Caelus wrote:I don't think you understood most of what I was saying.
First of all, I'm not saying we should carry over our xp from HMW1.
Second of all, I'm not saying we should start off with characters that can go toe to toe with Prime and Megs.
My saying that was a exageration loosely based on past experiences in online RPs. Any generalizations I make are not directed at any individual, even if I'm speaking to them, it's a opinion based on my personal experiences with the masses.
Caelus wrote:Third, I didn't say there aren't any Transformers with a stat lower than 6, in fact, a few have stats of 0 (though most of those are errors). What I said is every TF has at least one of their 8 stats at 6+. In fact, only two Transformers only have 1 stat at 6+.
I will admit that I miss read that, however, that statement is flawed. If memory serves, there are a few with all tens, like the Primes from Armada, Energon, and Cybertron.
Caelus wrote:Now, as far as the D20 game is concerned, every one I have played starts you off at level 0 with stats that make you average for your race, not average for player characters of your race. In the case of human characters, you start off with mostly 10s and 11s in your abilities (giving you a +0 modifier in each ability), with occasionally a 9 or 12 (-1 and +1 modifier respectively), but it still comes out to an average ability score of 10 to 11 with an average modifier of +0. Going by D&D's rules, IIRC, an Intelligence of 3 (-4 modifier?) is nonsentient - in otherwords, it's impossible to play a game of D&D where all characters start with 0s in all of their ability scores as they'd effectively be inanimate, amazingly fragile rocks.
You misunderstood me about those. Since, as I said,
house rules not withstanding, it is possible to start with all your stats under 10, the average for most stats for most races. It depends on what you roll. Since standard rules are that you roll dice and use that to get your stats, either by rolling 3 d6 and subracting the lowest, or by rolling a bunch of d something and then adding it all up and using that to assign your stats. Besides, is it any less pausible to RP something with a 3 Int than it is to RP something with a 40 strength? 20 something, after all, is godly.
Caelus wrote:But ultimately, that's neither here nor there, as D&D is not HMW.
I agree, since HMW uses a completely differnet system, and since robots don't have to be sentient to battle. Maybe if we could go past 10 in stats would it make sense to start with a racial average, or if we didn't get stat increases to level up, then we could use a random generator to generate starting stats for a character.
Caelus wrote:What I am saying though is, that even if we assume that the TFs that get toys (and therefore tech specs) are above average over all, it's ridiculous to assume that a TF fresh out of it's stasis pod has 0 stats across the board - it probably shouldn't be recognizable as a life form at that rate.
Who says they should be, this sounds stupid, even to me, but have you ever considered that starting off, the bots are little more then automated sparkless automotons, carrying out programs?
Caelus wrote:My opinion is that every bot created, regardless of when they are created, should start off with say, 100k xp to spend - call it default programming for the protoform. That still makes them pathetically weak, especially compared to canon, but at least it gives a new player something to play with, an opportunity to make their characters in some way 'unique'. Otherwise they spend the first 6-12 months of the game throwing their generic character into fights at the whim of the RNG. What's the point? It's a waste of time.
And before you say something like "100,000xp?! OMFG! You might as well not bother playing! What's the point of playing if you start with that much xp?!" - After 4(?) years of playing I have 2 level sixes - still pathetic compared to canon bots - and I have no upgrades I can make on either of them that cost less than 100,000xp. In fact, I accumulate that in a couple of days.
Ultimately, if we expect the majority of players who start playing when HMW2 begins to reach level 6 or 7 by the time HMW3 begins, then 100,000xp, or its equivalent in v2.0, is less than a drop in the bucket.
"100,000xp?! OMFG! You might as well not bother playing! What's the point of playing if you start with that much xp?!"
No, seriously, a intelligent response... 100,000 XP would make you the equivalent of a level 2 or low 3 as it stands right now, and when you put it into that perspective, is a huge ammount of XP. But here's something to ask yourself, you and the general public who want or demand starter XP/carry over XP. Has Glyph posted a indepth detail of how the level system will work and how long it should take the average player to level up? If he did, I must have missed it, but that last thing I remember catching was that VP would matter in leveling up, not nessicarily the XP you have. For all anyone knows, it could take half as long to level up, or it could take twice as long, I don't know, I doubt most of the people who want starter XP know. For all I know, we could get starter stats, I don't know. My whole point about all this though, is two fold; V2 is who knows how far down the road, I don't see it coming before the end of summer personally. Longer if the site keeps having problems, so enjoy the time you have in the game. And secondly, instead of being "OMG! I'm gonna lose everything, I'll just quit!" give the fricken thing a chance. Don't you think Glyph's earned enough trust from everyone by now by bringing the game to the point it's at now to be given a benefit of the doubt that just maybe he knows what he's doing and V2 will be just as much fun as the game is now? If you think you're wasting time just because the XP you've gained now may or may not carry over, then I think you're forgetting something. Playing the game in the first place is a waste of time. That's exactly why I keep playing. I have time to waste between sleep, work, and going out with my friends.