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Mission Design Thread

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

Postby Tammuz » Sun Nov 11, 2007 11:47 am

right only missions that have text for all factions it is open to can be utilised.
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Postby Ouroboros » Sun Nov 11, 2007 1:15 pm

Motto: "Embrace the cycle of life. Always beginning, always ending."
Weapon: Electric Cannon
Tammuz wrote:right only missions that have text for all factions it is open to can be utilised.


I'll sort my rules out in a sec in light of this, hang on.
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Postby SlashAndBurn » Sat Nov 24, 2007 2:11 pm

New missions with consequences for the game.
All missions are Autobot Vs Decepticon. Why? Well they are the only factions I'm familiar with. :?

1. Hit/Defend the Autobots/Decepticons CR chamber:
Decepticons Attacking:
Deceptics, this is Soundwave. Ratbat has just reported a hole in the Autobots defenses. We can hit them now and cripple their CR chambers leaving the Autobots weakened and allowing us to claim glory for Megatron!

Autobots! This is Prowl. We've detected a Decepticon strike team heading towards the medical wing of one of our forward bases! If we cant hold them off then they will destroy our CR chambers and cripple our war effort!

Autobots Attacking:
Autobots. This is Hound. I'm scouting the Decepticons forward defenses and found a hole in one of their patrols that left their CR Chambers open. Quickly gather a team and follow me in. If we neutralize their CR chambers it could give us a chance to push the Decepticns back.

Decepticons! This is Shockwave, I have spotted an Autobot squad heading to our CR chambers. I need everyone here ASAP to turn those fools to wrecakge. Meanwhile I'll deal with the fool that let them through out lines...

Slots 8(Attacker)/10 (Defender)
Levels 4-8
The defender receives two extra slots because the consequence for failing is more than just having a wounded bot.
If the attacker is successful then all the defenders bots have a penalty in the CR chamber for 12 hours(either costs more of it takes twice as long to heal)


2. Raid/Defend Faction Names Ammo dump:
Autobots Attacking:
Autobots, Ironhide here. I need a squad to raid the Decepticons Ammo supply. Lets say we take their guns and shove them down their stinking Decepticon throats!

Decepticons, This is Blitzwing. Those idiot Autobots are trying to swipe our beautiful guns! Turn them into slag before they even see our stockpiles!

Decepticons Attacking:
Decepticons, I Cyclonus command you to raid the Autobots weapons supply. Take every last blaster, rifle and missle you can carry and then use them to destroy everything in your path!

Autobots! Kup has detected a team for Decepticons heading to one of our supply depots. Go back him up. And hurry! If they get those weapons there's no telling what damage they could cause.


Slots 6/6
level 0-3
If the attacker is successful then x number of weapons are unavailable for purchase to the defenders faction for x # of hours. Those same weapons will be available at a discount for the winning faction for the same # of hours.

3. Raid/Free the slave convoy:

Slots 6/6
Level 0-2

Autobots, Cosmos has detected a group of slavers flying near Tao Alpha Ceti. Go teach them a lesson. Take out their ships and free the slaves. As Prime says, "Freedom is the right of all sentient beings."

Hey! Hows it going? You remember your old pall Swindle dont ya? Well I got a sweet score that I can cut you in on. Those stupid fleshbags actually enslave each other, and a group of slavers is going through this sector. So why dont you go "liberate" those slaves an bring them to your old pall Swindle. I'll make the sale and cut you in on the profits. Sound like a deal?

Autobots:Normal mission completion awards.
Decepticons: . Normal mission completion award plus additional energon for selling the slaves or reduced healing time in cr chamber (the slaves work to heal the bots faster) for x number of hours.
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Postby DISCHARGE » Sat Nov 24, 2007 3:53 pm

Motto: "AnTagony IS the PitS. MoVe ALonG WoRMs. THis WarS NOT gOnNa WIN iTSelf!"
Weapon: Front-Mounted Anti-Matter Projector
I guess I haven't been following close enough attention.
What is this Guardian faction you are making
mission text for?
Are there going to be 5 playable factions?
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Postby Tammuz » Sat Nov 24, 2007 3:59 pm

the mod faction, however Guardians will be able to join any mission aslong as they'res a slot available so they aren't going to need seperate missions for themselves at all. pity hollowone's not paying attention.


unless he's talking about gobots.
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Postby Ouroboros » Sat Nov 24, 2007 4:11 pm

Motto: "Embrace the cycle of life. Always beginning, always ending."
Weapon: Electric Cannon
Tammuz wrote:the mod faction, however Guardians will be able to join any mission aslong as they'res a slot available so they aren't going to need seperate missions for themselves at all. pity hollowone's not paying attention.


unless he's talking about gobots.


Ah, wasn't aware of that, thanks for the update.

Some editing is needed methinks!

EDIT: Sod it, I've removed them until I know what to do with them, I can't be arsed at the moment!
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Postby Tammuz » Sat Nov 24, 2007 4:24 pm

Hollow One wrote:
Tammuz wrote:the mod faction, however Guardians will be able to join any mission aslong as they'res a slot available so they aren't going to need seperate missions for themselves at all. pity hollowone's not paying attention.


unless he's talking about gobots.


Ah, wasn't aware of that, thanks for the update.

Some editing is needed methinks!

EDIT: Sod it, I've removed them until I know what to do with them, I can't be arsed at the moment!


er nothing needs to be done with them. guardians is just an umbrella term for the mods, they're going to be just a group of rogue warriors helping out whichever faction they individually decide they think needs help, you might see AS fighting for the cons and mkall fightin for maximals in the same mission.
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Postby Ouroboros » Sat Nov 24, 2007 4:54 pm

Motto: "Embrace the cycle of life. Always beginning, always ending."
Weapon: Electric Cannon
Tammuz wrote:
Hollow One wrote:
Tammuz wrote:the mod faction, however Guardians will be able to join any mission aslong as they'res a slot available so they aren't going to need seperate missions for themselves at all. pity hollowone's not paying attention.


unless he's talking about gobots.


Ah, wasn't aware of that, thanks for the update.

Some editing is needed methinks!

EDIT: Sod it, I've removed them until I know what to do with them, I can't be arsed at the moment!


er nothing needs to be done with them. guardians is just an umbrella term for the mods, they're going to be just a group of rogue warriors helping out whichever faction they individually decide they think needs help, you might see AS fighting for the cons and mkall fightin for maximals in the same mission.


Oh, ok!

Somehow I assumed they were their own seperate faction.

I'm not the only one to make that mistake somewhere here though, but at least I know now.

Edit: The title was bugging me, so I've changed it to something a little more to the point (IMO).
Last edited by Ouroboros on Sat Nov 24, 2007 5:11 pm, edited 1 time in total.
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Postby DISCHARGE » Sat Nov 24, 2007 4:55 pm

Motto: "AnTagony IS the PitS. MoVe ALonG WoRMs. THis WarS NOT gOnNa WIN iTSelf!"
Weapon: Front-Mounted Anti-Matter Projector
Well that should prove, useful.
Thanks for the info.
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Postby Ouroboros » Fri Nov 30, 2007 4:34 am

Motto: "Embrace the cycle of life. Always beginning, always ending."
Weapon: Electric Cannon
Maximals vs Predacons 8 on 8 levels 0-1

Maximal Mission Report: Defend the Eldar Chanbers!

Maximals, this is Rhinox, we have discovered a large party of Predacons attempting to assault the Eldar Chambers! If they succeed, they will uncover all of our plans we've been schemeing right here, we must stop them Maximals!

Victory: Excellent work, they won't be returning anytime soon Maximals!

Defeat: They're preparing to assault the Chamber, rerally and stop them!

Predacon Mission Report: Assault on the Eldar Chambers!

Predacons, we've received word that there is a weak spot in the Maximal defences that will allow us to access their Eldar Chambers. This is where the wealth of their plans are hidden, prepare to assault with full force Predacons, TERRORISE!

Victory: Keep it up, their defences will soon fall and the Eldar Chambers will be ours!

Defeat: How could we lose? Prepare to reassault, we must capture the Chambers at all costs!

Autobot Mission Report: Attack on the Eldar Chambers!

Well, it looks like Predacon attacks against the Maximals are getting more verocious as of late. Hopefully this should draw attention away from our lines at least!

Decepticon Mission Report: Attack on the Eldar Chambers!

Looks like the Predacons are happily attacking the Maximals, how cute! This display of violence should be entertaining to watch!
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Postby kuzzy » Fri Nov 30, 2007 7:17 pm

hmm lemme try another one

maximal v autobots 2-6 levels
autobots: havic in cybertropolis
we have a team of maximals under mind control destroying everything in cybertropolis we need you to go in there and take them out!
maximals: save the virus maximals
a team of maximals are destroying everything in cybertropolis we need you to get in there and stop the autobots and free the team of maximals from megatrons mind control devises.

autobots win:
we have sucsessfully defeated the maximals, even though its unfortunate we have saved cybertropolis. transform and roll out!

maximals win:
we have saved our maximal friends from being destroyed lets head back to base

winnings
300xp
200 E

now is that a suitable mission?
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Postby Lord Gothika » Mon Dec 03, 2007 1:48 pm

Weapon: Twin Swords
Predacons vs. Maximals: 6/6 Lv.2-6

Predacons: Kill the traitor Dinobot!

This is Megatron. Dinobot has defected to those dratted Maximals, find him and bring me his head!

Maximals: Protect Dinobot!

Guys, Rattrap here, the stinkin' Preds are after Dinobot. I don't like it, but we have to help him. Let's go!
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Postby Wingspan » Wed Dec 05, 2007 1:18 pm

Motto: "Death is not the end."
This is more of a request than a specific mission idea. Will more balanced missions be inserted to accomodate the lower level gaps for Preds / Maximals?

Against the Autobots, all missions seem to span a high quantity of levels (e.g. 0-3). Can this be changed by having some restricted to Level 0-1 / Level 1-2 / Level 2-3 rather than just 0-3? I'm sure this would help at upper levels too, and I hear Maximals cannot fight Autobots at all at higher levels.

How can we crush the traitors when we can't fight them? :P
Omnis enim, qui mala agit, odit lucem et non venit ad lucem, ut non arguantur opera eius; qui autem facit veritatem, venit ad lucem, ut manifestentur eius opera, quia in Deo sunt facta. Translation

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