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Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
ajac wrote:well swg used to LOL and at least gives u something to work for lol
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Sentry Prime wrote:For Starters, rather than a standard MMOPRG format, I think it would be better to aim for something akin to MMO's like Planetside or the games like Quake-Wars, or even Tabula Rasa - more of a MMOFPS type thing with some exploration elements thrown in. This is because we really don't see TF's doing things like crafting items, etc, so keep the focus on combat.
...Optimus Prime is dead.
In the final moments of their climatic battle, the great Autobot leader chose to open the fabled Matrix of Leadership, unleashing the full power of the Allspark upon the Decepticon leader Megatron, but sacrificing himself in the process...
<b>* Faction</b>
Autobot or Decepticon
3 available (Light/Medium/Heavy) Determines base stats and available Alt-mode options.
<b>*Alt Type</b>
Air/Land/Sea(??) Sea's iffy cos water based alt modes are kinda limited in their usefulness....
<b>*Alt mode</b>
Players choose the actual vehicle they want as their Alt mode.
<b>Transformation</b>
Players are given, say, 3 different options for <u>HOW</u> they transform (Head orientated/Chest orientated/Feet orientated) While it would be a modeler/animators nightmare, this is to add more variety to player characters.
<b>Accessories / Weapons / Special Abilites</b>
This essentially defines what role or class the player will adopt in the game ie: Heavy Infantry, Scout, Engineer, etc.
<b>Notes on Gameplay</b>
* While being in Robot mode enables the full use of a characters combat abilities etc, it also carries the risk of potentially triggering the defenses of the civilian populace - ie: a timed countdown before Human forces arrive to protect the city. These are initally only an annoyance, but quickly escalate to a full military response (ie: Angry civilians > Cops > Special Forces > Military). Timer duration would be based on Size Class (smaller Bots being able to hide better), with +/- modifiers depending on "population density" ie: Negative modifier for crowded cities, Positive modifers of deserted fields
* Use of special abilites, etc requires the expenditure of a character's Energon, which regens at a speed based on the number of resource points held by your Faction. This ensures that control of available resources remains a concern to players, and also grants some downtime for Defending players, due to the slower recharge rate of any surviving attackers.
* While Energon is yummy, the primary goal of the game is the possession of the lost Matrix of Leadership, control of which will swing the tides of war in favor of your faction. (Faction-wide buffs, etc)
* While possession of the Matrix yields some nice party buffs for the whole faction, As an Additional bonus, earning enough points (xp? kills?) allows a player to unlock the Matrix, becoming a "Prime" - which is makes them awesome and is basically really bad news for the other side until the Prime falls and the Matrix is lost once again.
Starscreams heir wrote:Ya it should be more of a pvp game. and there should be a clan system in which if all players of the team are online and within the same area as each other they can combine in a cool system that determines the look of all the players combined!ther should be npcs of your oppisote faction your on so you can kill them.
FuzzymusPrime wrote:As for the Matrix, my main issue is that the side that has it would it as the far end of the map behind a wall of turrets and basically make it impossible for that side to lose the bonus. If such a thing needed to be, I'd have it as something that only really worked in the thick of battle, giving bonuses to the surronding forces rather than a global stat boost to everyone. Then it's ok to make it a powerful effect, because that side is gambling it by using it.
Icicle wrote:It would have to be a totally team effort.
Sentry Prime wrote: I'd suggest that perhaps they should be a summonable weapon, appearing to wreak havok on the opposing faction for a set amount of time or until destroyed (perhaps when the Gestalt is taken out, it's component bots separate and continue to fight to a period of time??)
FuzzymusPrime wrote:
The issue of Mobs: Some form of "wandering monsters" would have to be around in order to go for XP and the like. Either the old stand-by of having each side have lots of drones would have to be used, or some extra nuetralish NPC factions would have to be included. Currently, apart from the Quintesson's hordes of servants, I don't think there are too many of these, so something would have to be done on that regard.
Saberspark model H. wrote:Could be like Scrapmetals from cybertron.
Also for customization stuff you could make it where you pick from a generic face design and then scan in accessories I.E. face masks ear things (like wheeljack) scars. Or you could just scratch that and scan in a whole face body etc.
Also think about being able to buy space cruisers and cruise around looking for more energon.
Or for the combiner thing make it like a rank thing once you have reached a certain level you automaticly have a team of bots travel with you and then you can link up any time. But you have a limited time 1hr 30 min stuff like that. Or if you ever played the armada video game it depletes your energon when you combine.
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