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NEW Character Applications

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Moderator: RPG Support Staff

Re: New NEW Character Applications

Postby shortwave » Sat Apr 16, 2011 5:22 pm

Motto: "eagls may soar but weasels dont get sucked in to jet engens"
Weapon: Sub-Machine Gun
i have been on the wrong place sorry
name Shortwave
allegiance autobot :BOT:
function soldier medic tecnitian
subgroup none former member of the rogues
altmode miletery quad bike
http://www.asdnews.com/data_news/ID17669_150.jpg
weapons energo dirk and blaster
special abilities none
height 20 ft
quote history is of geate importance
stats
strength 3
intelegance 6
dexterety 5
speed 4
endurance 4
courage 5
firepower 4
melee 4
tech skills 6
charisma 4
rank ?

profile
shortwave was once a lowly librarian in the cybertronian data banks. untill the war came she forsaw the loss of all the history and attempted to subjugate the enevetable buy down loading all the history into her self. this unfortunetly failed as the decepticons attacked the data banks. she was left a blank slate and baddly damaged but was saved buy a autobot field medic who repaired her and was able to partialy recover her personality.
she joined the autobot cause.
shortwave no longer has a voice and sounds simeler to soundwave as dose her name and face. she has attempted to repaire this her self to no evale. and as sutch she can not express emotions vocaly.
her memorys of before the war are spotty at best. but she dose remember her attempt to save cybertrons history this is her driving goal to retreve the history hers and all of cybertrons.
on earth she studdies archiology and earth history to find ways to recover it.
while not a true combat bot she is a capable scout and her intelegance and knowlage of cybertronian physiology makes her a capable medic.

abilitys
once short wave was cappable of storing masive amounts of data this is nolonger poseble due to damage to her processors. she dose poses durable armour while not as powerfull as larger transformers it is still miletery issue

weaknesses
shortwave blames her self for the loss of cybertrons history this takes a psychosomatic tole on her and efects her ability to repair herself but dos not hinder her ability to aid others
her light waight body and small size makes her easy pray to large deceptocons

sample post
the flames faded as the dust of battle setteled short wave looked around her mouthless face betrayed no emotion but whwt she felt was sorrow her home was destroyed a second time. and why?why was the war still rageing for so long?
that wasnt her problem was it?
she looked over to the other medics.
what was it the humans said? " we keep on patching them up just to let them go out and get shot again" or somthing along those lines.
an electronic snort came from her vocoder.
" you think this is funny?"
one of the medics asked
" i dont find any thing funny " she lied
" except why isit that autobot males have bigger chests than most of the females?" she observed in a jovial manner
she good whith conversation.
User avatar
shortwave
Fuzor
Posts: 246
Joined: Tue Aug 03, 2010 4:33 am
Location: my own hell
Watch shortwave on YouTube
Alt Mode: chenowth buggy
Strength: 2
Intelligence: 3
Speed: 7
Endurance: 5
Rank: 1
Courage: Infinity
Firepower: 3
Skill: 1

Re: New NEW Character Applications

Postby Barak » Sun Apr 17, 2011 2:22 pm

Motto: ""Good? Bad? I'm the mech with the biggest gun.""
Weapon: Gattling Gun
Grotusque

Allegiance: Autobots
Sub-group: Monsterbots
Function: Military Strategist
Alt. mode: Sabertoothed Cat-like Monnster with Wings.
Weapons:
• Vaporator
• Double-barreled blaster
Height: 33 ft
Quote: "If it ain't fun to do, it ain't worth doing."


Strength: 07
Intelligence: 09
Dexterity: 07
Speed: 01
Endurance: 06
Courage: 10
Firepower: 07
Accuracy: 07
Melee: 08
Tech Skill: 06
Charisma: 08
Rank: 06


Profile: Grotusque laughs at life and everything in it. Why shouldn't he when nothing out there could ever be as frightening as his own reflection in the mirror? Still, Grotusque gamely laughs off even his own hideous appearance and alternate mode with a joke about Primus having had a little too much high-grade energon that day.

He's jovial, upbeat, and irreverent by nature despite his frightening exterior. To the frequent amusement (and sometimes annoyance) of his comrades, Grotusque can be counted on to fill the air with laughter and lighthearted jokes in even the darkest or least appropriate of situations. To their dismay he's simply incapable of taking anything totally seriously. Yet they have little other reason to complain; Grotusque's courage is legendary and he's a top-notch fighter. Fighting is fun, in Grotusque's opinion, or he simply wouldn't do it, and, in the end, death is as much a joke as life, so smile and laugh a little, and enjoy yourself while you're here.

Abilities: Grotusque's a top-notch warrior. He has above average strength, and his courage is legendary. He's also quite brilliant at his function as strategist, with a sharp and analytical mind that's perfect for planning masterful campaigns (and witty quips). In robot mode, wields a vaporator which gassifies a target's fuel, leaving it inopertive. In creature mode, has indestructible tusks. Flies at 45 mph, can leap 3 miles at a time.

Weaknesses: Grotusque lighthearted nature, and his complete inability to take anything serious can make him understimate his enemies, or to lost focus of the battle.

Sample Post: The loud noise of explosions could be heard. Debris flew all over the place.

"Holy Primus, are we in a pickle now!!" Grotusque yelled as he shot at a 'Con. Behind him, several Autbots were taking cover, and shooting at anything that moved outside their perimeter, but the 'Cons were too many.

"Sir, we're surrounded!!!" A terrified Autobot looked at Grotusque, his face denoted fear, and that wasn't good.

The Monsterbot looked at the smaller 'Bot, and smiled. "Good, that way we can't miss our shots, don't you think?" He quickly raised his Vaporator and shot at a flying 'Con that was trying to penetrate their defenses.

When the shot impacted, the 'Con started to lose fuel at an alarming rate. He quickly lost it all, and fall to the ground, plummenting agaisnt the ground. "See, these 'Cons are glorified bugs!! Come on troops, keep fighting!!"

As the 'Cons continued their assault, they pushed the defending Autobots more and more. "Sir, if we don't do something, they're going to destroy us all!!"

The Monsterbot quickly analyzed the situation, looking for the best plan to get them all out of there. "I got it. Let's teach these decepticreeps a lesson." He paused for a moment, a gave a look to his troops. The 'Cons had just stopped their assault, but Grotusque knew better. They were planning something.

"All right, we're going to ambush them. I need you." He said as he looked at a group of 'Bots. "To hid under the debris, and when I give the signal, you're going to pop out and attack them from behind. The rest of us are going to stay here, and defend this position, and when when I give you the signal, you slaughther them."

The group quickly took their positions, and as Grotusque predicted, the 'Cons arrived again. The group was now smaller, but the Monsterbot knew they were going to hold it.

But there was one problem. The 'Cons only attacked in small groups. They were going to need some sort of bait, and he knew he was the only one capable of doing it.

He quickly Transformed, and headed towards where the 'Cons were coming. "Come on, you slaggers, come and get me!!!Hahahahaha!!" The plan worked. The 'Cons started to chase him and shoot him. "You fraggers CAN'T hit me!!"

As he approached his defensive position, he transformed again, and took cover. When the 'Con passed his hiding team, he gave the signal. The 'Cons, now taking fire from both sides, were quickly slaughtered. Some of them tried to escape, but Grotusque wouldn't allow it. He had hidden one of his snipers in a building, and he was taking any 'Con that tried to escape. "See, those fraggers didn't stand a chance. Hahahahahaha!!!"
Barak
Combiner
Posts: 426
Joined: Sat Jul 10, 2010 4:20 pm
Strength: 6
Intelligence: 8
Speed: 6
Endurance: 8
Rank: 6
Courage: 8
Firepower: 8
Skill: 8

Re: New NEW Character Applications

Postby Devastron » Mon Apr 18, 2011 1:26 am

Weapon: Energo-Sword
shortwave wrote:i have been on the wrong place sorry
name Shortwave
allegiance autobot :BOT:
function soldier medic tecnitian
subgroup none former member of the rogues
altmode miletery quad bike
http://www.asdnews.com/data_news/ID17669_150.jpg
weapons energo dirk and blaster
special abilities none
height 20 ft
quote history is of geate importance
stats
strength 3
intelegance 6
dexterety 5
speed 4
endurance 4
courage 5
firepower 4
melee 4
tech skills 6
charisma 4
rank ?

profile
shortwave was once a lowly librarian in the cybertronian data banks. untill the war came she forsaw the loss of all the history and attempted to subjugate the enevetable buy down loading all the history into her self. this unfortunetly failed as the decepticons attacked the data banks. she was left a blank slate and baddly damaged but was saved buy a autobot field medic who repaired her and was able to partialy recover her personality.
she joined the autobot cause.
shortwave no longer has a voice and sounds simeler to soundwave as dose her name and face. she has attempted to repaire this her self to no evale. and as sutch she can not express emotions vocaly.
her memorys of before the war are spotty at best. but she dose remember her attempt to save cybertrons history this is her driving goal to retreve the history hers and all of cybertrons.
on earth she studdies archiology and earth history to find ways to recover it.
while not a true combat bot she is a capable scout and her intelegance and knowlage of cybertronian physiology makes her a capable medic.

abilitys
once short wave was cappable of storing masive amounts of data this is nolonger poseble due to damage to her processors. she dose poses durable armour while not as powerfull as larger transformers it is still miletery issue

weaknesses
shortwave blames her self for the loss of cybertrons history this takes a psychosomatic tole on her and efects her ability to repair herself but dos not hinder her ability to aid others
her light waight body and small size makes her easy pray to large deceptocons

sample post
the flames faded as the dust of battle setteled short wave looked around her mouthless face betrayed no emotion but whwt she felt was sorrow her home was destroyed a second time. and why?why was the war still rageing for so long?
that wasnt her problem was it?
she looked over to the other medics.
what was it the humans said? " we keep on patching them up just to let them go out and get shot again" or somthing along those lines.
an electronic snort came from her vocoder.
" you think this is funny?"
one of the medics asked
" i dont find any thing funny " she lied
" except why isit that autobot males have bigger chests than most of the females?" she observed in a jovial manner
she good whith conversation.



I'm afraid your spelling and grammar are not up to par with what we are looking for in the game. You will need considerable improvement in that area before you can join up.
User avatar
Devastron
Godmaster
Posts: 1779
Joined: Thu Jul 03, 2003 5:48 pm

Re: New NEW Character Applications

Postby Devastron » Mon Apr 18, 2011 1:28 am

Weapon: Energo-Sword
Barak wrote:Grotusque

Allegiance: Autobots
Sub-group: Monsterbots
Function: Military Strategist
Alt. mode: Sabertoothed Cat-like Monnster with Wings.
Weapons:
• Vaporator
• Double-barreled blaster
Height: 33 ft
Quote: "If it ain't fun to do, it ain't worth doing."


Strength: 07
Intelligence: 09
Dexterity: 07
Speed: 01
Endurance: 06
Courage: 10
Firepower: 07
Accuracy: 07
Melee: 08
Tech Skill: 06
Charisma: 08
Rank: 06


Profile: Grotusque laughs at life and everything in it. Why shouldn't he when nothing out there could ever be as frightening as his own reflection in the mirror? Still, Grotusque gamely laughs off even his own hideous appearance and alternate mode with a joke about Primus having had a little too much high-grade energon that day.

He's jovial, upbeat, and irreverent by nature despite his frightening exterior. To the frequent amusement (and sometimes annoyance) of his comrades, Grotusque can be counted on to fill the air with laughter and lighthearted jokes in even the darkest or least appropriate of situations. To their dismay he's simply incapable of taking anything totally seriously. Yet they have little other reason to complain; Grotusque's courage is legendary and he's a top-notch fighter. Fighting is fun, in Grotusque's opinion, or he simply wouldn't do it, and, in the end, death is as much a joke as life, so smile and laugh a little, and enjoy yourself while you're here.

Abilities: Grotusque's a top-notch warrior. He has above average strength, and his courage is legendary. He's also quite brilliant at his function as strategist, with a sharp and analytical mind that's perfect for planning masterful campaigns (and witty quips). In robot mode, wields a vaporator which gassifies a target's fuel, leaving it inopertive. In creature mode, has indestructible tusks. Flies at 45 mph, can leap 3 miles at a time.

Weaknesses: Grotusque lighthearted nature, and his complete inability to take anything serious can make him understimate his enemies, or to lost focus of the battle.

Sample Post: The loud noise of explosions could be heard. Debris flew all over the place.

"Holy Primus, are we in a pickle now!!" Grotusque yelled as he shot at a 'Con. Behind him, several Autbots were taking cover, and shooting at anything that moved outside their perimeter, but the 'Cons were too many.

"Sir, we're surrounded!!!" A terrified Autobot looked at Grotusque, his face denoted fear, and that wasn't good.

The Monsterbot looked at the smaller 'Bot, and smiled. "Good, that way we can't miss our shots, don't you think?" He quickly raised his Vaporator and shot at a flying 'Con that was trying to penetrate their defenses.

When the shot impacted, the 'Con started to lose fuel at an alarming rate. He quickly lost it all, and fall to the ground, plummenting agaisnt the ground. "See, these 'Cons are glorified bugs!! Come on troops, keep fighting!!"

As the 'Cons continued their assault, they pushed the defending Autobots more and more. "Sir, if we don't do something, they're going to destroy us all!!"

The Monsterbot quickly analyzed the situation, looking for the best plan to get them all out of there. "I got it. Let's teach these decepticreeps a lesson." He paused for a moment, a gave a look to his troops. The 'Cons had just stopped their assault, but Grotusque knew better. They were planning something.

"All right, we're going to ambush them. I need you." He said as he looked at a group of 'Bots. "To hid under the debris, and when I give the signal, you're going to pop out and attack them from behind. The rest of us are going to stay here, and defend this position, and when when I give you the signal, you slaughther them."

The group quickly took their positions, and as Grotusque predicted, the 'Cons arrived again. The group was now smaller, but the Monsterbot knew they were going to hold it.

But there was one problem. The 'Cons only attacked in small groups. They were going to need some sort of bait, and he knew he was the only one capable of doing it.

He quickly Transformed, and headed towards where the 'Cons were coming. "Come on, you slaggers, come and get me!!!Hahahahaha!!" The plan worked. The 'Cons started to chase him and shoot him. "You fraggers CAN'T hit me!!"

As he approached his defensive position, he transformed again, and took cover. When the 'Con passed his hiding team, he gave the signal. The 'Cons, now taking fire from both sides, were quickly slaughtered. Some of them tried to escape, but Grotusque wouldn't allow it. He had hidden one of his snipers in a building, and he was taking any 'Con that tried to escape. "See, those fraggers didn't stand a chance. Hahahahahaha!!!"


approved. I assume you want him on Nebulos? I do have Repugnus there if you want to do something there. Shoot me a PM if you have any ideas.
User avatar
Devastron
Godmaster
Posts: 1779
Joined: Thu Jul 03, 2003 5:48 pm

Re: New NEW Character Applications

Postby shortwave » Tue Apr 19, 2011 12:09 am

Motto: "eagls may soar but weasels dont get sucked in to jet engens"
Weapon: Sub-Machine Gun
Devastron wrote:
shortwave wrote:i have been on the wrong place sorry
name Shortwave
allegiance autobot :BOT:
function soldier medic tecnitian
subgroup none former member of the rogues
altmode miletery quad bike
http://www.asdnews.com/data_news/ID17669_150.jpg
weapons energo dirk and blaster
special abilities none
height 20 ft
quote history is of geate importance
stats
strength 3
intelegance 6
dexterety 5
speed 4
endurance 4
courage 5
firepower 4
melee 4
tech skills 6
charisma 4
rank ?

profile
shortwave was once a lowly librarian in the cybertronian data banks. untill the war came she forsaw the loss of all the history and attempted to subjugate the enevetable buy down loading all the history into her self. this unfortunetly failed as the decepticons attacked the data banks. she was left a blank slate and baddly damaged but was saved buy a autobot field medic who repaired her and was able to partialy recover her personality.
she joined the autobot cause.
shortwave no longer has a voice and sounds simeler to soundwave as dose her name and face. she has attempted to repaire this her self to no evale. and as sutch she can not express emotions vocaly.
her memorys of before the war are spotty at best. but she dose remember her attempt to save cybertrons history this is her driving goal to retreve the history hers and all of cybertrons.
on earth she studdies archiology and earth history to find ways to recover it.
while not a true combat bot she is a capable scout and her intelegance and knowlage of cybertronian physiology makes her a capable medic.

abilitys
once short wave was cappable of storing masive amounts of data this is nolonger poseble due to damage to her processors. she dose poses durable armour while not as powerfull as larger transformers it is still miletery issue

weaknesses
shortwave blames her self for the loss of cybertrons history this takes a psychosomatic tole on her and efects her ability to repair herself but dos not hinder her ability to aid others
her light waight body and small size makes her easy pray to large deceptocons

sample post
the flames faded as the dust of battle setteled short wave looked around her mouthless face betrayed no emotion but whwt she felt was sorrow her home was destroyed a second time. and why?why was the war still rageing for so long?
that wasnt her problem was it?
she looked over to the other medics.
what was it the humans said? " we keep on patching them up just to let them go out and get shot again" or somthing along those lines.
an electronic snort came from her vocoder.
" you think this is funny?"
one of the medics asked
" i dont find any thing funny " she lied
" except why isit that autobot males have bigger chests than most of the females?" she observed in a jovial manner
she good whith conversation.



I'm afraid your spelling and grammar are not up to par with what we are looking for in the game. You will need considerable improvement in that area before you can join up.

so once again my dyslexia holds me back
sorry
User avatar
shortwave
Fuzor
Posts: 246
Joined: Tue Aug 03, 2010 4:33 am
Location: my own hell
Watch shortwave on YouTube
Alt Mode: chenowth buggy
Strength: 2
Intelligence: 3
Speed: 7
Endurance: 5
Rank: 1
Courage: Infinity
Firepower: 3
Skill: 1

Re: New NEW Character Applications

Postby Raserei » Mon Apr 25, 2011 6:44 pm

Name: Raserei
Allegiance: Decepticon
Function: Fighter-Bomber
Alt. mode: Assuming a deployment on Earth, Raserei will use the Tornado IDS as disguise. Otherwise, she transforms in a cybertronian craft of slim, slightly triangular design. The frame boosts two twin engines disposed vertically on both edges of the rear. Similarly, the design includes four wings installed diagonally. Those wings are able to rotate to a horizontal for faster speed or remain quad-diagonal for a maximum maneuverability. The wings in themselves are very long and curved. They begin with a large inward curve expanding outwards for about half the frame’s width and about 3 feet deep before adopting a smaller outward half circle. This second segment continues and ends with a horn-like inward curve, pointing towards the engines. The frame itself is majored of black and purple.

Weapons:
- “Thunderfall” Plasma Canon in the nose of the craft below the cockpit. The Thunderfall canon uses a very high-density unstable plasma burst which releases itself in a large energetic blast upon contact with other matter. It offers a great firepower and travels air much more rapidly than conventional energy streams but due to the nature of plasmas the trajectory of the original burst is prone to deviating or being influenced by strong electromagnetic fields. Additionally, unlike conventional bombardment weaponry, this canon is static forward and therefore bombing runs MUST be done in descending or diving flights.
- Two Twin Rubylaser Gatling guns below the wings on the very side of the main body. Rubylaser is an energy beam of a wine red coloration. Its efficacy at short or mid-short range is much superior to conventional laser but the efficacy diminishes with the distance significantly. Rubylaser is prone to overheating and consumes more energy than conventional lasers. (No not related with the one on Wikipedia but that name is just great)


Special Abilities: N/O (Exotic Weaponry?)
Height: 29 ft
Quote:
- “hm-hahaha whaaat?~ Now what is this, you say you expect an energy stream reminiscent of a solar wind’s dire grasp to hit and leave the poor - poor - mechanism volubile for interrogation?~ hahahHAHAha, yeah right. Now buy yourself a processing unit and find another partner for this mission.”
- “Yes, right, many autobots, I hear you just as clearly as I can hear the crackling spark of the fear coursing and jolting as lifeblood through the depths of their oversized emotional emulators... Or maybe it is yours that resound so dearly to my audio sensors? Let’ get this Grand Sonata of blasts and squealing screams started, Maestro is waiting for us.”
- “What a pathetic excuse for a cause. You autobots pretend to be peace-loving but in all truth it was you who once enforced enslavement of the miners. Do none of you have any notion of your own history or is it rather that you lack the courage to acknowledge the very reality and hide behind a masquerade of obscene self-indulging deceit?”

Regarding Stats: I have read a few times that the basic original character restrictions could be lifted if given Moderator approval for experienced “proven” players. I assume that by proven you would mean a player who already has been playing on this forum for a significant while but I would like to attempt anyway as I have a long writing experience behind me. As to assist in your decision, you can see an additional character I have recently submitted and been granted elsewhere at this link.

The stats below are firstly arranged within the normal 70-points limitation, within brackets are the points I would like to reach with moderator approval. Here is a short reasoning behind the validity of those requests:
- Courage and Dexterity: Due to the obligation to attack from closer range than a normal bomber and to accomplish much more risky maneuvers to accomplish her goals, those stats would need to be very high or the character concept would crumble. Speed which is already from the 70 original points at 9 is also part of this.
- Firepower: The Thunderfall canon is a very powerful bombardment and siege weaponry with several drawbacks. The Rubylaser Gatling guns are also more powerful than conventional rapid-fire weaponries but equally fitted with corresponding drawbacks.
- Intelligence: Along with Raserei’s already reached Skill Tech level, they are in my opinion necessary to manage and maintain her advanced weaponry.
- Weaponry: I also expect my character would have to pay a stat point penalty for the use of her weaponry despite their balanced drawbacks so this would also fall in this category.


Strength: 4
Intelligence: 6 [7]
Dexterity: 8 [9]
Speed: 9
Endurance: 6
Courage: 7 [8]
Firepower: 8 [9]
Accuracy: 7
Melee: 3
Tech Skill: 7
Charisma: 5
Rank: --

Abilities:
Raserei’s primary advantage comes from a mixture of very high speed and agility. Unlike traditional bombers, this allows the design to be much more able of self-defense against DCA or enemy interceptors. It also greatly reduces the time between one’s detection of the craft and the bombing run, leaving less margin for counter-measures or evacuations. Raserei can reach a peek speed of Mach 5 and is in consequence equipped to withstand the very high temperatures inherent to the extreme air friction at hypersonic velocity. This same stress-resistant armor also allows her to withstand the strain of constant changes of Mach speed.

Equipped with advanced but situational weaponry, she is able to deliver non-neglectable punishment very swiftly and rapidly and is therefore most useful when it comes to quick, precise tactical strikes. Said weapons were already presented above.

Weaknesses:
Firstly, while Hypersonic speed and Mach 5 may sound very pleasant, it is necessary to keep in mind that Raserei can only use her bombardment weaponry in descending or diving flights. Flying at Mach 5 towards the ground is a perfect recipe for a fatal crash. She is therefore not only mostly unable to attack at her top speed but must also swap constantly between speeds to use her maximum potential. This means that the alloy of her armor is constantly under a very severe thermal shock stress due to that same extreme air friction changing endlessly. It is also to note that is dangerous for her to use her more maneuverable wing configuration while flying in Hypersonic speed and could cause the slender wings to downright be torn apart.

Secondly, Raserei is not only inept but reluctant for any kind of melee combat. She will never engage melee unless backed in a corner with no other choice and in which case she will rather attempt to use her Rubylaser guns at point blank rather than actually grappling. Whenever possible she will retreat, take off, or attempt any other action that could put a minimum distance between her and her opponents to avoid close quarters.

Thirdly, as was already explained above, her weaponry is very situational. Ruby-laser is inefficient and even weaker than conventional laser at long range and is therefore most useful at short range, which means dangerously near the close-quarters she despises. The Thunderfall, while being extremely powerful, has an erratic trajectory prone to being deviated by fields, very strongly ionizated sources and other factors of natural occurrence.

On a side note, while this is very unlikely to happen since this is not an autobot, it’s important to note that no biological being can ride her as the G forces and extreme accelerations/decelerations would most likely kill them

Profile:
Many Decepticons hunger for power, others often hunger for unbridled destruction. While neither is completely untrue, Raserei is not an individual whose thoughts revolve around those. As matter of fact, there is no such revolution at all, only a wild maelstrom. She is quite whimsical and her interests can change in the blink of an eye. Similarly her patience and forgiveness seem utterly random and are just as susceptible to change between the full scales of mercifulness and inexistence without warnings or hints.

There are however two exceptions to this. Firstly, reaching very high speeds and mobility make Raserei feel more free and she is constantly in pursuit of ways to transcend the limits of her physical frame. Secondly, she most enjoys unconventional weaponry, especially unstable one. There is no sight more beautiful to her within battles than seeing the wild jolt of rampant energy devouring its target while sparks and arcs of energy storm away. While she is no researcher, she quite enjoy to understand how works the things she use, particularly weaponry.

On a more social approach, Raserei is eccentric even by Decepticon standards. She has a very extended and imaged vocabulary which she doesn’t hesitate to use into often annoying long-winded replies which can even at times become slightly cryptic. Her attitude itself is relatively unstable, as could be hinted by her whimsicalness and ever-changing mood, but it’s not bad enough to warrant reprogramming. Moreso, those same factors can sometimes giver her unexpected insight which outweighs the cons.



Sample Post:

Winter 1637 - 15H07 - Local Arietis date and time
Planet Arietis, Auriga sector
Unnamed mountainous area


[ BGM ]


While waging open warfare was always costly in personnel and resources, preparing the terrain could be done with very few agents at the expense of time. Although battlefields of importance were elsewhere, it did not prevent by any mean the scouting of other worlds by small groups. Such was the mission of those stationed on the backwater tense ash-world of Arietis.

This planet bathed in lava and obsidian was a recently discovered world which proved to be an extremely rich source of geothermal energy. Additionally, the population was as fiery as the land they evolved on. It did not take long for the observing Decepticons to catch on to the internal struggles and turmoil of this harsh planet. As a matter of fact, it was a perfect world in many aspects.

Amidst the past days, a large eruption had devastated one of the major local powers’ colonies which received the reluctant permission to travel over an old bitter rival’s air space to provide supplies and relief efforts to their population. This was where she was to intervene. Infiltration and observation, or subtlety for that matter, were never quite Raserei’s strongest points. As such she was quite glad to receive this mission. Her objective was to vaporize the relief aid convoy as soon as they would enter their neighbor’s territory as to make believe “someone” had unfortunately “forgot to give the memo” to the border military.

To avoid detection, the raider had traveled in high altitude over the dusk clouds at her slowest speed. Such flight was particularly dangerous on Arietis due to the frequent electrical storms caused by the large planet-wide volcanic activity and as such the locals strongly believed none would attempt it; it was perfect. Reaching her target navigation point, Raserei sneaked a glance below the thick miasma of dusk clouds and spotted the convoy below. It was right on time, fortunately. Raserei’s wings split in X as she rose back up, accelerating upwards towards the atmospherically limit before brutally decelerating and flipping downward, beginning a dive.

Her wings returned to their horizontal positions as the engines roared furiously, spitting out blue flames far stronger than earlier. A series of successive loud bangs could be heard far above the skies as a small slender cybertronian craft was charging down on the convoy like a wild bird of prey about to grasp their next meal. The air was forming a small heated cone along the craft as it was spiraling downward on its target; a blur of black and purple darkness amidst the ceiling of dark gray. With a screech and blinding light, a stream of energy jolted downward as if lightning had simply came down from the miasma.

The plasma charge hit violently the cargo plane which was quickly engulfed in flames before being detonated into heated nothingness. The blur sliced through the fiery smoke before brutally decelerating and spreading its wings. With a quick and swift trajectory change, another, single explosion rippled through the air as the craft’s speed increased once more, although much less considerably than the first time. Raserei’s second target was the rear craft which had doubtlessly seen the explosion right in front of itself. Without wasting precious time, the Decepticon closed in from the right side and showered the right wing of Rubylaser, a few shots hitting and setting ablaze the large craft’s right engines. Speeding past and turning back for another round, the bold red beams lodged themselves once more in the engines which exploded, carrying with them the cargo into oblivion.

Raserei took place in the old trajectory of the rear and center planes and fired a clear shot of plasma behind the front cargo, liting the fuel reserves fatally. Her mission completed, her wings folded back to their horizontal configuration once more before a few loud explosions were heard in short succession. How she loved this planet; the air was dense and the friction on her metal was much hotter than on other planets. She could just feel it run through her sensors as she began swirling as if losing control. Yes… there were advantages to a post on a backwater world…


-“Raserei, come in now.An open comm. Channel brought the hunter-killer out of her dreameries.

-“Oh but if it isn’t my dear Gericht?she replied with cheerful wicked malice. Are you watching now on the national indigenous TV?she stopped swirling and speeded above the clouds.It’s beautiful isn’t it? There isn’t any holiday today and yet the citizens were granted quite tasteful fireworks~

-“Spare me Raserei, I’m not in the mood. I’ve heard words that something came up on Earth, you and a couple others are to return to Polyhex and await further orders immediately.
Raserei
Mini-Con
Posts: 2
Joined: Mon Apr 25, 2011 6:37 pm

Re: New NEW Character Applications

Postby Necessary Evil » Sun May 01, 2011 9:22 am

Motto: "Always looking for a new motto."
Weapon: Chomping Rotor Blades
Shamelessly taken from the Character Profile Section. Thank you, Devastron.

Name: Blurr
Allegiance: Autobot
Function: Data Courier
Alt. mode: Sports Car (Cybertronian Race Vehicle)
Weapons: Electro-Laser Cannon
Height: 28 ft / 8.5 m
Quote: “The faster it is, the better I like it.”


Strength: 07
Intelligence: 08
Dexterity: 10
Speed: 10
Endurance: 06
Courage: 08
Firepower: 07
Accuracy: 07
Melee: 06
Tech Skill: 06
Charisma: 08
Rank: 07

Profile: Blurr is the fastest land-based Transformer in existence. This single characteristic defines much of who he is. Blurr talks fast, acts fast and moves so fast that he leaves a blurred speed trail behind him. Unlike Bluestreak, Blurr’s constant chatter doesn’t come from nervousness, its simply how he thinks and speaks. Aside from his obvious physical speed, Blurr chose the job of courier because he’s not really the violent sort. He’s one of the friendliest Autobots around, and he rarely has a negative thing to say about anyone. Despite his high-strung tendencies, his genuine and honest nature has earned him numerous devoted friends.

Before the war, Blurr was the number one racer on Cybertron. The stardom this provided meant he got into the best clubs, was worshiped by fans and was a highly arrogant and egotistical being, to the point where he couldn't be bothered remembering his co-workers' names. However all this changed when the war broke out. The race track was bombed and the races themselves canceled. Blurr found himself despairing, both due to his life falling apart, and to both sides attempting to recruit him. Not long after "bumping" into a Decepticon, Blurr got caught up in a gunfight that resulted in the death of both of his former co-workers. Blurr had had enough, but after some harsh but fair words from a unit commander, Blurr realized that the reason he'd been so into the races was because it was something that mattered. Using that feeling, he accepted the mission to reach Zeta Prime, and became an Autobot.

The war changed Blurr a great deal. Now working in a role that really mattered, his arrogance and cold manner dropped away, replaced by a highly amiable and talkative mech. He’s capable of speaking at a normal pace with his fellow Autobots, but it takes some concentration from him. During combat and high stress situations his speech will return to a high speed, run together pattern.

Abilities: Subject possesses superspeed due to an unusual design quirk. Vehicle mode is unmatched in ground speed; even his robot mode is capable of outrunning most land-based transports. High-speed joints and enhanced rate at which subject processes and responds to visual stimuli provide super-dexterity and agility. Capable of dodging multiple high-speed projectiles or hitting a target before they can think to defend themselves. In robot mode, subject wields a electro-laser cannon.

Weaknesses: The more subject pushes his speed abilities, the faster he drains his energy. As a result of his hyperactive nature, subject is prone to lose focus in combat situations.

Sample Post:

One.

Here they came. Projectiles of varying shapes and sizes sliced through the air, preparing to receive the blue and silver Autobot with ominous intentions. It was a bustling scene, evoking a catalogue of the most extreme emotions felt by a Transformer with the misfortune of being involved in such an event. Fear, hope, courage, desperation. All were established here, integrated and flourishing in the chaos. It all invited a looming darkness no light power enough could repel.

Death.

Two.

Blurr's feet moved with unequalled rapidity, avoiding the destructive capabilities of the enemies' weaponry. In fact, Blurr's whole form participated in that activity, gliding with astounding fluidity in every direction imaginable. His image seemed to have softened; his outline—well his body—assumed a mass of blue and silver, mixed to perfection. To the observer, he looked like a brightly-coloured smudge mark. To him, it was just a part of his every-solar cycle routine.

Three.

Living up to his name came as easy as greeting a fellow Autobot with a warm smile. Perhaps even easier.

Four.

Due to the surroundings, consisting of numerous structures—and offering scant opportunity to journey through this particular part in his alt-mode—Blurr was forced to continue his mission on foot. Supposedly his robot form was to demonstrate restrictions to his speed, therefore presenting a slower target for the Decepticons to eliminate. Or so they had thought.

Blurr could have encountered an inefficient squad for all he had known. There were plenty of them around.

Five.

Blurr maintained his rapid pattern of defensive manoeuvres, while still pressing forward at a respectable pace, avoiding everything the Decepticons were throwing at him. Although only a mere four astroseconds had passed since he had been ensnared in their assault, Blurr was already well versed in his situation. He had his super-speed quirk to thank for that. Processing information at incredible speeds was an advantage he was in possession of. Aside from his obvious physical swiftness, of course.

Lift the right foot, jump to the left, crouch down, spring back a little, stand, bend sharply to the right, crouch again, jump.

Six.

Two steps to the left, tilt neck to the right, then back, bend knee joints, bounce back, get that left leg out of the way, recover, move forward a couple of steps...

Seven.

Taking a stroll in the Helix Gardens registered about as much difficulty as what he was doing presently.

Eight.

“Well, this doesn't seem to be as bad as the last time I had t--” A dozen or so laser bullets impacted into the ground in Blurr's proximity, almost coming into contact with his feet. A grenade exploded as well, manipulating Blurr's form into performing awkward movements to save him from stumbling over. “Oh-Primus-oh-Primus-oh-Primus-that-was-close-too-close-I-could-have-fallen-over-and-wow!-that-could-have-been-the-end-of-me-I-better-be-more-careful-yeah-that's-it-and-I-need-to-stay-focused-I-have-to-deliver-this-message-It's-pretty-important-I-mean-it-has-to-be-important-I-don't-even-know-what-it's-about!”

Nine.

Easy, now.

Focusing on the matter at hand usually presented a great challenge to Blurr. A challenge that overwhelmed him at first, but one he eventually conquered with courage and determination. This task would prove to be no exception. This message, entrusted to him by his superior, would be united with its recipient. Blurr would bet his limbs on it. A secure bet, as there existed no being in the galaxy whose speed rivalled his.

Ten.

Blurr didn't have any desire to mill about with the Decepticon squad. He had far more important matters to attend to. Viewing an open road just ahead of him, he transformed and went for it, his alt-mode exploding into motion. In the next few astroseconds, Blurr's image could be no longer held comfortably by the optic. The gap he had created in between himself and his foes was an immense one. The Decepticons could only watch as their intended target minimised, fading into the distance.

Ten astroseconds. It had taken ten astroseconds to elude the Decepticon squad after they had intercepted and engaged him. Not bad, considering the danger accompanying it. Though his focus, diminishing at a critical point, was an issue that needed to be immediately addressed.

Why, then, did he arrange for himself to be placed in such perilous situations where one's demise was so frightfully close? Why did he deliver simple messages to possible strangers, knowing its contents might not even produce the outcome they were hoping for? Why risk everything for a message? Blurr always had his answer prepared for those questions.

He was performing a duty that really mattered.
Necessary Evil
City Commander
Posts: 3640
Joined: Thu Apr 26, 2007 8:48 pm
Location: Hiding in a tree
Strength: 9
Intelligence: 6
Speed: 4
Endurance: 6
Rank: 9
Courage: 10
Firepower: 9
Skill: 8

Re: New NEW Character Applications

Postby Necessary Evil » Mon May 02, 2011 5:55 am

Motto: "Always looking for a new motto."
Weapon: Chomping Rotor Blades
I hope this doesn't count as double posting... And I also hope Spinister will be cool for Nebulos.

Name: Spinister
Allegiance: Decepticon
Function: Aerial Assault
Alt. mode: Cybertronian Assault Helicopter
Weapons: Twin Automatic Particle Beam Cannons, Twin Target-Lock Laser Rifles, Two Remote Control-Guided Fusion Bombs, Nuclear-Powered Flame-Thrower
Height: 28 ft / 8.54 m
Quote: “Respect your foes' abilities as you would your own.”


Strength: 6
Intelligence: 8
Dexterity: 8
Speed: 6
Endurance: 6
Courage: 9
Firepower: 9
Accuracy: 9
Melee: 6
Tech Skill: 7
Charisma: 6
Rank: 7

Profile: Spinister rarely speaks, and when he does it's only in relation to the matter at hand. He is wary about revealing any details about himself, so he has few friends among the Decepticons and none who truly know him. Despite the personal gulf that exists between him and his comrades, they all respect his amazing combat record and ability to appear in the nick of time on the battlefield. Cool and professional, Spinister doesn't gloat about his abilities, and he's careful never to underestimate his foes. Suspicions have arisen among many of the Decepticons, suggesting Spinister has developed a "cloaking" system—a technology that allows him to turn invisible and avoid detection. Needless to say, Spinister refuses to indulge such rumours.

Abilities: In helicopter mode, Subject travels at 520 mph for up to 1,300 miles. Subject is heavily armed; his arsenal consists of twin automatic particle beam cannons, twin target-lock laser rifles, two remote control-guided fusion bombs, and a nuclear-powered flame-thrower. All weapons, apart from the fusion bombs, are accessible to him in his robot mode. He is an accomplished marksmech, one of the finest within the Decepticon ranks. Subject can disappear from sight using an undisclosed method of cloaking his appearance and all audible noise; he uses this to sneak up effectively on targets in either mode.

Weaknesses: Subject's rotor blades are prone to stress fractures after 12,000 miles of continued use. The blades require a vigilant maintenance schedule to avoid in-flight failure. Despite his powerful arsenal, Subject is only an average hand-to-hand combatant.

Sample Post:

Concealed from view, Spinister analysed the Autobot warrior with a cool stare. Processor whirring with an assortment of offensive tactics, he selected those equipping him with opportunities to strike with speed and precision. Having finalised his course of action, Spinister shifted into position, silently producing one of his particle beam cannons. The moment to attack was drawing near and he wanted to terminate the Autobot, whose appearance indicated to that of a powerful individual, with efficiency.

Underestimating one's enemies in combat was a grave mistake fools made. Spinister was no fool. He regarded each foe with a considerable amount of respect, his assumptions of their abilities always left open for further development. One could never be too careful.

He had his excellent combat record to preserve, after all.

This was it; the time to strike had arrived. Emerging from his hidden location, Spinister, without the disruption of sound, approached the Autobot. Rapid footfalls carried him closer to the Autobot, who expressed oblivion to his surroundings—and Spinister. Raising the cannon to his victim's cranial unit, Spinister steadied his aim. The Autobot remained ignorant of his impending destruction. He squeezed the trigger.

The Autobot collapsed instantly, a fresh corpse decorating the landscape with hideous results.

He didn't even know what had hit him.
Necessary Evil
City Commander
Posts: 3640
Joined: Thu Apr 26, 2007 8:48 pm
Location: Hiding in a tree
Strength: 9
Intelligence: 6
Speed: 4
Endurance: 6
Rank: 9
Courage: 10
Firepower: 9
Skill: 8

Re: New NEW Character Applications

Postby #Sideways# » Mon May 02, 2011 12:53 pm

Motto: "Wake up. Wake up and smell the ashes."
Weapon: Dual Compression Cannons
//Thank you Mods, for letting me apply for another Character! And sorry it took so long, life's been hectic!


Whirl

Allegiance: Autobot
Function: Aerial Assault
Alt. Mode: Modified Boeing AH-64 Apache - Helicopter
Weapons:
• 8 HELLFIRE Missiles (Air-to-land)
• 36 Hydra 70 Missiles (Air-to-air/land)
• M230 Chain Gun
• 2 Stinger Missiles (Air-to-air)
• Leg mounted Paralyzo Box
• 4 Incendiary-shell cannons
• hi-energy photon beam rifle
• Null-Ray module mounted on hand
Special Abilities:
• Increased Radar
• Powerful Weaponry
Height: 31ft / 9.5m.
Quote: "If used logically, madness can be a great weapon."

Strength: 8
Intelligence: 8
Dexterity: 8
Speed: 8
Endurance: 8
Courage: 9
Firepower: 9
Accuracy: 8
Melee: 8
Tech Skill: 8
Charisma: 7
Rank: Assigned by RPG Mods //Note: I did not know if assigning a rank to a canon character is the same as assigning a rank to a fan-made, so I left it up to you. :D

Profile: Whirl loves his job above anything, and if he were to have the chance to do it over again, he would do exactly as he had already done. He would fly at any angle, careening across the in wild and crazy patterns, thinking that enemies are more terrified of him if he acts wild during an attack.
It all is the same, weather or not Whirl blasts his opponent out of the sky with his HELLFIRE Missiles, or pounds their faceplates into the ground with his fists, a deactivated Decepticon is a deactivated Decepticon.
Unfortunately he is subject to jokes behind his back from some of the Autobots back on Cybertron, how he looks like he might be related to Shockwave... He isn't of course, so he
While his maneuverability is astounding to any Autobot, he is also prone to rotor damage, for he literally blasts into any battle, weather it be a one-on-one with Trypticon, or a battlefield between two armies, making him to be a worthy asset, and a friend in any case.

Abilities: Whirl possesses many weapons, mostly because of his Apache Helicopter he chose, and modified personally, as his vehicle mode. His HELLFIRE [HELicopter Launched FIRE and forget] Missile is a Air-To-Ground/Ground-To-Ground missile that is capable of destroying nearly any tank, and is mounted on his shoulders in robot mode. Whirl also possesses two Laser Guided Hydra launchers located under the wings, next to the HELLFIRE, the Hydra 70, if launched, will swarm an enemy with several others and eliminate the target if it hits (Transformers aside.) and it is also placed on his shoulders next to the HELLFIRE. The Stinger missile is a heat-seeking missile, tracking, tracing, and terminating the target it follows. (Transformers aside) Naturally, a regular Apache Helicopter would reach up to 227 mph, but Whirl, and several Autobot scientists, had modified it to where it can now reach up to Mach 2.9., making him a very good asset to have on the battlefield. His Chain gun has been modified to fire 50 caliber shells at a rapid rate. The Paralyzo Box on his leg launches a beam that, if it hits, temporarily paralyzes the object that is fired upon. Effects last for ten seconds. His Hi-Energy Photon Rifle releases a high energy Photon beam that disorients, damages, and knocks back an enemy, if hit. He also possesses four Incendiary-Shell Cannons that fire an extremely hard exploding missile out of each, these are unguided however. He lastly possesses a Null Ray module located on his hand, it fires a Null Ray beam that disrupts electrical functions.

Weaknesses: Because of his recklessness, he is prone to rotor damage. His Stinger missiles follow heat, and sometimes can be "Distracted" by another heat source, putting everyone around at risk.

Sample Post:

Ark 19, Autobot HQ

Whirl was simply walking into the Bounce Chamber in the Ark when Optimus Prime and the others were bounced out, leaving him behind to "Base Watch"; irritating him somewhat. Whirl was a fighter, not a Guard Dog.

Whirl began to wander the base aimlessly, Whirl's Cycloptic Optic darting around to find something, anything to do.

After an hour or so, he found himself in front of the recreational bay, staring at Bumblebee and Ratchet's conversation. Whirl was going to sit down with them, but, he decided that he should leave them to themselves, and walked to the security room with cameras pointed in nearly every corner and cranny in, and outside of the Ark; no doubt this was Red Alert's security office.

Whirl watched the screens for several hours until a sudden movement caught his optic, it was the movement of missiles!

"We're under attack!" Whirl proclaimed at the top of his Voice Transmitter.

Dashing through the Hallways, chanting "We're under attack!" to anyone who could hear him.

He heard the main artillery fire, and several explosions followed. Whirl stopped to listen, could the automatic defenses have stopped the missiles? His question was soon answered when an explosion rocked the base, unsteadying the unprepared Whirl.

Whirl grunted to himself and continued his trek to the surface hatch, and lunged at the bars to the ladder and began to climb.

Launching himself out of the hatch with his fist, knocking aside some shrapnel and steel girders aside, he transformed into his baby-blue Apache helicopter mode and immediately rose to a higher point in the air to search for any signs for enemies.

Turning a complete 360 degrees in the air, searching for any sign of the attackers, and at last! He saw several Decepticon Attack Jets flying off in an outward direction.

>>I've got Decepticon Seekers! I am en-pursuit! I repeat, I am en-pursuit!<< Whirl said through a newly opened line that was linked to The Autobots in the area.

He sped off after them at high speeds, desperately trying to get a lock on at least one of them.

Finally! His HUD was able to get a lock on the position of Amethyst, and fired a Stinger missile, waited two seconds, and fired four of his Hydra missiles at the Yellow Seeker, and, hopefully, it would bring him down for interrogation.
User avatar
#Sideways#
Godmaster
Posts: 1596
News Credits: 62
Joined: Tue Nov 30, 2010 3:18 pm
Location: Planet X
Watch #Sideways# on YouTube
Alt Mode: Motorcycle
Strength: 5
Intelligence: 7
Speed: 9
Endurance: Infinity
Rank: ???
Courage: 7
Firepower: 7
Skill: 7

Re: New NEW Character Applications

Postby Devastron » Mon May 02, 2011 9:07 pm

Weapon: Energo-Sword
Raserei wrote:Name: Raserei
Allegiance: Decepticon
Function: Fighter-Bomber
Alt. mode: Assuming a deployment on Earth, Raserei will use the Tornado IDS as disguise. Otherwise, she transforms in a cybertronian craft of slim, slightly triangular design. The frame boosts two twin engines disposed vertically on both edges of the rear. Similarly, the design includes four wings installed diagonally. Those wings are able to rotate to a horizontal for faster speed or remain quad-diagonal for a maximum maneuverability. The wings in themselves are very long and curved. They begin with a large inward curve expanding outwards for about half the frame’s width and about 3 feet deep before adopting a smaller outward half circle. This second segment continues and ends with a horn-like inward curve, pointing towards the engines. The frame itself is majored of black and purple.

Weapons:
- “Thunderfall” Plasma Canon in the nose of the craft below the cockpit. The Thunderfall canon uses a very high-density unstable plasma burst which releases itself in a large energetic blast upon contact with other matter. It offers a great firepower and travels air much more rapidly than conventional energy streams but due to the nature of plasmas the trajectory of the original burst is prone to deviating or being influenced by strong electromagnetic fields. Additionally, unlike conventional bombardment weaponry, this canon is static forward and therefore bombing runs MUST be done in descending or diving flights.
- Two Twin Rubylaser Gatling guns below the wings on the very side of the main body. Rubylaser is an energy beam of a wine red coloration. Its efficacy at short or mid-short range is much superior to conventional laser but the efficacy diminishes with the distance significantly. Rubylaser is prone to overheating and consumes more energy than conventional lasers. (No not related with the one on Wikipedia but that name is just great)


Special Abilities: N/O (Exotic Weaponry?)
Height: 29 ft
Quote:
- “hm-hahaha whaaat?~ Now what is this, you say you expect an energy stream reminiscent of a solar wind’s dire grasp to hit and leave the poor - poor - mechanism volubile for interrogation?~ hahahHAHAha, yeah right. Now buy yourself a processing unit and find another partner for this mission.”
- “Yes, right, many autobots, I hear you just as clearly as I can hear the crackling spark of the fear coursing and jolting as lifeblood through the depths of their oversized emotional emulators... Or maybe it is yours that resound so dearly to my audio sensors? Let’ get this Grand Sonata of blasts and squealing screams started, Maestro is waiting for us.”
- “What a pathetic excuse for a cause. You autobots pretend to be peace-loving but in all truth it was you who once enforced enslavement of the miners. Do none of you have any notion of your own history or is it rather that you lack the courage to acknowledge the very reality and hide behind a masquerade of obscene self-indulging deceit?”

Regarding Stats: I have read a few times that the basic original character restrictions could be lifted if given Moderator approval for experienced “proven” players. I assume that by proven you would mean a player who already has been playing on this forum for a significant while but I would like to attempt anyway as I have a long writing experience behind me. As to assist in your decision, you can see an additional character I have recently submitted and been granted elsewhere at this link.

The stats below are firstly arranged within the normal 70-points limitation, within brackets are the points I would like to reach with moderator approval. Here is a short reasoning behind the validity of those requests:
- Courage and Dexterity: Due to the obligation to attack from closer range than a normal bomber and to accomplish much more risky maneuvers to accomplish her goals, those stats would need to be very high or the character concept would crumble. Speed which is already from the 70 original points at 9 is also part of this.
- Firepower: The Thunderfall canon is a very powerful bombardment and siege weaponry with several drawbacks. The Rubylaser Gatling guns are also more powerful than conventional rapid-fire weaponries but equally fitted with corresponding drawbacks.
- Intelligence: Along with Raserei’s already reached Skill Tech level, they are in my opinion necessary to manage and maintain her advanced weaponry.
- Weaponry: I also expect my character would have to pay a stat point penalty for the use of her weaponry despite their balanced drawbacks so this would also fall in this category.


Strength: 4
Intelligence: 6 [7]
Dexterity: 8 [9]
Speed: 9
Endurance: 6
Courage: 7 [8]
Firepower: 8 [9]
Accuracy: 7
Melee: 3
Tech Skill: 7
Charisma: 5
Rank: --

Abilities:
Raserei’s primary advantage comes from a mixture of very high speed and agility. Unlike traditional bombers, this allows the design to be much more able of self-defense against DCA or enemy interceptors. It also greatly reduces the time between one’s detection of the craft and the bombing run, leaving less margin for counter-measures or evacuations. Raserei can reach a peek speed of Mach 5 and is in consequence equipped to withstand the very high temperatures inherent to the extreme air friction at hypersonic velocity. This same stress-resistant armor also allows her to withstand the strain of constant changes of Mach speed.

Equipped with advanced but situational weaponry, she is able to deliver non-neglectable punishment very swiftly and rapidly and is therefore most useful when it comes to quick, precise tactical strikes. Said weapons were already presented above.

Weaknesses:
Firstly, while Hypersonic speed and Mach 5 may sound very pleasant, it is necessary to keep in mind that Raserei can only use her bombardment weaponry in descending or diving flights. Flying at Mach 5 towards the ground is a perfect recipe for a fatal crash. She is therefore not only mostly unable to attack at her top speed but must also swap constantly between speeds to use her maximum potential. This means that the alloy of her armor is constantly under a very severe thermal shock stress due to that same extreme air friction changing endlessly. It is also to note that is dangerous for her to use her more maneuverable wing configuration while flying in Hypersonic speed and could cause the slender wings to downright be torn apart.

Secondly, Raserei is not only inept but reluctant for any kind of melee combat. She will never engage melee unless backed in a corner with no other choice and in which case she will rather attempt to use her Rubylaser guns at point blank rather than actually grappling. Whenever possible she will retreat, take off, or attempt any other action that could put a minimum distance between her and her opponents to avoid close quarters.

Thirdly, as was already explained above, her weaponry is very situational. Ruby-laser is inefficient and even weaker than conventional laser at long range and is therefore most useful at short range, which means dangerously near the close-quarters she despises. The Thunderfall, while being extremely powerful, has an erratic trajectory prone to being deviated by fields, very strongly ionizated sources and other factors of natural occurrence.

On a side note, while this is very unlikely to happen since this is not an autobot, it’s important to note that no biological being can ride her as the G forces and extreme accelerations/decelerations would most likely kill them

Profile:
Many Decepticons hunger for power, others often hunger for unbridled destruction. While neither is completely untrue, Raserei is not an individual whose thoughts revolve around those. As matter of fact, there is no such revolution at all, only a wild maelstrom. She is quite whimsical and her interests can change in the blink of an eye. Similarly her patience and forgiveness seem utterly random and are just as susceptible to change between the full scales of mercifulness and inexistence without warnings or hints.

There are however two exceptions to this. Firstly, reaching very high speeds and mobility make Raserei feel more free and she is constantly in pursuit of ways to transcend the limits of her physical frame. Secondly, she most enjoys unconventional weaponry, especially unstable one. There is no sight more beautiful to her within battles than seeing the wild jolt of rampant energy devouring its target while sparks and arcs of energy storm away. While she is no researcher, she quite enjoy to understand how works the things she use, particularly weaponry.

On a more social approach, Raserei is eccentric even by Decepticon standards. She has a very extended and imaged vocabulary which she doesn’t hesitate to use into often annoying long-winded replies which can even at times become slightly cryptic. Her attitude itself is relatively unstable, as could be hinted by her whimsicalness and ever-changing mood, but it’s not bad enough to warrant reprogramming. Moreso, those same factors can sometimes giver her unexpected insight which outweighs the cons.



Sample Post:

Winter 1637 - 15H07 - Local Arietis date and time
Planet Arietis, Auriga sector
Unnamed mountainous area


[ BGM ]


While waging open warfare was always costly in personnel and resources, preparing the terrain could be done with very few agents at the expense of time. Although battlefields of importance were elsewhere, it did not prevent by any mean the scouting of other worlds by small groups. Such was the mission of those stationed on the backwater tense ash-world of Arietis.

This planet bathed in lava and obsidian was a recently discovered world which proved to be an extremely rich source of geothermal energy. Additionally, the population was as fiery as the land they evolved on. It did not take long for the observing Decepticons to catch on to the internal struggles and turmoil of this harsh planet. As a matter of fact, it was a perfect world in many aspects.

Amidst the past days, a large eruption had devastated one of the major local powers’ colonies which received the reluctant permission to travel over an old bitter rival’s air space to provide supplies and relief efforts to their population. This was where she was to intervene. Infiltration and observation, or subtlety for that matter, were never quite Raserei’s strongest points. As such she was quite glad to receive this mission. Her objective was to vaporize the relief aid convoy as soon as they would enter their neighbor’s territory as to make believe “someone” had unfortunately “forgot to give the memo” to the border military.

To avoid detection, the raider had traveled in high altitude over the dusk clouds at her slowest speed. Such flight was particularly dangerous on Arietis due to the frequent electrical storms caused by the large planet-wide volcanic activity and as such the locals strongly believed none would attempt it; it was perfect. Reaching her target navigation point, Raserei sneaked a glance below the thick miasma of dusk clouds and spotted the convoy below. It was right on time, fortunately. Raserei’s wings split in X as she rose back up, accelerating upwards towards the atmospherically limit before brutally decelerating and flipping downward, beginning a dive.

Her wings returned to their horizontal positions as the engines roared furiously, spitting out blue flames far stronger than earlier. A series of successive loud bangs could be heard far above the skies as a small slender cybertronian craft was charging down on the convoy like a wild bird of prey about to grasp their next meal. The air was forming a small heated cone along the craft as it was spiraling downward on its target; a blur of black and purple darkness amidst the ceiling of dark gray. With a screech and blinding light, a stream of energy jolted downward as if lightning had simply came down from the miasma.

The plasma charge hit violently the cargo plane which was quickly engulfed in flames before being detonated into heated nothingness. The blur sliced through the fiery smoke before brutally decelerating and spreading its wings. With a quick and swift trajectory change, another, single explosion rippled through the air as the craft’s speed increased once more, although much less considerably than the first time. Raserei’s second target was the rear craft which had doubtlessly seen the explosion right in front of itself. Without wasting precious time, the Decepticon closed in from the right side and showered the right wing of Rubylaser, a few shots hitting and setting ablaze the large craft’s right engines. Speeding past and turning back for another round, the bold red beams lodged themselves once more in the engines which exploded, carrying with them the cargo into oblivion.

Raserei took place in the old trajectory of the rear and center planes and fired a clear shot of plasma behind the front cargo, liting the fuel reserves fatally. Her mission completed, her wings folded back to their horizontal configuration once more before a few loud explosions were heard in short succession. How she loved this planet; the air was dense and the friction on her metal was much hotter than on other planets. She could just feel it run through her sensors as she began swirling as if losing control. Yes… there were advantages to a post on a backwater world…


-“Raserei, come in now.An open comm. Channel brought the hunter-killer out of her dreameries.

-“Oh but if it isn’t my dear Gericht?she replied with cheerful wicked malice. Are you watching now on the national indigenous TV?she stopped swirling and speeded above the clouds.It’s beautiful isn’t it? There isn’t any holiday today and yet the citizens were granted quite tasteful fireworks~

-“Spare me Raserei, I’m not in the mood. I’ve heard words that something came up on Earth, you and a couple others are to return to Polyhex and await further orders immediately.


You need to conform to our application format more. As it is now your application is a little hard to read and judge. Perhaps looking over other accepted applications would help. You will need to stick to just the 70 point stat limit and you can safely assume the character will be on Earth. The quote part is typically shorter and more of a motto then part of a conversation. All of the abilities, including weapons, needs to be put in the abilities section. The name should be an English one as well, there isn't a reason for a Transformer to have a German one. It might be good to take a look at the game background as well as Cybertron is essentially a dead world so there wouldn't be in reporting in to it or anything.
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Re: New NEW Character Applications

Postby Devastron » Mon May 02, 2011 9:10 pm

Weapon: Energo-Sword
Plaything wrote:Shamelessly taken from the Character Profile Section. Thank you, Devastron.

Name: Blurr
Allegiance: Autobot
Function: Data Courier
Alt. mode: Sports Car (Cybertronian Race Vehicle)
Weapons: Electro-Laser Cannon
Height: 28 ft / 8.5 m
Quote: “The faster it is, the better I like it.”


Strength: 07
Intelligence: 08
Dexterity: 10
Speed: 10
Endurance: 06
Courage: 08
Firepower: 07
Accuracy: 07
Melee: 06
Tech Skill: 06
Charisma: 08
Rank: 07

Profile: Blurr is the fastest land-based Transformer in existence. This single characteristic defines much of who he is. Blurr talks fast, acts fast and moves so fast that he leaves a blurred speed trail behind him. Unlike Bluestreak, Blurr’s constant chatter doesn’t come from nervousness, its simply how he thinks and speaks. Aside from his obvious physical speed, Blurr chose the job of courier because he’s not really the violent sort. He’s one of the friendliest Autobots around, and he rarely has a negative thing to say about anyone. Despite his high-strung tendencies, his genuine and honest nature has earned him numerous devoted friends.

Before the war, Blurr was the number one racer on Cybertron. The stardom this provided meant he got into the best clubs, was worshiped by fans and was a highly arrogant and egotistical being, to the point where he couldn't be bothered remembering his co-workers' names. However all this changed when the war broke out. The race track was bombed and the races themselves canceled. Blurr found himself despairing, both due to his life falling apart, and to both sides attempting to recruit him. Not long after "bumping" into a Decepticon, Blurr got caught up in a gunfight that resulted in the death of both of his former co-workers. Blurr had had enough, but after some harsh but fair words from a unit commander, Blurr realized that the reason he'd been so into the races was because it was something that mattered. Using that feeling, he accepted the mission to reach Zeta Prime, and became an Autobot.

The war changed Blurr a great deal. Now working in a role that really mattered, his arrogance and cold manner dropped away, replaced by a highly amiable and talkative mech. He’s capable of speaking at a normal pace with his fellow Autobots, but it takes some concentration from him. During combat and high stress situations his speech will return to a high speed, run together pattern.

Abilities: Subject possesses superspeed due to an unusual design quirk. Vehicle mode is unmatched in ground speed; even his robot mode is capable of outrunning most land-based transports. High-speed joints and enhanced rate at which subject processes and responds to visual stimuli provide super-dexterity and agility. Capable of dodging multiple high-speed projectiles or hitting a target before they can think to defend themselves. In robot mode, subject wields a electro-laser cannon.

Weaknesses: The more subject pushes his speed abilities, the faster he drains his energy. As a result of his hyperactive nature, subject is prone to lose focus in combat situations.

Sample Post:

One.

Here they came. Projectiles of varying shapes and sizes sliced through the air, preparing to receive the blue and silver Autobot with ominous intentions. It was a bustling scene, evoking a catalogue of the most extreme emotions felt by a Transformer with the misfortune of being involved in such an event. Fear, hope, courage, desperation. All were established here, integrated and flourishing in the chaos. It all invited a looming darkness no light power enough could repel.

Death.

Two.

Blurr's feet moved with unequalled rapidity, avoiding the destructive capabilities of the enemies' weaponry. In fact, Blurr's whole form participated in that activity, gliding with astounding fluidity in every direction imaginable. His image seemed to have softened; his outline—well his body—assumed a mass of blue and silver, mixed to perfection. To the observer, he looked like a brightly-coloured smudge mark. To him, it was just a part of his every-solar cycle routine.

Three.

Living up to his name came as easy as greeting a fellow Autobot with a warm smile. Perhaps even easier.

Four.

Due to the surroundings, consisting of numerous structures—and offering scant opportunity to journey through this particular part in his alt-mode—Blurr was forced to continue his mission on foot. Supposedly his robot form was to demonstrate restrictions to his speed, therefore presenting a slower target for the Decepticons to eliminate. Or so they had thought.

Blurr could have encountered an inefficient squad for all he had known. There were plenty of them around.

Five.

Blurr maintained his rapid pattern of defensive manoeuvres, while still pressing forward at a respectable pace, avoiding everything the Decepticons were throwing at him. Although only a mere four astroseconds had passed since he had been ensnared in their assault, Blurr was already well versed in his situation. He had his super-speed quirk to thank for that. Processing information at incredible speeds was an advantage he was in possession of. Aside from his obvious physical swiftness, of course.

Lift the right foot, jump to the left, crouch down, spring back a little, stand, bend sharply to the right, crouch again, jump.

Six.

Two steps to the left, tilt neck to the right, then back, bend knee joints, bounce back, get that left leg out of the way, recover, move forward a couple of steps...

Seven.

Taking a stroll in the Helix Gardens registered about as much difficulty as what he was doing presently.

Eight.

“Well, this doesn't seem to be as bad as the last time I had t--” A dozen or so laser bullets impacted into the ground in Blurr's proximity, almost coming into contact with his feet. A grenade exploded as well, manipulating Blurr's form into performing awkward movements to save him from stumbling over. “Oh-Primus-oh-Primus-oh-Primus-that-was-close-too-close-I-could-have-fallen-over-and-wow!-that-could-have-been-the-end-of-me-I-better-be-more-careful-yeah-that's-it-and-I-need-to-stay-focused-I-have-to-deliver-this-message-It's-pretty-important-I-mean-it-has-to-be-important-I-don't-even-know-what-it's-about!”

Nine.

Easy, now.

Focusing on the matter at hand usually presented a great challenge to Blurr. A challenge that overwhelmed him at first, but one he eventually conquered with courage and determination. This task would prove to be no exception. This message, entrusted to him by his superior, would be united with its recipient. Blurr would bet his limbs on it. A secure bet, as there existed no being in the galaxy whose speed rivalled his.

Ten.

Blurr didn't have any desire to mill about with the Decepticon squad. He had far more important matters to attend to. Viewing an open road just ahead of him, he transformed and went for it, his alt-mode exploding into motion. In the next few astroseconds, Blurr's image could be no longer held comfortably by the optic. The gap he had created in between himself and his foes was an immense one. The Decepticons could only watch as their intended target minimised, fading into the distance.

Ten astroseconds. It had taken ten astroseconds to elude the Decepticon squad after they had intercepted and engaged him. Not bad, considering the danger accompanying it. Though his focus, diminishing at a critical point, was an issue that needed to be immediately addressed.

Why, then, did he arrange for himself to be placed in such perilous situations where one's demise was so frightfully close? Why did he deliver simple messages to possible strangers, knowing its contents might not even produce the outcome they were hoping for? Why risk everything for a message? Blurr always had his answer prepared for those questions.

He was performing a duty that really mattered.


Approved, start him on the Ark on Earth.
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Re: New NEW Character Applications

Postby Devastron » Mon May 02, 2011 9:18 pm

Weapon: Energo-Sword
Plaything wrote:I hope this doesn't count as double posting... And I also hope Spinister will be cool for Nebulos.

Name: Spinister
Allegiance: Decepticon
Function: Aerial Assault
Alt. mode: Cybertronian Assault Helicopter
Weapons: Twin Automatic Particle Beam Cannons, Twin Target-Lock Laser Rifles, Two Remote Control-Guided Fusion Bombs, Nuclear-Powered Flame-Thrower
Height: 28 ft / 8.54 m
Quote: “Respect your foes' abilities as you would your own.”


Strength: 6
Intelligence: 8
Dexterity: 8
Speed: 6
Endurance: 6
Courage: 9
Firepower: 9
Accuracy: 9
Melee: 6
Tech Skill: 7
Charisma: 6
Rank: 7

Profile: Spinister rarely speaks, and when he does it's only in relation to the matter at hand. He is wary about revealing any details about himself, so he has few friends among the Decepticons and none who truly know him. Despite the personal gulf that exists between him and his comrades, they all respect his amazing combat record and ability to appear in the nick of time on the battlefield. Cool and professional, Spinister doesn't gloat about his abilities, and he's careful never to underestimate his foes. Suspicions have arisen among many of the Decepticons, suggesting Spinister has developed a "cloaking" system—a technology that allows him to turn invisible and avoid detection. Needless to say, Spinister refuses to indulge such rumours.

Abilities: In helicopter mode, Subject travels at 520 mph for up to 1,300 miles. Subject is heavily armed; his arsenal consists of twin automatic particle beam cannons, twin target-lock laser rifles, two remote control-guided fusion bombs, and a nuclear-powered flame-thrower. All weapons, apart from the fusion bombs, are accessible to him in his robot mode. He is an accomplished marksmech, one of the finest within the Decepticon ranks. Subject can disappear from sight using an undisclosed method of cloaking his appearance and all audible noise; he uses this to sneak up effectively on targets in either mode.

Weaknesses: Subject's rotor blades are prone to stress fractures after 12,000 miles of continued use. The blades require a vigilant maintenance schedule to avoid in-flight failure. Despite his powerful arsenal, Subject is only an average hand-to-hand combatant.

Sample Post:

Concealed from view, Spinister analysed the Autobot warrior with a cool stare. Processor whirring with an assortment of offensive tactics, he selected those equipping him with opportunities to strike with speed and precision. Having finalised his course of action, Spinister shifted into position, silently producing one of his particle beam cannons. The moment to attack was drawing near and he wanted to terminate the Autobot, whose appearance indicated to that of a powerful individual, with efficiency.

Underestimating one's enemies in combat was a grave mistake fools made. Spinister was no fool. He regarded each foe with a considerable amount of respect, his assumptions of their abilities always left open for further development. One could never be too careful.

He had his excellent combat record to preserve, after all.

This was it; the time to strike had arrived. Emerging from his hidden location, Spinister, without the disruption of sound, approached the Autobot. Rapid footfalls carried him closer to the Autobot, who expressed oblivion to his surroundings—and Spinister. Raising the cannon to his victim's cranial unit, Spinister steadied his aim. The Autobot remained ignorant of his impending destruction. He squeezed the trigger.

The Autobot collapsed instantly, a fresh corpse decorating the landscape with hideous results.

He didn't even know what had hit him.


Approved. He can start on Nebulos but will have to mention being reassigned from Earth since that was where he last was in game.
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Re: New NEW Character Applications

Postby Devastron » Mon May 02, 2011 9:42 pm

Weapon: Energo-Sword
#Sideways# wrote://Thank you Mods, for letting me apply for another Character! And sorry it took so long, life's been hectic!


Whirl

Allegiance: Autobot
Function: Aerial Assault
Alt. Mode: Modified Boeing AH-64 Apache - Helicopter
Weapons:
• 8 HELLFIRE Missiles (Air-to-land)
• 36 Hydra 70 Missiles (Air-to-air/land)
• M230 Chain Gun
• 2 Stinger Missiles (Air-to-air)
• Leg mounted Paralyzo Box
• 4 Incendiary-shell cannons
• hi-energy photon beam rifle
• Null-Ray module mounted on hand
Special Abilities:
• Increased Radar
• Powerful Weaponry
Height: 31ft / 9.5m.
Quote: "If used logically, madness can be a great weapon."

Strength: 8
Intelligence: 8
Dexterity: 8
Speed: 8
Endurance: 8
Courage: 9
Firepower: 9
Accuracy: 8
Melee: 8
Tech Skill: 8
Charisma: 7
Rank: Assigned by RPG Mods //Note: I did not know if assigning a rank to a canon character is the same as assigning a rank to a fan-made, so I left it up to you. :D

Profile: Whirl loves his job above anything, and if he were to have the chance to do it over again, he would do exactly as he had already done. He would fly at any angle, careening across the in wild and crazy patterns, thinking that enemies are more terrified of him if he acts wild during an attack.
It all is the same, weather or not Whirl blasts his opponent out of the sky with his HELLFIRE Missiles, or pounds their faceplates into the ground with his fists, a deactivated Decepticon is a deactivated Decepticon.
Unfortunately he is subject to jokes behind his back from some of the Autobots back on Cybertron, how he looks like he might be related to Shockwave... He isn't of course, so he
While his maneuverability is astounding to any Autobot, he is also prone to rotor damage, for he literally blasts into any battle, weather it be a one-on-one with Trypticon, or a battlefield between two armies, making him to be a worthy asset, and a friend in any case.

Abilities: Whirl possesses many weapons, mostly because of his Apache Helicopter he chose, and modified personally, as his vehicle mode. His HELLFIRE [HELicopter Launched FIRE and forget] Missile is a Air-To-Ground/Ground-To-Ground missile that is capable of destroying nearly any tank, and is mounted on his shoulders in robot mode. Whirl also possesses two Laser Guided Hydra launchers located under the wings, next to the HELLFIRE, the Hydra 70, if launched, will swarm an enemy with several others and eliminate the target if it hits (Transformers aside.) and it is also placed on his shoulders next to the HELLFIRE. The Stinger missile is a heat-seeking missile, tracking, tracing, and terminating the target it follows. (Transformers aside) Naturally, a regular Apache Helicopter would reach up to 227 mph, but Whirl, and several Autobot scientists, had modified it to where it can now reach up to Mach 2.9., making him a very good asset to have on the battlefield. His Chain gun has been modified to fire 50 caliber shells at a rapid rate. The Paralyzo Box on his leg launches a beam that, if it hits, temporarily paralyzes the object that is fired upon. Effects last for ten seconds. His Hi-Energy Photon Rifle releases a high energy Photon beam that disorients, damages, and knocks back an enemy, if hit. He also possesses four Incendiary-Shell Cannons that fire an extremely hard exploding missile out of each, these are unguided however. He lastly possesses a Null Ray module located on his hand, it fires a Null Ray beam that disrupts electrical functions.

Weaknesses: Because of his recklessness, he is prone to rotor damage. His Stinger missiles follow heat, and sometimes can be "Distracted" by another heat source, putting everyone around at risk.

Sample Post:

Ark 19, Autobot HQ

Whirl was simply walking into the Bounce Chamber in the Ark when Optimus Prime and the others were bounced out, leaving him behind to "Base Watch"; irritating him somewhat. Whirl was a fighter, not a Guard Dog.

Whirl began to wander the base aimlessly, Whirl's Cycloptic Optic darting around to find something, anything to do.

After an hour or so, he found himself in front of the recreational bay, staring at Bumblebee and Ratchet's conversation. Whirl was going to sit down with them, but, he decided that he should leave them to themselves, and walked to the security room with cameras pointed in nearly every corner and cranny in, and outside of the Ark; no doubt this was Red Alert's security office.

Whirl watched the screens for several hours until a sudden movement caught his optic, it was the movement of missiles!

"We're under attack!" Whirl proclaimed at the top of his Voice Transmitter.

Dashing through the Hallways, chanting "We're under attack!" to anyone who could hear him.

He heard the main artillery fire, and several explosions followed. Whirl stopped to listen, could the automatic defenses have stopped the missiles? His question was soon answered when an explosion rocked the base, unsteadying the unprepared Whirl.

Whirl grunted to himself and continued his trek to the surface hatch, and lunged at the bars to the ladder and began to climb.

Launching himself out of the hatch with his fist, knocking aside some shrapnel and steel girders aside, he transformed into his baby-blue Apache helicopter mode and immediately rose to a higher point in the air to search for any signs for enemies.

Turning a complete 360 degrees in the air, searching for any sign of the attackers, and at last! He saw several Decepticon Attack Jets flying off in an outward direction.

>>I've got Decepticon Seekers! I am en-pursuit! I repeat, I am en-pursuit!<< Whirl said through a newly opened line that was linked to The Autobots in the area.

He sped off after them at high speeds, desperately trying to get a lock on at least one of them.

Finally! His HUD was able to get a lock on the position of Amethyst, and fired a Stinger missile, waited two seconds, and fired four of his Hydra missiles at the Yellow Seeker, and, hopefully, it would bring him down for interrogation.


I don't mind you modifying his alternate mode to something more Earth compatible, although his original one wasn't that incompatible. What I do mind is you trying to change the character as a result. Remove the Hellfire missiles, the Hydra Missiles, the chain gun and the stinger missiles and the increased radar. Whirl doesn't have any of those.

Your profile section basically needs to be redone. It has sentences that don't make sense or that are incomplete. I don't think anyone is seriously going to think he is 'related' to Shockwave. Trypticon isn't in the game so it might be better to use a different example there.

It wouldn't hurt to work on the sample post as well. Your posts tend to be all frantic action with lots of jumping and shouting. While that his Whirl's style I would like to see more what he was thinking over just all actions.
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Re: New NEW Character Applications

Postby Raserei » Mon May 02, 2011 11:17 pm

You need to conform to our application format more. As it is now your application is a little hard to read and judge. Perhaps looking over other accepted applications would help. You will need to stick to just the 70 point stat limit and you can safely assume the character will be on Earth. The quote part is typically shorter and more of a motto then part of a conversation. All of the abilities, including weapons, needs to be put in the abilities section. The name should be an English one as well, there isn't a reason for a Transformer to have a German one. It might be good to take a look at the game background as well as Cybertron is essentially a dead world so there wouldn't be in reporting in to it or anything.


>You need to conform to our application format more. As it is now your application is a little hard to read and judge.

As a matter of fact, I have, every single field of the standard format is present, I merely switched around one or two as to group more technical and more IC informations together. I see no valid reason to say this since every last field is presented and bolded in its original designation.

> Perhaps looking over other accepted applications would help. You will need to stick to just the 70 point stat limit and you can safely assume the character will be on Earth.

As a matter of fact, I have, numerous times as of to make sure I would have a level sufficient to back up my claims and requests. I would however be quite curious as of to what you believe I lack to be trusted wit that same derogation that is stated in the information threads.

> The quote part is typically shorter and more of a motto then part of a conversation.

Unfortunately, this is not such a simple character as to be resumed simply by a "motto", as such I tried to give more hindsight to her personality and dialogues in more than one hypothetical situation.

> All of the abilities, including weapons, needs to be put in the abilities section.

I guess it doesn't hurt to redundantly paraphrase myself, but as the weapons field came first in the template, I thought it would help an easier understanding for explanations to be given as soon as a subject was brought and therefore covered more early, making the moderating team able to view the wholesome as they read rather than going back and forth between fields.

>The name should be an English one as well, there isn't a reason for a Transformer to have a German one.

Actually, I'm afraid there -is- one. I've originally meant for an English name, but you know just as well as I do that the names of characters are very obviously meaningful to their personalities and abilities. Unfortunately for me the best-defining word for my character was already taken by a canon character and I had to find alternatives, this is why I chose to use a name of the same meaning in an alternate language.

>It might be good to take a look at the game background as well as Cybertron is essentially a dead world so there wouldn't be in reporting in to it or anything.

Once again, I did, in fact, look at it multiple times to avoid putting things that would be inaccurate to your original time-line. Imn fact, the absence of an history field -altogether- in my profile is caused by the fact that the game background thread wished to keep a vague history as you stated. Otherwise I would have easily built an history to my character of a size similar to the link I provided in the beginning of my post.



I am a very diplomatic and compromising person, however, if I am to back off on positions of mine, I require valid, defendable reasons. So far I have been, to my opinion at least, able to refute everything you have said to oppose my character profile. I hope you will not see this post as an hostile one, but rather as the opinions of a well-versed veteran writer and even staff member in several contexts who is seeking discussion and mutual satisfaction in this issue.

If you do not wish to reply to my post, I will simply withdraw and wish you the best of luck in fixing two very critical problems in your website. Please do not see those as offense or insults as they are simply neutral observations. Firstly, this is not the RP moderator's team's own problem, but the Seibertron site altogether has very often been unavailable and failing to connect, much more so than any other site I have been visiting recently. Secondly, I am myself admin on an even further worked RP forum and I understand first-hand that staff-members have lives and cannot handle applications as fast as members would like; HOWEVER, I have been shocked to see the majority of the staff team post at their leisure in RP sections while neglecting this section.

Again, do not take those comments as attacks, I was very surprised to finally find a decent TF RP after many months of unsuccessful search and I strongly hope we will be able to see eye to eye, I am simply being direct and honest with the hope that both of us will be able to gain from this discussion.
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Re: New NEW Character Applications

Postby Devastron » Tue May 03, 2011 12:01 am

Weapon: Energo-Sword
Raserei wrote:>You need to conform to our application format more. As it is now your application is a little hard to read and judge.

As a matter of fact, I have, every single field of the standard format is present, I merely switched around one or two as to group more technical and more IC informations together. I see no valid reason to say this since every last field is presented and bolded in its original designation.


Weapon descriptions belong in the abilities section, not crammed in with the list of weapons. A description of the alternate mode and what it can do belong in the abilities section.

> Perhaps looking over other accepted applications would help. You will need to stick to just the 70 point stat limit and you can safely assume the character will be on Earth.

As a matter of fact, I have, numerous times as of to make sure I would have a level sufficient to back up my claims and requests. I would however be quite curious as of to what you believe I lack to be trusted wit that same derogation that is stated in the information threads.


Described for you above and can be seen in all accepted profiles.

> The quote part is typically shorter and more of a motto then part of a conversation.

Unfortunately, this is not such a simple character as to be resumed simply by a "motto", as such I tried to give more hindsight to her personality and dialogues in more than one hypothetical situation.


Then you need to find one short quote to use. As Shakespeare said 'brevity is the soul of wit.'

> All of the abilities, including weapons, needs to be put in the abilities section.

I guess it doesn't hurt to redundantly paraphrase myself, but as the weapons field came first in the template, I thought it would help an easier understanding for explanations to be given as soon as a subject was brought and therefore covered more early, making the moderating team able to view the wholesome as they read rather than going back and forth between fields.


Every other profile has the weapons abilities listed in the abilities section. You chose to ignore that and do your own thing. I politely asked you to adjust your application to the standards of all the others.

>The name should be an English one as well, there isn't a reason for a Transformer to have a German one.

Actually, I'm afraid there -is- one. I've originally meant for an English name, but you know just as well as I do that the names of characters are very obviously meaningful to their personalities and abilities. Unfortunately for me the best-defining word for my character was already taken by a canon character and I had to find alternatives, this is why I chose to use a name of the same meaning in an alternate language.


Then you need to come up with an in character reason why a Transformer, who has existed long before the German language, and who has never set foot on Earth, would have a German name. Failing that then perhaps you can find another term to use for a name by using a thesaurus.

>It might be good to take a look at the game background as well as Cybertron is essentially a dead world so there wouldn't be in reporting in to it or anything.

Once again, I did, in fact, look at it multiple times to avoid putting things that would be inaccurate to your original time-line. Imn fact, the absence of an history field -altogether- in my profile is caused by the fact that the game background thread wished to keep a vague history as you stated. Otherwise I would have easily built an history to my character of a size similar to the link I provided in the beginning of my post.


Then why is your character being ordered to 'return to Polyhex and await further orders immediately.'? Your character would not have been based out of the Cybertronian city-state, nor would he be returning to it for reassignment. That part of the sample post concerned me so I wished to make sure you were aware of the game's history and background.

I am a very diplomatic and compromising person, however, if I am to back off on positions of mine, I require valid, defendable reasons. So far I have been, to my opinion at least, able to refute everything you have said to oppose my character profile. I hope you will not see this post as an hostile one, but rather as the opinions of a well-versed veteran writer and even staff member in several contexts who is seeking discussion and mutual satisfaction in this issue.


Your reasons have been provided. Whether you consider them valid or defendable is immaterial. They are the reasons your application has not been accepted as is as decided by the staff. As it stands they are all rather simple requests that it surprises me that you have

If you do not wish to reply to my post, I will simply withdraw and wish you the best of luck in fixing two very critical problems in your website. Please do not see those as offense or insults as they are simply neutral observations. Firstly, this is not the RP moderator's team's own problem, but the Seibertron site altogether has very often been unavailable and failing to connect, much more so than any other site I have been visiting recently. Secondly, I am myself admin on an even further worked RP forum and I understand first-hand that staff-members have lives and cannot handle applications as fast as members would like; HOWEVER, I have been shocked to see the majority of the staff team post at their leisure in RP sections while neglecting this section.


I have no control over the site's stability as I only moderate the RPG forums. As for the delay in neglecting applications, we were discussing yours and trying to figure out how to address it. As you noticed we dealt with the backlog quite quickly today.

Again, do not take those comments as attacks, I was very surprised to finally find a decent TF RP after many months of unsuccessful search and I strongly hope we will be able to see eye to eye, I am simply being direct and honest with the hope that both of us will be able to gain from this discussion.


As someone who has RPed and even admined on other boards I would have hoped for a bit more understanding and respect from you. Simply making slight edits to your profile or even sending me a private message inquiring about what I had said would have sufficed to clear up the situation. Instead you issued a series of demands and complaints against me in a public forum. Indeed, this is even a violation of rule 20, which states 'Remember that rpg MOD(s) is your lord and master. Do not argue with the decisions made by a MOD unless you have a really good reason and something to back it up (like another RPG moderator).' Every RPG board I have played on has had a variation of this rule. If this is how you react to our simple request to adjust your application then perhaps it would be best if you looked elsewhere for a Transformer RPG
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Devastron
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Re: New NEW Character Applications

Postby #Sideways# » Tue May 03, 2011 4:38 pm

Motto: "Wake up. Wake up and smell the ashes."
Weapon: Dual Compression Cannons
//I hope no other problems are present! :D I feel kind of dumb making all of those changes to a completely perfect character. If I only had a brain... Just saying for clarity, my Sample Post takes place before the events of Mount St. Helens.

Whirl

Allegiance: Autobot
Function: Aerial Assault
Alt. Mode: Modified Bell AH-1 HueyCobra
Weapons:
• Leg mounted Paralyzo Box
• 4 Incendiary-shell cannons
• hi-energy photon beam rifle
• Null-Ray module mounted on hand
Special Abilities:
• Powerful Weaponry
Height: 31ft / 9.5m.
Quote: "If used logically, madness can be a great weapon."

Strength: 8
Intelligence: 8
Dexterity: 8
Speed: 8
Endurance: 8
Courage: 9
Firepower: 8
Accuracy: 8
Melee: 8
Tech Skill: 8
Charisma: 7
Rank: Assigned by RPG Mods //Note: I did not know if assigning a rank to a canon character is the same as assigning a rank to a fan-made, so I left it up to you. :D

Profile: There is nothing Whirl loves more than his job, for he has been stirring for a chance at getting a few punches in on a Decepticon, and he got that and even more; he is now one of the more powerful Autobots on the Autobot Guard on Earth, and Whirl loves every second of it.

In battle, he would fly at any angle, careening across the sky in wild and crazy patterns, thinking that enemies are more terrified of him if he acts wild during an attack. Which, it turns out, they are; making Whirl do insane things even longer during battle.

It all is the same to him, though, weather or not Whirl blasts his opponent out of the sky with his weapons, or pounds their faceplates into the ground with his fists, a deactivated Decepticon is a deactivated Decepticon no matter how it went down.

His maneuverability is astounding to any Autobot, due to this fact, however, he is also prone to rotor damage; it limits his maneuverability and, if the extent of the damage is critical, may cause his helicopter mode to crash or collide with something.

Abilities: Naturally, a regular HueyCobra Helicopter would reach up to 171 mph, but Whirl, and several Autobot scientists, had modified it to where it can now reach up to Mach 2.9., making him a very good asset to have on the battlefield. The Paralyzo Box on his leg launches a beam that, if it hits, temporarily paralyzes the object that was fired upon; Effects last for ten seconds. This is placed on the right wing of his mode. His Hi-Energy Photon Rifle releases a high energy Photon beam that disorients, damages, and knocks back an enemy if hit; this is placed on the bottom of the fuselage of his HueyCobra mode. He also possesses four Incendiary-Shell Cannons that fire an extremely hard exploding missile out of each, these are unguided however. These launchers are located on the left and right of the tail boom and the front of his fuselage. He lastly possesses a Null Ray module located on his hand, it fires a Null Ray beam that disrupts electrical functions for a short time; This is located under his left wing in vehicle mode.

Weaknesses: Because of his recklessness, he is prone to rotor damage.

Sample Post:

Gobi Desert, Earth

One thing that Whirl learned about the Gobi Desert is that is was nothing like the fish. Dry, dusty, blazing 100 degrees in the morning, this was a miserable place.

This place, Whirl decided, Is not the place I wanna live after the war.

This humorous remark brightened the situation, whatever "the situation" was.

Whirl could barely remember what he was even sent out for in the first place. Something about scouting the Gobi for Decepticon activities...?

Whirl had since gotten lost, and his GPS has since gone offline, he has also turned his radio off, for no one was answering when it was on; these malfunctions rendered him completely on his own.

Wandering over and around dunes of seemingly endless sand, Whirl began to think that hope was lost.

But he saw something out of the corner of his optic, it was a temple. A Temple in the Desert!

Whirl transformed into his Cobra mode and quickly took flight and began to fly toward the structure, in hopes of some sort of communication link inside.

Whirl, now transformed in front of the temple, got the chance to take a look at the structure, and was shocked to find it was Cybertronian in appearance!

"Amazing, isn't it?" Said a gruff voice from behind him.

Whirl darted around to find a figure standing there, it was the one of Spoiler, a seemingly average Decepticon soldier with a mean stare and a rifle he held at his side.

"It is!" Whirl said as he began to aim his Paralyzo Box at Spoiler, in hopes of paralyzing him.

"Shame, too," Spoiler said, "you won't get the chance to see the inside."

Spoiler held up a grenade in his hand, and tossed it in the large doorway of the structure and Bounced away.

He fired his Paralyzo Box, but there was no time for it to hit, for they were both bounced out before fighting may begin, leaving the unknown building behind in dust and ruins.
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#Sideways#
Godmaster
Posts: 1596
News Credits: 62
Joined: Tue Nov 30, 2010 3:18 pm
Location: Planet X
Watch #Sideways# on YouTube
Alt Mode: Motorcycle
Strength: 5
Intelligence: 7
Speed: 9
Endurance: Infinity
Rank: ???
Courage: 7
Firepower: 7
Skill: 7

Re: New NEW Character Applications

Postby Devastron » Fri May 06, 2011 12:37 am

Weapon: Energo-Sword
#Sideways# wrote://I hope no other problems are present! :D I feel kind of dumb making all of those changes to a completely perfect character. If I only had a brain... Just saying for clarity, my Sample Post takes place before the events of Mount St. Helens.

Whirl

Allegiance: Autobot
Function: Aerial Assault
Alt. Mode: Modified Bell AH-1 HueyCobra
Weapons:
• Leg mounted Paralyzo Box
• 4 Incendiary-shell cannons
• hi-energy photon beam rifle
• Null-Ray module mounted on hand
Special Abilities:
• Powerful Weaponry
Height: 31ft / 9.5m.
Quote: "If used logically, madness can be a great weapon."

Strength: 8
Intelligence: 8
Dexterity: 8
Speed: 8
Endurance: 8
Courage: 9
Firepower: 8
Accuracy: 8
Melee: 8
Tech Skill: 8
Charisma: 7
Rank: Assigned by RPG Mods //Note: I did not know if assigning a rank to a canon character is the same as assigning a rank to a fan-made, so I left it up to you. :D

Profile: There is nothing Whirl loves more than his job, for he has been stirring for a chance at getting a few punches in on a Decepticon, and he got that and even more; he is now one of the more powerful Autobots on the Autobot Guard on Earth, and Whirl loves every second of it.

In battle, he would fly at any angle, careening across the sky in wild and crazy patterns, thinking that enemies are more terrified of him if he acts wild during an attack. Which, it turns out, they are; making Whirl do insane things even longer during battle.

It all is the same to him, though, weather or not Whirl blasts his opponent out of the sky with his weapons, or pounds their faceplates into the ground with his fists, a deactivated Decepticon is a deactivated Decepticon no matter how it went down.

His maneuverability is astounding to any Autobot, due to this fact, however, he is also prone to rotor damage; it limits his maneuverability and, if the extent of the damage is critical, may cause his helicopter mode to crash or collide with something.

Abilities: Naturally, a regular HueyCobra Helicopter would reach up to 171 mph, but Whirl, and several Autobot scientists, had modified it to where it can now reach up to Mach 2.9., making him a very good asset to have on the battlefield. The Paralyzo Box on his leg launches a beam that, if it hits, temporarily paralyzes the object that was fired upon; Effects last for ten seconds. This is placed on the right wing of his mode. His Hi-Energy Photon Rifle releases a high energy Photon beam that disorients, damages, and knocks back an enemy if hit; this is placed on the bottom of the fuselage of his HueyCobra mode. He also possesses four Incendiary-Shell Cannons that fire an extremely hard exploding missile out of each, these are unguided however. These launchers are located on the left and right of the tail boom and the front of his fuselage. He lastly possesses a Null Ray module located on his hand, it fires a Null Ray beam that disrupts electrical functions for a short time; This is located under his left wing in vehicle mode.

Weaknesses: Because of his recklessness, he is prone to rotor damage.

Sample Post:

Gobi Desert, Earth

One thing that Whirl learned about the Gobi Desert is that is was nothing like the fish. Dry, dusty, blazing 100 degrees in the morning, this was a miserable place.

This place, Whirl decided, Is not the place I wanna live after the war.

This humorous remark brightened the situation, whatever "the situation" was.

Whirl could barely remember what he was even sent out for in the first place. Something about scouting the Gobi for Decepticon activities...?

Whirl had since gotten lost, and his GPS has since gone offline, he has also turned his radio off, for no one was answering when it was on; these malfunctions rendered him completely on his own.

Wandering over and around dunes of seemingly endless sand, Whirl began to think that hope was lost.

But he saw something out of the corner of his optic, it was a temple. A Temple in the Desert!

Whirl transformed into his Cobra mode and quickly took flight and began to fly toward the structure, in hopes of some sort of communication link inside.

Whirl, now transformed in front of the temple, got the chance to take a look at the structure, and was shocked to find it was Cybertronian in appearance!

"Amazing, isn't it?" Said a gruff voice from behind him.

Whirl darted around to find a figure standing there, it was the one of Spoiler, a seemingly average Decepticon soldier with a mean stare and a rifle he held at his side.

"It is!" Whirl said as he began to aim his Paralyzo Box at Spoiler, in hopes of paralyzing him.

"Shame, too," Spoiler said, "you won't get the chance to see the inside."

Spoiler held up a grenade in his hand, and tossed it in the large doorway of the structure and Bounced away.

He fired his Paralyzo Box, but there was no time for it to hit, for they were both bounced out before fighting may begin, leaving the unknown building behind in dust and ruins.


Ok, you need to work on the profile section some more. Its too many long sentences with semi-colons. Maybe run it through a grammar checker after you've redone it? I'm also looking for something more from your sample post. Perhaps writing some paragraphs instead of just a bunch of stand alone lines? I want to see some improvement in your writing before giving you another character.

Also we need some major stat changes. Accuracy 6, Melee 6, Charisma 5 and Tech skill 6.
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Re: New NEW Character Applications

Postby #Sideways# » Sat May 07, 2011 10:17 am

Motto: "Wake up. Wake up and smell the ashes."
Weapon: Dual Compression Cannons
//If I only had a brain... Yeah, I; am; kind; of; semi-colon; happy; sorry! Please note that if/when Whirl approved, that I would prefer to start him on the Ark 19, please. I also used an online grammar checker as asked.

Whirl

Allegiance: Autobot
Function: Aerial Assault
Alt. Mode: Modified Bell AH-1 HueyCobra
Weapons:
• Leg mounted Paralyzo Box
• 4 Incendiary-shell cannons
• hi-energy photon beam rifle
• Null-Ray module mounted on hand
Special Abilities:
• Powerful Weaponry
Height: 31ft / 9.5m.
Quote: "If used logically, madness can be a great weapon."

Strength: 8
Intelligence: 8
Dexterity: 8
Speed: 8
Endurance: 8
Courage: 9
Firepower: 8
Accuracy: 6
Melee: 6
Tech Skill: 6
Charisma: 5
Rank: Assigned by RPG Mods //Note: I did not know if assigning a rank to a canon character is the same as assigning a rank to a fan-made, so I left it up to you. :D

Profile: There is nothing Whirl loves more than his job, for he has been stirring for a chance at getting in a couple of punches on a Decepticon, and he got that and even more. He has been promoted to one of the more powerful Autobots on the Autobot Guard on Earth, and Whirl loves every second of it.

In battle he would careen across the sky in wild and crazy patterns, because he thinks that Decepticons are more terrified of him if he acts wild during an attack. Which, it turns out, they are. This makes Whirl do insane things even longer during battle.

It all is the same to him, though, if Whirl blasts his opponent out of the sky with his weapons, or pounds their faceplates into the ground with his fists, a deactivated Decepticon is a deactivated Decepticon no matter how it went down. This attitude leads him to being reckless, leading to rotor damage, along with nearly everything else on him being damaged.

His maneuverability is astounding to any Autobot, for he can fly upside down, sideways, and practically any other direction. This fact makes him a great asset on the battlefield.

Abilities: Naturally, an natural HueyCobra Helicopter would reach up to 171 mph, but Whirl, and several Autobot scientists, had modified it to where it can now reach up to Mach 2.9., making him a very good asset to have on the battlefield. The Paralyzo Box on his leg launches a beam that, if it hits, temporarily paralyzes the object that was fired on. The affects of the Paralyzo Box last for ten seconds. This is placed on the right wing of his mode. His Hi-Energy Photon Rifle releases a high energy Photon beam that disorients, damages, and knocks back an enemy if hit. This is placed on the bottom of the fuselage of his HueyCobra mode. He also possesses four Incendiary-Shell Cannons that fire an extremely hard exploding missile out of each, these are unguided however. These launchers are located on the left and right of the tail boom and the front of his fuselage of his vehicle mode and on his arms in robot mode. He lastly possesses a Null Ray module located on his hand, it fires a Null Ray beam that disrupts electrical functions for a short time; This is located under his left wing in vehicle mode.

Weaknesses: Because of his recklessness, he is prone to rotor damage.

Sample Post:

Guardian, Autobot Shooting Range, Earth orbit

Whirl was having an fantastic time at the Shooting Range. He was barely hitting anything, but he was having fun regardless.

"Yeahaha!" Whirl exclaimed to himself as one of his Null-Ray shots clipped the shoulder of target paper with a picture of the upper torso of a Decepticon seeker.

He fired more of his Null-Rays and followed by his Photon Rifle, most of them missed but several clipped wings and hit the picture's chest. He then brought his knee up into an awkward position to where his Paralyzo Box was pointed to face the seeker that was riddled with holes.

"You've been par-a-lized!" Whirl shouted at the paper target with glee as the bolt hit the picture's chest square-on.

"Great aim, Whirl!" A friendly voice came from behind him.

Whirl looked back to see Jazz standing in the doorway with a smirk on his faceplate, the dim lighting of the room glinting off his new finish.

"CR just got finished with me, so I decided to come here," Jazz said as he walked over to a shooting booth, "For some relaxation."

Whirl was getting the feeling Jazz wanted to be alone so he may settle down with the news recently given to the residents on board. Whirl also decided that if Jazz were to let it sink in too far, it would burn him up like acid, so Whirl decided to stay for moral support.

"Why doncha play some tunes while we shoot at some seekers, eh?" Whirl said as he looked over at Jazz.

"Sure," Jazz said as he pulled out his Ion Rifle, "Never thought of you as the music type though."

They both began to fire their weapons at the targets that were placed at the end of the range as the music blasted a Earthen tune. Some of Whirl's shot missed, but all Jazz's hit their target squarely.

"Really, Jazz?" Whirl said with a laugh as he looked at Jazz's target.

Jazz simply chuckled and walked out of the room with a smile, demeanor completely changed. Whirl then walked over to the lever that controlled the targets and pulled down it to bring it to him. Whirl laughed as he looked at the target: all Jazz's shots hit the target right in between its legs.

"Really?" Whirl looked over his shoulder to look at Jazz, who had already left.

Well, at least Whirl helped Jazz cheer up a bit, if not comically.
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#Sideways#
Godmaster
Posts: 1596
News Credits: 62
Joined: Tue Nov 30, 2010 3:18 pm
Location: Planet X
Watch #Sideways# on YouTube
Alt Mode: Motorcycle
Strength: 5
Intelligence: 7
Speed: 9
Endurance: Infinity
Rank: ???
Courage: 7
Firepower: 7
Skill: 7

Re: New NEW Character Applications

Postby Devastron » Sat May 14, 2011 6:53 pm

Weapon: Energo-Sword
#Sideways# wrote://If I only had a brain... Yeah, I; am; kind; of; semi-colon; happy; sorry! Please note that if/when Whirl approved, that I would prefer to start him on the Ark 19, please. I also used an online grammar checker as asked.

Whirl

Allegiance: Autobot
Function: Aerial Assault
Alt. Mode: Modified Bell AH-1 HueyCobra
Weapons:
• Leg mounted Paralyzo Box
• 4 Incendiary-shell cannons
• hi-energy photon beam rifle
• Null-Ray module mounted on hand
Special Abilities:
• Powerful Weaponry
Height: 31ft / 9.5m.
Quote: "If used logically, madness can be a great weapon."

Strength: 8
Intelligence: 8
Dexterity: 8
Speed: 8
Endurance: 8
Courage: 9
Firepower: 8
Accuracy: 6
Melee: 6
Tech Skill: 6
Charisma: 5
Rank: Assigned by RPG Mods //Note: I did not know if assigning a rank to a canon character is the same as assigning a rank to a fan-made, so I left it up to you. :D

Profile: There is nothing Whirl loves more than his job, for he has been stirring for a chance at getting in a couple of punches on a Decepticon, and he got that and even more. He has been promoted to one of the more powerful Autobots on the Autobot Guard on Earth, and Whirl loves every second of it.

In battle he would careen across the sky in wild and crazy patterns, because he thinks that Decepticons are more terrified of him if he acts wild during an attack. Which, it turns out, they are. This makes Whirl do insane things even longer during battle.

It all is the same to him, though, if Whirl blasts his opponent out of the sky with his weapons, or pounds their faceplates into the ground with his fists, a deactivated Decepticon is a deactivated Decepticon no matter how it went down. This attitude leads him to being reckless, leading to rotor damage, along with nearly everything else on him being damaged.

His maneuverability is astounding to any Autobot, for he can fly upside down, sideways, and practically any other direction. This fact makes him a great asset on the battlefield.

Abilities: Naturally, an natural HueyCobra Helicopter would reach up to 171 mph, but Whirl, and several Autobot scientists, had modified it to where it can now reach up to Mach 2.9., making him a very good asset to have on the battlefield. The Paralyzo Box on his leg launches a beam that, if it hits, temporarily paralyzes the object that was fired on. The affects of the Paralyzo Box last for ten seconds. This is placed on the right wing of his mode. His Hi-Energy Photon Rifle releases a high energy Photon beam that disorients, damages, and knocks back an enemy if hit. This is placed on the bottom of the fuselage of his HueyCobra mode. He also possesses four Incendiary-Shell Cannons that fire an extremely hard exploding missile out of each, these are unguided however. These launchers are located on the left and right of the tail boom and the front of his fuselage of his vehicle mode and on his arms in robot mode. He lastly possesses a Null Ray module located on his hand, it fires a Null Ray beam that disrupts electrical functions for a short time; This is located under his left wing in vehicle mode.

Weaknesses: Because of his recklessness, he is prone to rotor damage.

Sample Post:

Guardian, Autobot Shooting Range, Earth orbit

Whirl was having an fantastic time at the Shooting Range. He was barely hitting anything, but he was having fun regardless.

"Yeahaha!" Whirl exclaimed to himself as one of his Null-Ray shots clipped the shoulder of target paper with a picture of the upper torso of a Decepticon seeker.

He fired more of his Null-Rays and followed by his Photon Rifle, most of them missed but several clipped wings and hit the picture's chest. He then brought his knee up into an awkward position to where his Paralyzo Box was pointed to face the seeker that was riddled with holes.

"You've been par-a-lized!" Whirl shouted at the paper target with glee as the bolt hit the picture's chest square-on.

"Great aim, Whirl!" A friendly voice came from behind him.

Whirl looked back to see Jazz standing in the doorway with a smirk on his faceplate, the dim lighting of the room glinting off his new finish.

"CR just got finished with me, so I decided to come here," Jazz said as he walked over to a shooting booth, "For some relaxation."

Whirl was getting the feeling Jazz wanted to be alone so he may settle down with the news recently given to the residents on board. Whirl also decided that if Jazz were to let it sink in too far, it would burn him up like acid, so Whirl decided to stay for moral support.

"Why doncha play some tunes while we shoot at some seekers, eh?" Whirl said as he looked over at Jazz.

"Sure," Jazz said as he pulled out his Ion Rifle, "Never thought of you as the music type though."

They both began to fire their weapons at the targets that were placed at the end of the range as the music blasted a Earthen tune. Some of Whirl's shot missed, but all Jazz's hit their target squarely.

"Really, Jazz?" Whirl said with a laugh as he looked at Jazz's target.

Jazz simply chuckled and walked out of the room with a smile, demeanor completely changed. Whirl then walked over to the lever that controlled the targets and pulled down it to bring it to him. Whirl laughed as he looked at the target: all Jazz's shots hit the target right in between its legs.

"Really?" Whirl looked over his shoulder to look at Jazz, who had already left.

Well, at least Whirl helped Jazz cheer up a bit, if not comically.


Remove the special ability about powerful weapons. I was hoping you would do more with the profile. Remove the entire sentence about him being 'promoted.' He was reassigned to Earth and he isn't necessarily one of the most powerful Bots there. Lines like that make me think you are going to try and powergame with him. I forgot to mention this earlier but there is no way Whirl flies at Mach anything. His tech specs give him a top speed of 400mph at a range of 1600 miles. Use that. His rank is whatever is on his tech spec.

I still need to see improvement in your sample post. This sample post makes Whirl look like some goofy idiot who can't hit a target. Accuracy 6 is average, not terrible and Whirl is in fact quite smart. He acts somewhat crazy on the battlefield but off of it he is pretty normal. I want to see a sample post from you that is more in line with an average post from one of the moderators for example. I want you to improve as a writer before you take on another character.
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Re: New NEW Character Applications

Postby #Sideways# » Mon May 16, 2011 6:43 pm

Motto: "Wake up. Wake up and smell the ashes."
Weapon: Dual Compression Cannons
//Wow. Devastron, your words hit me like a truck, I am somewhat sore about the "Jazz & Hellion Event", so that hit me hard. I also have been thinking about a new character, and I hope he is approved.

Name: Fearswoop
Allegiance: Decepticon
Function: Warrior
Alt. mode: A Orange Camo F-15 Eagle
Weapons: AIM-7 Sparrow, Mitsubishi AAM-4, AIM-120, AIM-9 Sidewinder, Flamethrower, Null Rays
Height: 30 ft. / 9.144 m.
Quote: "Life's a joke, and its hilarious!"


Strength: 08
Intelligence: 03
Dexterity: 04
Speed: 08
Endurance: 08
Courage: 03
Firepower: 09
Accuracy: 07
Melee: 08
Tech Skill: 03
Charisma: 05
Rank: Assigned by RPG Mods

Profile: Fearswoop has almost always been dangerous, if not by accident. Being not as smart as the rest of the Decepticons, he is not as skilled as the rest of them in the air, nor his robot mode for that matter.

He would sit in a crate and leap at any bypasser screaming and yelling just to get a good laugh. This "Quest" for pranks leads him straight into trouble, with superiors, soldiers, and enemies alike.

One thing that you would not expect from a goofy clutz like Fearswoop is that he has an amazing arsenal at his disposal that any Decepticon would be proud to own. He claims that he made them himself, but the truth is that he had simply plucked them from his victims from the battlefield, or from those who fall victim to his pranks.

Abilities:

Fearswoop's F-15 mode is able to go up to Mach 2.9 with a lighter load, and, unfortunatly, is not as manueverable as it possibly could be at the hands of Fearswoop.
Fearswoop may not be smart, but he is a force to reckon with on the battlefield with his large arsenal of weapons at his disposal.

The AIM-7 Sparrow (Commanly known as Fox One) is an air to air radar homing missile that homes in to a target and explodes on impact. It is possible to fool this missile by releasing your own missile, spare parts, or hiding behind a large object that the missile would hit instead of you. He owns two of each of his missiles in both of his modes.

The Mitsubishi AAM-4 is also an air to air radar homing missile, and like the Sparrow, it detonates on impact. But this missile's larger size makes it a larger target to hit, and it sports the same weakness as the Sparrow.

The AIM-120 Advanced Medium-Range Air-to-Air Missile, or AMRAAM (Also Known As Fox Two), is a modern beyond visual range (BVR) air-to-air missile (AAM) capable of all weather day and night performance that is guided with radar along with the rest of Fearswoop's arsen, and like its brethren, it also sports the obstruction issue.

Last in the Missile lineup is the AIM-9 Sidewinder, this missile is an air to air heat-seeking missile that tracks any heat from enemy aircraft, and homes into it, detonating on impact. There is a danger, however, if the aircraft that is being followed turns by Fearswoop's engines, the missile might home into Fearswoop instead.

Fearswoop's Flamethrower throws a Six-Foot long flame from each module on his hands, this flame scorches metal, and melts it if it is too close. The flame can be focused into a One-Inch long Slicer, which, if given enough time, can cut through a problem door, wall, or Autobot.

Fearswoop lastly sports Null Ray Modules in his hands, the beam fired from this may temporarally disrupt technical components for a short time.

Weaknesses: His stupidity is his detriment, he may walk straight into a trap with a sign that says "This is a trap" out of pure curiosity.

Sample Post:

Central City, Earth

Fearswoop looked down at the scurrying humans, screaming and hollering, and all the while Fearswoop just smiled. He loved the look of fear on the faces of his victims, and these puny fleshlings were no exceptions! Fearswoop cackled loudly as he looked around for someone to prank, and found a small man looking up at him in terror.

Fearswoop yelled as he lunged forward at the small human, causing him to run in fear, screaming.

"Yeah, that's right, run!" Fearswoop yelled, large cycloptic optic darting around for another victim.

His fun was cut short when a large menacing Autobot soldier appeared out of a valley brandishing a large Shotgun and a sword.

"That is the last prank you'll pull." He stated to Fearswoop, single handedly cocking his Shotgun.

"Wow! Now that's cool!" Fearswoop said as he leaned forward to get a better view of the large gun, "Can I have one too?"

"No." The Autobot grunted, tan armor glinting in the daylight.

The bulky Autobot aimed the Shotgun at Fearswoop and fired it, sending a spew of laser bolts at Fearswoop's direction. The bolts tore into Fearswoop's torso, sending his pain register into a frenzy. Energon leaked from the holes that were left from the lasers that struck him.

"Two can play that game!" Fearswoop said as he reached for a non-existent Shotgun.

"Slaggit! I don't have a Shotgun!" Fearswoop proclaimed at his empty hand pointing at the Autobot soldier.

Fearswoop cried out as another Shotgun blast tore at his chassis, sending him diving for cover behind an overturned Semi.

What do I do?! Fearswoop thought, but then it dawned on him.

Fearswoop stood up from his cover, aimed his hand at the Tan Soldier and fired his Null Ray, and a Sparrow. The fire caught the Autobot off guard, and both hit square on the Soldier's torso. The blast form the Sparrow sent armor flying off the Autobot, and the Null Ray brought the Autobot to his knees.

Fearswoop jumped from the Semi and jogged to the shocked faceplate of the Autobot soldier and said, "What? Sparrow's can be ground-to-ground, right?"

The Autobot sent a glob of lubricant from his mouth at Fearswoop's optic. This action made Fearswoop very angry and he wiped the lubricant off his large optic, pointed his hand in the air and started his flamethrower, and, tightening the flame with a twist of the hand. He then shoved his hand into the faceplate of the Autobot, and sent the flame at max, cutting through the cranial unit of the Autobot, fire poured out of the optics of the Autobot, deactivating him immediately.

The watery, gut-wrenching scream was delightful to him, and he simply transformed and flew off in hi F-15 mode, sunlight glinting off Fearswoop, his job was done, and now he could get back to the Ultrax to have even more fun giving everyone's audio unit's an ear-full about his run-in with an Autobot soldier.
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Re: New NEW Character Applications

Postby Cryhavok » Fri May 27, 2011 11:10 am

Motto: ""It is all about pain.""
Weapon: Fusion-Powered Anti-Gravity Gun
#Sideways# wrote://Wow. Devastron, your words hit me like a truck, I am somewhat sore about the "Jazz & Hellion Event", so that hit me hard. I also have been thinking about a new character, and I hope he is approved.

Name: Fearswoop
Allegiance: Decepticon
Function: Warrior
Alt. mode: A Orange Camo F-15 Eagle
Weapons: AIM-7 Sparrow, Mitsubishi AAM-4, AIM-120, AIM-9 Sidewinder, Flamethrower, Null Rays
Height: 30 ft. / 9.144 m.
Quote: "Life's a joke, and its hilarious!"


Strength: 08
Intelligence: 03
Dexterity: 04
Speed: 08
Endurance: 08
Courage: 03
Firepower: 09
Accuracy: 07
Melee: 08
Tech Skill: 03
Charisma: 05
Rank: Assigned by RPG Mods

Profile: Fearswoop has almost always been dangerous, if not by accident. Being not as smart as the rest of the Decepticons, he is not as skilled as the rest of them in the air, nor his robot mode for that matter.

He would sit in a crate and leap at any bypasser screaming and yelling just to get a good laugh. This "Quest" for pranks leads him straight into trouble, with superiors, soldiers, and enemies alike.

One thing that you would not expect from a goofy clutz like Fearswoop is that he has an amazing arsenal at his disposal that any Decepticon would be proud to own. He claims that he made them himself, but the truth is that he had simply plucked them from his victims from the battlefield, or from those who fall victim to his pranks.

Abilities:

Fearswoop's F-15 mode is able to go up to Mach 2.9 with a lighter load, and, unfortunatly, is not as manueverable as it possibly could be at the hands of Fearswoop.
Fearswoop may not be smart, but he is a force to reckon with on the battlefield with his large arsenal of weapons at his disposal.

The AIM-7 Sparrow (Commanly known as Fox One) is an air to air radar homing missile that homes in to a target and explodes on impact. It is possible to fool this missile by releasing your own missile, spare parts, or hiding behind a large object that the missile would hit instead of you. He owns two of each of his missiles in both of his modes.

The Mitsubishi AAM-4 is also an air to air radar homing missile, and like the Sparrow, it detonates on impact. But this missile's larger size makes it a larger target to hit, and it sports the same weakness as the Sparrow.

The AIM-120 Advanced Medium-Range Air-to-Air Missile, or AMRAAM (Also Known As Fox Two), is a modern beyond visual range (BVR) air-to-air missile (AAM) capable of all weather day and night performance that is guided with radar along with the rest of Fearswoop's arsen, and like its brethren, it also sports the obstruction issue.

Last in the Missile lineup is the AIM-9 Sidewinder, this missile is an air to air heat-seeking missile that tracks any heat from enemy aircraft, and homes into it, detonating on impact. There is a danger, however, if the aircraft that is being followed turns by Fearswoop's engines, the missile might home into Fearswoop instead.

Fearswoop's Flamethrower throws a Six-Foot long flame from each module on his hands, this flame scorches metal, and melts it if it is too close. The flame can be focused into a One-Inch long Slicer, which, if given enough time, can cut through a problem door, wall, or Autobot.

Fearswoop lastly sports Null Ray Modules in his hands, the beam fired from this may temporarally disrupt technical components for a short time.

Weaknesses: His stupidity is his detriment, he may walk straight into a trap with a sign that says "This is a trap" out of pure curiosity.

Sample Post:

Central City, Earth

Fearswoop looked down at the scurrying humans, screaming and hollering, and all the while Fearswoop just smiled. He loved the look of fear on the faces of his victims, and these puny fleshlings were no exceptions! Fearswoop cackled loudly as he looked around for someone to prank, and found a small man looking up at him in terror.

Fearswoop yelled as he lunged forward at the small human, causing him to run in fear, screaming.

"Yeah, that's right, run!" Fearswoop yelled, large cycloptic optic darting around for another victim.

His fun was cut short when a large menacing Autobot soldier appeared out of a valley brandishing a large Shotgun and a sword.

"That is the last prank you'll pull." He stated to Fearswoop, single handedly cocking his Shotgun.

"Wow! Now that's cool!" Fearswoop said as he leaned forward to get a better view of the large gun, "Can I have one too?"

"No." The Autobot grunted, tan armor glinting in the daylight.

The bulky Autobot aimed the Shotgun at Fearswoop and fired it, sending a spew of laser bolts at Fearswoop's direction. The bolts tore into Fearswoop's torso, sending his pain register into a frenzy. Energon leaked from the holes that were left from the lasers that struck him.

"Two can play that game!" Fearswoop said as he reached for a non-existent Shotgun.

"Slaggit! I don't have a Shotgun!" Fearswoop proclaimed at his empty hand pointing at the Autobot soldier.

Fearswoop cried out as another Shotgun blast tore at his chassis, sending him diving for cover behind an overturned Semi.

What do I do?! Fearswoop thought, but then it dawned on him.

Fearswoop stood up from his cover, aimed his hand at the Tan Soldier and fired his Null Ray, and a Sparrow. The fire caught the Autobot off guard, and both hit square on the Soldier's torso. The blast form the Sparrow sent armor flying off the Autobot, and the Null Ray brought the Autobot to his knees.

Fearswoop jumped from the Semi and jogged to the shocked faceplate of the Autobot soldier and said, "What? Sparrow's can be ground-to-ground, right?"

The Autobot sent a glob of lubricant from his mouth at Fearswoop's optic. This action made Fearswoop very angry and he wiped the lubricant off his large optic, pointed his hand in the air and started his flamethrower, and, tightening the flame with a twist of the hand. He then shoved his hand into the faceplate of the Autobot, and sent the flame at max, cutting through the cranial unit of the Autobot, fire poured out of the optics of the Autobot, deactivating him immediately.

The watery, gut-wrenching scream was delightful to him, and he simply transformed and flew off in hi F-15 mode, sunlight glinting off Fearswoop, his job was done, and now he could get back to the Ultrax to have even more fun giving everyone's audio unit's an ear-full about his run-in with an Autobot soldier.


Cannot do. There is G1 version of Fearswoop that exists and that guy pretty different that what you have applied for. That does not prevent you too try applying for some existing G1 seeker like Ramjet or Thrust.
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Cryhavok
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Posts: 1643
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Strength: 10+
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Endurance: 10+
Rank: 9
Courage: 9
Firepower: 10+
Skill: 10

Re: New NEW Character Applications

Postby #Sideways# » Sun May 29, 2011 9:48 pm

Motto: "Wake up. Wake up and smell the ashes."
Weapon: Dual Compression Cannons
//Alright! Lets go with Ramjet!

Ramjet

Allegiance: Decepticon
Function: Warrior
Alt. mode: Maroon and White Delta Wing Jet Fighter
Weapons: 2 cluster bomb launchers (jet), 2 laser beam rifles (robot)
Height: 31 ft / 9,46 m
Quote: “If it flies, crash it.”

Strength: 08
Intelligence: 05
Dexterity: 08
Speed: 09
Endurance: 09
Courage: 08
Firepower: 07
Accuracy: 07
Melee: 08
Tech Skill: 04
Charisma: 06
Rank: 05

Profile: If it hurts – someone else or him, it doesn’t matter – Ramjet likes it; he gets his kicks from pain. He’ll punch, bash, or ram anything he can just for the thrill of it. He particularly loves to knock other aircraft out of the sky. Whether a civilian airliner or Autobot flyer, it makes no difference to Ramjet. He loves the feeling of smashing into something at high speed, and he’s built to survive these collisions with little damage – unlike his foes. Ramjet is particularly fond of the surprise his victims feel, since they rarely expect another jet to willingly crash into them. Ramjet strives to keep the skies clear of anything he considers unworthy of sharing the air with him, and he’s insufferably boastful and arrogant about it.

Abilities: Subject has great strength, and amazing endurance and resistance to damage. He is heavily armored throughout his body and especially his nosecone, which can shrug off an impact with a 3-foot concrete wall at 1,500 mph with no ill effects. In jet mode, he flies at speeds of Mach 2.8 and is armed with two cluster bomb launchers. As a robot, he’s armed with two high-powered laser rifles. A glitch in his pain receptor wiring gives him and amazingly high pain threshold.

Weaknesses: Subject’s delusions of invulnerability and masochism cause him to overestimate his resistance to damage. His pride makes him refuse to admit it when this occurs, resulting in his sustaining severe damage rather than admitting he couldn’t take it.

Sample-Post:

Central City, Earth

Jazz's blast soared over Ramjet's shoulder, blasting a dumpster behind him. It was close, too close for comfort for Ramjet.

"You're not going to get away with-" Ramjet was cut off by another blast from a smirking Jazz.

Infuriated by this, the Seeker ran at Jazz with the intentions of smashing into him, but the Autobot back flipped away and stated, "Hey! You should try to ram something else, something not as living as me!"

With that Jazz transformed and sped off, leaving an irate Ramjet.

I really hate that 'bot. Ramjet thought to himself as he transformed into his jet mode and sped after him as fast as he could.

Soaring above the white sports car, Ramjet gained speed, then dropped a cluster bomb. The bomb detonated on the ground next to Jazz, rocking the 'bot harshly. In response to this, Jazz transformed and slid into a building. Ramjet, too, transformed and crashed through the roof, and onto the concrete floor of, what seemed to be, a Hanger.

"Quit running!" Ramjet exclaimed, voice booming throughout the large hanger.

"I'll quit running when you stop chasin' me!" Jazz called back, then stood in an awkward pose.

Ramjet was perplexed at that, but then all was revealed when a loud screeching noise and a optic-bursting light show filled the room. He called out in both confusion, anger, and pain as a shot of Ion hit him square on the chest. He then randomly aimed, and fired, his Laser Rifles blindly in hopes of making it stop.

All stopped.

"Eh?" Ramjet said as he looked around for anything that would explain why everything was now quiet, and Jazz was no longer there.

Ramjet then heard a tire squeak, it probably wasn't Jazz, but he couldn't risk it to be him, so he charged the wall across from him. He cleanly crashed through, in hopes of finding his enemy driving off. But there was no one there!

"COWARD!!!" Ramjet boomed loudly, fist shaking into the sky, and voice rebounding against the buildings surrounding the area.

Disappointed, Ramjet flew off in his alternate mode, but not before dropping the rest of his payload of Cluster Bombs on the Hanger, exploding the building in a large explosion.
User avatar
#Sideways#
Godmaster
Posts: 1596
News Credits: 62
Joined: Tue Nov 30, 2010 3:18 pm
Location: Planet X
Watch #Sideways# on YouTube
Alt Mode: Motorcycle
Strength: 5
Intelligence: 7
Speed: 9
Endurance: Infinity
Rank: ???
Courage: 7
Firepower: 7
Skill: 7

Re: New NEW Character Applications

Postby Necessary Evil » Tue May 31, 2011 9:30 am

Motto: "Always looking for a new motto."
Weapon: Chomping Rotor Blades
Name: Wildrider
Allegiance: Decepticon
Sup-group: Stunticons
Function: Terrorist
Alt. mode: Ferrari 458 Italia
Weapons: Scattershot Gun, Double-Barreled Plasma Cannon
Special Abilities: Like all Stunticons, Wildrider possesses an energy field that makes him extremely resistant to physical damage and allows the reckless driving the Stunticons are famous for.
Height: 26 ft / 7.93 m
Quote: “Either you're out of my way or you're out of luck.”


Strength: 06
Intelligence: 06
Dexterity: 09
Speed: 08
Endurance: 06
Courage: 08
Firepower: 07
Accuracy: 06
Melee: 07
Tech Skill: 05
Charisma: 05
Rank: 05

Profile: Anyone who has seen Wildrider on the roadway and managed to survive later harbours no doubt about how the Decepticon earned his name. With endless malicious energy, Wildrider destroys property and lives with the same grating cackle and careless, erratic manner. His insane antics have been so effective at spreading fear and terror that Wildrider's superiors have taken notice, congratulating him on his technique. These accolades are lost on Wildrider, who responds only with a quizzical look and terrifying laugh—he knows he's not following any plan; he really just is that crazy. Wildrider can't stand quiet, so his actions are all geared towards making the loudest ruckus possible. To torment him, Motormaster sometimes orders the other Stunticons to be utterly quiet; the devilish leader then laughs about Wildrider's frantic reaction.

Abilities: Subject possesses above-average strength and intelligence. He is very manoeuvrable in vehicle mode and can reach a top speed of 250 mph. He can also deploy a trunk-mounted double-barrelled plasma cannon in this mode. As a robot, he wields a scattershot gun that fires an erratic flurry of powerful laser beams at a range of ¼ mile. The beams' firing pattern fills 50 square feet and can destroy a building in a fraction of a breem.

Weaknesses: Subject's driving makes him prone to damage such as blow-outs, which require maintenance. His irrational fear of quiet can make him nervous and ineffective as a warrior. Subject's need to create noise makes it impossible for him to follow through on plans requiring secrecy.

Sample Post:

Repair Bay

One actuator resting on his cranial unit and the other assisting in the emergence out of the CR chamber, Wildrider climbed out of the chamber in a ponderous fashion. His vision was of inferior quality—the final touches still in progress, he gathered—and his balance had been greatly reduced. Neither of those inconveniences concerned Wildrider, as they would return in due time. It was his cranial unit causing him a terrible amount of grief.

It felt as if a Guardian robot had been sitting on it.

He examined his surroundings, curiosity dominating his collection of thoughts. “The frag? How'd I get back here?”

Wildrider recalled being present in the Decepticons' headquarters on Earth, battling against the Autobots and tending to Drag Strip's wounds. Prime then appeared from out of nowhere, followed by a darkness that rapidly enveloped him. After that, he could not extract another moment from his recollection.

“Don't tell me I was wasted by Prime. Looking at that fraggin' do-gooder makes me wanna purge m—“

His sight now fully recovered, Wildrider viewed two of his team-mates, Dead End and Drag Strip, engaged in casual chatter. He made his way over to them, a grin solidified on his face-plate.

“Hey! Hey! Look who it is!” Wildrider cordially slapped each of his team-mates on the shoulder-plate. “The depressed and clearly not the best! So what's going on, huh? Did we win the fight, or what?”
Necessary Evil
City Commander
Posts: 3640
Joined: Thu Apr 26, 2007 8:48 pm
Location: Hiding in a tree
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Re: New NEW Character Applications

Postby Smokescreen85 » Tue May 31, 2011 7:30 pm

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
Name: Prowl
Allegiance: Autobot
Function: Military Strategist & Analyst
Alt. Mode: Police Car
Weapons: Acid Pellet Gun, Twin Rocket Launchers
Height: 26ft / 7.92m
Holo-matter Avatar: A tall, athletic male wearing a standard police uniform.
Quote: “Logic is the ultimate weapon.”

Strength: 07
Intelligence: 09
Dexterity: 07
Speed: 07
Endurance: 09
Courage: 09
Firepower: 04
Accuracy: 08
Melee: 07
Tech Skill: 09
Charisma: 04
Rank: 09

Profile: Prowl’s dedication to logic is unparalleled within the Autobot army. He is a clear thinker who is able to see beyond the chaos of battle and discover the rational route to victory. He is also quiet, competent and very loyal, but perhaps his most valuable trait is his almost endless patience. Once Prowl is assigned a task, he will keep at it until it is accomplished. He works with proven facts, not imagination or guesses. If he has any doubts, he will radio his commander before proceeding. He hates uncertainty in any form and strives to make everything he encounters reasonable and logical. He believes it only when he can explain it.

On a personal level Prowl is friendly, but not too sociable. As a result, he sometimes can come across as a bit of a jerk at times, but most of his comrades simply overlook this characteristic as a minor flaw in his programming. He’s mainly a listener, not a talker, unless someone says something unreasonable. Then he will demand an explanation.

Abilities: Prowl has the most sophisticated logic center of all the Autobots, giving him the ability to analyze any combat situation almost instantaneously and then advise on the optimal course of action. For example, Prowl can observe 800 moving objects, compute their probable paths of movement, and determine the proper countermove in .05 seconds. From his shoulder cannons he can shoot wire-guided incendiary missiles that reach temperatures of 12,000 degrees Centigrade upon explosion. He also carries a semi-automatic rifle that shoots pellets filled with a highly corrosive acid. Its range is 300 yards.

Weaknesses: His dedication to logic and reason makes Prowl particularly vulnerable to the unexpected. Irrational and inexplicable situations can really scramble his circuits, sometimes to the point of total shutdown of his mechano-cortex center, leaving him temporarily dysfunctional.

Sample Post:

Autobot Frigate Guardian -- Repair Bay

The last thing Prowl remembered was being in the command center of the Decepticon Base. Ravage had attacked him before he was then struck on the side of the head with his own rifle by an invisible assailant. Darkness followed before he finally awakened an unknown amount of time later inside of a CR chamber.

The military strategist leaned forward as the door hissed open, revealing an unfamiliar medical facility beyond it. Prowl stepped out of the unit and was immediately greeted by Smokescreen, who was apparently checking the status of the analyst’s repair cycle. Jazz was also nearby, checking on a few neighboring CR chambers, as well. Prowl smiled at the diversion expert, but decided to dispense with the usual pleasantries associated with seeing a fellow ‘Bot fully functional again and, instead, began asking the tough questions he needed answers to.

“Smokescreen, what happened? The last thing I remember was being inside the command center of the ‘Con base and now I’m here. This doesn’t look like the medical bay of the Ark-19. Where exactly are we and is the battle over? What was the outcome?”

The diversion expert tried to process the sheer number of questions Prowl was asking. He decided to keep his answers simple and to the point. “You’re on the Guardian in Earth’s orbit. The battle ended when the ‘Con base self-destructed, which caused the volcano to erupt. We were all bounced here just in time…all but one.”

Prowl’s optics narrowed as Smokescreen finished his sentence. “What do you mean, ‘all but one’? Who didn’t make it?”

Smokey took a deep breath before continuing. It was hard for him to utter the words he needed to say, but he also knew that Prowl would not let something like this go without a definitive answer. “Optimus didn’t make it out. He was caught deep inside the ‘Con base when it detonated. His spark appears to have been extinguished.”

Prowl’s optics widened again in utter shock. He grabbed Smokescreen hard by both arms and shook him. “That’s not possible! Prime can’t be dead! It’s simply not logical to assume that! He’s far too powerful to be taken out by an explosion. He has to still be down there! He may be in stasis, but he has to still be there!”

The red and blue racer winced slightly at how hard Prowl was holding on to him. “Maybe you should speak with Ironhide, Prowl. He knows more about what happened to Prime than I do. I think he’s currently on the bridge if you want to talk to him.”

“I think I’ll do just that,” Prowl said, releasing Smokey from his grip. He then turned and walked past Jazz without even acknowledging the white mech’s presence before leaving the medical bay and heading up to the bridge.

The military strategist’s logic center could not comprehend what Smokescreen had just told him. It seemed illogical for Prime to be gone under the known circumstances and even more illogical to simply assume the worst without a body to confirm their leader’s death. He wanted facts, not mere assumptions before he would believe that Prime was really gone forever. Perhaps there was more to it then Smokey was able to tell him. Hopefully, Ironhide would provide a more detailed briefing of the situation that would satisfy the military strategist.
Last edited by Smokescreen85 on Tue May 31, 2011 8:46 pm, edited 1 time in total.
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Smokescreen85
RPG Moderator
Posts: 2443
Joined: Wed Aug 08, 2007 1:44 pm
Location: The Lost Light
Alt Mode: Nissan Z Proto
Strength: 4
Intelligence: 9
Speed: 7
Endurance: 6
Rank: 6
Courage: 8
Firepower: 7
Skill: 9

Re: New NEW Character Applications

Postby Ember » Tue May 31, 2011 8:34 pm

Motto: "I'm not psycho...I just like psychotic things."
SmokescreenGT wrote:Name: Prowl
Allegiance: Autobot
Function: Military Strategist & Analyst
Alt. Mode: Police Car
Weapons: Acid Pellet Gun, Twin Rocket Launchers
Height: 26ft / 7.92m
Holo-matter Avatar: A tall, athletic male wearing a standard police uniform.
Quote: “Logic is the ultimate weapon.”

Strength: 07
Intelligence: 09
Dexterity: 07
Speed: 07
Endurance: 09
Courage: 09
Firepower: 04
Accuracy: 08
Melee: 07
Tech Skill: 06
Charisma: 04
Rank: 05

Profile: Prowl’s dedication to logic is unparalleled within the Autobot army. He is a clear thinker who is able to see beyond the chaos of battle and discover the rational route to victory. He is also quiet, competent and very loyal, but perhaps his most valuable trait is his almost endless patience. Once Prowl is assigned a task, he will keep at it until it is accomplished. He works with proven facts, not imagination or guesses. If he has any doubts, he will radio his commander before proceeding. He hates uncertainty in any form and strives to make everything he encounters reasonable and logical. He believes it only when he can explain it.

On a personal level Prowl is friendly, but not too sociable. As a result, he sometimes can come across as a bit of a jerk at times, but most of his comrades simply overlook this characteristic as a minor flaw in his programming. He’s mainly a listener, not a talker, unless someone says something unreasonable. Then he will demand an explanation.

Abilities: Prowl has the most sophisticated logic center of all the Autobots, giving him the ability to analyze any combat situation almost instantaneously and then advise on the optimal course of action. For example, Prowl can observe 800 moving objects, compute their probable paths of movement, and determine the proper countermove in .05 seconds. From his shoulder cannons he can shoot wire-guided incendiary missiles that reach temperatures of 12,000 degrees Centigrade upon explosion. He also carries a semi-automatic rifle that shoots pellets filled with a highly corrosive acid. Its range is 300 yards.

Weaknesses: His dedication to logic and reason makes Prowl particularly vulnerable to the unexpected. Irrational and inexplicable situations can really scramble his circuits, sometimes to the point of total shutdown of his mechano-cortex center, leaving him temporarily dysfunctional.

Sample Post:

Autobot Frigate Guardian -- Repair Bay

The last thing Prowl remembered was being in the command center of the Decepticon Base. Ravage had attacked him before he was then struck on the side of the head with his own rifle by an invisible assailant. Darkness followed before he finally awakened an unknown amount of time later inside of a CR chamber.

The military strategist leaned forward as the door hissed open, revealing an unfamiliar medical facility beyond it. Prowl stepped out of the unit and was immediately greeted by Smokescreen, who was apparently checking the status of the analyst’s repair cycle. Jazz was also nearby, checking on a few neighboring CR chambers, as well. Prowl smiled at the diversion expert, but decided to dispense with the usual pleasantries associated with seeing a fellow ‘Bot fully functional again and, instead, began asking the tough questions he needed answers to.

“Smokescreen, what happened? The last thing I remember was being inside the command center of the ‘Con base and now I’m here. This doesn’t look like the medical bay of the Ark-19. Where exactly are we and is the battle over? What was the outcome?”

The diversion expert tried to process the sheer number of questions Prowl was asking. He decided to keep his answers simple and to the point. “You’re on the Guardian in Earth’s orbit. The battle ended when the ‘Con base self-destructed, which caused the volcano to erupt. We were all bounced here just in time…all but one.”

Prowl’s optics narrowed as Smokescreen finished his sentence. “What do you mean, ‘all but one’? Who didn’t make it?”

Smokey took a deep breath before continuing. It was hard for him to utter the words he needed to say, but he also knew that Prowl would not let something like this go without a definitive answer. “Optimus didn’t make it out. He was caught deep inside the ‘Con base when it detonated. His spark appears to have been extinguished.”

Prowl’s optics widened again in utter shock. He grabbed Smokescreen hard by both arms and shook him. “That’s not possible! Prime can’t be dead! It’s simply not logical to assume that! He’s far too powerful to be taken out by an explosion. He has to still be down there! He may be in stasis, but he has to still be there!”

The red and blue racer winced slightly at how hard Prowl was holding on to him. “Maybe you should speak with Ironhide, Prowl. He knows more about what happened to Prime than I do. I think he’s currently on the bridge if you want to talk to him.”

“I think I’ll do just that,” Prowl said, releasing Smokey from his grip. He then turned and walked past Jazz without even acknowledging the white mech’s presence before leaving the medical bay and heading up to the bridge.

The military strategist’s logic center could not comprehend what Smokescreen had just told him. It seemed illogical for Prime to be gone under the known circumstances and even more illogical to simply assume the worst without a body to confirm their leader’s death. He wanted facts, not mere assumptions before he would believe that Prime was really gone forever. Perhaps there was more to it then Smokey was able to tell him. Hopefully, Ironhide would provide a more detailed briefing of the situation that would satisfy the military strategist.


Looks good. You can go ahead and raise his tech skill to 9 and his rank back to 9. Make the changes and start posting with him. Have fun.
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Ember
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