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Omega Sentinel wrote:I'm glad you like that concept because it is already written into the mission generating of HMW2. Most of the beta testing people have seen missions with Bots + Cons vs Max + Pred, Cons vs Bots + Max + Pred, Pred vs Bots + Max, etc. The new mission structure lets us mix and match anything as long as there are two teams of whatever. I'm also about to work on a battle royale mode outside the missions where it is every faction for itself Bots vs Cons vs Max vs Pred until the last faction stands (hint hint....There may be some a Benedict Arnolds in this mode).Absolute Zero wrote:original sin wrote:Absolute Zero wrote:I wonder if it'd be possible to set it up so that the Maximals can generate missions against all three factions, Preds can only generate missions against the G1ers, and the G1ers can only generate missions against themselves...
That would be amazing
I think it would solve most of the mission problems.
Again, There will be a 3 and a half minute youtube preview of HMW2 released Monday night and it will go into much more detail on 2 of the core pieces of the game. The last video was a teaser and I would consider this next one a trailer.
Now...Concerning the issues in the current missions of the current game. Let's consider I have about 2 full nights a week to work on this site. Let's also consider there are about 3-4 months of life left in the current game. Do you want me spending a full night revamping the current game's mission data and/or setup and possibly delay HMW2 or cause me to skimp on something in it? That's really what we are talking about.
Omega Sentinel wrote:(hint hint....There may be some a Benedict Arnolds in this mode).
Oh I'm not upset or anything. My response was really to everyone and not just you. I think everyone understands that HMW has had mission flaws since day 1. Looking at it in perspective though, one of the biggest goals of the new game is to fix those issues and its just a matter of resources.Absolute Zero wrote:I understand the problem. I don't mean to come across as disrespectful or anything, I'm basically just thinking out loud. I like solving things. I have a feeling your question is retorical, but my answer is that's a choice for you and your staff to make. We'll keep playing V1 until it's gone fixes made or not.
Omega Sentinel wrote:Oh I'm not upset or anything. My response was really to everyone and not just you. I think everyone understands that HMW has had mission flaws since day 1. Looking at it in perspective though, one of the biggest goals of the new game is to fix those issues and its just a matter of resources.Absolute Zero wrote:I understand the problem. I don't mean to come across as disrespectful or anything, I'm basically just thinking out loud. I like solving things. I have a feeling your question is retorical, but my answer is that's a choice for you and your staff to make. We'll keep playing V1 until it's gone fixes made or not.
Some things may still change a bit during the next 3 months. The things I am showing you are the things that are set in stone. Don't want anyone to feel misled when the game is released.Absolute Zero wrote:If the basics of V2 are done, can't you just put that up now? *L*
Omega Sentinel wrote:Don't want anyone to feel misled when the game is released.
original sin wrote:I'm looking at you Marilyn Manson, Eat Me, Drink me sucked!!!).
Omega Sentinel wrote:Some things may still change a bit during the next 3 months. The things I am showing you are the things that are set in stone. Don't want anyone to feel misled when the game is released.Absolute Zero wrote:If the basics of V2 are done, can't you just put that up now? *L*
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