HMW2: A Minicon Turf War!!
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Id assume we would have to descover the Gestalts/Triplechangers/?-master/etc tech by taking the correct regions of Cybertron and unlocking it.
If that stuff doesnt appear until levels 2-3 (for example), it may be months until we can find it, but it will still be in there somewhere.
A game with some promise of longevity...
If that stuff doesnt appear until levels 2-3 (for example), it may be months until we can find it, but it will still be in there somewhere.
A game with some promise of longevity...
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A full reset and the new additions to the game …. hhmmm I might be tempted to start playing again now that I have access during work once more 
But should I stay loyal or think about changing factions
Yeah right, like I'd ever be one of those little pussy autobots muwhahahahaha

But should I stay loyal or think about changing factions

Yeah right, like I'd ever be one of those little pussy autobots muwhahahahaha
- War Hammer
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War Hammer wrote:A full reset and the new additions to the game …. hhmmm I might be tempted to start playing again now that I have access during work once more
But should I stay loyal or think about changing factions![]()
Yeah right, like I'd ever be one of those little pussy autobots muwhahahahaha
Dude, that would rule. This place has been far too sober since you left...
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I'm all for it, a chance to really gain glory for the Decepticon empire! For those worried about it being too complex to play from work, I can't really say without knowing more but it sounds like you could just ignore the big picture and send your guys in to any random war zones that are active at the time, that way it wouldn't be really any different to sending them in to missions.

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Psychout wrote:Id assume we would have to descover the Gestalts/Triplechangers/?-master/etc tech by taking the correct regions of Cybertron and unlocking it.
No Gestalts, no Triplechangers (with the initial release).
"Power-ups" will be more along the lines of resources and abilities.
I'll drop a one word hint to another power-up you will be fighting for in territories: Powerlinx
Level 0 up will have achievements to shoot for and things to do. You can either stick to the simpler aspects of the game you have now or jump right into the war.Psychout wrote:If that stuff doesnt appear until levels 2-3 (for example), it may be months until we can find it, but it will still be in there somewhere.
A game with some promise of longevity...
I'll drop a couple of screenshots when I get further along. In the 3 weeks things should start coming together.
- Omega Sentinel
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This sounds awesome.... I'm definitely looking forward to all the new features on offer. Go OS! hehehe

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*Shudder*Dodgy advert on the back page of a TF comic wrote:Dial 'P' for Powerlinx; hot one-on-one Transformer action...
And thats what the masses wanted to hear.Omega Sentinel wrote:Level 0 up will have achievements to shoot for and things to do. You can either stick to the simpler aspects of the game you have now or jump right into the war.
Cheers OS!
Can I be blunt and ask if there are any new Tactics being put into the game this time around?
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Psychout wrote:Can I be blunt and ask if there are any new Tactics being put into the game this time around?
There will be at least 3 tactics per alt mode.
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Omega Sentinel wrote:Psychout wrote:Can I be blunt and ask if there are any new Tactics being put into the game this time around?
There will be at least 3 tactics per alt mode.
wow talk about fast upgrading potential


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Phaze wrote:Omega Sentinel wrote:Psychout wrote:Can I be blunt and ask if there are any new Tactics being put into the game this time around?
There will be at least 3 tactics per alt mode.
wow talk about fast upgrading potential

Wow! Cant wait to get a look at those.
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whoa
.... this means if any real distinction is going to be maintained between alt modes we are going to be looking at 5+ tactics..... or just different upgrade costs. Hmmmm.... i wonder which.....

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I have a question.
Will levels be determined by the characters experience rather than the number of upgrades?
Will levels be determined by the characters experience rather than the number of upgrades?
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Woot! Bring on the reset

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Omega Sentinel wrote:Psychout wrote:Can I be blunt and ask if there are any new Tactics being put into the game this time around?
There will be at least 3 tactics per alt mode.

THREE??? Holy schmokes.
Shin-Reaper wrote:Will levels be determined by the characters experience rather than the number of upgrades?
Been wondering that myself.

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Thunderscream wrote:Shin-Reaper wrote:Will levels be determined by the characters experience rather than the number of upgrades?
Been wondering that myself.
Last I heard, the plan was for it to be xp based.
I do hope the plan stays that way, becuase the stat based level system is one of my least fav features of the current game.

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Will the tactics all be alt specific? I'd imagine that one or two might be innate, maybe one faction specific, and the last 1 or 2 alt related but certainly they can't all be alt related, can they?
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Omega Sentinel wrote:I'll drop a one word hint to another power-up you will be fighting for in territories: Powerlinx
*ugh* Good to see the support staff thing has proven completely pointless and we're back to the programmer pushing through his own ideas and vision for this game.
I mean come on, of all the ridiculous gimmicks in TF mythology. Why that one?

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a few will be interchangable. Here is an example from my development site:lkavadas wrote:Will the tactics all be alt specific? I'd imagine that one or two might be innate, maybe one faction specific, and the last 1 or 2 alt related but certainly they can't all be alt related, can they?

The levels will still be based on your upgrades but after level 0 you will need 1 or 2 more upgrades (10 or 11 instead of 9) to level up. This should compensate for the additional tactic.
Several people have asked for it and they are going to get it.Burn wrote:mean come on, of all the ridiculous gimmicks in TF mythology. Why that one?
It was a pretty ridiculous gimmick but they were and are a very popular gimmick. There will be alot of the Transformers mythos in the new game and this will be in there for the people that liked it.
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Omega Sentinel wrote:Several people have asked for it and they are going to get it.Burn wrote:mean come on, of all the ridiculous gimmicks in TF mythology. Why that one?
It was a pretty ridiculous gimmick but they were and are a very popular gimmick. There will be alot of the Transformers mythos in the new game and this will be in there for the people that liked it.
Several people have asked for other gimmicks as well.
So I ask again, but in a different way.
Why choose the gimmick from the lamest of all TF series?
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Easiest to to implement?
And with a change of words, you can also get any other tf gimmick that involves pting two tfs together.
And with a change of words, you can also get any other tf gimmick that involves pting two tfs together.

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lkavadas wrote:What's a "powerlinx?"
I think it'll be the Energon thing where two tfs form a larger one.
That or minicons.

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lkavadas wrote:What's a "powerlinx?"
It was the Autobot gimmick in Energon.
All Autobots could combine with another (of the same class size at least) with one forming the lower half and the other forming the upper half.
It worked for some figures and you could make some really great combinations, but there were some bloody awful ones as well. Plus Energon had Ironhide and Kicker. 'nuff said.

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No wonder you thought I was nuts, Burn.Burn wrote:lkavadas wrote:What's a "powerlinx?"
It was the Autobot gimmick in Energon.
All Autobots could combine with another (of the same class size at least) with one forming the lower half and the other forming the upper half.
It worked for some figures and you could make some really great combinations, but there were some bloody awful ones as well. Plus Energon had Ironhide and Kicker. 'nuff said.
I was referring to Minicons....
Armada Powerlinx, not Energon Powerlinx.
- Omega Sentinel
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Omega Sentinel wrote:No wonder you thought I was nuts, Burn.Burn wrote:lkavadas wrote:What's a "powerlinx?"
It was the Autobot gimmick in Energon.
All Autobots could combine with another (of the same class size at least) with one forming the lower half and the other forming the upper half.
It worked for some figures and you could make some really great combinations, but there were some bloody awful ones as well. Plus Energon had Ironhide and Kicker. 'nuff said.
I was referring to Minicons....
Armada Powerlinx, not Energon Powerlinx.
Could there be an otion to change the terminologie used if a player wants to?
For instence, game mechanic-wise, a minicon and a power master and a target master arnt THAT different. But I personally would much prefere to have Dreadspawn or Redimus as Power or Targetmasters rather than have them powerlinking with some fuglycon.

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