Evil Eye wrote:Thanks!
TR I'm tempted to skip over in all honesty, because to be real I think TR was the best of the Prime Wars trilogy by some way. Aside from ditching the stickers and some very minor engineering tweaks to a few select figures (mainly Skullcruncher's legs having the croc-legs fold in to fill his calves) I don't think I'd honestly do that much to it. Might come back to it later.
POTP though...hooooo boy.
GENERAL CHANGES:
>Ditch the stickers, or at the very least make them a sheet you can apply if you want.
>Leaders keep their gimmick but approached in a completely different way- rather than the characters "evolving" into their future selves, they just get super modes (ala Fire Convoy, UT Prime etc).
>Rather than doing "Combiner Wars but slightly worse" the power-up gimmick of the Leaders would be worked into the rest of the line in some fashion. Leaders are as described, Voyagers are much the same except a bit smaller (so the core robot is about Deluxe sized, but goes up to Voyager mass with their armour- yes, that means Pretenders baby!) and Deluxes triple change between robot, vehicle and some form of weapon/powerup for Voyagers and Leaders to use (Leobreaker turns into SAVAGE CLAW MODE, Demolishor can form an artillery backpack etc). Legends do a similar thing, but uh, smaller.
>Prime Masters are still a thing, but replace the Pretender-themed sarcophagi with a transforming weapon of some form that the (otherwise identical) Prime Masters plug into.
>We'll assume the line is the usual 6 waves as quite frankly there's only so much you can do with 3 waves.
WAVE BREAKDOWN:
Wave 1: Prime Master Micronus Prime with Shrink Ray and Liege Maximo with Hand of Manipulation, Legends Cindersaur, Backstop and Beachcomber, Deluxe Demolishor (Armada), Leobreaker, Moonracer and Ransack (G2), Voyager Ironhide and Bludgeon, Leader Optimus Prime.
Wave 2: Prime Master Vector Prime with Chrono-Key and Alchemist Prime with Quark Blender, Legends Flamefeather, Wreckloose and Tailgate, Deluxe Firestar, Jazz, "Forestock" (retail-friendly Vos) and Animated Dragstrip, Voyager Ratchet and Lockdown, Leader Thunderwing.
Wave 3: Prime Master Alpha Trion with Quill of Causality and Megatronus Prime with the Requiem Blaster, Legends Sparkstalker, Outback and Brakedown (Cybertron), Deluxe "Zapmaster" (Retail friendly Kaon), Brainfreeze (Decepticon OC ice cream van), Leadfoot and Scattorshot (Cybertron), Voyager Pyro and Clench, Leader Nemesis Prime.
Wave 4: Prime Master Quintus Prime with Life-Seeder and Solus Prime with Forge Hammer, Legends Slaphappy (less unfortunately named Slapper), Buzzclaw and Windcharger, Deluxe Lancer, Signalflare, Injector and Dreadwing, Voyager Elita-1 and Airachnid, Leader Rodimus Prime.
Wave 5: Prime Master Onyx Prime with Primal Claw and Amalgamous Prime with Shifter Blade, Legends Dark Scream, Smallfoot and Sonar (BW), Deluxe Darkwind, Greenlight, Barricade (Movie) and Ironfist, Voyager Skyquake and Thunderclash, Leader Deszarus/Deathsaurus/Deaths'R'Us.
Wave 6: Prime Master Prima with Star Sabre, Nexus Prime with Quantum Collider and The Thirteenth with Matrix Buster, Legends Gas Skunk, Nickel and T-AI, Deluxe Blurr (Armada), Sentinel Minor, Cyclonus (Armada) and Thunderblast, Voyager Stalker and Roadbuster, Leader Beta Magna (based on the oft-forgotten Beta from S3's assortment of ancient TFs).
TITAN:
Primus! Obviously not the size of HasLab Unicron, but bigger than the OG toy.
I actually can't think of any exclusives, other than maybe a Rodimus Unicronus? Seems obscure enough it'd be better as a limited release than as a "general" one. Also Nemesis Breaker to go with him.
M. Spector wrote:Combiner Wars I missed out completely, so can't really comment on what to change there. I will echo what others have said about Titans Returns, pretty much perfect, tough act to follow and also the line that returned me to collecting tformers consistently again. PoTP however ... oof that's a rough one. Even still, I'm a firm believer that potp walked so Siege could run so maybe that would stay lame too
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