Level exp cap vs upgrades
Level exp cap vs upgrades
Posted by sumowrestler Wed Feb 27, 2019 1:36 am
https://www.seibertron.com/heavymetalwa ... r_id=85771
I always thought the battleship class was expensive to build.
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Re: Level exp cap vs upgrades
Posted by steve2275 Wed Feb 27, 2019 2:12 am
but it wont get any worse"
sumowrestler wrote:I just found an alt which breaks the exp level minimum cap. By upgrades, drone 11 should be high end L2 but due to the exp cap, it is technically L3.
https://www.seibertron.com/heavymetalwa ... r_id=85771
I always thought the battleship class was expensive to build.
i hope you join the autoboot navy
I prefer upgrades for level rather than xp
or a karma chameleon
BEAT L.A.
im content
WWWYKI!!!
BEAT THE PACERS DAMMIT THUNDER
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Re: Level exp cap vs upgrades
Posted by sumowrestler Wed Feb 27, 2019 2:17 am
https://www.seibertron.com/heavymetalwa ... r_id=85776
Light Rescue Vehicle
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Re: Level exp cap vs upgrades
Posted by Psychout Wed Feb 27, 2019 2:22 am
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Re: Level exp cap vs upgrades
Posted by sumowrestler Wed Feb 27, 2019 2:37 am
Psychout wrote:Level cap only kicks in when you reset.
My argument is that if you look at the character profiles, it says L3 for their levels even though it is clear neither have the stats to be L3. The battleship is at 22 points while the light repair vehicle is at 19. Both point totals would put them at high end L2.
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Re: Level exp cap vs upgrades
Posted by Psychout Wed Feb 27, 2019 2:54 am
sumowrestler wrote:Psychout wrote:Level cap only kicks in when you reset.
My argument is that if you look at the character profiles, it says L3 for their levels even though it is clear neither have the stats to be L3. The battleship is at 22 points while the light repair vehicle is at 19. Both point totals would put them at high end L2.
So it means their XP has hit the level cap for 3. Your reset activated the cap so they are now level 3 regardless of how many upgrades you give them.
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Re: Level exp cap vs upgrades
Posted by Bun-Bun Wed Feb 27, 2019 7:38 am
Once you reach the cap, even with 0 upgrades, you will be forced into that level
Tammuz, may His Maths be upon us wrote:Level caps
level 0: 0 - 39,999 XP
level 1: 40,000 - 349,999 XP
level 2: 350,000 - 749,999 XP
level 3: 750,000 - 1,999,999 XP
level 4: 2,000,000 - 4,499,999 XP
level 5: 4,500,000 - 9,999,999 XP
level 6: 10,000,000 - 24,999,999 XP
level 7: 25,000,000 - ??? XP
As far as I know these cannot be changed except at the programmer level.
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Re: Level exp cap vs upgrades
Posted by Psychout Wed Feb 27, 2019 7:44 am
Fixed it for you, level 7 and up doesn't have a cap.Bun-Bun wrote:You'll have that issue with any Alt mode.
Once you reach the cap, even with 0 upgrades, you will be forced into that levelTammuz, may His Maths be upon us wrote:Level caps
level 0: 0 - 39,999 XP
level 1: 40,000 - 349,999 XP
level 2: 350,000 - 749,999 XP
level 3: 750,000 - 1,999,999 XP
level 4: 2,000,000 - 4,499,999 XP
level 5: 4,500,000 - 9,999,999 XP
level 6: 10,000,000 - 24,999,999 XP
level 7: 25,000,000+ XP
As far as I know these cannot be changed except at the programmer level.
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Re: Level exp cap vs upgrades
Posted by Burn Wed Feb 27, 2019 3:00 pm
Bun-Bun wrote:As far as I know these cannot be changed except at the programmer level.
da
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Re: Level exp cap vs upgrades
Posted by sprockitz Fri Mar 01, 2019 7:27 pm
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Re: Level exp cap vs upgrades
Posted by Psychout Fri Mar 01, 2019 8:24 pm
I'd prefer to see a no-return function for the top levels where once you level up you're stuck there and can't level down again, but it would also need a 'level up' warning to prevent accidents.
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Re: Level exp cap vs upgrades
Posted by Bun-Bun Fri Mar 01, 2019 9:09 pm
It kind of looks like the caps were designed to roughly (ok VERY-roughly-to-not-really toward the end) follow the most expensive Actionmaster build for each level
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