by Ember » Thu Mar 25, 2010 6:54 pm
- Motto: "I'm not psycho...I just like psychotic things."
Hex
Allegiance: Autobot
Function: Reconnaissance
Alt Mode: 2010 Silver Saturn Sky
Weapons: 20 Megavolt Stun Rifle and Crossbow (including a variety of arrows)
Special Abilities: None
Height: 21ft = ~ 6.4m
Quote: "I'm totally devoted to disturbing the peace!"
Strength: 6
Intelligence: 8
Dexterity: 8
Speed: 7
Endurance: 7
Courage: 7
Firepower: 6
Accuracy: 7
Melee: 7
Tech Skill: 8
Charisma: 4
Rank: 5
Profile: Hex is a boisterous, obnoxious blowhard with the spark of a true Autobot. He is a young egotist who takes it upon himself to make the lives of his enemies a living hell, and sometimes his Autobot brethren as well. He's a likeable mech but often shoots his mouth off at the wrong times, usually resulting in a fist to some part of his person. His smart mouth attitude has not earned him any long standing friends, except, however the field medic Axle, who often keeps Hex's attitude in check. Not intending on it, but succumbing to it, Hex delved into the story of his dark past providing Axle with the many horrid details of what happened to him long ago. When Hex first joined the Autobots he was assigned to a small team. Their mission was supposed to be simple, but things went horribly wrong. The entire team was captured and tortured. After the Decepticon interrogator got all the information out of his prisoners he dispatched them; each one in horrific ways. Hex was saved to be the last prosoner because of his young age and the possibility he knew very little that would be of importance. The interrogator went about torturing him, but stopped when other matters demanded his attention. With the use of his comrades' dismantled bodies Hex was able to construct a crude energy disruptor. He was able to short out the cell bars and then the security system on the door to the interrogation chamber. The details of his entire ordeal have been sealed. All that is known is since the incident Axle and Hex have been inseperable.
When not getting into trouble with some of the other 'bots Hex is usually off on his own racing wildly to ease his bent-up tensions. He can also often be found tormenting Axle until the latter ultimately chases him down to teach him a lesson.
Abilities: In his alt mode, Hex can reach a top speed of 248 mph. He carries a 20 Megavolt Stun Rifle which, as the name implies, fires 20 megavolts of electrical current, stunning an enemy for up to five minutes (usually depending on the size of the mech it is used on). Hex also carries a crossbow; with which he is able to use a variety of unique arrows ranging from poison tipped to explosive; all designed and meticulously created by Hex himself. Being small in size gives Hex an advantage at speed and maneuverability; he's fast to react and counteract an enemies attack. He can be considered average at hand to hand combat; however he would rather avoid it at any cost.
Weakness: Hex's attitude often gets him into a lot of trouble; not yet resulting in any time spent in the brig, however Axle is just waiting for the inevitable call. Hex often wanders off on his own leaving himself and others caught off guard and vulnerable. In his vehicle mode, Hex is prone to tire blow-outs due to excessive speeding. His 20 megavolt stun rifle is only useful on an enemy who’s armor is not able to withstand excessive electrical current, now-a-days that's not too many enemies at all. Hex's crossbow does not have as much range as his primary weapon; however it is still very accurate, and is capable of hitting just about any close range target.