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Rather than run-and-gun their way through a meat maze, players will be forced to scavenge for objects and use them to beat their undead foes into submission. There are precious few firearms scattered around the island (and even less ammo), so the majority of the combat will be intimate. Knives, machetes, bats, broomsticks, pipes – these are your defenses against the horde of infected monsters. It's survival horror with a melee action twist, and it's disgusting.
Dead Island's developers call it a "first-person zombie-slasher/action-RPG." That's a mouthful, and it's still unclear what the balance will be among those descriptors. Players will be able to choose from a cast of pre-set characters, including a former rapper named Sam B (the only character revealed so far).
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Silverwing wrote:Also, I feel compelled to give the obligatory:![]()
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One for each year of the Movieverse's decade strong tenure. Here's to a few more explosive years!
TulioDude wrote:Sounds a litte like Dead Rising.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:That's weird, Valve said they weren't working on Left 4 Dead 3, and yet this looks very much like it could be a campaign from that.
Cyber Bishop wrote:Shadowman wrote:That's weird, Valve said they weren't working on Left 4 Dead 3, and yet this looks very much like it could be a campaign from that.
This is Dead Island, not LFD 3.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:Cyber Bishop wrote:Shadowman wrote:That's weird, Valve said they weren't working on Left 4 Dead 3, and yet this looks very much like it could be a campaign from that.
This is Dead Island, not LFD 3.
That went right over your head. I blame myself for that. What I meant was that it looks astoundingly like Left 4 Dead, I realize it's a different game, I was poking fun at the similarities.
And mind you, it's not LFD, because the game is not Left Four Dead. L4D is the official shortened form of the title.
Autobot032 wrote:Saw the trailer. Turned me right off.
I realize it's more realistic than other zombie games, but it was gutwrenching to see the kid in the trailer.I like my zombie games to be more like L4D. Fun.
Jesterhead wrote:So long as it is traditional zombies, and no mutant, giant, acid spitting, tentacled, exploding, or winged zombies, I'll be all over this!
SlyTF1 wrote:Autobot032 wrote:Saw the trailer. Turned me right off.
I realize it's more realistic than other zombie games, but it was gutwrenching to see the kid in the trailer.I like my zombie games to be more like L4D. Fun.
That's the part that makes me WANT to play the game!I usually hate zombie games.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:SlyTF1 wrote:Autobot032 wrote:Saw the trailer. Turned me right off.
I realize it's more realistic than other zombie games, but it was gutwrenching to see the kid in the trailer.I like my zombie games to be more like L4D. Fun.
That's the part that makes me WANT to play the game!I usually hate zombie games.
You think dead children is a selling point? You should really seek out a mental health expert.
Shadowman wrote:Jesterhead wrote:So long as it is traditional zombies, and no mutant, giant, acid spitting, tentacled, exploding, or winged zombies, I'll be all over this!
Bare bones, by-the-book...boring. I mean, you kill your millionth Zombie, then what? Come on, variety is the spice of life, facing the same enemy over and over and over is boring. That's the idea behind Resident Evil's BOWs and Left 4 Dead's Special Infected. One enemy type is monotonous.
Jesterhead wrote:Shadowman wrote:Jesterhead wrote:So long as it is traditional zombies, and no mutant, giant, acid spitting, tentacled, exploding, or winged zombies, I'll be all over this!
Bare bones, by-the-book...boring. I mean, you kill your millionth Zombie, then what? Come on, variety is the spice of life, facing the same enemy over and over and over is boring. That's the idea behind Resident Evil's BOWs and Left 4 Dead's Special Infected. One enemy type is monotonous.
Oh, horrible mutant abominations definitely have their place in video games. I won't argue that.
But, I would like this game to put more focus on the situational challenges, rather than newer, stronger Zacks to mow down with an arsenal of increasingly devastating weapons. As odd as it sounds, I want this to be a 'realistic' zombie game.
SlyTF1 wrote:Shadowman wrote:SlyTF1 wrote:Autobot032 wrote:Saw the trailer. Turned me right off.
I realize it's more realistic than other zombie games, but it was gutwrenching to see the kid in the trailer.I like my zombie games to be more like L4D. Fun.
That's the part that makes me WANT to play the game!I usually hate zombie games.
You think dead children is a selling point? You should really seek out a mental health expert.
Does that really mean I need mental help?
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:SlyTF1 wrote:Shadowman wrote:SlyTF1 wrote:Autobot032 wrote:Saw the trailer. Turned me right off.
I realize it's more realistic than other zombie games, but it was gutwrenching to see the kid in the trailer.I like my zombie games to be more like L4D. Fun.
That's the part that makes me WANT to play the game!I usually hate zombie games.
You think dead children is a selling point? You should really seek out a mental health expert.
Does that really mean I need mental help?
The sane reaction to the image of dead children is disgust, revulsion, maybe sadness or even fear depending on the circumstances. Considering your reaction to it, however, yeah, if I were you, I'd probably talk to a professional about this.
SlyTF1 wrote:Yeah, but it's just a video game. I know how to separate reality from a bunch of pixels on a screen that came together to make an image of a person.
Jesterhead wrote:But, I would like this game to put more focus on the situational challenges, rather than newer, stronger Zacks to mow down with an arsenal of increasingly devastating weapons. As odd as it sounds, I want this to be a 'realistic' zombie game.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:SlyTF1 wrote:Yeah, but it's just a video game. I know how to separate reality from a bunch of pixels on a screen that came together to make an image of a person.
The image of a dead child is the image of a dead child. You see the image of a dead child, you aren't supposed to feel excited about it. Real or fake, it doesn't matter.
SlyTF1 wrote:Shadowman wrote:SlyTF1 wrote:Shadowman wrote:SlyTF1 wrote:Autobot032 wrote:Saw the trailer. Turned me right off.
I realize it's more realistic than other zombie games, but it was gutwrenching to see the kid in the trailer.I like my zombie games to be more like L4D. Fun.
That's the part that makes me WANT to play the game!I usually hate zombie games.
You think dead children is a selling point? You should really seek out a mental health expert.
Does that really mean I need mental help?
The sane reaction to the image of dead children is disgust, revulsion, maybe sadness or even fear depending on the circumstances. Considering your reaction to it, however, yeah, if I were you, I'd probably talk to a professional about this.
Yeah, but it's just a video game. I know how to separate reality from a bunch of pixels on a screen that came together to make an image of a person.
Autobot032 wrote:SlyTF1 wrote:Shadowman wrote:SlyTF1 wrote:Shadowman wrote:SlyTF1 wrote:Autobot032 wrote:Saw the trailer. Turned me right off.
I realize it's more realistic than other zombie games, but it was gutwrenching to see the kid in the trailer.I like my zombie games to be more like L4D. Fun.
That's the part that makes me WANT to play the game!I usually hate zombie games.
You think dead children is a selling point? You should really seek out a mental health expert.
Does that really mean I need mental help?
The sane reaction to the image of dead children is disgust, revulsion, maybe sadness or even fear depending on the circumstances. Considering your reaction to it, however, yeah, if I were you, I'd probably talk to a professional about this.
Yeah, but it's just a video game. I know how to separate reality from a bunch of pixels on a screen that came together to make an image of a person.
That may be true, I'm not going to say one way or the other if it is or isn't. The problem is, there was genuine glee at the mention of a child dying. Video Game or not, that's some scary **** right there.
I realize that it's probably more realistic and more like the movies, but part of what makes L4D and Resident Evil fun is that it's not realistic, and there's a sense of fantasy to it.
I realize that zombies, on the whole, aren't realistic and are fantastical, but leaving kids out of it would be preferable.
Not to mention, a guy who design video games, a father of a little girl, watched the trailer and couldn't finish it. It bothered him that much.
If a guy who creates sometimes sick video games can say "Whoa. I draw the line here." then it must be pretty bad.
It's certainly not something to get joy out of. It's not a selling point, or at least it shouldn't be.
SlyTF1 wrote:Autobot032 wrote:SlyTF1 wrote:Shadowman wrote:SlyTF1 wrote:Shadowman wrote:SlyTF1 wrote:Autobot032 wrote:Saw the trailer. Turned me right off.
I realize it's more realistic than other zombie games, but it was gutwrenching to see the kid in the trailer.I like my zombie games to be more like L4D. Fun.
That's the part that makes me WANT to play the game!I usually hate zombie games.
You think dead children is a selling point? You should really seek out a mental health expert.
Does that really mean I need mental help?
The sane reaction to the image of dead children is disgust, revulsion, maybe sadness or even fear depending on the circumstances. Considering your reaction to it, however, yeah, if I were you, I'd probably talk to a professional about this.
Yeah, but it's just a video game. I know how to separate reality from a bunch of pixels on a screen that came together to make an image of a person.
That may be true, I'm not going to say one way or the other if it is or isn't. The problem is, there was genuine glee at the mention of a child dying. Video Game or not, that's some scary **** right there.
I realize that it's probably more realistic and more like the movies, but part of what makes L4D and Resident Evil fun is that it's not realistic, and there's a sense of fantasy to it.
I realize that zombies, on the whole, aren't realistic and are fantastical, but leaving kids out of it would be preferable.
Not to mention, a guy who design video games, a father of a little girl, watched the trailer and couldn't finish it. It bothered him that much.
If a guy who creates sometimes sick video games can say "Whoa. I draw the line here." then it must be pretty bad.
It's certainly not something to get joy out of. It's not a selling point, or at least it shouldn't be.
Is that why you can't kill the kids in Fallout? Damnit.
Autobot032 wrote:It's certainly not something to get joy out of. It's not a selling point, or at least it shouldn't be.
Jesterhead wrote:Autobot032 wrote:It's certainly not something to get joy out of. It's not a selling point, or at least it shouldn't be.
I get joy out of media that invokes strong emotions. Whether they are happy, sad, disgusted etc...
The dead child isn't what makes me excited about this game. It's the gritty and disturbing feel of the trailer. The dead child is just a (vivid) delivery method to get us connected to the media, to make us feel emotions. Obviously, it does a good job. The trailer was indeed very gut wretching.
I can't speak for anyone else, but generally, when I read a book, watch a movie, or play a video game, I like to experience situations which I wouldn't in real life.
Jesterhead wrote:Autobot032 wrote:It's certainly not something to get joy out of. It's not a selling point, or at least it shouldn't be.
I get joy out of media that invokes strong emotions. Whether they are happy, sad, disgusted etc...
The dead child isn't what makes me excited about this game. It's the gritty and disturbing feel of the trailer. The dead child is just a (vivid) delivery method to get us connected to the media, to make us feel emotions. Obviously, it does a good job. The trailer was indeed very gut wretching.
I can't speak for anyone else, but generally, when I read a book, watch a movie, or play a video game, I like to experience situations which I wouldn't in real life.
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