Level exp cap vs upgrades
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Level exp cap vs upgrades
- Weapon: Saber Blade
I just found an alt which breaks the exp level minimum cap. By upgrades, drone 11 should be high end L2 but due to the exp cap, it is technically L3.
https://www.seibertron.com/heavymetalwa ... r_id=85771
I always thought the battleship class was expensive to build.
https://www.seibertron.com/heavymetalwa ... r_id=85771
I always thought the battleship class was expensive to build.
- sumowrestler
- Brainmaster
- Posts: 1288
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- Alt Mode: Lion
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Re: Level exp cap vs upgrades
- Motto: "it may not get better
but it wont get any worse"
sumowrestler wrote:I just found an alt which breaks the exp level minimum cap. By upgrades, drone 11 should be high end L2 but due to the exp cap, it is technically L3.
https://www.seibertron.com/heavymetalwa ... r_id=85771
I always thought the battleship class was expensive to build.
i hope you join the autoboot navy
I prefer upgrades for level rather than xp
i come and go more than a hmw programmer
or a karma chameleon
BEAT L.A.
im content
WWWYKI!!!
BEAT THE PACERS DAMMIT THUNDER
or a karma chameleon
BEAT L.A.
im content
WWWYKI!!!
BEAT THE PACERS DAMMIT THUNDER
- steve2275
- City Commander
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- Strength: 2
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Re: Level exp cap vs upgrades
- Weapon: Saber Blade
Here is another alt mode which is upper L2 by upgrades but L3 by cap.
https://www.seibertron.com/heavymetalwa ... r_id=85776
Light Rescue Vehicle
https://www.seibertron.com/heavymetalwa ... r_id=85776
Light Rescue Vehicle
- sumowrestler
- Brainmaster
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Re: Level exp cap vs upgrades
- Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
- Weapon: Black Magic
Level cap only kicks in when you reset.
- Psychout
- HMW Moderator
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Re: Level exp cap vs upgrades
- Weapon: Saber Blade
Psychout wrote:Level cap only kicks in when you reset.
My argument is that if you look at the character profiles, it says L3 for their levels even though it is clear neither have the stats to be L3. The battleship is at 22 points while the light repair vehicle is at 19. Both point totals would put them at high end L2.
- sumowrestler
- Brainmaster
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Re: Level exp cap vs upgrades
- Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
- Weapon: Black Magic
sumowrestler wrote:Psychout wrote:Level cap only kicks in when you reset.
My argument is that if you look at the character profiles, it says L3 for their levels even though it is clear neither have the stats to be L3. The battleship is at 22 points while the light repair vehicle is at 19. Both point totals would put them at high end L2.
So it means their XP has hit the level cap for 3. Your reset activated the cap so they are now level 3 regardless of how many upgrades you give them.
- Psychout
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Re: Level exp cap vs upgrades
You'll have that issue with any Alt mode.
Once you reach the cap, even with 0 upgrades, you will be forced into that level
As far as I know these cannot be changed except at the programmer level.
Once you reach the cap, even with 0 upgrades, you will be forced into that level
Tammuz, may His Maths be upon us wrote:Level caps
level 0: 0 - 39,999 XP
level 1: 40,000 - 349,999 XP
level 2: 350,000 - 749,999 XP
level 3: 750,000 - 1,999,999 XP
level 4: 2,000,000 - 4,499,999 XP
level 5: 4,500,000 - 9,999,999 XP
level 6: 10,000,000 - 24,999,999 XP
level 7: 25,000,000 - ??? XP
As far as I know these cannot be changed except at the programmer level.
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Bun-Bun - Gestalt
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Re: Level exp cap vs upgrades
- Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
- Weapon: Black Magic
Fixed it for you, level 7 and up doesn't have a cap.Bun-Bun wrote:You'll have that issue with any Alt mode.
Once you reach the cap, even with 0 upgrades, you will be forced into that levelTammuz, may His Maths be upon us wrote:Level caps
level 0: 0 - 39,999 XP
level 1: 40,000 - 349,999 XP
level 2: 350,000 - 749,999 XP
level 3: 750,000 - 1,999,999 XP
level 4: 2,000,000 - 4,499,999 XP
level 5: 4,500,000 - 9,999,999 XP
level 6: 10,000,000 - 24,999,999 XP
level 7: 25,000,000+ XP
As far as I know these cannot be changed except at the programmer level.
- Psychout
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Re: Level exp cap vs upgrades
- Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Bun-Bun wrote:As far as I know these cannot be changed except at the programmer level.
da
- Burn
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Re: Level exp cap vs upgrades
in my opinion all levels should be xp based, the fact that level has an exponential effect on xp makes it really annoying when people play down levels.
- sprockitz
- Headmaster Jr
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Re: Level exp cap vs upgrades
- Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
- Weapon: Black Magic
I think most are in agreement there. The issue was always that the xp required varies massively depending on build style so the caps ended at 7.
I'd prefer to see a no-return function for the top levels where once you level up you're stuck there and can't level down again, but it would also need a 'level up' warning to prevent accidents.
I'd prefer to see a no-return function for the top levels where once you level up you're stuck there and can't level down again, but it would also need a 'level up' warning to prevent accidents.
- Psychout
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Re: Level exp cap vs upgrades
I made this some time ago before Psych started adding more tactics but it's probably still fairly accurate...
It kind of looks like the caps were designed to roughly (ok VERY-roughly-to-not-really toward the end) follow the most expensive Actionmaster build for each level
It kind of looks like the caps were designed to roughly (ok VERY-roughly-to-not-really toward the end) follow the most expensive Actionmaster build for each level
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Bun-Bun - Gestalt
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