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DOTM Wreckers

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DOTM Wreckers

Postby Optimus1138 » Wed Jun 01, 2011 10:02 pm

Motto: "Where I'm going, I don't need roads!"
Weapon: Energy Blades
In all of the main sub-toylines of DOTM (Cyberverse, main, HA), we're getting different versions of the Wreckers, inconsistently armed and unarmed in vehicle mode. For the main (Deluxe class) toys, how would you have liked them to be? All armed, or all unarmed? Or do you like them the way they are, with some armed and some unarmed? I would have liked it if they were all unarmed, but, like Roadbuster, they had some weapons that could deploy (in Roadbuster's case, the missile pods).
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Re: DOTM Wreckers

Postby Twitchythe3rd » Wed Jun 01, 2011 10:59 pm

Motto: "Embrace the coming oblivion."
Weapon: Black Magic
I think i'm seeing a pattern with the Wreckers. In all the size classes they appear in (Legion, Deluxe, Full-Size HA), we get two of them armed and one clean.

If the pattern holds, HA Topspin and Deluxe Leadfoot should be be armed.

Just my two cents on the matter. I don't really care so long as all three get a Deluxe. They're really the only DOTM main line figures i'm after.
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Re: DOTM Wreckers

Postby Grahf » Wed Jun 01, 2011 11:18 pm

Motto: "The only cure for stupidity is death."
Deluxe Roadbuster has extra mechtech ports on the door panels to give him an armed mode. I didn't even know that these were there until I took mine apart to repaint.
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Re: DOTM Wreckers

Postby ArmadaPrime » Thu Jun 02, 2011 4:28 am

Weapon: Requiem Blaster
twitchthird(cant really remember spelling) has it just about right as far as i can presume.
shame theres no ground rule so that they can all be in scale and consistently armed/umnrmed, eg all ledgneds armed, all deluxes clean, all HA armed?
or something like that.
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Re: DOTM Wreckers

Postby kirbenvost » Thu Jun 02, 2011 3:08 pm

Grahf wrote:Deluxe Roadbuster has extra mechtech ports on the door panels to give him an armed mode. I didn't even know that these were there until I took mine apart to repaint.


Unfortunately the way the car fits together, they're not useable in vehicle mode. :-(

Anyway if I had to choose and deployable weapons on all of them are not an option, I'd say armed. They just look cooler that way.
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Re: DOTM Wreckers

Postby Screamfleet » Thu Jun 02, 2011 3:14 pm

Weapon: Null-Ray Rifle
I'd like to see all 3 deluxes armed.
They look like twisted metal guys, they look somewhat decent.
They remind me of the car brothers from RiD.

I know there's trouble with leadfoot, but I hope we get him over here...come on target...
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Re: DOTM Wreckers

Postby Optimus1138 » Thu Jun 02, 2011 3:34 pm

Motto: "Where I'm going, I don't need roads!"
Weapon: Energy Blades
kirbenvost wrote:
Grahf wrote:Deluxe Roadbuster has extra mechtech ports on the door panels to give him an armed mode. I didn't even know that these were there until I took mine apart to repaint.


Unfortunately the way the car fits together, they're not useable in vehicle mode. :-(

Anyway if I had to choose and deployable weapons on all of them are not an option, I'd say armed. They just look cooler that way.


They're useable if you pop his doors out a little bit. That's what I do. I think it looks cooler anyway (even if it weren't necessary to attach guns), since it makes him look more transformed, like the brute modes in the movie. Here's a picture of my battle mode for Deluxe Roadbuster:
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Re: DOTM Wreckers

Postby Twitchythe3rd » Thu Jun 02, 2011 3:38 pm

Motto: "Embrace the coming oblivion."
Weapon: Black Magic
Screamfleet wrote:I'd like to see all 3 deluxes armed.
They look like twisted metal guys, they look somewhat decent.
They remind me of the car brothers from RiD.

I know there's trouble with leadfoot, but I hope we get him over here...come on target...


This is whay I think Deluxe Leadfoot will be the armed version. Not a Target logo in sight, and therefore easier to sell to Not-Target retailers.
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Re: DOTM Wreckers

Postby Screamfleet » Thu Jun 02, 2011 4:05 pm

Weapon: Null-Ray Rifle
I do hope we see him.
I wish hasbro would focus on getting us every character rather than variations of the same character. I'm still disappointed we never saw the other constructicons from ROTF, even though I was really on interested in scrapper.
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Re: DOTM Wreckers

Postby _I_Am_Megatron_ » Fri Jun 03, 2011 2:58 am

Weapon: Fusion Cannon
New pics of HA Leadfoot here,

http://threads.rebelscum.com/showflat.p ... =1&fpart=5

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"Then it pleases me to be the first." - Unicron
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Re: DOTM Wreckers

Postby Mykltron » Fri Jun 03, 2011 4:50 am

Motto: "If I win again I'm still the champion. If you win HAH! that's just impossible.

Weapon: tea cup."
I want it all. I want three deluxes and three HAs that have deployable weapons in car mode and really great bot modes.
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Re: DOTM Wreckers

Postby ArmadaPrime » Fri Jun 03, 2011 4:52 am

Weapon: Requiem Blaster
you can bet on there bein stealth force of these guys.
actually, youl'd be a fool NOT to bet on that.
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Re: DOTM Wreckers

Postby Optimus1138 » Fri Jun 03, 2011 5:00 pm

Motto: "Where I'm going, I don't need roads!"
Weapon: Energy Blades
ArmadaPrime wrote:you can bet on there bein stealth force of these guys.
actually, youl'd be a fool NOT to bet on that.


There already is one of Topspin. I wouldn't be surprised if the others are just repaints.
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Re: DOTM Wreckers

Postby SKYWARPED_128 » Fri Jun 03, 2011 7:23 pm

Weapon: Null-Ray Rifle
All I want are three deluxe Wreckers. Topspin's already in brute mode, and Roadbuster can simulate his own...all that's needed now is a brute mode Leadfoot, and I can completely forgo the HA and save some cash for a possible leader class Megatron and Shockwave.
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