NEW Character Applications
Moderator: RPG Support Staff
Re: New NEW Character Applications
Name: Skyshadow
Allegiance: Decepticon
Sub-group: Intruders
Function: Aerial Assault
Alt. mode: (Cybertron) Tetra jet/ (Earth) Modified (cut nose) F-15 Eagle
Weapons: Multi-barreled rocket launchers, air-to-air missiles
Special Abilities: Flight ability in robot mode
Height: 31 ft (9.449 meters)
Quote: "A real ace lets his skills speak for him."
Strength: 7
Intelligence: 7
Dexterity: 8
Speed: 9
Endurance: 7
Courage: 8
Firepower: 7
Accuracy: 7
Melee: 5
Tech Skill: 5
Charisma: 5
Rank: 5
Appearance: Skyshadow has the standard Seeker structure mainly yellow colored with some green on his legs and chest. His face is protected by a transparent shield.
Profile: A taciturn stoic warrior, Skyshadow rarely says anything preferring to let his weaponry do the talking. Dragonfly's most reliable member, Skyshadow despises Dunehopper's bluster and Havoc's complaints. He's here because he is a dedicated Decepticon who sees the Autobots as fools who will eventually be destroyed because of their weak ways.
Some say that Apache is a more accomplished warrior than Dragonfly, but he follows his leader's orders to the hilt, often assigned to watch their rear during the missions they take on and keep the unit together with his determination.
Abilities: The best flier among the Intruders, Skyshadow can fly up to Mach 3.5 and is extremely maneuverable and skilled in dog-fighting. Skyshadow is armed with the Intruders' signature multi-barreled rocket launchers as well as air-to-air missiles that home in on their target's infrared signatures.
Weaknesses: Skyshadow is truly an ace in the sky. His capabilities on the ground, however, are severely lacking. Over-extensive use of his rocket launchers can cause them to jam.
Allegiance: Decepticon
Sub-group: Intruders
Function: Aerial Assault
Alt. mode: (Cybertron) Tetra jet/ (Earth) Modified (cut nose) F-15 Eagle
Weapons: Multi-barreled rocket launchers, air-to-air missiles
Special Abilities: Flight ability in robot mode
Height: 31 ft (9.449 meters)
Quote: "A real ace lets his skills speak for him."
Strength: 7
Intelligence: 7
Dexterity: 8
Speed: 9
Endurance: 7
Courage: 8
Firepower: 7
Accuracy: 7
Melee: 5
Tech Skill: 5
Charisma: 5
Rank: 5
Appearance: Skyshadow has the standard Seeker structure mainly yellow colored with some green on his legs and chest. His face is protected by a transparent shield.
Profile: A taciturn stoic warrior, Skyshadow rarely says anything preferring to let his weaponry do the talking. Dragonfly's most reliable member, Skyshadow despises Dunehopper's bluster and Havoc's complaints. He's here because he is a dedicated Decepticon who sees the Autobots as fools who will eventually be destroyed because of their weak ways.
Some say that Apache is a more accomplished warrior than Dragonfly, but he follows his leader's orders to the hilt, often assigned to watch their rear during the missions they take on and keep the unit together with his determination.
Abilities: The best flier among the Intruders, Skyshadow can fly up to Mach 3.5 and is extremely maneuverable and skilled in dog-fighting. Skyshadow is armed with the Intruders' signature multi-barreled rocket launchers as well as air-to-air missiles that home in on their target's infrared signatures.
Weaknesses: Skyshadow is truly an ace in the sky. His capabilities on the ground, however, are severely lacking. Over-extensive use of his rocket launchers can cause them to jam.
Aerotron is EPIC!!!
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Aerotron - Mini-Con
- Posts: 20
- Joined: Mon Oct 11, 2010 11:14 am
Re: New NEW Character Applications
Blackstrike wrote:OOC: I could swear that I wrote Rank 6 like you told me instead of rank 8. Well, mistakes happenes.
Grotusque
Allegiance: Autobots
Sub-group: Monsterbots
Function: Military Strategist
Alt. mode: Sabertoothed Cat-like Monnster with Wings.
Weapons:
• Vaporator
• Double-barreled blaster
Height: 33 ft
Quote: "If it ain't fun to do, it ain't worth doing."
Strength: 07
Intelligence: 09
Dexterity: 07
Speed: 01
Endurance: 06
Courage: 10
Firepower: 07
Accuracy: 07
Melee: 08
Tech Skill: 06
Charisma: 08
Rank: 06
Profile: Grotusque laughs at life and everything in it. Why shouldn't he when nothing out there could ever be as frightening as his own reflection in the mirror? Still, Grotusque gamely laughs off even his own hideous appearance and alternate mode with a joke about Primus having had a little too much high-grade energon that day.
He's jovial, upbeat, and irreverent by nature despite his frightening exterior. To the frequent amusement (and sometimes annoyance) of his comrades, Grotusque can be counted on to fill the air with laughter and lighthearted jokes in even the darkest or least appropriate of situations. To their dismay he's simply incapable of taking anything totally seriously. Yet they have little other reason to complain; Grotusque's courage is legendary and he's a top-notch fighter. Fighting is fun, in Grotusque's opinion, or he simply wouldn't do it, and, in the end, death is as much a joke as life, so smile and laugh a little, and enjoy yourself while you're here.
Abilities: Grotusque's a top-notch warrior. He has above average strength, and his courage is legendary. He's also quite brilliant at his function as strategist, with a sharp and analytical mind that's perfect for planning masterful campaigns (and witty quips). In robot mode, wields a vaporator which gassifies a target's fuel, leaving it inopertive. In creature mode, has indestructible tusks. Flies at 45 mph, can leap 3 miles at a time.
Weaknesses: Grotusque lighthearted nature, and his complete inability to take anything serious can make him understimate his enemies, or to lost focus of the battle.
Sample Post: The loud noise of explosions could be heard. Debris flew all over the place.
"Holy Primus, are we in a pickle now!!" Grotusque yelled as he shot at a 'Con. Behind him, several Autbots were taking cover, and shooting at anything that moved outside their perimeter, but the 'Cons were too many.
"Sir, we're surrounded!!!" A terrified Autobot looked at Grotusque, his face denoted fear, and that wasn't good.
The Monsterbot looked at the smaller 'Bot, and smiled. "Good, that way we can't miss our shots, don't you think?" He quickly raised his Vaporator and shot at a flying 'Con that was trying to penetrate their defenses.
When the shot impacted, the 'Con started to lose fuel at an alarming rate. He quickly lost it all, and fall to the ground, plummenting agaisnt the ground. "See, these 'Cons are glorified bugs!! Come on troops, keep fighting!!"
As the 'Cons continued their assault, they pushed the defending Autobots more and more. "Sir, if we don't do something, they're going to destroy us all!!"
The Monsterbot quickly analyzed the situation, looking for the best plan to get them all out of there. "I got it. Let's teach these decepticreeps a lesson." He paused for a moment, a gave a look to his troops. The 'Cons had just stopped their assault, but Grotusque knew better. They were planning something.
"All right, we're going to ambush them. I need you." He said as he looked at a group of 'Bots. "To hid under the debris, and when I give the signal, you're going to pop out and attack them from behind. The rest of us are going to stay here, and defend this position, and when when I give you the signal, you slaughther them."
The group quickly took their positions, and as Grotusque predicted, the 'Cons arrived again. The group was now smaller, but the Monsterbot knew they were going to hold it.
But there was one problem. The 'Cons only attacked in small groups. They were going to need some sort of bait, and he knew he was the only one capable of doing it.
He quickly Transformed, and headed towards where the 'Cons were coming. "Come on, you slaggers, come and get me!!!Hahahahaha!!" The plan worked. The 'Cons started to chase him and shoot him. "You fraggers CAN'T hit me!!"
As he approached his defensive position, he transformed again, and took cover. When the 'Con passed his hiding team, he gave the signal. The 'Cons, now taking fire from both sides, were quickly slaughtered. Some of them tried to escape, but Grotusque wouldn't allow it. He had hidden one of his snipers in a building, and he was taking any 'Con that tried to escape. "See, those fraggers didn't stand a chance. Hahahahahaha!!!"
Sorry man didn't realize you had reposted this. Thought you'd just make the change and go, but you can do that now.
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Aetrius - Minibot
- Posts: 165
- Joined: Tue Oct 21, 2003 8:13 pm
- Strength: 10
- Intelligence: 10
- Speed: 8
- Endurance: 10
- Rank: 10
- Courage: 10
- Firepower: 8
- Skill: 10
Re: New NEW Character Applications
Aerotron wrote:Name: Skyshadow
Allegiance: Decepticon
Sub-group: Intruders
Function: Aerial Assault
Alt. mode: (Cybertron) Tetra jet/ (Earth) Modified (cut nose) F-15 Eagle
Weapons: Multi-barreled rocket launchers, air-to-air missiles
Special Abilities: Flight ability in robot mode
Height: 31 ft (9.449 meters)
Quote: "A real ace lets his skills speak for him."
Strength: 7
Intelligence: 7
Dexterity: 8
Speed: 9
Endurance: 7
Courage: 8
Firepower: 7
Accuracy: 7
Melee: 5
Tech Skill: 5
Charisma: 5
Rank: 5
Appearance: Skyshadow has the standard Seeker structure mainly yellow colored with some green on his legs and chest. His face is protected by a transparent shield.
Profile: A taciturn stoic warrior, Skyshadow rarely says anything preferring to let his weaponry do the talking. Dragonfly's most reliable member, Skyshadow despises Dunehopper's bluster and Havoc's complaints. He's here because he is a dedicated Decepticon who sees the Autobots as fools who will eventually be destroyed because of their weak ways.
Some say that Apache is a more accomplished warrior than Dragonfly, but he follows his leader's orders to the hilt, often assigned to watch their rear during the missions they take on and keep the unit together with his determination.
Abilities: The best flier among the Intruders, Skyshadow can fly up to Mach 3.5 and is extremely maneuverable and skilled in dog-fighting. Skyshadow is armed with the Intruders' signature multi-barreled rocket launchers as well as air-to-air missiles that home in on their target's infrared signatures.
Weaknesses: Skyshadow is truly an ace in the sky. His capabilities on the ground, however, are severely lacking. Over-extensive use of his rocket launchers can cause them to jam.
I see you're using one of the pre-generated seekers, so the stats and profile are fine of course, but I'll still need a sample post before we can go forward.
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Aetrius - Minibot
- Posts: 165
- Joined: Tue Oct 21, 2003 8:13 pm
- Strength: 10
- Intelligence: 10
- Speed: 8
- Endurance: 10
- Rank: 10
- Courage: 10
- Firepower: 8
- Skill: 10
Re: New NEW Character Applications


Name: Sinja
Allegiance:


Function: Assassin/Tracker
Alt. mode: (Cybertron) Tetra jet, (Earth) Lockheed SR-71 Blackbird [Stealth Jet]
Weapons: Vibro-Repulser Ninja-To(x2), Shuriken Missile Launchers.
Special Abilities: Cloaking Device, Hyper Rotating Fists, Robot mode flight ability, and Radar.
Height: 32ft/9.8M
Quote: "You have a pure desire, but... how is it a being like you is so afraid of sin?"
STRENGTH: 5
INTELLIGENCE: 5
DEXTERITY: 9
SPEED: 8
ENDURANCE: 6
COURAGE: 5
FIREPOWER: 6
ACCURACY: 4
MELEE: 8
TECH SKILL: 3
CHARISMA: 3
RANK:
Profile: Formerly an Autobot, Sinja was a servant to Starscream in the days before Megatron invaded their fortress and recruited their soldiers through implement of fear and brute command. Though at that time, he had already been known for his unorthodox tactics and was kept watch over for fear of betrayal in many occasions. When Megatron came along, it didn't take long for him to conform over to the side of the Decepticons, not because he feared Megatron like all the others, but because it allowed him to express his nature more freely without much judgment. He utilized his skills in Megatron's army as a special tracker and assassin. Over the years Sinja has become understanding of humans and in a way rather fond of them, though he will not admit it or speak of it due to the nature of his faction.
Sinja had become feared by many, the black assassin bold enough to attack even during the light of day. He prefers the likeliness of a ninja, the use of swords over the traditional use of gun type weaponry because of his personal liking of being up close and personal with his opponents. He tends to be somewhat of a wild card and although he stands loyal to Megatron, it is often hard to tell where his allegiance lies due to the fact that he will side with his own moral viewpoint if it entirely conflicts with his interests. Make no mistake, Sinja is NOT the typical Decepticon grunt, often he can be swayed with offers or dealing, even his personal favorite of "you owe me"...and he always collects his owes.
Abilities: Top flight speed in Alt. mode is Mach 2.9, his running speed/flight in robot form is same speed due to exposed jet assistance boosters positioned in various parts of the body. Due to his design as a stealth jet, his body naturally evades radar and other visual tracking equipment.
~Torso: His upper body is more of the complex in his design. His chest and back are equipped with pulse jets for optimum steering, one on the stomach, and three on the back arranged in an upside down triangle. Upon his forearms are the same arrangement of forward aimed pulse jets, one on the top and one on the bottom of each forearm. Under his shoulder pads are a type of thick poly-cable that connects to two large wings that control his more powered jets for mach speeds. Over the shoulders are his secondary wings that look like large tanks resting on both sides of his head with two long fins sloping down behind him, when the wings lift and unfold, it reveals an array of fins that arrange themselves like angel wings and feathers. The front and underside of the secondary wings carry jets that help with his steering and speed in flight.
~Legs: His legs are colored black in base with gray and white base along the thighs. His boots are black in base with yellow knee caps and white feet with gray trim. The shins carry single pulse jets for steering along with fins on the back of his calves and afterburner jets in the bottoms of his feet similar to his main wing set jets. The color of his energy resonance is red.
~Vibro-Repulser Ninja-To: Each of his swords vibrate at sonic frequency to provide an aid in slicing his targets, the blades through energy conductors in the hilts can draw energy from Sinja's body(similar to long range weaponry) and line the blade with a repulse energy for deflecting incoming fire such as lasers and projectile fire. Repulse blades are ineffective against ballistic or explosive fire.
~Shuriken Missile Launchers: Under each of those wings are two small cannons that can fire off egg shaped pods, once a pod is launched it bursts open and releases a spread fire of eight shurikens that stab into surfaces, bleep, and detonate into a high frequency explosions. Shuriken missiles can be programmed to track targets as well.
~Hyper Rotating fists: Used in conjunction to sword defences by spinning the blades around in order to deflect rapid fire as well general swordsmanship.
Weaknesses: He will not harm a human unless personally fired upon, its his moral code regardless of faction.
Sample Post: Sinja had been resting dormant on Navel vessel USS John Murtha as a new transfer vehicle for the past few weeks. Thankfully nobody had been using him in combat otherwise they would have seen that his weapons were not of the typical SR-71 Blackbirds. It just seemed as if the other Blackbirds had no need to take flight so soon. His silence was taken apart with a transmission from Megatron: <Sinja, intercept Autobot forces in these co-ordinance and delay their pursuit of our escape!>, the message read with a tone of brute urgency. Without hesitation, Sinja activated his cloaking device, bending light to a mere fraction in order to appear invisible to the naked eye and transformed. He stood up tall and with a hard leap he took to a boost high into the air and transformed once again in mid motion toward the location of his master's calling.
The humans working on deck didn't see him, but merely heard the delay of a sonic boom when he took off into the distance. His speed parted the clouds around him as he elevated his velocity. The arrival point was in the city somewhere in new york. It was only a matter of a few minutes before he arrived, great speed helped but he in fact wasn't too far off in the ocean next to the city. Down below up ahead he moved into range of a broad street that seemed to be drenched in the activity of warring combat. He could see Autobot forces closing in on his Decepticon allies with constant fire. He knew nothing of the current situation and personally didn't care...but he had his orders none the less. "All hail megatron.", he said on a targeted area frequency as he dove in low. His stealth design kept him from appearing on radar sensory so his broadcast location would be a good a guess as any.
He quickly barrel rolled to the right, simultaneously firing off four Shuriken Missile pods streaming below. The bods would sail down at high speed before the shells broke open and released a stream of aerodynamic shurikens in front of the Autobots. As each one of then stuck into the ground, only a few would take notice right away before they would beep once and detonate into a collective explosion which by indirect concussive force would shatter the glass of near by cars and windows. "Its sinja! FALL BACK!!", one of them shouted as the rest spread out into cover behind various cars, alley corners, and trucks. Sinja of course wasn't aiming to hit them, but to instead gain their attention to focus on the air. Sinja increased speeds and circled around a few blocks, transforming in mid air and grabbing a hold of the side of a building....waiting.
- Sinja
- Mini-Con
- Posts: 4
- Joined: Mon Dec 06, 2010 5:14 am
Re: New NEW Character Applications
- Motto: "Feed them to the Sharkticons!"
Name: Banzai-tron
Allegiance: Decepticon
Sub-group: Decepticon Intelligence
Function: Martial Arts Warrior/Intelligence Operative
Alt. mode: Gunboat
Weapons: Quad Missile Launchers/Energy Blasters, Short-Range Rockets
Special Abilities: None
Height: 28 ft. / 8.5 m
Quote: “To the victor go the profits.”
Strength: 8
Intelligence: 7
Dexterity: 9
Speed: 8
Endurance: 8
Courage: 10
Firepower: 7
Accuracy: 6
Melee: 10
Tech Skill: 6
Charisma: 6
Rank:
Profile: A master hand-to-hand combatant, Banzai-tron sought to use his skills to better his financial situation by joining the Decepticons. After he turns his Autobot opponents to spare parts, he typically gathers up the pieces to sell for scrap. Banzai-tron is an avowed materialist who doesn’t believe in the spiritual aspects of practicing martial arts, unlike Bludgeon (whom Banzai-tron respects but secretly hopes to defeat someday). Banzai-tron is cocky and arrogant, but he can be—he is among the greatest fighters in the galaxy.
Abilities: Subject is the reigning master of Crystalocution, a Cybertronian fighting style that focuses upon exploiting the minute flaws in an opponent’s structure. In gunboat mode, Banzai-tron can travel at speeds up to 260 knotts. His primary weapons are four missile launchers; the two launchers in his bow can double as energy blasters. He also carries four short-range rockets with adjustable power outputs, which can be set from stun to disintegrate.
Weaknesses: Though lacking any known physical weaknesses, sometimes he becomes too focused on profit and fails to see the larger scope of events around him.
Sample Post:
Sequestered away in his meditation chamber, Banzai-tron’s ruby red optics drank in the dozens of data streams flowing across his field of vision, the sole illumination in the otherwise unlighted space. In fact, those that knew him best—a privileged few, indeed—realized that meditation was the farthest thing from his mind durning those cycles he chose to make himself inaccessible to his fellow Decepticons. It was common knowledge on both sides of the civil war that he was the undisputed master of Crystalocution, after all, and so a bit of mystical mumbo-jumbo served well to keep the idly curious from his doorstep.
Misdirection, after all, was his business. And it was a handy pretext that concealed the real reason for his frequent reclusiveness: his work within the shadowy Decepticon Intelligence Service. Even for a race so capable in the art of concealment, Decepticon Intelligence was notoriously secretive in its operations. Banzai-tron was practically a living example of that subtle credo. Though most of his comrades were on some level aware of his affiliations, only the very highest ranking within the Empire knew his exact rank within the organization or the precise scope of his mandate. That uncertainty caused a great deal of trepidation within the ranks, a fact he was only too eager to exploit when it suited him.
Banzai-tron was aware that, at first glance, he made a very unlikely candidate for a spy. His mercenary and acquisitive predilections were a matter of record. But it was that supremely pragmatic outlook that had first drawn the service to the renowned martial artist. He harbored no romantic notions regarding the Decepticon cause or its leadership, and he had no special hatred of the Autobots on a general or personal level. The entire war, to him, was purely a matter of what best suited his immediate interests. This outlook allowed him to evaluate and collate information with a cold impartiality few other Decepticons could match, and had made him one of the Service’s most valued assets.
It was a post he was satisfied to maintain for as long as his price continued to be met.
There seemed little danger of that changing anytime soon, with the Empire on the move on so many fronts. Even so, he couldn’t help but wonder to what use the High Command put the data he and the other intelligence operatives had so painstakingly gleaned over the mega-cycles. Scorponok had moved on Nebulos, despite Black Shadow’s inability to neutralize the Autobot cell already operating on the planet—or accurately divulge the capabilities of its constituent members. Ill-advised, all things considered. Thunderwing and Shockwave had mounted a mission to Cybertron. Also ill-advised, given the sheer lack of intelligence regarding the current status of the homeworld.
And Megatron, well, Banzai-tron had as much respect for their Emperor as any mech alive, but his current situation was far from what he or anyone else in the Service would have considered ideal.
Ultimately, though, it made small difference. High Command could use or ignore the information passed along to them by the Empire’s covert operations agents as they pleased—that was the prerogative afforded them by their exalted station. Banzai-tron, like every other member of the Service, understood that warlords—even Emperors—came and went, but as long as knowledge was power, the Decepticon Intelligence Service would remain the true custodians of the cause and caretakers of the Empire.
And those who profitted most from its continued expansion.
Allegiance: Decepticon
Sub-group: Decepticon Intelligence
Function: Martial Arts Warrior/Intelligence Operative
Alt. mode: Gunboat
Weapons: Quad Missile Launchers/Energy Blasters, Short-Range Rockets
Special Abilities: None
Height: 28 ft. / 8.5 m
Quote: “To the victor go the profits.”
Strength: 8
Intelligence: 7
Dexterity: 9
Speed: 8
Endurance: 8
Courage: 10
Firepower: 7
Accuracy: 6
Melee: 10
Tech Skill: 6
Charisma: 6
Rank:
Profile: A master hand-to-hand combatant, Banzai-tron sought to use his skills to better his financial situation by joining the Decepticons. After he turns his Autobot opponents to spare parts, he typically gathers up the pieces to sell for scrap. Banzai-tron is an avowed materialist who doesn’t believe in the spiritual aspects of practicing martial arts, unlike Bludgeon (whom Banzai-tron respects but secretly hopes to defeat someday). Banzai-tron is cocky and arrogant, but he can be—he is among the greatest fighters in the galaxy.
Abilities: Subject is the reigning master of Crystalocution, a Cybertronian fighting style that focuses upon exploiting the minute flaws in an opponent’s structure. In gunboat mode, Banzai-tron can travel at speeds up to 260 knotts. His primary weapons are four missile launchers; the two launchers in his bow can double as energy blasters. He also carries four short-range rockets with adjustable power outputs, which can be set from stun to disintegrate.
Weaknesses: Though lacking any known physical weaknesses, sometimes he becomes too focused on profit and fails to see the larger scope of events around him.
Sample Post:
Sequestered away in his meditation chamber, Banzai-tron’s ruby red optics drank in the dozens of data streams flowing across his field of vision, the sole illumination in the otherwise unlighted space. In fact, those that knew him best—a privileged few, indeed—realized that meditation was the farthest thing from his mind durning those cycles he chose to make himself inaccessible to his fellow Decepticons. It was common knowledge on both sides of the civil war that he was the undisputed master of Crystalocution, after all, and so a bit of mystical mumbo-jumbo served well to keep the idly curious from his doorstep.
Misdirection, after all, was his business. And it was a handy pretext that concealed the real reason for his frequent reclusiveness: his work within the shadowy Decepticon Intelligence Service. Even for a race so capable in the art of concealment, Decepticon Intelligence was notoriously secretive in its operations. Banzai-tron was practically a living example of that subtle credo. Though most of his comrades were on some level aware of his affiliations, only the very highest ranking within the Empire knew his exact rank within the organization or the precise scope of his mandate. That uncertainty caused a great deal of trepidation within the ranks, a fact he was only too eager to exploit when it suited him.
Banzai-tron was aware that, at first glance, he made a very unlikely candidate for a spy. His mercenary and acquisitive predilections were a matter of record. But it was that supremely pragmatic outlook that had first drawn the service to the renowned martial artist. He harbored no romantic notions regarding the Decepticon cause or its leadership, and he had no special hatred of the Autobots on a general or personal level. The entire war, to him, was purely a matter of what best suited his immediate interests. This outlook allowed him to evaluate and collate information with a cold impartiality few other Decepticons could match, and had made him one of the Service’s most valued assets.
It was a post he was satisfied to maintain for as long as his price continued to be met.
There seemed little danger of that changing anytime soon, with the Empire on the move on so many fronts. Even so, he couldn’t help but wonder to what use the High Command put the data he and the other intelligence operatives had so painstakingly gleaned over the mega-cycles. Scorponok had moved on Nebulos, despite Black Shadow’s inability to neutralize the Autobot cell already operating on the planet—or accurately divulge the capabilities of its constituent members. Ill-advised, all things considered. Thunderwing and Shockwave had mounted a mission to Cybertron. Also ill-advised, given the sheer lack of intelligence regarding the current status of the homeworld.
And Megatron, well, Banzai-tron had as much respect for their Emperor as any mech alive, but his current situation was far from what he or anyone else in the Service would have considered ideal.
Ultimately, though, it made small difference. High Command could use or ignore the information passed along to them by the Empire’s covert operations agents as they pleased—that was the prerogative afforded them by their exalted station. Banzai-tron, like every other member of the Service, understood that warlords—even Emperors—came and went, but as long as knowledge was power, the Decepticon Intelligence Service would remain the true custodians of the cause and caretakers of the Empire.
And those who profitted most from its continued expansion.
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Longshot - Fuzor
- Posts: 271
- Joined: Sat Nov 22, 2003 1:36 am
Re: New NEW Character Applications
- Motto: ""It is all about pain.""
- Weapon: Fusion-Powered Anti-Gravity Gun
Longshot wrote:Name: Banzai-tron
Allegiance: Decepticon
Sub-group: Decepticon Intelligence
Function: Martial Arts Warrior/Intelligence Operative
Alt. mode: Gunboat
Weapons: Quad Missile Launchers/Energy Blasters, Short-Range Rockets
Special Abilities: None
Height: 31 ft. / 9.45 m
Quote: “To the victor go the profits.”
Strength: 8
Intelligence: 7
Dexterity: 9
Speed: 8
Endurance: 9
Courage: 10
Firepower: 6
Accuracy: 8
Melee: 10
Tech Skill: 8
Charisma: 8
Rank: 7
Profile: A master hand-to-hand combatant, Banzai-tron sought to use his skills to better his financial situation by joining the Decepticons. After he turns his Autobot opponents to spare parts, he typically gathers up the pieces to sell for scrap. Banzai-tron is an avowed materialist who doesn’t believe in the spiritual aspects of practicing martial arts, unlike Bludgeon (whom Banzai-tron respects but secretly hopes to defeat someday). Banzai-tron is cocky and arrogant, but he can be—he is among the greatest fighters in the galaxy.
Abilities: Subject is the reigning master of Crystalocution, a Cybertronian fighting style that focuses upon exploiting the minute flaws in an opponent’s structure. In gunboat mode, Banzai-tron can travel at speeds up to 260 knotts. His primary weapons are four missile launchers; the two launchers in his bow can double as energy blasters. He also carries four short-range rockets with adjustable power outputs, which can be set from stun to disintegrate.
Weaknesses: Though lacking any known physical weaknesses, sometimes he becomes too focused on profit and fails to see the larger scope of events around him.
Sample Post:
Sequestered away in his meditation chamber, Banzai-tron’s ruby red optics drank in the dozens of data streams flowing across his field of vision, the sole illumination in the otherwise unlighted space. In fact, those that knew him best—a privileged few, indeed—realized that meditation was the farthest thing from his mind durning those cycles he chose to make himself inaccessible to his fellow Decepticons. It was common knowledge on both sides of the civil war that he was the undisputed master of Crystalocution, after all, and so a bit of mystical mumbo-jumbo served well to keep the idly curious from his doorstep.
Misdirection, after all, was his business. And it was a handy pretext that concealed the real reason for his frequent reclusiveness: his work within the shadowy Decepticon Intelligence Service. Even for a race so capable in the art of concealment, Decepticon Intelligence was notoriously secretive in its operations. Banzai-tron was practically a living example of that subtle credo. Though most of his comrades were on some level aware of his affiliations, only the very highest ranking within the Empire knew his exact rank within the organization or the precise scope of his mandate. That uncertainty caused a great deal of trepidation within the ranks, a fact he was only too eager to exploit when it suited him.
Banzai-tron was aware that, at first glance, he made a very unlikely candidate for a spy. His mercenary and acquisitive predilections were a matter of record. But it was that supremely pragmatic outlook that had first drawn the service to the renowned martial artist. He harbored no romantic notions regarding the Decepticon cause or its leadership, and he had no special hatred of the Autobots on a general or personal level. The entire war, to him, was purely a matter of what best suited his immediate interests. This outlook allowed him to evaluate and collate information with a cold impartiality few other Decepticons could match, and had made him one of the Service’s most valued assets.
It was a post he was satisfied to maintain for as long as his price continued to be met.
There seemed little danger of that changing anytime soon, with the Empire on the move on so many fronts. Even so, he couldn’t help but wonder to what use the High Command put the data he and the other intelligence operatives had so painstakingly gleaned over the mega-cycles. Scorponok had moved on Nebulos, despite Black Shadow’s inability to neutralize the Autobot cell already operating on the planet—or accurately divulge the capabilities of its constituent members. Ill-advised, all things considered. Thunderwing and Shockwave had mounted a mission to Cybertron. Also ill-advised, given the sheer lack of intelligence regarding the current status of the homeworld.
And Megatron, well, Banzai-tron had as much respect for their Emperor as any mech alive, but his current situation was far from what he or anyone else in the Service would have considered ideal.
Ultimately, though, it made small difference. High Command could use or ignore the information passed along to them by the Empire’s covert operations agents as they pleased—that was the prerogative afforded them by their exalted station. Banzai-tron, like every other member of the Service, understood that warlords—even Emperors—came and went, but as long as knowledge was power, the Decepticon Intelligence Service would remain the true custodians of the cause and caretakers of the Empire.
And those who profitted most from its continued expansion.
Heyas! Welcome back LS. Anything particular in mind for Banzai-Tron's deployment?
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Cryhavok - RPG Admin
- Posts: 1643
- Joined: Tue Sep 25, 2001 5:49 am
- Strength: 10+
- Intelligence: 10
- Speed: 5
- Endurance: 10+
- Rank: 9
- Courage: 9
- Firepower: 10+
- Skill: 10
Re: New NEW Character Applications
- Motto: "Feed them to the Sharkticons!"
Hullo! So glad to see the old place hasn't slipped off into the void, or anything. ^_^ As far as Banzai-tron goes, Deva and I had talked a bit about sending him off to Nebulos, but I imagine he could fit in decently well just about anywhere. I'm open to suggestions!
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Longshot - Fuzor
- Posts: 271
- Joined: Sat Nov 22, 2003 1:36 am
Re: New NEW Character Applications
- Weapon: Energo-Sword
Sinja wrote:
Name: Sinja
Allegiance:Decepticons
![]()
Function: Assassin/Tracker
Alt. mode: (Cybertron) Tetra jet, (Earth) Lockheed SR-71 Blackbird [Stealth Jet]
Weapons: Vibro-Repulser Ninja-To(x2), Shuriken Missile Launchers.
Special Abilities: Cloaking Device, Hyper Rotating Fists, Robot mode flight ability, and Radar.
Height: 32ft/9.8M
Quote: "You have a pure desire, but... how is it a being like you is so afraid of sin?"
STRENGTH: 5
INTELLIGENCE: 5
DEXTERITY: 9
SPEED: 8
ENDURANCE: 6
COURAGE: 5
FIREPOWER: 6
ACCURACY: 4
MELEE: 8
TECH SKILL: 3
CHARISMA: 3
RANK:
Profile: Formerly an Autobot, Sinja was a servant to Starscream in the days before Megatron invaded their fortress and recruited their soldiers through implement of fear and brute command. Though at that time, he had already been known for his unorthodox tactics and was kept watch over for fear of betrayal in many occasions. When Megatron came along, it didn't take long for him to conform over to the side of the Decepticons, not because he feared Megatron like all the others, but because it allowed him to express his nature more freely without much judgment. He utilized his skills in Megatron's army as a special tracker and assassin. Over the years Sinja has become understanding of humans and in a way rather fond of them, though he will not admit it or speak of it due to the nature of his faction.
Sinja had become feared by many, the black assassin bold enough to attack even during the light of day. He prefers the likeliness of a ninja, the use of swords over the traditional use of gun type weaponry because of his personal liking of being up close and personal with his opponents. He tends to be somewhat of a wild card and although he stands loyal to Megatron, it is often hard to tell where his allegiance lies due to the fact that he will side with his own moral viewpoint if it entirely conflicts with his interests. Make no mistake, Sinja is NOT the typical Decepticon grunt, often he can be swayed with offers or dealing, even his personal favorite of "you owe me"...and he always collects his owes.
Abilities: Top flight speed in Alt. mode is Mach 2.9, his running speed/flight in robot form is same speed due to exposed jet assistance boosters positioned in various parts of the body. Due to his design as a stealth jet, his body naturally evades radar and other visual tracking equipment.
~Torso: His upper body is more of the complex in his design. His chest and back are equipped with pulse jets for optimum steering, one on the stomach, and three on the back arranged in an upside down triangle. Upon his forearms are the same arrangement of forward aimed pulse jets, one on the top and one on the bottom of each forearm. Under his shoulder pads are a type of thick poly-cable that connects to two large wings that control his more powered jets for mach speeds. Over the shoulders are his secondary wings that look like large tanks resting on both sides of his head with two long fins sloping down behind him, when the wings lift and unfold, it reveals an array of fins that arrange themselves like angel wings and feathers. The front and underside of the secondary wings carry jets that help with his steering and speed in flight.
~Legs: His legs are colored black in base with gray and white base along the thighs. His boots are black in base with yellow knee caps and white feet with gray trim. The shins carry single pulse jets for steering along with fins on the back of his calves and afterburner jets in the bottoms of his feet similar to his main wing set jets. The color of his energy resonance is red.
~Vibro-Repulser Ninja-To: Each of his swords vibrate at sonic frequency to provide an aid in slicing his targets, the blades through energy conductors in the hilts can draw energy from Sinja's body(similar to long range weaponry) and line the blade with a repulse energy for deflecting incoming fire such as lasers and projectile fire. Repulse blades are ineffective against ballistic or explosive fire.
~Shuriken Missile Launchers: Under each of those wings are two small cannons that can fire off egg shaped pods, once a pod is launched it bursts open and releases a spread fire of eight shurikens that stab into surfaces, bleep, and detonate into a high frequency explosions. Shuriken missiles can be programmed to track targets as well.
~Hyper Rotating fists: Used in conjunction to sword defences by spinning the blades around in order to deflect rapid fire as well general swordsmanship.
Weaknesses: He will not harm a human unless personally fired upon, its his moral code regardless of faction.
Sample Post: Sinja had been resting dormant on Navel vessel USS John Murtha as a new transfer vehicle for the past few weeks. Thankfully nobody had been using him in combat otherwise they would have seen that his weapons were not of the typical SR-71 Blackbirds. It just seemed as if the other Blackbirds had no need to take flight so soon. His silence was taken apart with a transmission from Megatron: <Sinja, intercept Autobot forces in these co-ordinance and delay their pursuit of our escape!>, the message read with a tone of brute urgency. Without hesitation, Sinja activated his cloaking device, bending light to a mere fraction in order to appear invisible to the naked eye and transformed. He stood up tall and with a hard leap he took to a boost high into the air and transformed once again in mid motion toward the location of his master's calling.
The humans working on deck didn't see him, but merely heard the delay of a sonic boom when he took off into the distance. His speed parted the clouds around him as he elevated his velocity. The arrival point was in the city somewhere in new york. It was only a matter of a few minutes before he arrived, great speed helped but he in fact wasn't too far off in the ocean next to the city. Down below up ahead he moved into range of a broad street that seemed to be drenched in the activity of warring combat. He could see Autobot forces closing in on his Decepticon allies with constant fire. He knew nothing of the current situation and personally didn't care...but he had his orders none the less. "All hail megatron.", he said on a targeted area frequency as he dove in low. His stealth design kept him from appearing on radar sensory so his broadcast location would be a good a guess as any.
He quickly barrel rolled to the right, simultaneously firing off four Shuriken Missile pods streaming below. The bods would sail down at high speed before the shells broke open and released a stream of aerodynamic shurikens in front of the Autobots. As each one of then stuck into the ground, only a few would take notice right away before they would beep once and detonate into a collective explosion which by indirect concussive force would shatter the glass of near by cars and windows. "Its sinja! FALL BACK!!", one of them shouted as the rest spread out into cover behind various cars, alley corners, and trucks. Sinja of course wasn't aiming to hit them, but to instead gain their attention to focus on the air. Sinja increased speeds and circled around a few blocks, transforming in mid air and grabbing a hold of the side of a building....waiting.
I think we need to work out some stuff with the special abilities before we can get this one approved. He seems to have a lot of abilities and they are probably going to require some stat penalties. We need to see some clarification on the cloaking abilities as you seem to describe it as both kind of a radar stealth ability and then as full invisibility. Is it one or the other or both? Full stealth and invisibility will require a greater stat penalty. Being equipped with the radar ability also has a stat penalty attached to it. I'm a little hesitant on the fist ability and being able to deflect laser fire like that with his swords. It might be better to just drop that bit all together. Also you might want to check on the RPG summary and history as I don't think I would say the Decepticons have been on Earth for years at this point.
Once we get some clarification and adjustment on this we can take another look at him.
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Devastron - Godmaster
- Posts: 1779
- Joined: Thu Jul 03, 2003 5:48 pm
Re: New NEW Character Applications
When I did the stats I already factored the penalty costs by using the chart on the page. And as for the stealth, I assumed it was light bending not full invisibility. The invisibility to the radar, I was referring to the stealth jet design, its design naturally makes it invisible to radar...its what makes a stealth jet what it is, it actually based on science and you can pull up statistics on a wiki to see what I mean.
- Sinja
- Mini-Con
- Posts: 4
- Joined: Mon Dec 06, 2010 5:14 am
Re: New NEW Character Applications
- Motto: "Feed them to the Sharkticons!"
Name: Kickback
Allegiance: Decepticon
Sub-group: Insecticons/Decepticon Intelligence
Function: Espionage
Alt. mode: Locust
Weapons: Sub-Machine Gun
Special Abilities: None
Height: 21 ft / 6.4 m
Quote: “Friend is another word for fool.”
Strength: 3
Intelligence: 9
Dexterity: 7
Speed: 4
Endurance: 4
Courage: 6
Firepower: 5
Accuracy: 6
Melee: 7
Tech Skill: 8
Charisma: 10
Rank:
Profile: Kickback is as charming a mechanoid as you’ll ever meet—but it’s a charm rooted in an uncommonly cruel cleverness. The singular purpose of any friendship that this Insecticon begins is to dig up embarrassing facts about the other robot or person so that Kickback can influence his “friend” into doing his bidding. Organics are particularly suceptible to his seductive talents, but even Autobots have been known to succumb. The only thing Kickback enjoys more than these unwilling double agents is destroying them after he’s exhausted their usefulness.
Abilities: In his insect mode, Kickback can use his powerful leg modules ot propel him to heights of 40 feet and over distances of a tenth of a mile. Although small in this form, a single kick can punch a hole in a quarter-inch steel plate. In robot form, he can use his wings to fly at speeds up to 30 mph for distances up to 100 miles. He carries a sub-machine gun that can shoot up to 300 rounds per minute of armor-piercing titanium coated bullets.
Weaknesses: Kickback’s lack of weaponry makes him extremely vulnerable in insect mode. The nature of his leaping and flying abilities hampers his mobility in even moderate winds.
Sample Post:
While the other Insecticons schemed their schemes against the delectable little world below and each other, Kickback simply observed the ringed globe from the Pestilence's bridge observation deck, manual actuators folded behind his back. The sight of it, ringed, mottled, and shining like a beacon in the midst of the crushing black void around it, stirred his voracious appetite as much as it did any of his peers. Kickback, however, was rarely one to let anyone know what was really going on within his cerebral circuitry, even those to whom he was arguably closest.
In point of fact, he wasn’t genuinely close to anyone. He could bear the company of the other Insecticons, and it could be argued he felt a certain, rudimentary affinity for Bombshell and Shrapnel, owing to their long association. But even they weren’t privy to Kickback’s deepest secrets or true goals, though he suspected they understood his methods well enough not to trust him entirely. In the end, however, he was out for himself, first and foremost. And whether it was the fruition of a plot he’d been cultivating for centuries or simple amusement, he would manipulate everyone around him without so much as a twinge of remorse to see his ends achieved.
Venom suspected, of course. But Venom suspected everyone of something, whether he had reasonable grounds to do so or not. Still, the paranoid “master” of the Swarm had his uses, and it wasn’t terribly difficult to goad or flatter him into whatever happened to be required from one cycle to the next.
What none of the other Insecticons had yet realized was the true breadth of Kickback’s capacity for deceit. He had served as the optical and auditory sensors of Decepticon Intelligence within the Swarm for vorns, though he harbored no more loyalty toward that organization than he did the paranoid Venom. The key difference, of course, was that his fellow spies and saboteurs were far more willing to make use of his particular skills, rather than attempting to keep him at arm’s length out of a sense of distrust so acute as to border upon hysteria.
It was an exciting line to walk, in his estimation. He never betrayed the full scope of the Insecticons’ internal maneuverings and operations to the Service, naturally, and they knew it. But he was far too valuable an asset for them to hold that against him, since no other agent among their ranks had any hope of getting this close to the heart of the Swarm. One of Kickback’s favorite pastimes was using his access to the Intelligence network to learn privileged secrets and advance his own position—and sometimes, by extension, that of the other Insecticons.
He had a feeling that they would all find their experiences on Nebulos richly rewarding. Even Venom, provided he did nothing spectacularly foolish.
“With your indulgence, Venom,” said Kickback suddenly, turning toward the leader of the Insecticons with a deferential nod of his cranial unit, “I would ask to accompany our nest-mates to the surface. I believe my talents could be put to far better use amongst the organics than here in space tending to the clones.”
Allegiance: Decepticon
Sub-group: Insecticons/Decepticon Intelligence
Function: Espionage
Alt. mode: Locust
Weapons: Sub-Machine Gun
Special Abilities: None
Height: 21 ft / 6.4 m
Quote: “Friend is another word for fool.”
Strength: 3
Intelligence: 9
Dexterity: 7
Speed: 4
Endurance: 4
Courage: 6
Firepower: 5
Accuracy: 6
Melee: 7
Tech Skill: 8
Charisma: 10
Rank:
Profile: Kickback is as charming a mechanoid as you’ll ever meet—but it’s a charm rooted in an uncommonly cruel cleverness. The singular purpose of any friendship that this Insecticon begins is to dig up embarrassing facts about the other robot or person so that Kickback can influence his “friend” into doing his bidding. Organics are particularly suceptible to his seductive talents, but even Autobots have been known to succumb. The only thing Kickback enjoys more than these unwilling double agents is destroying them after he’s exhausted their usefulness.
Abilities: In his insect mode, Kickback can use his powerful leg modules ot propel him to heights of 40 feet and over distances of a tenth of a mile. Although small in this form, a single kick can punch a hole in a quarter-inch steel plate. In robot form, he can use his wings to fly at speeds up to 30 mph for distances up to 100 miles. He carries a sub-machine gun that can shoot up to 300 rounds per minute of armor-piercing titanium coated bullets.
Weaknesses: Kickback’s lack of weaponry makes him extremely vulnerable in insect mode. The nature of his leaping and flying abilities hampers his mobility in even moderate winds.
Sample Post:
While the other Insecticons schemed their schemes against the delectable little world below and each other, Kickback simply observed the ringed globe from the Pestilence's bridge observation deck, manual actuators folded behind his back. The sight of it, ringed, mottled, and shining like a beacon in the midst of the crushing black void around it, stirred his voracious appetite as much as it did any of his peers. Kickback, however, was rarely one to let anyone know what was really going on within his cerebral circuitry, even those to whom he was arguably closest.
In point of fact, he wasn’t genuinely close to anyone. He could bear the company of the other Insecticons, and it could be argued he felt a certain, rudimentary affinity for Bombshell and Shrapnel, owing to their long association. But even they weren’t privy to Kickback’s deepest secrets or true goals, though he suspected they understood his methods well enough not to trust him entirely. In the end, however, he was out for himself, first and foremost. And whether it was the fruition of a plot he’d been cultivating for centuries or simple amusement, he would manipulate everyone around him without so much as a twinge of remorse to see his ends achieved.
Venom suspected, of course. But Venom suspected everyone of something, whether he had reasonable grounds to do so or not. Still, the paranoid “master” of the Swarm had his uses, and it wasn’t terribly difficult to goad or flatter him into whatever happened to be required from one cycle to the next.
What none of the other Insecticons had yet realized was the true breadth of Kickback’s capacity for deceit. He had served as the optical and auditory sensors of Decepticon Intelligence within the Swarm for vorns, though he harbored no more loyalty toward that organization than he did the paranoid Venom. The key difference, of course, was that his fellow spies and saboteurs were far more willing to make use of his particular skills, rather than attempting to keep him at arm’s length out of a sense of distrust so acute as to border upon hysteria.
It was an exciting line to walk, in his estimation. He never betrayed the full scope of the Insecticons’ internal maneuverings and operations to the Service, naturally, and they knew it. But he was far too valuable an asset for them to hold that against him, since no other agent among their ranks had any hope of getting this close to the heart of the Swarm. One of Kickback’s favorite pastimes was using his access to the Intelligence network to learn privileged secrets and advance his own position—and sometimes, by extension, that of the other Insecticons.
He had a feeling that they would all find their experiences on Nebulos richly rewarding. Even Venom, provided he did nothing spectacularly foolish.
“With your indulgence, Venom,” said Kickback suddenly, turning toward the leader of the Insecticons with a deferential nod of his cranial unit, “I would ask to accompany our nest-mates to the surface. I believe my talents could be put to far better use amongst the organics than here in space tending to the clones.”
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Longshot - Fuzor
- Posts: 271
- Joined: Sat Nov 22, 2003 1:36 am
Re: New NEW Character Applications
- Motto: "I'm not psycho...I just like psychotic things."
Longshot wrote:Name: Kickback
Allegiance: Decepticon
Sub-group: Insecticons/Decepticon Intelligence
Function: Espionage
Alt. mode: Locust
Weapons: Sub-Machine Gun
Special Abilities: None
Height: 21 ft / 6.4 m
Quote: “Friend is another word for fool.”
Strength: 3
Intelligence: 9
Dexterity: 7
Speed: 4
Endurance: 4
Courage: 6
Firepower: 5
Accuracy: 6
Melee: 7
Tech Skill: 8
Charisma: 10
Rank:
Profile: Kickback is as charming a mechanoid as you’ll ever meet—but it’s a charm rooted in an uncommonly cruel cleverness. The singular purpose of any friendship that this Insecticon begins is to dig up embarrassing facts about the other robot or person so that Kickback can influence his “friend” into doing his bidding. Organics are particularly suceptible to his seductive talents, but even Autobots have been known to succumb. The only thing Kickback enjoys more than these unwilling double agents is destroying them after he’s exhausted their usefulness.
Abilities: In his insect mode, Kickback can use his powerful leg modules ot propel him to heights of 40 feet and over distances of a tenth of a mile. Although small in this form, a single kick can punch a hole in a quarter-inch steel plate. In robot form, he can use his wings to fly at speeds up to 30 mph for distances up to 100 miles. He carries a sub-machine gun that can shoot up to 300 rounds per minute of armor-piercing titanium coated bullets.
Weaknesses: Kickback’s lack of weaponry makes him extremely vulnerable in insect mode. The nature of his leaping and flying abilities hampers his mobility in even moderate winds.
Sample Post:
While the other Insecticons schemed their schemes against the delectable little world below and each other, Kickback simply observed the ringed globe from the Pestilence's bridge observation deck, manual actuators folded behind his back. The sight of it, ringed, mottled, and shining like a beacon in the midst of the crushing black void around it, stirred his voracious appetite as much as it did any of his peers. Kickback, however, was rarely one to let anyone know what was really going on within his cerebral circuitry, even those to whom he was arguably closest.
In point of fact, he wasn’t genuinely close to anyone. He could bear the company of the other Insecticons, and it could be argued he felt a certain, rudimentary affinity for Bombshell and Shrapnel, owing to their long association. But even they weren’t privy to Kickback’s deepest secrets or true goals, though he suspected they understood his methods well enough not to trust him entirely. In the end, however, he was out for himself, first and foremost. And whether it was the fruition of a plot he’d been cultivating for centuries or simple amusement, he would manipulate everyone around him without so much as a twinge of remorse to see his ends achieved.
Venom suspected, of course. But Venom suspected everyone of something, whether he had reasonable grounds to do so or not. Still, the paranoid “master” of the Swarm had his uses, and it wasn’t terribly difficult to goad or flatter him into whatever happened to be required from one cycle to the next.
What none of the other Insecticons had yet realized was the true breadth of Kickback’s capacity for deceit. He had served as the optical and auditory sensors of Decepticon Intelligence within the Swarm for vorns, though he harbored no more loyalty toward that organization than he did the paranoid Venom. The key difference, of course, was that his fellow spies and saboteurs were far more willing to make use of his particular skills, rather than attempting to keep him at arm’s length out of a sense of distrust so acute as to border upon hysteria.
It was an exciting line to walk, in his estimation. He never betrayed the full scope of the Insecticons’ internal maneuverings and operations to the Service, naturally, and they knew it. But he was far too valuable an asset for them to hold that against him, since no other agent among their ranks had any hope of getting this close to the heart of the Swarm. One of Kickback’s favorite pastimes was using his access to the Intelligence network to learn privileged secrets and advance his own position—and sometimes, by extension, that of the other Insecticons.
He had a feeling that they would all find their experiences on Nebulos richly rewarding. Even Venom, provided he did nothing spectacularly foolish.
“With your indulgence, Venom,” said Kickback suddenly, turning toward the leader of the Insecticons with a deferential nod of his cranial unit, “I would ask to accompany our nest-mates to the surface. I believe my talents could be put to far better use amongst the organics than here in space tending to the clones.”
Approved! I'm so glad to see you back! Oh! Cry says he has no better ideas so you can start Banzai-Tron on Nebulos.
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Ember - Gestalt
- Posts: 2013
- Joined: Wed Jul 28, 2004 4:43 pm
Re: New NEW Character Applications
- Motto: "Feed them to the Sharkticons!"
Glad to be back! Any word on Ranks for Banzai-tron and Kickback? Or shall I just use their tech spec stats (of 6 and 7, respectively)?
^_^
^_^
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Longshot - Fuzor
- Posts: 271
- Joined: Sat Nov 22, 2003 1:36 am
Re: New NEW Character Applications
- Motto: "I'm not psycho...I just like psychotic things."
Longshot wrote:Glad to be back! Any word on Ranks for Banzai-tron and Kickback? Or shall I just use their tech spec stats (of 6 and 7, respectively)?
^_^
Their tech spec ranks are fine....that is unless Cry thinks otherwise.

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Ember - Gestalt
- Posts: 2013
- Joined: Wed Jul 28, 2004 4:43 pm
Re: New NEW Character Applications
I've been itching to give Bombshell a spin.
Name: Bombshell
Allegiance: Decepticons.
Quote: “The mind is my play pen.”
Function: Psychological Warfare
Alt mode(s): Rhinoceros Beetle
Weapons (if any): Cerebro Shell Stinger, Head Mounted Mortar, Sub Machine gun
Height: 21ft/6.04m
STRENGTH: 05
INTELLIGENCE: 08
DEXTERITY: 7
COURAGE: 05
SPEED: 04
FIREPOWER: 06
ACCURACY: 08
MELEE: 05
ENDURANCE: 05
TECH SKILL: 09
CHARISMA: 06
RANK: 06
History/Profile: Whether it refers to an Autobot or a Decepticon, Bombshell's credo carries the same awful meaning-once he sinks his stinger into someone's head, it's unlikely that that someone will ever think for himself again. His ability to turn foes into helpless accomplices makes this Insecticon a favorite under any Decepticon commander. Bombshell's interest in his victim doesn't end with mere control of his mind: Given his cruel sense of humor, Bombshell finds nothing more entertaining than to have his unwilling followers perform embarrassing and debasing acts, an amusement he eagerly shares with his evil comrades.
Abilities: In his insect form, Bombshell is particularly adept at using his tiny size to infiltrate organic populations. He then uses his stinger to inject a tiny "cerebro-shell" into a sentient’s head. The micro-circuited device travels through the sentient’s internal fluids until it reaches the brain, whereupon it opens up and releases tens of thousands of connecting wires. The wires coil around nearby neural dendrites until the brain's conscious functions are effectively rerouted through the cerebro-shell, which puts the mind of the victim under the remote control of Bombshell. He has a flying range of 5.7 miles in this form. In his larger robot form, Bombshell's stinger is used in much the same way against other robots' high function mental circuitry. The major difference is that once the stinger is pressed against the metal casing of a victim's head, the small laser torches on the side of the stinger rotate rapidly to carve a small hole in the casing, allowing the stinger to inject a cerebro-shell. He also carries a head-mounted mortar that can throw a 50-pound explosive shell 8 miles with very good accuracy.
Weakness(es): Successful removal of one of Bombshell's cerebro-shells allows its possessor to use it against him by sending false signals back to him. Some tougher metals are impervious to his laser torches. Often, Bombshell will make the mistake of playing with his victim rather than paying more attention to more important matters, such as an Autobot assault.
Sample post
Bombshell worked diligently, creating his army of laves, as he mounted his latest model cerebro shells on his new human slaves. They begged for freedom. but no, not while he was still fucntioning. They would service him and the other Insecticons until termination. Bombshell already ahd several slaves on standby.
As he implanted the chip on the human, the newest addition to his batch of slaves stopped resisting. Bombshell thought for a moment. Perhaps he could use a little... amusement. As he placed the slave down he gave a command.
"Dance for me slave!", he commanded. The human, without question, or response, began doing so. Yet it was not exactly stylish. Most humans would possibly laugh at it. Yet it was enough to satify him. He could keep the slave going for awhile, then put him to work. In fact, he decieded to have several more humans do the same.
As he grabbed the next human, he was interrupted by a transmission. It was Decepticon. Clearly Megatron, seeking a report. He cared not for the Decepticon leader. In fact, to him, Megatron was nothing more than another pawn for their group. The Insections would help the Decepticons, only if it benefitted them, in this case, the Insecticons were being paid in energon, in exchange for new spies and slaves.
>>"Bombshell reporting Megatron. I trust you're inquiring to the status of your new batch of slaves?"<< he asked, though not in a tone suggesting subbordination, but more a as a contractor to a client.
>>"I have Bombshell. I demand a progress report!"<< the Decepticon commander ordered.
Megatron was not known for his patience. That was an observation Bombshell had made upon first emeting the Decepticon leader since being on Earth. However, it was tolerable, given their payment. If Megatron wanted them deployed mmediately, he was going to have to send someone to collect them, especially if the slaves were to be deployed, according to schedule.
>>"Using my new model cerebroshell, I've harnessed control of over half of the batch provided. They are ready for your command and deployment. The rest should be ready soon.", Bombshell reported.
>>Excellent. I shall send Astrotrain to colelct them for deployment. I expect you to be done once he arrives. I'll have need for you shortly.<<, Megatron said just before cutting transmission.
Megatorn's words had mildly irritated the Insecticon, depsite a lack of words. The Insecticons were not fall-in-line soldiers like the seekers or Stunticons. The Insecticons did things their own way, even if it emant assisting Megatron to benefit their own agenda. Yet this irritation was quickly subsided by the thought of one day seizing control over Megatron himself. Just the idea tickled the Insecticons thought processor. With the proper research, and timing, he could one day make that a reality.
But for now, he went back to creating the new slaves.
Name: Bombshell
Allegiance: Decepticons.
Quote: “The mind is my play pen.”
Function: Psychological Warfare
Alt mode(s): Rhinoceros Beetle
Weapons (if any): Cerebro Shell Stinger, Head Mounted Mortar, Sub Machine gun
Height: 21ft/6.04m
STRENGTH: 05
INTELLIGENCE: 08
DEXTERITY: 7
COURAGE: 05
SPEED: 04
FIREPOWER: 06
ACCURACY: 08
MELEE: 05
ENDURANCE: 05
TECH SKILL: 09
CHARISMA: 06
RANK: 06
History/Profile: Whether it refers to an Autobot or a Decepticon, Bombshell's credo carries the same awful meaning-once he sinks his stinger into someone's head, it's unlikely that that someone will ever think for himself again. His ability to turn foes into helpless accomplices makes this Insecticon a favorite under any Decepticon commander. Bombshell's interest in his victim doesn't end with mere control of his mind: Given his cruel sense of humor, Bombshell finds nothing more entertaining than to have his unwilling followers perform embarrassing and debasing acts, an amusement he eagerly shares with his evil comrades.
Abilities: In his insect form, Bombshell is particularly adept at using his tiny size to infiltrate organic populations. He then uses his stinger to inject a tiny "cerebro-shell" into a sentient’s head. The micro-circuited device travels through the sentient’s internal fluids until it reaches the brain, whereupon it opens up and releases tens of thousands of connecting wires. The wires coil around nearby neural dendrites until the brain's conscious functions are effectively rerouted through the cerebro-shell, which puts the mind of the victim under the remote control of Bombshell. He has a flying range of 5.7 miles in this form. In his larger robot form, Bombshell's stinger is used in much the same way against other robots' high function mental circuitry. The major difference is that once the stinger is pressed against the metal casing of a victim's head, the small laser torches on the side of the stinger rotate rapidly to carve a small hole in the casing, allowing the stinger to inject a cerebro-shell. He also carries a head-mounted mortar that can throw a 50-pound explosive shell 8 miles with very good accuracy.
Weakness(es): Successful removal of one of Bombshell's cerebro-shells allows its possessor to use it against him by sending false signals back to him. Some tougher metals are impervious to his laser torches. Often, Bombshell will make the mistake of playing with his victim rather than paying more attention to more important matters, such as an Autobot assault.
Sample post
Bombshell worked diligently, creating his army of laves, as he mounted his latest model cerebro shells on his new human slaves. They begged for freedom. but no, not while he was still fucntioning. They would service him and the other Insecticons until termination. Bombshell already ahd several slaves on standby.
As he implanted the chip on the human, the newest addition to his batch of slaves stopped resisting. Bombshell thought for a moment. Perhaps he could use a little... amusement. As he placed the slave down he gave a command.
"Dance for me slave!", he commanded. The human, without question, or response, began doing so. Yet it was not exactly stylish. Most humans would possibly laugh at it. Yet it was enough to satify him. He could keep the slave going for awhile, then put him to work. In fact, he decieded to have several more humans do the same.
As he grabbed the next human, he was interrupted by a transmission. It was Decepticon. Clearly Megatron, seeking a report. He cared not for the Decepticon leader. In fact, to him, Megatron was nothing more than another pawn for their group. The Insections would help the Decepticons, only if it benefitted them, in this case, the Insecticons were being paid in energon, in exchange for new spies and slaves.
>>"Bombshell reporting Megatron. I trust you're inquiring to the status of your new batch of slaves?"<< he asked, though not in a tone suggesting subbordination, but more a as a contractor to a client.
>>"I have Bombshell. I demand a progress report!"<< the Decepticon commander ordered.
Megatron was not known for his patience. That was an observation Bombshell had made upon first emeting the Decepticon leader since being on Earth. However, it was tolerable, given their payment. If Megatron wanted them deployed mmediately, he was going to have to send someone to collect them, especially if the slaves were to be deployed, according to schedule.
>>"Using my new model cerebroshell, I've harnessed control of over half of the batch provided. They are ready for your command and deployment. The rest should be ready soon.", Bombshell reported.
>>Excellent. I shall send Astrotrain to colelct them for deployment. I expect you to be done once he arrives. I'll have need for you shortly.<<, Megatron said just before cutting transmission.
Megatorn's words had mildly irritated the Insecticon, depsite a lack of words. The Insecticons were not fall-in-line soldiers like the seekers or Stunticons. The Insecticons did things their own way, even if it emant assisting Megatron to benefit their own agenda. Yet this irritation was quickly subsided by the thought of one day seizing control over Megatron himself. Just the idea tickled the Insecticons thought processor. With the proper research, and timing, he could one day make that a reality.
But for now, he went back to creating the new slaves.
- Roadbuster
- Headmaster
- Posts: 1024
- News Credits: 7
- Joined: Tue Oct 01, 2002 9:23 pm
Re: New NEW Character Applications
- Motto: "I'm not psycho...I just like psychotic things."
Roadbuster wrote:I've been itching to give Bombshell a spin.
Name: Bombshell
Allegiance: Decepticons.
Quote: “The mind is my play pen.”
Function: Psychological Warfare
Alt mode(s): Rhinoceros Beetle
Weapons (if any): Cerebro Shell Stinger, Head Mounted Mortar, Sub Machine gun
Height: 21ft/6.04m
STRENGTH: 05
INTELLIGENCE: 08
DEXTERITY: 7
COURAGE: 05
SPEED: 04
FIREPOWER: 06
ACCURACY: 08
MELEE: 05
ENDURANCE: 05
TECH SKILL: 09
CHARISMA: 06
RANK: 06
History/Profile: Whether it refers to an Autobot or a Decepticon, Bombshell's credo carries the same awful meaning-once he sinks his stinger into someone's head, it's unlikely that that someone will ever think for himself again. His ability to turn foes into helpless accomplices makes this Insecticon a favorite under any Decepticon commander. Bombshell's interest in his victim doesn't end with mere control of his mind: Given his cruel sense of humor, Bombshell finds nothing more entertaining than to have his unwilling followers perform embarrassing and debasing acts, an amusement he eagerly shares with his evil comrades.
Abilities: In his insect form, Bombshell is particularly adept at using his tiny size to infiltrate organic populations. He then uses his stinger to inject a tiny "cerebro-shell" into a sentient’s head. The micro-circuited device travels through the sentient’s internal fluids until it reaches the brain, whereupon it opens up and releases tens of thousands of connecting wires. The wires coil around nearby neural dendrites until the brain's conscious functions are effectively rerouted through the cerebro-shell, which puts the mind of the victim under the remote control of Bombshell. He has a flying range of 5.7 miles in this form. In his larger robot form, Bombshell's stinger is used in much the same way against other robots' high function mental circuitry. The major difference is that once the stinger is pressed against the metal casing of a victim's head, the small laser torches on the side of the stinger rotate rapidly to carve a small hole in the casing, allowing the stinger to inject a cerebro-shell. He also carries a head-mounted mortar that can throw a 50-pound explosive shell 8 miles with very good accuracy.
Weakness(es): Successful removal of one of Bombshell's cerebro-shells allows its possessor to use it against him by sending false signals back to him. Some tougher metals are impervious to his laser torches. Often, Bombshell will make the mistake of playing with his victim rather than paying more attention to more important matters, such as an Autobot assault.
Sample post
Bombshell worked diligently, creating his army of laves, as he mounted his latest model cerebro shells on his new human slaves. They begged for freedom. but no, not while he was still fucntioning. They would service him and the other Insecticons until termination. Bombshell already ahd several slaves on standby.
As he implanted the chip on the human, the newest addition to his batch of slaves stopped resisting. Bombshell thought for a moment. Perhaps he could use a little... amusement. As he placed the slave down he gave a command.
"Dance for me slave!", he commanded. The human, without question, or response, began doing so. Yet it was not exactly stylish. Most humans would possibly laugh at it. Yet it was enough to satify him. He could keep the slave going for awhile, then put him to work. In fact, he decieded to have several more humans do the same.
As he grabbed the next human, he was interrupted by a transmission. It was Decepticon. Clearly Megatron, seeking a report. He cared not for the Decepticon leader. In fact, to him, Megatron was nothing more than another pawn for their group. The Insections would help the Decepticons, only if it benefitted them, in this case, the Insecticons were being paid in energon, in exchange for new spies and slaves.
>>"Bombshell reporting Megatron. I trust you're inquiring to the status of your new batch of slaves?"<< he asked, though not in a tone suggesting subbordination, but more a as a contractor to a client.
>>"I have Bombshell. I demand a progress report!"<< the Decepticon commander ordered.
Megatron was not known for his patience. That was an observation Bombshell had made upon first emeting the Decepticon leader since being on Earth. However, it was tolerable, given their payment. If Megatron wanted them deployed mmediately, he was going to have to send someone to collect them, especially if the slaves were to be deployed, according to schedule.
>>"Using my new model cerebroshell, I've harnessed control of over half of the batch provided. They are ready for your command and deployment. The rest should be ready soon.", Bombshell reported.
>>Excellent. I shall send Astrotrain to colelct them for deployment. I expect you to be done once he arrives. I'll have need for you shortly.<<, Megatron said just before cutting transmission.
Megatorn's words had mildly irritated the Insecticon, depsite a lack of words. The Insecticons were not fall-in-line soldiers like the seekers or Stunticons. The Insecticons did things their own way, even if it emant assisting Megatron to benefit their own agenda. Yet this irritation was quickly subsided by the thought of one day seizing control over Megatron himself. Just the idea tickled the Insecticons thought processor. With the proper research, and timing, he could one day make that a reality.
But for now, he went back to creating the new slaves.
Sorry, but Sid's got him.
-
Ember - Gestalt
- Posts: 2013
- Joined: Wed Jul 28, 2004 4:43 pm
Re: New NEW Character Applications
- Motto: ""It is all about pain.""
- Weapon: Fusion-Powered Anti-Gravity Gun
Ember wrote:Roadbuster wrote:I've been itching to give Bombshell a spin.
Name: Bombshell
Allegiance: Decepticons.
Quote: “The mind is my play pen.”
Function: Psychological Warfare
Alt mode(s): Rhinoceros Beetle
Weapons (if any): Cerebro Shell Stinger, Head Mounted Mortar, Sub Machine gun
Height: 21ft/6.04m
STRENGTH: 05
INTELLIGENCE: 08
DEXTERITY: 7
COURAGE: 05
SPEED: 04
FIREPOWER: 06
ACCURACY: 08
MELEE: 05
ENDURANCE: 05
TECH SKILL: 09
CHARISMA: 06
RANK: 06
History/Profile: Whether it refers to an Autobot or a Decepticon, Bombshell's credo carries the same awful meaning-once he sinks his stinger into someone's head, it's unlikely that that someone will ever think for himself again. His ability to turn foes into helpless accomplices makes this Insecticon a favorite under any Decepticon commander. Bombshell's interest in his victim doesn't end with mere control of his mind: Given his cruel sense of humor, Bombshell finds nothing more entertaining than to have his unwilling followers perform embarrassing and debasing acts, an amusement he eagerly shares with his evil comrades.
Abilities: In his insect form, Bombshell is particularly adept at using his tiny size to infiltrate organic populations. He then uses his stinger to inject a tiny "cerebro-shell" into a sentient’s head. The micro-circuited device travels through the sentient’s internal fluids until it reaches the brain, whereupon it opens up and releases tens of thousands of connecting wires. The wires coil around nearby neural dendrites until the brain's conscious functions are effectively rerouted through the cerebro-shell, which puts the mind of the victim under the remote control of Bombshell. He has a flying range of 5.7 miles in this form. In his larger robot form, Bombshell's stinger is used in much the same way against other robots' high function mental circuitry. The major difference is that once the stinger is pressed against the metal casing of a victim's head, the small laser torches on the side of the stinger rotate rapidly to carve a small hole in the casing, allowing the stinger to inject a cerebro-shell. He also carries a head-mounted mortar that can throw a 50-pound explosive shell 8 miles with very good accuracy.
Weakness(es): Successful removal of one of Bombshell's cerebro-shells allows its possessor to use it against him by sending false signals back to him. Some tougher metals are impervious to his laser torches. Often, Bombshell will make the mistake of playing with his victim rather than paying more attention to more important matters, such as an Autobot assault.
Sample post
Bombshell worked diligently, creating his army of laves, as he mounted his latest model cerebro shells on his new human slaves. They begged for freedom. but no, not while he was still fucntioning. They would service him and the other Insecticons until termination. Bombshell already ahd several slaves on standby.
As he implanted the chip on the human, the newest addition to his batch of slaves stopped resisting. Bombshell thought for a moment. Perhaps he could use a little... amusement. As he placed the slave down he gave a command.
"Dance for me slave!", he commanded. The human, without question, or response, began doing so. Yet it was not exactly stylish. Most humans would possibly laugh at it. Yet it was enough to satify him. He could keep the slave going for awhile, then put him to work. In fact, he decieded to have several more humans do the same.
As he grabbed the next human, he was interrupted by a transmission. It was Decepticon. Clearly Megatron, seeking a report. He cared not for the Decepticon leader. In fact, to him, Megatron was nothing more than another pawn for their group. The Insections would help the Decepticons, only if it benefitted them, in this case, the Insecticons were being paid in energon, in exchange for new spies and slaves.
>>"Bombshell reporting Megatron. I trust you're inquiring to the status of your new batch of slaves?"<< he asked, though not in a tone suggesting subbordination, but more a as a contractor to a client.
>>"I have Bombshell. I demand a progress report!"<< the Decepticon commander ordered.
Megatron was not known for his patience. That was an observation Bombshell had made upon first emeting the Decepticon leader since being on Earth. However, it was tolerable, given their payment. If Megatron wanted them deployed mmediately, he was going to have to send someone to collect them, especially if the slaves were to be deployed, according to schedule.
>>"Using my new model cerebroshell, I've harnessed control of over half of the batch provided. They are ready for your command and deployment. The rest should be ready soon.", Bombshell reported.
>>Excellent. I shall send Astrotrain to colelct them for deployment. I expect you to be done once he arrives. I'll have need for you shortly.<<, Megatron said just before cutting transmission.
Megatorn's words had mildly irritated the Insecticon, depsite a lack of words. The Insecticons were not fall-in-line soldiers like the seekers or Stunticons. The Insecticons did things their own way, even if it emant assisting Megatron to benefit their own agenda. Yet this irritation was quickly subsided by the thought of one day seizing control over Megatron himself. Just the idea tickled the Insecticons thought processor. With the proper research, and timing, he could one day make that a reality.
But for now, he went back to creating the new slaves.
Sorry, but Sid's got him.
Actually Roadbuster, Sid has marked him as an NPC and is not against giving others chance to play the character so if you are interested in Bombshell, just PM Sid about it.
-
Cryhavok - RPG Admin
- Posts: 1643
- Joined: Tue Sep 25, 2001 5:49 am
- Strength: 10+
- Intelligence: 10
- Speed: 5
- Endurance: 10+
- Rank: 9
- Courage: 9
- Firepower: 10+
- Skill: 10
Re: New NEW Character Applications
- Motto: "I'm not psycho...I just like psychotic things."
Cryhavok wrote:Actually Roadbuster, Sid has marked him as an NPC and is not against giving others chance to play the character so if you are interested in Bombshell, just PM Sid about it.
My apologies, RB.

-
Ember - Gestalt
- Posts: 2013
- Joined: Wed Jul 28, 2004 4:43 pm
Re: New NEW Character Applications
- Weapon: Dual Laser Beam Rifle
I talked with Aetrius a bit and he told me if I felt I could handle it I could claim more than the three initial.
Given that I'd like to claim the Custom Seeker Snow Cap
Name: Snowcap
Allegiance: Decepticon
Function: Low-temperature warfare
Alt. mode: (Cybertron) Tetra jet/ (Earth) Modified (delta wing) F-15 Eagle
Weapons: Dual freon blasters
Special Abilities: Flight ability in robot mode
Height: 31 ft (9.449 meters)
Quote: "Your cold day in hell has arrived."
Strength: 6
Intelligence: 7
Dexterity: 7
Speed: 9
Endurance: 9
Courage: 6
Firepower: 7
Accuracy: 6
Melee: 6
Tech Skill: 7
Charisma: 5
Rank: 6
Appearance: Snowcap is a well built Seeker, with white and grey as main colors and some very pale dark blue on his lower arms.
Profile: Specially outfitted for operations in sub-zero temperatures, Snowcap takes pride in functioning efficiently in situations where most Decepticons would shut down from the cold. He carries out orders with the grim expression of a well-trained soldier. His performance in arctic conditions make him indispensable to the Decepticon's specialized plans. When not on assignment, Snowcap is often asked to supervise Tremor's unstable personality.
Abilities: Snowcap carries dual freon blasters that can instantly freeze most mechanical systems. His armor is a high grade titanium alloy; electronics and computer systems are triple-insulated. These features make him an incredibly expensive warrior to maintain, but he is worth his weight in energon. Can reach the top speed of Mach 3.5 in jet mode.
Weaknesses: The features that make him so effective for his primary function limit Snowcap's abilities in even marginally warm climates.
Sample Post: As strange as it sounds I've come to hate nosy humans on my turf. The strangeness of that statement is simply that my turf suffers from snowfalls, permafrost and Polar Bears. As such aside from the natives, of which I must sadly admit some admiration for their survivability factor. But when humans from other climates come up here it creates such a bother for me. Usually they're on some sort of 'expedition' of exploration or resource finding or some other such nonsense. Which makes it more difficult to maintain my secret base here.
A jamming transmitter I got from Swindle in a bargain keeps them from radioing for help as I appear from out of nowhere, taking advantage of their surprise as I start blasting the meat sacks into ice sculptures with my guns. They of course offer as much resistance as a nano flea as I freeze them solid within seconds, all except for a female who managed to be out of range of my initial assault. Good, I need one alive to interrogate. After all if I am to be expecting more I need to be ready. She is tying to run but one of her snow shoes is broken, leaving her walking awkwardly until getting stuck.
All it takes is for me to point my guns at her for her to stop. That takes the fun out of it but freezing is freezing I suppose.
"Who are you and why did you come here? Will there be more?" I ask.
She looks at me, quivering more out of fear than the cold, though I have to suspect she's going to succumb to hypothermia before long. I may end up being accidentally merciful.
"Th...th...they'll be...w....w...wonder where...where we...are." She stammers, her body shaking so much that it begins to bother me. "Please...don't kill me. I..I have a s"
One blast silences her forever. It matters not to me that she has kin. If they were that important then she shouldn't have left them behind. No matter, there is a search party coming, and it seems like there will be plenty of snowfall by then. I should have all I need at my disposal to end this and restore pace to my hideaway. At least this is more fun than babysitting Tremor.
Given that I'd like to claim the Custom Seeker Snow Cap
Name: Snowcap
Allegiance: Decepticon
Function: Low-temperature warfare
Alt. mode: (Cybertron) Tetra jet/ (Earth) Modified (delta wing) F-15 Eagle
Weapons: Dual freon blasters
Special Abilities: Flight ability in robot mode
Height: 31 ft (9.449 meters)
Quote: "Your cold day in hell has arrived."
Strength: 6
Intelligence: 7
Dexterity: 7
Speed: 9
Endurance: 9
Courage: 6
Firepower: 7
Accuracy: 6
Melee: 6
Tech Skill: 7
Charisma: 5
Rank: 6
Appearance: Snowcap is a well built Seeker, with white and grey as main colors and some very pale dark blue on his lower arms.
Profile: Specially outfitted for operations in sub-zero temperatures, Snowcap takes pride in functioning efficiently in situations where most Decepticons would shut down from the cold. He carries out orders with the grim expression of a well-trained soldier. His performance in arctic conditions make him indispensable to the Decepticon's specialized plans. When not on assignment, Snowcap is often asked to supervise Tremor's unstable personality.
Abilities: Snowcap carries dual freon blasters that can instantly freeze most mechanical systems. His armor is a high grade titanium alloy; electronics and computer systems are triple-insulated. These features make him an incredibly expensive warrior to maintain, but he is worth his weight in energon. Can reach the top speed of Mach 3.5 in jet mode.
Weaknesses: The features that make him so effective for his primary function limit Snowcap's abilities in even marginally warm climates.
Sample Post: As strange as it sounds I've come to hate nosy humans on my turf. The strangeness of that statement is simply that my turf suffers from snowfalls, permafrost and Polar Bears. As such aside from the natives, of which I must sadly admit some admiration for their survivability factor. But when humans from other climates come up here it creates such a bother for me. Usually they're on some sort of 'expedition' of exploration or resource finding or some other such nonsense. Which makes it more difficult to maintain my secret base here.
A jamming transmitter I got from Swindle in a bargain keeps them from radioing for help as I appear from out of nowhere, taking advantage of their surprise as I start blasting the meat sacks into ice sculptures with my guns. They of course offer as much resistance as a nano flea as I freeze them solid within seconds, all except for a female who managed to be out of range of my initial assault. Good, I need one alive to interrogate. After all if I am to be expecting more I need to be ready. She is tying to run but one of her snow shoes is broken, leaving her walking awkwardly until getting stuck.
All it takes is for me to point my guns at her for her to stop. That takes the fun out of it but freezing is freezing I suppose.
"Who are you and why did you come here? Will there be more?" I ask.
She looks at me, quivering more out of fear than the cold, though I have to suspect she's going to succumb to hypothermia before long. I may end up being accidentally merciful.
"Th...th...they'll be...w....w...wonder where...where we...are." She stammers, her body shaking so much that it begins to bother me. "Please...don't kill me. I..I have a s"
One blast silences her forever. It matters not to me that she has kin. If they were that important then she shouldn't have left them behind. No matter, there is a search party coming, and it seems like there will be plenty of snowfall by then. I should have all I need at my disposal to end this and restore pace to my hideaway. At least this is more fun than babysitting Tremor.
- Rebirth Megatron
- Decepticon Warlord
- Posts: 934
- News Credits: 3
- Joined: Fri Oct 03, 2003 1:12 pm
- Strength: 8
- Intelligence: 10
- Speed: 5
- Endurance: 6
- Rank: 7
- Courage: 8
- Firepower: 10
- Skill: 9
Re: New NEW Character Applications
Ember wrote:Cryhavok wrote:Actually Roadbuster, Sid has marked him as an NPC and is not against giving others chance to play the character so if you are interested in Bombshell, just PM Sid about it.
My apologies, RB.
NP Ember. Just checked with Sid. We're good.
- Roadbuster
- Headmaster
- Posts: 1024
- News Credits: 7
- Joined: Tue Oct 01, 2002 9:23 pm
Re: New NEW Character Applications
- Motto: "I'm not psycho...I just like psychotic things."
Dynamax wrote:I talked with Aetrius a bit and he told me if I felt I could handle it I could claim more than the three initial.
Given that I'd like to claim the Custom Seeker Snow Cap
Name: Snowcap
Allegiance: Decepticon
Function: Low-temperature warfare
Alt. mode: (Cybertron) Tetra jet/ (Earth) Modified (delta wing) F-15 Eagle
Weapons: Dual freon blasters
Special Abilities: Flight ability in robot mode
Height: 31 ft (9.449 meters)
Quote: "Your cold day in hell has arrived."
Strength: 6
Intelligence: 7
Dexterity: 7
Speed: 9
Endurance: 9
Courage: 6
Firepower: 7
Accuracy: 6
Melee: 6
Tech Skill: 7
Charisma: 5
Rank: 6
Appearance: Snowcap is a well built Seeker, with white and grey as main colors and some very pale dark blue on his lower arms.
Profile: Specially outfitted for operations in sub-zero temperatures, Snowcap takes pride in functioning efficiently in situations where most Decepticons would shut down from the cold. He carries out orders with the grim expression of a well-trained soldier. His performance in arctic conditions make him indispensable to the Decepticon's specialized plans. When not on assignment, Snowcap is often asked to supervise Tremor's unstable personality.
Abilities: Snowcap carries dual freon blasters that can instantly freeze most mechanical systems. His armor is a high grade titanium alloy; electronics and computer systems are triple-insulated. These features make him an incredibly expensive warrior to maintain, but he is worth his weight in energon. Can reach the top speed of Mach 3.5 in jet mode.
Weaknesses: The features that make him so effective for his primary function limit Snowcap's abilities in even marginally warm climates.
Sample Post: As strange as it sounds I've come to hate nosy humans on my turf. The strangeness of that statement is simply that my turf suffers from snowfalls, permafrost and Polar Bears. As such aside from the natives, of which I must sadly admit some admiration for their survivability factor. But when humans from other climates come up here it creates such a bother for me. Usually they're on some sort of 'expedition' of exploration or resource finding or some other such nonsense. Which makes it more difficult to maintain my secret base here.
A jamming transmitter I got from Swindle in a bargain keeps them from radioing for help as I appear from out of nowhere, taking advantage of their surprise as I start blasting the meat sacks into ice sculptures with my guns. They of course offer as much resistance as a nano flea as I freeze them solid within seconds, all except for a female who managed to be out of range of my initial assault. Good, I need one alive to interrogate. After all if I am to be expecting more I need to be ready. She is tying to run but one of her snow shoes is broken, leaving her walking awkwardly until getting stuck.
All it takes is for me to point my guns at her for her to stop. That takes the fun out of it but freezing is freezing I suppose.
"Who are you and why did you come here? Will there be more?" I ask.
She looks at me, quivering more out of fear than the cold, though I have to suspect she's going to succumb to hypothermia before long. I may end up being accidentally merciful.
"Th...th...they'll be...w....w...wonder where...where we...are." She stammers, her body shaking so much that it begins to bother me. "Please...don't kill me. I..I have a s"
One blast silences her forever. It matters not to me that she has kin. If they were that important then she shouldn't have left them behind. No matter, there is a search party coming, and it seems like there will be plenty of snowfall by then. I should have all I need at my disposal to end this and restore pace to my hideaway. At least this is more fun than babysitting Tremor.
Approved. Enjoy him.
-
Ember - Gestalt
- Posts: 2013
- Joined: Wed Jul 28, 2004 4:43 pm
Re: New NEW Character Applications
I dont mean to bug but its been a few and still havent gotten a reply back to Sinja after I had responded to the concerns. I hope nobody forgot about me?

- Sinja
- Mini-Con
- Posts: 4
- Joined: Mon Dec 06, 2010 5:14 am
Re: New NEW Character Applications
Sinja wrote:I dont mean to bug but its been a few and still havent gotten a reply back to Sinja after I had responded to the concerns. I hope nobody forgot about me?
Sinja wrote:When I did the stats I already factored the penalty costs by using the chart on the page. And as for the stealth, I assumed it was light bending not full invisibility. The invisibility to the radar, I was referring to the stealth jet design, its design naturally makes it invisible to radar...its what makes a stealth jet what it is, it actually based on science and you can pull up statistics on a wiki to see what I mean.
Let's talk about this response. First the SR-71 is not a functional stealth design. It was designed with that in mind, but as a stealth jet, it failed miserably - a standard air traffic control tower can pick the thing up from hundreds of miles out even when it's not running a transponder, and in its' operational history it was fired on over 4000 times because it's not that hard to spot.
You were also asked to deal with the laser deflection ability and the references to being on earth for years, and that hasn't been done. You need to address the items you were asked to and repost the profile with the changes made. After you do that, someone will look at it again.
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Aetrius - Minibot
- Posts: 165
- Joined: Tue Oct 21, 2003 8:13 pm
- Strength: 10
- Intelligence: 10
- Speed: 8
- Endurance: 10
- Rank: 10
- Courage: 10
- Firepower: 8
- Skill: 10
Re: New NEW Character Applications
- Motto: "Feed them to the Sharkticons!"
Name: Wingspan
Allegiance: Decepticon
Sub-group: Clone/Decepticon Intelligence
Function: Data Processor
Alt. mode: Hawk
Weapons: Dual Electro-Burst Rifles
Special Abilities: None
Height: 24 ft / 7.3 m
Quote: “Knowledge is the most deadly weapon of all.”
Strength: 5
Intelligence: 9
Dexterity: 7
Speed: 6
Endurance: 5
Courage: 7
Firepower: 7
Accuracy: 7
Melee: 5
Tech Skill: 9
Charisma: 6
Rank:
Profile: Wingspan is much more thoughtful than his clone brother, Pounce, but is just as ruthless in his own way. Wingspan is primarily concerned with information, and he doesn’t care how he gets it. He’s an unrepentant snoop whose inquisitive nature makes him crave new information at a rapid pace. Wingspan can never have enough knowledge, so he seeks it out by spying on enemy troops; if there’s nothing of military importance to occupy his time, he’ll satiate his need for data by spying on friends and foes alike during their private time. When faced with a prisoner who refuses to give up information, Wingspan isn’t above the use of torture to get what he wants. Pounce, who usually shuns his bookish brother, feels great pride when Wingspan resorts to violence.
Abilities: Subject has only average strength and endurance but incredibly high intelligence. He is an expert at collating and analyzing data and recognizing trends in information. His hawk mode has incredible vision as well as chemical and infrared sensors that he uses to collect geographical data and to locate resources. In both modes, he can wield two electro-burst rifles that overload a target’s circuitry.
Weaknesses: Although skilled at his function, Wingspan is at a disadvantage in full-scale combat situations.
Sample Post:
Less than a mile from the Capital Dome, the Decepticon known as Wingspan bounced planetside just beyond the perimeter of a compound of elegant steel and glass towers. It was much closer to the actual fighting than the data processor normally cared to be, but, if Black Shadow’s information on the layout of Koraja was accurate, then this was precisely where he wanted to be. Beyond the low, largely ceremonial walls which surrounded the Nebulan complex was the primary communications hub and data archive for the entire district. It was a trove of intelligence which, when properly analyzed and disseminated, would hasten the subjugation and plundering of this sad little ball of muck. And just might offer up a few useful tid-bits that could be adapted or improved upon for the Empire’s use.
If Wingspan had possessed salivary glands, he would have positively drooled at the thought of it. Not just the chance to play a part in the conquest of Nebulos, but at all of the new data that was soon to be his. Data never before beheld by the optics of any other Decepticon.
Still, he couldn’t revel in his sense of anticipation indefinitely. The battle between Scorponok and the Autobots—if one could accurately call it such, given the vast disparity in power—could potentially reach that part of the city. If the facility were leveled, then none of the precious knowledge it contained would be of any use to anybody. Wingspan would have placed himself in harm’s way for nothing.
Casually swatting aside a tiny, green-skinned flesh-being that had emerged from within, Wingspan kicked down the gates before him with as much effort as he might expend to crumple a sheet of aluminum. Soon everything this pathetic species had ever learned—ever thought—would be his for the taking.
Allegiance: Decepticon
Sub-group: Clone/Decepticon Intelligence
Function: Data Processor
Alt. mode: Hawk
Weapons: Dual Electro-Burst Rifles
Special Abilities: None
Height: 24 ft / 7.3 m
Quote: “Knowledge is the most deadly weapon of all.”
Strength: 5
Intelligence: 9
Dexterity: 7
Speed: 6
Endurance: 5
Courage: 7
Firepower: 7
Accuracy: 7
Melee: 5
Tech Skill: 9
Charisma: 6
Rank:
Profile: Wingspan is much more thoughtful than his clone brother, Pounce, but is just as ruthless in his own way. Wingspan is primarily concerned with information, and he doesn’t care how he gets it. He’s an unrepentant snoop whose inquisitive nature makes him crave new information at a rapid pace. Wingspan can never have enough knowledge, so he seeks it out by spying on enemy troops; if there’s nothing of military importance to occupy his time, he’ll satiate his need for data by spying on friends and foes alike during their private time. When faced with a prisoner who refuses to give up information, Wingspan isn’t above the use of torture to get what he wants. Pounce, who usually shuns his bookish brother, feels great pride when Wingspan resorts to violence.
Abilities: Subject has only average strength and endurance but incredibly high intelligence. He is an expert at collating and analyzing data and recognizing trends in information. His hawk mode has incredible vision as well as chemical and infrared sensors that he uses to collect geographical data and to locate resources. In both modes, he can wield two electro-burst rifles that overload a target’s circuitry.
Weaknesses: Although skilled at his function, Wingspan is at a disadvantage in full-scale combat situations.
Sample Post:
Less than a mile from the Capital Dome, the Decepticon known as Wingspan bounced planetside just beyond the perimeter of a compound of elegant steel and glass towers. It was much closer to the actual fighting than the data processor normally cared to be, but, if Black Shadow’s information on the layout of Koraja was accurate, then this was precisely where he wanted to be. Beyond the low, largely ceremonial walls which surrounded the Nebulan complex was the primary communications hub and data archive for the entire district. It was a trove of intelligence which, when properly analyzed and disseminated, would hasten the subjugation and plundering of this sad little ball of muck. And just might offer up a few useful tid-bits that could be adapted or improved upon for the Empire’s use.
If Wingspan had possessed salivary glands, he would have positively drooled at the thought of it. Not just the chance to play a part in the conquest of Nebulos, but at all of the new data that was soon to be his. Data never before beheld by the optics of any other Decepticon.
Still, he couldn’t revel in his sense of anticipation indefinitely. The battle between Scorponok and the Autobots—if one could accurately call it such, given the vast disparity in power—could potentially reach that part of the city. If the facility were leveled, then none of the precious knowledge it contained would be of any use to anybody. Wingspan would have placed himself in harm’s way for nothing.
Casually swatting aside a tiny, green-skinned flesh-being that had emerged from within, Wingspan kicked down the gates before him with as much effort as he might expend to crumple a sheet of aluminum. Soon everything this pathetic species had ever learned—ever thought—would be his for the taking.
-
Longshot - Fuzor
- Posts: 271
- Joined: Sat Nov 22, 2003 1:36 am
Re: New NEW Character Applications
- Motto: ""Height is as decieving as looks.""
- Weapon: Electro-Sword
I am new to these forums so bare with me. It said the Bee was available which was surprising to me.
Bumblebee
Allegiance: Autobots
Function: Espionage
Alt. mode: Volkswagen Beetles.
Weapons: Laser Pistol
Height: 15ft / 4.6m
Special Abilities: Enhanced optic sensors, low fuel consumption
Quote: "The least likely can be the most dangerous."
Strength: 2
Intelligence: 8
Dexterity: 7
Speed: 4
Endurance: 7
Courage: 10
Firepower: 5
Accuracy: 8
Melee: 3
Tech Skill: 7
Charisma: 9
Rank: 7
Appearance: In vehicle mode Bumblebee is a Volkswagen Beetle that is painted a bright yellow. In robot mode Bumblebee is shorter than the average Autobot due to the fact that he is a minibot and stands about twice the height of an average human male. His arms and legs are colored black, and his head has a pair of horns on either side as a defining feature and his face is silver.
Bumblebee's holomatter avatar appears to be a young woman in her early twenties, with long red hair and in excellent physical shape.
Profile: Bumblebee is an intelligent, brave and eager Autobot despite his small size and relative lack of strength. However, this 'Bot has learned long ago to overcome his weaknesses and use his strengths to his advantage and this effort has enabled him to become a prominent spy in the Autobot ranks. Because of his small size he is and relative unthreatening appearance he is able to infiltrate Decepticon operations and to sneak out without begin caught. However, sometimes Bumblebee's eagerness to achieve his objectives can land him in tough spots to get out of requiring his comrades to rescue him.
Abilities: As he can get up to 1.8 times more use out of a unit of fuel than the next most efficient Autobot, Bumblebee is often called upon at times of low energy resources. His visual acuity rates tops of all Autobots: he can spot a 10" x 10", object at a distance of 48 miles on a clear day. His adaptability to water environments makes him particularly important in undersea reconnaissance and salvage operations.
Weaknesses: Bumblebee is physically the weakest of the Autobots and the most easily damaged. His stealth more than compensates for this liability.
Sample Post(Note I talk in third person hope you guys dont mind.): Bumblebee transformed into the beetle and drove alongside the enemy bot. The enemy bot's holomattter looked at Bumblebee's holomatter. "Feeling lucky Autobot?" He heard the decepticon say. "Yup!" Bumblebee said and he hit the brakes and turned around.
The decepticon was on his tail, he tried to shake him but he couldn't. He transformed into the go-bot and quickly ran in a dark alley way. He identified the Decepticon as it transformed, "Yes! Just what I needed." Bumbelee gladly said, for his mission was to find out who was this decepticon. His name was John Decepticon(Fake Name). Then Bumblebee set out a large flash grenade. After that he transformed and drove away.
Bumblebee
Allegiance: Autobots
Function: Espionage
Alt. mode: Volkswagen Beetles.
Weapons: Laser Pistol
Height: 15ft / 4.6m
Special Abilities: Enhanced optic sensors, low fuel consumption
Quote: "The least likely can be the most dangerous."
Strength: 2
Intelligence: 8
Dexterity: 7
Speed: 4
Endurance: 7
Courage: 10
Firepower: 5
Accuracy: 8
Melee: 3
Tech Skill: 7
Charisma: 9
Rank: 7
Appearance: In vehicle mode Bumblebee is a Volkswagen Beetle that is painted a bright yellow. In robot mode Bumblebee is shorter than the average Autobot due to the fact that he is a minibot and stands about twice the height of an average human male. His arms and legs are colored black, and his head has a pair of horns on either side as a defining feature and his face is silver.
Bumblebee's holomatter avatar appears to be a young woman in her early twenties, with long red hair and in excellent physical shape.
Profile: Bumblebee is an intelligent, brave and eager Autobot despite his small size and relative lack of strength. However, this 'Bot has learned long ago to overcome his weaknesses and use his strengths to his advantage and this effort has enabled him to become a prominent spy in the Autobot ranks. Because of his small size he is and relative unthreatening appearance he is able to infiltrate Decepticon operations and to sneak out without begin caught. However, sometimes Bumblebee's eagerness to achieve his objectives can land him in tough spots to get out of requiring his comrades to rescue him.
Abilities: As he can get up to 1.8 times more use out of a unit of fuel than the next most efficient Autobot, Bumblebee is often called upon at times of low energy resources. His visual acuity rates tops of all Autobots: he can spot a 10" x 10", object at a distance of 48 miles on a clear day. His adaptability to water environments makes him particularly important in undersea reconnaissance and salvage operations.
Weaknesses: Bumblebee is physically the weakest of the Autobots and the most easily damaged. His stealth more than compensates for this liability.
Sample Post(Note I talk in third person hope you guys dont mind.): Bumblebee transformed into the beetle and drove alongside the enemy bot. The enemy bot's holomattter looked at Bumblebee's holomatter. "Feeling lucky Autobot?" He heard the decepticon say. "Yup!" Bumblebee said and he hit the brakes and turned around.
The decepticon was on his tail, he tried to shake him but he couldn't. He transformed into the go-bot and quickly ran in a dark alley way. He identified the Decepticon as it transformed, "Yes! Just what I needed." Bumbelee gladly said, for his mission was to find out who was this decepticon. His name was John Decepticon(Fake Name). Then Bumblebee set out a large flash grenade. After that he transformed and drove away.

Last edited by Covarus on Sat Dec 18, 2010 9:42 am, edited 2 times in total.
- Covarus
- Mini-Con
- Posts: 9
- Joined: Thu Dec 16, 2010 8:11 pm
- Strength: 6
- Intelligence: 6
- Speed: 7
- Endurance: 4
- Rank: 6
- Courage: 5
- Firepower: 5
- Skill: 8
Re: New NEW Character Applications
- Motto: "I'm not psycho...I just like psychotic things."
Longshot wrote:Name: Wingspan
Allegiance: Decepticon
Sub-group: Clone/Decepticon Intelligence
Function: Data Processor
Alt. mode: Hawk
Weapons: Dual Electro-Burst Rifles
Special Abilities: None
Height: 24 ft / 7.3 m
Quote: “Knowledge is the most deadly weapon of all.”
Strength: 5
Intelligence: 9
Dexterity: 7
Speed: 6
Endurance: 5
Courage: 7
Firepower: 7
Accuracy: 7
Melee: 5
Tech Skill: 9
Charisma: 6
Rank:
Profile: Wingspan is much more thoughtful than his clone brother, Pounce, but is just as ruthless in his own way. Wingspan is primarily concerned with information, and he doesn’t care how he gets it. He’s an unrepentant snoop whose inquisitive nature makes him crave new information at a rapid pace. Wingspan can never have enough knowledge, so he seeks it out by spying on enemy troops; if there’s nothing of military importance to occupy his time, he’ll satiate his need for data by spying on friends and foes alike during their private time. When faced with a prisoner who refuses to give up information, Wingspan isn’t above the use of torture to get what he wants. Pounce, who usually shuns his bookish brother, feels great pride when Wingspan resorts to violence.
Abilities: Subject has only average strength and endurance but incredibly high intelligence. He is an expert at collating and analyzing data and recognizing trends in information. His hawk mode has incredible vision as well as chemical and infrared sensors that he uses to collect geographical data and to locate resources. In both modes, he can wield two electro-burst rifles that overload a target’s circuitry.
Weaknesses: Although skilled at his function, Wingspan is at a disadvantage in full-scale combat situations.
Sample Post:
Less than a mile from the Capital Dome, the Decepticon known as Wingspan bounced planetside just beyond the perimeter of a compound of elegant steel and glass towers. It was much closer to the actual fighting than the data processor normally cared to be, but, if Black Shadow’s information on the layout of Koraja was accurate, then this was precisely where he wanted to be. Beyond the low, largely ceremonial walls which surrounded the Nebulan complex was the primary communications hub and data archive for the entire district. It was a trove of intelligence which, when properly analyzed and disseminated, would hasten the subjugation and plundering of this sad little ball of muck. And just might offer up a few useful tid-bits that could be adapted or improved upon for the Empire’s use.
If Wingspan had possessed salivary glands, he would have positively drooled at the thought of it. Not just the chance to play a part in the conquest of Nebulos, but at all of the new data that was soon to be his. Data never before beheld by the optics of any other Decepticon.
Still, he couldn’t revel in his sense of anticipation indefinitely. The battle between Scorponok and the Autobots—if one could accurately call it such, given the vast disparity in power—could potentially reach that part of the city. If the facility were leveled, then none of the precious knowledge it contained would be of any use to anybody. Wingspan would have placed himself in harm’s way for nothing.
Casually swatting aside a tiny, green-skinned flesh-being that had emerged from within, Wingspan kicked down the gates before him with as much effort as he might expend to crumple a sheet of aluminum. Soon everything this pathetic species had ever learned—ever thought—would be his for the taking.
Approved. His Rank is 6.
-
Ember - Gestalt
- Posts: 2013
- Joined: Wed Jul 28, 2004 4:43 pm
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