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Metroplex Accessories Catch-All Thread

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Re: Metroplex Accessories Catch-All Thread

Postby RK_Striker_JK_5 » Sat Mar 07, 2015 5:19 pm

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Awesome pics and review, Yotsuyasan. :) My own Metroplex I declared 'complete' with Six Sigma. I had enough problems putting on the stock stickers to bother with more. ;)
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Re: Metroplex Accessories Catch-All Thread

Postby Yotsuyasan » Sat Mar 07, 2015 6:00 pm

Motto: "No matter where you go, there you are."
Rodimus Prime wrote:What happens to the rest of him when you give Metroplex his legs as guns?

You could read the review I linked to in my most recent post... :P

For convienience, I shall link it again here. :lol:

And for a "short version" answer to your question... The left over bits transform into this:

Image

...which, on the surface, is intended as a tower / weapon emplacement for Metroplex's city mode. But it does balance and stay upright quite well on its own, so you could also set it on the ground as a stand-alone automated weapon battery, so as to get some use out of it while Metroplex is walking around with Six-Gun's legs as guns. This is what I do, at least. It seems a better option then just tossing the piece aside. ;)
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Re: Metroplex Accessories Catch-All Thread

Postby Yotsuyasan » Sat Mar 07, 2015 6:06 pm

Motto: "No matter where you go, there you are."
RK_Striker_JK_5 wrote:Awesome pics and review, Yotsuyasan. :)

Thanks!

RK_Striker_JK_5 wrote:I had enough problems putting on the stock stickers to bother with more. ;)

If I had put on the stock stickers first, I am sure I would have been fed up and declared myself done stickering my Metroplex, as well. Fortunately, I didn't apply a single sticker until I had the Reprolabels ones, and then chose which ones I wanted from both options (mostly favoring the Reprolabels, but still using a few stock ones).
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Re: Metroplex Accessories Catch-All Thread

Postby Rodimus Prime » Sat Mar 07, 2015 6:21 pm

Motto: "Individual freedom above all else."
Yotsuyasan wrote:
Rodimus Prime wrote:What happens to the rest of him when you give Metroplex his legs as guns?

You could read the review I linked to in my most recent post... :P
I know. :-( I was tired and it was nap time.
And for a "short version" answer to your question... The left over bits transform into this:

Image

...which, on the surface, is intended as a tower / weapon emplacement for Metroplex's city mode. But it does balance and stay upright quite well on its own, so you could also set it on the ground as a stand-alone automated weapon battery, so as to get some use out of it while Metroplex is walking around with Six-Gun's legs as guns. This is what I do, at least. It seems a better option then just tossing the piece aside. ;)
So it can't be attached in robot mode. I'm sure I can find a place for it if I get 6 Sigma.
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Re: Metroplex Accessories Catch-All Thread

Postby Yotsuyasan » Sat Mar 07, 2015 6:29 pm

Motto: "No matter where you go, there you are."
Rodimus Prime wrote:So it can't be attached in robot mode.


Well, I did once see a photo of someone, proud to have found a way to incorporate all of the parts into all of the modes, who had attached it to the robot mode... But it involved leaving the side of the chest containing the city mode's helipad open (necessitating also leaving that side's arm folded behind the back!) and plugging the tower in in the same way it would be for city mode.

It looked stupid, it was bad, and the person who did it should feel bad.

Personally, I am just happy it can stand up well on its own so that it can be used as I suggested. It already beats the G1 version, where you just tossed the corresponding pieces aside when not using them as part of Six-Gun or as a tower for city mode. :grin:
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Re: Metroplex Accessories Catch-All Thread

Postby Yotsuyasan » Sat Mar 07, 2015 7:44 pm

Motto: "No matter where you go, there you are."
Man, I was trying to avoid the temptation to play with him some more at the moment, especially since I had him displayed as guns and didn't want to disturb Metroplex. But I just had to have some more quality time with my new Six-Gun!

Here's a brand new photo, not in my review. It's Six-Gun hanging out with some Decepticons... depending on how you count them, either three or sixteen of them. And Six-Gun still manages to look pretty darn imposing in that company!

Image
Image

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Re: Metroplex Accessories Catch-All Thread

Postby RK_Striker_JK_5 » Sat Mar 07, 2015 8:58 pm

Motto: "'Til All are One!"
Weapon: Electron Gun
Yotsuyasan wrote:
RK_Striker_JK_5 wrote:I had enough problems putting on the stock stickers to bother with more. ;)

If I had put on the stock stickers first, I am sure I would have been fed up and declared myself done stickering my Metroplex, as well. Fortunately, I didn't apply a single sticker until I had the Reprolabels ones, and then chose which ones I wanted from both options (mostly favoring the Reprolabels, but still using a few stock ones).

I suppose that was my problem, then. ;) That and I've never been much a fan of stickers. My hands shake a bit too much to apply them neatly.
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Re: Metroplex Accessories Catch-All Thread

Postby Midnight_Fox » Sun Mar 08, 2015 7:43 pm

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Sixgun is really one of my favorite figures, I really wish I had excuses to fiddle with him more.
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Re: Metroplex Accessories Catch-All Thread

Postby Gauntlet101010 » Mon Mar 09, 2015 8:41 am

Just want to point out that you can oeg the turret Sigma Six transforms into behind Metroplex's head. Only one post actually pegs in and it sits at just a bit of an angle, but it works. No need to set it aside.
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Re: Metroplex Accessories Catch-All Thread

Postby Yotsuyasan » Thu Mar 12, 2015 3:46 pm

Motto: "No matter where you go, there you are."
The mighty Six-Gun towers over all!

Image

(I guess I could kind of almost see why some people may have preferred the Legends sized Six-Gun being offered... But eh, whatever. I have the Six-Gun I need and I am happy with him! :grin: )

Gauntlet101010 wrote:Just want to point out that you can oeg the turret Sigma Six transforms into behind Metroplex's head. Only one post actually pegs in and it sits at just a bit of an angle, but it works. No need to set it aside.


Sorry... what? I assume "oeg" is a typo for "peg..." But how exactly does he peg in behind Metroplex's head? I don't suppose you can supply any photos of this alleged functionality...
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Re: Metroplex Accessories Catch-All Thread

Postby Gauntlet101010 » Thu Mar 12, 2015 5:37 pm

There ya go.
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Re: Metroplex Accessories Catch-All Thread

Postby Yotsuyasan » Thu Mar 12, 2015 6:07 pm

Motto: "No matter where you go, there you are."
Gauntlet101010 wrote:There ya go.


Huh. Well I'll be darned. Well, awesome for people who want to use it like that, I suppose. Doesn't look like something that would do it for me, though.
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Re: Metroplex Accessories Catch-All Thread

Postby Rodimus Prime » Tue Mar 24, 2015 4:09 am

Motto: "Individual freedom above all else."
Gauntlet101010 wrote:There ya go.
That's actually pretty creative. Good job. Once I get the piece, I'll probably do that as well. :D
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Re: Metroplex Accessories Catch-All Thread

Postby Yotsuyasan » Mon Aug 03, 2015 6:22 am

Motto: "No matter where you go, there you are."
Yotsuyasan wrote:Anyone interested in more than just my initial impressions, a full review of the base Metroplex figure, plus Before & After Six Sigma, plus MegaMoonMan's knees and ramp pieces, is now available on my website.


And anyone interested in some more long term impressions, that review has now been given a somewhat unfortunate update regarding the MegaMoonMan knees. To find this update, please visit the page original review (as linked to in the above quote of my earlier post) and then scroll down past it.
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Re: Metroplex Accessories Catch-All Thread

Postby Agamemnon » Mon Aug 03, 2015 7:59 am

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Yotsuyasan wrote:
Yotsuyasan wrote:Anyone interested in more than just my initial impressions, a full review of the base Metroplex figure, plus Before & After Six Sigma, plus MegaMoonMan's knees and ramp pieces, is now available on my website.


And anyone interested in some more long term impressions, that review has now been given a somewhat unfortunate update regarding the MegaMoonMan knees. To find this update, please visit the page original review (as linked to in the above quote of my earlier post) and then scroll down past it.

Wow! Was it that the friction fit of the knee halves (or parts around the mushroom peg) failed? How was it originally held together? I wonder if model cement would do well to sort of melt the parts together. If I do end up getting MegaMoonMan's Metroplex upgrades (and I have been seriously thinking about it) I'll be sure to keep an eye on this area.

(Also, I'm not sure if I mentioned it before, but thanks for the shout out on the B&A leg gun placement in city mode. ;)^ And your reviews are always quite awesome!)
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Re: Metroplex Accessories Catch-All Thread

Postby Yotsuyasan » Mon Aug 03, 2015 8:22 am

Motto: "No matter where you go, there you are."
Agamemnon wrote:Wow! Was it that the friction fit of the knee halves (or parts around the mushroom peg) failed? How was it originally held together? I wonder if model cement would do well to sort of melt the parts together. If I do end up getting MegaMoonMan's Metroplex upgrades (and I have been seriously thinking about it) I'll be sure to keep an eye on this area.


Thought I explained it well, but here's an illustration of the break:

Image

As for why specifically it broke, I could not say. I just picked him up and, as normally as I ever would, straightened out his leg. The leg came off in my hand, and when I looked closer I saw the break.

Superglue seems to be holding... But since reattaching the leg, I've only completed transforming him into carrier mode. I've yet to have him in robot mode, move around his leg much (other then what I needed to do to transform him the once), or have him stand on the leg for any period of time. I guess we'll see what happens when I do next transform him!

Agamemnon wrote:(Also, I'm not sure if I mentioned it before, but thanks for the shout out on the B&A leg gun placement in city mode. ;)^ And your reviews are always quite awesome!)


Thanks! Always good to feel appreciated! :-D

And thank you for the great idea on how to attach those guns!
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Re: Metroplex Accessories Catch-All Thread

Postby Agamemnon » Mon Aug 03, 2015 8:36 am

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Thanks for the clarification (and accompanying diagram, sometimes a picture is worth a thousand words, and I haven't had my coffee yet this morning...) Ah, so we're looking at a clear break in the plastic. I wonder what orientation he printed these out. With additive manufacturing, layers are stacked on layers. The mushroom peg slot would make this slightly more difficult with perhaps the opening held in place with a support strut that was removed. Based on your diagram if it was layered from top to bottom (or bottom to top) it might have failed between layers, which could make sense as in my experience with 3D printing, the nature of cooling plastic could create a weakened bond between layers. If it was layered 90 degrees from this, then we are looking at a pure failure of the plastic. Given Metroplex's size and the load bearing nature of the knee, I am definitely rethinking this specific add-on. I still might get the ramp...

#StructuralGeek
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Re: Metroplex Accessories Catch-All Thread

Postby Yotsuyasan » Mon Aug 03, 2015 8:48 am

Motto: "No matter where you go, there you are."
Agamemnon wrote:I wonder what orientation he printed these out. With additive manufacturing, layers are stacked on layers. The mushroom peg slot would make this slightly more difficult with perhaps the opening held in place with a support strut that was removed. Based on your diagram if it was layered from top to bottom (or bottom to top) it might have failed between layers, which could make sense as in my experience with 3D printing, the nature of cooling plastic could create a weakened bond between layers. If it was layered 90 degrees from this, then we are looking at a pure failure of the plastic. Given Metroplex's size and the load bearing nature of the knee, I am definitely rethinking this specific add-on. I still might get the ramp...

#StructuralGeek


Based on the orientation of the light ridges on the surface of the pieces, yes, I would say that between layers is a pretty good possibility.
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Re: Metroplex Accessories Catch-All Thread

Postby Gauntlet101010 » Mon Aug 03, 2015 9:16 am

I have those add-on parts too. As a precaution I put some plastic lube that I had left over from Herc's hip fix in the joint, making it loose overall. Maybe using that would help overall? I haven't kept mine in a bent position, so I can't attest to it's durability in that respect.
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Re: Metroplex Accessories Catch-All Thread

Postby Nemesis Destron » Mon Aug 03, 2015 10:10 am

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So did anyone pick up the upgrade set by MGS? It's the last upgrade for MP that I'm highly considering and no where is there a video review for this set. So before I buy I'd like to know if anyone can weigh in on this one.

This will be final upgrade (provided I do buy) before I begin the massive work of opening all the other 3P stuff and open up TG-23 for the first time! :DANCE: :VEHI:
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