by _Anshin_ » Wed Oct 08, 2008 9:45 pm
Crossblades, I would be interested in any raw data you are willing to share with me. I can say you are on the right track. Looking over the data I've been collecting and talking with others, Speed/Strafe works the best for fast xp payoffs.
A 2:1 ratio of Speed:Avoid will Yield a higher payoff than the others. Jazzrules, covered the rest.
As for your weapons information, your information is only partly right. Tammuz claims he knows the math behind this, so he may be the best person to talk to, but I would look at the bots stats as he uses the weapons.
My findings both Pre-Reset, and AR are that flat out the modification rates on there should be looked at with flat stats. The indications along the side (Light, Moderate, Heavy, Devastating, Incredible) are the "roll" ranges as I like to call them. If you look at them as fractional percentages to a base damage roll and then modify them from there you should be able to guesstimate the current (appropriate damage). If you want to use a scale on 1 to 5, swords fall from 1 to 3, and Null Rays from 2 to 3. There are other factors that play into the roll but that should get you started. Disclaimer: Now I must admit this. I have not been playing that long. Perhaps about 2 or 3 months pre-reset up to now. My highest toon was 2 barely and I do alot of experimenting. My math seems to be within a reasonable margin of error though
Crossblades, I would be interested in any raw data you are willing to share with me. I can say you are on the right track. Looking over the data I've been collecting and talking with others, Speed/Strafe works the best for fast xp payoffs.
A 2:1 ratio of Speed:Avoid will Yield a higher payoff than the others. Jazzrules, covered the rest.
As for your weapons information, your information is only partly right. Tammuz claims he knows the math behind this, so he may be the best person to talk to, but I would look at the bots stats as he uses the weapons.
My findings both Pre-Reset, and AR are that flat out the modification rates on there should be looked at with flat stats. The indications along the side (Light, Moderate, Heavy, Devastating, Incredible) are the "roll" ranges as I like to call them. If you look at them as fractional percentages to a base damage roll and then modify them from there you should be able to guesstimate the current (appropriate damage). If you want to use a scale on 1 to 5, swords fall from 1 to 3, and Null Rays from 2 to 3. There are other factors that play into the roll but that should get you started. Disclaimer: Now I must admit this. I have not been playing that long. Perhaps about 2 or 3 months pre-reset up to now. My highest toon was 2 barely and I do alot of experimenting. My math seems to be within a reasonable margin of error though