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Re: New NEW Character Applications

Postby PSOFFIVFan » Thu Aug 19, 2010 1:44 am

Motto: "You shoot bullets and I graze right through them. Ha ha, I am invinve- aww crap there is a hole in my chest."
Weapon: Laser Pistol
I hope the name is not taken but...


Fallout

Allegiance: Autobot.

Function: Scout.

Alt. mode: 2011 Chevy Corvette.

Weapons: Rapier, Duel Military grade energy Pistols.

Special Abilities: Graze (Pending): The ability to brush past projectiles at the cost of energy. A thin shield covers him as this ability can consume a high amount of energy depending on the amount of projectiles and what they are based on. (Energy based or Ballistics) While the lost energy can be recovered, about half of the energy spent is lost due to this ability. While using this ability, Fallout cannot strike or fire his pistol unless he chooses to end the action.

Wildfire (Pending): Fallout fires a barrage of bullets from both pistols. Some mechs that worked alongside him say that he is desperately shooting, but nobody is really sure.

Height: 28 Ft.

Quote: 'You can never lose too much in battle. If you still have the memories of your comrades, than they are still online in what some call 'spirit'.'

STRENGTH: 4
INTELLIGENCE: 6
DEXTERITY: 8
SPEED: 7
ENDURANCE: 5
COURAGE: 5
FIREPOWER: 5
ACCURACY: 4
MELEE: 8
TECH SKILL: 5
CHARISMA: 6
RANK: (Pending)

Profile: A jet black mech who was once a neutral messenger among the Autobot faction. He belong to a small group known as 'Runners' who relayed long distance information and supplies among the Autobot army. All that changed when his group was stationed at Praxus before the Decepticon raid. His team put up a fight but were quickly out-gunned and outnumbered. Fallout was the only one that survived due to his grazing ability. That same ability also created one of his greatest fears as he was sent into stasis lock due to the amount of energy spent on avoiding death. It's unknown on how long he was in stasis lock or what he saw when he came online once again as he purged the memories of the fallen mechs and femmmes all around the city. He holds the memories of his partners in which, as he tends to comment on, keeps him sane.

Witty, self-confidant, and sometimes a tad bit of a risk-taker. Fallout can be a positive mech to be around in tense situations. Sometimes lightening up the mood. He solves situations by looking at three key points: Who his enemy is and how many there are, His ability's of his comrades and his own, and what plan of action to take along with what to do if a retreat is necessary. Not many things bring his positive mood down. The only things that do bring him down to a state of depression is the loss of any comrades and the memory of Praxus or what memories he chose to keep.

In battle, Fallout prefers to strike at close range rather than stick to his pistols. He uses his rapier as if he is an artist and, from one Decepticon report, is able to find the weak points in enemy armor to make persist strikes. His pistols, to which he named 'Roulette' and 'Blackjack', have been modified to hold a much bigger clip at the cost of weight. He hardly uses both pistols at the same time and when he is aiming with one servo, his accuracy is lower than if he aimed with both servos. His rapier has been modified to withstand more damage to lower the effects of wear and tear that would otherwise break the rapier.

His only mementos of his team is the rapier that rest on his right hip and the pistol named 'Blackjack' on his left hip.

Abilities:
Top Speed: 210 MPH
Range: 20 yards for an accurate hit, 45 yards max.

While many do not doubt his ability's with a bladed weapon, Fallout mentally puts himself down as he has a tendency to doubt his own skills. Thus he constantly trains his ability with his rapier, making his attack look almost like a dance. His constant sword training shows how his skill lacks in ranged weapons.

Weaknesses: Energy Depletion: If Fallout's energy levels reach 25 percent, he retreats from battle. Refusing to use his graze ability. His time on Praxus is proof of this.

Snipers/cloked Decepticons: Though not as high as his fear of energy loss, he prefers to at least see his enemy.

Sample Post:

When I am close, I strike.

Fallout quickly withdrew his rapier for a quick head swipe before sidestepping to the side.

If my enemy has a weakness in his armor, exploit it!

He jabbed the blade into the imaginary opponent's shoulder place with accuracy before hopping back to avoid the enemy strike.

Stay light on my feet pads, never stand in one place.

Fallout ducked to avoid an imaginary swipe before sidestepping and countering with his own blade.

Defend...

He brought his blade into a defensive position.

And strike!

He quickly pulled out his pistol and aimed it at the imaginary enemy, to which he presumed to be downed by now. He stood straight and clipped his rapier back to his side. He clipped his pistol back onto the magnetic strap on the other and, now satisfied with his session, begun to walk out of the training grounds.

"You're improving." A voice from nowhere said and Fallout tensed up. His servo drifting to his rapier. If there was one thing he hated, it was when voices lacked an owner. Than again, how many Autobots did he know that could hide in plain sight?

"Cut it out Mirage, You know how I am when it comes to mechs who I can't see." Mirage reappeared into view and stood right in front of Fallout, who frowned at the mech.

"I wouldn't be able to see your grace with that blade of yours if I stood where you could see me." Mirage said with a small smile of his own. Fallout loosened his form and just looked at the noble. It was true that he perfected to practice alone rather with a group. "Besides, I was just wondering where you learned how to move and attack like that?" Mirage asked.

"Oh I just learned it over a cycle of staying online." Fallout joked, which earned him a confused look from Mirage. Fallout sighed as the noble didn't get his joke. "Battle experience. Anything else?"

"Yes, why don't you replace that old blade? It must be getting dull with all the work you put into it?" Mirage asked and Fallout only glared at him in annoyance. He walked passed the noble, not bothering to look him in the optics.

"Its a memento, that's why I hold on to it." Fallout said in a more darker tone. "Its all I really have left. Other than memories." Before Mirage could speak back, Fallout left the room and headed towards his quarters, lost in his own memories.
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PSOFFIVFan
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Posts: 17
Joined: Wed Aug 18, 2010 11:20 pm
Strength: 4
Intelligence: 6
Speed: 7
Endurance: 5
Courage: 5
Firepower: 5
Skill: 6

Re: New NEW Character Applications

Postby Devastron » Fri Aug 20, 2010 6:01 pm

Weapon: Energo-Sword
AshesOfPain wrote:Re-tooled, again: now with geographical considerations, and an improved history.


NAME: Lore-Lock
Allegiance: Autobot
Alternate mode: Ferrari 599, painted smoke gray
Primary Function: Advance scout
Motto: Leave me be, or be left in peices
Ranged weapon: Auto loading energy crossbow.
melee weapon: Bearded axe

STR: 7
INT: 5
DEX: 8
SPEED: 6
ENDURANCE: 4
COURAGE: 5
FIREPOWER: 7
ACCURACY :7
MELEE :8
TECH :6
CHA : 3
Rank: TBD

Height: 26 feet/7.92meter

Profile:

Grim, dour, patient, sarcastic, twistedly humorous, spiritual, as well as very self-reliant, to the point of stubbornness, which has gotten him into some trouble with high command on occasion. These are just the better qualities he has shown in the short time he has been known . Originally deployed to Europe, he scanned the fastest car he could see, and went about finding a suitable place to call home. So for fun he decided to roll onto an outbound Ferrari car carrier, just to see where the cosmos intended for him to go. That place wound up being the private collection of a Russian commodities trader, living in Chicago.

When he knows that he can move without notice he spends his time practicing what forms he can remeber from his time at a circuit-su training camp, and some of the more basic forms of Metallikato. While
not that good at either, he knows he can hit a target the size of a spark chamber from a good distance. He would much rather spend his time in quiet meditation while cruising the plains or lake shore, at nearly 200mph(320Km/h).

His favorite topic of meditation is the very nature of the spark, and to a greater extent the Allspark. He has spent countless meta-cycles contemplating the reason for the war. At one point he even considered organizing a protest to it. But for some reason, despite the ultimate result, all the polls he bothered doing, or reading hinted that the citizens favored the war. If anything this self proclaimed hermit wants true, and utter peace. But if that means the death of a few, he can
appreciate the sacrifice.


If you could get Lore-lock to focus on something other than the philosophy of the Spark long enough to get him engaged in conversation you would learn why he has his name. From the best way to feild strip an energon rifle, to some of the stranger habits of creatures, he can go at length and in great detail about anything.

Abilites:

Aside from his wealth of semi-useful knowledge, Lore-lock is a fairly capable fighter. While he prefers to shoot his opponent from as safe a distance possible, to reduce the chance of getting damaged; he can hold his own in hand to hand combat. Long before the war he trained with Bludgeon in metallikato. After arriving on Earth he had Ratchet tweak his power system to maximize his efficiency. He even went so far as to have the lamps in his car form replaced for lower powered ones. While not out on assignment he amazes some of the lesser shots by frequently hitting a six inch target at 3000 yards distance.

Weakness:
The biggest weakness Lore-lock has is his armor. It never did get upgraded after the war started. It might be able to stop a simple blade. On the rare occasion where his crossbow goes off into his foot
is not a good thing, every time a trip to the repair bay. His attitude is another major problem, primarily due to the war itself. He is simply tired of it. The war has made him bitter, and hungry for an resolution to be found. Lore-lock would also greatly enjoy reconnecting with his old mentor Bludgeon.


sample post:
It's early morning and Lore-Lock was contentedly cruising around the lake . The stars above a blur, much like the high grass in the countless fields he has passed. His mind more focused on where he came from than where he's going.

If the All-Spark came first, who or what made...

His thoughts interrupted as he engages his stopping mechanism , blue-black smoke thick in the air as he slides to a dead stop only inches from the back-end of a slow moving cargo truck. With a quick check for other spark signatures, he revvs up his engine and lets the car horn blast.

By Unicron, what is this fool doing just sitting in the road? Not even at an idle waiting for some cattle to cross the road.

Just as he was getting ready to pass the hulking rig a pair of jets flew over. Much lower than even the locals would. Moreover he notices that they aren't the typical craft that he usually sees. A bad taste begins to coat his tongue.

<Yo Decpticreeps, Aren't you in the wrong neighborhood? Or have you been looking for me? >

With screeching tires, he sets up a quick smoke screen more for the "protection" of the natives than anything and transforms. The jets did indeed hear him and they circle back, replying
<Why, yes we were looking for a pathetic autocrock. We haven't gotten to play with any of our favorite toys>
They don't even bother waiting to see if he hears them before they let loose a barrage of rockets into the freight truck. Seeing the flash from their rockets is all the target Lore-lock needed, and he trained his crossbow on the wingtip of the leading jet. After a beat he loosed another shot at the nose of the trailing 'Con.


Ok, we are definitely making some progress with this guy. I like the idea of him being a bit of an anti-war protester and the like. I do think he needs to be based more out of the Autobot base on Earth in the Ark though. I don't think the Autobots would let someone operate quite that independently on an infiltration mission. He can certainly have some solo scouting missions and patrols though.

In the abilities section you might want to emphasize his melee skill over his accuracy. His accuracy is above average for sure, but he's not like a sniper or marksman. His melee ability though is somewhat exceptional. Your average Autobot is more likely to have a score of 7 or lower in that category and no martial arts training. Talking about his weapons here would be good too.

Speaking of training lets leave out mentioning Bludgeon in the profile. No one is playing him now so I would rather leave his history more up to an eventual player. Also, just to make sure you are aware, but there is no specific set of Transformer beliefs in the game. Things like the 'Allspark' and 'Primus' might have some believers but most Transformers aren't really invested in any belief system and might consider them a bit more like superstitions and myths. This doesn't mean your character can't believe in them, I just wanted to make sure you were ware of that. :D

Take these suggestions into account and make some changes and we'll take another look at him. :D
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Devastron
Godmaster
Posts: 1779
Joined: Thu Jul 03, 2003 5:48 pm

Re: New NEW Character Applications

Postby Devastron » Fri Aug 20, 2010 6:46 pm

Weapon: Energo-Sword
PSOFFIVFan wrote:I hope the name is not taken but...


Fallout

Allegiance: Autobot.

Function: Scout.

Alt. mode: 2011 Chevy Corvette.

Weapons: Rapier, Duel Military grade energy Pistols.

Special Abilities: Graze (Pending): The ability to brush past projectiles at the cost of energy. A thin shield covers him as this ability can consume a high amount of energy depending on the amount of projectiles and what they are based on. (Energy based or Ballistics) While the lost energy can be recovered, about half of the energy spent is lost due to this ability. While using this ability, Fallout cannot strike or fire his pistol unless he chooses to end the action.

Wildfire (Pending): Fallout fires a barrage of bullets from both pistols. Some mechs that worked alongside him say that he is desperately shooting, but nobody is really sure.

Height: 28 Ft.

Quote: 'You can never lose too much in battle. If you still have the memories of your comrades, than they are still online in what some call 'spirit'.'

STRENGTH: 4
INTELLIGENCE: 6
DEXTERITY: 8
SPEED: 7
ENDURANCE: 5
COURAGE: 5
FIREPOWER: 5
ACCURACY: 4
MELEE: 8
TECH SKILL: 5
CHARISMA: 6
RANK: (Pending)

Profile: A jet black mech who was once a neutral messenger among the Autobot faction. He belong to a small group known as 'Runners' who relayed long distance information and supplies among the Autobot army. All that changed when his group was stationed at Praxus before the Decepticon raid. His team put up a fight but were quickly out-gunned and outnumbered. Fallout was the only one that survived due to his grazing ability. That same ability also created one of his greatest fears as he was sent into stasis lock due to the amount of energy spent on avoiding death. It's unknown on how long he was in stasis lock or what he saw when he came online once again as he purged the memories of the fallen mechs and femmmes all around the city. He holds the memories of his partners in which, as he tends to comment on, keeps him sane.

Witty, self-confidant, and sometimes a tad bit of a risk-taker. Fallout can be a positive mech to be around in tense situations. Sometimes lightening up the mood. He solves situations by looking at three key points: Who his enemy is and how many there are, His ability's of his comrades and his own, and what plan of action to take along with what to do if a retreat is necessary. Not many things bring his positive mood down. The only things that do bring him down to a state of depression is the loss of any comrades and the memory of Praxus or what memories he chose to keep.

In battle, Fallout prefers to strike at close range rather than stick to his pistols. He uses his rapier as if he is an artist and, from one Decepticon report, is able to find the weak points in enemy armor to make persist strikes. His pistols, to which he named 'Roulette' and 'Blackjack', have been modified to hold a much bigger clip at the cost of weight. He hardly uses both pistols at the same time and when he is aiming with one servo, his accuracy is lower than if he aimed with both servos. His rapier has been modified to withstand more damage to lower the effects of wear and tear that would otherwise break the rapier.

His only mementos of his team is the rapier that rest on his right hip and the pistol named 'Blackjack' on his left hip.

Abilities:
Top Speed: 210 MPH
Range: 20 yards for an accurate hit, 45 yards max.

While many do not doubt his ability's with a bladed weapon, Fallout mentally puts himself down as he has a tendency to doubt his own skills. Thus he constantly trains his ability with his rapier, making his attack look almost like a dance. His constant sword training shows how his skill lacks in ranged weapons.

Weaknesses: Energy Depletion: If Fallout's energy levels reach 25 percent, he retreats from battle. Refusing to use his graze ability. His time on Praxus is proof of this.

Snipers/cloked Decepticons: Though not as high as his fear of energy loss, he prefers to at least see his enemy.

Sample Post:

When I am close, I strike.

Fallout quickly withdrew his rapier for a quick head swipe before sidestepping to the side.

If my enemy has a weakness in his armor, exploit it!

He jabbed the blade into the imaginary opponent's shoulder place with accuracy before hopping back to avoid the enemy strike.

Stay light on my feet pads, never stand in one place.

Fallout ducked to avoid an imaginary swipe before sidestepping and countering with his own blade.

Defend...

He brought his blade into a defensive position.

And strike!

He quickly pulled out his pistol and aimed it at the imaginary enemy, to which he presumed to be downed by now. He stood straight and clipped his rapier back to his side. He clipped his pistol back onto the magnetic strap on the other and, now satisfied with his session, begun to walk out of the training grounds.

"You're improving." A voice from nowhere said and Fallout tensed up. His servo drifting to his rapier. If there was one thing he hated, it was when voices lacked an owner. Than again, how many Autobots did he know that could hide in plain sight?

"Cut it out Mirage, You know how I am when it comes to mechs who I can't see." Mirage reappeared into view and stood right in front of Fallout, who frowned at the mech.

"I wouldn't be able to see your grace with that blade of yours if I stood where you could see me." Mirage said with a small smile of his own. Fallout loosened his form and just looked at the noble. It was true that he perfected to practice alone rather with a group. "Besides, I was just wondering where you learned how to move and attack like that?" Mirage asked.

"Oh I just learned it over a cycle of staying online." Fallout joked, which earned him a confused look from Mirage. Fallout sighed as the noble didn't get his joke. "Battle experience. Anything else?"

"Yes, why don't you replace that old blade? It must be getting dull with all the work you put into it?" Mirage asked and Fallout only glared at him in annoyance. He walked passed the noble, not bothering to look him in the optics.

"Its a memento, that's why I hold on to it." Fallout said in a more darker tone. "Its all I really have left. Other than memories." Before Mirage could speak back, Fallout left the room and headed towards his quarters, lost in his own memories.


I think you have a good start here, but the grazing ability is a bit problematic. I'm not quite sure how it works. Is it a forcefield that deflects or absorbs incoming shots? If I can get a bit more clarification on what it is I think that would help. Also, does he move around while it is active?

I think a couple of little tweaks to the rest are all that is needed once we get that sorted out. Wildfire isn't really a special ability since its just him blazing away with his guns. You can mention this in his abilities section. You might want to make his rapier something a bit more special. An energo or laser rapier, or perhaps specially built to be very strong. I don't imagine standard blade or stabbing weapons are terribly effective on Transformers. For his weaknesses, I suspect most Autobots are unnerved by snipers or cloaked Decepticons. Maybe replace that with his dependence on his melee weapon? His accuracy and firepower aren't too great so in a fire fight he might be in trouble.

The big thing is the grazing ability. If you can explain that a little bit better we can figure out what to do with it. The rest is pretty minor stuff. :D
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Re: New NEW Character Applications

Postby AshesOfPain » Fri Aug 20, 2010 11:31 pm

Motto: "Good food and good drink can do only half of what their excellent variations can."
Weapon: Crossbow
Please inform if further ironing is needed. I think I hit all the listed wrinkles. Pic to axe has been linked.

NAME: Lore-Lock
Allegiance: Autobot
Alternate mode: Ferrari 599, painted smoke gray
Primary Function: Advance scout

Motto: Leave me be, or be left in pieces


Ranged weapon: Auto loading energy crossbow.
melee weapon: Bearded axe



STR: 7

INT: 5

DEX: 8

SPEED: 6

ENDURANCE: 4

COURAGE: 5

FIREPOWER: 7

ACCURACY :7

MELEE :8

TECH :6

CHA : 3

Rank : TBA

Height: 26 feet/7.92meter

Profile:

Grim, dour, patient, sarcastic, twistedly humorous, spiritual, as well as very self-reliant, to the point of stubbornness, which has gotten him into some trouble with high command on occasion. These are just the better qualities he has shown in the short time he has been known . Originally deployed to Europe, he scanned the fastest car he could see, and went about finding a suitable place to call home. So for fun he decided to roll onto an outbound Ferrari car carrier, just to see where the cosmos intended for him to go. That place wound up being the private collection of a Russian commodities trader, living in Chicago. From there he eventually ended up spending more time in the Ark, than not.

When he knows that he can move without notice he spends his time practicing what forms he can remeber from his time at a circuit-su training camp, and some of the more basic forms of Metallikato. While
not that good at either, he knows he can hit a target the size of a spark chamber from a good distance. He would much rather spend his time in quiet meditation while cruising the plains or lakeshore, at nearly 200mph(320Km/h).

His favorite topic of meditation is the very nature of the spark, and to a greater extent the Allspark. He has spent countless meta-cycles contemplating the reason for the war. At one point he even considered organizing a protest to it. But for some reason, despite the ultimate result, all the polls he bothered doing, or reading hinted that the citizens favored the war. If anything this self-proclaimed hermit wants true, and utter peace. But if that means the death of a few, he can
appreciate the sacrifice.


If you could get Lore-lock to focus on something other than the philosophy of the Spark long enough to get him engaged in conversation you would learn why he has his name. From the best way to field strip an energon rifle, to some of the stranger habits of creatures, he can go at length and in great detail about anything.

Abilites:

Aside from his wealth of semi-useful knowledge, Lore-lock is a fairly capable fighter. While he prefers to shoot his opponent from as safe a distance possible, to reduce the chance of getting damaged; he can hold his own in hand to hand combat. After arriving on Earth he had Ratchet tweak his power system to maximize his efficiency. He even went so far as to have the lamps in his car form replaced for lower powered ones. While not out on assignment he amazes some of the lesser shots by
frequently hitting a six inch target at 3000 yards distance. His crossbow has a dial, that enables him to adjust the powerfrom non-leathal(for a fleshy creature) to fairly painful to another bot.

When he must grab his axe he knows well how to use all 20 feet of it's length. His optics almost always take on a focused haze as he activates his axe, snap-hiss-humm energon flows, and the blade glows. Then the dance begins haft, blade and butt finding their marks on the target. With a touch of luck he can remove the arm of any unlucky decpticon, or at least put a good gash in one of Devastator's legs.

Weakness:
The biggest weakness Lore-lock has is his armor. It never did get upgraded after the war started. It might be able to stop a simple blade. On the rare occaision where his crossbow goes off into his foot
is not a good thing, everytime a trip to the repair bay. His attitude is another major problem, primarily due to the war itself. He is simply tired of it. The war has made him bitter, and hungry for an resolution to be found.

sample post:


It's early morning and Lore-Lock was grouchily on his way to inventory a storage locker. I just gave Prowl the manifest for this locker but 6 cycles ago. How frequently does that locker need be checked. Just when he gets to the locker door his comm chirps.

>> Lore-lock, This is Ratchet, I need you to run into town and get some things for me. Wheeljack cleaned out my spare parts collection, again...<<

Lore-lock's optics glow with a hint of rebellious glee.

>>Sure thing, Ratchet, I'll get down there as soon as I finish inventory on this locker. Prowl Said he needs it before I can do anything else.<<

He then quickly re-counts the whole locker, mostly from his memory banks, entering the figures into a fresh data pad. That done he quickly makes his way back to the ranking 'bot, and then down to get Ratchet's list.



Later, but not by much:

Contentedly cruising around the lake, on route to the auto dump Ratchet said he could find the needed parts. The clouds above a blur, much like the high grass in the countless fields he has passed. His mind more focused on where he came from than where he's going.

If the All-Spark came first, who or what made...

His thoughts interrupted as he engages his stopping mechanism , blue-black smoke thick in the air as he slides to a dead stop only inches from the back-end of a slow moving cargo truck. With a quick check for other spark signatures, he revvs up his engine and lets the car horn blast.

By Unicron, what is this fool doing just sitting in the road? Not even at an idle waiting for some cattle to cross the road.

Just as he was getting ready to pass the hulking rig a pair of jets flew over. Much lower than even the locals would. Moreover he notices that they aren't the typical craft that he usually sees. A bad taste begins to coat his tongue.

>>Yo Decpticreeps, Aren't you in the wrong neighborhood? Or have you been looking for me? <<

With screeching tires, he sets up a quick smoke screen more for the "protection" of the natives than anything and transforms. The jets did indeed hear him and they circle back, replying

>>Why, yes we were looking for a pathetic autocrock. We haven't gotten to play with any of our favorite toys<<

They don't even bother waiting to see if he hears them before they let loose a barrage of rockets into the freight truck. Seeing the flash from their rockets is all the target Lore-lock needed, and he trained his crossbow on the wingtip of the leading jet. After a beat he loosed another shot at the nose of the trailing 'Con, and readied his axe for some con smashing.
Grails:
Bots: G1 Bumblebee; Balance of Aerialbots(I have Air Raid)
parts: Overload's arms. Wanted badly



Good food and good drink can do only half of what their excellent variations can.
AshesOfPain
Headmaster Jr
Posts: 553
Joined: Mon Aug 02, 2010 1:15 pm
Strength: 4
Intelligence: 7
Speed: 7
Endurance: 10
Rank: 2
Courage: 6
Firepower: 7

Re: New NEW Character Applications

Postby PSOFFIVFan » Sat Aug 21, 2010 1:12 am

Motto: "You shoot bullets and I graze right through them. Ha ha, I am invinve- aww crap there is a hole in my chest."
Weapon: Laser Pistol
An update


Fallout

Allegiance: Autobot.

Function: Scout.

Alt. mode: 2011 Chevy Corvette.

Weapons: Energon Rapier, Duel Military grade energy SMG's.

Special Abilities: Graze (Pending): The ability to brush past projectiles at the cost of energy. A thin shield Forms around him to either absorb energy shots or deflect ballistics. This shield consumes no energy when activated but energy consumption is high as projectiles hit the shield. When activated, Fallout cannot attack or stop moving. The shield is deactivated if Fallout comes to a stop or he decides to attack his enemy. The energy consumed by this shield can be regenerated up to 50% as the other half is lost. So if the shield consumes 25% of his energy tanks, only 12.5% is recovered.

Height: 28 Ft.

Quote: 'You can never lose too much in battle. If you still have the memories of your comrades, than they are still online in what some call 'spirit'.'

STRENGTH: 4
INTELLIGENCE: 6
DEXTERITY: 8
SPEED: 7
ENDURANCE: 5
COURAGE: 5
FIREPOWER: 5
ACCURACY: 4
MELEE: 8
TECH SKILL: 5
CHARISMA: 6
RANK: (Pending)

Profile: A jet black mech who was once a neutral messenger among the Autobot faction. He belong to a small group known as 'Runners' who relayed long distance information and supplies among the Autobot army. All that changed when his group was stationed at Praxus before the Decepticon raid. His team put up a fight but were quickly out-gunned and outnumbered. Fallout was the only one that survived due to his grazing ability. That same ability also created one of his greatest fears as he was sent into stasis lock due to the amount of energy spent on avoiding death. It's unknown on how long he was in stasis lock or what he saw when he came online once again as he purged the memories of the fallen mechs and femmmes all around the city. He holds the memories of his partners in which, as he tends to comment on, keeps him sane.

Witty, self-confidant, and sometimes a tad bit of a risk-taker. Fallout can be a positive mech to be around in tense situations. Sometimes lightening up the mood. He solves situations by looking at three key points: Who his enemy is and how many there are, the ability of his comrades and his own, and what plan of action to take along with what to do if a retreat is necessary. Not many things bring his positive mood down. The only things that do bring him down to a state of depression is the loss of any comrades and the memory of Praxus, or what memories he chose to keep.

In battle, Fallout prefers to strike at close range rather than stick to his SMG's. He uses his rapier as if he is an artist and, from one Decepticon report, is able to find the weak points in enemy armor to make persist strikes. His SMG's, to which he named 'Roulette' and 'Blackjack', have been modified to hold a much bigger clip at the cost of weight. He hardly uses both SMG's at the same time and when he is aiming with one servo, his accuracy is lower than if he aimed with both servos. His energon rapier has been modified to withstand more damage to lower the effects of wear and tear that would otherwise break the rapier.

His only mementos of his team is the rapier that rest on his right hip and the SMG named 'Blackjack' on his left hip. The SMG holding a bigger place considering that was his original designation due to his sheer luck in the beginning of the war.

Abilities:
Top Speed: 210 MPH
Range: 20 yards for an accurate hit, 45 yards max.

While many do not doubt his ability's with a bladed weapon, Fallout mentally puts himself down as he has a tendency to doubt his own skills. Thus he constantly trains his ability with his rapier, making his attack look almost like a dance. His constant sword training shows how his skill lacks in ranged weapons.

Fallout's fighting style is a mix of sword fighting and shooting. A form of 'Danmaku' mixed with sword fighting as he later calls it. Danmaku, or 'Barrage' as in 'Barrage of Bullets' in English, is applied as he rapidly fires his SMG at the enemy. Rarely aiming and really just spraying the area to confuse his opponent into thinking that the best thing for them to do is take cover. Fallout mixes this as he changes from shooting to slashing during battle.

At pinch points during battle, Fallout may resort to duel wielding his SMG's and firing onto his opponent until both clips are empty. Some mechs say that Fallout is desperate whenever he dose this, but no one is really sure.

Weaknesses: Energy Depletion: If Fallout's energy levels reach 25 percent, he retreats from battle. Refusing to use his graze ability. His time on Praxus is proof of this.

Dependency on his Rapier: All the constant training made Fallout a perfect swordsmen with his Energon Rapier but if he lost his weapon, he becomes defenseless. (4 point drop in Melee)

Sample Post:


When I am close, I strike.

Fallout quickly withdrew his Energon rapier for a quick head swipe before sidestepping to the side.

If my enemy has a weakness in his armor, exploit it!

He jabbed the blade into the imaginary opponent's shoulder place with accuracy before hopping back to avoid the enemy strike.

Stay light on my feet pads, never stand in one place.

Fallout ducked to avoid an imaginary swipe before sidestepping and countering with his own blade.

Defend...

He brought his blade into a defensive position.

And strike!

He quickly pulled out his SMG and aimed it at the imaginary enemy, to which he presumed to be downed by now. He stood straight and clipped his energon rapier back to his side. He clipped his SMG back onto the magnetic strap on the other and, now satisfied with his session, begun to walk out of the training grounds.

"You're improving." A voice from nowhere said and Fallout tensed up. His servo drifting to his rapier. If there was one thing he hated, it was when voices lacked an owner. Than again, how many Autobots did he know that could hide in plain sight?

"Cut it out Mirage." Mirage reappeared into view and stood right in front of Fallout, who frowned at the mech.

"I wouldn't be able to see your grace with that blade of yours if I stood where you could see me." Mirage said with a small smile of his own. Fallout loosened his form and just looked at the noble. It was true that he perfected to practice alone rather with a group. "Besides, I was just wondering where you learned how to move and attack like that?" Mirage asked.

"Oh I just learned it over a cycle of staying online." Fallout joked, which earned him a confused look from Mirage. Fallout sighed as the noble didn't get his joke. "Battle experience. Anything else?"

"Yes, why don't you replace that old blade? It must be getting dull with all the work you put into it?" Mirage asked and Fallout only glared at him in annoyance. He walked passed the noble, not bothering to look him in the optics.

"Its a memento, that's why I hold on to it." Fallout said in a more darker tone. "Its all I really have left. Other than memories." Before Mirage could speak back, Fallout left the room and headed towards his quarters, lost in his own memories.
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Re: New NEW Character Applications

Postby Devastron » Sun Aug 29, 2010 9:36 pm

Weapon: Energo-Sword
AshesOfPain wrote:Please inform if further ironing is needed. I think I hit all the listed wrinkles. Pic to axe has been linked.

NAME: Lore-Lock
Allegiance: Autobot
Alternate mode: Ferrari 599, painted smoke gray
Primary Function: Advance scout

Motto: Leave me be, or be left in pieces


Ranged weapon: Auto loading energy crossbow.
melee weapon: Bearded axe



STR: 7

INT: 5

DEX: 8

SPEED: 6

ENDURANCE: 4

COURAGE: 5

FIREPOWER: 7

ACCURACY :7

MELEE :8

TECH :6

CHA : 3

Rank : TBA

Height: 26 feet/7.92meter

Profile:

Grim, dour, patient, sarcastic, twistedly humorous, spiritual, as well as very self-reliant, to the point of stubbornness, which has gotten him into some trouble with high command on occasion. These are just the better qualities he has shown in the short time he has been known . Originally deployed to Europe, he scanned the fastest car he could see, and went about finding a suitable place to call home. So for fun he decided to roll onto an outbound Ferrari car carrier, just to see where the cosmos intended for him to go. That place wound up being the private collection of a Russian commodities trader, living in Chicago. From there he eventually ended up spending more time in the Ark, than not.

When he knows that he can move without notice he spends his time practicing what forms he can remeber from his time at a circuit-su training camp, and some of the more basic forms of Metallikato. While
not that good at either, he knows he can hit a target the size of a spark chamber from a good distance. He would much rather spend his time in quiet meditation while cruising the plains or lakeshore, at nearly 200mph(320Km/h).

His favorite topic of meditation is the very nature of the spark, and to a greater extent the Allspark. He has spent countless meta-cycles contemplating the reason for the war. At one point he even considered organizing a protest to it. But for some reason, despite the ultimate result, all the polls he bothered doing, or reading hinted that the citizens favored the war. If anything this self-proclaimed hermit wants true, and utter peace. But if that means the death of a few, he can
appreciate the sacrifice.


If you could get Lore-lock to focus on something other than the philosophy of the Spark long enough to get him engaged in conversation you would learn why he has his name. From the best way to field strip an energon rifle, to some of the stranger habits of creatures, he can go at length and in great detail about anything.

Abilites:

Aside from his wealth of semi-useful knowledge, Lore-lock is a fairly capable fighter. While he prefers to shoot his opponent from as safe a distance possible, to reduce the chance of getting damaged; he can hold his own in hand to hand combat. After arriving on Earth he had Ratchet tweak his power system to maximize his efficiency. He even went so far as to have the lamps in his car form replaced for lower powered ones. While not out on assignment he amazes some of the lesser shots by
frequently hitting a six inch target at 3000 yards distance. His crossbow has a dial, that enables him to adjust the powerfrom non-leathal(for a fleshy creature) to fairly painful to another bot.

When he must grab his axe he knows well how to use all 20 feet of it's length. His optics almost always take on a focused haze as he activates his axe, snap-hiss-humm energon flows, and the blade glows. Then the dance begins haft, blade and butt finding their marks on the target. With a touch of luck he can remove the arm of any unlucky decpticon, or at least put a good gash in one of Devastator's legs.

Weakness:
The biggest weakness Lore-lock has is his armor. It never did get upgraded after the war started. It might be able to stop a simple blade. On the rare occaision where his crossbow goes off into his foot
is not a good thing, everytime a trip to the repair bay. His attitude is another major problem, primarily due to the war itself. He is simply tired of it. The war has made him bitter, and hungry for an resolution to be found.

sample post:


It's early morning and Lore-Lock was grouchily on his way to inventory a storage locker. I just gave Prowl the manifest for this locker but 6 cycles ago. How frequently does that locker need be checked. Just when he gets to the locker door his comm chirps.

>> Lore-lock, This is Ratchet, I need you to run into town and get some things for me. Wheeljack cleaned out my spare parts collection, again...<<

Lore-lock's optics glow with a hint of rebellious glee.

>>Sure thing, Ratchet, I'll get down there as soon as I finish inventory on this locker. Prowl Said he needs it before I can do anything else.<<

He then quickly re-counts the whole locker, mostly from his memory banks, entering the figures into a fresh data pad. That done he quickly makes his way back to the ranking 'bot, and then down to get Ratchet's list.



Later, but not by much:

Contentedly cruising around the lake, on route to the auto dump Ratchet said he could find the needed parts. The clouds above a blur, much like the high grass in the countless fields he has passed. His mind more focused on where he came from than where he's going.

If the All-Spark came first, who or what made...

His thoughts interrupted as he engages his stopping mechanism , blue-black smoke thick in the air as he slides to a dead stop only inches from the back-end of a slow moving cargo truck. With a quick check for other spark signatures, he revvs up his engine and lets the car horn blast.

By Unicron, what is this fool doing just sitting in the road? Not even at an idle waiting for some cattle to cross the road.

Just as he was getting ready to pass the hulking rig a pair of jets flew over. Much lower than even the locals would. Moreover he notices that they aren't the typical craft that he usually sees. A bad taste begins to coat his tongue.

>>Yo Decpticreeps, Aren't you in the wrong neighborhood? Or have you been looking for me? <<

With screeching tires, he sets up a quick smoke screen more for the "protection" of the natives than anything and transforms. The jets did indeed hear him and they circle back, replying

>>Why, yes we were looking for a pathetic autocrock. We haven't gotten to play with any of our favorite toys<<

They don't even bother waiting to see if he hears them before they let loose a barrage of rockets into the freight truck. Seeing the flash from their rockets is all the target Lore-lock needed, and he trained his crossbow on the wingtip of the leading jet. After a beat he loosed another shot at the nose of the trailing 'Con, and readied his axe for some con smashing.


Remove the part about him hitting a target at 3000 yards. That is a high level sniper type of shot and he doesn't have that skill. Please list his low fuel consumption under Special Abilities which should be directly below his weapons, as can be found on the character application template as seen here
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Re: New NEW Character Applications

Postby Devastron » Sun Aug 29, 2010 9:48 pm

Weapon: Energo-Sword
PSOFFIVFan wrote:An update


Fallout

Allegiance: Autobot.

Function: Scout.

Alt. mode: 2011 Chevy Corvette.

Weapons: Energon Rapier, Duel Military grade energy SMG's.

Special Abilities: Graze (Pending): The ability to brush past projectiles at the cost of energy. A thin shield Forms around him to either absorb energy shots or deflect ballistics. This shield consumes no energy when activated but energy consumption is high as projectiles hit the shield. When activated, Fallout cannot attack or stop moving. The shield is deactivated if Fallout comes to a stop or he decides to attack his enemy. The energy consumed by this shield can be regenerated up to 50% as the other half is lost. So if the shield consumes 25% of his energy tanks, only 12.5% is recovered.

Height: 28 Ft.

Quote: 'You can never lose too much in battle. If you still have the memories of your comrades, than they are still online in what some call 'spirit'.'

STRENGTH: 4
INTELLIGENCE: 6
DEXTERITY: 8
SPEED: 7
ENDURANCE: 5
COURAGE: 5
FIREPOWER: 5
ACCURACY: 4
MELEE: 8
TECH SKILL: 5
CHARISMA: 6
RANK: (Pending)

Profile: A jet black mech who was once a neutral messenger among the Autobot faction. He belong to a small group known as 'Runners' who relayed long distance information and supplies among the Autobot army. All that changed when his group was stationed at Praxus before the Decepticon raid. His team put up a fight but were quickly out-gunned and outnumbered. Fallout was the only one that survived due to his grazing ability. That same ability also created one of his greatest fears as he was sent into stasis lock due to the amount of energy spent on avoiding death. It's unknown on how long he was in stasis lock or what he saw when he came online once again as he purged the memories of the fallen mechs and femmmes all around the city. He holds the memories of his partners in which, as he tends to comment on, keeps him sane.

Witty, self-confidant, and sometimes a tad bit of a risk-taker. Fallout can be a positive mech to be around in tense situations. Sometimes lightening up the mood. He solves situations by looking at three key points: Who his enemy is and how many there are, the ability of his comrades and his own, and what plan of action to take along with what to do if a retreat is necessary. Not many things bring his positive mood down. The only things that do bring him down to a state of depression is the loss of any comrades and the memory of Praxus, or what memories he chose to keep.

In battle, Fallout prefers to strike at close range rather than stick to his SMG's. He uses his rapier as if he is an artist and, from one Decepticon report, is able to find the weak points in enemy armor to make persist strikes. His SMG's, to which he named 'Roulette' and 'Blackjack', have been modified to hold a much bigger clip at the cost of weight. He hardly uses both SMG's at the same time and when he is aiming with one servo, his accuracy is lower than if he aimed with both servos. His energon rapier has been modified to withstand more damage to lower the effects of wear and tear that would otherwise break the rapier.

His only mementos of his team is the rapier that rest on his right hip and the SMG named 'Blackjack' on his left hip. The SMG holding a bigger place considering that was his original designation due to his sheer luck in the beginning of the war.

Abilities:
Top Speed: 210 MPH
Range: 20 yards for an accurate hit, 45 yards max.

While many do not doubt his ability's with a bladed weapon, Fallout mentally puts himself down as he has a tendency to doubt his own skills. Thus he constantly trains his ability with his rapier, making his attack look almost like a dance. His constant sword training shows how his skill lacks in ranged weapons.

Fallout's fighting style is a mix of sword fighting and shooting. A form of 'Danmaku' mixed with sword fighting as he later calls it. Danmaku, or 'Barrage' as in 'Barrage of Bullets' in English, is applied as he rapidly fires his SMG at the enemy. Rarely aiming and really just spraying the area to confuse his opponent into thinking that the best thing for them to do is take cover. Fallout mixes this as he changes from shooting to slashing during battle.

At pinch points during battle, Fallout may resort to duel wielding his SMG's and firing onto his opponent until both clips are empty. Some mechs say that Fallout is desperate whenever he dose this, but no one is really sure.

Weaknesses: Energy Depletion: If Fallout's energy levels reach 25 percent, he retreats from battle. Refusing to use his graze ability. His time on Praxus is proof of this.

Dependency on his Rapier: All the constant training made Fallout a perfect swordsmen with his Energon Rapier but if he lost his weapon, he becomes defenseless. (4 point drop in Melee)

Sample Post:


When I am close, I strike.

Fallout quickly withdrew his Energon rapier for a quick head swipe before sidestepping to the side.

If my enemy has a weakness in his armor, exploit it!

He jabbed the blade into the imaginary opponent's shoulder place with accuracy before hopping back to avoid the enemy strike.

Stay light on my feet pads, never stand in one place.

Fallout ducked to avoid an imaginary swipe before sidestepping and countering with his own blade.

Defend...

He brought his blade into a defensive position.

And strike!

He quickly pulled out his SMG and aimed it at the imaginary enemy, to which he presumed to be downed by now. He stood straight and clipped his energon rapier back to his side. He clipped his SMG back onto the magnetic strap on the other and, now satisfied with his session, begun to walk out of the training grounds.

"You're improving." A voice from nowhere said and Fallout tensed up. His servo drifting to his rapier. If there was one thing he hated, it was when voices lacked an owner. Than again, how many Autobots did he know that could hide in plain sight?

"Cut it out Mirage." Mirage reappeared into view and stood right in front of Fallout, who frowned at the mech.

"I wouldn't be able to see your grace with that blade of yours if I stood where you could see me." Mirage said with a small smile of his own. Fallout loosened his form and just looked at the noble. It was true that he perfected to practice alone rather with a group. "Besides, I was just wondering where you learned how to move and attack like that?" Mirage asked.

"Oh I just learned it over a cycle of staying online." Fallout joked, which earned him a confused look from Mirage. Fallout sighed as the noble didn't get his joke. "Battle experience. Anything else?"

"Yes, why don't you replace that old blade? It must be getting dull with all the work you put into it?" Mirage asked and Fallout only glared at him in annoyance. He walked passed the noble, not bothering to look him in the optics.

"Its a memento, that's why I hold on to it." Fallout said in a more darker tone. "Its all I really have left. Other than memories." Before Mirage could speak back, Fallout left the room and headed towards his quarters, lost in his own memories.


I don't think the grazing ability is going to work in this game. It is a bit too reliant on stats that aren't really kept track of in game and grants virtual invulnerability to your character for a time. I just don't think it would work with the game we have going now. I hope you can rework the character without that particular power.
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Re: New NEW Character Applications

Postby AshesOfPain » Tue Aug 31, 2010 6:46 am

Motto: "Good food and good drink can do only half of what their excellent variations can."
Weapon: Crossbow
Pressed and starched, fresh from the re-write table.


NAME: Lore-Lock
Allegiance: Autobot
Alternate mode: Ferrari 599, painted smoke gray
Primary Function: Advance scout

Motto: Leave me be, or be left in peices


Ranged weapon: Auto loading energy crossbow.
melee weapon: Bearded axe
Special Abilities: Low fuel consumption


STR: 7

INT: 5

DEX: 8

SPEED: 6

ENDURANCE: 4

COURAGE: 5

FIREPOWER: 7

ACCURACY :7

MELEE :8

TECH :6

CHA : 3

Rank : TBA



Height: 26 feet/7.92meter

Profile:

Grim, dour, patient, sarcastic, twistedly humorous, spiritual, as well as very self-reliant, to the point of stubbornness, which has gotten him into some trouble with high command on occasion. These are just the better qualities he has shown in the short time he has been known . Originally deployed to Europe, he scanned the fastest car he could see, and went about finding a suitable place to call home. So for fun he decided to roll onto an outbound Ferrari car carrier, just to see where the cosmos intended for him to go. That place wound up being the private collection of a Russian commodities trader, living in Chicago.

When he knows that he can move without notice he spends his time practicing what forms he can remember from his time at a circuit-su training camp, and some of the more basic forms of Metallikato. While not that good at either, he knows he can hit a target the size of a spark chamber from a good distance. He would much rather spend his time in quiet meditation while cruising the plains or lake shore, at nearly 200mph(320Km/h).

His favorite topic of meditation is the very nature of the spark, and to a greater extent the Allspark. He has spent countless meta-cycles contemplating the reason for the war. At one point he even considered organizing a protest to it. But for some reason, despite the ultimate result, all the polls he bothered doing, or reading hinted that the citizens favored the war. If anything this self-proclaimed hermit wants true, and utter peace. But if that means the death of a few, he can appreciate the sacrifice.


If you could get Lore-lock to focus on something other than the philosophy of the Spark long enough to get him engaged in conversation you would learn why he has his name. From the best way to field strip an energon rifle, to some of the stranger habits of creatures, he can go at length and in great detail about anything.

Abilites:

Aside from his wealth of semi-useful knowledge, Lore-lock is a fairly capable fighter. While he prefers to shoot his opponent from as safe a distance possible, to reduce the chance of getting damaged; he can hold his own in hand to hand combat. After arriving on Earth he had Ratchet tweak his power system to maximize his efficiency, and reduce his fuel consumption to the lowest function level. He even went so far as to have the lamps in his car form replaced for lower powered ones. His crossbow has a dial, that enables him to adjust the power from non-leathal(for a fleshy creature) to fairly painful to another bot.

When he must grab his axe he knows well how to use all 20 feet of it's length. His optics almost always take on a focused haze as he activates his axe, snap-hiss-humm energon flows, and the blade glows. Then the dance begins haft, blade and butt finding their marks on the target. With a touch of luck he can remove the arm of any unlucky decepticon, or at least put a good gash in one of Devastator's legs.

Weakness:
The biggest weakness Lore-lock has is his armor. It never did get upgraded after the war started. It might be able to stop a simple blade. On the rare occasion where his crossbow goes off into his foot is not a good thing, every time a trip to the repair bay. His attitude is another major problem, primarily due to the war itself. He is simply tired of it. The war has made him bitter, and hungry for an resolution to be found.

sample post:


It's early morning and Lore-Lock was grouchily on his way to inventory a storage locker. I just gave Prowl the manifest for this locker but 6 cycles ago. How frequently does that locker need be checked. Just when he gets to the locker door his comm chirps.
>> Lore-lock, This is Ratchet, I need you to run into town and get some things for me. Wheeljack cleaned out my spare parts collection, again...<<

Lore-lock's optics glow with a hint of rebellious glee. >>ok, Ratchet I'll get down there as soon as i finish inventory on this locker. Prowl Said he needs it before I can do anything else.<<

He then quickly re-counts the whole locker, mostly from his memory banks, entering the figures into a fresh data pad. That done he quickly makes his way back to the ranking 'bot, and then down to get Ratchet's list.



Later, but not by much:

Contentedly cruising around the lake, on route to the auto dump Ratchet said he could find the needed parts. The clouds above a blur, much like the high grass in the countless fields he has passed. His mind more focused on where he came from than where he's going.

If the All-Spark came first, who or what made...

His thoughts interrupted as he engages his stopping mechanism , blue-black smoke thick in the air as he slides to a dead stop only inches from the back-end of a slow moving cargo truck. With a quick check for other spark signatures, he revvs up his engine and lets the car horn blast.

By Unicron, what is this fool doing just sitting in the road? Not even at an idle waiting for some cattle to cross the road.

Just as he was getting ready to pass the hulking rig a pair of jets flew over. Much lower than even the locals would. Moreover he notices that they aren't the typical craft that he usually sees. A bad taste begins to coat his tongue.

<Foolish Decpticreeps, Aren't you in the wrong neighborhood? Or have you been looking for me? >

With screeching tires, he sets up a quick smoke screen more for the "protection" of the natives than anything and transforms. The jets did indeed hear him and they circle back, replying
<Why, yes we were looking for a pathetic autocrock. We haven't gotten to play with any of our favorite toys>
They don't even bother waiting to see if he hears them before they let loose a barrage of rockets into the freight truck. Seeing the flash from their rockets is all the target Lore-lock needed, and he trained his crossbow on the wingtip of the leading jet. After a beat he loosed another shot at the nose of the trailing 'Con, and readied his axe for some con smashing.

<edited to reflect the Metallikato mindset>
Last edited by AshesOfPain on Sat Sep 04, 2010 8:09 pm, edited 1 time in total.
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Re: New NEW Character Applications

Postby Autobahn Prime » Thu Sep 02, 2010 4:10 pm

Motto: ""There's no such thing as an enemy: only potential allies.""
Weapon: Double-Barreled Plasma Shell Shotgun
Okay, scrapping my former character. I want to try this again. Before I start, what are the list of functions exactly.
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Skill: 9

Re: New NEW Character Applications

Postby Devastron » Sat Sep 04, 2010 8:26 pm

Weapon: Energo-Sword
AshesOfPain wrote:Pressed and starched, fresh from the re-write table.


NAME: Lore-Lock
Allegiance: Autobot
Alternate mode: Ferrari 599, painted smoke gray
Primary Function: Advance scout

Motto: Leave me be, or be left in peices


Ranged weapon: Auto loading energy crossbow.
melee weapon: Bearded axe
Special Abilities: Low fuel consumption


STR: 7

INT: 5

DEX: 8

SPEED: 6

ENDURANCE: 4

COURAGE: 5

FIREPOWER: 7

ACCURACY :7

MELEE :8

TECH :6

CHA : 3

Rank : TBA



Height: 26 feet/7.92meter

Profile:

Grim, dour, patient, sarcastic, twistedly humorous, spiritual, as well as very self-reliant, to the point of stubbornness, which has gotten him into some trouble with high command on occasion. These are just the better qualities he has shown in the short time he has been known . Originally deployed to Europe, he scanned the fastest car he could see, and went about finding a suitable place to call home. So for fun he decided to roll onto an outbound Ferrari car carrier, just to see where the cosmos intended for him to go. That place wound up being the private collection of a Russian commodities trader, living in Chicago.

When he knows that he can move without notice he spends his time practicing what forms he can remember from his time at a circuit-su training camp, and some of the more basic forms of Metallikato. While not that good at either, he knows he can hit a target the size of a spark chamber from a good distance. He would much rather spend his time in quiet meditation while cruising the plains or lake shore, at nearly 200mph(320Km/h).

His favorite topic of meditation is the very nature of the spark, and to a greater extent the Allspark. He has spent countless meta-cycles contemplating the reason for the war. At one point he even considered organizing a protest to it. But for some reason, despite the ultimate result, all the polls he bothered doing, or reading hinted that the citizens favored the war. If anything this self-proclaimed hermit wants true, and utter peace. But if that means the death of a few, he can appreciate the sacrifice.


If you could get Lore-lock to focus on something other than the philosophy of the Spark long enough to get him engaged in conversation you would learn why he has his name. From the best way to field strip an energon rifle, to some of the stranger habits of creatures, he can go at length and in great detail about anything.

Abilites:

Aside from his wealth of semi-useful knowledge, Lore-lock is a fairly capable fighter. While he prefers to shoot his opponent from as safe a distance possible, to reduce the chance of getting damaged; he can hold his own in hand to hand combat. After arriving on Earth he had Ratchet tweak his power system to maximize his efficiency, and reduce his fuel consumption to the lowest function level. He even went so far as to have the lamps in his car form replaced for lower powered ones. His crossbow has a dial, that enables him to adjust the power from non-leathal(for a fleshy creature) to fairly painful to another bot.

When he must grab his axe he knows well how to use all 20 feet of it's length. His optics almost always take on a focused haze as he activates his axe, snap-hiss-humm energon flows, and the blade glows. Then the dance begins haft, blade and butt finding their marks on the target. With a touch of luck he can remove the arm of any unlucky decepticon, or at least put a good gash in one of Devastator's legs.

Weakness:
The biggest weakness Lore-lock has is his armor. It never did get upgraded after the war started. It might be able to stop a simple blade. On the rare occasion where his crossbow goes off into his foot is not a good thing, every time a trip to the repair bay. His attitude is another major problem, primarily due to the war itself. He is simply tired of it. The war has made him bitter, and hungry for an resolution to be found.

sample post:


It's early morning and Lore-Lock was grouchily on his way to inventory a storage locker. I just gave Prowl the manifest for this locker but 6 cycles ago. How frequently does that locker need be checked. Just when he gets to the locker door his comm chirps.
>> Lore-lock, This is Ratchet, I need you to run into town and get some things for me. Wheeljack cleaned out my spare parts collection, again...<<

Lore-lock's optics glow with a hint of rebellious glee. >>ok, Ratchet I'll get down there as soon as i finish inventory on this locker. Prowl Said he needs it before I can do anything else.<<

He then quickly re-counts the whole locker, mostly from his memory banks, entering the figures into a fresh data pad. That done he quickly makes his way back to the ranking 'bot, and then down to get Ratchet's list.



Later, but not by much:

Contentedly cruising around the lake, on route to the auto dump Ratchet said he could find the needed parts. The clouds above a blur, much like the high grass in the countless fields he has passed. His mind more focused on where he came from than where he's going.

If the All-Spark came first, who or what made...

His thoughts interrupted as he engages his stopping mechanism , blue-black smoke thick in the air as he slides to a dead stop only inches from the back-end of a slow moving cargo truck. With a quick check for other spark signatures, he revvs up his engine and lets the car horn blast.

By Unicron, what is this fool doing just sitting in the road? Not even at an idle waiting for some cattle to cross the road.

Just as he was getting ready to pass the hulking rig a pair of jets flew over. Much lower than even the locals would. Moreover he notices that they aren't the typical craft that he usually sees. A bad taste begins to coat his tongue.

<Foolish Decpticreeps, Aren't you in the wrong neighborhood? Or have you been looking for me? >

With screeching tires, he sets up a quick smoke screen more for the "protection" of the natives than anything and transforms. The jets did indeed hear him and they circle back, replying
<Why, yes we were looking for a pathetic autocrock. We haven't gotten to play with any of our favorite toys>
They don't even bother waiting to see if he hears them before they let loose a barrage of rockets into the freight truck. Seeing the flash from their rockets is all the target Lore-lock needed, and he trained his crossbow on the wingtip of the leading jet. After a beat he loosed another shot at the nose of the trailing 'Con, and readied his axe for some con smashing.

<edited to reflect the Metallikato mindset>


Lets drop the axe down to just 15 feet instead of 20. That is just a bit too big and unwieldy. Aside from that he is approved, rank 5. He can start inside the Ark on Earth. Just keep in mind the game setting and history. He isn't going to be able to just wander around the planet as he likes, they are under an infiltration. Also watch out for grammar and spelling, grammar and spell checkers are every writer's friends. :D
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Re: New NEW Character Applications

Postby Devastron » Sat Sep 04, 2010 8:29 pm

Weapon: Energo-Sword
Autobahn Prime wrote:Okay, scrapping my former character. I want to try this again. Before I start, what are the list of functions exactly.


There is no list of functions as far as I know. You can either use one that is used by another character or think of one that fits the character you have created.
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Re: New NEW Character Applications

Postby Insidious » Wed Sep 08, 2010 1:09 pm

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Onslaught

Allegiance: Decepticons
Function: Combaticon Commander
Alt. Mode: Cybertronian Missile Trailer
Weapons: Photon Missiles, Sonic Stun Gun
Height: 34 ft/10.37 m
Quote: “The mind is the greatest weapon.”

Strength: 9
Intelligence: 9
Dexterity: 6
Speed: 5
Endurance: 8
Courage: 8
Firepower: 9
Accuracy: 9
Melee: 8
Tech Skill: 8
Charisma: 7
Rank: 7

Profile: Perfection is what Onslaught seeks. He believes the key to a mission's success lies in its planning, and its execution to a letter. Thus, a perfect plan virtually guarantees a victory. Onslaught prefers the intellectual battlegrounds of the mind, where he can carefully devise and polish his sinister schemes, to the physical battlegrounds of the war, where events don't always unfold as expected. The three Combaticons under his command consider him aloof, even dreamy, but a brilliant tactician. When possible, Onslaught takes a backseat role in the assaults he plots, choosing to observe and re-evaluate his strategy rather than actually engage in combat. But, when his direct involvement is to action is required, he is a relentless, furious fighter, a terrifying contrast to the reserved thinker he is otherwise. This side of Onslaught's personality comes as a surprise to most of the other Decepticons, but those who understand him know his violent behavior is born out of frustration that his plan didn’t work, forcing his involvement, rather than any suppressed lust for battle hidden in his character.

Abilities: Onslaught is highly intelligent and incredibly strong, with extensive strategic training. His firepower is surpassed by only chosen few. He can launch photon missiles, with a range of 6500 miles. Each missile contains three independently targetable shells, each of which has an explosive force equivalent to 3000 tons of TNT. In robot mode, he uses a sonic stun gun, which is capable of crumbling a hillside with one blast.

Weaknesses: Onslaught can become angry, sullen or even fully depressed if one of his plans fails. Electromagnetic interference can impair the accurate targeting and delivery of his missiles.

Sample:

"When do we get ta move out, huh?" the green tank growled. Brawl was known for many things, but his overriding sense of patience was not one of them. One of Onslaught's primary duties as a team commander had been to supply the unruly Decepticon with enough targets to satisfy his last for combat. They were all disciplined warriors and even Brawl was unlikely to ever strike out on his own against Onslaught's wishes, but the Combaticon commander understood the value of keeping morale within his unit as high as possible.

"We have been stationed here for a reason, Brawl. You know this. Calm your circuits. I have every expectation that updated orders will be coming through the grid at any moment."

Onslaught returned his attention to the monitor bank in front of him, eyeing the various screens that his Decepticon superiors insisted that he review personally: terrain data, populace, architectural infrastructure. The works. Though he was not clued in to the ultimate reason he needed to do so, as yet, he was confident that such reasoning would become evident with time.

Blast-Off, Swindle and Vortex were off tending to other duties within their current fortification. Fortunate for them. Ideally, Brawl would get tired of pacing the makeshift command center and find some productive way to occupy his time. If not, Onslaught would soon be at his limit, and Brawl would be scrubbing steel tiles until the Combaticon Commander could see his reflection in them. He....

"Come ON!" Brawl bellowed.

Onslaught's optics narrowed.
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Re: New NEW Character Applications

Postby Cryhavok » Wed Sep 08, 2010 1:12 pm

Motto: ""It is all about pain.""
Weapon: Fusion-Powered Anti-Gravity Gun
Insidious wrote:Onslaught

Allegiance: Decepticons
Function: Combaticon Commander
Alt. Mode: Cybertronian Missile Trailer
Weapons: Photon Missiles, Sonic Stun Gun
Height: 34 ft/10.37 m
Quote: “The mind is the greatest weapon.”

Strength: 9
Intelligence: 9
Dexterity: 6
Speed: 5
Endurance: 8
Courage: 8
Firepower: 9
Accuracy: 9
Melee: 8
Tech Skill: 8
Charisma: 7
Rank: 7

Profile: Perfection is what Onslaught seeks. He believes the key to a mission's success lies in its planning, and its execution to a letter. Thus, a perfect plan virtually guarantees a victory. Onslaught prefers the intellectual battlegrounds of the mind, where he can carefully devise and polish his sinister schemes, to the physical battlegrounds of the war, where events don't always unfold as expected. The three Combaticons under his command consider him aloof, even dreamy, but a brilliant tactician. When possible, Onslaught takes a backseat role in the assaults he plots, choosing to observe and re-evaluate his strategy rather than actually engage in combat. But, when his direct involvement is to action is required, he is a relentless, furious fighter, a terrifying contrast to the reserved thinker he is otherwise. This side of Onslaught's personality comes as a surprise to most of the other Decepticons, but those who understand him know his violent behavior is born out of frustration that his plan didn’t work, forcing his involvement, rather than any suppressed lust for battle hidden in his character.

Abilities: Onslaught is highly intelligent and incredibly strong, with extensive strategic training. His firepower is surpassed by only chosen few. He can launch photon missiles, with a range of 6500 miles. Each missile contains three independently targetable shells, each of which has an explosive force equivalent to 3000 tons of TNT. In robot mode, he uses a sonic stun gun, which is capable of crumbling a hillside with one blast.

Weaknesses: Onslaught can become angry, sullen or even fully depressed if one of his plans fails. Electromagnetic interference can impair the accurate targeting and delivery of his missiles.

Sample:

"When do we get ta move out, huh?" the green tank growled. Brawl was known for many things, but his overriding sense of patience was not one of them. One of Onslaught's primary duties as a team commander had been to supply the unruly Decepticon with enough targets to satisfy his last for combat. They were all disciplined warriors and even Brawl was unlikely to ever strike out on his own against Onslaught's wishes, but the Combaticon commander understood the value of keeping morale within his unit as high as possible.

"We have been stationed here for a reason, Brawl. You know this. Calm your circuits. I have every expectation that updated orders will be coming through the grid at any moment."

Onslaught returned his attention to the monitor bank in front of him, eyeing the various screens that his Decepticon superiors insisted that he review personally: terrain data, populace, architectural infrastructure. The works. Though he was not clued in to the ultimate reason he needed to do so, as yet, he was confident that such reasoning would become evident with time.

Blast-Off, Swindle and Vortex were off tending to other duties within their current fortification. Fortunate for them. Ideally, Brawl would get tired of pacing the makeshift command center and find some productive way to occupy his time. If not, Onslaught would soon be at his limit, and Brawl would be scrubbing steel tiles until the Combaticon Commander could see his reflection in them. He....

"Come ON!" Brawl bellowed.

Onslaught's optics narrowed.


Approved. Glad to have you back. :D We shall discuss the starting details... as we I write this. >_>
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Re: New NEW Character Applications

Postby Smokescreen85 » Wed Sep 08, 2010 2:30 pm

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
Name: Blast-Off
Allegiance: Decepticons
Function: Space warrior
Alt. Mode: Cybertronian assault shuttle
Weapons: Twin cannons, ionic blaster
Height: 30ft/9,15m
Quote: “I destroy Autobots by choice, not command.”

Strength: 5
Intelligence: 8
Dexterity: 9
Speed: 10
Endurance: 5
Courage: 5
Firepower: 9
Accuracy: 10
Melee: 8
Tech Skill: 8
Charisma: 4
Rank: 5

Profile: Removed from the type of close-quarters combat his fellow Combaticons engage in, Blast Off soars through the vast vacuum of outer space feeling literally and figuratively above the other Transformers. He exudes an aristocratic air, believing that the problems of others are too petty and foolish for him to be concerned with. He appears quite happy in his role, orbiting hundreds of miles away from his comrades. But his happiness is an act, a disguise he uses to hide his long-distance loneliness. His aloof and superior manner is a front that prevents the other Decepticons from knowing his true feelings. None of this interferes with his performance - From his perch high above, he is cruelly efficient at raining destruction down on the world below. Perhaps because of the remoteness of his targets, perhaps because that's just the way he is, Blast Off feels not the least trace of remorse about his actions.

Abilities: In space shuttle mode, Blast Off can reach speed of light and stay in orbit up to eight months. From his nosecone he can emit a powerful x-ray laser that can burn a hole through a rocketing ICBM 12,000 miles away or hit an Autobot on the ground. The effectiveness of this weapon is reduced 80% by the Earth's atmosphere. He also carries relaying equipment that allows over-the-horizon communication between Decepticons on the surface. In robot mode, he uses an ionic blaster, which shoots a beam of highly charged particles that disrupts the flow of electricity in anything of an electrical nature.

Weaknesses: Subject exhibits no known physical weaknesses.

Sample Post:

As the rest of the Combaticons fought the Autobot squadron down on the ground, Blast-Off flew high above the battlefield in his shuttle mode. Once again he was separated from the rest of his teammates in order to provide the necessary air support they needed. On the one hand he wasn’t confined by the closeness of ground combat like his comrades. However, on the other hand, he was up there all alone, which was a feeling he experienced far too often for his liking. He would never admit his lonliness to the others for fear that he would be ridiculed or even accused of being weak. Instead, the space warrior kept his feelings to himself and simply accepted his role as a member of the Combaticons, and he did so with a faux smile on his faceplate.

Blast-Off banked left and caught sight of another group of Autobots that were attempting to flank the Combaticons position. Not on my watch, he thought as he opened a secured comm link to his comrades:

>>”This is Blast-Off. Be on alert. I’ve spotted a second squad of ‘bots flanking your positions. I’m moving in to intercept.”<<

The assault shuttle then took aim and opened fire on the flanking Autobots. His powerful x-ray laser burned through the enemy mechs, reducing many of them to charred husks while his twin cannons cut the rest of them down as they attempted to take cover. Once the space warrior was sure he had gotten them all, he opened another comm line to the Combaticons:

>>”Second squad eliminated. Will maintain air support.”

Blast-Off then continued over the battlefield, searching the ground for his next target.
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Re: New NEW Character Applications

Postby Cryhavok » Wed Sep 08, 2010 2:36 pm

Motto: ""It is all about pain.""
Weapon: Fusion-Powered Anti-Gravity Gun
SmokescreenGT wrote:Name: Blast-Off
Allegiance: Decepticons
Function: Space warrior
Alt. Mode: Cybertronian assault shuttle
Weapons: Twin cannons, ionic blaster
Height: 30ft/9,15m
Quote: “I destroy Autobots by choice, not command.”

Strength: 5
Intelligence: 8
Dexterity: 9
Speed: 10
Endurance: 5
Courage: 5
Firepower: 9
Accuracy: 10
Melee: 8
Tech Skill: 8
Charisma: 4
Rank: 5

Profile: Removed from the type of close-quarters combat his fellow Combaticons engage in, Blast Off soars through the vast vacuum of outer space feeling literally and figuratively above the other Transformers. He exudes an aristocratic air, believing that the problems of others are too petty and foolish for him to be concerned with. He appears quite happy in his role, orbiting hundreds of miles away from his comrades. But his happiness is an act, a disguise he uses to hide his long-distance loneliness. His aloof and superior manner is a front that prevents the other Decepticons from knowing his true feelings. None of this interferes with his performance - From his perch high above, he is cruelly efficient at raining destruction down on the world below. Perhaps because of the remoteness of his targets, perhaps because that's just the way he is, Blast Off feels not the least trace of remorse about his actions.

Abilities: In space shuttle mode, Blast Off can reach speed of light and stay in orbit up to eight months. From his nosecone he can emit a powerful x-ray laser that can burn a hole through a rocketing ICBM 12,000 miles away or hit an Autobot on the ground. The effectiveness of this weapon is reduced 80% by the Earth's atmosphere. He also carries relaying equipment that allows over-the-horizon communication between Decepticons on the surface. In robot mode, he uses an ionic blaster, which shoots a beam of highly charged particles that disrupts the flow of electricity in anything of an electrical nature.

Weaknesses: Subject exhibits no known physical weaknesses.

Sample Post:

As the rest of the Combaticons fought the Autobot squadron down on the ground, Blast-Off flew high above the battlefield in his shuttle mode. Once again he was separated from the rest of his teammates in order to provide the necessary air support they needed. On the one hand he wasn’t confined by the closeness of ground combat like his comrades. However, on the other hand, he was up there all alone, which was a feeling he experienced far too often for his liking. He would never admit his lonliness to the others for fear that he would be ridiculed or even accused of being weak. Instead, the space warrior kept his feelings to himself and simply accepted his role as a member of the Combaticons, and he did so with a faux smile on his faceplate.

Blast-Off banked left and caught sight of another group of Autobots that were attempting to flank the Combaticons position. Not on my watch, he thought as he opened a secured comm link to his comrades:

>>”This is Blast-Off. Be on alert. I’ve spotted a second squad of ‘bots flanking your positions. I’m moving in to intercept.”<<

The assault shuttle then took aim and opened fire on the flanking Autobots. His powerful x-ray laser burned through the enemy mechs, reducing many of them to charred husks while his twin cannons cut the rest of them down as they attempted to take cover. Once the space warrior was sure he had gotten them all, he opened another comm line to the Combaticons:

>>”Second squad eliminated. Will maintain air support.”

Blast-Off then continued over the battlefield, searching the ground for his next target.


Approved. Great to have more Combaticons, I trust you'll find the thread they are currently in.
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Re: New NEW Character Applications

Postby Goraz » Fri Sep 24, 2010 3:19 pm

Motto: ""Never compromise. Not even in the face of Armaggedon.""
Weapon: Energo-Sword
OOC: This is my first Transformers RP character, so I hope I make him good enough.


Goraz

Allegiance: Autobot
Function: Warrior
Alt. mode: Wild Boar
Weapons:
-Energo-Sword
-Shoulder-mounted concussion cannons
Special Abilities: Frenzy Mode
Height: 36 ft.
Quote: "Never compromise. Not even in the face of Armaggedon."


Strength: 09
Intelligence: 07
Dexterity: 03
Speed: 04
Endurance: 08
Courage: 08
Firepower: 06
Accuracy: 06
Melee: 08
Tech Skill: 04
Charisma: 03
Rank:

Profile:
Goraz was young when the war started, but his love for fighting plus his hate for the Decepticons made him join the Autobots. He fought many battles, his strength and size made him a powerful ally to the Autobots, and a force to be feared by the Decepticons. He entered stasis lock in several battles, but survivors that fought with him said that before that, they saw him ripping apart the Decepticons like they were nothing. This puzzled the medics, because Goraz didn't had any serious injure that could cause him enter stasis lock.

When they had to evacuate, Goraz was one of the last the leave the planet. He stayed as long as he could, helping others and trying to kill any Decepticon he could. At the end, he left the planet in the last shuttle. He now fight for the Autobots wherever and whenever they need him.

Abilities:
Goraz is a big and strong mech, capable of lifting massive quantities of weight. He's also a very skilled close quarters fighter, eliminating Decepticons with his sword quickly. His Special ability is Frenzy Mode. If he is being overpowered by his enemies, he starts to consume all the remaing fuel he has. During the short period this last, his strength is doubled and he can keep fighting with injures that would normally make another mech enter stasis lock. When the period ends, having depleted his fuel, he enters stasis lock. In his boar mode, he has a Shoulder-mounted concussion cannons in his back.

Weaknesses:
Goraz isn't fast, so he has trouble at attacking faster enemies. His Frenzy Mode makes him enter stasis lock after a short time, making him vulnerable if there are more enemies around. He would never leave a friend behind, no matter the how risky the situation might be.

Sample Post:
A massive battle was occurring in the middle of big city. There were several mech bodies lying on the floor. A big, bulking black and red mech started running towards the other group. Goraz quickly pulled out his sword, plunging it in one of the Decepticons. He quickly slashed another, but a bigger 'con quickly appeared behind him and hit his left arm with a energo-sword.

"Ahhhh!! Frag!!." Goraz yelled as he quickly stabbed the 'con in the stomach. Suddenly, four 'cons appeared and surrounded him. "This is getting better and better." He thought as he felt energon pumping to his limbs. The 'cons started firing at Goraz, but nothing could stop him, he quickly slashed the mech in front of him. One of the 'cons shoot at him, making him drop his sword.

"It doesn't matter, weapon, no weapon, you're fragged anyway!!" He then punched the 'con in the head, breaking his face plate. He then transformed and charged at another 'con, slamming him against a wall. He then started running towards the other, but before he could tackle him, he started to felt his energon depleting. "Oh fra-." Was all he could say before entering stasis lock. The last remaining 'con, feeling lucky, grabbed the autobot's sword, and prepared to finish him off. He raised the sword, ready to kill, but before he could do it, a gun fire was heard, and the 'con dropped to the ground, deactivated.

A Red mech walked slowly towards Goraz, and grabbed his sword from the hands of the 'con. "You dumbass, I told you not to charge at them." Warpath spoke, with a smile on his face. "Hey, over here, I'm going to need some help to carry him."
Last edited by Goraz on Sun Sep 26, 2010 8:17 pm, edited 1 time in total.
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Firepower: 6
Skill: 8

Re: New NEW Character Applications

Postby MaP_Prime » Fri Sep 24, 2010 9:37 pm

Vortex

Allegiance: Decepticons
Function: Interrogator/air to ground warfare
Alt. Mode: Cybertronian battle helicopter
Weapons: Twin cannons, semi-automatic glue gun
Height: 30ft/9,15m
Quote: “I am Vortex, fly me - if you dare!”

Strength: 4
Intelligence: 9
Dexterity: 9
Speed: 6
Endurance: 5
Courage: 7
Firepower: 8
Accuracy: 8
Melee: 8
Tech Skill: 8
Charisma: 7
Rank: 6

Profile: Sadistic Vortex loves instill fear in his captives. He's studied the art of interrogation, and his tactics capitalize on his victims' fear of pain and death to squeeze information out of them. He'll drag them around while in helicopter mode, dangling them over treacherous terrain while spinning about wildly. Disoriented and terrified, Autobot soldiers are often willing to spill any information to get the "ride" to stop. Not surprisingly, the only thing Vortex likes more than the interrogation itself is its completion, when he drops his victims to their deaths. However, interrogation is just one aspect of this highly skilled Decepticon. Vortex is an experienced soldier, while he specializes in air to ground combat, he is also effective air to air combatant and able to hold his own on melee combat as well through skill despite possessing only average strength and endurance.

Abilities: In vehicle mode subject is highly maneuverable and travels at speeds of 500 miles per hour for more than 1200 miles. Rotor blades possess the ability to create 200-300mph wind funnels, powerful enough to lift a locomotive off its rails - that subject has moderate control over. In both robot and vehicle modes, subject is armed with semi-automatic glue gun which shoots capsules of highly adhesive liquid that will cement anything it hits to anything its target touches and twin cannons. His extremely durable rotors are made to endure the enormous stresses that creating wind funnels cause to them and are thus also available to him as melee weapons.

Weaknesses: Subject exhibits no known physical weaknesses.

Sample Post:

The sound of thuddering rotor blades echoed through the canyon as Vortex descended from a higher altitude to dip below the canyon walls. Below was a series of jagged diamond formations, a naturally occurring phenomenon on this world, and one that generated a very desirable amount of energy. That is why the Decepticons were here, to claim it for their own. Of course the planets native population would likely object to an alien army harvesting their resources to further their own war economy, but that is why they were being dealt with. Of course the Autobots always liked to object to such practices and interceded, a very frustrating notion to Vortex but of course once he and his fellow Combaticons were called in it was a declaration that the Decepticons were getting serious about ending their fight with the 'Bots.

"So what do you think Autobot, enjoying the view?"

Vortex's voice was even and calm as he spoke to the Autobot dangling from a cable attached to the Combaticons fuselage. The cable was tied around one of the 'Bots ankles as he flailed helplessly about, trying to keep his composure as Vortex constantly raised and lowered his altitude, bringing him closer to the armour shredding tips of the formation below. This particular Autobot was an advanced scout for their force here on the planet and had vital intelligence about the location of the 'Bots central base. Of course the scout had gone and gotten himself captures and now it was up to Vortex to get the info out of him. Normally most Autobots cracked after a vorn or two, but this one was stubborn and even the dangling over the diamonds didn't seem to phase him much.

"Not talking yet? Well I wonder if I can fix that."

Spotting some ruins hanging over the edge of the canyon walls Vortex released his captive, who hit the ground hard and quickly transformed, landing to pin the Autobot down before he could escape. Grabbing him by his neck Vortex thrust him against the side of the ruined wall. Using his glue gun Vortex adhered the Autobots arms and legs to the wall.

"Since you have been so uncooperative the past few days I am just going to leave you here to think. I might be back at some point to see if you changed your mind... if not, well that is your problem."

He stopped and looked at the cracked and broken ledge. He produced one of his rotor blades.

"And in case you were thinking of going somewhere if you somehow managed to break free of your bonds..."

He used the blade to slice right through the ruined out cropped sheering it away from the edge, Vortex leaped away from it and transformed. The Autobot was left dangling over the edge, if he somehow managed to escape he would only fall to his demise.

With a cold laughter the Combaticon turned and flew away.
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Re: New NEW Character Applications

Postby Devastron » Fri Oct 01, 2010 8:15 pm

Weapon: Energo-Sword
Goraz wrote:OOC: This is my first Transformers RP character, so I hope I make him good enough.


Goraz

Allegiance: Autobot
Function: Warrior
Alt. mode: Wild Boar
Weapons:
-Energo-Sword
-Shoulder-mounted concussion cannons
Special Abilities: Frenzy Mode
Height: 36 ft.
Quote: "Never compromise. Not even in the face of Armaggedon."


Strength: 09
Intelligence: 07
Dexterity: 03
Speed: 04
Endurance: 08
Courage: 08
Firepower: 06
Accuracy: 06
Melee: 08
Tech Skill: 04
Charisma: 03
Rank:

Profile:
Goraz was young when the war started, but his love for fighting plus his hate for the Decepticons made him join the Autobots. He fought many battles, his strength and size made him a powerful ally to the Autobots, and a force to be feared by the Decepticons. He entered stasis lock in several battles, but survivors that fought with him said that before that, they saw him ripping apart the Decepticons like they were nothing. This puzzled the medics, because Goraz didn't had any serious injure that could cause him enter stasis lock.

When they had to evacuate, Goraz was one of the last the leave the planet. He stayed as long as he could, helping others and trying to kill any Decepticon he could. At the end, he left the planet in the last shuttle. He now fight for the Autobots wherever and whenever they need him.

Abilities:
Goraz is a big and strong mech, capable of lifting massive quantities of weight. He's also a very skilled close quarters fighter, eliminating Decepticons with his sword quickly. His Special ability is Frenzy Mode. If he is being overpowered by his enemies, he starts to consume all the remaing fuel he has. During the short period this last, his strength is doubled and he can keep fighting with injures that would normally make another mech enter stasis lock. When the period ends, having depleted his fuel, he enters stasis lock. In his boar mode, he has a Shoulder-mounted concussion cannons in his back.

Weaknesses:
Goraz isn't fast, so he has trouble at attacking faster enemies. His Frenzy Mode makes him enter stasis lock after a short time, making him vulnerable if there are more enemies around. He would never leave a friend behind, no matter the how risky the situation might be.

Sample Post:
A massive battle was occurring in the middle of big city. There were several mech bodies lying on the floor. A big, bulking black and red mech started running towards the other group. Goraz quickly pulled out his sword, plunging it in one of the Decepticons. He quickly slashed another, but a bigger 'con quickly appeared behind him and hit his left arm with a energo-sword.

"Ahhhh!! Frag!!." Goraz yelled as he quickly stabbed the 'con in the stomach. Suddenly, four 'cons appeared and surrounded him. "This is getting better and better." He thought as he felt energon pumping to his limbs. The 'cons started firing at Goraz, but nothing could stop him, he quickly slashed the mech in front of him. One of the 'cons shoot at him, making him drop his sword.

"It doesn't matter, weapon, no weapon, you're fragged anyway!!" He then punched the 'con in the head, breaking his face plate. He then transformed and charged at another 'con, slamming him against a wall. He then started running towards the other, but before he could tackle him, he started to felt his energon depleting. "Oh fra-." Was all he could say before entering stasis lock. The last remaining 'con, feeling lucky, grabbed the autobot's sword, and prepared to finish him off. He raised the sword, ready to kill, but before he could do it, a gun fire was heard, and the 'con dropped to the ground, deactivated.

A Red mech walked slowly towards Goraz, and grabbed his sword from the hands of the 'con. "You dumbass, I told you not to charge at them." Warpath spoke, with a smile on his face. "Hey, over here, I'm going to need some help to carry him."


A very good first application, I must say. We just have a couple of little tweaks we need to make to it and you should be good to go. Lets drop his height down a bit, to 32'. 36 is pretty large. The frenzy mode works okay, but doubling his already tremendous strength is a little too much. Lets change that to it just increases his strength.

Just make those little changes, repost him and we'll see if we can get him approved. :D
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Devastron
Godmaster
Posts: 1779
Joined: Thu Jul 03, 2003 5:48 pm

Re: New NEW Character Applications

Postby Goraz » Fri Oct 01, 2010 8:24 pm

Motto: ""Never compromise. Not even in the face of Armaggedon.""
Weapon: Energo-Sword
Goraz

Allegiance: Autobot
Function: Warrior
Alt. mode: Wild Boar
Weapons:
-Energo-Sword
-Shoulder-mounted concussion cannons
Special Abilities: Frenzy Mode
Height: 32 ft.
Quote: "Never compromise. Not even in the face of Armaggedon."


Strength: 09
Intelligence: 07
Dexterity: 03
Speed: 04
Endurance: 08
Courage: 08
Firepower: 06
Accuracy: 06
Melee: 08
Tech Skill: 04
Charisma: 03
Rank:

Profile:
Goraz was young when the war started, but his love for fighting plus his hate for the Decepticons made him join the Autobots. He fought many battles, his strength and size made him a powerful ally to the Autobots, and a force to be feared by the Decepticons. He entered stasis lock in several battles, but survivors that fought with him said that before that, they saw him ripping apart the Decepticons like they were nothing. This puzzled the medics, because Goraz didn't had any serious injure that could cause him enter stasis lock.

When they had to evacuate, Goraz was one of the last the leave the planet. He stayed as long as he could, helping others and trying to kill any Decepticon he could. At the end, he left the planet in the last shuttle. He now fight for the Autobots wherever and whenever they need him.

Abilities:
Goraz is a big and strong mech, capable of lifting massive quantities of weight. He's also a very skilled close quarters fighter, eliminating Decepticons with his sword quickly. His Special ability is Frenzy Mode. If he is being overpowered by his enemies, he starts to consume all the remaing fuel he has. During the short period this last, his strength increases and he can keep fighting with injures that would normally make another mech enter stasis lock. When the period ends, having depleted his fuel, he enters stasis lock. In his boar mode, he has a Shoulder-mounted concussion cannons in his back.

Weaknesses:
Goraz isn't fast, so he has trouble at attacking faster enemies. His Frenzy Mode makes him enter stasis lock after a short time, making him vulnerable if there are more enemies around. He would never leave a friend behind, no matter the how risky the situation might be.

Sample Post:
A massive battle was occurring in the middle of big city. There were several mech bodies lying on the floor. A big, bulking black and red mech started running towards the other group. Goraz quickly pulled out his sword, plunging it in one of the Decepticons. He quickly slashed another, but a bigger 'con quickly appeared behind him and hit his left arm with a energo-sword.

"Ahhhh!! Frag!!." Goraz yelled as he quickly stabbed the 'con in the stomach. Suddenly, four 'cons appeared and surrounded him. "This is getting better and better." He thought as he felt energon pumping to his limbs. The 'cons started firing at Goraz, but nothing could stop him, he quickly slashed the mech in front of him. One of the 'cons shoot at him, making him drop his sword.

"It doesn't matter, weapon, no weapon, you're fragged anyway!!" He then punched the 'con in the head, breaking his face plate. He then transformed and charged at another 'con, slamming him against a wall. He then started running towards the other, but before he could tackle him, he started to felt his energon depleting. "Oh fra-." Was all he could say before entering stasis lock. The last remaining 'con, feeling lucky, grabbed the autobot's sword, and prepared to finish him off. He raised the sword, ready to kill, but before he could do it, a gun fire was heard, and the 'con dropped to the ground, deactivated.

A Red mech walked slowly towards Goraz, and grabbed his sword from the hands of the 'con. "You dumbass, I told you not to charge at them." Warpath spoke, with a smile on his face. "Hey, over here, I'm going to need some help to carry him."
User avatar
Goraz
Mini-Con
Posts: 35
Joined: Fri Sep 24, 2010 1:22 pm
Strength: 9
Intelligence: 7
Speed: 4
Endurance: 9
Rank: 6
Courage: 8
Firepower: 6
Skill: 8

Re: New NEW Character Applications

Postby Devastron » Fri Oct 01, 2010 8:56 pm

Weapon: Energo-Sword
Wodicus wrote:Vortex

Allegiance: Decepticons
Function: Interrogator/air to ground warfare
Alt. Mode: Cybertronian battle helicopter
Weapons: Twin cannons, semi-automatic glue gun
Height: 30ft/9,15m
Quote: “I am Vortex, fly me - if you dare!”

Strength: 4
Intelligence: 9
Dexterity: 9
Speed: 6
Endurance: 5
Courage: 7
Firepower: 7
Accuracy: 8
Melee: 8
Tech Skill: 8
Charisma: 7
Rank: 6

Profile: Sadistic Vortex loves instill fear in his captives. He's studied the art of interrogation, and his tactics capitalize on his victims' fear of pain and death to squeeze information out of them. He'll drag them around while in helicopter mode, dangling them over treacherous terrain while spinning about wildly. Disoriented and terrified, Autobot soldiers are often willing to spill any information to get the "ride" to stop. Not surprisingly, the only thing Vortex likes more than the interrogation itself is its completion, when he drops his victims to their deaths. However, interrogation is just one aspect of this highly skilled Decepticon. Vortex is an experienced soldier, while he specializes in air to ground combat, he is also effective air to air combatant and able to hold his own on melee combat as well through skill despite possessing only average strength and endurance.

Abilities: In vehicle mode subject is highly maneuverable and travels at speeds of 500 miles per hour for more than 1200 miles. Rotor blades possess the ability to create 200-300mph wind funnels, powerful enough to lift a locomotive off its rails - that subject has moderate control over. In both robot and vehicle modes, subject is armed with semi-automatic glue gun which shoots capsules of highly adhesive liquid that will cement anything it hits to anything its target touches and twin cannons. His extremely durable rotors are made to endure the enormous stresses that creating wind funnels cause to them and are thus also available to him as melee weapons.

Weaknesses: Subject exhibits no known physical weaknesses.

Sample Post:

The sound of thuddering rotor blades echoed through the canyon as Vortex descended from a higher altitude to dip below the canyon walls. Below was a series of jagged diamond formations, a naturally occurring phenomenon on this world, and one that generated a very desirable amount of energy. That is why the Decepticons were here, to claim it for their own. Of course the planets native population would likely object to an alien army harvesting their resources to further their own war economy, but that is why they were being dealt with. Of course the Autobots always liked to object to such practices and interceded, a very frustrating notion to Vortex but of course once he and his fellow Combaticons were called in it was a declaration that the Decepticons were getting serious about ending their fight with the 'Bots.

"So what do you think Autobot, enjoying the view?"

Vortex's voice was even and calm as he spoke to the Autobot dangling from a cable attached to the Combaticons fuselage. The cable was tied around one of the 'Bots ankles as he flailed helplessly about, trying to keep his composure as Vortex constantly raised and lowered his altitude, bringing him closer to the armour shredding tips of the formation below. This particular Autobot was an advanced scout for their force here on the planet and had vital intelligence about the location of the 'Bots central base. Of course the scout had gone and gotten himself captures and now it was up to Vortex to get the info out of him. Normally most Autobots cracked after a vorn or two, but this one was stubborn and even the dangling over the diamonds didn't seem to phase him much.

"Not talking yet? Well I wonder if I can fix that."

Spotting some ruins hanging over the edge of the canyon walls Vortex released his captive, who hit the ground hard and quickly transformed, landing to pin the Autobot down before he could escape. Grabbing him by his neck Vortex thrust him against the side of the ruined wall. Using his glue gun Vortex adhered the Autobots arms and legs to the wall.

"Since you have been so uncooperative the past few days I am just going to leave you here to think. I might be back at some point to see if you changed your mind... if not, well that is your problem."

He stopped and looked at the cracked and broken ledge. He produced one of his rotor blades.

"And in case you were thinking of going somewhere if you somehow managed to break free of your bonds..."

He used the blade to slice right through the ruined out cropped sheering it away from the edge, Vortex leaped away from it and transformed. The Autobot was left dangling over the edge, if he somehow managed to escape he would only fall to his demise.

With a cold laughter the Combaticon turned and flew away.


Approved. There are few issues that need to be ironed out in his profile that is already posted so keep checking it for updates. His alternate mode is kind of an interesting point. From what I've seen of his brief appearances not on Earth he didn't really have rotors, he turned into a 4 winged vessel of some sort. I think we can assume it functioned like a helicopter though. I'm not sure how you want to work that, to try something like that or go for an Earth copter off the bat. Just let me know what you want to do. You know how to get a hold of me if you have any questions or concerns. :D
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Devastron
Godmaster
Posts: 1779
Joined: Thu Jul 03, 2003 5:48 pm

Re: New NEW Character Applications

Postby Devastron » Fri Oct 01, 2010 8:59 pm

Weapon: Energo-Sword
Goraz wrote:Goraz

Allegiance: Autobot
Function: Warrior
Alt. mode: Wild Boar
Weapons:
-Energo-Sword
-Shoulder-mounted concussion cannons
Special Abilities: Frenzy Mode
Height: 32 ft.
Quote: "Never compromise. Not even in the face of Armaggedon."


Strength: 09
Intelligence: 07
Dexterity: 03
Speed: 04
Endurance: 08
Courage: 08
Firepower: 06
Accuracy: 06
Melee: 08
Tech Skill: 04
Charisma: 03
Rank:

Profile:
Goraz was young when the war started, but his love for fighting plus his hate for the Decepticons made him join the Autobots. He fought many battles, his strength and size made him a powerful ally to the Autobots, and a force to be feared by the Decepticons. He entered stasis lock in several battles, but survivors that fought with him said that before that, they saw him ripping apart the Decepticons like they were nothing. This puzzled the medics, because Goraz didn't had any serious injure that could cause him enter stasis lock.

When they had to evacuate, Goraz was one of the last the leave the planet. He stayed as long as he could, helping others and trying to kill any Decepticon he could. At the end, he left the planet in the last shuttle. He now fight for the Autobots wherever and whenever they need him.

Abilities:
Goraz is a big and strong mech, capable of lifting massive quantities of weight. He's also a very skilled close quarters fighter, eliminating Decepticons with his sword quickly. His Special ability is Frenzy Mode. If he is being overpowered by his enemies, he starts to consume all the remaing fuel he has. During the short period this last, his strength increases and he can keep fighting with injures that would normally make another mech enter stasis lock. When the period ends, having depleted his fuel, he enters stasis lock. In his boar mode, he has a Shoulder-mounted concussion cannons in his back.

Weaknesses:
Goraz isn't fast, so he has trouble at attacking faster enemies. His Frenzy Mode makes him enter stasis lock after a short time, making him vulnerable if there are more enemies around. He would never leave a friend behind, no matter the how risky the situation might be.

Sample Post:
A massive battle was occurring in the middle of big city. There were several mech bodies lying on the floor. A big, bulking black and red mech started running towards the other group. Goraz quickly pulled out his sword, plunging it in one of the Decepticons. He quickly slashed another, but a bigger 'con quickly appeared behind him and hit his left arm with a energo-sword.

"Ahhhh!! Frag!!." Goraz yelled as he quickly stabbed the 'con in the stomach. Suddenly, four 'cons appeared and surrounded him. "This is getting better and better." He thought as he felt energon pumping to his limbs. The 'cons started firing at Goraz, but nothing could stop him, he quickly slashed the mech in front of him. One of the 'cons shoot at him, making him drop his sword.

"It doesn't matter, weapon, no weapon, you're fragged anyway!!" He then punched the 'con in the head, breaking his face plate. He then transformed and charged at another 'con, slamming him against a wall. He then started running towards the other, but before he could tackle him, he started to felt his energon depleting. "Oh fra-." Was all he could say before entering stasis lock. The last remaining 'con, feeling lucky, grabbed the autobot's sword, and prepared to finish him off. He raised the sword, ready to kill, but before he could do it, a gun fire was heard, and the 'con dropped to the ground, deactivated.

A Red mech walked slowly towards Goraz, and grabbed his sword from the hands of the 'con. "You dumbass, I told you not to charge at them." Warpath spoke, with a smile on his face. "Hey, over here, I'm going to need some help to carry him."


Didn't think those changes would take too long to work out. :D

Approved, Rank 5. You can start him in the Autobot Ark base on Earth. Make sure you take a look at the game summary and history thread as linked in my sig to help familiarize yourself with the game. :D
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Devastron
Godmaster
Posts: 1779
Joined: Thu Jul 03, 2003 5:48 pm

Re: New NEW Character Applications

Postby Whitestrike » Sun Oct 03, 2010 1:08 pm

Motto: ""If the facts don't fit the theory, change the theory.""
Weapon: Laser Rifle
Whitestrike

Allegiance: Autobot
Function: Combat Medic
Alt. mode: Rescue Helicopter
Weapons:
-Laser Rifle
-Various Medical Items
Special Abilities:
Height: 29 ft.
Quote: "If the facts don't fit the theory, change the theory."


Strength: 04
Intelligence: 09
Dexterity: 05
Speed: 07
Endurance: 06
Courage: 07
Firepower: 07
Accuracy: 07
Melee: 04
Tech Skill: 08
Charisma: 06
Rank:

Profile:
Whitestrike is a kind and passionate mech. When he enters the field of battle, the Autobots know that they won't lose a single mech. He is kind with his friends, and is always willing to help others if they have any kind of trouble. It doesn't matter if you need a quick fix, or you need someone to be your wingman if you're going to talk to Arcee, he will always support you.

On the other hand, he is the opposite with the Decepticons. He hates every Decepticon, but he could trust one if s/he proves to be sorry for his past actions. He can't mistreat of others, and will refuse to heal a mech that bullied other.

Abilities:
Whitestrike is a very skilled docter. He's smarter that most of the other mechs, but thankfully, he is too modest to remind it to you. He also capable of making fast decisions and can work under pressure.

Even though he's a medic, he has some skills with a gun, and his aim is good enough to be a threat to a 'Con with that understimate him..

Weaknesses:
Whitestrike isn't much of a fighter. He can hold his own agaisnt other mechs, but he will need help sooner or later. He also is innocent. He will trust a Decepticon if this says that he's sorry for his past actions.

His meele skills are practically zero, and that's when he need the most protection. If a 'Con skilled at meele combat approaches him, he will be easily defeated unless someone helps him.

Sample Post:
Several mechs were inside a building. Outside, explosions and gun fire could be heard. A White and Red mech was kneeled in front of another. "Come on!! Stay with me, Stay with me!!" Whitestrike tried to cover the wounds of the mech, but he was missing an arm and part of his right leg.

"Come on, don't you dare to die!!" He continued to press the wounds, but the energon was leaking at an alarming rate. A hand grabbed Whitestrike's shoulder, and the the flier stopped. "It's too late. He's already deactivated." A blue mech spoke. "We need to keep moving. The mission is what matters now."

Whitestrike stood up, and grabbed his rilfe. The white and red mech was covered with energon, but it wasn't his own. "We need to move." A green mech spoke this time. A brown mech grabbed his sniper rifle and a yellow one grabbed a rocket launcher. They all stood up, and started to slowly walk towards the exit. Behind them, their friend's body lied on the ground, deactivated.
User avatar
Whitestrike
Mini-Con
Posts: 5
Joined: Sun Oct 03, 2010 11:34 am
Strength: 4
Intelligence: 9
Speed: 7
Endurance: 6
Rank: 6
Courage: 7
Firepower: 7
Skill: 8

Re: New NEW Character Applications

Postby Ember » Wed Oct 06, 2010 8:08 pm

Motto: "I'm not psycho...I just like psychotic things."
Whitestrike wrote:Whitestrike

Allegiance: Autobot
Function: Combat Medic
Alt. mode: Rescue Helicopter
Weapons:
-Laser Rifle
-Various Medical Items
Special Abilities:
Height: 29 ft.
Quote: "If the facts don't fit the theory, change the theory."


Strength: 04
Intelligence: 09
Dexterity: 05
Speed: 07
Endurance: 06
Courage: 07
Firepower: 07
Accuracy: 07
Melee: 04
Tech Skill: 08
Charisma: 06
Rank:

Profile:
Whitestrike is a kind and passionate mech. When he enters the field of battle, the Autobots know that they won't lose a single mech. He is kind with his friends, and is always willing to help others if they have any kind of trouble. It doesn't matter if you need a quick fix, or you need someone to be your wingman if you're going to talk to Arcee, he will always support you.

On the other hand, he is the opposite with the Decepticons. He hates every Decepticon, but he could trust one if s/he proves to be sorry for his past actions. He can't mistreat of others, and will refuse to heal a mech that bullied other.

Abilities:
Whitestrike is a very skilled docter. He's smarter that most of the other mechs, but thankfully, he is too modest to remind it to you. He also capable of making fast decisions and can work under pressure.

Even though he's a medic, he has some skills with a gun, and his aim is good enough to be a threat to a 'Con with that understimate him..

Weaknesses:
Whitestrike isn't much of a fighter. He can hold his own agaisnt other mechs, but he will need help sooner or later. He also is innocent. He will trust a Decepticon if this says that he's sorry for his past actions.

His meele skills are practically zero, and that's when he need the most protection. If a 'Con skilled at meele combat approaches him, he will be easily defeated unless someone helps him.

Sample Post:
Several mechs were inside a building. Outside, explosions and gun fire could be heard. A White and Red mech was kneeled in front of another. "Come on!! Stay with me, Stay with me!!" Whitestrike tried to cover the wounds of the mech, but he was missing an arm and part of his right leg.

"Come on, don't you dare to die!!" He continued to press the wounds, but the energon was leaking at an alarming rate. A hand grabbed Whitestrike's shoulder, and the the flier stopped. "It's too late. He's already deactivated." A blue mech spoke. "We need to keep moving. The mission is what matters now."

Whitestrike stood up, and grabbed his rilfe. The white and red mech was covered with energon, but it wasn't his own. "We need to move." A green mech spoke this time. A brown mech grabbed his sniper rifle and a yellow one grabbed a rocket launcher. They all stood up, and started to slowly walk towards the exit. Behind them, their friend's body lied on the ground, deactivated.


Not a bad start. I’m a bit confused with his quote, it seems to be more fitting to someone like Prowl and not a medic, but that’s just me. Anyhow, the profile a wee bit skimpy. I’d like you to pump it up a bit; talk about his personality, how is his bedside manner? Maybe mention a bit about his history. I’d also like you to not refer to a specific character in your profile even in passing, so remove Arcee from the profile and replace her with femme.

Everything mentioned in the abilities section can actually be placed in the profile section. When it comes to abilities I’d like you to mention his weapons, both standard and medical ones. How proficient is he with say a laser scalpel and the like? Let me know his maximum speed as well. What is his medical specialty? Is he only knowledgeable in cybertronian physiology or is he proficient in alien physiology as well?

Make those changes and repost him and I’ll take another look.
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Ember
Gestalt
Posts: 2013
Joined: Wed Jul 28, 2004 4:43 pm

Re: New NEW Character Applications

Postby Whitestrike » Thu Oct 07, 2010 12:34 pm

Motto: ""If the facts don't fit the theory, change the theory.""
Weapon: Laser Rifle
Whitestrike

Allegiance: Autobot
Function: Combat Medic
Alt. mode: Rescue Helicopter
Weapons:
-Laser Rifle
-Various Medical Items
Special Abilities:
Height: 29 ft.
Quote: "Anomalies bug me."


Strength: 04
Intelligence: 09
Dexterity: 05
Speed: 07
Endurance: 06
Courage: 07
Firepower: 07
Accuracy: 07
Melee: 04
Tech Skill: 08
Charisma: 06
Rank:

Profile:
Whitestrike is a kind and passionate mech. When he enters the field of battle, the Autobots know that they won't lose a single mech. He is kind with his friends, and is always willing to help others if they have any kind of trouble. It doesn't matter if you need a quick fix, or you need someone to be your wingman if you're going to talk to a femme, he will always support you.

On the other hand, he is the opposite with the Decepticons. He hates every Decepticon, but he could trust one if s/he proves to be sorry for his past actions. He can't mistreat of others, and will refuse to heal a mech that bullied other.

Whitestrike is a very skilled docter. He's smarter that most of the other mechs, but thankfully, he is too modest to remind it to you. He also capable of making fast decisions and can work under pressure.

He hates war, but when it began, he instantly joined the Autobots. He knew that his skills could be useful. But, he wasn't prepared for the cruelty of the war. His medical skills were many, but so were the casualties. But the worst was when, on a mission with his best friend several other mechs, his friend was struck by a rocket. He tried everythin he could, but his friend died. He completed the mission, but to this days, that memory still haunts him.

After that, he swore that no other mech will die under his care.

Abilities:
He has several weapons and equiptment, his blaster rifle being his only true weapon, but he barely uses it. His has some medical items, like a laser scalpel and a energon repair ray.

He is very proficent with the Energon repair ray, and has incredible precicion with the laser scalpel. He can travel at 400 mph for several miles.

Weaknesses:
Whitestrike isn't much of a fighter. He can hold his own agaisnt other mechs, but he will need help sooner or later. He also is innocent. He will trust a Decepticon if this says that he's sorry for his past actions.

His meele skills are practically zero, and that's when he need the most protection. If a 'Con skilled at meele combat approaches him, he will be easily defeated unless someone helps him.

Sample Post:
Several mechs were inside a building. Outside, explosions and gun fire could be heard. A White and Red mech was kneeled in front of another. "Come on!! Stay with me, Stay with me!!" Whitestrike tried to cover the wounds of the mech, but he was missing an arm and part of his right leg.

"Come on, don't you dare to die!!" He continued to press the wounds, but the energon was leaking at an alarming rate. A hand grabbed Whitestrike's shoulder, and the the flier stopped. "It's too late. He's already deactivated." A blue mech spoke. "We need to keep moving. The mission is what matters now."

Whitestrike stood up, and grabbed his rilfe. The white and red mech was covered with energon, but it wasn't his own. "We need to move." A green mech spoke this time. A brown mech grabbed his sniper rifle and a yellow one grabbed a rocket launcher. They all stood up, and started to slowly walk towards the exit. Behind them, their friend's body lied on the ground, deactivated.
User avatar
Whitestrike
Mini-Con
Posts: 5
Joined: Sun Oct 03, 2010 11:34 am
Strength: 4
Intelligence: 9
Speed: 7
Endurance: 6
Rank: 6
Courage: 7
Firepower: 7
Skill: 8

Re: New NEW Character Applications

Postby Ember » Fri Oct 08, 2010 6:53 pm

Motto: "I'm not psycho...I just like psychotic things."
Whitestrike wrote:Whitestrike

Allegiance: Autobot
Function: Combat Medic
Alt. mode: Rescue Helicopter
Weapons:
-Laser Rifle
-Various Medical Items
Special Abilities:
Height: 29 ft.
Quote: "Anomalies bug me."


Strength: 04
Intelligence: 09
Dexterity: 05
Speed: 07
Endurance: 06
Courage: 07
Firepower: 07
Accuracy: 07
Melee: 04
Tech Skill: 08
Charisma: 06
Rank:

Profile:
Whitestrike is a kind and passionate mech. When he enters the field of battle, the Autobots know that they won't lose a single mech. He is kind with his friends, and is always willing to help others if they have any kind of trouble. It doesn't matter if you need a quick fix, or you need someone to be your wingman if you're going to talk to a femme, he will always support you.

On the other hand, he is the opposite with the Decepticons. He hates every Decepticon, but he could trust one if s/he proves to be sorry for his past actions. He can't mistreat of others, and will refuse to heal a mech that bullied other.

Whitestrike is a very skilled docter. He's smarter that most of the other mechs, but thankfully, he is too modest to remind it to you. He also capable of making fast decisions and can work under pressure.

He hates war, but when it began, he instantly joined the Autobots. He knew that his skills could be useful. But, he wasn't prepared for the cruelty of the war. His medical skills were many, but so were the casualties. But the worst was when, on a mission with his best friend several other mechs, his friend was struck by a rocket. He tried everythin he could, but his friend died. He completed the mission, but to this days, that memory still haunts him.

After that, he swore that no other mech will die under his care.

Abilities:
He has several weapons and equiptment, his blaster rifle being his only true weapon, but he barely uses it. His has some medical items, like a laser scalpel and a energon repair ray.

He is very proficent with the Energon repair ray, and has incredible precicion with the laser scalpel. He can travel at 400 mph for several miles.

Weaknesses:
Whitestrike isn't much of a fighter. He can hold his own agaisnt other mechs, but he will need help sooner or later. He also is innocent. He will trust a Decepticon if this says that he's sorry for his past actions.

His meele skills are practically zero, and that's when he need the most protection. If a 'Con skilled at meele combat approaches him, he will be easily defeated unless someone helps him.

Sample Post:
Several mechs were inside a building. Outside, explosions and gun fire could be heard. A White and Red mech was kneeled in front of another. "Come on!! Stay with me, Stay with me!!" Whitestrike tried to cover the wounds of the mech, but he was missing an arm and part of his right leg.

"Come on, don't you dare to die!!" He continued to press the wounds, but the energon was leaking at an alarming rate. A hand grabbed Whitestrike's shoulder, and the the flier stopped. "It's too late. He's already deactivated." A blue mech spoke. "We need to keep moving. The mission is what matters now."

Whitestrike stood up, and grabbed his rilfe. The white and red mech was covered with energon, but it wasn't his own. "We need to move." A green mech spoke this time. A brown mech grabbed his sniper rifle and a yellow one grabbed a rocket launcher. They all stood up, and started to slowly walk towards the exit. Behind them, their friend's body lied on the ground, deactivated.



Alrighty, he looks good. One last thing, before you start posting in game run your posts through a spell and grammar checker. Other than that he’s approved with a rank 5. Start him in the Ark-19 and have fun. :D
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Ember
Gestalt
Posts: 2013
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