Burn wrote:Teams are plucked from the various continuities and dumped on a deserted Cybertron and left to fight it out. Completely unaware that there are higher entities (NOT Unicron or Primus) manipulating them for their own agendas.
blah blah blah.
That's actually pretty much what I was working on post reset... Except they where characters from different things I've worked on and got dumped into cybertronian bodies, so they had to deal with not only being dumped into a war, and given a side to fight for, but also no longer being human(or humanoids), and they not all of them were of the same alignment.
Editor wrote:somehow a request for ideas to develop the back-story, has morphed into fanfics, comics and other bits.
Funny how a basic idea Plaything presented to me earlier I was quite enthusiastic for, has developed into a project I no longer have any interest in.
The idea he presented the public was writing an offical backstory for HMW. I presented the problems with doing that. It's one thing if it's right after the launch of the game, it's completely different 7 years into it. Writing a story is different than writing a history, as a story shows creativity, even if it's a story about history, it isn't always 100% accurate, and exagerates things to keep the reader/listener interested, and a history is simply facts.
Burn's idea is probably the simpliest for a backstory, and one that should work for most people, but probably doesn't work for the story that Red and Jeep spent years working on. Which is where the main problem of working on a single origin story for the game comes into a problem. How do you fit the different players in, otherwise, you're going to end up with a lot of butthurt people.