A couple of questions
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A couple of questions
- Motto: "Seems Legit"
- Weapon: Sonic Umbrella
I initially didn't want to make a thread, but there's really no thread up already that I can ask in without being offtopic or necroing it.
I noticed a few of my stats are kind of all over the place. I was wondering if there was a guide over which stats synergizes with what (ex. Strength + ram/strafe or speed+avoid). Mostly I ask because I noticed my one character is really quick to dodge attacks but hardly ever uses repair (I know it's probably not "meta", but I'd really prefer to level a healing/support bot, just for the shits n giggles).
Additionally, can I reset a bot's stats without losing their altmode? Some of mine I'd like to reset, but not if I'll lose their alts.
I noticed a few of my stats are kind of all over the place. I was wondering if there was a guide over which stats synergizes with what (ex. Strength + ram/strafe or speed+avoid). Mostly I ask because I noticed my one character is really quick to dodge attacks but hardly ever uses repair (I know it's probably not "meta", but I'd really prefer to level a healing/support bot, just for the shits n giggles).
Additionally, can I reset a bot's stats without losing their altmode? Some of mine I'd like to reset, but not if I'll lose their alts.
Seibertron's resident Pumpkin.

Art for Signature and Avatar by Trishields.

Art for Signature and Avatar by Trishields.
neliz wrote:Wheelimus, you old bastard, let me help you with a new signature.
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Wheelimus Prime - Faction Commander
- Posts: 4132
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- Location: The CR Chamber
- Strength: 6
- Intelligence: 1
- Speed: 2
- Endurance: 7
- Courage: Infinity
- Firepower: 4
Re: A couple of questions
- Motto: "Let the trails lead where they may. I will follow."
- Weapon: Air-To-Air Heat Seeking Missiles
Wheelimus Prime wrote:I initially didn't want to make a thread, but there's really no thread up already that I can ask in without being offtopic or necroing it.
I noticed a few of my stats are kind of all over the place. I was wondering if there was a guide over which stats synergizes with what (ex. Strength + ram/strafe or speed+avoid). Mostly I ask because I noticed my one character is really quick to dodge attacks but hardly ever uses repair (I know it's probably not "meta", but I'd really prefer to level a healing/support bot, just for the shits n giggles).
I'm not sure if there is a guide out right now, but it wouldn't take too long to make one. If you'd like, I can write up everything in one place for you.
Short answer:
Str + Ram
Firepower + Strafe
Speed + Avoid
Int + Repair
Endurance is a great defensive stat for Hell Missions at lower levels.
Additionally, can I reset a bot's stats without losing their altmode? Some of mine I'd like to reset, but not if I'll lose their alts.
I don't believe so, unfortunately. I'd love it if there were

EDIT: I live by the medic life

- Wingz
- City Commander
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- Strength: 4
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- Skill: 8
Re: A couple of questions
- Motto: "Seems Legit"
- Weapon: Sonic Umbrella
Wingz wrote:
Int + Repair
Endurance is a great defensive stat for Hell Missions at lower levels.
I don't believe so, unfortunately. I'd love it if there were
No wonder my bot won't use her lv3 repair, she's too dumb

Damn, that sucks because I put some stuff into stats I won't use. All my characters alts are untouched from when I started the game in 07, I don't want to lose em

Thanks for the fast response!
EDIT:
https://www.seibertron.com/heavymetalwa ... r_id=87875
This character in particular. She's real good at being the last to die, but won't ever heal. That always bothered me, I thought it was something I just had to level to get her to use
Seibertron's resident Pumpkin.

Art for Signature and Avatar by Trishields.

Art for Signature and Avatar by Trishields.
neliz wrote:Wheelimus, you old bastard, let me help you with a new signature.
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Wheelimus Prime - Faction Commander
- Posts: 4132
- Joined: Sun Nov 25, 2007 5:35 pm
- Location: The CR Chamber
- Strength: 6
- Intelligence: 1
- Speed: 2
- Endurance: 7
- Courage: Infinity
- Firepower: 4
Re: A couple of questions
- Motto: "Let the trails lead where they may. I will follow."
- Weapon: Air-To-Air Heat Seeking Missiles
Wheelimus Prime wrote:No wonder my bot won't use her lv3 repair, she's too dumb![]()
She can still repair so long as you have a point in repair. Int just increases how much she'll heal for. The more points you have in repair, the more often her turn's roll will heal.
Damn, that sucks because I put some stuff into stats I won't use. All my characters alts are untouched from when I started the game in 07, I don't want to lose em![]()
The important thing is that you have points in endurance as a low level medic

https://www.seibertron.com/heavymetalwar/character.php?character_id=87875
This character in particular. She's real good at being the last to die, but won't ever heal. That always bothered me, I thought it was something I just had to level to get her to use
I'm sure I'll be contested for saying this, but you can trust my team of half medics with miraculous Hell Mission results

I'd place 4 end, 1 spd, 1 avoid, and 4 rep.
Step 1: Deploy her in Hell Missions.
Step 2:
Step 3: Profit!
Each time I get tired of one of my characters being stuck at level 2, I just turn them into a medic, and they're level 5 before I know it. Just ask Bun-Bun

- Wingz
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- Firepower: 7
- Skill: 8
Re: A couple of questions
- Motto: "often victim of the calamities he causes"
- Weapon: Fireball Cannon
This is the link to the current alt modes available to you, it is at the top of the registry page.
https://www.seibertron.com/heavymetalwar/altmodes.php
There is an alt rotation a couple of times a week. The ones that say core are always available, common and rare show up eventually, so if your alt is in the list, you can reset and pick it again.
https://www.seibertron.com/heavymetalwar/altmodes.php
There is an alt rotation a couple of times a week. The ones that say core are always available, common and rare show up eventually, so if your alt is in the list, you can reset and pick it again.
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S.o.L. - Vehicon
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- Rank: 5
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- Firepower: Infinity
- Skill: 2
Re: A couple of questions
- Motto: "Seems Legit"
- Weapon: Sonic Umbrella
Servant of Light wrote:This is the link to the current alt modes available to you, it is at the top of the registry page.
https://www.seibertron.com/heavymetalwar/altmodes.php
There is an alt rotation a couple of times a week. The ones that say core are always available, common and rare show up eventually, so if your alt is in the list, you can reset and pick it again.
Thanks for that, I forgot about that list.
Turns out most of my alts seem to be core or common

Seibertron's resident Pumpkin.

Art for Signature and Avatar by Trishields.

Art for Signature and Avatar by Trishields.
neliz wrote:Wheelimus, you old bastard, let me help you with a new signature.
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Wheelimus Prime - Faction Commander
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Re: A couple of questions
- Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
- Weapon: Black Magic
Alts rotate every 3 days. Cores stay as they are, commons appear roughly once a week, rares can be as little as once a month sometimes even less.
- Psychout
- HMW Moderator
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Re: A couple of questions
- Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Of course there are ways around the rotation system ...

- Burn
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Re: A couple of questions
- Motto: "Better than Michael Bay..."
- Weapon: Null-Ray Rifle
Burn wrote:Of course there are ways around the rotation system ...
There are? I thought Ryan fixed that? Or are you advocating bribes to the staff?


Duly Appointed Representative in Chief of the Decpeticon Coprophage Accord.
Second class scavenger.
Better RED than DEAD!
Better still RDD!
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Redimus - Guardian Of Seibertron
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Re: A couple of questions
- Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Redimus wrote:Or are you advocating bribes to the staff?
Red, I am truly shocked by this line of questioning.
Shocked AND flabbergasted.
I mean really, who the heck are you to be asking such things!
You know all too well I'm open to bribery!
- Burn
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Re: A couple of questions
- Motto: "Better than Michael Bay..."
- Weapon: Null-Ray Rifle
Burn wrote:Redimus wrote:Or are you advocating bribes to the staff?
Red, I am truly shocked by this line of questioning.
Shocked AND flabbergasted.
I mean really, who the heck are you to be asking such things!
You know all too well I'm open to bribery!
Energon or 'favours'? Elita Nemesis is always willing to take one for the cause, or if you like big girls, there's always Torchwood...


Duly Appointed Representative in Chief of the Decpeticon Coprophage Accord.
Second class scavenger.
Better RED than DEAD!
Better still RDD!
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Redimus - Guardian Of Seibertron
- Posts: 5729
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- Skill: 10
Re: A couple of questions
- Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Well I don't really need Energon ...

- Burn
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Re: A couple of questions
- Motto: "The Original Disgruntled Brit"
- Weapon: Shoulder Mounted Rocket Launcher

???
Tempted to recreate the Predators in HMW form, (4 of them are autobot alts). However what really makes me itch is the misnamed ones. Is there anything that can be done about the mistakes?(Carnivac's wolf pretender shell listed as wild boar for instance)

Burn wrote:I'm never clicking any of your links ever again.
Burn wrote:High Command is an arsehat.
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High Command - Headmaster
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Re: A couple of questions
High Command wrote:
???
Tempted to recreate the Predators in HMW form, (4 of them are autobot alts). However what really makes me itch is the misnamed ones. Is there anything that can be done about the mistakes?(Carnivac's wolf pretender shell listed as wild boar for instance)
I'm nearly certain that's a programmer level thing... so no.
*edit
And we were using a space cruiser as slugs and a jelly fish as... well nevermind... and THAT bugs you?
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Bun-Bun - Gestalt
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Re: A couple of questions
- Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
High Command wrote:
Welcome to level 11.
- Burn
- Forum Admin
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- Joined: Mon Jun 30, 2003 3:37 am
Re: A couple of questions
- Motto: "The Original Disgruntled Brit"
- Weapon: Shoulder Mounted Rocket Launcher
Burn wrote:High Command wrote:
Welcome to level 11.
The towels are lovely here guys, the fluffiest you have ever seen!

Burn wrote:I'm never clicking any of your links ever again.
Burn wrote:High Command is an arsehat.
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High Command - Headmaster
- Posts: 1236
- News Credits: 7
- Joined: Mon Apr 19, 2004 6:39 am
- Location: RDD Warworld
Re: A couple of questions
- Motto: "'In yon straight path a thousand may well be stopped by three,
Now who will stand on either hand and keep the bridge with me?'" - Weapon: Shotgun
High Command wrote:Burn wrote:High Command wrote:
Welcome to level 11.
The towels are lovely here guys, the fluffiest you have ever seen!
Great, we'll be prepared in case someone destroys the Earth to make room for a hyperspace bypass.

Current Status: Anticipating a possible absence from HMW for a few days after Thanksgiving due to family reasons.
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turbomagnus - Headmaster
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Re: A couple of questions
- Motto: "Let the trails lead where they may. I will follow."
- Weapon: Air-To-Air Heat Seeking Missiles
Alright! So I've been asked about my medic builds on several occasions and have given a little advice here, a bit of advice there, a screen caption of how I would personally build whenever, etc. I decided I'd just break it down for anyone interested.
Disclaimer!
This is not the ONLY build that works. I could write something like this for a variety of different playstyles. Having experimented and tested, at length, every repair type with several builds for each, this is the strategy I follow when I want a character to go from level 2 to 5 quickly. Once the consistency starts, the levels simply roll in. I've had much luck with this. Others haven't. USE YOUR BEST JUDGMENT. This is, by no means, gospel
And if you'd like one written for a specific alt or playstyle, let me know. I'd be happy to give suggestions. At the end of the day, though, roll out with whatever looks fun!
Repair Stat Priorities - The Wingz Way
1) Repair
Please note: My builds are debatable by experiences, but have proven reliable for me. I have a number of characters at higher levels and reformat to medics when I want to level the character faster. This is by no means the only way to make them work, and I’ll give reasoning for choosing alternative builds so that anyone reading will have an idea of how stats affect medics and will be able to use the information to create their own builds.
Spec 1 (Main Strategy):
Repair > Endurance > Intelligence > Strength = Speed > Courage > Skill
Reasoning:
This is my preferred build. Maxing out repair is very important for this build as it will allow you to get the maximum roll chance to repair a target, where repairing is almost your entire source of XP.
This is made easier by endurance. At lower levels, endurance offers more easily accessible defense. More importantly, it absorbs tactic damage from ram and strafe. This is very important for surviving in Hell Missions. At levels 1 and 2, your little medic can get very easily one-shot into stasis lock. Fusion Canons aside, you’ll be able to survive longer through tactic damage.
Your only goal at levels 1 and 2 is to survive long enough to get one repair on a high level character. The higher the level of the character, the higher the XP turnout. Even just a 40k XP haul can mean a few levels.
Breakdown:
Repair - The more often your character has the potential to roll repair, the better your chances of getting those boosts in Hell Missions.
Endurance - This is invaluable for surviving in Hell Missions long enough to get your first heal off on a high level target.
Intelligence - Once you’ve obtained a few good XP payouts and the next Repair level is fairly high for your gains, putting points into intelligence will increase repair potency and yield stronger payouts to compensate.
Strength = Speed - Does your repair bot also have Ram? I’d use Strength and stick with iron armor. Don’t even bother with rank until you’re much, much higher level. Does your repair bot have avoid? If so, I’d place points into speed before strength. Slightly better chance to avoid damage, altogether, doesn’t hurt, but chances are your medic is going to hit things like a wet noodle at this level, unless…**see skill**
Courage - While having more rolls to try repairing with may be tempting, my testing has shown me, personally, that even the subtle drop in survivability causes more shut-outs (“0” XP, “0” Energon). It’s a good stat to throw a few points in around level 3 or 4 (sooner if you choose offense over defense), but you’re facing higher level characters who likely have a lot more chances to make a move than you do at the lower levels. For this particular build, it’d be better to save this stat for later levels.
Skill - While I’ve experimented with and without, the lightsaber only really does one thing: helps you luck out in solo missions by getting a few high % hits in. Medics in at-level missions tend to flop without support. Even then, at lower levels, at-level missions are a little lackluster with this particular build. I usually put a lightsaber on them around level 3 or 4. In testing with level 1 and 2, it took points from survivability and really didn’t help them get more XP at all. Other builds, though…
How to Build:
For single-tactic repair:
Start by leveling Rep to 2 or 3. Then, level endurance to 4 or 5. From here, level repair until the next level is over 100K (usually level 7). After this, put 3 points in Intelligence. This will place you just into level 2. With the new points in Intelligence, you’ll begin to get higher payouts to fuel the next upgrades.
Next, place 2 more points into Endurance. From here, if you’re getting decent payouts and can reach 100k fairly easily, just begin throwing everything into repair. I haven’t had one yet that did not become pretty consistent by this point. If you do have trouble, however, leave Repair alone until you’re consistent.
Since this is for a single tactic repairer, I would personally choose to put points into Strength before Speed (it’s the path I took with my Boombox before reformatting him, and he was a rightful beast). Defense is defense, though. If you would prefer Speed, or have better experiences with it, I’d place the points there before Strength. Whichever you choose, just put 3 points in to match Intelligence. After this, bring Intelligence up two more points. This should put you 1 point away from level 3.
From here, are you looking to be more independent in case there are no Hell Missions up? Or are you looking to improve Hell Mission payouts? I always lean towards Hell Mission payouts due to the levels being faster, but this is completely your call.
Path 1: Offense. Put your next two points into Skill, pushing you into level 3. Then, put your next 4 points into Courage. You can still get consistent payouts in Hell Missions, but that Lightsaber will rip things up in at-level missions when no Hell Missions are up. By this point, payouts should be, depending on group makeup, between 40k and 80k on average, with highs going over 200k. Do whatever it is you want for offense, but avoid Rank, Firepower, and additional Skill.
Path 2: Defense. By this point, payouts should be, depending on group makeup, between 40k and 80k on average, with highs going over 200k (even without Skill and Courage from the last build). Max out Repair and Endurance. Just buckle down and do it. You’ll wait a little longer between each skill-up, but the returns are noticeable with each one. It’ll take a little patience.
From here, your goal is to get your level to 7 as quickly as possible. At 7, you can join 7-10 missions. With support, you can easily get those 50k-80k payouts or higher since your target to heal will always be a high level. This is the dream area where the Hell Missions can be left to your other medics comfortable (should half your team be medics like mine). Obviously, prioritize helpful stats, such as Intelligence, Speed, and Strength, but if you need 2-3 levels to push you that extra little bit, just put them in anything. The payouts in that range make the waste negligible.
For double-tactic repair:
This obviously depends on which tactic is easier to level. Start by leveling the lower-cost tactic 4 points (doesn’t matter if it isn’t Repair - probably better if it isn’t). Then, level endurance to 4. From here, level the secondary tactic to 3.
Repair/Avoid? Put your next 3 points into Speed.
Repair/Ram? Put your next 3 points into Strength.
Repair/Strafe? You’re bold. I had minimal luck with this at lower levels. The downtime after strafing leaves you wide open, and putting the points into Firepower to turn Wet Noodle Slap Attack into Wet Noodle Smash just doesn’t feel worth it in xp gains. I tried this for quite some time, but the other three variations feel much more worthwhile. If you really want one and want to take that chance of gaining slower payouts, I’d suggest going all in by putting three points into Firepower here. Go big or go home!
Either way, you should have just turned level 2. From here, focus mainly on Repair until the next point is over 100k (typically 2 points if Repair is the most expensive tactic and 3 if it is the cheaper one). Then, place your 3 points in Intelligence and your 3 points in Endurance (level 7 or 100k until next). If you only needed to put 2 points into Repair to get it to the 100k breakpoint, you’ll be 1 point away from level 3. If you needed 3 or more, you’ll be level 3 now. If you’re one point away, place the point in the secondary tactic.
Next step is to get the secondary tactic and its feeder to the 100k breakpoint. This typically adds 4 levels, depending on class. After this, I always put 3 points in the defensive stat that was not a feeder (Speed for Ram/Rep and Strength for Avoid/Rep) followed by 2 points in Courage to (usually) round me to level 4. By this point, payouts are sweet in Hell Missions! Double-tactic repairers are amazing, especially Repair/Avoid!
From here, you can choose Path 1 or Path 2 from the single tactic section. If you choose Defensive, just be sure to cap the lower-cost tactic first, even if it isn’t repair. After this, cap endurance. It’s encouraged to work towards capping repair, but it isn’t needed for consistency by this point. I’d say that final point is worth it sooner than later, but again, you can branch off however you’d like from this point, safely.
Now you know...
Google Doc for more clear and concise setup
tl;dr - More than you ever wanted to know about my repair builds
Disclaimer!
This is not the ONLY build that works. I could write something like this for a variety of different playstyles. Having experimented and tested, at length, every repair type with several builds for each, this is the strategy I follow when I want a character to go from level 2 to 5 quickly. Once the consistency starts, the levels simply roll in. I've had much luck with this. Others haven't. USE YOUR BEST JUDGMENT. This is, by no means, gospel

Repair Stat Priorities - The Wingz Way
1) Repair
Please note: My builds are debatable by experiences, but have proven reliable for me. I have a number of characters at higher levels and reformat to medics when I want to level the character faster. This is by no means the only way to make them work, and I’ll give reasoning for choosing alternative builds so that anyone reading will have an idea of how stats affect medics and will be able to use the information to create their own builds.
Spec 1 (Main Strategy):
Repair > Endurance > Intelligence > Strength = Speed > Courage > Skill
Reasoning:
This is my preferred build. Maxing out repair is very important for this build as it will allow you to get the maximum roll chance to repair a target, where repairing is almost your entire source of XP.
This is made easier by endurance. At lower levels, endurance offers more easily accessible defense. More importantly, it absorbs tactic damage from ram and strafe. This is very important for surviving in Hell Missions. At levels 1 and 2, your little medic can get very easily one-shot into stasis lock. Fusion Canons aside, you’ll be able to survive longer through tactic damage.
Your only goal at levels 1 and 2 is to survive long enough to get one repair on a high level character. The higher the level of the character, the higher the XP turnout. Even just a 40k XP haul can mean a few levels.
Breakdown:
Repair - The more often your character has the potential to roll repair, the better your chances of getting those boosts in Hell Missions.
Endurance - This is invaluable for surviving in Hell Missions long enough to get your first heal off on a high level target.
Intelligence - Once you’ve obtained a few good XP payouts and the next Repair level is fairly high for your gains, putting points into intelligence will increase repair potency and yield stronger payouts to compensate.
Strength = Speed - Does your repair bot also have Ram? I’d use Strength and stick with iron armor. Don’t even bother with rank until you’re much, much higher level. Does your repair bot have avoid? If so, I’d place points into speed before strength. Slightly better chance to avoid damage, altogether, doesn’t hurt, but chances are your medic is going to hit things like a wet noodle at this level, unless…**see skill**
Courage - While having more rolls to try repairing with may be tempting, my testing has shown me, personally, that even the subtle drop in survivability causes more shut-outs (“0” XP, “0” Energon). It’s a good stat to throw a few points in around level 3 or 4 (sooner if you choose offense over defense), but you’re facing higher level characters who likely have a lot more chances to make a move than you do at the lower levels. For this particular build, it’d be better to save this stat for later levels.
Skill - While I’ve experimented with and without, the lightsaber only really does one thing: helps you luck out in solo missions by getting a few high % hits in. Medics in at-level missions tend to flop without support. Even then, at lower levels, at-level missions are a little lackluster with this particular build. I usually put a lightsaber on them around level 3 or 4. In testing with level 1 and 2, it took points from survivability and really didn’t help them get more XP at all. Other builds, though…
How to Build:
For single-tactic repair:
Start by leveling Rep to 2 or 3. Then, level endurance to 4 or 5. From here, level repair until the next level is over 100K (usually level 7). After this, put 3 points in Intelligence. This will place you just into level 2. With the new points in Intelligence, you’ll begin to get higher payouts to fuel the next upgrades.
Next, place 2 more points into Endurance. From here, if you’re getting decent payouts and can reach 100k fairly easily, just begin throwing everything into repair. I haven’t had one yet that did not become pretty consistent by this point. If you do have trouble, however, leave Repair alone until you’re consistent.
Since this is for a single tactic repairer, I would personally choose to put points into Strength before Speed (it’s the path I took with my Boombox before reformatting him, and he was a rightful beast). Defense is defense, though. If you would prefer Speed, or have better experiences with it, I’d place the points there before Strength. Whichever you choose, just put 3 points in to match Intelligence. After this, bring Intelligence up two more points. This should put you 1 point away from level 3.
From here, are you looking to be more independent in case there are no Hell Missions up? Or are you looking to improve Hell Mission payouts? I always lean towards Hell Mission payouts due to the levels being faster, but this is completely your call.
Path 1: Offense. Put your next two points into Skill, pushing you into level 3. Then, put your next 4 points into Courage. You can still get consistent payouts in Hell Missions, but that Lightsaber will rip things up in at-level missions when no Hell Missions are up. By this point, payouts should be, depending on group makeup, between 40k and 80k on average, with highs going over 200k. Do whatever it is you want for offense, but avoid Rank, Firepower, and additional Skill.
Path 2: Defense. By this point, payouts should be, depending on group makeup, between 40k and 80k on average, with highs going over 200k (even without Skill and Courage from the last build). Max out Repair and Endurance. Just buckle down and do it. You’ll wait a little longer between each skill-up, but the returns are noticeable with each one. It’ll take a little patience.
From here, your goal is to get your level to 7 as quickly as possible. At 7, you can join 7-10 missions. With support, you can easily get those 50k-80k payouts or higher since your target to heal will always be a high level. This is the dream area where the Hell Missions can be left to your other medics comfortable (should half your team be medics like mine). Obviously, prioritize helpful stats, such as Intelligence, Speed, and Strength, but if you need 2-3 levels to push you that extra little bit, just put them in anything. The payouts in that range make the waste negligible.
For double-tactic repair:
This obviously depends on which tactic is easier to level. Start by leveling the lower-cost tactic 4 points (doesn’t matter if it isn’t Repair - probably better if it isn’t). Then, level endurance to 4. From here, level the secondary tactic to 3.
Repair/Avoid? Put your next 3 points into Speed.
Repair/Ram? Put your next 3 points into Strength.
Repair/Strafe? You’re bold. I had minimal luck with this at lower levels. The downtime after strafing leaves you wide open, and putting the points into Firepower to turn Wet Noodle Slap Attack into Wet Noodle Smash just doesn’t feel worth it in xp gains. I tried this for quite some time, but the other three variations feel much more worthwhile. If you really want one and want to take that chance of gaining slower payouts, I’d suggest going all in by putting three points into Firepower here. Go big or go home!
Either way, you should have just turned level 2. From here, focus mainly on Repair until the next point is over 100k (typically 2 points if Repair is the most expensive tactic and 3 if it is the cheaper one). Then, place your 3 points in Intelligence and your 3 points in Endurance (level 7 or 100k until next). If you only needed to put 2 points into Repair to get it to the 100k breakpoint, you’ll be 1 point away from level 3. If you needed 3 or more, you’ll be level 3 now. If you’re one point away, place the point in the secondary tactic.
Next step is to get the secondary tactic and its feeder to the 100k breakpoint. This typically adds 4 levels, depending on class. After this, I always put 3 points in the defensive stat that was not a feeder (Speed for Ram/Rep and Strength for Avoid/Rep) followed by 2 points in Courage to (usually) round me to level 4. By this point, payouts are sweet in Hell Missions! Double-tactic repairers are amazing, especially Repair/Avoid!
From here, you can choose Path 1 or Path 2 from the single tactic section. If you choose Defensive, just be sure to cap the lower-cost tactic first, even if it isn’t repair. After this, cap endurance. It’s encouraged to work towards capping repair, but it isn’t needed for consistency by this point. I’d say that final point is worth it sooner than later, but again, you can branch off however you’d like from this point, safely.
Now you know...
Google Doc for more clear and concise setup
tl;dr - More than you ever wanted to know about my repair builds

Last edited by Wingz on Wed Mar 21, 2018 9:52 pm, edited 1 time in total.
- Wingz
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Re: A couple of questions
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turbomagnus wrote:High Command wrote:Burn wrote:High Command wrote:
Welcome to level 11.
The towels are lovely here guys, the fluffiest you have ever seen!
Great, we'll be prepared in case someone destroys the Earth to make room for a hyperspace bypass.
Well, the level 11's will be ... you though ...
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Re: A couple of questions
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I'll be getting thanked for all the fish, I know...
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Re: A couple of questions
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Wingz wrote:tl;dr - More than you ever wanted to know about my repair builds
Thanks for the guide, Wingz!
I logged on earlier today and saw my char from above made more XP in 1 mission than she ever did in a decade.


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neliz wrote:Wheelimus, you old bastard, let me help you with a new signature.
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Re: A couple of questions
- Motto: "it may not get better
but it wont get any worse"
https://www.seibertron.com/heavymetalwa ... _id=503427 perhaps put ara back to level 1
i come and go more than a hmw programmer
or a karma chameleon
BEAT L.A.
im content
WWWYKI!!!
BEAT THE PACERS DAMMIT THUNDER
or a karma chameleon
BEAT L.A.
im content
WWWYKI!!!
BEAT THE PACERS DAMMIT THUNDER
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Re: A couple of questions
- Motto: "Seems Legit"
- Weapon: Sonic Umbrella
steve2275 wrote:https://www.seibertron.com/heavymetalwar/view_mission.php?mission_id=503427 perhaps put ara back to level 1
Considering she only got 2 moves off against a 4v2, especially a severely unbalanced 4v2, I consider those results to be pretty good.
She still died last, which IMO, is good for a healer. It means with more skill under her belt (and perhaps better RNG), she'll have more chances to heal and gain XP.
If she consistently died first without doing anything, then I would probably consider a skill wipe.
Quite honestly, I don't expect to win missions. The only ones I win are where no cons showed up to the party, most of them the bots are out numbered and out leveled. As long as I don't come out 0/0, I consider that a personal victory. Which I think says more about the state of the game than anything else.
But I also don't take it very seriously, I am running 4 healers at the moment, and will probably convert my other 2 into healers

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Wheelimus Prime - Faction Commander
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Re: A couple of questions
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Wheelimus Prime wrote:Considering she only got 2 moves off against a 4v2, especially a severely unbalanced 4v2, I consider those results to be pretty good.
She still died last, which IMO, is good for a healer. It means with more skill under her belt (and perhaps better RNG), she'll have more chances to heal and gain XP.
If she consistently died first without doing anything, then I would probably consider a skill wipe.
Quite honestly, I don't expect to win missions. The only ones I win are where no cons showed up to the party, most of them the bots are out numbered and out leveled. As long as I don't come out 0/0, I consider that a personal victory. Which I think says more about the state of the game than anything else.
But I also don't take it very seriously, I am running 4 healers at the moment, and will probably convert my other 2 into healers
Not a problem

This pretty much mirrors my thoughts on things



If I go into a mission and leave with more than I walked in with, it's a victory. That's why dodging 5 times in a 1v10 and walking away from imminent defeat with 250k xp/energon feels like a win. It's all in perspective and how you look at the big picture (mine is 'how much fun can I have on the way to level 11?'). Sometimes, the losses are just hilarious (like when Chompy ate my rabbit whole)

Yea, her build is not bad by any means. Endurance is what will help you survive longer and longer in those missions, and that's really all you need in order to strike big!

Yes! Change them! Another person with a half medic team would be wonderful! Join me in rapidly leveling

I'm gonna enjoy playing with you, yeeees...

- Wingz
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Re: A couple of questions
Wheelimus Prime wrote:I initially didn't want to make a thread, but there's really no thread up already that I can ask in without being offtopic or necroing it.
I noticed a few of my stats are kind of all over the place. I was wondering if there was a guide over which stats synergizes with what (ex. Strength + ram/strafe or speed+avoid). Mostly I ask because I noticed my one character is really quick to dodge attacks but hardly ever uses repair (I know it's probably not "meta", but I'd really prefer to level a healing/support bot, just for the shits n giggles).
Additionally, can I reset a bot's stats without losing their altmode? Some of mine I'd like to reset, but not if I'll lose their alts.
Wheelimus, you old bastard, let me help you with a new signature.
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