Direct discussion here
map-discussion-t66270.phpOk for sometime we all have wanted more of this game then a counter bar and the standard I outscored you. So I have devised Two scoring maps that I think could be permanet fixtures with a bit of effort. Ok first we will test run both at the same time. the mission counter bar will be how you score more into that as I go into the rules.
(Pulls back curtain and presents map 1)
Ok this one is very simple for every 100 missions won a faction symbol will be placed in a square cons start in the lower right corner bots in the upper right. I'll determine a set time too tally each days total. this would continue moving along till the map is full.
"Behind door number two"
Ok this is a bit more complicated but not too hard. We will use the counter bar as previously mentioned, but there will be a objective point too achieve.
Rules
Rule 1 a poll will be formed too select a grid square too start in your side must acheive 4 segments of a square too move past it.
Rule 1.B poll will be made at the end of the week. so if your side fights well you could acheive 3-4 moves in a week. Now if you fail too own a square and the other faction has a adjacent square they can move from they could block you from moving out of that paticular square for 1 week. Your other option would be to re-route your path.
Really this is about it for rules this is still a test run. think about it, this will start either this weekend or the start of next week.