
Made it to Elfland...er...Elfheim. My party is at level 11, due to my constant grinding not only for levels, but for money. (There's never quite enough of it for all the stuff I need to buy)
Which version of FFI are you playing? They made grinding a lot easier in the GBA's Dawn of Souls version.
Yeah, Dawn of Souls. And it is easier (The fact that characters will pick a new target if their original one is killed before they can attack it, is a vast improvement over the original), but somehow there's never quite enough money for healing, new equipment, new spells, my subscription to "White Mages Gone Wild," training a dinosaur so I can ride on it, and other stuff that isn't available in-game.
I hear ya, buddy. But at least it's not as FAILGRIND as the original, ya know?
Psycho Warrior wrote:for this reason, that is why I like to be around Locust. fun stuff happens.
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