NewFoundStarscreamLuv wrote:me and my friends combine all the time. Sometimes I even combine by myself if no one is around.
i_amtrunks wrote:Also never understood the hype for the Jak and Daxter games, always seemed to be poor copies of the Ratchet and Clank series.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:i_amtrunks wrote:Also never understood the hype for the Jak and Daxter games, always seemed to be poor copies of the Ratchet and Clank series.
Jak and Daxter came out about a year before Ratchet and Clank.
Senor Hugo wrote:Soul Calibur
Honestly I don't see how this game has survived this long. I mean now they only seem able to hang on by the thread of another franchises coat-tails. The latest being Star Wars.
It Is Him wrote:Darth Vader/Yoda is only the second time that I can recall Namco adding in a character from another franchise into one of their fighting games (the first being the little dino in Tekken 3).
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:It Is Him wrote:Darth Vader/Yoda is only the second time that I can recall Namco adding in a character from another franchise into one of their fighting games (the first being the little dino in Tekken 3).
What about Link, Heihachi and Spawn in Soul Calibur II?
Shadowman wrote:It Is Him wrote:Darth Vader/Yoda is only the second time that I can recall Namco adding in a character from another franchise into one of their fighting games (the first being the little dino in Tekken 3).
What about Link, Heihachi and Spawn in Soul Calibur II?
TheMuffin wrote:Half-Life 2 and Valve games in general.
I'll admit I got sucked into the hype of HL2. The game seemed like it was going to be completely unbelievable. After multiple delays and finally a release, I was less than impressed. It starts off quite well with the rooftop chase and the teleporter sequence, but after that, the game just becomes bland. The level design is boring at best (Wait, I'm back at the citadel... You mean I went on a 6 hour trip around the freaking country only to end up back where I started? WTF VALVE?!). the controls are off from the almost set standard most people accept (for the 360) and overall the story was retarded.
Now on to Valve itself and their Source engine.... It's outdated. Badly. The physics engine it brought into play originally was awesome, now Havok and Unreal Engine 3 plus few others have it beat by a landslide in material physics, rag dolls, etc. It's in need of a heavy overhaul if not an entire rethinking. Source 2.0 should be Valve's next project. In games like Portal, it didn't really bug me, but Left 4 Dead really suffers from using that engine. A lot. The game, visually, does not stand up to even the original HL2. The movement is erratic at best, with you slipping and sliding as if on ice on a constant basis. They need to make the engine tunable so they don't keep releasing games that seem like mods for CounterStrike. Sadly people keep gobbling up their crap just because of the logo.
NewFoundStarscreamLuv wrote:me and my friends combine all the time. Sometimes I even combine by myself if no one is around.
People wrote:zombybunnie: N_V scares me...I no longer wish that my pants transformed
Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
disruptor96: I forgot how insane you were.
God Thundercracker wrote:anything with that fat Italian plumber.
Evil_the_Nub wrote:I've got the mother of all overrated games: Chrono Trigger. For the past 13 or so years every RPG that's come out has been compared to it. Every top 10 SNES and RPG list has it in the top 3. It's been called one of the greatest games of all time. The game itself is terrible. Just moving around is a pain, you get snagged on everything, it's crowded with npc's that get in your way constantly. Worst of all is the combat, I've played turn based rpg's in the past with no problem. But in this there's a delay between command and action, you order a character to attack an enemy, but the enemy will attack you before the attack gets carried out. I feel like I've been lied to for over a decade.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
NewFoundStarscreamLuv wrote:me and my friends combine all the time. Sometimes I even combine by myself if no one is around.
Evil_the_Nub wrote:I played it on the DS and it happened on active and wait combat system. Even with those killing flaws it's still a mediocre game at best.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:Evil_the_Nub wrote:I played it on the DS and it happened on active and wait combat system. Even with those killing flaws it's still a mediocre game at best.
I played it on DS and SNES with both; I never had any problems.
People wrote:zombybunnie: N_V scares me...I no longer wish that my pants transformed
Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
disruptor96: I forgot how insane you were.
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