Fiddling with those shoulders was proving, well, fiddly. Redline's thought to bend the doors back looked to require a double joint whose installation would lead to a much more ambitious kitbash, my momentary idea for the door-wings looked terrible, the position that I liked killed articulation, and my last exacto blade was getting dull. Then I realized that Perceptor might fiddle with all these bits, but Ironhide would huck the thing and do something direct and effective. Did I really need those shoulders... at all? I left the buggers unscrewed and hung the bumper, doors and all, on his back. If I make some kind of bed cover that turns to a weapons platform, maybe I'll make it part of that and leave them off altogether.

But wait, doesn't that screw up transformation? Heh. Those screws provide stability in robot mode. They're borderline irrelevant in truck mode. Here are two pics of the truck being held every which way and shaken with the doors and hood open. Everything stayed put thanks to the bumper. With the hood snapped in and the doors closed I think it's as stable as the original. This is even with the shoulder rotation mod, which probably decreases stability.


The other good news is that the arm-rotation mod worked, with no noticable loss in stability. The picture above shows one arm using it and the other not; it returns the double-jointed elbow to use. The melancholy news is that the chubbiness is probably not going away, since the limiting factor is ultimately the windshield being obstructed by the very front of the dash. I don't see any way of cutting that or even sanding it without affecting the appearance of the dash in alt mode. Still, shaving around the joint gave it a millimeter more mobility, and that helps.
Planned paint: grey shoulders, red arms, grey hands, grey waist and upper legs, red lower legs, red helmet, and a thin yellow stripe along the truck's side.