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NEW Character Applications

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Re: New NEW Character Applications

Postby primusprime22 » Sat Jul 24, 2010 7:22 pm

Motto: ""When your power of information fails you, use your power of knowledge.""
Weapon: Cerebro-Shell Launcher
Alright, let's see if I can do this. :D

Name: Swoop

Allegiance: Autobots

Function: Dinobot Bombardier

Alt mode: Robotic Pteranodon

Weapons: Assault Pistol, missiles (located under alt mode's wings.) Thermal sword

Special Abilities: Flame thrower located inside pteranodon's mouth

Height: 18 ft

Quote: "Fear can hit targets unreachable to bullets."

Strength: 06

Intelligence: 06

Dexterity: 08

Speed
: 08

Endurance: 09

Courage: 07

Firepower: 07

Accuracy: 06

Melee: 05

Tech Skill: 06

Charisma: 05

Rank:

Profile: Enjoys watching enemies scatter before him as he dives from the sky... considers spreading fear is his greatest weapon. This Dinobot's kind, good natured side disguised by this horrifying form... even his comrades shy away.

Abilities: Flies at 250mph... air-to-air missile launcher under each wing fires missiles equivalent of 5000lbs. TNT, 8 mile range. As robot, uses launchers and 4000 degrees Celsius thermal sword.

Weakness: Fragile wings vulnerable to enemy firepower.

Sample Post:

The Ark

"Dinobots Attack!" Grimlock ordered. Swoop decided to follow his lead. Swoop looked at the Battlechargers Runamuck and Runabout. They stole Ark's system computer, so the Dinobots were sent to stop them. Swoop transformed to Pteranadon, and flew high in the sky. He preferred this form the best. He got target lock on Runamuck and fired missiles. The explosion was beautiful.

<Me Sludge need assistance!> Swoop's communicator buzzed.

<Me Swoop coming!> Swoop said. Swoop did a u-turn, and saw Runabout cornering Sludge. Swoop flew down to ground, and transformed to robot mode.He drew his thermal blade. "Let Him Sludge go!" Swoop yelled. Runabout turned around

"Sorry, dino-head, but what gives you the idea that I would do that?" Runabout questioned.

"Me Swoop have thermal blade!"

Runabout, tired of Swoop's third person speech, drew his gun and fired, but Sludge took him from behind, casing his shot to go stray.

"Swoop thank Sludge later! We need system computer!" Sludge stated.

The Dinobots surrounded Runamuck's body, and searched.

"Decepticon no have computer!" a surprised Grimlock said. "It diversion!" The Dinobots quickly turned to the Ark and ran to it. They stormed in the main control room. The Seekers were there, and had imprisoned the Autobots.

"The Dinobots! They'll save us!" Wheeljack yelled.

"Great. Our lives are in the hands of the dinos. I'm scared." Sunstreaker said in a sarcastic, worried voice.

"Dinobos, attack!" Grimlock yelled. Swoop loved the call of battle, as he drew his assault pistol and ran toward a chair for cover.

"Decepticons, we seem to be missing some Autobots for our collection! Get them!" Starscream ordered. Thundercracker and Starscream started shooting. Skywarp teleported to Slag, and grabbed him by the horns. Swoop saw Slag starting to lose , so he fired at Skywarp. That distracted the purple and black seeker enough to give Slag the upper hand.

"Swoop!" Grimlock yelled. Swoop looked at him. "We Dinobots can't win alone! Free Autobots!"

Swoop then surveyed the area from behind the chair. He would have to fly, risking the probability that he would be shot or hit the ceiling. then he would have to quickly shoot Starscream and Thundercracker, and fly toward the cage that held the Autobots, while transforming. He would then have to unlock the cage, and free the Autobots before the Seekers recovered. Swoop took a deep breath. This would be hard.

"Me Swoop will do it!" Swoop whispered. He jumped and transformed, leaving the safety from his chair. He stopped his jump short, getting close to the ceiling. He flew and got both cross hairs on Starscream and Thundercracker. He fired.

"AHHHH!" They yelled, falling over. Swoop continued to fly and as he was fling, transformed. when he was a foot close to the lock, Skywarp teleported directly in front of him. Swoop crashed into him, and Swoop fell.

"Oh, no you don't!" Skywarp scolded. He aimed his null ray at Swoop. Starscream and Thundercracker got up.

"You think you can fly in here, like some vast, predatory bird, and claim victory like you would claim a fish? Well, us Decepticons are stronger than that!" Starscream scoffed.

"It not over, Decepticon!" Grimlock yelled in triumph. He opened his mouth, and a furry of flames enveloped the entire room.

"Starscream, it's too hot! our circuits are overheating!" Thundercracker complained.

"I know! Decepticons, we can't take this heat! Retreat! Retreat!" Starscream ordered. The trio transformed to their jet modes and flew out the door.

Grimlock stopped his flame assault, and transformed to robot mode. He and the other Dinobots surrounded Swoop.

"Swoop?" Grimlock desperately questioned.

"Me Swoop say not doing that again." Swoop responded. He stood up, and cut the lock off with his thermal blade. The Autobots climbed out of their prison.

"Your creations did well, Wheeljack." Optimus Prime complemented. "Maybe they aren't monsters after all."

"They were never programed to be monsters, after all." Wheeljack said.

"Me Swoop say what now?" Swoop questioned.

"I don't know... You Dinobots did well. I am proud. especially about you, Swoop. You did a brave thing back there. I thank you."

Swoop beamed proud. He knew that was hard, and he was never doing that again.

Alright, thats it! :D
Or, is Swoop taken? I'm cool with that! :D
User avatar
primusprime22
Micromaster
Posts: 50
Joined: Tue Jun 16, 2009 4:54 pm
Location: Cybertron's seconed moon
Strength: 4
Intelligence: 9
Speed: 6
Endurance: 10+
Rank: 7
Courage: 10+
Firepower: 6
Skill: 7

Re: New NEW Character Applications

Postby Devastron » Sun Jul 25, 2010 6:21 pm

Weapon: Energo-Sword
Autobahn Prime wrote:WOW... I just didn't notice I left it blank so I thought I posted a completed one. Sorry for the inconvenience.

Name: Autobahn

Allegiance: Autobots

Function: Warrior
Alt. mode: Volkswagon W12 Concept Car (It's German, like his name!)

Weapons: Electro-Scyth, Mag-Net Gun (it's a pun )

Special Abilities: He can use an ESBT system, standing for Electro Static Battle Transportation. It magnetizes the ground pulling and pushing, propelling him forward. (It's the same way bullet trains work. Abilities are -4 right? I only used 66 just in case. Foresight: I haz it.)

Height: 25ft 7.62m

Quote: "How was I supposed to know it was flammable?"

STRENGTH: 6
INTELLIGENCE: 6
DEXTERITY: 6
SPEED: 6
ENDURANCE: 6
COURAGE: 6
FIREPOWER: 6
ACCURACY: 6
MELEE: 6
TECH SKILL: 6
CHARISMA: 6
RANK:

Profile: Autobahn is an Autobot known for his puns, bad jokes, and overuse of sarcasm. Despite all of that he knows when to be serious. However, just because he knows, doesn't mean he will be. The easiest way for him to get serious is to see one of his friends in peril. That brings out a side that very few bots get to see. He has always been average in all aspects. His only real accomplishment is his invention, with some help from friends, of a small generator he puts into all of his weapons. He has developed a fear of large bodies because on his first visit to earth, he landed in the ocean and got stuck under the water and almost died from a lack of energon. Luckily he was found by a fellow Autobot in time.

Abilities: Autobahn is fairly average, so he isn't extremely skilled in anything. He's a "jack of all trades". He can do basic maintanence,
he can hold his own in battle, and he's sufficiently intelligent. He does have large amounts of knowledge on electricity because of the weaponry he deals with. He has made has made his armor insolated so he doesn't electrocute himself by accident. He uses electricity to magnetize things. It let's him magnetize the gound under his feets to either attract or repel him, sending him in different directions.

Weaknesses: He has a fear of large bodies of water because he once got stuck under the ocean and also it can sometimes shortout his electricity based weaponry.

Sample Post: The trees went streaming by as Autobahn thundered down the mountain road. He had picked up a report of a small Autobot group being attacked and outnumbered by Decepticons. He checked his location on his map.
"Blast! I won't make down the mountain in time! Unless..."
He kept driving but when the turn came close, he stayed on a straight course. He broke through the guard rails, it's peices bending and scraping against his white and green chassis. On his way down he transformed, weapons at the ready. He slowed his descent by plunging his scythe in the mountain's side. The battle came into view and he made his move. He kicked off the the stone wall and plummeted towards the cranium of an unlucky Decepticon. The villians body crumpled with a crunch under Autobahn's weight. "He's gonna have a headache tomorrow."
Autobahn ran to his allys' side. "Alright then, let's bust some heads!"
He launched his Mag-Net gun at two of those dispicable mechs, trapping them. They tried to rip free of the net but it stuck to them due to the electricity flowing throw it's metal threads, magnetizing it to them. He ran up to them and decapitated one and slashed the other from shoulder to hip. There we now only 4'Cons, but there were only 3 Autobots, counting Bahn.
He fired another net, but it missed, wrapping around a tree. He decided to rely on his Electro-Scythe. Energy arced from it's blade. He rushed at one, and took of his arm. He was about to finish it, but his ally landed a hit, killing him. He nodded as a show of thanks, but as his back was turned, a dagger was plunged into his back. He staggered and fell. He lifted and saw an Autobot get gunned down, but took down a decepticon before his spark went dark. Autobahn felt his rage intensify.
He rose up, and killed the Decepticon who stabbed his with a solid blow to his chest. Now it was 2-on-1, the battle in is favor. He wanted to finish before more Autbots died. He threw his scythe, with it's energy out put at maximum. It missed and became stuck in the mountainside. The 'Con raised his arm to fire his blaster. Bahn wouldn't allow it. He activated his ESBT system, sending him forward with sparks arcing from his feet. He made it to the decepticon, took his gun and shot him between the optics.
"And THAT'S how you kick some tailpipe!"


Well, I think we are going to have to do some work on this one to get it approved. Not a big deal and I am always around to help. The first big thing is the special ability. I am not physicist or anything so I'm not sure if what you are suggesting with that is possible, especially over a variety of terrains he would find on Earth. I suggest dropping the ability all together.

His alternate mode is a bit problematic. The Autobots in particular want to blend in a bit more than the Decepticons. A concept car is kind of pushing that a bit. Perhaps you could find a more suitable sports car to use?

I can see what you are doing with giving him stats of 6 in everything but I'm not sure if you understand what that means in game terms. In game terms it means he is average to mediocre in everything. He's got average strength, average intelligence, etc. Its really better to make a fanmade that specializes a bit more. It would give him a more defined role in the Autobot faction. Also, with a tech skill of 6 he wouldn't have been able to invent all of the devices and weapons you have him developing.

Speaking of weapons, I would like to see a description of them in the abilities section. You hint at them but I would like to see them clearly explained.

The fear of water is a bit odd. Perhaps you could provide some more details on that? Keep in mind the current Autobot base on Earth is underwater.

Make these suggested changes and we'll take another look at him. :D
User avatar
Devastron
Godmaster
Posts: 1779
Joined: Thu Jul 03, 2003 5:48 pm

Re: New NEW Character Applications

Postby Devastron » Sun Jul 25, 2010 6:28 pm

Weapon: Energo-Sword
primusprime22 wrote:Alright, let's see if I can do this. :D

Name: Swoop

Allegiance: Autobots

Function: Dinobot Bombardier

Alt mode: Robotic Pteranodon

Weapons: Assault Pistol, missiles (located under alt mode's wings.) Thermal sword

Special Abilities: Flame thrower located inside pteranodon's mouth

Height: 18 ft

Quote: "Fear can hit targets unreachable to bullets."

Strength: 06

Intelligence: 06

Dexterity: 08

Speed
: 08

Endurance: 09

Courage: 07

Firepower: 07

Accuracy: 06

Melee: 05

Tech Skill: 06

Charisma: 05

Rank:

Profile: Enjoys watching enemies scatter before him as he dives from the sky... considers spreading fear is his greatest weapon. This Dinobot's kind, good natured side disguised by this horrifying form... even his comrades shy away.

Abilities: Flies at 250mph... air-to-air missile launcher under each wing fires missiles equivalent of 5000lbs. TNT, 8 mile range. As robot, uses launchers and 4000 degrees Celsius thermal sword.

Weakness: Fragile wings vulnerable to enemy firepower.

Sample Post:

The Ark

"Dinobots Attack!" Grimlock ordered. Swoop decided to follow his lead. Swoop looked at the Battlechargers Runamuck and Runabout. They stole Ark's system computer, so the Dinobots were sent to stop them. Swoop transformed to Pteranadon, and flew high in the sky. He preferred this form the best. He got target lock on Runamuck and fired missiles. The explosion was beautiful.

<Me Sludge need assistance!> Swoop's communicator buzzed.

<Me Swoop coming!> Swoop said. Swoop did a u-turn, and saw Runabout cornering Sludge. Swoop flew down to ground, and transformed to robot mode.He drew his thermal blade. "Let Him Sludge go!" Swoop yelled. Runabout turned around

"Sorry, dino-head, but what gives you the idea that I would do that?" Runabout questioned.

"Me Swoop have thermal blade!"

Runabout, tired of Swoop's third person speech, drew his gun and fired, but Sludge took him from behind, casing his shot to go stray.

"Swoop thank Sludge later! We need system computer!" Sludge stated.

The Dinobots surrounded Runamuck's body, and searched.

"Decepticon no have computer!" a surprised Grimlock said. "It diversion!" The Dinobots quickly turned to the Ark and ran to it. They stormed in the main control room. The Seekers were there, and had imprisoned the Autobots.

"The Dinobots! They'll save us!" Wheeljack yelled.

"Great. Our lives are in the hands of the dinos. I'm scared." Sunstreaker said in a sarcastic, worried voice.

"Dinobos, attack!" Grimlock yelled. Swoop loved the call of battle, as he drew his assault pistol and ran toward a chair for cover.

"Decepticons, we seem to be missing some Autobots for our collection! Get them!" Starscream ordered. Thundercracker and Starscream started shooting. Skywarp teleported to Slag, and grabbed him by the horns. Swoop saw Slag starting to lose , so he fired at Skywarp. That distracted the purple and black seeker enough to give Slag the upper hand.

"Swoop!" Grimlock yelled. Swoop looked at him. "We Dinobots can't win alone! Free Autobots!"

Swoop then surveyed the area from behind the chair. He would have to fly, risking the probability that he would be shot or hit the ceiling. then he would have to quickly shoot Starscream and Thundercracker, and fly toward the cage that held the Autobots, while transforming. He would then have to unlock the cage, and free the Autobots before the Seekers recovered. Swoop took a deep breath. This would be hard.

"Me Swoop will do it!" Swoop whispered. He jumped and transformed, leaving the safety from his chair. He stopped his jump short, getting close to the ceiling. He flew and got both cross hairs on Starscream and Thundercracker. He fired.

"AHHHH!" They yelled, falling over. Swoop continued to fly and as he was fling, transformed. when he was a foot close to the lock, Skywarp teleported directly in front of him. Swoop crashed into him, and Swoop fell.

"Oh, no you don't!" Skywarp scolded. He aimed his null ray at Swoop. Starscream and Thundercracker got up.

"You think you can fly in here, like some vast, predatory bird, and claim victory like you would claim a fish? Well, us Decepticons are stronger than that!" Starscream scoffed.

"It not over, Decepticon!" Grimlock yelled in triumph. He opened his mouth, and a furry of flames enveloped the entire room.

"Starscream, it's too hot! our circuits are overheating!" Thundercracker complained.

"I know! Decepticons, we can't take this heat! Retreat! Retreat!" Starscream ordered. The trio transformed to their jet modes and flew out the door.

Grimlock stopped his flame assault, and transformed to robot mode. He and the other Dinobots surrounded Swoop.

"Swoop?" Grimlock desperately questioned.

"Me Swoop say not doing that again." Swoop responded. He stood up, and cut the lock off with his thermal blade. The Autobots climbed out of their prison.

"Your creations did well, Wheeljack." Optimus Prime complemented. "Maybe they aren't monsters after all."

"They were never programed to be monsters, after all." Wheeljack said.

"Me Swoop say what now?" Swoop questioned.

"I don't know... You Dinobots did well. I am proud. especially about you, Swoop. You did a brave thing back there. I thank you."

Swoop beamed proud. He knew that was hard, and he was never doing that again.

Alright, thats it! :D
Or, is Swoop taken? I'm cool with that! :D



Swoop isn't currently being played but I need to see a little more from your application. The profile and abilities sections are very scant. I'm sure you can find some more information on him online to add to that. In the sample post I would like to see more of Swoop's thoughts and actions. Focus more on him and less on creating a big scene with lots of characters.

I'd also suggest checking out the game history and summary. The game doesn't really follow the cartoon history as you used in your sample post.
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Devastron
Godmaster
Posts: 1779
Joined: Thu Jul 03, 2003 5:48 pm

Re: New NEW Character Applications

Postby Hailfire » Tue Jul 27, 2010 8:08 pm

Motto: "If life is a game........then play on my friends........play on."
Weapon: Neutron Rifle
EDIT: Ok, I fixed some things.
(Takes big gulp) Ok. Well, here I go.

Name: Hailfire
Allegiance: Autobots
Function: Scout
Alt. Mode: Small Cybertronian Car
Weapons: Neutron Assault Rifle, Small Plasma Knife
Special Abilities: Self Projecting Holograms
Quote: "If life is just a game..........then play on my friends.....play on."


Stats


Strength: 4
Intelligence: 6
Dexterity: 9
Speed: 8
Endurance: 6
Courage:8
Firepower:7
Accuracy: 8
Melee: 6
Tech Skill: 4
Charisma:4
Rank: (To be decided later)


Profile: Once a mistaken, and confused machine, Hailfire could not decide which to join the Autobots or the Decepticons. Hailfire chose the Autobots. Zeta Prime had found the perfect toy. He was the perfect spy. Zeta Prime gave him his official sign :BOT:, so that now he could show his pride in battle. When Optimus Prime and the other Autobots fled along with the Decepticons, Hailfire left too flying to the stars. When Optimus Prime sent out his signla calling for all Auto bots Hailfire immediatly flew to Earth. Waiting to arrive there.

Hailfire is a very quit Autobot, keeping his thoughts to himself. He prefers to keep his mind set on his mission at hand and never feels that it is time to relax.

Abilities: Hailfire's high dexterity and speed make him a hidden foe and a hidden killer, literally making him the perfect Autobot ninja. Whenever Hailfire is in the zone, fighting, life seems to move in slow motion for him. Hailfire chooses the standard Neutron Assault Rifle for many reasons, one to give his enemy's a fair chance and to show that its not all about the weapon, but how you use it. But whenever he needs to be stealthy, he draws his plasma knife and enemy's disappear, one by one. Hailfire can also create holograms of himself that can confuse the enemy leaving them wide open.

Weaknesses: Hailfire's holograms can get even himself confused. He can think to much about the holograms and not about himself.

Sample: Hailfire slowly walked down Iacon's streets, staring at the massacre. His fellow Autobots and his old Decepticon comrades lying dead in the streets. He felt no remorse for any of them but prayed that they had fought well in battle. They would be remembered. Hailfire checked his rifle and realized he was low. He checked the bodies and found ammo. Rounds whizzed past his head in slow-mo and Hailfire responded by jumping. He scanned quickly and found nothing. Sticking to one of the buildings, he jumped and transformed. More rounds flew by, including a rocket. The lower half of him, still in his alt. mode, transformed revealing legs, he kicked the rocket and it spiraled into a building. His legs transformed back into the lower half of the car and he landed hard on the road, full speed. Plasma and rounds continually flew on by and Hailfire responded by firing the two auto guns on top of him. He knew nothing would hit because he didn't even know where the Decepticon was. He transformed, skidding across the road and scanned. He saw something move an inch and he opened up. Whatever it was fell. It was a Decepticon scout and it was de-functional. Hailfire reloaded his gun feeling the steam fly off his gun and said, "You didn't play the game right my friend."
Meet your maker Decepticons!
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Hailfire
Mini-Con
Posts: 13
Joined: Wed Jul 21, 2010 12:09 am
Location: El Dorado Hills
Strength: 4
Intelligence: 6
Speed: 8
Endurance: 6
Rank: N/A
Courage: 8
Firepower: 7
Skill: 7

Re: New NEW Character Applications

Postby Aetrius » Wed Jul 28, 2010 8:34 pm

OOC: 1000th post. Woo-hoo!!

Motormaster

Allegiance: Decepticon
Sub-group: Stunticons
Function: Stunticon Leader
Alt. mode: Kenworth K100 Aerodyne sleeper tractor-trailer
Weapons: Atom-smasher Rifle, Energo Blade
Height: 35ft / 10.67m
Quote: “These wheels are made for crushing.“


Strength: 09
Intelligence: 06
Dexterity: 06
Speed: 05
Endurance: 10
Courage: 09
Firepower: 07
Accuracy: 07
Melee: 08
Tech Skill: 04
Charisma: 07
Rank: 07

Profile: [Incarceration Report D3111934: Red Alert, Autobot Security Director] The best way to put Motormaster in perspective is this: How vile must a Decepticon be to earn the hatred and disgust of his own comrades? Motormaster is the answer to that question. It’s not just his absolute cruelty and remorselessness that make him a menace; it’s the unhidden joy he takes in causing pain and suffering, even among his own troops. He’s a master of simple-minded bullying psychology, mentally torturing his warriors into effective soldiers. Motormaster acts from the sense of entitlement that defies conscience, never letting anyone forget that he’s utterly convinced of his own invincibility. And he’s not far off in that respect, since his level of power makes it difficult to hinder, let alone stop, him from performing whatever atrocity springs to his diabolical mind.

Abilities: Motormaster’s physical strength and resistance to damage is exceptional. At his vehicle mode’s top speed of 198 mph, Motormaster can crush a 20-foot block of concrete into powder with no apparent damage to himself. He’s been known to claim that not even the legendary Optimus Prime could withstand being rammed by him. As a robot, he wields an energo-blade and an atom-smasher rifle, which shoots a high-energy beam of protons that can shred all but the densest materials.

Weaknesses: Although he consumes fuel at a high rate, Motormaster has no real physical liabilities. The utter contempt most Decepticons have for him limits his chances of getting help, but he rarely needs any.

Sample Post:
"Glitches... you're all a bunch of little glitches!!" Motormaster raged, glaring down at his Stunticons with madness reflecting from his optics. He stalked back and forth in front of his charges, using his size to intimidate and cower them. There was, after all, no better way to maintain command than to make your troops fear you.

"We go into battle, and you retreat? How dare you?!?" He reached out and grabbed Wildrider by the face, hefting the terrorist effortlessly into the air. "Your job is to make them fear you, not to run like a little glitch!" The Stunticon commander slammed Wildrider into the wall hard enough to leave a dent, and to make his subordinate's head ring. Motormaster dropped him unceremoniously to the ground and delivered a thunderous kick to his ribs. Wildrider groaned in pain, but Motormaster only smiled and kicked him again... harder this time.

"I promise you this you sorry excuses for vending machines, if you ever dare repeat this performance, I'll personally make you regret the day you came off the assembly line!" He delivered a final thunderous kick to Wildrider's prone form then stalked off, leaving his shocked and silent Stunticons in his wake.

With his back to them, Motormaster silently chuckled. The Stunticons were properly cowed now. It would be a long time before they dared run from the Autobots again, and the funny part was, he had ordered the retreat himself. Any excuse for discipline was to be savored. Not only did it let him work out his aggression, it kept his troops properly deferential.
Last edited by Aetrius on Wed Jul 28, 2010 8:48 pm, edited 1 time in total.
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Aetrius
Minibot
Posts: 165
Joined: Tue Oct 21, 2003 8:13 pm
Strength: 10
Intelligence: 10
Speed: 8
Endurance: 10
Rank: 10
Courage: 10
Firepower: 8
Skill: 10

Re: New NEW Character Applications

Postby Devastron » Wed Jul 28, 2010 8:41 pm

Weapon: Energo-Sword
Hailfire wrote:EDIT: Ok, I fixed some things.
(Takes big gulp) Ok. Well, here I go.

Name: Hailfire
Allegiance: Autobots
Function: Scout
Alt. Mode: Small Cybertronian Car
Weapons: Neutron Assault Rifle, Small Plasma Knife
Special Abilities: Self Projecting Holograms
Quote: "If life is just a game..........then play on my friends.....play on."


Stats


Strength: 4
Intelligence: 6
Dexterity: 9
Speed: 8
Endurance: 6
Courage:8
Firepower:7
Accuracy: 8
Melee: 6
Tech Skill: 4
Charisma:4
Rank: (To be decided later)


Profile: Once a mistaken, and confused machine, Hailfire could not decide which to join the Autobots or the Decepticons. Hailfire chose the Autobots. Zeta Prime had found the perfect toy. He was the perfect spy. Zeta Prime gave him his official sign :BOT:, so that now he could show his pride in battle. When Optimus Prime and the other Autobots fled along with the Decepticons, Hailfire left too flying to the stars. When Optimus Prime sent out his signla calling for all Auto bots Hailfire immediatly flew to Earth. Waiting to arrive there.

Hailfire is a very quit Autobot, keeping his thoughts to himself. He prefers to keep his mind set on his mission at hand and never feels that it is time to relax.

Abilities: Hailfire's high dexterity and speed make him a hidden foe and a hidden killer, literally making him the perfect Autobot ninja. Whenever Hailfire is in the zone, fighting, life seems to move in slow motion for him. Hailfire chooses the standard Neutron Assault Rifle for many reasons, one to give his enemy's a fair chance and to show that its not all about the weapon, but how you use it. But whenever he needs to be stealthy, he draws his plasma knife and enemy's disappear, one by one. Hailfire can also create holograms of himself that can confuse the enemy leaving them wide open.

Weaknesses: Hailfire's holograms can get even himself confused. He can think to much about the holograms and not about himself.

Sample: Hailfire slowly walked down Iacon's streets, staring at the massacre. His fellow Autobots and his old Decepticon comrades lying dead in the streets. He felt no remorse for any of them but prayed that they had fought well in battle. They would be remembered. Hailfire checked his rifle and realized he was low. He checked the bodies and found ammo. Rounds whizzed past his head in slow-mo and Hailfire responded by jumping. He scanned quickly and found nothing. Sticking to one of the buildings, he jumped and transformed. More rounds flew by, including a rocket. The lower half of him, still in his alt. mode, transformed revealing legs, he kicked the rocket and it spiraled into a building. His legs transformed back into the lower half of the car and he landed hard on the road, full speed. Plasma and rounds continually flew on by and Hailfire responded by firing the two auto guns on top of him. He knew nothing would hit because he didn't even know where the Decepticon was. He transformed, skidding across the road and scanned. He saw something move an inch and he opened up. Whatever it was fell. It was a Decepticon scout and it was de-functional. Hailfire reloaded his gun feeling the steam fly off his gun and said, "You didn't play the game right my friend."


There is a stat penalty associated with using a hologram projector, -6. You'll need to account for that. I would like some clarification of the holograms all together. How does he get confused by them? I don't understand the weakness. Running the whole thing through a spellchecker would probably help too.
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Devastron
Godmaster
Posts: 1779
Joined: Thu Jul 03, 2003 5:48 pm

Re: New NEW Character Applications

Postby Devastron » Wed Jul 28, 2010 8:48 pm

Weapon: Energo-Sword
aetrius wrote:OOC: 1000th post. Woo-hoo!!

Motormaster

Allegiance: Decepticon
Sub-group: Stunticons
Function: Stunticon Leader
Alt. mode: Cybertronian Heavy Trailered Vehicle
Weapons: Atom-smasher Rifle, Energo Blade
Height: 35ft / 10.67m
Quote: “These wheels are made for crushing.“


Strength: 09
Intelligence: 06
Dexterity: 06
Speed: 05
Endurance: 10
Courage: 09
Firepower: 07
Accuracy: 07
Melee: 08
Tech Skill: 04
Charisma: 07
Rank: 07

Profile: [Incarceration Report D3111934: Red Alert, Autobot Security Director] The best way to put Motormaster in perspective is this: How vile must a Decepticon be to earn the hatred and disgust of his own comrades? Motormaster is the answer to that question. It’s not just his absolute cruelty and remorselessness that make him a menace; it’s the unhidden joy he takes in causing pain and suffering, even among his own troops. He’s a master of simple-minded bullying psychology, mentally torturing his warriors into effective soldiers. Motormaster acts from the sense of entitlement that defies conscience, never letting anyone forget that he’s utterly convinced of his own invincibility. And he’s not far off in that respect, since his level of power makes it difficult to hinder, let alone stop, him from performing whatever atrocity springs to his diabolical mind.

Abilities: Motormaster’s physical strength and resistance to damage is exceptional. At his vehicle mode’s top speed of 198 mph, Motormaster can crush a 20-foot block of concrete into powder with no apparent damage to himself. He’s been known to claim that not even the legendary Optimus Prime could withstand being rammed by him. As a robot, he wields an energo-blade and an atom-smasher rifle, which shoots a high-energy beam of protons that can shred all but the densest materials.

Weaknesses: Although he consumes fuel at a high rate, Motormaster has no real physical liabilities. The utter contempt most Decepticons have for him limits his chances of getting help, but he rarely needs any.

Sample Post:
"Glitches... you're all a bunch of little glitches!!" Motormaster raged, glaring down at his Stunticons with madness reflecting from his optics. He stalked back and forth in front of his charges, using his size to intimidate and cower them. There was, after all, no better way to maintain command than to make your troops fear you.

"We go into battle, and you retreat? How dare you?!?" He reached out and grabbed Wildrider by the face, hefting the terrorist effortlessly into the air. "Your job is to make them fear you, not to run like a little glitch!" The Stunticon commander slammed Wildrider into the wall hard enough to leave a dent, and to make his subordinate's head ring. Motormaster dropped him unceremoniously to the ground and delivered a thunderous kick to his ribs. Wildrider groaned in pain, but Motormaster only smiled and kicked him again... harder this time.

"I promise you this you sorry excuses for vending machines, if you ever dare repeat this performance, I'll personally make you regret the day you came off the assembly line!" He delivered a final thunderous kick to Wildrider's prone form then stalked off, leaving his shocked and silent Stunticons in his wake.

With his back to them, Motormaster silently chuckled. The Stunticons were properly cowed now. It would be a long time before they dared run from the Autobots again, and the funny part was, he had ordered the retreat himself. Any excuse for discipline was to be savored. Not only did it let him work out his aggression, it kept his troops properly deferential.


Looks good man, Motormaster is always fun. Consider him approved and post him in the profiles area. I believe you wanted to start him on Cybertron so feel free to post him in Polyhex as some sort of reinforcement.
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Devastron
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Re: New NEW Character Applications

Postby Hailfire » Wed Jul 28, 2010 10:41 pm

Motto: "If life is a game........then play on my friends........play on."
Weapon: Neutron Rifle
Arg. Does every skill have to be minus six? And to clarify on the holograms he can focus too much on the holograms he created and not on the enemy so he leaves himself open. Ill run the whole thing through spell check again. And clarification?
Meet your maker Decepticons!
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Hailfire
Mini-Con
Posts: 13
Joined: Wed Jul 21, 2010 12:09 am
Location: El Dorado Hills
Strength: 4
Intelligence: 6
Speed: 8
Endurance: 6
Rank: N/A
Courage: 8
Firepower: 7
Skill: 7

Re: New NEW Character Applications

Postby Devastron » Wed Jul 28, 2010 11:25 pm

Weapon: Energo-Sword
Hailfire wrote:Arg. Does every skill have to be minus six? And to clarify on the holograms he can focus too much on the holograms he created and not on the enemy so he leaves himself open. Ill run the whole thing through spell check again. And clarification?


Not every special ability has a -6 penalty. Holograms have the potential to be very powerful, hence the higher penalty associated with them. It is usually easier to not have a special ability for a fanmade, especially as a first character.

I wanted clarification on the holograms because you don't give me a whole lot of details, especially on the weakness part. I assume its concentration on creating and maintaining the holograms that leaves him open for attack?

Your misspellings are sometimes using the wrong word. I assume you mean quiet Autobot and not quit. I wouldn't mind seeing more in the profile section as well now that you have changed it. Is there any particular reason he chose the Autobots? Also I would like you to read the game summary and history linked in my sig. There was no real call for Autobots to come to Earth like in the movie. I also don't understand the bit about 'Waiting to arrive there.' Did that sentence get cut off?

If you want him to be a sort of assassin as you describe bumping up his melee would be a good idea. Also, if you plan to have him on Earth he will need an Earth style alternate mode.
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Devastron
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Re: New NEW Character Applications

Postby Barak » Thu Jul 29, 2010 1:51 pm

Motto: ""Good? Bad? I'm the mech with the biggest gun.""
Weapon: Gattling Gun
Blackstrike

Allegiance: Autobots
Sub-Group: Aerialbots
Function: Engineer
Alt. Mode: (Cybertron) Cybertronian Blackbird/ (Earth) Blackbird
Weapons:
-Scatter Blaster
-Heat-seeking Armor-piercing missiles
Height: 30 ft.
Quote: "The fact that something isn't broken, doesn't mean it can't be improved"

Strength: 04
Intelligence: 08
Dexterity: 06
Speed: 08
Endurance: 06
Courage: 07
Firepower: 08
Accuracy: 07
Melee: 03
Tech Skill: 09
Charisma: 04
Rank:

Profile:
Blackstrike was a common engineer before the war, spending all day fixing and improving stuff, he just loved to do that. When the war started, he and his brother stayed as civilians, not wanting to get involved in the war. But when the Decepticons attacked Iacon, his brother was taken by the Decepticons, and that was the last time he saw him.

After much thinking he realized that, if he didn't do something, the war was going to destroy his beloved world. He thought that maybe his engineering skills could help the Autobots, so he enlisted them. His tech skills proved valuable in the following battles; always improving his weapons as well as the others Autobots' weapons. When he wasn't in battle, he was always alone, not wanting to make friends, because for him, if he had another mech he cared about, sooner or later the war was going to take him. That was until he met Air Raid. The two were exactly the opposite, Air Raid was a little arrogant, reckless, impatient and brave but with almost no skill in mechanics and Blackstrike was kind, humble, strategist and not so brave. Despite this, the two quickly became really good friends and Blackstrike was introduced to the Aerialbots.

When they had to evacuate Cybertron, the two mechs leaved with the rest of the Aerialbots in a transport shuttle. After many vorns of fighting the Decepticons, Air Raid was called to Cybertron as reinforcement, but the two weren't together at the time. But, before Air Raid departed, he leaved a message to Blackstrike to come to Cybertron as soon as possible. Now that Blackstrike received the message and is preparing to leave to Cybertron to reclaim the world for the Autobots.

Abilities:
Blackstrike is a mechanical genius, capable of doing improvements to almost anything and with almost anything he found. He has being called MecGyver by some of his friends that are on earth, although he doesn't know why. He's also really fast, capable of reaching a speed of Mach 2.5.

Weaknesses:
He has two major weaknesses. The first is his strength and hand to hand skills. If an enemy can get close enough to him, he is easy prey. The second being that, if one of his friends gets hurt by a 'con, he enters a fit of rage, not stopping until the he is destroyed or the 'con who hurt his friend is down, even if that 'con is Megatron or Shockwave. The only thing that can stop him when this happens is another 'bot standing in his way and if that doesn't work a punch in the face will.

Sample Post:
Blackstrike and Air Raid were in some sort of jungle, surrounded by trees and estrange creatures. The jungle was so tall and so dense that they couldn't transform in their alt. modes." I don't like this bro, this place is giving a bad feeling". The black mech stared at Air Raid who, as always, was making all the noise he can. "Awwwww, the little 'Striky is scared, so cute". Air Raid was laughing really hard when 'Strike approached him and hit him in the back of the head.

"Now shut up and let's keep walking". The black mech was a little angry, but he would get even with Air Raid later. "Ouch! You didn't hav-". Air Raid was interrupted by a loud roar, and the ground started to shake. "Oh, I got a bad feeling about this". The engineer drew his weapons at the same time his companion did it. Suddenly a giant beast of about 60 ft. appeared far from them. "So.... RUN!!!!." The black mech yelled at his companion but Air Raid didn't move." Come on Striky, we can take care of that beast, it shouldn't give us much trou-" Before Air Raid could finish another beast, bigger and meaner than the other appeared and the two beast started to chase them." Ok, now we can run".

The two started to run, trying to find a spot free of trees so they could transform. "Look, there!!" The black mech pointed a little spot that was clear of trees. The two quickly transformed into their jet modes and escaped from the jungle. When they were far enough they descended to the ground and transformed back into their robot mode. "That was fun, I only escaped because you were scared Striky. We should come back another time, but the next time we bring reinforcements so little Striky doesn't cry." Air Raid was laughing so hard that he didn't saw 'strike approaching him and hitting on the faceplate."FUN!!! ARE YOU FRAGING KIDDING ME!!!." The black mech calmed and spoke again."Get up, let's get back to the ship and report this."

The two mech transformed back into their jet modes and flew to the sky, heading to a big ship orbiting the space.

-----------------------------------------------------------
OOC: If anyone is interested in playing Blackstrike's brother, send me PM and I'll send you the Bio.
Barak
Combiner
Posts: 426
Joined: Sat Jul 10, 2010 4:20 pm
Strength: 6
Intelligence: 8
Speed: 6
Endurance: 8
Rank: 6
Courage: 8
Firepower: 8
Skill: 8

Re: New NEW Character Applications

Postby Devastron » Thu Jul 29, 2010 7:53 pm

Weapon: Energo-Sword
Blackstrike wrote:Blackstrike

Allegiance: Autobots
Sub-Group: Aerialbots
Function: Engineer
Alt. Mode: (Cybertron) Cybertronian Blackbird/ (Earth) Blackbird
Weapons:
-Scatter Blaster
-Heat-seeking Armor-piercing missiles
Height: 30 ft.
Quote: "The fact that something isn't broken, doesn't mean it can't be improved"

Strength: 04
Intelligence: 08
Dexterity: 06
Speed: 08
Endurance: 06
Courage: 07
Firepower: 08
Accuracy: 07
Melee: 03
Tech Skill: 09
Charisma: 04
Rank:

Profile:
Blackstrike was a common engineer before the war, spending all day fixing and improving stuff, he just loved to do that. When the war started, he and his brother stayed as civilians, not wanting to get involved in the war. But when the Decepticons attacked Iacon, his brother was taken by the Decepticons, and that was the last time he saw him.

After much thinking he realized that, if he didn't do something, the war was going to destroy his beloved world. He thought that maybe his engineering skills could help the Autobots, so he enlisted them. His tech skills proved valuable in the following battles; always improving his weapons as well as the others Autobots' weapons. When he wasn't in battle, he was always alone, not wanting to make friends, because for him, if he had another mech he cared about, sooner or later the war was going to take him. That was until he met Air Raid. The two were exactly the opposite, Air Raid was a little arrogant, reckless, impatient and brave but with almost no skill in mechanics and Blackstrike was kind, humble, strategist and not so brave. Despite this, the two quickly became really good friends and Blackstrike was introduced to the Aerialbots.

When they had to evacuate Cybertron, the two mechs leaved with the rest of the Aerialbots in a transport shuttle. After many vorns of fighting the Decepticons, Air Raid was called to Cybertron as reinforcement, but the two weren't together at the time. But, before Air Raid departed, he leaved a message to Blackstrike to come to Cybertron as soon as possible. Now that Blackstrike received the message and is preparing to leave to Cybertron to reclaim the world for the Autobots.

Abilities:
Blackstrike is a mechanical genius, capable of doing improvements to almost anything and with almost anything he found. He has being called MecGyver by some of his friends that are on earth, although he doesn't know why. He's also really fast, capable of reaching a speed of Mach 2.5.

Weaknesses:
He has two major weaknesses. The first is his strength and hand to hand skills. If an enemy can get close enough to him, he is easy prey. The second being that, if one of his friends gets hurt by a 'con, he enters a fit of rage, not stopping until the he is destroyed or the 'con who hurt his friend is down, even if that 'con is Megatron or Shockwave. The only thing that can stop him when this happens is another 'bot standing in his way and if that doesn't work a punch in the face will.

Sample Post:
Blackstrike and Air Raid were in some sort of jungle, surrounded by trees and estrange creatures. The jungle was so tall and so dense that they couldn't transform in their alt. modes." I don't like this bro, this place is giving a bad feeling". The black mech stared at Air Raid who, as always, was making all the noise he can. "Awwwww, the little 'Striky is scared, so cute". Air Raid was laughing really hard when 'Strike approached him and hit him in the back of the head.

"Now shut up and let's keep walking". The black mech was a little angry, but he would get even with Air Raid later. "Ouch! You didn't hav-". Air Raid was interrupted by a loud roar, and the ground started to shake. "Oh, I got a bad feeling about this". The engineer drew his weapons at the same time his companion did it. Suddenly a giant beast of about 60 ft. appeared far from them. "So.... RUN!!!!." The black mech yelled at his companion but Air Raid didn't move." Come on Striky, we can take care of that beast, it shouldn't give us much trou-" Before Air Raid could finish another beast, bigger and meaner than the other appeared and the two beast started to chase them." Ok, now we can run".

The two started to run, trying to find a spot free of trees so they could transform. "Look, there!!" The black mech pointed a little spot that was clear of trees. The two quickly transformed into their jet modes and escaped from the jungle. When they were far enough they descended to the ground and transformed back into their robot mode. "That was fun, I only escaped because you were scared Striky. We should come back another time, but the next time we bring reinforcements so little Striky doesn't cry." Air Raid was laughing so hard that he didn't saw 'strike approaching him and hitting on the faceplate."FUN!!! ARE YOU FRAGING KIDDING ME!!!." The black mech calmed and spoke again."Get up, let's get back to the ship and report this."

The two mech transformed back into their jet modes and flew to the sky, heading to a big ship orbiting the space.

-----------------------------------------------------------
OOC: If anyone is interested in playing Blackstrike's brother, send me PM and I'll send you the Bio.


Couple of little changes we need to make to get this one approved. While he is a flying Autobot he wouldn't technically be considered an Aerialbot, so that bit needs to be removed. In the profile itself you need to replace the word 'leaved' with the word 'left' as that is the one you want. Air Raid wouldn't have the authority to bring him along as an additional reinforcement. He can receive orders from high command to come to Cybertron though.

In his abilities section you need to describe his weapons. How does a scatter blaster work? What does it shoot? That type of thing. For his weaknesses the rage part doesn't really work very well. He can get upset or reckless when he sees a friend getting hurt, but flying into a beserk rage doesn't really go with the rest of his personality. With his low combat stats it would also likely lead him to a swift and brutal demise. I would alter it to something like I described.

Make those changes and we'll have another look at him.

On an additional note, you might prefer spreading your characters out a bit more if you want to post more often. Stacking them together in one place kind of limits what you can do and who you can interact with. Also I'd suggest sticking with 1 username. This is the third one I've seen you with. Its easier to get to know you and who you play if you stick with one name. :D
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Devastron
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Re: New NEW Character Applications

Postby Barak » Fri Jul 30, 2010 2:18 pm

Motto: ""Good? Bad? I'm the mech with the biggest gun.""
Weapon: Gattling Gun
OCC: I did all the changes and expanded the profile a little bit more, also, now he is heading to the earth instead of Cybertron, and about the username, sorry for keep changing it, I just couldn't find the perfect name but I like this and I'm not going to change it anymore.
-----------------------------------------------------------

Blackstrike

Allegiance: Autobots
Function: Engineer
Alt. Mode: (Cybertron) Cybertronian Blackbird/ (Earth) Blackbird
Weapons:
-Scatter Blaster
-Heat-seeking Armor-piercing missiles
Height: 30 ft.
Quote: "The fact that something isn't broken, doesn't mean it can't be improved"

Strength: 04
Intelligence: 08
Dexterity: 06
Speed: 08
Endurance: 06
Courage: 07
Firepower: 08
Accuracy: 07
Melee: 03
Tech Skill: 09
Charisma: 04
Rank:

Profile:
Blackstrike was a common engineer before the war, spending all day fixing and improving stuff, he just loved to do that. When the war started, he and his brother stayed as civilians, not wanting to get involved in the war. But when the Decepticons attacked Iacon, his brother was taken by the Decepticons, and that was the last time he saw him.

After much thinking he realized that, if he didn't do something, the war was going to destroy his beloved world. He thought that maybe his engineering skills could help the Autobots, so he enlisted them. His tech skills proved valuable in the following battles; always improving his weapons as well as the others Autobots' weapons. When he wasn't in battle, he was always alone, not wanting to make friends, because for him, if he had another mech he cared about, sooner or later the war was going to take him. That was until he met Air Raid. The two were exactly the opposite, Air Raid was a little arrogant, reckless, impatient and brave but with almost no skill in mechanics and Blackstrike was kind, humble, strategist and not so brave. Despite this, the two quickly became really good friends. Air Raid was only the first of the many friends Blackstrike made during war.

By the end of the war in Cybertron, Blackstrike, Air Raid and several other mechs were sent in a mission to recapture a strategic post; which was heavily defended by the Decepticons. When they were near enough to the location, he along with the rest of the flying 'bots transformed into their flying mode and launched an air attack to the 'cons. It was in this battle that Air Raid was hit by a heat-seeking missile. When Air Raid was falling to the ground, Blackstrike remembered his brother and launch himself to his aid. He was able to catch and let him in the ground but was shot by several 'cons, and he entered a stasis lock. Before he entered stasis lock, Blackstrike could swear that he saw his brother fighting for the 'cons, but before he could see if it was his brother, he was shot down into stasis lock.

After approximate a deca-cycle Blackstrike was ready to get back to fight and search for his brother, but before he could join the war again, Cybertron had to evacuated. When they had to evacuate Cybertron, he left with Air Raid and the rest of the Aerialbots and many more mechs in a transport shuttle. After many vorns of fighting the Decepticons, Air Raid was called to Cybertron as reinforcement, but the two weren't together at the time. When Blackstrike arrived from his mission, he received a message from a member of the Autobots' high command to go to a planet called Earth and assist the forces there.

Abilities:
Blackstrike is a mechanical genius, capable of doing improvements to almost anything and with almost anything he found. He has being called MecGyver by some of his friends that are on earth, although he doesn't know why. He's also really fast, capable of reaching a speed of Mach 2.5. His Scatter Blaster fires a wide spray of explosive buckshot, perfect for keeping away any ‘con that may get to close.

Weaknesses:
He has two major weaknesses. The first is his strength and hand to hand skills. If an enemy can get close enough to him, he is easy prey. The second being that, if one of his friends gets hurt by a 'con, he become more reckless, trying to protect his friend no matter what, even if that means putting his aft in danger.

Sample Post:
Blackstrike and Air Raid were in some sort of jungle, surrounded by trees and estrange creatures. The jungle was so tall and so dense that they couldn't transform in their alt. modes." I don't like this bro, this place is giving a bad feeling". The black mech stared at Air Raid who, as always, was making all the noise he can. "Awwwww, the little 'Striky is scared, so cute". Air Raid was laughing really hard when 'Strike approached him and hit him in the back of the head.

"Now shut up and let's keep walking". The black mech was a little angry, but he would get even with Air Raid later. "Ouch! You didn't hav-". Air Raid was interrupted by a loud roar, and the ground started to shake. "Oh, I got a bad feeling about this". The engineer drew his weapons at the same time his companion did it. Suddenly a giant beast of about 60 ft. appeared far from them. "So.... RUN!!!!." The black mech yelled at his companion but Air Raid didn't move." Come on Striky, we can take care of that beast, it shouldn't give us much trou-" Before Air Raid could finish another beast, bigger and meaner than the other appeared and the two beast started to chase them." Ok, now we can run".

The two started to run, trying to find a spot free of trees so they could transform. "Look, there!!" The black mech pointed a little spot that was clear of trees. The two quickly transformed into their jet modes and escaped from the jungle. When they were far enough they descended to the ground and transformed back into their robot mode. "That was fun, I only escaped because you were scared Striky. We should come back another time, but the next time we bring reinforcements so little Striky doesn't cry." Air Raid was laughing so hard that he didn't saw 'strike approaching him and hitting on the faceplate."FUN!!! ARE YOU FRAGING KIDDING ME!!!." The black mech calmed and spoke again."Get up, let's get back to the ship and report this."

The two mech transformed back into their jet modes and flew to the sky, heading to a big ship orbiting the space.

-----------------------------------------------------------
OOC: If anyone is interested in playing Blackstrike's brother, send me PM and I'll send you the Bio.
Barak
Combiner
Posts: 426
Joined: Sat Jul 10, 2010 4:20 pm
Strength: 6
Intelligence: 8
Speed: 6
Endurance: 8
Rank: 6
Courage: 8
Firepower: 8
Skill: 8

Re: New NEW Character Applications

Postby Catalyst Prime » Sat Jul 31, 2010 4:21 pm

Motto: ""If at first you don't succeed, Destroy all evidence that you tried""
Weapon: Double-Barreled, Armor-Piercing Particle Beam Cann...
Oo-kay. Here it goes. I've always thought the two pods on either side of his head looked like and should be missle/rocket launchers so I'm listing them as such.
(And besides what fighterjet dosn't have missiles?) If it's a problem I'll remove them.

Name: Dogfight

Allegiance: Autobots

Function: Aerial Combat

Alt. mode: Forward-Swept-Wing Earth Style Fighter Jet.

Weapons: 2x Fusion powered Blowtorch Blasters. Serrated Wingtips. 2x Automatic High-explosive Missile launchers.

Height: 18ft/5.5m

Quote: "Don't fire till you see the lights of their eyes"

STRENGTH: 7
INTELLIGENCE: 5
DEXTERITY: 8
SPEED: 7
ENDURANCE: 7
COURAGE: 10
FIREPOWER: 7
ACCURACY: 5
MELEE: 6
TECH SKILL: 5
CHARISMA: 4
RANK: Assigned by RPG moderators.

Profile: A wild, wicked street fighter of the skyways. Never met Decepticon he didn't want to destroy immediatly. Likes to go nosecone-to-nosecone with his opponents in a "dance of doom" as he puts it. The skies are unsafe for aviation when Dogfight is in the air. He terrorizes friend and foe alike. Not one to take chances, he buzzes even non-military commercial aircraft just to make sure that they keep their distance from him. He generally doesn't begin to fire until he's close enough to count the rivets in their fuselage. Sometimes he'll even partially transform to his robot mode in mid-air so he can punch it out with an enemy aircraft. It doesn't take much to get his fuel flowing - he'll fly into action against a flock of pigeons if they accidentally interfere with his radar. Optimus Prime has tried to calm Dogfight down by instructing him in mechano-meditation, a discipline that teaches the art of mastering one's behavior by learning how to recognize and modify the electrical pulses within one's emotional cortex module. So far, the results have been negligible. Dogfight's aggressive outbursts are deep-rooted. They stem from a moment of indecision in his youth. He was on air guard duty for his village on Cybertron. While on a maintenance break on the ground, he saw a squadron of jets approach in the distance just as an air tanker carrying vital fuel relief was arriving. Before he could decide whether the squadron was friend or foe, it destroyed the tanker. All the while, Dogfight remained on the ground. Without the fuel many of his neighbors had to shut down for a long time, and some have yet to fully recover. Because he hesitated to take action, Dogfight blamed himself for this tragedy. Ever since, he's never hesitated. And he's never met a Decepticon that he didn't want to destroy immediately.


Abilities: Dogfight's swept-back wing design allows him superior maneuverability in jet mode. A state-of-the-art navigational system gives him the ability to constantly adjust his speed, altitude and direction to compensate for the inherent instability of this wing design. His maximum speed is 1700 miles per hour and his range is 3000 miles. He is armed with two fusion reaction-powered blowtorch blasters in both jet and robot modes. In jet mode the blasters are mounted under his tail section and pointing behind him to surprise any enemy aircraft that try to sneak up on him. He commonly leaves a twin trail of flame from the blasters as he streaks through the air. His wingtips are serrated and can cut through all but the toughest steel alloys. One of his favorite tactics is to fly close enough to his opponents so that he can use his wingtips to slice off their wings.


Weaknesses: Dogfight is vulnerable to mid-air stalls during some of his more dramatic flying maneuvers. So far he has been able to pull out of all of them before actually crashing on the ground, but he's come close to destroying himself on several occasions.

Sample Post: My symple post will have to be on the next post. My computer keeps scrolling up with every letter i type... it happens whenever I make a long post...
"All that was needed was a Catalyst, and the machines of war were set in motion."

My current Primary Want: Universe 2.0/Henkei Rachet
My buy/sell/trade list:http://www.seibertron.com/energonpub/catalyst-s-buy-sell-trade-t68089.php
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Catalyst Prime
Minibot
Posts: 175
Joined: Mon Feb 16, 2009 6:54 am
Location: Granby, Colorado
Alt Mode: Datsun 280 ZX
Strength: 7
Intelligence: 8
Speed: 7
Endurance: 7
Rank: 6
Courage: 7
Firepower: 7
Skill: 8

Re: New NEW Character Applications

Postby Catalyst Prime » Sat Jul 31, 2010 7:18 pm

Motto: ""If at first you don't succeed, Destroy all evidence that you tried""
Weapon: Double-Barreled, Armor-Piercing Particle Beam Cann...
Heres the Sample Post-

Iacon, Autobot HQ, Prowls Office

"He did what?!" Prowl shouted as he looked at Powerglide.
"It's not like you can reason with him in that situation" Powerglide said.
"All right, all right." Prowl sighs "Just tell me what happened?"

"We were patroling sector 7.6.3. when we got a distress call from a energon transport ship, they were under attack by the Decepticons, at least five seekers being lead by non other than Starscream."

Before the transmission even ended Dogfight had already kicked in his afterburners and was headed for the coordinates.

Flashback
"Wait, Dogfight, we need a plan or at least back-up!"
"You can wait for back-up if you want, but I'm gonna melt them into slag!"
"But were gonna be outnumbered!"
"What, you scared Powerglide?"
"Of course not, no one, and I mean no one can outfly ol' Powerglide!"
"Then you got nothing to fear... There they are!"

Before Powerglide could say another word, Dogfight accelerates toward the nearest seeker.
"Your going to burn Decepticon!" yells Dogfight. Before the Seeker can even react Dogfight screams by and the Decepticon starts to plummet from the sky, one of it's wings sheared off by Dogfights serrated wingtips.
The three remaining seekers scatter and begin to regroup. Dogfight dosn't give them the chance, charging the group Dogfight inverts and makes a partial transformation, tackling the Decepticon out of the air. As the two fall toward the surface, Powerglide engages the remaining two Seekers.

"Wait, theres suppose to be five of them, were missing one?!" Powerglide says.

"That's right Autodolts" A very familiar voice says over the transports comm. channel.
"I, Starscream, have commandered this vessal and the energon on it now belonges to me! Ha ha ha...wait...WHAT?!!! Dogfight crashes through the ships viewport, slamming into Starscream and knocking him from the commandchair. The ship begins to plummet out of control.

"Staarscreaam!" Dogfight yells, "I'll tear your spark from your fuselage and shove it in your exaust vent!"
"You sure your not a Decepticon Dogfight, you sure talk like one. but no matter you die here!" Starscream kicks Dogfight off of him and rolles to a crouch, taking aim with his Null Rays. Dogfight unleashes twin blast from his fusion torch blasters.
Dodging the attack Starscream yells " You fool, you'll hit the energon and destroy us both. "I'm willing to risk it if it means you can never attack another innocent!" counters Dogfight.
"Fool" Starscream lunges for the escape hatch, slapping the switch, all the while taking a shot at Dogfight. Dogfight narrowly dodges and Starscreams shot hits the ships controls. "You'll pay for this Autobot, I'll see to it personally!"
Starscream jumps from the hatch and transforms, retreating.


"Dogfight! you read me? Dogfight?! Powerglide shouts.
"Yeah, I'm here, The ships had it though, controls are gone, I don't think I can salvage it..."
"Just get out of there!"
"I'm on my way." Dogfight says as he transforms and flys out of the broken viewport just momments before the transport crashes in a firey explosion in the Rust Sea.


"Oh man, command isn't gonna be happy about this!" Powerglide says.

"Yeah, well command can kiss my afterburner I did what I had too."
"All that was needed was a Catalyst, and the machines of war were set in motion."

My current Primary Want: Universe 2.0/Henkei Rachet
My buy/sell/trade list:http://www.seibertron.com/energonpub/catalyst-s-buy-sell-trade-t68089.php
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Intelligence: 8
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Endurance: 7
Rank: 6
Courage: 7
Firepower: 7
Skill: 8

Re: New NEW Character Applications

Postby Devastron » Sun Aug 01, 2010 6:42 pm

Weapon: Energo-Sword
Blackstrike wrote:OCC: I did all the changes and expanded the profile a little bit more, also, now he is heading to the earth instead of Cybertron, and about the username, sorry for keep changing it, I just couldn't find the perfect name but I like this and I'm not going to change it anymore.
-----------------------------------------------------------

Blackstrike

Allegiance: Autobots
Function: Engineer
Alt. Mode: (Cybertron) Cybertronian Blackbird/ (Earth) Blackbird
Weapons:
-Scatter Blaster
-Heat-seeking Armor-piercing missiles
Height: 30 ft.
Quote: "The fact that something isn't broken, doesn't mean it can't be improved"

Strength: 04
Intelligence: 08
Dexterity: 06
Speed: 08
Endurance: 06
Courage: 07
Firepower: 08
Accuracy: 07
Melee: 03
Tech Skill: 09
Charisma: 04
Rank:

Profile:
Blackstrike was a common engineer before the war, spending all day fixing and improving stuff, he just loved to do that. When the war started, he and his brother stayed as civilians, not wanting to get involved in the war. But when the Decepticons attacked Iacon, his brother was taken by the Decepticons, and that was the last time he saw him.

After much thinking he realized that, if he didn't do something, the war was going to destroy his beloved world. He thought that maybe his engineering skills could help the Autobots, so he enlisted them. His tech skills proved valuable in the following battles; always improving his weapons as well as the others Autobots' weapons. When he wasn't in battle, he was always alone, not wanting to make friends, because for him, if he had another mech he cared about, sooner or later the war was going to take him. That was until he met Air Raid. The two were exactly the opposite, Air Raid was a little arrogant, reckless, impatient and brave but with almost no skill in mechanics and Blackstrike was kind, humble, strategist and not so brave. Despite this, the two quickly became really good friends. Air Raid was only the first of the many friends Blackstrike made during war.

By the end of the war in Cybertron, Blackstrike, Air Raid and several other mechs were sent in a mission to recapture a strategic post; which was heavily defended by the Decepticons. When they were near enough to the location, he along with the rest of the flying 'bots transformed into their flying mode and launched an air attack to the 'cons. It was in this battle that Air Raid was hit by a heat-seeking missile. When Air Raid was falling to the ground, Blackstrike remembered his brother and launch himself to his aid. He was able to catch and let him in the ground but was shot by several 'cons, and he entered a stasis lock. Before he entered stasis lock, Blackstrike could swear that he saw his brother fighting for the 'cons, but before he could see if it was his brother, he was shot down into stasis lock.

After approximate a deca-cycle Blackstrike was ready to get back to fight and search for his brother, but before he could join the war again, Cybertron had to evacuated. When they had to evacuate Cybertron, he left with Air Raid and the rest of the Aerialbots and many more mechs in a transport shuttle. After many vorns of fighting the Decepticons, Air Raid was called to Cybertron as reinforcement, but the two weren't together at the time. When Blackstrike arrived from his mission, he received a message from a member of the Autobots' high command to go to a planet called Earth and assist the forces there.

Abilities:
Blackstrike is a mechanical genius, capable of doing improvements to almost anything and with almost anything he found. He has being called MecGyver by some of his friends that are on earth, although he doesn't know why. He's also really fast, capable of reaching a speed of Mach 2.5. His Scatter Blaster fires a wide spray of explosive buckshot, perfect for keeping away any ‘con that may get to close.

Weaknesses:
He has two major weaknesses. The first is his strength and hand to hand skills. If an enemy can get close enough to him, he is easy prey. The second being that, if one of his friends gets hurt by a 'con, he become more reckless, trying to protect his friend no matter what, even if that means putting his aft in danger.

Sample Post:
Blackstrike and Air Raid were in some sort of jungle, surrounded by trees and estrange creatures. The jungle was so tall and so dense that they couldn't transform in their alt. modes." I don't like this bro, this place is giving a bad feeling". The black mech stared at Air Raid who, as always, was making all the noise he can. "Awwwww, the little 'Striky is scared, so cute". Air Raid was laughing really hard when 'Strike approached him and hit him in the back of the head.

"Now shut up and let's keep walking". The black mech was a little angry, but he would get even with Air Raid later. "Ouch! You didn't hav-". Air Raid was interrupted by a loud roar, and the ground started to shake. "Oh, I got a bad feeling about this". The engineer drew his weapons at the same time his companion did it. Suddenly a giant beast of about 60 ft. appeared far from them. "So.... RUN!!!!." The black mech yelled at his companion but Air Raid didn't move." Come on Striky, we can take care of that beast, it shouldn't give us much trou-" Before Air Raid could finish another beast, bigger and meaner than the other appeared and the two beast started to chase them." Ok, now we can run".

The two started to run, trying to find a spot free of trees so they could transform. "Look, there!!" The black mech pointed a little spot that was clear of trees. The two quickly transformed into their jet modes and escaped from the jungle. When they were far enough they descended to the ground and transformed back into their robot mode. "That was fun, I only escaped because you were scared Striky. We should come back another time, but the next time we bring reinforcements so little Striky doesn't cry." Air Raid was laughing so hard that he didn't saw 'strike approaching him and hitting on the faceplate."FUN!!! ARE YOU FRAGING KIDDING ME!!!." The black mech calmed and spoke again."Get up, let's get back to the ship and report this."

The two mech transformed back into their jet modes and flew to the sky, heading to a big ship orbiting the space.

-----------------------------------------------------------
OOC: If anyone is interested in playing Blackstrike's brother, send me PM and I'll send you the Bio.


Approved, rank 4. You can start him in the Autobot HQ on Earth.
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Devastron
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Re: New NEW Character Applications

Postby Devastron » Sun Aug 01, 2010 7:05 pm

Weapon: Energo-Sword
Catalyst Prime wrote:Oo-kay. Here it goes. I've always thought the two pods on either side of his head looked like and should be missle/rocket launchers so I'm listing them as such.
(And besides what fighterjet dosn't have missiles?) If it's a problem I'll remove them.

Name: Dogfight

Allegiance: Autobots

Function: Aerial Combat

Alt. mode: Forward-Swept-Wing Earth Style Fighter Jet.

Weapons: 2x Fusion powered Blowtorch Blasters. Serrated Wingtips. 2x Automatic High-explosive Missile launchers.

Height: 18ft/5.5m

Quote: "Don't fire till you see the lights of their eyes"

STRENGTH: 7
INTELLIGENCE: 5
DEXTERITY: 8
SPEED: 7
ENDURANCE: 7
COURAGE: 10
FIREPOWER: 7
ACCURACY: 5
MELEE: 6
TECH SKILL: 5
CHARISMA: 4
RANK: Assigned by RPG moderators.

Profile: A wild, wicked street fighter of the skyways. Never met Decepticon he didn't want to destroy immediatly. Likes to go nosecone-to-nosecone with his opponents in a "dance of doom" as he puts it. The skies are unsafe for aviation when Dogfight is in the air. He terrorizes friend and foe alike. Not one to take chances, he buzzes even non-military commercial aircraft just to make sure that they keep their distance from him. He generally doesn't begin to fire until he's close enough to count the rivets in their fuselage. Sometimes he'll even partially transform to his robot mode in mid-air so he can punch it out with an enemy aircraft. It doesn't take much to get his fuel flowing - he'll fly into action against a flock of pigeons if they accidentally interfere with his radar. Optimus Prime has tried to calm Dogfight down by instructing him in mechano-meditation, a discipline that teaches the art of mastering one's behavior by learning how to recognize and modify the electrical pulses within one's emotional cortex module. So far, the results have been negligible. Dogfight's aggressive outbursts are deep-rooted. They stem from a moment of indecision in his youth. He was on air guard duty for his village on Cybertron. While on a maintenance break on the ground, he saw a squadron of jets approach in the distance just as an air tanker carrying vital fuel relief was arriving. Before he could decide whether the squadron was friend or foe, it destroyed the tanker. All the while, Dogfight remained on the ground. Without the fuel many of his neighbors had to shut down for a long time, and some have yet to fully recover. Because he hesitated to take action, Dogfight blamed himself for this tragedy. Ever since, he's never hesitated. And he's never met a Decepticon that he didn't want to destroy immediately.


Abilities: Dogfight's swept-back wing design allows him superior maneuverability in jet mode. A state-of-the-art navigational system gives him the ability to constantly adjust his speed, altitude and direction to compensate for the inherent instability of this wing design. His maximum speed is 1700 miles per hour and his range is 3000 miles. He is armed with two fusion reaction-powered blowtorch blasters in both jet and robot modes. In jet mode the blasters are mounted under his tail section and pointing behind him to surprise any enemy aircraft that try to sneak up on him. He commonly leaves a twin trail of flame from the blasters as he streaks through the air. His wingtips are serrated and can cut through all but the toughest steel alloys. One of his favorite tactics is to fly close enough to his opponents so that he can use his wingtips to slice off their wings.


Weaknesses: Dogfight is vulnerable to mid-air stalls during some of his more dramatic flying maneuvers. So far he has been able to pull out of all of them before actually crashing on the ground, but he's come close to destroying himself on several occasions.

Sample Post: My symple post will have to be on the next post. My computer keeps scrolling up with every letter i type... it happens whenever I make a long post...


I have to admit I never really looked much at the Triggerbots, but after reading this I like Dogfight quite a bit. We just need to make a few minor tweaks. Lets go ahead and leave the missiles off as he seems like he's a pretty hands on type of fighter. Lets bring his height up to 27 ft. For the stats, bring his dex up to 9, accuracy and melee up to 7. His rank will be 5. Change the bit in there about Prime as well, maybe just saying that 'other Autobots' have tried to teach him those meditation techniques.

For the sample post we would like to see a little more of Dogfight, his thoughts and feelings. I do like what you have written, but when you post in the game you'll just be controlling Dogfight. I'm curious to see what he's thinking and planning when things are going on around him. You can use your current sample as kind of a framework and just kind of focus a bit more on Dogfight himself.

I really do like what you have here. Make those adjustments, repost him and I think we can get him approved. :D
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Re: New NEW Character Applications

Postby AshesOfPain » Fri Aug 06, 2010 10:39 pm

Motto: "Good food and good drink can do only half of what their excellent variations can."
Weapon: Crossbow
This is a custom. If it gets green light, wonderful; if not. the creation fed my insomnia and was fun.



NAME: Lore-Lock
Allegiance: none
Alternate mode: Ferrari 599, painted smoke gray
Primary Function: neutral Cybertronian refugee/spiritual advisor to??? himself

Motto: Leave me be, or be left in pieces


Ranged weapon: Auto loading energy crossbow.
melee weapon: Bearded axe



STRENGTH: 7

INTELLIGENCE: 5

DEXTERITY: 8

SPEED: 6

ENDURANCE: 7

COURAGE: 5

FIREPOWER: 7

ACCURACY :7

MELEE :5

TECH :6

CHARISMA : 3



Height: 26 feet/7.92meter

Profile:

Grim, dour, patient, sarcastic, twistedly humorous, spiritual. These are just the better qualities he has shown in the short time he has been known of. He stowed away on an Autobot supply ship, using forged papers, and ended up somehow in the Italian alps. He scanned the fastest car he could see, and went about finding a suitable place to call home. So for fun he decided to roll onto an outbound Ferrari car carrier, just to see where the cosmos intended for him to go. That place wound up being the private collection of a Russian commodities trader.

When he knows that he can move without notice he spends his time practicing what forms he can remember from his time at a circuit-su training camp, and some of the more basic forms of Metallikato. While not that good at either, he knows he can hit a target the size of a
spark chamber from a good distance. He would much rather spend his time in quiet meditation, or cruising around the Russian steps, at nearly 200mph(320Km/h).

His favorite topic of meditation is the very nature of the spark, and to a greater extent the Allspark. He has spent countless meta-cycles contemplating the reason for the war. At one point he even considered organizing a protest to it. But for some reason, despite the ultimate result, all the polls he bothered doing, or reading hinted that the citizens favored the war. If anything this self proclaimed hermit wants true, and utter peace. But if that means the death of a few, he can
appreciate the sacrifice.



Weakness: Lore-lock's biggest weakness is the utter lack of
Cybertronian support available to him. However he has a Bumblebee like
metabolism that lets him go a long way before having to recharge.





sample post:
It's early morning and Lore-Lock was contentedly cruising around the Russian steppe. The Stars above a blur, much like the high grass in the countless fields he has passed. His mind more focused on where he came from than where he's going.

If the All-Spark came first, who or what made...

His thoughts interrupted as he engages his stopping mechanism , blue-black smoke thick in the air as he slides to a dead stop only inches from the back-end of a slow moving cargo truck. With a quick check for other spark signatures, he lets the car horn blast.

By Unicron, what is this fool doing just sitting in the road? Not even at an idle waiting for some cattle to cross the road.

Just as he was getting ready to pass the hulking rig a pair of jets flew over. Much lower than even the Russians would. Moreover he notices that they aren't the typical Moscow issue MiG's that he usually sees. A bad taste begins to coat his tongue.

<Yo Decpticreeps, Aren't you in the wrong neighborhood? Or have you been looking for me? >

With screeching tires, he sets up a quick smoke screen more for the "protection" of and natives than anything and transforms. The jets did indeed hear him and they circle back, replying

<Why, yes we were looking for a dumb neutral. We haven't gotten to play with any of our favorite
toys>

They don't even bother waiting to see if he hears them before they let loose a barrage of rockets into the freight truck. Seeing the flash from their rockets is all the target Lore-lock needed, and he trained his crossbow on the wingtip of the leading jet. After a beat he loosed another shot at the nose of the trailing 'Con.
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Re: New NEW Character Applications

Postby Devastron » Sat Aug 07, 2010 4:31 pm

Weapon: Energo-Sword
AshesOfPain wrote:This is a custom. If it gets green light, wonderful; if not. the creation fed my insomnia and was fun.



NAME: Lore-Lock
Allegiance: none
Alternate mode: Ferrari 599, painted smoke gray
Primary Function: neutral Cybertronian refugee/spiritual advisor to??? himself

Motto: Leave me be, or be left in pieces


Ranged weapon: Auto loading energy crossbow.
melee weapon: Bearded axe



STRENGTH: 7

INTELLIGENCE: 5

DEXTERITY: 8

SPEED: 6

ENDURANCE: 7

COURAGE: 5

FIREPOWER: 7

ACCURACY :7

MELEE :5

TECH :6

CHARISMA : 3



Height: 26 feet/7.92meter

Profile:

Grim, dour, patient, sarcastic, twistedly humorous, spiritual. These are just the better qualities he has shown in the short time he has been known of. He stowed away on an Autobot supply ship, using forged papers, and ended up somehow in the Italian alps. He scanned the fastest car he could see, and went about finding a suitable place to call home. So for fun he decided to roll onto an outbound Ferrari car carrier, just to see where the cosmos intended for him to go. That place wound up being the private collection of a Russian commodities trader.

When he knows that he can move without notice he spends his time practicing what forms he can remember from his time at a circuit-su training camp, and some of the more basic forms of Metallikato. While not that good at either, he knows he can hit a target the size of a
spark chamber from a good distance. He would much rather spend his time in quiet meditation, or cruising around the Russian steps, at nearly 200mph(320Km/h).

His favorite topic of meditation is the very nature of the spark, and to a greater extent the Allspark. He has spent countless meta-cycles contemplating the reason for the war. At one point he even considered organizing a protest to it. But for some reason, despite the ultimate result, all the polls he bothered doing, or reading hinted that the citizens favored the war. If anything this self proclaimed hermit wants true, and utter peace. But if that means the death of a few, he can
appreciate the sacrifice.



Weakness: Lore-lock's biggest weakness is the utter lack of
Cybertronian support available to him. However he has a Bumblebee like
metabolism that lets him go a long way before having to recharge.





sample post:
It's early morning and Lore-Lock was contentedly cruising around the Russian steppe. The Stars above a blur, much like the high grass in the countless fields he has passed. His mind more focused on where he came from than where he's going.

If the All-Spark came first, who or what made...

His thoughts interrupted as he engages his stopping mechanism , blue-black smoke thick in the air as he slides to a dead stop only inches from the back-end of a slow moving cargo truck. With a quick check for other spark signatures, he lets the car horn blast.

By Unicron, what is this fool doing just sitting in the road? Not even at an idle waiting for some cattle to cross the road.

Just as he was getting ready to pass the hulking rig a pair of jets flew over. Much lower than even the Russians would. Moreover he notices that they aren't the typical Moscow issue MiG's that he usually sees. A bad taste begins to coat his tongue.

<Yo Decpticreeps, Aren't you in the wrong neighborhood? Or have you been looking for me? >

With screeching tires, he sets up a quick smoke screen more for the "protection" of and natives than anything and transforms. The jets did indeed hear him and they circle back, replying

<Why, yes we were looking for a dumb neutral. We haven't gotten to play with any of our favorite
toys>

They don't even bother waiting to see if he hears them before they let loose a barrage of rockets into the freight truck. Seeing the flash from their rockets is all the target Lore-lock needed, and he trained his crossbow on the wingtip of the leading jet. After a beat he loosed another shot at the nose of the trailing 'Con.


We generally don't allow neutral characters, especially not for the first character you take. Feel free to make an Autobot or Decepticon or peruse the list of canon characters available and apply again. :D
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Re: New NEW Character Applications

Postby Catalyst Prime » Sat Aug 07, 2010 5:33 pm

Motto: ""If at first you don't succeed, Destroy all evidence that you tried""
Weapon: Double-Barreled, Armor-Piercing Particle Beam Cann...
Alright here's Dogfight with the above mentioned changes.

As for the sample post and Dogfights thoughts... Dogfight dosn't think. (Before he acts) at least that's how I've always invisioned him. lol

But I understand your point and I'll get a new sample post up soon. (at work, don't have time atm.)

Name: Dogfight

Allegiance: Autobots

Function: Aerial Combat

Alt. mode: Forward-Swept-Wing Earth Style Fighter Jet.

Weapons: 2x Fusion powered Blowtorch Blasters. Serrated Wingtips.
Height: 27ft/7.97m

Quote: "Don't fire till you see the lights of their eyes"

STRENGTH: 7
INTELLIGENCE: 5
DEXTERITY: 9
SPEED: 7
ENDURANCE: 7
COURAGE: 10
FIREPOWER: 7
ACCURACY: 7
MELEE: 7
TECH SKILL: 5
CHARISMA: 4
RANK: 5

Profile: A wild, wicked street fighter of the skyways. Never met Decepticon he didn't want to destroy immediatly. Likes to go nosecone-to-nosecone with his opponents in a "dance of doom" as he puts it. The skies are unsafe for aviation when Dogfight is in the air. He terrorizes friend and foe alike. Not one to take chances, he buzzes even non-military commercial aircraft just to make sure that they keep their distance from him. He generally doesn't begin to fire until he's close enough to count the rivets in their fuselage. Sometimes he'll even partially transform to his robot mode in mid-air so he can punch it out with an enemy aircraft. It doesn't take much to get his fuel flowing - he'll fly into action against a flock of pigeons if they accidentally interfere with his radar. Other Autobots have tried to calm Dogfight down by instructing him in mechano-meditation, a discipline that teaches the art of mastering one's behavior by learning how to recognize and modify the electrical pulses within one's emotional cortex module. So far, the results have been negligible. Dogfight's aggressive outbursts are deep-rooted. They stem from a moment of indecision in his youth. He was on air guard duty for his village on Cybertron. While on a maintenance break on the ground, he saw a squadron of jets approach in the distance just as an air tanker carrying vital fuel relief was arriving. Before he could decide whether the squadron was friend or foe, it destroyed the tanker. All the while, Dogfight remained on the ground. Without the fuel many of his neighbors had to shut down for a long time, and some have yet to fully recover. Because he hesitated to take action, Dogfight blamed himself for this tragedy. Ever since, he's never hesitated. And he's never met a Decepticon that he didn't want to destroy immediately.


Abilities: Dogfight's swept-back wing design allows him superior maneuverability in jet mode. A state-of-the-art navigational system gives him the ability to constantly adjust his speed, altitude and direction to compensate for the inherent instability of this wing design. His maximum speed is 1700 miles per hour and his range is 3000 miles. He is armed with two fusion reaction-powered blowtorch blasters in both jet and robot modes. In jet mode the blasters are mounted under his tail section and pointing behind him to surprise any enemy aircraft that try to sneak up on him. He commonly leaves a twin trail of flame from the blasters as he streaks through the air. His wingtips are serrated and can cut through all but the toughest steel alloys. One of his favorite tactics is to fly close enough to his opponents so that he can use his wingtips to slice off their wings.


Weaknesses: Dogfight is vulnerable to mid-air stalls during some of his more dramatic flying maneuvers. So far he has been able to pull out of all of them before actually crashing on the ground, but he's come close to destroying himself on several occasions.
"All that was needed was a Catalyst, and the machines of war were set in motion."

My current Primary Want: Universe 2.0/Henkei Rachet
My buy/sell/trade list:http://www.seibertron.com/energonpub/catalyst-s-buy-sell-trade-t68089.php
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Catalyst Prime
Minibot
Posts: 175
Joined: Mon Feb 16, 2009 6:54 am
Location: Granby, Colorado
Alt Mode: Datsun 280 ZX
Strength: 7
Intelligence: 8
Speed: 7
Endurance: 7
Rank: 6
Courage: 7
Firepower: 7
Skill: 8

Re: New NEW Character Applications

Postby AshesOfPain » Sun Aug 08, 2010 8:40 pm

Motto: "Good food and good drink can do only half of what their excellent variations can."
Weapon: Crossbow
I've done some thinking on it, and I honestly have issues with trying to run the canon characters properly. So, I've opted to take a side, if you will.



NAME: Lore-Lock
Allegiance: Autobot :BOT:
Alternate mode: Ferrari 599, painted smoke gray
Primary Function: Advance scout

Motto: Leave me be, or be left in pieces


Ranged weapon: Auto loading energy crossbow.
melee weapon: Bearded axe



STR: 7

INT: 5

DEX: 8

SPEED: 6

ENDURANCE: 7

COURAGE: 5

FIREPOWER: 7

ACCURACY :7

MELEE :5

TECH :6

CHA : 3



Height: 26 feet/7.92meter

Profile:

Grim, dour, patient, sarcastic, twistedly humorous, spiritual, as well as very self-reliant, to the point of stubbornness, which has gotten him into some trouble with high command on occasion. These are just the better qualities he has shown in the short time he has been known . Originally deployed to Europe, he scanned the fastest car he could see, and went about finding a suitable place to call home. So for fun he decided to roll onto an outbound Ferrari car carrier, just to see where the cosmos intended for him to go. That place wound up being the private collection of a Russian commodities trader.

When he knows that he can move without notice he spends his time practicing what forms he can remember from his time at a circuit-su training camp, and some of the more basic forms of Metallikato. While not that good at either, he knows he can hit a target the size of a spark chamber from a good distance. He would much rather spend his time in quiet meditation, or cruising around the russian steps, at nearly 200mph(320Km/h).

His favorite topic of meditation is the very nature of the spark, and to a greater extent the Allspark. He has spent countless meta-cycles contemplating the reason for the war. At one point he even considered organizing a protest to it. But for some reason, despite the ultimate result, all the polls he bothered doing, or reading hinted that the citizens favored the war. If anything this self proclaimed hermit wants true, and utter peace. But if that means the death of a few, he can appreciate the sacrifice.

Weakness: Lore-lock's biggest weakness is the limited amount of support available to him. However he has a Bumblebee like metabolism that lets him go a long way before having to recharge.






sample post:
It's early morning and Lore-Lock was contentedly cruising around the Russian steppe. The Stars above a blur, much like the high grass in the countless fields he has passed. His mind more focused on where he came from than where he's going.

If the All-Spark came first, who or what made...

His thoughts interrupted as he engages his stopping mechanism , blue-black smoke thick in the air as he slides to a dead stop only inches from the back-end of a slow moving cargo truck. With a quick check for other spark signatures, he revvs up his engine and lets the car horn blast.

By Unicron, what is this fool doing just sitting in the road? Not even at an idle waiting for some cattle to cross the road.

Just as he was getting ready to pass the hulking rig a pair of jets flew over. Much lower than even the Russians would. Moreover he notices that they aren't the typical Moscow issue MiG's that he usually sees. A bad taste begins to coat his tongue.

<Yo Decpticreeps, Aren't you in the wrong neighborhood? Or have you been looking for me? >

With screeching tires, he sets up a quick smoke screen more for the "protection" of and natives than anything and transforms. The jets did indeed hear him and they circle back, replying
<Why, yes we were looking for a pathetic autocrock, we haven't gotten to play with any of our new toys yet.>

They don't even bother waiting to see if he hears them before they let loose a barrage of rockets into the freight truck. Seeing the flash from their rockets is all the target Lore-lock needed, and he trained his crossbow on the wingtip of the leading jet. After a beat he loosed another shot at the nose of the trailing 'Con.
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Posts: 553
Joined: Mon Aug 02, 2010 1:15 pm
Strength: 4
Intelligence: 7
Speed: 7
Endurance: 10
Rank: 2
Courage: 6
Firepower: 7

Re: New NEW Character Applications

Postby CodenameCorndog » Tue Aug 10, 2010 6:12 am

I'd always sort of perused Seiber, and finally thought to actually make a login when I saw the RPG. Read through the rules and figured I'd like to play.

A Note: My characters has a tenuous, peusdo-canon precedent; when Cyclonus was drawn in the Headmaster Comics, he was sometimes drawn as a massive version of his Targetmaster Partner. Simon Furman decided to forgo one headache for another, and re-named the character 'Krunix'. His Alt-Mode is based on the lack of aerodynamic features, and I based his Stats and Personality as sort of an homage to his origins as Cyclonus' representation in a few of the continuities, being a High-Up Warrior who dislikes his more distasteful comrades and tries to stick to a more ethical code. I'm pretty sure, though, that he still counts as a 'Fan-Made' Character, but I still thought it'd be best to bring it up.

Name: Krunix
Allegiance: Decepticon
Function: Command Infrastructure
Alt. Mode: BMP-1 Infantry Fighting Vehicle
Weapons: High Intensity Pulse Laser, Multi-Caliber Cannon
Height: 28 ft.
Quote: "If order demands domination, then so be it."

Stats
Strength - 7
Intelligence - 7
Dexterity - 5
Speed - 5
Endurance - 8
Charisma - 6
Courage - 7
Firepower - 7
Accuracy - 5
Melee - 7
Tech Skill - 6
Rank -

Profile:

A miner on Cybertron, Krunix chafed under the rising tension between the different castes of his home planet. When a Neutral group was taking volunteers for Outbound Scouting Missions to establish contact with other planets, Krunix jumped at the chance to both escape the escalating tension of Cybertron and to explore the galaxy.

And what did he find? Planet after planet teeming with sentient life that seemed bereft of anything but the lowest common moral denominator. War, greed, selfishness, thoughtlessness, and anger permeated almost every species Krunix encountered. More often than not, he and his team would find themselves attacked for their advanced technology or out of savage paranoia. Several vorns of travels left Krunix with a dour outlook on galactic civilization, and he wearily returned to Cybertron only to find it after the flashpoint of its own Civil War. Krunix signed up for the Decepticon Army almost without hesitation. To him, the universe had become something that needed to be brought to order and peace kicking and screaming, and he would do his best to bring it all the quicker.

Krunix's experience in defending himself from attack across the galaxy had given him an edge in combat and tactics that proved an asset to the Decepticon cause; however, those same skills were born from vorns and vorns worth of being let down by the sentient inhabitants of the galaxy, the experience of which left Krunix with a cynical earnestness. If he believes his Commander's plans are bad, he will speak up with respect, but also resolve. If a fellow Decepticon is destable to him, then he is far too jaded to humor them.

Such behavior has landed him in the Repair Bay more than once, but Krunix would rather take the hits than put on any airs. Many of his Commander's have found his straightforward attitude more constructive than annoying, and none can argue with the results: Krunix is an efficient, devastating warrior and above-average strategist. He will see the inhabitants of the galaxy brought to peace through force, unless his attitude gets him buried beforehand.

Abilities:

Much of what makes Krunix an asset to the Decepticons stems from his scouting experience. A skilled land combatant, Krunix specializes in the ground tactics and static defense tactics that many of his peers find so unpleasant. His energy grid was re-tooled before he left Cybertron originally, as to better use Energon that was culled from intergalactic sources. His weaponry includes a High Intensity Pulse Laser, and his ballistic armaments are modified to accept many different ammunition types, allowing him to make better use of available supplies. Krunix's armor is specifically designed to maximize the protection of vital systems in either mode, and allow for the most overall protection from different weapon systems, making it just that much more difficult to disable him permanently.

Weaknesses

Krunix, unlike many of his Decepticon brethren, has never adapted to flying well. His movements in the air are utilitarian at their very best, and an inherent flaw in his higher Gyrometric functions causes him to be much more sluggish in the air than normal. Because of their modifications, Krunix's Ballistic Weapons are prone to frequent jamming. Krunix's targeting systems are inadequate for attacking most air-based combatants, leaving him missing more often than not against flying enemies. His honest disposition has left him with few friends amongst the more zealous Decepticons, and this has impacted him negatively more than once.

Sample Post

'Stranglehold'. 'Nightscream'. 'Demolisher'. What exactly was it with some of his fellow Decepticons and their seemingly insurmountable desire to pick the most ridiculous names?

'Nightscream'. Right. Krunix suppressed a humorless chuckle as he finished the system check of the Defense Grid currently installed across the Ocean Base of the Decepticons. I seem to recall a time when he was 'Esmerax' and worked over at Maccadams. Closest he had come to combat was hefting the credits out of some unruly customers.

Krunix supposed it made sense; they wanted to sow fear in the spark of the Autobots as they struggled back and forth over the heads of whatever poor slags were on the world first. More power to them, the Skullgrin's and Jawbreaker's of the army.

For him, though? No thanks. I'm Krunix, and that's terrifying enough to me for my tastes.

It did seem to speak to the whole situation Krunix had himself in: surrounded by Transformers more concerned with cool names and killcounts than Defense Grids and Infiltration deadlines.

Gathering the new grid response times into a datapad, Krunix sighed a little. The psychopaths that littered the Decepticon ranks were at least capable psychopaths, and as long as someone like Megatron was able to keep then in line, then things seemed to stay relatively effective.

Entering the Command Hub, Krunix snapped off a small, crisp salute to Onslaught has he approached the Combaticon. Krunix presented the datapad to the other mech leaning over new footage of one of the Autobot's pet projects.

"Defense Grid readouts. Working at around 89 percent predicted effectiveness. The diagnostic would have been done much sooner," Krunix offered up a sarcastic grin, "If Crankcase or Battletrap had bothered showing up for Systems Duty this cycle."
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CodenameCorndog
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Re: New NEW Character Applications

Postby Devastron » Wed Aug 11, 2010 8:11 pm

Weapon: Energo-Sword
Catalyst Prime wrote:Alright here's Dogfight with the above mentioned changes.

As for the sample post and Dogfights thoughts... Dogfight dosn't think. (Before he acts) at least that's how I've always invisioned him. lol

But I understand your point and I'll get a new sample post up soon. (at work, don't have time atm.)

Name: Dogfight

Allegiance: Autobots

Function: Aerial Combat

Alt. mode: Forward-Swept-Wing Earth Style Fighter Jet.

Weapons: 2x Fusion powered Blowtorch Blasters. Serrated Wingtips.
Height: 27ft/7.97m

Quote: "Don't fire till you see the lights of their eyes"

STRENGTH: 7
INTELLIGENCE: 5
DEXTERITY: 9
SPEED: 7
ENDURANCE: 7
COURAGE: 10
FIREPOWER: 7
ACCURACY: 7
MELEE: 7
TECH SKILL: 5
CHARISMA: 4
RANK: 5

Profile: A wild, wicked street fighter of the skyways. Never met Decepticon he didn't want to destroy immediatly. Likes to go nosecone-to-nosecone with his opponents in a "dance of doom" as he puts it. The skies are unsafe for aviation when Dogfight is in the air. He terrorizes friend and foe alike. Not one to take chances, he buzzes even non-military commercial aircraft just to make sure that they keep their distance from him. He generally doesn't begin to fire until he's close enough to count the rivets in their fuselage. Sometimes he'll even partially transform to his robot mode in mid-air so he can punch it out with an enemy aircraft. It doesn't take much to get his fuel flowing - he'll fly into action against a flock of pigeons if they accidentally interfere with his radar. Other Autobots have tried to calm Dogfight down by instructing him in mechano-meditation, a discipline that teaches the art of mastering one's behavior by learning how to recognize and modify the electrical pulses within one's emotional cortex module. So far, the results have been negligible. Dogfight's aggressive outbursts are deep-rooted. They stem from a moment of indecision in his youth. He was on air guard duty for his village on Cybertron. While on a maintenance break on the ground, he saw a squadron of jets approach in the distance just as an air tanker carrying vital fuel relief was arriving. Before he could decide whether the squadron was friend or foe, it destroyed the tanker. All the while, Dogfight remained on the ground. Without the fuel many of his neighbors had to shut down for a long time, and some have yet to fully recover. Because he hesitated to take action, Dogfight blamed himself for this tragedy. Ever since, he's never hesitated. And he's never met a Decepticon that he didn't want to destroy immediately.


Abilities: Dogfight's swept-back wing design allows him superior maneuverability in jet mode. A state-of-the-art navigational system gives him the ability to constantly adjust his speed, altitude and direction to compensate for the inherent instability of this wing design. His maximum speed is 1700 miles per hour and his range is 3000 miles. He is armed with two fusion reaction-powered blowtorch blasters in both jet and robot modes. In jet mode the blasters are mounted under his tail section and pointing behind him to surprise any enemy aircraft that try to sneak up on him. He commonly leaves a twin trail of flame from the blasters as he streaks through the air. His wingtips are serrated and can cut through all but the toughest steel alloys. One of his favorite tactics is to fly close enough to his opponents so that he can use his wingtips to slice off their wings.


Weaknesses: Dogfight is vulnerable to mid-air stalls during some of his more dramatic flying maneuvers. So far he has been able to pull out of all of them before actually crashing on the ground, but he's come close to destroying himself on several occasions.


This is looking good. Once I see your new sample post I think we can get him approved. :D
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Devastron
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Posts: 1779
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Re: New NEW Character Applications

Postby Devastron » Wed Aug 11, 2010 8:23 pm

Weapon: Energo-Sword
AshesOfPain wrote:I've done some thinking on it, and I honestly have issues with trying to run the canon characters properly. So, I've opted to take a side, if you will.



NAME: Lore-Lock
Allegiance: Autobot :BOT:
Alternate mode: Ferrari 599, painted smoke gray
Primary Function: Advance scout

Motto: Leave me be, or be left in pieces


Ranged weapon: Auto loading energy crossbow.
melee weapon: Bearded axe



STR: 7

INT: 5

DEX: 8

SPEED: 6

ENDURANCE: 7

COURAGE: 5

FIREPOWER: 7

ACCURACY :7

MELEE :5

TECH :6

CHA : 3



Height: 26 feet/7.92meter

Profile:

Grim, dour, patient, sarcastic, twistedly humorous, spiritual, as well as very self-reliant, to the point of stubbornness, which has gotten him into some trouble with high command on occasion. These are just the better qualities he has shown in the short time he has been known . Originally deployed to Europe, he scanned the fastest car he could see, and went about finding a suitable place to call home. So for fun he decided to roll onto an outbound Ferrari car carrier, just to see where the cosmos intended for him to go. That place wound up being the private collection of a Russian commodities trader.

When he knows that he can move without notice he spends his time practicing what forms he can remember from his time at a circuit-su training camp, and some of the more basic forms of Metallikato. While not that good at either, he knows he can hit a target the size of a spark chamber from a good distance. He would much rather spend his time in quiet meditation, or cruising around the russian steps, at nearly 200mph(320Km/h).

His favorite topic of meditation is the very nature of the spark, and to a greater extent the Allspark. He has spent countless meta-cycles contemplating the reason for the war. At one point he even considered organizing a protest to it. But for some reason, despite the ultimate result, all the polls he bothered doing, or reading hinted that the citizens favored the war. If anything this self proclaimed hermit wants true, and utter peace. But if that means the death of a few, he can appreciate the sacrifice.

Weakness: Lore-lock's biggest weakness is the limited amount of support available to him. However he has a Bumblebee like metabolism that lets him go a long way before having to recharge.






sample post:
It's early morning and Lore-Lock was contentedly cruising around the Russian steppe. The Stars above a blur, much like the high grass in the countless fields he has passed. His mind more focused on where he came from than where he's going.

If the All-Spark came first, who or what made...

His thoughts interrupted as he engages his stopping mechanism , blue-black smoke thick in the air as he slides to a dead stop only inches from the back-end of a slow moving cargo truck. With a quick check for other spark signatures, he revvs up his engine and lets the car horn blast.

By Unicron, what is this fool doing just sitting in the road? Not even at an idle waiting for some cattle to cross the road.

Just as he was getting ready to pass the hulking rig a pair of jets flew over. Much lower than even the Russians would. Moreover he notices that they aren't the typical Moscow issue MiG's that he usually sees. A bad taste begins to coat his tongue.

<Yo Decpticreeps, Aren't you in the wrong neighborhood? Or have you been looking for me? >

With screeching tires, he sets up a quick smoke screen more for the "protection" of and natives than anything and transforms. The jets did indeed hear him and they circle back, replying
<Why, yes we were looking for a pathetic autocrock, we haven't gotten to play with any of our new toys yet.>

They don't even bother waiting to see if he hears them before they let loose a barrage of rockets into the freight truck. Seeing the flash from their rockets is all the target Lore-lock needed, and he trained his crossbow on the wingtip of the leading jet. After a beat he loosed another shot at the nose of the trailing 'Con.


Well I think we'll need some work on this one. You need to have an abilities section where you can describe his weapons and physical capabilities.

I think you should take a look at the game history and background, which is linked in my sig. I don't really think a lone Autobot being assigned to Europe would work in the game setting we have. I also don't like having characters as isolated as that. Part of the idea is to interact with other players.

You do mention he has some martial arts training, but his melee stat is rather low. I don't think you used all of the 70 stat points allotted to you so you might want to use some of those leftover points to bump that up a bit. It isn't a requirement or anything, just a suggestion.
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Devastron
Godmaster
Posts: 1779
Joined: Thu Jul 03, 2003 5:48 pm

Re: New NEW Character Applications

Postby Devastron » Wed Aug 11, 2010 8:55 pm

Weapon: Energo-Sword
Brassoh wrote:I'd always sort of perused Seiber, and finally thought to actually make a login when I saw the RPG. Read through the rules and figured I'd like to play.

A Note: My characters has a tenuous, peusdo-canon precedent; when Cyclonus was drawn in the Headmaster Comics, he was sometimes drawn as a massive version of his Targetmaster Partner. Simon Furman decided to forgo one headache for another, and re-named the character 'Krunix'. His Alt-Mode is based on the lack of aerodynamic features, and I based his Stats and Personality as sort of an homage to his origins as Cyclonus' representation in a few of the continuities, being a High-Up Warrior who dislikes his more distasteful comrades and tries to stick to a more ethical code. I'm pretty sure, though, that he still counts as a 'Fan-Made' Character, but I still thought it'd be best to bring it up.

Name: Krunix
Allegiance: Decepticon
Function: Command Infrastructure
Alt. Mode: BMP-1 Infantry Fighting Vehicle
Weapons: High Intensity Pulse Laser, Multi-Caliber Cannon
Height: 28 ft.
Quote: "If order demands domination, then so be it."

Stats
Strength - 7
Intelligence - 7
Dexterity - 5
Speed - 5
Endurance - 8
Charisma - 6
Courage - 7
Firepower - 7
Accuracy - 5
Melee - 7
Tech Skill - 6
Rank -

Profile:

A miner on Cybertron, Krunix chafed under the rising tension between the different castes of his home planet. When a Neutral group was taking volunteers for Outbound Scouting Missions to establish contact with other planets, Krunix jumped at the chance to both escape the escalating tension of Cybertron and to explore the galaxy.

And what did he find? Planet after planet teeming with sentient life that seemed bereft of anything but the lowest common moral denominator. War, greed, selfishness, thoughtlessness, and anger permeated almost every species Krunix encountered. More often than not, he and his team would find themselves attacked for their advanced technology or out of savage paranoia. Several vorns of travels left Krunix with a dour outlook on galactic civilization, and he wearily returned to Cybertron only to find it after the flashpoint of its own Civil War. Krunix signed up for the Decepticon Army almost without hesitation. To him, the universe had become something that needed to be brought to order and peace kicking and screaming, and he would do his best to bring it all the quicker.

Krunix's experience in defending himself from attack across the galaxy had given him an edge in combat and tactics that proved an asset to the Decepticon cause; however, those same skills were born from vorns and vorns worth of being let down by the sentient inhabitants of the galaxy, the experience of which left Krunix with a cynical earnestness. If he believes his Commander's plans are bad, he will speak up with respect, but also resolve. If a fellow Decepticon is destable to him, then he is far too jaded to humor them.

Such behavior has landed him in the Repair Bay more than once, but Krunix would rather take the hits than put on any airs. Many of his Commander's have found his straightforward attitude more constructive than annoying, and none can argue with the results: Krunix is an efficient, devastating warrior and above-average strategist. He will see the inhabitants of the galaxy brought to peace through force, unless his attitude gets him buried beforehand.

Abilities:

Much of what makes Krunix an asset to the Decepticons stems from his scouting experience. A skilled land combatant, Krunix specializes in the ground tactics and static defense tactics that many of his peers find so unpleasant. His energy grid was re-tooled before he left Cybertron originally, as to better use Energon that was culled from intergalactic sources. His weaponry includes a High Intensity Pulse Laser, and his ballistic armaments are modified to accept many different ammunition types, allowing him to make better use of available supplies. Krunix's armor is specifically designed to maximize the protection of vital systems in either mode, and allow for the most overall protection from different weapon systems, making it just that much more difficult to disable him permanently.

Weaknesses

Krunix, unlike many of his Decepticon brethren, has never adapted to flying well. His movements in the air are utilitarian at their very best, and an inherent flaw in his higher Gyrometric functions causes him to be much more sluggish in the air than normal. Because of their modifications, Krunix's Ballistic Weapons are prone to frequent jamming. Krunix's targeting systems are inadequate for attacking most air-based combatants, leaving him missing more often than not against flying enemies. His honest disposition has left him with few friends amongst the more zealous Decepticons, and this has impacted him negatively more than once.

Sample Post

'Stranglehold'. 'Nightscream'. 'Demolisher'. What exactly was it with some of his fellow Decepticons and their seemingly insurmountable desire to pick the most ridiculous names?

'Nightscream'. Right. Krunix suppressed a humorless chuckle as he finished the system check of the Defense Grid currently installed across the Ocean Base of the Decepticons. I seem to recall a time when he was 'Esmerax' and worked over at Maccadams. Closest he had come to combat was hefting the credits out of some unruly customers.

Krunix supposed it made sense; they wanted to sow fear in the spark of the Autobots as they struggled back and forth over the heads of whatever poor slags were on the world first. More power to them, the Skullgrin's and Jawbreaker's of the army.

For him, though? No thanks. I'm Krunix, and that's terrifying enough to me for my tastes.

It did seem to speak to the whole situation Krunix had himself in: surrounded by Transformers more concerned with cool names and killcounts than Defense Grids and Infiltration deadlines.

Gathering the new grid response times into a datapad, Krunix sighed a little. The psychopaths that littered the Decepticon ranks were at least capable psychopaths, and as long as someone like Megatron was able to keep then in line, then things seemed to stay relatively effective.

Entering the Command Hub, Krunix snapped off a small, crisp salute to Onslaught has he approached the Combaticon. Krunix presented the datapad to the other mech leaning over new footage of one of the Autobot's pet projects.

"Defense Grid readouts. Working at around 89 percent predicted effectiveness. The diagnostic would have been done much sooner," Krunix offered up a sarcastic grin, "If Crankcase or Battletrap had bothered showing up for Systems Duty this cycle."


I remember Krunix from perusing the goold old Obscure Transformers website. :D

I really like what you have here, very well done all around. Lets give him rank 6. You can have him start on in the Decepticon base on Earth. Have him go to the hangar bay to join up with the team heading out there. I know he's not a great flier but we'll find some way for him to join that mission. :D
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Devastron
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Posts: 1779
Joined: Thu Jul 03, 2003 5:48 pm

Re: New NEW Character Applications

Postby AshesOfPain » Sun Aug 15, 2010 8:22 pm

Motto: "Good food and good drink can do only half of what their excellent variations can."
Weapon: Crossbow
Re-tooled, again: now with geographical considerations, and an improved history.


NAME: Lore-Lock
Allegiance: Autobot
Alternate mode: Ferrari 599, painted smoke gray
Primary Function: Advance scout

Motto: Leave me be, or be left in peices


Ranged weapon: Auto loading energy crossbow.
melee weapon: Bearded axe



STR: 7

INT: 5

DEX: 8

SPEED: 6

ENDURANCE: 4

COURAGE: 5

FIREPOWER: 7

ACCURACY :7

MELEE :8

TECH :6

CHA : 3

Rank: TBD

Height: 26 feet/7.92meter

Profile:

Grim, dour, patient, sarcastic, twistedly humorous, spiritual, as well as very self-reliant, to the point of stubbornness, which has gotten him into some trouble with high command on occasion. These are just the better qualities he has shown in the short time he has been known . Originally deployed to Europe, he scanned the fastest car he could see, and went about finding a suitable place to call home. So for fun he decided to roll onto an outbound Ferrari car carrier, just to see where the cosmos intended for him to go. That place wound up being the private collection of a Russian commodities trader, living in Chicago.

When he knows that he can move without notice he spends his time practicing what forms he can remeber from his time at a circuit-su training camp, and some of the more basic forms of Metallikato. While
not that good at either, he knows he can hit a target the size of a spark chamber from a good distance. He would much rather spend his time in quiet meditation while cruising the plains or lake shore, at nearly 200mph(320Km/h).

His favorite topic of meditation is the very nature of the spark, and to a greater extent the Allspark. He has spent countless meta-cycles contemplating the reason for the war. At one point he even considered organizing a protest to it. But for some reason, despite the ultimate result, all the polls he bothered doing, or reading hinted that the citizens favored the war. If anything this self proclaimed hermit wants true, and utter peace. But if that means the death of a few, he can
appreciate the sacrifice.


If you could get Lore-lock to focus on something other than the philosophy of the Spark long enough to get him engaged in conversation you would learn why he has his name. From the best way to feild strip an energon rifle, to some of the stranger habits of creatures, he can go at length and in great detail about anything.

Abilites:

Aside from his wealth of semi-useful knowledge, Lore-lock is a fairly capable fighter. While he prefers to shoot his opponent from as safe a distance possible, to reduce the chance of getting damaged; he can hold his own in hand to hand combat. Long before the war he trained with Bludgeon in metallikato. After arriving on Earth he had Ratchet tweak his power system to maximize his efficiency. He even went so far as to have the lamps in his car form replaced for lower powered ones. While not out on assignment he amazes some of the lesser shots by frequently hitting a six inch target at 3000 yards distance.

Weakness:
The biggest weakness Lore-lock has is his armor. It never did get upgraded after the war started. It might be able to stop a simple blade. On the rare occasion where his crossbow goes off into his foot
is not a good thing, every time a trip to the repair bay. His attitude is another major problem, primarily due to the war itself. He is simply tired of it. The war has made him bitter, and hungry for an resolution to be found. Lore-lock would also greatly enjoy reconnecting with his old mentor Bludgeon.


sample post:
It's early morning and Lore-Lock was contentedly cruising around the lake . The stars above a blur, much like the high grass in the countless fields he has passed. His mind more focused on where he came from than where he's going.

If the All-Spark came first, who or what made...

His thoughts interrupted as he engages his stopping mechanism , blue-black smoke thick in the air as he slides to a dead stop only inches from the back-end of a slow moving cargo truck. With a quick check for other spark signatures, he revvs up his engine and lets the car horn blast.

By Unicron, what is this fool doing just sitting in the road? Not even at an idle waiting for some cattle to cross the road.

Just as he was getting ready to pass the hulking rig a pair of jets flew over. Much lower than even the locals would. Moreover he notices that they aren't the typical craft that he usually sees. A bad taste begins to coat his tongue.

<Yo Decpticreeps, Aren't you in the wrong neighborhood? Or have you been looking for me? >

With screeching tires, he sets up a quick smoke screen more for the "protection" of the natives than anything and transforms. The jets did indeed hear him and they circle back, replying
<Why, yes we were looking for a pathetic autocrock. We haven't gotten to play with any of our favorite toys>
They don't even bother waiting to see if he hears them before they let loose a barrage of rockets into the freight truck. Seeing the flash from their rockets is all the target Lore-lock needed, and he trained his crossbow on the wingtip of the leading jet. After a beat he loosed another shot at the nose of the trailing 'Con.
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Headmaster Jr
Posts: 553
Joined: Mon Aug 02, 2010 1:15 pm
Strength: 4
Intelligence: 7
Speed: 7
Endurance: 10
Rank: 2
Courage: 6
Firepower: 7

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