Moderator: RPG Support Staff
Trickster wrote:Thank you, Ember, for allowing me to have this funny fellow back.
Name: Grotusque
Allegiance: Autobot
Sub-group: Monsterbot
Function: Military Strategist
Alt. mode: Winged Sabertooth Creature
Weapons: Vaporator Rifle, Short-Range Flamethrower
Height: 33 ft / 10.05 m
Quote: “If it ain't fun to do, it ain't worth doing.”
Strength: 7
Intelligence: 9
Dexterity: 8
Speed: 4
Endurance: 6
Courage: 10
Firepower: 7
Accuracy: 8
Melee: 9
Tech Skill: 7
Charisma: 8
Rank: 8
Profile: Everything is funny to Grotusque, even his horrendous alternate form. He likes to tell his friends that catching a glimpse of his hideous reflection while in beast mode is the only thing that scares him. This, too, is a bit of a gag on his part—Grotusque is absolutely fearless. But the truth is that he does hate the way he looks, although he's come to accept it as part of the “big joke” that is life. Not even battle can dampen Grotusque's impudent sense of humour, which can get annoying to those who fight alongside him. But his friends are grateful that he's around in grim situations, when his hilarious (and often inappropriate) comments can break the tension and give everyone a laugh. Despite his insistence on good-natured pranks and fooling around no matter how bad things look, Grotusque is a first-class warrior and one of the best assets in the Autobot army.
Abilities: Subject is one of the most skilled military planners among the Transformers. He had above-average strength and incredible intelligence. He transforms into a creature mode that can leap distances of up to 3 miles at a time and has indestructible fangs made from metal mined at the core of Cybertron. The wings allow him to fly at 45 mph in both modes, although he is fairly awkward in flight. He also possesses a short-range flamethrower in his mouth in this mode. In robot mode, he is armed with a vaporator rifle that converts fuel and Energon to gas form, leaving affected targets inoperative.
Weaknesses: Subject is especially uncoordinated in his creature mode and while flying in either mode.
#Sideways# wrote://Oh snap, another app!![]()
Wheelie
Allegiance: Autobot
Sub-group: Minibot
Function: Survivalist
Alternate Modes: Cybertronian Sports Car (Cybertron), Audi R8 GT (Earth)
Weapons: Fire Stone Slingshot, 3-Bladed Knife
Special Abilities: Low fuel consumption
Height: 13 ft/3.96 m
Quote: “Only the fierce shall live.”
Strength: 5.0
Intelligence: 6.0
Dexterity: 8.0
Speed: 8.0
Endurance: 7.0
Courage: 9.0
Firepower: 7.0
Accuracy: 8.0
Melee: 6.0
Tech Skill: 7.0
Charisma: 7.0
Rank: 5.0
Profile: Wheelie is the "Wild Boy" of any planet; he is an Autobot youth-like mech who's forthcoming is survival. Whereas his alternate modes are not useful for speeding through the wilderness, they are useful for speeding through the jungle that is the city. There certainly was a time when Wheelie was not the person to rhyme, but he was taught how to rhyme and he quickly came to it as his common use of speech. Not everyone appreaciates it like Wheelie does, however.
Abilities: He fights only when he's under attack and has to defend himself. He uses a three-bladed knife similar to a Swiss Army Knife. He also uses a Slingshot which hurls fire stones which explodes on impact when he must attack his enemies or defend himself. His alternate mode of a Cybertronian Sports Car can reach 270 mph as a top speed and his R8 mode can reach up to 198 mph; a stark contrast to the Cybertronian mode, but Wheelie likes the look of it as an alternate mode.
Weaknesses: He has no known weakness.
Sample-Post
LV-117 - Trees above Terrestrial Forest
Wheelie sat in his abode above the forest floor, sharpening each blade of his knife. The day was peaceful, considering the place he was. He heard a flapping and a squawk outside, it ruined the peacefulness of the moment, but still, he was curious on what the creature was.
Grabbing his slingshot and fire stones, Wheelie crept across the wooden panels he crafted with the very knife he kept by his side, and was sharpening earlier. The wooden planks barely creaked, as the way he made his home was altogether too stable for creaking and groaning.
He pulled the door open to see a Shawk, a vicious mix between a what seems to be a Sharkticon and a Cyberhawk. It squawked and fluttered it's wings on the railing of his porch. It hardly noticed him, as they are single-minded and not very eager to stop doing what is most pressing to them. Which seems this one is trying to get a nice nap on his Porch.
Wheelie didn't want him to leave because he didn't like the animal, actually it is one of the more docile of the creatures of this Jungle environment, considering even the plants try to eat you. He wanted it to leave because he didn't want to be around it when it awoke after it's day-long nap, as they are rather cranky when they awake.
"Wheelie say it is not good for Shawk to stay!" Wheelie stated as he drew back his Slingshot, fire stone placed inside.
The Shawk looked back with dreary eyes which quickly filled with rage. With a massive flap of it's wings, the Shawk took off and dove at Wheelie, who launched his Slingshot almost immediately.
The Shawk cried out as the stone struck him and created a small explosion, which was thankfully not enough to catch his tree on fire.
The Shawk flapped away from the "Tree House" and took did a U-Turn and sped after Wheelie, talons glinting in the sunlight.
Wheelie acted fast and flipped out his knife and jabbed it into the Shawk. It cried out in pain as it's leg had been cut clean from it's body. The Shawk began to bleed as he flew with an unbalanced and painful flight away.
Wheelie watched the Shawk fly off, until the trees gave way and a Chaosterous lunged up from the trees and chomped down on the Shawk and fell back to the trees below.
Wheelie shook his head and stepped back in his Home and closed the door behind him. He then sat back down and continued cleaning and sharpening his weapon. All peacefulness is short lived on this planet...
Gatkowski wrote:Dang. It would appear 1% is not nearly enough...
Brawl
Allegiance: Decepticon
Sub-Group: Combaticons
Function: Ground Assault
Alt. mode: Cybertronian Tank, Modified M1A2SEP
Weapons: Electron Gun, Twin Sonic Cannons, Double-Barreled Turret Gun in tank mode
Height: 31ft / 9.46m
Quote: "I was built to be wild."
Strength: 8
Intelligence: 2
Dexterity: 4
Speed: 3
Endurance: 9
Courage: 9
Firepower: 8
Accuracy: 6
Melee: 8
Tech Skill: 4
Charisma: 4
Rank: 5
Profile: Brawl is loud. Whether he's talking, shooting, or merely moving, he makes a lot of noise- grating, clanking, booming noise that irritates all those nearby, friend and foe alike. As unpleasant as that side of him is, there are other aspects of his personality that his fellow Combaticons consider even worse. He has a hair trigger temper and expresses his frequent anger with a savage fury truly terrible to behold. But, at least this seething rage that drives him, that makes him so unpleasant to be with also makes him a terrifyingly effective warrior. He makes no secret of his blustering belligerence, the mere sound of his approach is enough to unnerve Autobots. His actual arrival can paralyze them with mind-numbing fear. If he weren't always so angry, Brawl might find this pleasing.
Abilities: Brawl is the brute of the Combaticon assault unit, he possesses enormous strength and is resistant to most conventional artillery. His turret-mounted gun shoots a shell up to a distance of 13.5 miles with an explosive force enough to bring down a skyscraper. His twin sonic cannon shoots powerful, ear-splitting bursts of concentrated sound energy of up to 300 decibels. He can manipulate this energy in stereo (a result of the cannons dual configuration) to shatter anything from a crystal wine glass to a cinder-block bunker. In robot made, he wields a 10-megawatt electron gun. He combines with his fellow Combaticons to form the giant robot, Bruticus.
Weaknesses: Brawl is virtually incapable of being quiet, making him an easily identifiable target as he approaches a battle. He is dimwitted and not too difficult to outsmart.
Sample post:
"Slaggin’, friggin’, sizzlin’…," Brawl grumbled and cursed as he barged into his quarters, hammering his fists against the door in a vain attempt to make it open faster. The steel panel showed signs of having endured such abuse several times, numerous dents and cracks spread out on its surface. The crew charged with basic infrastructural maintenance had quickly learned to forfeit any repairs to Brawl’s quarters because by the next orn, the damage would be done again, if not made worse. Simply marking that small section of the base as ’irreparable’ on the datasheets saved them a good measure of both field and administrative work.
Inside, the floor was littered with gun parts and patches of spilled oil. Solid round magazines and power packs for energy weapons lay in piles, arranged erraticly as if they had been just shoved in the room with undue haste. Brawl kicked the nearest heap over. Apparently, it did not occur to him that live ammunition should be tended to with at least marginal caution to avoid any unnecessary dangers to one's well-being.
"Frakkin' guard duty," he steamed. "Always makin' me wanna blow stuff up."
Brawl detested few things more than standing still. It seemed someone with an officer's badge stamped on their shoulder wanted to deliberately annoy him by assigning him to the security detail for a whole shift each orn. If he ever found out who that dirty boltbag was, they would be in for a world of hurt.
He went to pick up one of the outdated but imposingly heavy-framed guns of which he also had a few scattered about his den, then fell on his bench and began cleaning it with a strip of already stained plasfoam cloth.
A mech had to have some peace of mind after all the slag he'd been put through.
Gatkowski wrote:Blot
Allegiance: Decepticons
Sub-group: Terrorcons
Function: Foot Soldier
Alternate Modes: Monster
Weapons: Slime gun, Flamethrower
Special Abilities: Unknown or none
Height: 33ft/ 10,07m
Quote: “I'm not as bad as I look - I'm worse.”
Strength: 09
Intelligence: 02
Dexterity: 06
Speed: 02
Endurance: 10
Courage: 10
Firepower: 07
Accuracy: 06
Melee: 08
Tech Skill: 03
Charisma: 03
Rank: 04
Profile: [Intelligence Report C121732: Punch, Autobot Undercover Agent] Subject T102 aka. Blot, is such a mess that any professional soldier would be embarrassed to serve alongside him. If you have ever served with poor Landfill, you can imagine what level slob I am writing about. Only if that was enough. Most of the subject's joints can be found dripping some kind of lubricant, leaving a slimy trail wherever he goes. He simply can't keep up with his maintenance problems. I have made an observation that this exacerbates the subject's already low self-esteem, which is why Blot tries to pretend that he doesn't care about his hygiene. The subject is aware that makes him an object of ridicule behind his back, but his considerable level of power keeps other Decepticons from directly abusing him. I have heard rumors of Blot beating those foolish enough to insult him openly to death and I have no reason to doubt those rumors. Dumb, brutish and loyal, Blot could have become an Autobot if the first 'bot who ever treated him with respect had not been Hun-Grrr. The story goes that Blot, an aspiring gladiator was put into a tag-team battle with Hun-Grrr as his partner. Blot's brutal and fearless approach to the combat impressed the infamous 'Terrorcon' enough for him to take Blot under his wing. This has made the subject extremely loyal and obedient towards Hun-Grrr, who greatly appreciates this trait, ,making the fearless Blot is his go-to 'bot when he needs someone to follow orders to the letter.
Abilities: Subject possesses incredible strength and endurance. In his monster mode, his piercing claws allow him climb virtually any surface or dismember another Cybertronian in seconds. The subject is also armed with a flamethrower in his monster mode. In both robot and creature mode, Blot wields a slime gun that fires a stream of corrosive, odious liquid. The liquid reacts with common Transformer armor, making it softer and pliable. In other words, the victims of this horrendous weapon have their structural integrity broken so that their bodies collapse under their own weight.
Weaknesses: Subject is very unintelligent, and his slovenly nature makes others reluctant to work with him. He has frequent minor maintenance problems that lead to constant leakage of internal fluids. Although this is minor in itself, he can suffer more severe breakdowns from the lack of fluid.
Sample post:
There came a grating wheeze from the mouth of the monster that was Blot’s alternate mode.
A mangled body lay on the floor, internal fluids and lubricant seeping from rent gashes into a rapidly expanding pool of dark violet.
The same dark violet that was dripping slowly from the severed cranial unit crunched in the monster’s crusted jaw. Until it was spat out, hitting the floor with a wet, metallic bang.
"Anyone else smart, huh?" Blot growled in a low, inarticulate voice and took a step forward.
No one dared move a myomer-muscle. There were some six or seven of the mechs but after having witnessed just how badly picking on Blot’s personal hygiene and other sensitive matters ended for their fellow, they thought to think twice. Blot may have appeared cumbersome and awkward at first, an easy picking for bullying but the fluidstains freshly spattered on his frame told otherwise. He could return any undue hostility tenfold, with brute strength and raw fury, if not witty remarks and insults.
"Thought not," Blot grumbled and kicked the remains of his unfortunate victim before he turned and lumbered away with heavy, stomping steps, still in his alternate mode. A foul smelling, slick trail of grime followed him.
Psychout wrote:Mal Practice
Allegiance: Decepticons
Function: Medic/Scientist (think Frankenstein)
Alt. mode: Blacked-out Boxcar all terrain Ambulance.
Weapons: Energon scalpel/knife, concussion grenades, twin energon pistols. Generally a non-combatant and carries extensive medical equipment in various limb and torso compartments.
Special Ability: Force Field -8.
Height: 20 foot (6.1m)
Quote: 'Of course I can fix it! But boy, is it going to cost you...'
STRENGTH: 7
INTELLIGENCE: 9
DEXTERITY: 5
SPEED: 5
ENDURANCE: 7
COURAGE: 7
FIREPOWER: 2
ACCURACY: 9
MELEE: 4
TECH SKILL: 10
CHARISMA: 3
RANK: ? (previously 7)
Profile: An early Autobot defector to the Decepticons, Mal Practice is an exceptional - and mercenary - surgeon capable of performing complex operations under battlefield conditions using his own force shield and built in equipment.
In battle he will not fight face to face unless pushed, preferring to nobble the injured in a cowardly way as opposed to fighting them fairly. This lack of ethics spills over into his professional life as a research specialist in Decepticon R&D and Mal Practice has been responsible for many a dark and hideous creation in the past, some that Shockwave himself would have been proud of.
Abilities: As a physician his skills are extensive and his knowledge of transformer maintenance and repair is vast. As a researcher he has studied extensively the processes for integrating various generations of transformer technology together and so is able perform both quick and extensive repairs to models from all era's of the transformer race, from ancient sentinels right through to modern multi-changer designs.
Tough but extremely slow in battle, he is skilled at using concussion grenades to clear a safe zone near the 'patient' for him to work. He also carries paired pistols for emergencies and at extremely close range he is as skilled with an energon dagger as he is as with a scalpel.
His toughened hide can resist most ballistic and artillery fire and doubles as an impact shield in explosions. As long as he stays stationary he can summon a 50' force field to protect himself and his ward that can last for up to 10 minutes, but drains almost half of his energy in that time.
Although due to his position as a Medical specialist he is normally ranked higher than his partner-in-crime, Psychout, he defers to the tiny 'con on almost all matters due to a total reluctance to think about anything non-scientific and will often ignore an order not coming from him if it means he has to leave the safety of his lab. This can put him at odds with his other superiors, although due to his near-legendary skills at repairing anyone and anything technical with just a torque wrench and a bag of hammers most people prefer he was in their side to be able to fix them.
Robot Mode description: Customising his altmode early on in the war to eradicate his Autobot past, Mal chose a non-refelctive black as the predominant colour for his outer armour, retaining the silver skeletal sections on his face and upper arms with minor red detail in his eyes and hands. Similar to Psychout he also prefers to wear a battleplate over his lower face. Unlike previous Autobots of his boxcar/van alt type though, he retains the use of the lower section of his altmode that doubles as a field laboratory he can work in almost any environment and generates the energy shield he uses to protect himself whilst working.
Weaknesses: His ethics are non existent, he has no bedside manner and will charge extra to use anaesthetic. His general lack of speed and inability to fly like other Decepticons leads to him being left behind frequently. Like to take 'trophies' from the battlefield, disgusting all but the most hardened of Decepticons in the process.
Profile Expansion/Sample Post:
“Quiet in the court!!”
Ratchet banged his fist on the desk.
“We will have order here!”
Ratchet looked around the room. For three hours they had been hearing evidence from various Autobots and civilians and he was tired.
“Practice, you are an medical theorist, enigneer and scientist of incredible intellect and skill. You have, in your time, worked with Brainstorm, First Aid, Minerva, Highbrow, Wheeljack, Hotspot, Hoist, hells, even Perceptor himself. Are you seriously going to tell me that your dismissal from the service of each and every one of these engineers, scientists and medical specialists is down to 'a conflict of interest?' which is, and I quote, "Ethics do not go hand in hand with Science, we do what must be done, or we do not do our job properly"
"This is just a small selection of the charges we require you to answer for:"
"Case 234-FF00-Alpha. You attempted to graft organic matter onto the face of a civilian ‘volunteer’ as a prototype infiltration device."
You would prefer some kind of 'outer shell'?
!Case 5723-DT56-Alpha. Having exhumed Nova Primes component parts – without permission – you proceeded to try and resurrect the corpse as an automaton, under your control, as a scare tactic to force the Decepticons to retreat from Iacon."
Its what Nova would have wanted, to defend Iacon even after his death!!
"Case 4628-HDFH56-Beta. You took a shuttle in an attempt to track down a hereto unknown element you refer to as ‘dark matter’ that will allow you to ‘bring back the dead’."
I took the shuttle legally!!? Oh, it’s the ‘back from the dead’ part you have a problem with? Ah, right...
"Case 39667-EU12-Alpha.You grafted an extra pair of arms onto a civillian. He only came to see you to loosen up his binary rotator!"
It was a viable improvement, and the rotator was no longer a problem. I even strengthened the linkage to attach the extra arms. How am I at fault if its malfunctioning neural processor attacked him with his own appendages? Had I been given PROPER FACILITIES, that procedure would have been a flawless success.
"Case 3786-GSR-Delta. You attempted to splice (your term, not mine) two individual Cybertronians together in an attempt to merge their sparks and create the ‘ultimate killing machine’"
Yes. It was the perfect meld of these two subjects that turned the tide of the Decahex war in our favour if you remember? It was only regarded as insane by YOUR standards, subject 568/45’s higher functions were within safety parameters when I created it, your subsequent imprisonment as a ‘monster’ is what drove it to kill itself.
"Case 5826-WPI776-Gamma. You performed an illegal internal procedure on another unnamed civilian, and then attempted to extort extra energon from him – during the procedure – for more anaesthetic."
The subject should have been more specific about what he needed done. Painkillers aren’t cheap and you know as well as I do that a tri-cardio metallabiotomy with bi-lateral incisions on an early generation model is not a cheap or simple process, and complications such as a pento-thomallic fuel circulation is an undiagnosable condition until its internally inspected. I did Subject 98114/7 a favour. He’ll have an extra 400-500 years thanks to me!
"Case 23857-FYH435-Alpha though to Epsilon. You bought and sold Autobot body parts through Swindle, Hook and Soundwave, and it says here that you were even caught selling prototype combiner schematics to SHOCKWAVE?!?"
Prototype? It was a hypothetical schematic. But I have had enough of justifying myself to you. The betterment of Cybertronian physiology is not a factional issue – it is a RACIAL issue. I don’t care if you regard Shockwave as a war criminal. If he is able to help me complete my research then I will work with him. The same goes for Swindle – if YOU will not supply me with the tools I need, then I will get them wherever I can.
"And then there is this; the icing on the oilcake. Case 47-PSA-Alpha/Alpha.
Upon the death of Impactor – the war hero of the Wreckers and icon to hundred of Autobots all over the galaxy, you stole and grafted his harpoon arm attachment onto a captured Decepticon who subsequently escaped, using the technology, killing 3 sentries. You then – and frankly this is unbelievable – you then used the dead sentries bodies to create a 6-limbed, multi-headed automaton ‘super-sentry’ …creature to guard your lab against, uh, revenge attacks by the Decepticon you operated on? How can you possibly justify that??!"
WOAH, WOAH!! It was YOU that let subject 3457/28 out of its cage, Ratchet. YOU are responsible for that. Had I been allowed to keep him in my lab under full observation and not have to hide it from your ‘ethics committee’, I could have euthanized the patient and neutralised the danger when it turned, but NOOOOO! You had to go and let it escape. “You’re a monster” you said “how could I have ever let you work here” you said, “what kind of freak are you”… None of this would have happened if you hadn’t had interfered. I feared for my life, so I utilised the tech I had on hand to guard my person. My skills are incredibly valuable, and you expect me to fix hydration units, treat squaddies who have spent too much time with the fembots for doses of ‘the clang’, and stitch up a bunch of mindless killers who aren’t clever enough to keep their heads down in the first place?
"..."
I have work to do, so are you going let me finish or what?
"You honestly feel no remorse for the torture you have performed on others? For the anaesthetised vivisections you have performed? For the lives you have destroyed??"
I feel remorse that I bothered showing up to this hearing. The betterment of physiology, neurology, metallurgy, transformation osteopathy, fuel digestion efficiency and spark analysis and dissection are more important that any of your moral platitudes. We lose more and more Cybertronians every day – how am I expected to save these subjects when I am forbidden to develop my methods and procedures as a handful of my so-called ‘peers’ are too squeamish to let me get the job done?
You know what? I can no longer work under these conditions, therefore I quit. Here is my faction badge. If you will not utilise my abilities then I will find someone who… hey, what are you doing… Get those cuffs off me… Gaaah!*
*Some time later*
"Ah, you are awake, finally! So, Practice is it? I’m your handler, pleased to meet you." Uhhhh, where am I? "Not dead. You were sentenced to deactivation and to have your spark imprisoned in some cube somewhere in outer space, but we intercepted your prisoner transport just in time. It’s a good thing you sold those schematics to Shockwave, they saved your life."
"You now have a choice. The Decepticons will fund your research, utilise your designs and give you the most up to date state-of-the art facilities you have ever seen, whilst placing absolutely no ridiculous ‘ethical’ limitations on your work. The only conditions are that I have to be involved – at ALL levels – and you will report directly to Shockwave, personally, whenever he requests it. I don’t have to tell you what the other option is."
"This will be your new faction and your new home should you accept it. You’ll have to swear allegiance to Megatron and all that nonsense but there’s no rush… So, Practice, do we have a deal..? "
Total freedom to pursue the research of my choice? YES!! Although I don’t think Practice is a relevant name for me any more...
"Then welcome to the Decepticons, Mal Practice. Now, I’ll leave you to familiarise yourself with the lab, I’m going for a drink."
Eh? You’re not going to watch over me? Make sure I don’t escape?
"My newly-factioned friend you are one of us now. Even if you were to try and 'escape', where would you go? You are a wanted criminal to the Autobots, whereas here you have the chance to prove your skills as second only to Shockwave himself, with no financial limits and no need to 'justify' your work to anyone. I think I’m pretty safe to leave you to it. Look, here’s my comms frequency and my name is Psychout. If you need anything – ANYTHING – you now know where to find me. Now, go get to work…"
(Edit:de-sig'd, sorry again)
Psychout wrote:Character being tried out for the Convergence timeline, profile taken from Dark Legacy Archive.
Punch/Counterpunch
Allegiance: Autobot/Decepticon
Function: Secret Agent
Altmode: Cybertronian Hovercar
Weapons: Punch -- twin mortar launcher; Counterpunch -- photon cannon
Special Abilities: Unique triple-changer design (Autobot Punch, Decepticon Counterpunch, Cybertronian hovercar); flight (Counterpunch only); personality shell-matrix (essentially allows Punch and Counterpunch to register as two completely different mechs in terms of thought patterns, neural circuitry activity and overall personality)
Height: 26 ft. / 7.92 m
Quote: "In my business, there are no friends, only suspects."
Strength: 6
Intelligence: 9
Dexterity: 6
Speed: 6
Endurance: 6
Courage: 10
Firepower: 6
Accuracy: 7
Melee: 7
Tech Skill: 08
Charisma: 7
Rank: (7 on techspecs)
Profile: Punch is as cool-headed and well-adjusted as you will ever meet, although aloof and detached to a certain degree. However, the fact remains that he is, if anything, more observant and wary than many would suspect. Paranoid he may be that there may be traitors in the midst of the Autobots, but it's nowhere near Red Alert's levels of paranoia. He knows all too well just how much he has to lose by taking too many risks -- and the fact that he's willing to do it anyway is a testimony to his confidence in the rightness of his actions, his courage in the face of adversity, and his dedication and resolve to the Autobot cause.
As Counterpunch, on the other hand, he is ruthless, volatile and bad-tempered. An act, of course, but one that Counterpunch has proven capable of portraying quite well. There is a growing confidence in his 'act' as Counterpunch, because of the knowledge that he has been able to retain his Autobot sensibilities in the face of his constant exposure to the Decepticon camp. Still, however, there is the fear lurking in the back of his shared mind of the Counterpunch persona taking over and betraying the Autobots. That, however, is remedied by a personality shell-matrix that helps to ensure that there is enough difference between the Punch and Counterpunch personas to avoid some of the more dangerous pitfalls that could lead to his discovery and execution by the Decepticons.
Abilities: Punch / Counterpunch has slightly above average strength and great intelligence -- a skilled spy and infiltrator, as well as a capable actor and a canny judge of character. His ability to make rapid situational analyses is impressive, as is his knowledge of security and undercover tactics. As a Cybertronian hovercar, Punch / Counterpunch is capable of attaining velocities as high as 160 mph with a range of 1,200 miles. In Autobot mode, Punch utilizes a twin mortar launcher with a range of 9,000 feet; in Decepticon mode, Counterpunch wields a photon cannon designed to destroy the target's circuitry, tearing them apart internally. The Decepticon mode also affords Counterpunch with a personality shell-matrix which helps to dissociate the persona (including neural circuitry activity and thought patterns) from the Autobot mode and the Punch persona.
Weaknesses: The fear of the Counterpunch persona becoming too comfortable as a Decepticon spy and winding up taking full control of the shared body with the Punch persona is a very real possibility that Punch must always take into account. The personality shell-matrix helps to mitigate that somewhat, but deep down, Punch still remains concerned that the Counterpunch persona may find a way to circumvent the personality shell-matrix (or worse, the personality shell-matrix be damaged and rendered inoperable for any appreciable length of time), and thereby allow Counterpunch to wrest full control of their shared mind, in turn sowing untold chaos and disaster for the Autobots.
Sample Post:
"GET OUT OF MY WAY!!!" Counterpunch yelled as he put his foot to the chestplate of the sentry outside the Kaon jail cell and shoved viciously. "I do not need your permission to visit MY captee!" The stunned sentry wasn't paid enough to stand in the way of crazy types like Counterpunch, and Punch knew it. In no hurry to get back up, he just waved the short tempered 'con in, still stunned from the blow. "You never saw me, got that??!" Using his Photon cannon to emphasise the point, he kicked dirt at the sentry and strode off into the jail complex laughing.
He checked to see that the coast was clear and he was safe from the cameras, and switched to his Autobot mode. It had been a while since he needed to change, but this was unavoidable. Disabling the cameras in Gamma-wing is an easy enough task, and I can blame it on this sentrys incompeten... No, no. That's Counterpunch talking - that is not me. I will do this properly so no one gets hurt, I do enough damage as my alter ego as it is. He thought back to the sentry he had just abused, and felt a pang of guilt that he had actually quite enjoyed it. That guard is going to get disassembled after this regardless, I'd be doing him a favour if just killed... No! That's not ME! He opened up the prisoner weapons locker and pulled out a familiar gun, fiddled wiht its settings, checked the coast was still clear and used it to destroy the security system, taking most of the lights with it. Perfect, now lets go and see what state he is in...
Unable to assume his identifiable altmode as even this prisoner - one of his oldest friends - didn't know who both sides of him were, he retained his Autobot robot form and sprinted down the corridor to cell G-477 and entered the code he had stolen weeks ago from a drunken Seeker over some spiked energon ale. To his huge relief, it worked and a battered mech lay half dead in the far corner.
"Hound, its me, Punch. HOUND! Come on, wake up, you have to get out of here!" He threw a handful of fast-charge energon cubes to his friend who just stared unbelievingly at his saviour. Hound tried to mumble a few words of thanks but gave up and quickly drank the energon. "...woah woah, careful, you're still weak. Shush! Don't worry about how I got here, just take your rifle and this keycard, go two floors down to the lowest security wing. Counterpunch is on shift so you should easily defeat him, use the door on the east side. Its unguarded and if you can assume altmode then you should easily get away. Hurry!! You only have another 36.5 minutes before they restore the power. Ill go on ahead and meet you at Outpost Epsilon-6 tonight. NOW GO!!"
He gave Hound a few shoves to get him moving and make sure he was on his way and sprinted off ahead of him, re-assuming his Decpeticon persona once he was far enough away. Even if Hound was up to full speed, Punch was much faster and had more than enough time to overpower the door sentries, take their place and allow Hound to defeat his alter ego. He knew it was going to hurt though, but it had to be done, he couldn't let Hound be executed... but what if I was to actually prevent hound from escaping... I'd be a hero here, maybe even get close to the command and then who knows what information I would be able to get for the Autobots... but is that an acceptable risk..?
Psychout wrote:Mal Practice
Allegiance: Decepticons
Function: Medic/Scientist (think Frankenstein)
Alt. mode: Blacked-out Boxcar all terrain Ambulance.
Weapons: Energon scalpel/knife, concussion grenades, twin energon pistols. Generally a non-combatant and carries extensive medical equipment in various limb and torso compartments.
Special Ability: Force Field -8.
Height: 20 foot (6.1m)
Quote: "Ethics do not go hand in hand with Science, we do what must be done, or we do not do our job properly"
STRENGTH: 7
INTELLIGENCE: 9
DEXTERITY: 5
SPEED: 5
ENDURANCE: 7
COURAGE: 7
FIREPOWER: 2
ACCURACY: 9
MELEE: 4
TECH SKILL: 9
CHARISMA: 3
RANK: ? (previously 7)
Profile: An early Autobot defector to the Decepticons, Mal Practice is an exceptional - and mercenary - surgeon capable of performing complex operations under battlefield conditions using his own force shield and built in equipment.
In battle he will not fight face to face unless pushed, preferring to nobble the injured in a cowardly way as opposed to fighting them fairly. This lack of ethics spills over into his professional life as a research specialist in Decepticon R&D and Mal Practice has been responsible for many a dark and hideous creation in the past, some that Shockwave himself would have been proud of.
Abilities: As a physician his skills are extensive and his knowledge of transformer maintenance and repair is vast. As a researcher he has studied extensively the processes for integrating various generations of transformer technology together and so is able perform both quick and extensive repairs to models from all era's of the transformer race, from ancient sentinels right through to modern multi-changer designs.
Tough but extremely slow in battle, he is skilled at using concussion grenades to clear a safe zone near the 'patient' for him to work. He also carries paired pistols for emergencies and at extremely close range he is as skilled with an energon dagger as he is as with a scalpel.
His toughened hide can resist most ballistic and artillery fire and doubles as an impact shield in explosions. As long as he stays stationary he can summon a 50' force field to protect himself and his ward that can last for up to 10 minutes, but drains almost half of his energy in that time.
Although due to his position as a Medical specialist he is normally ranked higher than his partner-in-crime, Psychout, he defers to the tiny 'con on almost all matters due to a total reluctance to think about anything non-scientific and will often ignore an order not coming from him if it means he has to leave the safety of his lab. This can put him at odds with his other superiors, although due to his near-legendary skills at repairing anyone and anything technical with just a torque wrench and a bag of hammers most people prefer he was in their side to be able to fix them.
Robot Mode description: Customising his altmode early on in the war to eradicate his Autobot past, Mal chose a non-refelctive black as the predominant colour for his outer armour, retaining the silver skeletal sections on his face and upper arms with minor red detail in his eyes and hands. Similar to Psychout he also prefers to wear a battleplate over his lower face. Unlike previous Autobots of his boxcar/van alt type though, he retains the use of the lower section of his altmode that doubles as a field laboratory he can work in almost any environment and generates the energy shield he uses to protect himself whilst working.
Weaknesses: His ethics are non existent, he has no bedside manner and will charge extra to use anaesthetic. His general lack of speed and inability to fly like other Decepticons leads to him being left behind frequently. Like to take 'trophies' from the battlefield, disgusting all but the most hardened of Decepticons in the process.
Profile Expansion/Sample Post:
“Quiet in the court!!”
Ratchet banged his fist on the desk.
“We will have order here!”
Ratchet looked around the room. For three hours they had been hearing evidence from various Autobots and civilians and he was tired.
“Practice, you are an medical theorist, enigneer and scientist of incredible intellect and skill. You have, in your time, worked with Brainstorm, First Aid, Minerva, Highbrow, Wheeljack, Hotspot, Hoist, hells, even Perceptor himself. Are you seriously going to tell me that your dismissal from the service of each and every one of these engineers, scientists and medical specialists is down to 'a conflict of interest?' which is, and I quote, "Ethics do not go hand in hand with Science, we do what must be done, or we do not do our job properly"
"This is just a small selection of the charges we require you to answer for:"
"Case 234-FF00-Alpha. You attempted to graft organic matter onto the face of a civilian ‘volunteer’ as a prototype infiltration device."
You would prefer some kind of 'outer shell'?
!Case 5723-DT56-Alpha. Having exhumed Zeta Primes component parts – without permission – you proceeded to try and resurrect the corpse as an automaton, under your control, as a scare tactic to force the Decepticons to retreat from Iacon."
Its what Zeta would have wanted, to defend Iacon even after his death!!
"Case 4628-HDFH56-Beta. You took a shuttle in an attempt to track down a hereto unknown element you refer to as ‘dark matter’ that will allow you to ‘bring back the dead’."
I took the shuttle legally!!? Oh, it’s the ‘back from the dead’ part you have a problem with? Ah, right...
"Case 39667-EU12-Alpha.You grafted an extra pair of arms onto a civillian. He only came to see you to loosen up his binary rotator!"
It was a viable improvement, and the rotator was no longer a problem. I even strengthened the linkage to attach the extra arms. How am I at fault if its malfunctioning neural processor attacked him with his own appendages? Had I been given PROPER FACILITIES, that procedure would have been a flawless success.
"Case 3786-GSR-Delta. You attempted to splice (your term, not mine) two individual Cybertronians together in an attempt to merge their sparks and create the ‘ultimate killing machine’"
Yes. It was the perfect meld of these two subjects that turned the tide of the Decahex war in our favour if you remember? It was only regarded as insane by YOUR standards, subject 568/45’s higher functions were within safety parameters when I created it, your subsequent imprisonment as a ‘monster’ is what drove it to kill itself.
"Case 5826-WPI776-Gamma. You performed an illegal internal procedure on another unnamed civilian, and then attempted to extort extra energon from him – during the procedure – for more anaesthetic."
The subject should have been more specific about what he needed done. Painkillers aren’t cheap and you know as well as I do that a tri-cardio metallabiotomy with bi-lateral incisions on an early generation model is not a cheap or simple process, and complications such as a pento-thomallic fuel circulation is an undiagnosable condition until its internally inspected. I did Subject 98114/7 a favour. He’ll have an extra 400-500 years thanks to me!
"Case 23857-FYH435-Alpha though to Epsilon. You bought and sold Autobot body parts through Swindle, Hook and Soundwave, and it says here that you were even caught selling prototype combiner schematics to SHOCKWAVE?!?"
Prototype? It was a hypothetical theorum, which he had anyway. But I have had enough of justifying myself to you. The betterment of Cybertronian physiology is not a factional issue – it is a RACIAL issue. I don’t care if you regard Shockwave as a war criminal. If he is able to help me complete my research then I will work with him. The same goes for Swindle – if YOU will not supply me with the tools I need, then I will get them wherever I can.
"And then there is this; the icing on the oilcake. Case 47-PSA-Alpha/Alpha.
Upon the death of a former war hero and icon to hundred of Autobots all over the galaxy, you stole and grafted his special arm attachment onto a captured Decepticon who subsequently escaped, using the technology, killing 3 sentries. You then – and frankly this is unbelievable – you then used the dead sentries bodies to create a 6-limbed, multi-headed automaton ‘super-sentry’ …creature to guard your lab against, uh, revenge attacks by the Decepticon you operated on? How can you possibly justify that??!"
WOAH, WOAH!! It was YOU that let subject 3457/28 out of its cage, Ratchet. YOU are responsible for that. Had I been allowed to keep him in my lab under full observation and not have to hide it from your ‘ethics committee’, I could have euthanised the patient and neutralised the danger when it turned, but NOOOOO! You had to go and let it escape. “You’re a monster” you said “how could I have ever let you work here” you said, “what kind of freak are you”… None of this would have happened if you hadn’t had interfered. I feared for my life, so I utilised the tech I had on hand to guard my person. My skills are incredibly valuable, and you expect me to fix hydration units, treat squaddies who have spent too much time with the fembots for doses of ‘the clang’, and stitch up a bunch of mindless killers who aren’t clever enough to keep their heads down in the first place?
"..."
I have work to do, so are you going let me finish or what?
"You honestly feel no remorse for the torture you have performed on others? For the anaesthetised vivisections you have performed? For the lives you have destroyed??"
I feel remorse that I bothered showing up to this hearing. The betterment of physiology, neurology, metallurgy, transformation osteopathy, fuel digestion efficiency and spark analysis and dissection are more important that any of your moral platitudes. We lose more and more Cybertronians every day – how am I expected to save these subjects when I am forbidden to develop my methods and procedures as a handful of my so-called ‘peers’ are too squeamish to let me get the job done?
You know what? I can no longer work under these conditions, therefore I quit. Here is my faction badge. If you will not utilise my abilities then I will find someone who… hey, what are you doing… Get those cuffs off me… Gaaah!*
*Some time later*
"Ah, you are awake, finally! So, Practice is it? I’m your handler, pleased to meet you." Uhhhh, where am I? "Not dead. You were sentenced to deactivation and to have your spark imprisoned in some cube somewhere in outer space, but we intercepted your prisoner transport just in time. It’s a good thing you tried to sell those schematics to Shockwave, he noticed you, which saved your life."
"You now have a choice. The Decepticons will fund your research, utilise your designs and give you the most up to date state-of-the art facilities you have ever seen, whilst placing absolutely no ridiculous ‘ethical’ limitations on your work. The only conditions are that I have to be involved – at ALL levels – and you will report directly to Shockwave, personally, whenever he requests it. I don’t have to tell you what the other option is."
"This will be your new faction and your new home should you accept it. You’ll have to swear allegiance to Megatron and all that nonsense but there’s no rush… So, Practice, do we have a deal..? "
Total freedom to pursue the research of my choice? YES!! Although I don’t think Practice is a relevant name for me any more...
"Then welcome to the Decepticons, Mal Practice. Now, I’ll leave you to familiarise yourself with the lab, I’m going for a drink."
Eh? You’re not going to watch over me? Make sure I don’t escape?
"My newly-factioned friend you are one of us now. Even if you were to try and 'escape', where would you go? You are a wanted criminal to the Autobots, whereas here you have the chance to prove your skills as second only to Shockwave himself, with no financial limits and no need to 'justify' your work to anyone. I think I’m pretty safe to leave you to it. Look, here’s my comms frequency and my name is Psychout. If you need anything – ANYTHING – you now know where to find me. Now, go get to work…"
_______________________________________________________________________________
References removed, Tech Skill reluctantly reduced, changes are highlighted in Red.
Alpha Prime has been mentioned above as there are minimal references to him anywhere, and I'm pretty certain he's definitely dead, even in this universe. The mention of a dead 'Prime' is to illustrate that he has no qualms about who he digs up for his schemes, as you requested examples of his lack of ethics.
Wreck 'n Rule wrote:I may be pushing it applying for this one, but I thought I'd give it a shot. My hope is that he can be a guard at Garrus, but I'll be happy if he's just approved. Or I'll just shut up if he's not.
Steelhand
Allegiance: Autobot
Function: Warrior
Alternate Modes: Cybertron: Cybertronian Truck
Earth: Ford F-750 Super Duty Pickup
Weapons: Wrist-Mounted Energon Cutter, Mining Charges, Durabyllium Pick Axe
Height: 30ft/ 9.14 m
Quote: "An honest day's work is good for the spark.”
Strength: 9
Intelligence: 5
Dexterity: 7
Speed: 5
Endurance: 7
Courage: 8
Firepower: 5
Accuracy: 6
Melee: 8
Tech Skill: 4
Charisma: 6
Rank:
Appearance: Steelhand's alternate mode is dark gray. The hood folds down to make his chest, the back cab folds and splits to make his legs, and his arms extend from the sides. When not using it, Steelhand's pick axe is held by several magnetic clamps on his back, the handle sticking up vertically behind his head.
Profile:
If Steelhand had his way, he would still be digging and toiling deep within the energon mines on Cybertron. He felt most happy when he was hard at work, taking pride in the fact that he was helping provide Cybertronian society with it's most important resource. Despite the harsh working conditions with little compensation and few rights, he never complained and took all the hardship in stride.
When the mines were automated and the other miners protested and rioted, Steelhand didn't want to cause any trouble, looking for work instead. After a stellar cycle of wandering he was unable to find anything, and was forced to sell off some of his own body armor on the black market for energon. It was there that he found a small, shady mech, who was looking for a few strong bots to fight in the underground fighting circuit. Desperate to earn a living, Steelhand jumped at the opportunity.
Using the equipment he had kept from his mining days as weapons, Steelhand found success as a fighter due to his great strength. Before long he earned the nickname "Cave-In", based on a signature move he used to end most of his fights; After digging his pick axe into his opponent's head, in one swift motion he would pull the other fighter toward him with the ax, while throwing a punch into the fighter's face with his free hand. Usually the match would end, with the opponent's faceplate caved into his cranial chamber.
Despite his success, Steelhand never took any pride or pleasure in what he was doing. To him it was just another job to keep his fuel tank filled. It wouldn't be too long before his attitude changed.
Leaving from one of his matches, Steelhand noticed a group of bots crowding around another, taking the poor mech apart piece-by-piece. As he tried to come to the bot's aid, he recognized it was his opponent from earlier, who had been too weak and damaged to defend himself. Finally realizing the harm he was doing to his fellow Cybertronians, Steelhand went to the authorities and turned himself in.
Because he willingly brought himself in, as well as rising concerns over a gladiator called Megatron, Steelhand was given a deal: enlist with the Autobots instead of prison time. Steelhand accepted, hoping to make up for what he'd done.
Steelhand fights hard for the Autobot cause, though he still thinks of it as just another job. Among the other Autobots he's easy to get along with and when work is done he enjoys kicking back with the bots over a mug of energon, though he never wants them to know of his fighting past. Deep down he has no desire to continue being a soldier or a warrior, and would gladly return to the mines if given the chance.
Abilities
Steelhand possesses great strength and above average durability, though he is not as thickly armored as he was originally designed. When Steelhand removed and sold some of his body armor, it had the unintentional effect of increasing his agility and coordination due to a lower weight and smaller size.
Steelhand's original alternate mode is a Cybertronian Truck. On Earth he transforms into a Ford F-750 Super Duty Pickup Truck, both designed to travel over most rough terrain. He has a top speed of 120 MPH, with a maximum range of 750 miles.
Uncomfortable with standard issue weapons, Steelhand uses the same equipment he had originally used for mining.
On his left wrist is an energron cutter. Used to help remove energon crystals from the rockface, it fires a thin, highly concentrated, piercing beam that will cut into almost any material within 100 feet. The beam emits no heat, allowing it to hit any energy source or fuel without igniting it.
Steelhand also possesses mining charges which can destroy up to 30 square feet of rock in a controlled explosion. The charges run on a timer with a default setting of 25 astroseconds, though the timer can be changed for shorter or longer durations. In combat situations Steelhand will normally use them like grenades, setting the timer then throwing them at the enemy.
Steelhand's most effective weapon is his pick axe. Originally equipped with a standard miner's pick axe during his gladiator days, it broke during an intense match. In what he considers his only splurge with his earnings, Steelhand managed to buy a new pick axe made of a virtually indestructible durabyllium alloy. Steelhand can puncture all but the most impervious armor with one stroke of his pick axe. Steelhand's skills with the pick axe are well beyond those of a typical miner thanks to his experience as a fighter, making him a force to be reckoned with in close quarter combat.
Weaknesses:
Steelhand deeply regrets his actions in the underground, and it can affect his performance in combat. Though not an issue in the heat of battle when he has to react quickly, when he has time to think of the situation he may hesitate to harm another mech, even a Decepticon. Besides his pick axe, Steelhand's weapons are not entirely affective in most combat situations. Both the energon cutter and mining charges were intended to use on stationary objects, making it difficult to damage moving targets. If the charge timer isn't set for a shorter detonation time it can give the target plenty of time to get away or throw the charge back at Steelhand. The energon cutter requires several astroseconds of contact to pierce through most armor plating; unless there is already an opening in the armor, or it hits an area not well protected (such as optic sensors), it will do little damage.
Sample Post:
The prisoners knew to keep some distance from him as they walked by. They knew to keep a small distance from all the guards, but with Steelhand it was a little different. As they passed him a few would look back, trying to get a better look at his weapon; that pick axe, held to his back by a few magnetic clamps. Some of the prisoners had seen him in action before the war, and knew just how brutal he could be with that weapon. Not surprisingly word spread, and few but the newest, most ignorant prisoners ever dared to cross him.
Steelhand didn't really care much about his reputation with the prisoners. It made his job a little easier, but then he never did do a job just because it was easy. As always he simply kept his optics on full alert, watching over every prisoner as best he could, ready to act should the need come.
After a breem of the same as usual, Steelhand noticed a prisoner he didn't recognize; a very tall Decepticon with dark red armor, marching toward Steelhand with purpose. He had the typical swagger of a new arrival, looking to be the top bot, looking for someone tough to take out so he can start out high on the prisoner's pecking order. This wouldn't be the first time Steelhand would be the target.
The large red prisoner got right into Steelhand's face- or rather, his chest was in Steelhand's face, since he was much taller. Steelhand did nothing but look up at him in a calm, but serious manner.
"You need to get away from me right now and go wherever you're going.", Steelhand warned, "I can give you directions if you need help."
The tall prisoner simply looked down and laughed in a mocking tone. A few prisoners stopped to watch the confrontation, keeping some distance from the two.
"Oh no, I'm right where I need to be.", he said with a smile, "I hear you used to be a gladiator. You look like a big pile of slag to me!"
Despite his calm demeanor, the comment hit a nerve. Not the "pile of slag" part, Steelhand never fell for such obscenities. It was the mention of him being a gladiator, something that Steelhand wished would never be mentioned. Regardless of whatever he was saying, though, this new guy was being downright disrespectful to one of the prison's guards.
"I'm giving you just one warning.", Steelhand replied, a slight hint of annoyance in his voice, "Get away from me or I will have to punish you."
The prisoner just continued to stand there and look down on him. What was once a few prisoners watching from a distance had started to turn into a small crowd surrounding them, whispering to each other about what the possible outcome would be.
"Punish me? HA HA! And here I thought there wasn't any good entertainment in prison!", the red Decepticon laughed, "I've killed 47 Autobots, and you're number 48!"
A collective gasp came from the surrounding crowd of prisoners as the large Decepticon lifted both his arms up, ready to smash down on Steelhand's head. Whether by design or due to the various security measures taken to make the prisoners more managable, he was too slow. Certainly too slow for Steelhand. Before the prisoner's fists got close to him, Steelhand kicked hard into his midsection, catching him by surprise and sending the Decepticon back several meters.
By now the crowd had started to yelling and stomping at the fight. As the large red Decepticon regained his bearings, Steelhand grabbed his pick axe from his back, stirring the surrounding prisoners even more. A few random screams of "Cave In" came from the crowd.
"I'LL KILL YOU!" the prisoner yelled in rage, "YOU'RE AS GOOD AS DE-"
Before he could finish he felt hard, cold metal piercing into the side of his head. Sparks and fluids squirted out from the wound that now had Steelhand's pick axe embedded into it. The crowd went silent.
"I warned you.", was all that Steelhand said.
As the Decepticon stood there in shock, a quiet chant of "Cave In" began. Then the chant grew louder. And louder. Before long the entire area echoed with the chants of "Cave In, Cave In, Cave In!"
Steelhand looked up, his pick axe still dug into the prisoners metal skull. He was still alive, and still aware of what was happening, and no doubt was in a great deal of pain. He then noticed the chants of the prisoners, no different from the chants he had heard countless vorns ago in the fighting pits. He knew what they wanted to see- the fact that it was one of their own made no difference to them. They wanted to see this prisoner's face smashed, every sensor in his head crushed, his cranial circuitry turned into scrap. As easy as it would be for Steelhand to accomidate that, he didn't want to.
This isn't a show, not anymore. He's hurt enough, he'll know better.
Steelhand brought the prisoner's head down, then not too gently removed his pick axe. The crowd started to jeer and boo, and the prisoners slowly went back to where they were going. The large red prisoner dropped into a heap on the floor, holding his hands over his gaping wound.
<<This is Steelhand to medical ward, I need a medic in hallway 45-Beta. I have one prisoner with a non-lethal facial wound.>>
Steelhand stood by the injured prisoner, making sure none of the other prisoners tried to hurt him or take any of his parts as he waited for assistance.
Ember wrote:Psychout wrote:Character being tried out for the Convergence timeline, profile taken from Dark Legacy Archive.
Punch/Counterpunch
Allegiance: Autobot/Decepticon
Function: Secret Agent
Altmode: Cybertronian Hovercar
Weapons: Punch -- twin mortar launcher; Counterpunch -- photon cannon
Special Abilities: Unique triple-changer design (Autobot Punch, Decepticon Counterpunch, Cybertronian hovercar); flight (Counterpunch only); personality shell-matrix (essentially allows Punch and Counterpunch to register as two completely different mechs in terms of thought patterns, neural circuitry activity and overall personality)
Height: 26 ft. / 7.92 m
Quote: "In my business, there are no friends, only suspects."
Strength: 6
Intelligence: 9
Dexterity: 6
Speed: 6
Endurance: 6
Courage: 10
Firepower: 6
Accuracy: 7
Melee: 7
Tech Skill: 08
Charisma: 7
Rank: (7 on techspecs)
Profile: Punch is as cool-headed and well-adjusted as you will ever meet, although aloof and detached to a certain degree. However, the fact remains that he is, if anything, more observant and wary than many would suspect. Paranoid he may be that there may be traitors in the midst of the Autobots, but it's nowhere near Red Alert's levels of paranoia. He knows all too well just how much he has to lose by taking too many risks -- and the fact that he's willing to do it anyway is a testimony to his confidence in the rightness of his actions, his courage in the face of adversity, and his dedication and resolve to the Autobot cause.
As Counterpunch, on the other hand, he is ruthless, volatile and bad-tempered. An act, of course, but one that Counterpunch has proven capable of portraying quite well. There is a growing confidence in his 'act' as Counterpunch, because of the knowledge that he has been able to retain his Autobot sensibilities in the face of his constant exposure to the Decepticon camp. Still, however, there is the fear lurking in the back of his shared mind of the Counterpunch persona taking over and betraying the Autobots. That, however, is remedied by a personality shell-matrix that helps to ensure that there is enough difference between the Punch and Counterpunch personas to avoid some of the more dangerous pitfalls that could lead to his discovery and execution by the Decepticons.
Abilities: Punch / Counterpunch has slightly above average strength and great intelligence -- a skilled spy and infiltrator, as well as a capable actor and a canny judge of character. His ability to make rapid situational analyses is impressive, as is his knowledge of security and undercover tactics. As a Cybertronian hovercar, Punch / Counterpunch is capable of attaining velocities as high as 160 mph with a range of 1,200 miles. In Autobot mode, Punch utilizes a twin mortar launcher with a range of 9,000 feet; in Decepticon mode, Counterpunch wields a photon cannon designed to destroy the target's circuitry, tearing them apart internally. The Decepticon mode also affords Counterpunch with a personality shell-matrix which helps to dissociate the persona (including neural circuitry activity and thought patterns) from the Autobot mode and the Punch persona.
Weaknesses: The fear of the Counterpunch persona becoming too comfortable as a Decepticon spy and winding up taking full control of the shared body with the Punch persona is a very real possibility that Punch must always take into account. The personality shell-matrix helps to mitigate that somewhat, but deep down, Punch still remains concerned that the Counterpunch persona may find a way to circumvent the personality shell-matrix (or worse, the personality shell-matrix be damaged and rendered inoperable for any appreciable length of time), and thereby allow Counterpunch to wrest full control of their shared mind, in turn sowing untold chaos and disaster for the Autobots.
Sample Post:
"GET OUT OF MY WAY!!!" Counterpunch yelled as he put his foot to the chestplate of the sentry outside the Kaon jail cell and shoved viciously. "I do not need your permission to visit MY captee!" The stunned sentry wasn't paid enough to stand in the way of crazy types like Counterpunch, and Punch knew it. In no hurry to get back up, he just waved the short tempered 'con in, still stunned from the blow. "You never saw me, got that??!" Using his Photon cannon to emphasise the point, he kicked dirt at the sentry and strode off into the jail complex laughing.
He checked to see that the coast was clear and he was safe from the cameras, and switched to his Autobot mode. It had been a while since he needed to change, but this was unavoidable. Disabling the cameras in Gamma-wing is an easy enough task, and I can blame it on this sentrys incompeten... No, no. That's Counterpunch talking - that is not me. I will do this properly so no one gets hurt, I do enough damage as my alter ego as it is. He thought back to the sentry he had just abused, and felt a pang of guilt that he had actually quite enjoyed it. That guard is going to get disassembled after this regardless, I'd be doing him a favour if just killed... No! That's not ME! He opened up the prisoner weapons locker and pulled out a familiar gun, fiddled wiht its settings, checked the coast was still clear and used it to destroy the security system, taking most of the lights with it. Perfect, now lets go and see what state he is in...
Unable to assume his identifiable altmode as even this prisoner - one of his oldest friends - didn't know who both sides of him were, he retained his Autobot robot form and sprinted down the corridor to cell G-477 and entered the code he had stolen weeks ago from a drunken Seeker over some spiked energon ale. To his huge relief, it worked and a battered mech lay half dead in the far corner.
"Hound, its me, Punch. HOUND! Come on, wake up, you have to get out of here!" He threw a handful of fast-charge energon cubes to his friend who just stared unbelievingly at his saviour. Hound tried to mumble a few words of thanks but gave up and quickly drank the energon. "...woah woah, careful, you're still weak. Shush! Don't worry about how I got here, just take your rifle and this keycard, go two floors down to the lowest security wing. Counterpunch is on shift so you should easily defeat him, use the door on the east side. Its unguarded and if you can assume altmode then you should easily get away. Hurry!! You only have another 36.5 minutes before they restore the power. Ill go on ahead and meet you at Outpost Epsilon-6 tonight. NOW GO!!"
He gave Hound a few shoves to get him moving and make sure he was on his way and sprinted off ahead of him, re-assuming his Decpeticon persona once he was far enough away. Even if Hound was up to full speed, Punch was much faster and had more than enough time to overpower the door sentries, take their place and allow Hound to defeat his alter ego. He knew it was going to hurt though, but it had to be done, he couldn't let Hound be executed... but what if I was to actually prevent hound from escaping... I'd be a hero here, maybe even get close to the command and then who knows what information I would be able to get for the Autobots... but is that an acceptable risk..?
Sent you a PM concerning the resident double agent.
Psychout wrote:Punch/Counterpunch
Allegiance: Autobot/Decepticon
Function: Secret Agent
Altmode: Cybertronian Hovercar
Weapons: Punch -- twin mortar launcher; Counterpunch -- photon cannon
Special Abilities: Unique triple-changer design (Autobot Punch, Decepticon Counterpunch, Cybertronian hovercar); flight (Counterpunch only); personality shell-matrix (essentially allows Punch and Counterpunch to register as two completely different mechs in terms of thought patterns, neural circuitry activity and overall personality)
Height: 26 ft. / 7.92 m
Quote: "In my business, there are no friends, only suspects."
Strength: 6
Intelligence: 9
Dexterity: 6
Speed: 6
Endurance: 6
Courage: 10
Firepower: 6
Accuracy: 7
Melee: 7
Tech Skill: 08
Charisma: 7
Rank: (7 on techspecs)
Profile: Punch is as cool-headed and well-adjusted as you will ever meet, although aloof and detached to a certain degree. However, the fact remains that he is, if anything, more observant and wary than many would suspect. Paranoid he may be that there may be traitors in the midst of the Autobots, but it's nowhere near Red Alert's levels of paranoia. He knows all too well just how much he has to lose by taking too many risks -- and the fact that he's willing to do it anyway is a testimony to his confidence in the rightness of his actions, his courage in the face of adversity, and his dedication and resolve to the Autobot cause.
As Counterpunch, on the other hand, he is ruthless, volatile and bad-tempered. An act, of course, but one that Counterpunch has proven capable of portraying quite well. There is a growing confidence in his 'act' as Counterpunch, because of the knowledge that he has been able to retain his Autobot sensibilities in the face of his constant exposure to the Decepticon camp. Still, however, there is the fear lurking in the back of his shared mind of the Counterpunch persona taking over and betraying the Autobots. That, however, is remedied by a personality shell-matrix that helps to ensure that there is enough difference between the Punch and Counterpunch personas to avoid some of the more dangerous pitfalls that could lead to his discovery and execution by the Decepticons.
Abilities: Punch / Counterpunch has slightly above average strength and great intelligence -- a skilled spy and infiltrator, as well as a capable actor and a canny judge of character. His ability to make rapid situational analyses is impressive, as is his knowledge of security and undercover tactics. As a Cybertronian hovercar, Punch / Counterpunch is capable of attaining velocities as high as 160 mph with a range of 1,200 miles. In Autobot mode, Punch utilizes a twin mortar launcher with a range of 9,000 feet; in Decepticon mode, Counterpunch wields a photon cannon designed to destroy the target's circuitry, tearing them apart internally. The Decepticon mode also affords Counterpunch with a personality shell-matrix which helps to dissociate the persona (including neural circuitry activity and thought patterns) from the Autobot mode and the Punch persona.
Robot mode - Autobot: Punch's Autobot mode is distinctive. Slightly taller than an average Autobot he makes a point of hunching down, concious of his differences in all things, not just height. His torso is a deep yellow bearing an Autobot badge proudly in the centre with black appendages, wheels, helmet and fists, but his visored face has a weary look in its eyes. His detailing is blue, however these patches are kept few and far between due to his willingness to hide his alter ego even from most of the Autobots, and only the few visible altmode parts, an altmode he can rarely as an Autobotuse for fear of being discovered, show any hint of his life as a doublespy.
Robot mode - Decepticon Disguise: Counterpunch's robot mode is as similar to Punch as Drag Strip is to Mirage, or Breakdown is to Sideswipe. Shining blue from face to foot, with a black helmet and upper legs, Counterpunch just exudes arrogance and insecurity. His paintwork is polished to a gleam at all times and constantly inspected in any reflective surface, partly to keep up his Decepticon persona's appearance and partly to ensure that there is absolutely no chance of his Autobot side being discovered by accident. His face is covered by a blast shield over the lower half and a visor over the top, an attempt to ensure no emotion can betray him, and he utilises various hydraulic techniques to attempt to appear even taller when in this disguise.
Weaknesses: The fear of the Counterpunch persona becoming too comfortable as a Decepticon spy and winding up taking full control of the shared body with the Punch persona is a very real possibility that Punch must always take into account. The personality shell-matrix helps to mitigate that somewhat, but deep down, Punch still remains concerned that the Counterpunch persona may find a way to circumvent the personality shell-matrix (or worse, the personality shell-matrix be damaged and rendered inoperable for any appreciable length of time), and thereby allow Counterpunch to wrest full control of their shared mind, in turn sowing untold chaos and disaster for the Autobots.
Sample Post:
"GET OUT OF MY WAY!!!" Counterpunch yelled as he put his foot to the chestplate of the sentry outside the Kaon jail cell and shoved viciously. "I do not need your permission to visit MY captee!" The stunned sentry wasn't paid enough to stand in the way of crazy types like Counterpunch, and Punch knew it. In no hurry to get back up, he just waved the short tempered 'con in, still stunned from the blow. "You never saw me, got that??!" Using his Photon cannon to emphasise the point, he kicked dirt at the sentry and strode off into the jail complex laughing.
He checked to see that the coast was clear and he was safe from the cameras, and switched to his Autobot mode. It had been a while since he needed to change, but this was unavoidable. Disabling the cameras in Gamma-wing is an easy enough task, and I can blame it on this sentrys incompeten... No, no. That's Counterpunch talking - that is not me. I will do this properly so no one gets hurt, I do enough damage as my alter ego as it is. He thought back to the sentry he had just abused, and felt a pang of guilt that he had actually quite enjoyed it. That guard is going to get disassembled after this regardless, I'd be doing him a favour if just killed... No! That's not ME! He opened up the prisoner weapons locker and pulled out a familiar gun, fiddled wiht its settings, checked the coast was still clear and used it to destroy the security system, taking most of the lights with it. Perfect, now lets go and see what state he is in...
Unable to assume his identifiable altmode as even this prisoner - one of his oldest friends - didn't know who both sides of him were, he retained his Autobot robot form and sprinted down the corridor to cell G-477 and entered the code he had stolen weeks ago from a drunken Seeker over some spiked energon ale. To his huge relief, it worked and a battered mech lay half dead in the far corner.
"Hound, its me, Punch. HOUND! Come on, wake up, you have to get out of here!" He threw a handful of fast-charge energon cubes to his friend who just stared unbelievingly at his saviour. Hound tried to mumble a few words of thanks but gave up and quickly drank the energon. "...woah woah, careful, you're still weak. Shush! Don't worry about how I got here, just take your rifle and this keycard, go two floors down to the lowest security wing. Counterpunch is on shift so you should easily defeat him, use the door on the east side. Its unguarded and if you can assume altmode then you should easily get away. Hurry!! You only have another 36.5 minutes before they restore the power. Ill go on ahead and meet you at Outpost Epsilon-6 tonight. NOW GO!!"
He gave Hound a few shoves to get him moving and make sure he was on his way and sprinted off ahead of him, re-assuming his Decpeticon persona once he was far enough away. Even if Hound was up to full speed, Punch was much faster and had more than enough time to overpower the door sentries, take their place and allow Hound to defeat his alter ego. He knew it was going to hurt though, but it had to be done, he couldn't let Hound be executed... but what if I was to actually prevent hound from escaping... I'd be a hero here, maybe even get close to the command and then who knows what information I would be able to get for the Autobots... but is that an acceptable risk..?
Psychout wrote:I wasn't actually going to have changes between the two, a character like this has to have an Achilles heel somewhere. I guess I can add a few variations in though...
(have also altered the wording at the end of the sample post slightly.)
Punch/Counterpunch
Allegiance: Autobot/Decepticon
Function: Secret Agent
Altmode: Cybertronian Hovercar
Weapons: Punch -- twin mortar launcher; Counterpunch -- photon cannon
Special Abilities: Unique triple-changer design (Autobot Punch, Decepticon Counterpunch, Cybertronian hovercar); flight (Counterpunch only); personality shell-matrix (essentially allows Punch and Counterpunch to register as two completely different mechs in terms of thought patterns, neural circuitry activity and overall personality)
Height: 26 ft. / 7.92 m
Quote: "In my business, there are no friends, only suspects."
Strength: 6
Intelligence: 9
Dexterity: 6
Speed: 6
Endurance: 6
Courage: 10
Firepower: 6
Accuracy: 7
Melee: 7
Tech Skill: 08
Charisma: 7
Rank: (7 on techspecs)
Profile: Punch is as cool-headed and well-adjusted as you will ever meet, although aloof and detached to a certain degree. However, the fact remains that he is, if anything, more observant and wary than many would suspect. Paranoid he may be that there may be traitors in the midst of the Autobots, but it's nowhere near Red Alert's levels of paranoia. He knows all too well just how much he has to lose by taking too many risks -- and the fact that he's willing to do it anyway is a testimony to his confidence in the rightness of his actions, his courage in the face of adversity, and his dedication and resolve to the Autobot cause.
As Counterpunch, on the other hand, he is ruthless, volatile and bad-tempered. An act, of course, but one that Counterpunch has proven capable of portraying quite well. There is a growing confidence in his 'act' as Counterpunch, because of the knowledge that he has been able to retain his Autobot sensibilities in the face of his constant exposure to the Decepticon camp. Still, however, there is the fear lurking in the back of his shared mind of the Counterpunch persona taking over and betraying the Autobots. That, however, is remedied by a personality shell-matrix that helps to ensure that there is enough difference between the Punch and Counterpunch personas to avoid some of the more dangerous pitfalls that could lead to his discovery and execution by the Decepticons.
Abilities: Punch / Counterpunch has slightly above average strength and great intelligence -- a skilled spy and infiltrator, as well as a capable actor and a canny judge of character. His ability to make rapid situational analyses is impressive, as is his knowledge of security and undercover tactics. As a Cybertronian hovercar, Punch / Counterpunch is capable of attaining velocities as high as 160 mph with a range of 1,200 miles. In Autobot mode, Punch utilizes a twin mortar launcher with a range of 9,000 feet; in Decepticon mode, Counterpunch wields a photon cannon designed to destroy the target's circuitry, tearing them apart internally. The Decepticon mode also affords Counterpunch with a personality shell-matrix which helps to dissociate the persona (including neural circuitry activity and thought patterns) from the Autobot mode and the Punch persona.
Robot/Altmode - Autobot: Punch's Autobot robot mode is distinctive. Slightly taller than an average Autobot he makes a point of hunching down, concious of his differences in all things, not just height. His torso is a deep yellow bearing an Autobot badge proudly in the centre with black appendages, wheels, helmet and fists, but his visored face has a weary look in its eyes. His detailing is blue, however these patches are kept few and far between due to his willingness to hide his alter ego even from most of the Autobots, and only the few visible altmode parts, an altmode he can rarely as an Autobot use for fear of being discovered, lest he show any hint of his life as a doublespy.
His Autobot-version altmode of a Cybertronian hovercar is sleek, blue in colour but lacks any kind of faction identification. Designed to look basic, simple and functional, Punch tries to avoid using it as much as possible due to its obvious similarity to his Decepticon counterparts far flashier but still identical version.
Robot/Altmode - Decepticon Disguise: Counterpunch's robot mode is as similar to Punch as Drag Strip is to Mirage, or Breakdown is to Sideswipe. Shining blue from face to foot, with a black helmet and upper legs, Counterpunch just exudes arrogance and insecurity. His paintwork is polished to a gleam at all times and constantly inspected in any reflective surface, partly to keep up his Decepticon persona's appearance and partly to ensure that there is absolutely no chance of his Autobot side being discovered by accident. His face is covered by a blast shield over the lower half and a visor over the top, an attempt to ensure no emotion can betray him, and he utilises various hydraulic techniques to attempt to appear even taller when in this disguise.
Counterpunch's Decepticon altmode follows the styling of his robot mode, the same blue in colour but a massive vulgar spoiler protrudes out the back, the arches over his repulsors have been customised and widened to a ridiculous degree, his windows are blacked-out, his lights are amplified and shine with a blue-neon tint, the underside of the car has strip lighting and the exhaust cans on the back could shatter a window from a mile away - this altmode screams vanity and every effort imaginable has been made ensure that the same vehicle mode as possessed by Punch persona looks as different as you can imagine to when he is undercover. (Not to mention the stereo...)
Weaknesses: The fear of the Counterpunch persona becoming too comfortable as a Decepticon spy and winding up taking full control of the shared body with the Punch persona is a very real possibility that Punch must always take into account. The personality shell-matrix helps to mitigate that somewhat, but deep down, Punch still remains concerned that the Counterpunch persona may find a way to circumvent the personality shell-matrix (or worse, the personality shell-matrix be damaged and rendered inoperable for any appreciable length of time), and thereby allow Counterpunch to wrest full control of their shared mind, in turn sowing untold chaos and disaster for the Autobots.
Sample Post:
"GET OUT OF MY WAY!!!" Counterpunch yelled as he put his foot to the chestplate of the sentry outside the Kaon jail cell and shoved viciously. "I do not need your permission to visit MY captee!" The stunned sentry wasn't paid enough to stand in the way of crazy types like Counterpunch, and Punch knew it. In no hurry to get back up, he just waved the short tempered 'con in, still stunned from the blow. "You never saw me, got that??!" Using his Photon cannon to emphasise the point, he kicked dirt at the sentry and strode off into the jail complex laughing.
He checked to see that the coast was clear and he was safe from the cameras, and switched to his Autobot mode. It had been a while since he needed to change, but this was unavoidable. Disabling the cameras in Gamma-wing is an easy enough task, and I can blame it on this sentry's incompeten... No, no. That's Counterpunch talking - that is not me. I will do this properly so no one gets hurt, I do enough damage as my alter ego as it is. He thought back to the sentry he had just abused, and felt a pang of guilt that he had actually quite enjoyed it. That guard is going to get disassembled after this regardless, I'd be doing him a favour if just killed... No! That's not ME! He opened up the prisoner weapons locker and pulled out a familiar gun, fiddled with its settings, checked the coast was still clear and used it to destroy the security system, taking most of the lights with it. Perfect, now lets go and see what state he is in...
Unable to assume his identifiable altmode as even this prisoner - one of his oldest friends - didn't know who both sides of him were, he retained his Autobot robot form and sprinted down the corridor to cell G-477 and entered the code he had stolen weeks ago from a drunken Seeker over some spiked energon ale. To his huge relief, it worked and a battered mech lay half dead in the far corner.
"Hound, its me, Punch. HOUND! Come on, wake up, you have to get out of here!" He threw a handful of fast-charge energon cubes to his friend who just stared unbelievingly at his saviour. Hound tried to mumble a few words of thanks but gave up and quickly drank the energon. "...woah woah, careful, you're still weak. Shush! Don't worry about how I got here, just take your rifle and this keycard, go two floors down to the lowest security wing. Counterpunch is on shift so you should easily defeat him, use the door on the east side. Its unguarded and if you can assume altmode then you should easily get away. Hurry!! You only have another 36.5 minutes before they restore the power. Ill go on ahead and meet you at Outpost Epsilon-6 tonight. NOW GO!!"
He gave Hound a few shoves to get him moving and made sure he was on his way then sprinted off ahead of him, re-assuming his Decepticon persona once he was far enough away. Even if Hound was up to full speed, Punch was still faster and he had more than enough time to overpower the door sentries, take their place and allow Hound to defeat his alter ego. He knew it was going to hurt, but it had to be done, he couldn't let Hound be executed... but what if I was to actually prevent Hound from escaping... I'd be a hero, maybe even able to get close to command and then who knows what information I would be able to get for the Autobots, but... is that REALLY an acceptable risk..?
Marcus Rush wrote:Ultra Magnus
Allegiance: Autobot
Function: City Commander
Alt. mode: Cybertronian Car Carrier / Earth Multiple Level Car Carrier
Weapons: Heavy Laser Rifle, Arm-mounted Missile Launchers
Special Abilities: Apex Armor
Height: 40ft / 12.2m
Quote: "Consistency is victory."
Strength: 9
Intelligence: 9
Dexterity: 7
Speed: 6
Endurance: 10
Courage: 9
Firepower: 9
Accuracy: 9
Melee: 10
Tech Skill: 7
Charisma: 9
Rank: 9
Holomatter Avatar: Magnus’s avatar is a thick black hair that is cropped short and held in place with heavy combing. Olive Skinned Human Male around the age of 45. Has a cleanly groomed yet thick black beard face and wears sun glasses. He is dressed with a flannel shirt and long blue jeans. Think Al from Home Improvement
Profile: Ultra Magnus is one of Optimus Prime's oldest and most trusted friends. In the waning days of the Golden Age, Optimus was a humble archivist named Orion Pax, and Magnus was a soldier in the Autobot Security Force. While his comrade was following in the footsteps the Elder Alpha Trion, Magnus was the prize protégé of Sentinel Prime. He studied strategy and tactics, history, martial arts, and many other subjects at the feet of the Autobot leader. He was a natural; excelling in whatever his mentor chose to teach. There were whispers that Sentinel was grooming Magnus as his successor, but he paid them no heed.
Yet when Sentinel Prime fell to Megatron, it was not Ultra Magnus that was chosen. Optimus Prime became the new leader of the embattled Autobots. While as surprised as anyone else at Orion Pax’s elevation, Magnus supported his friend completely. He helped bring the Autobot Command around to the new Prime’s side. He performed valiantly at every turn, fulfilling the potential Sentinel Prime had seen in him. While a natural leader, it seemed he was content simply to serve.
The truth was more complicated. When Optimus was selected over him to lead, it was a confirmation of every doubt and fear Magnus had ever had. He was unworthy. Feeling sure he had no business leading, Ultra Magnus dedicated himself to simply being the best soldier in the Autobots. Let Optimus lead; he would see this war won, or die trying.
[From the Datatracks of Optimus Prime, Autobot Supreme Commander] Infinitely reliable, fair, and completely trustworthy, Ultra Magnus is an Autobot to whom I'd not only entrust my own life, but the lives of my soldiers as well. The problem is that while I offer that trust without hesitation, my brother continues to doubt his own abilities. He'd prefer to follow orders and work on a strictly tactical level - which he always does brilliantly, improvising things on the battlefield that the most skilled military planners could only dream of imitating. Magnus is instinctively a better leader than most who've groomed themselves for the role over a lifetime, and everyone who's ever served alongside him knows that...the only problem is convincing him to believe it, too.
Abilities: Magnus has incredible strength, endurance, and intelligence. He is an accomplished soldier, and tactician, not to mention a field commander without equal. He is considered one of the greatest masters of the ancient martial art of Diffusion. Magnus wears a suit of Apex Armor, among the finest ever produced. He is rarely seen without it. This armor is equipped with two missile launchers, each capable of hitting a target at a distance of 10 miles. Additionally, he wields a powerful laser rifle. They are all usable in both modes. In vehicular mode, he consists of two modules. Magnus himself becomes a white tractor unit capable of reaching speeds of nearly 200 miles per hour. His Apex Armor becomes a vehicle transport trailer capable of carrying several mid-sized vehicular Autobots.
Weaknesses: When he doesn't allow his self-doubt to cripple him, Magnus has no known weaknesses. He just needs to learn that those doubts are an indulgence he must sacrifice in order to truly lead.
Sample Post:
Magnus watched the waves of saline hydrogen oxide molecules race back towards their collective mass before once again being extruded upon the shores of silicate particles. The roar of audio static was replaced with the tidal crash of the water upon the near by rocks of Pacifica's Devil Slide Basin. The chill of the sea water caressing his exterior armor was dulled by the transfer of sensor data towards the extension of visual receptors. From a military aspect, the sight was one of vulnerability. But Ultra Magnus was not here for military motives.
It was a place he could come to calm his mind amid the chaos of the universe around him. He had been dispatched on an investigation of some remote Decepticon signal when Megatron had ordered the attack on the Ark-19. A battle that he should have been recalled to coordinate and help turn from a stalemate to a victory. Add to that, perhaps supplanting that was that of the news he had received. He had not afforded himself the luxury of grief upon hearing that his brother had been lost. There was no time for it. The Autobots were in dire need of structure and leadership. And while he knew full well that he wasn't capable of offering any of those qualities, Ultra Magnus was confident he alone could offer time until such things were determined.
"Are you alright Commander?" A smaller blue soldier called out from a higher ledge. His massive battery on his shoulder on constant vigil while the officer afforded himself one of the few moments of personal reflection. "You haven't moved for quite a while. The tidal forces are shifting in this region of the planet."
"I thank you for your concern."
"Think they have established a new chain of command... I mean... Err. I am sorry Commander. I didn't mean to bring up such a fresh wound."
Magnus chuckled almost lifelessly. "Its alright soldier. Whether they have or not. I doubt they will inform us until our scheduled check in interval."
"True Sir, But aren't you concerned that they will lean more heavily towards your presence as the next Supreme Commander, I mean given your past experiences and..."
Magnus's mirth failed as he looked up towards the blue soldier. "They won't choose me. I'm not worthy."
Brinakron wrote:Name: Cherokee
Allegiance: Autobots
Function: Medical Engineer
Alt. mode: Armored Transport (something along the lines of a Rheinmetall Yak, for example)
Weapons: Tri-barreled heavy machine gun; Vibro-tomahawk
Height: 28 ft. (8.54 m)
Quote: “Right! What’s yer problem?”
STRENGTH: 7
INTELLIGENCE: 8
DEXTERITY: 4
SPEED: 3
ENDURANCE: 7
COURAGE: 6
FIREPOWER: 8
ACCURACY: 8
MELEE: 5
TECH SKILL: 9
CHARISMA: 5
RANK:
Profile:
An Autobot to the core, Cherokee has been serving honorably with his brethren since the very beginning of the conflict. Before the war, Cherokee was a respected engineer, known for dabbling in medical work and enjoying life’s simple pleasures. Not much has changed. He’s still an amiable, if grizzled, old ‘Bot, who enjoys his work and is the consummate “make do”-er. You’ll never find him complaining, even when he’s pinned down behind enemy lines with a queue of a half-dozen injured allies waiting to be repaired. He’ll be working away, patching them up as quickly as he can, grinning and joking the whole time. This can sometimes be disconcerting or annoying, but ‘Kee doesn’t mean anything by it. He’s just happy to be doing his part, and whether that means tech work, medical work, or crushing some cranials, he puts a hundred-and-ten percent into it every time.
However, there is a darker side to the generally cheerful and easygoing ‘Bot. He rarely shows it, and its appearance is only extremely seldom triggered. However, those few Autobots who have seen it tend not to feel quite the same way about Cherokee afterwards; those Decepticons who do are often too dead to feel much of anything.
Abilities:
Subject is relatively slow in all forms. Maximum speed in alternate form is 50 mph, with a range of approximately 350 miles. Said alternate form is of an armored transport vehicle, containing enough room to house up to 4 creatures of human size, or one ton of cargo.
Subject has high strength and armor ratings. Armor is resistant to most average attack capabilities, though not impenetrable.
Subject’s main weapon is a heavy machine gun. The weapon has three barrels, which rotate as the weapon is fired. Energy is supplied through cut-resistant wires attached to subject’s back; ammunition is carried in a compartment attached to the weapon. Fires armor-piercing slugs at 300 rounds per minute, with a range of 1.5 miles (2.4 km). Subject is unable to move quickly while firing weapon, which attaches to his back when not in use.
Subject also proficient in the use of hand-weaponry, which he rarely employs, and long-range rifles, which he occasionally carries for longer field missions.
Subject also carries a vibro-tomahawk. The weapon is 9 feet long and the head vibrates very quickly when activated; this, combined with the durable material of the weapon, makes it very effective in close combat. Subject employs very basic, almost debased, forms of Metallikato in combat, though nowhere near to the ability of a true practitioner.
Subject’s avatar is that of a middle-aged male of Scandinavian descent, with short, reddish blonde hair and a medium-length, grizzly beard; it appears wearing combat boots, cargo pants, a black combat vest, a flak jacket, Kevlar gloves, and a brown baseball-style cap. Subject is said to carry a human weapon for the avatar’s use—unconfirmed.
Weaknesses:
Subject is rather slow and is not agile, especially in alternate form. Armor, while strong, is not impenetrable. Subject is also large, making it an easy target. While the subject carries a powerful weapon and is a skilled marksman, it is not truly a warrior, and is not as well-suited to close combat as many Transformers. It also has no weapons capabilities in its alternate form.
Sample Post:
The Autobot commander paced back and forth as the dropship, one of the few the force had left, sped toward the insertion point. Cherokee admired his grace and ability to do this—it was severely crowded in the cabin as almost two dozen Autobots prepared for landing. The Commander was also going over the situation and tactics being used.
“A large group of Cybertronians has landed on this planet and is decimating native life in the region. We believe they’re Decepticons, though the possibility of Neutrals is always there. Our job is to go in and negate the threat—that means attempts at negotiation, and if that fails, we capture them. Shoot to drop and incapacitate, not kill. Understand?”
Cherokee nodded along with the others. He was the largest Bot in the group, taller even than the commander, and when they stood to prepare for insertion, he towered over some of the smaller members of the team. He retrieved his gun from his back with one arm, then stood, ready, by the door.
The missile hit just as the doors began to open.
Instantly, three ‘Bots were killed as the explosion drove shrapnel into their chests and cranials. Cherokee saw four more take heavy hits to their upper bodies, and one had his leg sheared off by fragments of metal. Without a thought, he opened fire out the doors, his machinegun blasting projectiles out onto the planet surface. He wasn’t really aiming for anyone, though he noticed the ‘Con who had apparently fired the missile, judging from the smoking weapon balanced on his shoulder, take a glancing hit to the cranial and drop over sideways; Cherokee was just trying to lay down some suppressing fire, so the rest of the team could hit the dirt and find cover.
Soon enough, Cherokee and the commander were the only ones left on the shuttle, the injured having been carried down in firemech’s lifts. “Kee! I need you to get those soldiers stabilized, we’ll hold fire!”
“Right!” Cherokee held off on his fire just long enough for he and the commander to jump from the shuttle to the planet’s ground. It was dusty, and hard-packed, and Cherokee instinctively rolled forward as he hit, hearing an energy bolt fly past him. He stood, fired a few shots toward what he thought was its source, then dove to the side to land behind a rock. “If you lot can keep ‘em from comin’, I’ve got our guys!”
Without waiting for a reply, Cherokee sprinted from cover to cover, firing only occasionally and in short bursts, both to conserve ammunition and because it slowed him down. He wasn’t particularly fast to begin with, but he was faster this way than in his alternate form, and besides, his transport didn’t have weapons. It would be too dangerous to try and transform in this environment.
Just as Cherokee reached the wounded, he saw a small silver mech take a hit from a ‘Con’s scattergun. Veering precariously, Cherokee lost his balance as he tried to reach the small Autobot. He hit the ground heavily; his machinegun dropped; and the ‘Con stepped forward and placed its foot on the Autobot’s throat.
Cherokee scrambled to his feet and launched himself forward. The ‘Con turned to see him and its eyes went wide, just before Cherokee slammed into its midsection, taking it to the earth. He drew his vibro-tomahawk and attempted to drive it through one of the ‘Con’s arms, but he wasn’t quick or skilled enough, and the ‘Con knocked it from his hand and headbutted him.
Stunned, Cherokee reeled back and sensed the ‘Con pick up the weapon. Without thinking, Cherokee grabbed the welding torch from his field kit, activated it, and waved it at the approaching ‘Con. The Decepticon screamed, ultra-hot gases blasting into its face, then fell silent just as quickly when the smaller, silver Autobot delivered a punch to the back of its neck. The ‘Con dropped the sword and crumpled to the earth.
Cherokee deactivated the torch and replaced it on his belt. He grabbed his ax and sheathed that as well. Then he grabbed the silver mech to look at his injury. “Right!” He said after a moment, raising his optics to meet the other ‘Bot’s. “What’s yer name, son?”
“Sprints,” the other Bot said, and then it turned and lived up to its namesake as it darted off back into the fray.
Cherokee shook his head. “Durn youngins, gonna get ‘emselfs killed afore they know it.” Then he jogged off toward the queue of wounded that he knew would be waiting behind some cover.
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