#Sideways# wrote:Valve said that they would release games in "Episodic Manner" to get the story out there quicker and easier. They then released Half-Life 2: Episode one and Episode two a year later, which makes no sense because Half-Life 2 was already done, but Half-Life 3: Episode one would sound better and be less confusing.
#Sideways# wrote:But back on the topic of Half-Life 2: Episode one and two.
Just before the release of Half-Life Ep. 2, Valve said that Half-Life Episode 3 was coming for release Christmas 2007.
#Sideways# wrote:I know, it is astonishing, there are people out there who hate Portal. Why? Well, it is a Valve game that was released after both episodes of Half-Life 2 and the fandom for Half-Life is really ticked off that Valve hasn't considered them, their oldest fandom by far, and made Half-Life Ep. 3 a priority over other games.
#Sideways# wrote:How would Valve pull this off? Combining the two games!
#Sideways# wrote:the one thing that Portal players do not want to hear: GlaDOS.
#Sideways# wrote:In the Lab Rat comic, we see that it took a time for GlaDOS to gas the Enrichment Center, as she was using the Morality Core for her own purposes. This would give Scientists enough time to make more GlaDOS and possibly ship them. One such shipment would be one on the Borealis.
#Sideways# wrote:This would please all fans, I think. So tell me what you think of my theory, I really would like to know what you think.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:Man, you are showing just how new you are to the Valve Scene.
shadowman wrote:It was called Half Life 2: Episode # because it continued from Half-Life 2, rather than being an entirely new game like HL2 was to HL1. The original idea was to reuse resources to create smaller, cheaper games in a smaller amount of time. This, clearly, has failed miserably.
Shadowman wrote:And they never said Christmas '07. Episode Two had come out October of the same year, and there was over a year between the release of that and Episode One.
Half-Life Wiki wrote:In May, Episode Three is announced for a Christmas 2007 release.
Shadowman wrote:That's just straight-up wrong. Portal was developed alongside and released at the exact same time as Half-Life 2: Episode Two and Team Fortress 2, in the Orange Box. Since then, Valve has released two Left 4 Dead games and Portal 2, began development on DOTA2, as well as releasing a mind-boggling amount of new content for Left 4 Dead 1 and 2 and TF2.
Shadowman wrote:And there is no "Portal fans vs. Half-Life fans." Just Valve fans.
A guy on gamrConnect Forums wrote:Thank you Portal praisers who could not shut up online with your praise of the stupid 3 hour minute puzzle game. I say this with a level of disgust that only a soldier who has had a tour or 3 of war has for his enemies.
You, Portal praisers, are the reason why Episode 3 and Half-Life 3 will not be out until 2015 and after Portal 3. Next time, love a game and write your praise in your diary, not on your blog or gaming forums. Darn you very much.
Shadowman wrote:Physically impossible without removing Chell and GLaDOS entirely; Portal 1 takes place just after the Seven Hour War (Confirmed!) and Portal 2 takes place hundreds of years later (Confirmed!) with the events of HL2 taking place between both Portal Games. Since, during that time, GLaDOS is dead and Chell is in stasis, it's impossible for the main characters of both games to interact.
Shadowman wrote:Seriously? GLaDOS is the best part about both games. Her beautifully dark and sardonic humor is considered one of the best points in both games.
Shadowman wrote:It's also blatantly stated that the time she would remain active before turning homicidal is infinitesimal. They didn't even have one working version, there's no way they made a copy.
Shadowman wrote:It's the typical HL2:E3 theory, there's no way to prove it and it's false. Not probably false, it's just false.
Shadowman wrote:I know what's on the Borealis; it can't be GLaDOS, she's in in the Enrichment Facility while the ship isn't.
Shadowman wrote:It can't be the Portal Gun, it's not nearly as dangerous as Eli made it out to be. There's only one thing it can be...
Shadowman wrote:The Combustible Lemons That Burn Your House Down.
#Sideways# wrote:Yes it was, in 2006 it was announced. See below.Half-Life Wiki wrote:In May, Episode Three is announced for a Christmas 2007 release.
#Sideways# wrote:Hah! Portal was released a day after Episode 2! Technically, wrong, but still true in some circumstances.
#Sideways# wrote:Shadowman wrote:And there is no "Portal fans vs. Half-Life fans." Just Valve fans.
This is where you are wrong, as seen on gamrConnect Forums. See below.A guy on gamrConnect Forums wrote:Thank you Portal praisers who could not shut up online with your praise of the stupid 3 hour minute puzzle game. I say this with a level of disgust that only a soldier who has had a tour or 3 of war has for his enemies.
You, Portal praisers, are the reason why Episode 3 and Half-Life 3 will not be out until 2015 and after Portal 3. Next time, love a game and write your praise in your diary, not on your blog or gaming forums. Darn you very much.
#Sideways# wrote:Shadowman wrote:Physically impossible without removing Chell and GLaDOS entirely; Portal 1 takes place just after the Seven Hour War (Confirmed!) and Portal 2 takes place hundreds of years later (Confirmed!) with the events of HL2 taking place between both Portal Games. Since, during that time, GLaDOS is dead and Chell is in stasis, it's impossible for the main characters of both games to interact.
If you read the later parts to my post, then you would understand. And, to be exact on Portal 2's timeline, it takes place 99999-9-9-9-9-9BZZT Days after Portal.
#Sideways# wrote:Shadowman wrote:Seriously? GLaDOS is the best part about both games. Her beautifully dark and sardonic humor is considered one of the best points in both games.
I know, that wasn't what I meant it as: I meant it as humor.
"Hello, Dr. Freeman!"
People playing Gordon who have also played Portal: "NOOOO! Don't trust her!!!"
#Sideways# wrote:Shadowman wrote:It's also blatantly stated that the time she would remain active before turning homicidal is infinitesimal. They didn't even have one working version, there's no way they made a copy.
Actually, THIS PAGE of the comic tells a different story. "Bring your Cat to Work Day" is not specified as any sort of date, and there is no telling what the date of this is so there might be a lot of time between that day and the day that she flooded the Enrichment Center.
#Sideways# wrote:Shadowman wrote:It's the typical HL2:E3 theory, there's no way to prove it and it's false. Not probably false, it's just false.
You are right: it is a theory. Just that, a theory. A "What if?", if you will, for future gaming. If, put simply, it turns out to be wrong, then I am still GlaD I could state my opinion while I could. Who knows? Valve might be listening.
#Sideways# wrote:Shadowman wrote:I know what's on the Borealis; it can't be GLaDOS, she's in in the Enrichment Facility while the ship isn't.
coughcopycough
#Sideways# wrote:Shadowman wrote:It can't be the Portal Gun, it's not nearly as dangerous as Eli made it out to be. There's only one thing it can be...
That is, unless you dip it in water, even partially.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:Valve Time!
Shadowman wrote:Not technically wrong, just wrong. Both games were released simultaneously as the Orange Box. Even as separate entities, Steam has both of their release dates listed as October 10th, 2007.
Shadowman wrote:One troll on an obscure forum does not a war make. And really, obvious troll is obvious. As far as trolls go, he's about a 1/5. That "darn you very much" kind of tips his hand.
Shadowman wrote:9999999 days is over 20,000 years...
Shadowman wrote:It would be more like "GLaDOS is in this? Sweet!"
Shadowman wrote:Here's the timeline for you. Bring Your Cat to Work Day (When GLaDOS did her thing with the deadly neurotoxin) happened only a few days before the Resonance Cascade, while the game proper took place just after the Seven Hour War.
Shadowman wrote:People complained about hats in Team Fortress 2. Do you know what Valve did?
More hats. So many hats. They made hat obsession into a running gag. They described the game as a "war-themed hat simulator." They may have killed one of their employees for not being obsessed with hats. You get what I'm saying? Valve likes to make fun of you.
That, and everyone already guessed GLaDOS. Hell, even I did. I ditched it after Portal 2 told me it was impossible, though.
Shadowman wrote:You don't make a copy if you don't even have a working original.
Shadowman wrote:You do dip it in water, partially, numerous times. Here's a thing about GLaDOS: She lies.
#Sideways# wrote:Shadowman wrote:Not technically wrong, just wrong. Both games were released simultaneously as the Orange Box. Even as separate entities, Steam has both of their release dates listed as October 10th, 2007.
That isn't what THESE PAGES say! One day after one is released, the other is released.
#Sideways# wrote:Shadowman wrote:One troll on an obscure forum does not a war make. And really, obvious troll is obvious. As far as trolls go, he's about a 1/5. That "darn you very much" kind of tips his hand.
I edited for language. Darn was something else before I copied it.
#Sideways# wrote:Shadowman wrote:Here's the timeline for you. Bring Your Cat to Work Day (When GLaDOS did her thing with the deadly neurotoxin) happened only a few days before the Resonance Cascade, while the game proper took place just after the Seven Hour War.
Valve changes their story a lot. For instance, at the end of Portal, you get sucked out of the Enrichment Center along with GlaDOS where you fall to the ground outside with her flaming carcass in front of you.
Then, in Portal 2, everything is all fine and cheery with GlaDOS as she is still in her chamber like nothing really happened.
#Sideways# wrote:Shadowman wrote:You do dip it in water, partially, numerous times. Here's a thing about GLaDOS: She lies.
Well, yeah, when you jump into the toxic sludge. But you die then.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:What, damn? This site isn't a Disney movie, casual swearing is permitted. In any case, it's still a stupid troll, being followed by a bunch more stupid trolls. This is not an uncommon occurrence.
Shadowman wrote:Portal 1 was given am extended ending as part of the Portal ARG. And GLaDOS was still in her chamber like her chamber was trashed by a Portal Storm. Some pieces landed outside with Chell. The rest was just laying there for a loooong time.
Shadowman wrote:Or the numerous times you end up drenched in Repulsion, Propulsion and Conversion gels, or just plain water, throughout the second game.
#Sideways# wrote:Sometimes both Steam and Wikipedia are wrong (Don't ask me when, my memory is shotty at best), is it our job to make a big thing over which one is correct?
#Sideways# wrote:No... It was that word that starts with an "F" that is allowed only once in a movie to retain it's PG-13 quality. Which I shouldn't say at all and neither should you.
#Sideways# wrote:Shadowman wrote:Portal 1 was given am extended ending as part of the Portal ARG. And GLaDOS was still in her chamber like her chamber was trashed by a Portal Storm. Some pieces landed outside with Chell. The rest was just laying there for a loooong time.
Okay, the ARG is actually canon. And it also shows that Valve changes their story a lot.
#Sideways# wrote:I said it before, it is a theory; Treat it as such.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:I know what you're trying to show me. The problem is it isn't there. No part of her main body from that picture can be seen outside with Chell.
Shadowman wrote:I never said anything about your theory, I had a very similar one. But I ditched it in the face of overwhelming evidence that it was wrong.
#Sideways# wrote:Shadowman wrote:I know what you're trying to show me. The problem is it isn't there. No part of her main body from that picture can be seen outside with Chell.
Actually, if you went outside of the GlaDOS chamber with noclip, like I did, you see that they used the entire model of GlaDOS on the ground. They also put a radio that bleeds, so I doubt the relevance of this.
We also see in the video, before the ring falls, a part of her main body to the right of the fire. Not to mention that there is a lot of flaming shrapnel, which are pieces of GlaDOS, that fall from the sky. This means that her Main Body exploded midair.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
BeastProwl wrote:Are you guys writing a book? I'm on like, chaper nine...I Think...
Shadowman wrote:Part of. Meaning some of the pieces were teleported up to the surface, while the rest dropped back down onto to the floor, where they stayed until Chell and Wheatley woke GLaDOS up.
#Sideways# wrote:So wait. Her body exploded, then in Portal 2 she has a head again, and she is still connected by flimsy wires to the giant white object that has all those rings around it that spin for thousands of years after exploding. Pretty unlikely.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:Part of her body exploded. Everything you see in Portal 2 never went to the surface. You notice how bits of the environment are still there, like the incinerator, and that little alcove that housed the button to activate the incinerator? Only they're missing small, unimportant bits? Same thing. Plus, the head you see on the ground outside and the head you see in Portal 2 are notable different design.
Shadowman wrote:Also, you caught the song at the end, right? The one where she says she's still alive.
shows that she did explode.this part of Still Alive wrote:And tore me to pieces. You threw every piece in-to a fire....
Shadowman wrote:Also, here's a detail you missed, which was a major plot point in Portal 2: The main body isn't related to the continuing operation of the AI itself, it only connects the AI to the facility. As shown when GLaDOS was decapitated partway through Portal 2, only to continue functioning for some time, including having her AI reinserted into a potato.
#Sideways# wrote:Shadowman wrote:Also, you caught the song at the end, right? The one where she says she's still alive.
I never said she was dead. In fact, if we are on this topic, I might point out thatshows that she did explode.this part of Still Alive wrote:And tore me to pieces. You threw every piece in-to a fire....
#Sideways# wrote:This only proves my point. This would mean that once they believed that GlaDOS was functional (As seen in the Lab Rat comic) Cave Johnson would be pushing his engineers to mass produce it, as Aperture was suffering financially.
#Sideways# wrote:All they would have to do is "CTRL + A, CTRL + C, CTRL + V" and you have another GlaDOS. If they wanted to create a V2, only then would things take a longer time for the programs to be written and compiled. (I know because I have programmed Java before.)
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:The "pieces" were the cores. You literally tear them off and throw them into a fire. I'm starting to think you never even played Portal...
You're taking a bit of a leap here... Bigger leaps than I.Shadowman wrote:Now I want you to think really hard about this: They never showed her exploding, only small flaming pieces, pieces, mind you, that are shown to be missing when you revisit the chamber in Portal 2. Only you said that. There is no plothole or retcon here, just you making things up because it doesn't work otherwise.
Shadowman wrote:Cave was dead when they started the project. He puts forward the idea of transferring his mind into a computer, but that if he dies before they can, to use Caroline instead. I'm starting to think you never played Portal 2 as well...
Shadowman wrote:That said, once GLaDOS was functional, she killed everyone.
Shadowman wrote:You're comparing a text document to a complex and multifaceted AI, that can think, act, reason and rationalize independently from programming.
Shadowman wrote:They couldn't even rewrite her, they had to make use of external devices to influence her.
Shadowman wrote:Also, here's a fun fact: The Borealis was a mass teleportation experiment conducted and abandoned in 1970s, several decades before they started on GLaDOS, several decades before Cave even got the idea of transferring a human mind into a computer.
Possibly the page you are referring to wrote:While the Borealis was apparently located in an area of the Enrichment Center built in the 1970s, the ship's blueprints feature GLaDOS' name where the corporation's owner would sign, as well as the modern Aperture Laboratories logo.
#Sideways# wrote:Judging from your text I can see that there might be a little bit of irritation. Sorry you are irritated, but this is a theory that I hold close to me, much like you hold your Cluster Bombs.
#Sideways# wrote:Yes, there are pieces. Gee... I wonder where those came from...?
#Sideways# wrote:All AI is is a program (Unlike Transformers where they are a living being.) that can always be part of a text form.
#Sideways# wrote:Shadowman wrote:Also, here's a fun fact: The Borealis was a mass teleportation experiment conducted and abandoned in 1970s, several decades before they started on GLaDOS, several decades before Cave even got the idea of transferring a human mind into a computer.
You might have your facts wrong on this one:Possibly the page you are referring to wrote:While the Borealis was apparently located in an area of the Enrichment Center built in the 1970s, the ship's blueprints feature GLaDOS' name where the corporation's owner would sign, as well as the modern Aperture Laboratories logo.
It also states that Cave might have been using the name for something he may use later on. It is also unknown the time it took for Aperture to design and produce GlaDOS. Either way, it would be odd for Cave to have put a pure conceptual design on what is a very important project if one wants to take credit for it.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:Just because you really like your theory, doesn't make it even slightly correct, especially since it relies mostly on a retcon that never happened.
Shadowman wrote:That proves most of her was still in inside the facility.
Shadowman wrote:No, actually, not all programs can be converted into text. Especially programs that require audio and visuals in order to operate, and those can't simply be converted into text. Take a look inside the game's files, and you'll see what I mean.
Shadowman wrote:First off, I wasn't referring to a page, I was referring to the actual drydock in Portal 2.
Second, the drydock is in the 1970s section of Old Aperture. And yes, he was using the name for something else; GLaDOS as a name was used as early as 1982, while the actual AI program wasn't started until '86. It was also supposed to be used as a system for deicing fuel lines in an icebreaker ship.
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