Thx!
Actually, the trikiest part was switching models mid jump. I have 2 models, One is key driven and the other has an Ik skeleton. The key driven one transforms and sets the primary pose for the skeletol one. Thankfully since its in motion, the pose the skeletol one is in doesn't have to be exact to continue. Since ive been doing 3d for so long, it only takes me a couple of hours to complete the whole animation sequence (Although , flipping animations are a bit more cumbersome to animate)