Original Sin wrote:I don't see how anyone could see Seymour as threatening. He looks rediculous and sounds so feminine.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Original Sin wrote:I have never played VI so I really have no idea what he was like. The designs I'm seeing on google look rather out there. So I guess I'll take your word on that one. I am far to obsessed with my dreamcast again to get into another Final Fantasy game
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
BumbleScream84 wrote:Definitely the Wind Waker, and I might catch some flack for this, but after playing Twilight Princess, I think the Zelda series needs some new life breathed into it. I don't know what exactly, but I think Nintendo needs to consider departing from the "go to this dungeon get this item, kill this boss and save the princess".
I did, however, appreciate that some of the dungeons were seamlessly woven into the story—like the ice palace. Unlike the Wind Waker, which followed the predictable pattern of dungeon, explore, dungeon, explore, etc. I liked Twilight, I just wish it would've been more challenging and longer. It would be cool if Hyrule was flippin' huge!
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:BumbleScream84 wrote:Definitely the Wind Waker, and I might catch some flack for this, but after playing Twilight Princess, I think the Zelda series needs some new life breathed into it. I don't know what exactly, but I think Nintendo needs to consider departing from the "go to this dungeon get this item, kill this boss and save the princess".
I did, however, appreciate that some of the dungeons were seamlessly woven into the story—like the ice palace. Unlike the Wind Waker, which followed the predictable pattern of dungeon, explore, dungeon, explore, etc. I liked Twilight, I just wish it would've been more challenging and longer. It would be cool if Hyrule was flippin' huge!
To be fair, Twilight Princess and Ocarina of Time are roughly the same length, and are probably the longest in the series. They're also considered the two best in the franchise, while OoT is considered one of the best games ever made.
BumbleScream84 wrote:And that could be part of my Zelda problem—I missed out on OoT. Bought a PS1 instead of the N64. I've been meaning to get the master quest version for the Gamecube, but just haven't got around to it. I never got to experience that "WOW" effect of seeing Link in 3D on the N64, so maybe the series kind of died for me. I really did like Twilight, a lot actually, just wanted more.
Autobot420 wrote:In general MMO's but specifically World of Warcraft. Oh and anything with Tom Clancy in the title. I'll take Metal Gear and Solid Snake over Splinter cell and Sam Fisher any day.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Autobot420 wrote:another problem is that I could never get into Clancy's writing at all. never could get the first chapter in any of the books by him that I've attempted to read.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Cormaster628 wrote:Tom Clancy definitly. These games always get awesome reviews and lost of hype, but they are a huge pain in the ass to play! One of those times where realism kills fun.
To be fair, the whole Halo series! Everyone acts like this series is the end all to First person shooters. We're talking about a freakin console game here! Don't get me wrong I enjoyed Halo 1 and 2 on my Xbox, but I didn't find it to be the best FPS ever. And honestly the graphics never have been impressive to me. Everyone acts like it was where the original Xbox showed its true power, but honestly I think PS2 could easily push halo!
Cormaster628 wrote:To be honest, the only halo I really liked was the first one. And it really shined in the single player mode! Awesome storyline, killer music, and well decent graphics. I had a blast with this first one. And also fun as hell to fire up on multiplayer with your friends.
Halo 2, however, isn't nearly as fun to play as the first one. I mean its awesome until you gotta play as the stupid Alien. Thats really what killed halo 2 IMO. Having to switch between the Master Cheif and the Alien! Its freakin halo, I wanna play as the master cheif or nobody!
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Cormaster628 wrote:Grand Turismo is nothing more than a series to show off the power of playstation systems. Its never been fun to play. Definitely over-rated I agree with that.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Psycho Warrior wrote:for this reason, that is why I like to be around Locust. fun stuff happens.
Shadowman wrote:Resident Evil 4
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