Sonic Wtf?
Sonic Wtf?
Posted by kataridragon Fri Feb 02, 2007 3:20 pm
What is going on with the Sonic the Hedgehog franchise? Has enyone else noticed this decline in a gaming icon?
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Posted by Cyber Bishop Fri Feb 02, 2007 3:53 pm
http://www.seibertron.com/forums/viewfo ... 0bfc74a5cd
But the function is broken and I cannot move it right now.
Think for yourself, don't let the magic TV box and social media do the thinking for you.
Question EVERYTHING!!
Just because you have a youtube review channel doesn't make you special.
I look forward to attending a Botcon soon only to settle matters with several idiots in person (yes this is a threat).
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Posted by Roadbuster Fri Feb 02, 2007 3:56 pm
Other problems incude story interrupting gameplay in the middle of the stage, Sonic 3 got away with this to an extent but not to the point of more recent games. They made some cutscenes in three more like transitions from stage to stage or being taken to the next part of a stage.
Oddly enough I I think they tend to rate the 2D Sonics higher. Really I think Sonic is somethingt hat should never have gone 3D unless they used the new SMB approach.
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Posted by TheMuffin Sat Feb 03, 2007 1:30 am
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Posted by Fang Wolf Mon Feb 05, 2007 9:26 pm
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Posted by Sun Runner Tue Feb 06, 2007 11:53 am
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Posted by Evil Phil Tue Feb 06, 2007 1:36 pm
SuperSaiyajinSasuke wrote:I agreew with Zuko to a degree, SA was ok, and SR is in 3D sorta.
Sonic Rush was one of the best current sonic games I've played in a long time. I only kinda disliked the music.
This is the formula sega should go far: have sonic in 3D, but keep him in a side scoller. It worked 10 years ago with normal side scrollers, it'll work now.
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Posted by kataridragon Tue Feb 06, 2007 3:30 pm
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Posted by Roadbuster Tue Feb 06, 2007 3:45 pm
When someone does they need to do some stuff:
1. Clean house of characters. Keep only Sonic, Tails, Knuckles, Amy, Mecha Sonic, and Dr. Eggman/Robotnik. They were all around when Sonic was good. If they want to bring any chars in for pets sake bring in Sally. Sega kept her alive in the comics because they ahd plans for her but never followed through, she's still considered a far more popular choce for Sonic than Amy ever was, despite being a Comic character and what has curtrently transpired in the comics.
2. push for deadlines that allow quality work. A Sonic game during the genesis days took 2-3 years to put out and they were generally excellent.
3. For gameplay, take the New SMB/Megaman X8 approach, 3D chars in a 2D environment. Sonic is best in sidescrolling games.
4. Stop throwing too much story in. Sonic was about gameplay rather than story, though there was a premise and setting which was detailed in the manual. Now the story gets in the way of gameplay. Mario still does a good job of putting gameplay first before story.
5. No Voice Acting. Sonic was better when he was the silent protagonist. He's quite annoying when he talks.
6. Make sidegames worthwile. I'd like collecting chaos emeralds to turn into Super Sonic again.
7. No more Death Egg a.k.a Death Star ripoff! The fact you had to destroy that thing three times in Sonic 2, 3 and S&K was enough for me.
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Posted by Autobobby1 Tue Feb 06, 2007 3:46 pm
3D Graphics
Sidescrolling
Viewtiful Joe-like style: 2D controls paired with 3D loops, bends, and turns.
Take out the racing part and add voice acting, maybe custscenes, and it'll be great.
Also, Sonic Advance 1, 2, and 3 got higher scores than any other Sonic game on IGN. I'm hoping that Secret Rings will be great, since it's like a 2D game but with 3D graphics and it's really fast-paced.
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Posted by E.P.Y.A.R.M.S. Tue Feb 06, 2007 5:33 pm
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Posted by Autobobby1 Tue Feb 06, 2007 6:09 pm
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Posted by Fang Wolf Tue Feb 06, 2007 8:10 pm
Roadbuster wrote:I believe someone will, but "when" is up to Sega. There's plenty of people who understand what it takes to make a good Sonic game. Good sonic games are stll being made just not the the mainstream systems.
When someone does they need to do some stuff:
1. Clean house of characters. Keep only Sonic, Tails, Knuckles, Amy, Mecha Sonic, and Dr. Eggman/Robotnik. They were all around when Sonic was good. If they want to bring any chars in for pets sake bring in Sally. Sega kept her alive in the comics because they ahd plans for her but never followed through, she's still considered a far more popular choce for Sonic than Amy ever was, despite being a Comic character and what has curtrently transpired in the comics.
Dear god no, please, no mixing of that series and the archie comics, Alt Universe to the games. You forgot the Chaotix, actualy, Sega even forgets characters in the Chaotix -_- You forgot Blaze the Cat and NegaEggman.
2. push for deadlines that allow quality work. A Sonic game during the genesis days took 2-3 years to put out and they were generally excellent.
General question, how long as Rush in development? Shouldn't take much longer than that.
3. For gameplay, take the New SMB/Megaman X8 approach, 3D chars in a 2D environment. Sonic is best in sidescrolling games.
I fully agree
4. Stop throwing too much story in. Sonic was about gameplay rather than story, though there was a premise and setting which was detailed in the manual. Now the story gets in the way of gameplay. Mario still does a good job of putting gameplay first before story.
They should kill Shadow and Silver. That would be a great story
5. No Voice Acting. Sonic was better when he was the silent protagonist. He's quite annoying when he talks.
Bring back Drummond if you ask me.. and find Knux a GOOD actor who can act 18.
6. Make sidegames worthwile. I'd like collecting chaos emeralds to turn into Super Sonic again.
Nah, I prefer getting them naturaly in game.
7. No more Death Egg a.k.a Death Star ripoff! The fact you had to destroy that thing three times in Sonic 2, 3 and S&K was enough for me.
Sonic and Knuckles is Sonic 3... just longer.
in quote.
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Posted by UltraPrimal Wed Feb 07, 2007 11:46 am
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Posted by Autobobby1 Wed Feb 07, 2007 4:00 pm
Nintendo needs to get stricter.
On a note about Shadow: I loved Shadow when he premiered in SA2. But sadly, after that he turned into a whiny goth punk. He was cool, but then raped of his personality.
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Posted by TheMuffin Wed Feb 07, 2007 7:47 pm
UltraPrimal wrote:That's the big problem with games now-a-days. The developers rush them out too fast. Look at Sega's old school rival Nintendo. Each of their franchises only appear 1 or 2 times in a consoles life time. They take the time to make sure their sequels are great games. Where as other developers don't and their games show it. I'm afraid history will repeat itself and massive amount of poopy games will destroy the gaming industry just like they did back in the days of Atari and Intellivision. Todays console makers should introduce a quality control system just like Nintendo did back then. If a game can't pass the grade, it won't get the seal approval. Oh, how I miss that seal...
Only problem with that is there are tons more developers now trying to get some recognition with less money to work with. If they have half the amount of money as say Ubisoft would it be fair to not allow their game to be released because it's not as polished?
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Posted by kataridragon Fri Feb 09, 2007 3:25 pm
I really hope sonic and the secret rings puts out some good new (not characters) ideas and gameplay, which it seems to have. Such as maybe "everyone" having cool super modes during regular game play like in sonic 2, not just bosses.
Does anyone know when sonic and the secret rings will be released?
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Posted by Autobobby1 Fri Feb 09, 2007 5:54 pm
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