KAMJIIN wrote:Mogwai Prime wrote:MODS
Anyways, I think there should be a mod for each faction that is pretty much just a normal forum mod like in HMWGD. You could even use Caelus,AS and whomever else to fill that roll. They would be totally seperate from the faction except for one thing, The actual elected faction official could request changes to the forums and other higher Mod funtions from the Mod. The Mod could then ok and deny it.
The leader would have limited mod power. the big dogs would still come when neededMogwai Prime wrote:
FACTION COMMANDERS
The commander I believe should be someone who has reached a certain post count and, if OS could implement it, a certain mission/arena/pit/whatever count to get nominated. Then each faction could have a voting poll to determine its commander rotated on a 3 month or so basis. This leader could then build his council and be a strategic leader. If he isn't doing his job and the faction decides not to have that player as commander a poll could be opened to Impeach the leader and a new Election held. It's democratic and anyone who qualifies can be nominated and the faction could decide.
DIPLOMATS
Could be elected the same as the commanders but without the game credentials but still with a certain post count. They are then the Ambassador between both the opposing factions along with the mods if it is chosen to be that way. He could be voted in and out just like a leader and could be rotated on a time schedule like a leader also.
The idea was to get everyone involved, regardless of post count or player skill.
So you could remove those restrictions and you could still use the vote in/vote out method with term restrictions .... but that could be a pain. I think, just as with most governments, that the leader should have some experience with the people and the game itself. The diplomats not as much but some. Or else you could just have a bunch of people that don't know how to create a bot trying to run the show theoretically.