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trence5 wrote::shock: :shock: :-? :-? I take it you have seen these 3 li'l movies known as the Lord of the Rings trilogy huh. :lol: :lol: just messin' with you, but I'm sorry my friend, but Gollum gave Yoda, from Attack of the CLones, a hellified RUN FOR HIS MONEY!:-xIronhidensh wrote:ILM. No other effects studio is within light years of them.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
ganymede2010 wrote:I agree with everything you've said besides Golem. He's the best piece of CGI work that I've ever seen. He didn't seem like he was computer generated at all. He looked alot realer then Jar Jar Binks.
AbsumZer0 wrote:Nitpicking of special effects is fair game and it fuels progress. The whole purpose of special effects is to aid in suspension of disbelief and when it does the opposite it only makes sense that people would nitpick. I don't mean Gollum, he seemed believable enough, but certain things like the bit in Return of the King where Legolas is climbing about and doing flips on the elephant creatures, that was bad.
The Harryhausen stop-motion scenes are still widely respected because at the time they were the pinnacle of the technique's capabilities. They were innovative. But progress has been made in the field to the extent that if it were used in an effects-heavy big-budget film today and were all jerky, people would complain. The same is true of CGI. The reason there are so many complaints about CGI is because advancement in the field is being made just as fast as newer, faster, computer processors are being made so when a big-budget major motion picture is released with CGI looking worse than 14 year-old Jurassic Park, people are going to gripe.
3DBLASPHEMY wrote:Honestly Pirates is the best GFX piece ever. I am talking of both first and second one. It is completlly well finished and it is impossible to "catch" a failure.
Dark Zarak wrote:But I'm sure you've been around those exhausting people that insist that everything "done with computers" is automatically bad?
I swear I've had people groan out loud when I've said the new TF movie will make use of CG effects. People have actually suggested that people in costumes would be much more realistic.
Dark Zarak wrote:CG is a four letter word these days. That's what I'm sick of.
Dark Zarak wrote:3DBLASPHEMY wrote:Honestly Pirates is the best GFX piece ever. I am talking of both first and second one. It is completlly well finished and it is impossible to "catch" a failure.
Actually you can catch a really obvious failure.
At the end of Dead Man's Chest, when the Kraken is rising out of the water behind Jack, it looks all faded and washed out like old blue screen stuff used to. Inexcusable.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:Dark Zarak wrote:3DBLASPHEMY wrote:Honestly Pirates is the best GFX piece ever. I am talking of both first and second one. It is completlly well finished and it is impossible to "catch" a failure.
Actually you can catch a really obvious failure.
At the end of Dead Man's Chest, when the Kraken is rising out of the water behind Jack, it looks all faded and washed out like old blue screen stuff used to. Inexcusable.
I never noticed that. But even so, Jones makes up for it.
My mother didn't believe it was CGI, she thought it was a guy in a suit. And I can't blame her.
Zuko wrote:
I was having the same problem to be honest. I still think they had the voice actor in a greenscreen suit with his face uncovered to allow for the expressions.
AbsumZer0 wrote:Zuko wrote:
I was having the same problem to be honest. I still think they had the voice actor in a greenscreen suit with his face uncovered to allow for the expressions.
http://www.billnighy.info/2006/07/19/fr ... ree-steps/
trence5 wrote:Dark Zarak wrote:I swear I've had people groan out loud when I've said the new TF movie will make use of CG effects. People have actually suggested that people in costumes would be much more realistic.![]()
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ARE YOU F()CK!NG KIDDING ME?!?!?!?!? You're jokin'.................. right
?
Dark Zarak wrote:These people think that anything made for monetary gain is less artistic and therefore less interesting. Everything has to be deep and profound and challenging, and anything made for the masses is not worth their time.
Leonardo wrote:Take your lips off my pipe!
kjeevah wrote:to be fair though, maya is a hideous disaster of a train-wreck when it comes to usability and interface design!
That's what I always say about the masses, hench why I am here to look and laugh at them.Ironhidensh wrote:Dark Zarak wrote:These people think that anything made for monetary gain is less artistic and therefore less interesting. Everything has to be deep and profound and challenging, and anything made for the masses is not worth their time.
Well, those people are stupid, moronic, and utterly irrelevant to the rest of humanity.
Zuko wrote:AbsumZer0 wrote:Zuko wrote:
I was having the same problem to be honest. I still think they had the voice actor in a greenscreen suit with his face uncovered to allow for the expressions.
http://www.billnighy.info/2006/07/19/fr ... ree-steps/
Wow goes to show I sometimes get things right.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Zuko wrote:kjeevah wrote:to be fair though, maya is a hideous disaster of a train-wreck when it comes to usability and interface design!
Only if you're new to using it. The same can be said for any 3D modeling program though.
kjeevah wrote:Zuko wrote:kjeevah wrote:to be fair though, maya is a hideous disaster of a train-wreck when it comes to usability and interface design!
Only if you're new to using it. The same can be said for any 3D modeling program though.
no, i'm a professional user-experience designer so i know all about interfaces and usability, and also i've used a variety of 3d programs, just trust me on this one
Dark Zarak wrote:No I'm not kidding. This is the depth of pop-culture hatred in universities and my age group in general. This is the depth of groupthink and low IQ of the masses that can happen when a group of normally intelligent people get together.
These people think that anything made for monetary gain is less artistic and therefore less interesting. Everything has to be deep and profound and challenging, and anything made for the masses is not worth their time.
Since CGI can accomplish so much more than a model or puppet, they feel it cheapens the production by lowering the artistic standards. The thrill is gone because it was just "whipped up on a computer" whereas a model or a puppet is actually the result of physical labor and effort, which is more meaningful than looking real.
But these people don't realize the amount of brain-numbing effort that goes into the construction of these things. Staring at Maya 8.0 for the first time is like staring at God.
Yes you can ruin a production by overdoing the CGI. It is much easier to create BIG things with it, and there are a lot of movies out there that are just fat and nothing else. Yes you can rush something and have it look dumb.
Some people just need something to hate.
...including me.
AbsumZer0 wrote:I think the anti-CGI backlash is to be expected considering the drift towards full greenscreen films and the way some directors have been sticking CGI everywhere like a blind man in an orgy. There are benefits and drawbacks to all special-effects techniques including CGI. CGI may look more real in some aspects than puppetry, animatronics, or suits, but in others it doesn't. When you need your human characters to make direct physical contact with it, for example.
I've seen Star Wars episodes 1-3 3 or 4 times each and, while admittedly impressive, they still look like Who Framed Roger Rabbit to me but in reverse, with humans in a high-tech ToonTown. There's this pop-out effect that never seems to go away. I think, if Lucas had integrated actual set pieces, models, animatronics, and costumes into the films they would have made the film more believable by helping to bridge the gap between the subtly unrealistic, over-polished green-screen effects. The first Jurassic Park used a mix of animatronics and puppetry along with CGI and even Pirates of the Caribbean uses real set pieces with CGI overlays for the Flying Dutchman.
kjeevah wrote:Zuko wrote:kjeevah wrote:to be fair though, maya is a hideous disaster of a train-wreck when it comes to usability and interface design!
Only if you're new to using it. The same can be said for any 3D modeling program though.
no, i'm a professional user-experience designer so i know all about interfaces and usability, and also i've used a variety of 3d programs, just trust me on this one
Glyph wrote:Overall, if we're talking about the entire package, I'd pick WETA. Why? Because their people really work to get inside the things they're designing and making. ILM have a tendency to spin out very similar-looking stuff over and again, presumably because they wrote the book on vehicle and robot FX and seem to rest on their laurels somewhat unless they have a project which really tests them. The recent final renders from the TF stuff, along with Blackout's pulse attack and general digital FX in the trailer, just *scream* ILM.
In pure FX terms, ILM obviously have far more experience with non-organic objects / creatures, while WETA built their reputation on scenery and creature effects. However, when making LotR, WETA had to make the kind of progress and break the kind of boundaries that ILM did when they first started out with Star Wars. Given the opportunity, I would trust WETA to push their capabilities and improve their effects work in order to tackle a huge sci-fi project, more than I would trust ILM to do the same.
Dark Zarak wrote:
And I'm about to spend 70 grand to get a degree in it.![]()
But it can do soooo much.
kjeevah wrote:seriously come over here as a foreign student, even foreign students who get no government funding at all only have to pay £10k/term, whether you are at a poopy 70s block place or oxford or cambridge! so you can do your degree a the best place in the country for $50k and get to take trips all around europe while you are doing it, for $50 for a return flight each time!
Dark Zarak wrote: Staring at Maya 8.0 for the first time is like staring at God.
I hear Zbrush is coming up in the world.Zuko wrote:kjeevah wrote:Zuko wrote:kjeevah wrote:to be fair though, maya is a hideous disaster of a train-wreck when it comes to usability and interface design!
Only if you're new to using it. The same can be said for any 3D modeling program though.
no, i'm a professional user-experience designer so i know all about interfaces and usability, and also i've used a variety of 3d programs, just trust me on this one
Huh. Me as well. Solidworks, AutoCAD, Inventor, Rhino3D, 3DSMax, Blender, Lightwave, Maya, SoftImage. etc etc etc. Granted I'm not insanely experience with many of those but I found Maya to at least be easier than 3DSMax. Granted it's interface still sucks compared to the first three or four I put on that list.
Phategod1 wrote:I gotta go with WETA most of the Organic stuff they do is amazing. I'd love to see how they handle Non-organic things like the TF's
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