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Minicon - Life Flight

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Minicon - Life Flight

Postby WarHorse » Fri Jul 27, 2007 8:10 am

Weapon: Double-Barreled Plasma Shell Shotgun
Maybe this has been thought about already but here goes anyway. What about a minicon that you could equip while you were in the CR Chamber that would decrease the amount of time it took to repair your bot? It could be a one use deal so after your bot was repaired, the minicon would (for lack of a better term) die.

I know this goes against the rules of not being able to modify your bot while in the CR Chamber but it is an interesting thought. :-? You could call him Life Flight for instance. So what do you think?
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Postby Tammuz » Fri Jul 27, 2007 8:13 am

kinda hard to do; how would you make it act similarily to the rest of the minicons?
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Postby Psychout » Fri Jul 27, 2007 8:26 am

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It could add a small bit to intel or be a repair minicon?

It would die pretty quick unless you deployed it really carefully, but if the minion eating it survived, it could reduce his CR time.

Nice idea, cant imagine it happening though.
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Postby Omega Sentinel » Fri Jul 27, 2007 9:30 am

I could make it to where it cuts repair time in half if you are slagged while it is equipped :-?
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Postby Tammuz » Fri Jul 27, 2007 9:36 am

wouldn't it make more sense for it to cut repair in half if you aren't slagged? make it more than just a single mission use minicon.
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Postby Omega Sentinel » Fri Jul 27, 2007 9:39 am

Tammuz wrote:wouldn't it make more sense for it to cut repair in half if you aren't slagged? make it more than just a single mission use minicon.
We could do it that way. Probably does make more sense.
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Postby Tammuz » Fri Jul 27, 2007 9:44 am

Omega Sentinel wrote:
Tammuz wrote:wouldn't it make more sense for it to cut repair in half if you aren't slagged? make it more than just a single mission use minicon.
We could do it that way. Probably does make more sense.


well it makes it more in line with how the rest od the minicons work, where it only cuts CR time when your slagged with it, it's effectively a one off, as the only time you get the effect of the minicon is after the battle where it's destroyed,
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Postby Psychout » Fri Jul 27, 2007 9:55 am

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So if we were to survive a missoon then the minicon would help repair us in half the time?

Awesome stuff.
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Postby Tammuz » Fri Jul 27, 2007 10:00 am

Psychout wrote:So if we were to survive a missoon then the minicon would help repair us in half the time?

Awesome stuff.


well maybe not half the time, maybe they'll be a gradient of time decreases in proprotion to the cost of the minicon?
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Postby Psychout » Fri Jul 27, 2007 10:23 am

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depends on whether there will be differents level of minicons, like the 2 different speed ones or just the one that cuts all times.

Shame there isnt a realistic way to do one for armour install times.
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Postby Tammuz » Fri Jul 27, 2007 10:26 am

Psychout wrote:depends on whether there will be differents level of minicons, like the 2 different speed ones or just the one that cuts all times.

Shame there isnt a realistic way to do one for armour install times.


that's what sleep is for.
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Postby Supercollider » Fri Jul 27, 2007 10:30 am

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Pie-in-the-sky thinking here but what about a minicon 'leash' for Kremzeek - Reduces damage to self and own faction from your Kremzeek. :grin:
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Postby Psychout » Fri Jul 27, 2007 10:37 am

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Tammuz wrote:
Psychout wrote:depends on whether there will be differents level of minicons, like the 2 different speed ones or just the one that cuts all times.

Shame there isnt a realistic way to do one for armour install times.


that's what sleep is for.

Sleep is for losers.
Winners drink Coffee.

Interesting thought though Supercollider; doesnt the Deflector minicon reduce the damage that Kremzeek does when it bites you?
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Postby Supercollider » Fri Jul 27, 2007 10:42 am

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Psychout wrote:Interesting thought though Supercollider; doesnt the Deflector minicon reduce the damage that Kremzeek does when it bites you?

:-? I don't think it would reduce his strafe attacks but I believe Deflector would work against him turning on you.

Mostly I was thinking around to idea that minicons didn't necessarily have to just be stats/armour boosts and found that idea amusing.

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Postby Kryptikore » Fri Jul 27, 2007 11:43 am

I was wondering if its possible to make a section in the CR chamber for minicons. Lets say it costs half the price of the minicon, but can only be healed a certain amount of times like 2 or 3.
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Postby WarHorse » Fri Jul 27, 2007 12:31 pm

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Tammuz wrote:
Psychout wrote:So if we were to survive a missoon then the minicon would help repair us in half the time?

Awesome stuff.


well maybe not half the time, maybe they'll be a gradient of time decreases in proprotion to the cost of the minicon?


My original thought was that you would equip the minicon while you were in the CR Chamber but I like where this is going. Even if you had it equipped during the battle, it would be great to have a minicon that got you back into the game quicker rather than just helping you in the battle itself. Variety is the spice of life! :grin:
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Postby Dr. Caelus » Fri Jul 27, 2007 3:32 pm

I still like the idea of your team's repairers reducing the CR time/cost for the rest of the team.

This would only apply if the Medic wasn't in stasis lock and wasn't in combat at the time, but you could either have it be a passive effect, or something you actually assign the medic to do for an hour at a time. How much he accelerates healing would depend on his Intell and Repair Tactic.
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