my advice
7 posts
• Page 1 of 1
my advice
- Motto: "it may not get better
but it wont get any worse"
stick with tatics rather than courage ( it fails)
i come and go more than a hmw programmer
or a karma chameleon
BEAT L.A.
im content
WWWYKI!!!
BEAT THE PACERS DAMMIT THUNDER
or a karma chameleon
BEAT L.A.
im content
WWWYKI!!!
BEAT THE PACERS DAMMIT THUNDER
- steve2275
- City Commander
- Posts: 3292
- Joined: Thu May 29, 2003 7:38 am
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- Strength: 2
- Intelligence: 2
- Speed: 2
- Endurance: 2
- Rank: 2
- Courage: 2
- Firepower: 1
- Skill: 2
Re: my advice
- Motto: "Let the trails lead where they may. I will follow."
- Weapon: Air-To-Air Heat Seeking Missiles
It's pretty good advice. Putting everything into tactics has helped me a lot. =)
However, it was advice that has helped units that were already doing well and therefor had more points to allocate. What would be some good advice to help survivability against bots with really high speed and strength? I imagined it would be the defensive stat that compliments your unit's tactic, but I'm getting destroyed.
This feels a lot more skewed than it once did. Either they know something that we don't, or something is very wrong. Even in fights that look fair, the outcome is devastatingly one-sided.
However, it was advice that has helped units that were already doing well and therefor had more points to allocate. What would be some good advice to help survivability against bots with really high speed and strength? I imagined it would be the defensive stat that compliments your unit's tactic, but I'm getting destroyed.
This feels a lot more skewed than it once did. Either they know something that we don't, or something is very wrong. Even in fights that look fair, the outcome is devastatingly one-sided.
- Wingz
- City Commander
- Posts: 3441
- Joined: Thu Jul 16, 2009 10:39 am
- Location: Now you see me...
- Strength: 4
- Intelligence: 7
- Speed: 10
- Endurance: 5
- Rank: ???
- Courage: 10+
- Firepower: 7
- Skill: 8
Re: my advice
- Motto: "Keep it simple, stupid."
- Weapon: Photon Blaster
Rule #1 of HMW: the RNG is unpredictable.
Now, as for increasing odds of survival, always remember the basics:
-Speed/Avoid & Strength/Ram are the two best combos for lower levels.
-The more Strength you have, the more damage you deal and more armor you can have.
-The more Speed you have, the more likely you are to use Avoid and the more likely you will land a hit.
If you have more XP to spend and want to increase your odds of surviving further, put points into Endurance. Rank can get you better armor but it's a pain in the butt to reset and re-armor your bots.
Other than that, hope the RNG favors you.
Now, as for increasing odds of survival, always remember the basics:
-Speed/Avoid & Strength/Ram are the two best combos for lower levels.
-The more Strength you have, the more damage you deal and more armor you can have.
-The more Speed you have, the more likely you are to use Avoid and the more likely you will land a hit.
If you have more XP to spend and want to increase your odds of surviving further, put points into Endurance. Rank can get you better armor but it's a pain in the butt to reset and re-armor your bots.
Other than that, hope the RNG favors you.
Wingz wrote:His servos bring all Naval Strikes 'Cons to the yard
- Dragonslayer
- Gestalt
- Posts: 2424
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- Joined: Tue Oct 10, 2006 5:42 pm
- Location: Texas
- Alt Mode: Classified
- Strength: 5
- Intelligence: 8
- Speed: 6
- Endurance: 5
- Rank: 4
- Courage: 9
- Firepower: 4
- Skill: 6
Re: my advice
- Motto: "Let the trails lead where they may. I will follow."
- Weapon: Air-To-Air Heat Seeking Missiles
Dragonslayer wrote:Rule #1 of HMW: the RNG is unpredictable.![]()
Now, as for increasing odds of survival, always remember the basics:
-Speed/Avoid & Strength/Ram are the two best combos for lower levels.
-The more Strength you have, the more damage you deal and more armor you can have.
-The more Speed you have, the more likely you are to use Avoid and the more likely you will land a hit.
If you have more XP to spend and want to increase your odds of surviving further, put points into Endurance. Rank can get you better armor but it's a pain in the butt to reset and re-armor your bots.
Other than that, hope the RNG favors you.
Hmmmm...What about Strafe? I have a few that are repair/strafe. I know strafe benefits from speed and firepower, so I imagined at first that speed/strafe/repair was the way to go. I started getting pummeled badly, so I switched to endurance with a little in speed. Still doesn't seem very good. I'd be very interested to partake of your knowledge with this one
Any knowledge you have is greatly appreciated!Otherwise, that's what I've been doing. The outcomes just used to seem a lot less tilted. Very recently, over the past few days, the odds have really begun to feel unbalanced. For example, I used to go into fights with just myself and another level 1 against two level 2 'Cons and not know how it would turn out. This feels out of the question recently. The other day, Ashe3k and I were two level 4s against two level 2s and were completely destroyed, where they barely even took a scratch.
While RNG has always played a very unpredictable factor, something just feels very different now. I'm hoping that reallocating stat weights will help my survivability, but I may need to start breaking down some numbers. Found a handy thread with the probable algorithms for stats vs. performance, so that'll be a fun project.
- Wingz
- City Commander
- Posts: 3441
- Joined: Thu Jul 16, 2009 10:39 am
- Location: Now you see me...
- Strength: 4
- Intelligence: 7
- Speed: 10
- Endurance: 5
- Rank: ???
- Courage: 10+
- Firepower: 7
- Skill: 8
Re: my advice
- Motto: "Keep it simple, stupid."
- Weapon: Photon Blaster
I started to throw some Bots out there with Repair and Strafe several months back when the player base was so low the only opposition was in the 1-11 missions. In those missions and in the higher levels in general you get a lot of XP versus other high level Cons. Now that things have picked back up and we have more competition at the lower levels, the general recommendation is to stick with Avoid and Ram from level 0-4. Maybe starting at level 4 you can try to experiment with Strafe and Repair but I’m not sure if the XP gains are as good until higher levels.
Bear in mind, this is from a guy who has never gone past level 3 the entire time he’s played this game. If any of the higher level players want to confirm or deny what I’ve said please do!
Bear in mind, this is from a guy who has never gone past level 3 the entire time he’s played this game. If any of the higher level players want to confirm or deny what I’ve said please do!
Wingz wrote:His servos bring all Naval Strikes 'Cons to the yard
- Dragonslayer
- Gestalt
- Posts: 2424
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- Joined: Tue Oct 10, 2006 5:42 pm
- Location: Texas
- Alt Mode: Classified
- Strength: 5
- Intelligence: 8
- Speed: 6
- Endurance: 5
- Rank: 4
- Courage: 9
- Firepower: 4
- Skill: 6
Re: my advice
- Weapon: Saber Blade
Way back in the stone age of the game, strafe was completely broken. It would dominate any other tactic out there. The avoids give you 50 xp so not too bad if you can get 3 or 4 but still need to hit something to really do damage. I never go above level 4 myself due to on\off activity on the game and site itself.
- sumowrestler
- Brainmaster
- Posts: 1289
- Joined: Tue Nov 18, 2003 11:55 am
- Alt Mode: Lion
- Strength: 6
- Intelligence: 7
- Speed: 5
- Endurance: 6
- Rank: 5
- Courage: 7
- Firepower: 2
- Skill: 4
Re: my advice
- Weapon: Corrosive Slime Shooter
I've been running Ram/repair at level 10/11 which worked great when there was like 1 con in a mission and 5 autobots.
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Dead in One-XBLive
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Absolute Zero - Faction Commander
- Posts: 4574
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- Location: On the corner earning money for a crippling plastic addiction
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- Alt Mode: Meloncholy Savior of Fascist Autobots
- Strength: 2
- Intelligence: 4
- Endurance: Infinity
- Rank: 2
- Courage: 10
- Firepower: 5
- Skill: 6
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