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Autobot032 wrote:Autobot Smoketreader wrote:Ps: I like what Autobot 032 said about our sense of entitlement. It's the sense of passing the spirit (in design) of our old TFs on that used to be meaningful to me. Entitlement to the next group. I still think Takara sees it that way, a little, in their own way, but only for our group so far, not the next.
No...
I'm really not sure where you're going with this, but you've misunderstood my post.
We believe we're owed something. We believe it should be this way or that way, and all other ways are wrong. (Change the generation, but the end result is still the same.)
We are owed NOTHING. We have no reason to feel a sense of entitlement.
Hasbro and Takara cater to us because we help with sales to a very, very small and unimportant percentage of the overall profit. Plus it's a thank you for the decades of brand loyalty. If it wasn't for us being loyal and us not being profitable, we'd be told to go do something with ourselves.
We are owed nothing, we deserve nothing (but respect, and we get far more than that), and we shouldn't be asking.
That's what I was talking about, I have absolutely no idea where you were going.
OptiMagnus10 wrote:
5. Ah HA! Here it is! As always, someone totally misses what the subject is and starts pointing fingers. I'm saying people enter things with certain preconceived, self-conceived expectations in which they go buzzerk when the result is not what was expected. Hasbro is merely doing what they think is good for the franchise, or "experimentation" with new concepts. The problem is that we have the hardest time accepting change, so we push the blame on something else. We do in fact do this to ourselves. There will always be the group(s) that want(s) to ruin the fun and start a rant. You are saying that Hasbro is ruining Transformers through change and discontinuing lines, so you did nothing to contribute to the ruination. What is actually happening is you are saying your opinion is fact, and Hasbro is the problem by doing stuff you don't like. It's when we make Hasbro's job that much harder by telling them how to do their job that we try to kill the characters we love. And actually, I do disagree with some of Hasbro's actions, some which you mentioned. This isn't relevant to this discussion, though. I've learned that criticizing them for every move they make only contributes to the problem, not fix it. We are just making TF less enjoyable for one another by making TF seem bad because of Hasbro, or Mike Bay, or whatever, and telling everone the way it should be.
Autobot032 wrote:Autobot Smoketreader wrote:Ps: I like what Autobot 032 said about our sense of entitlement. It's the sense of passing the spirit (in design) of our old TFs on that used to be meaningful to me. Entitlement to the next group. I still think Takara sees it that way, a little, in their own way, but only for our group so far, not the next.
No...
I'm really not sure where you're going with this, but you've misunderstood my post.
We believe we're owed something. We believe it should be this way or that way, and all other ways are wrong. (Change the generation, but the end result is still the same.)
We are owed NOTHING. We have no reason to feel a sense of entitlement.
Hasbro and Takara cater to us because we help with sales to a very, very small and unimportant percentage of the overall profit. Plus it's a thank you for the decades of brand loyalty. If it wasn't for us being loyal and us not being profitable, we'd be told to go do something with ourselves.
We are owed nothing, we deserve nothing (but respect, and we get far more than that), and we shouldn't be asking.
That's what I was talking about, I have absolutely no idea where you were going.
Nico wrote:OptiMagnus10 wrote:It's US.
"DEEP" REVELATION!
CONGRATULATIONS!
Autobot Smoketreader wrote:OptiMagnus10 wrote:
5. Ah HA! Here it is! As always, someone totally misses what the subject is and starts pointing fingers. I'm saying people enter things with certain preconceived, self-conceived expectations in which they go buzzerk when the result is not what was expected. Hasbro is merely doing what they think is good for the franchise, or "experimentation" with new concepts. The problem is that we have the hardest time accepting change, so we push the blame on something else. We do in fact do this to ourselves. There will always be the group(s) that want(s) to ruin the fun and start a rant. You are saying that Hasbro is ruining Transformers through change and discontinuing lines, so you did nothing to contribute to the ruination. What is actually happening is you are saying your opinion is fact, and Hasbro is the problem by doing stuff you don't like. It's when we make Hasbro's job that much harder by telling them how to do their job that we try to kill the characters we love. And actually, I do disagree with some of Hasbro's actions, some which you mentioned. This isn't relevant to this discussion, though. I've learned that criticizing them for every move they make only contributes to the problem, not fix it. We are just making TF less enjoyable for one another by making TF seem bad because of Hasbro, or Mike Bay, or whatever, and telling everone the way it should be.
We are not making our enjoyment of Transformers and our appreciation of what's going on with Transformers difficult for us on our own. I am not attempting to imply that we or any of the creators are not conciously trying to get past all the pitfalls, hidden or visible.We are just not reacting negatively on our own, that's all.
It (reacting any which way) happens when there's a trigger- different triggers for different folks- and overall I think the community 'trend'(dangerous word, chosen for speed, gotta go to work) is to want to get past all of it and just get happy, but even if the problematism is dying off as an issue, WE made it an issue, and WE are now trying to move past it or come to terms with it.Why should we bash ourselves for trying to fix ourselves, I don't think that's fair to anybody who has ever cared for or TRIED to work on all this, or anyone who stayed away but watched and waited for the solutions to start showing!? Your whole post and many of the latest posts (and the best and most Binding subjects amongst us) are about searching for solutions. Please think about that.We've contributed (WE, including ME) to all the problems for sure, but we've (mostly others, me later) are contributing to working it all out for sure. It's unfair to only bash ourselves the same way that it's unfair for the creators or Geewunners or whoever to be bashed without having supporters at the same time.
I'm sorry but convince me otherwise, and furthermore why should I allow someone to blame himself for wrecking TFs single handedly when I believe he didn't.
OptiMagnus10 wrote:Well, after getting involved with arguements concerning GeeWunners, why Transformers should go back to the 80's, why the movieverse should go die or be immortal, or what continuities should have reboots and others should perish, I realized something. You see, I had posted a thread titled "Has TF Lost it's Magic?". At the time, I was disappointed with the slightly fewer products available now than the were about six years ago, and thought TF was losing what it used to have and tumbling down hill. Then I got into the "GeeWunners: Myth or Fact?" brawl, and a few others in which people were throwing slag at each other.
It all of a sudden came to me. In the midst of a huge fan base of close-minded people that have to yell at each other for just enjoying some part of TFs, there is only one reason why Transformers could be "Ruined FOREVER". It's not Hasbro or TakaraTomy. It's not the continuity from the mind of Michael Bay. It's not loving G1 too much either...
It's US.
Counterpunch wrote:I think Hasbro and Takara owe us a great deal.
Counterpunch wrote:I also do not entirely believe that collectors account for an "insignificant" portion of sales. They may not be the majority, but even if only 10% that's enough of a potential loss to scare any company.
SJ21 wrote:I also will not allow anyone; other people, Hasbro, Michael Bay, to ruin my enjoyment of my hobby.
Rodimus the Prime wrote:SJ21 wrote:I also will not allow anyone; other people, Hasbro, Michael Bay, to ruin my enjoyment of my hobby.
Can I get an AMEN!
Autobot Smoketreader wrote:OPTIMAGNUS10 WROTE
Okay, I should have specifically said we contribute to the problem, not single-handedly cause it.
And no, I do not believe that every single fan contributes, nor am I saying I have not contributed to the problem here. I just don't think people realize they keep bashing and bashing thinking it will "solve" "the problem".
The "problem" now is usually the movieverse with most. Those who do not like the movies, for example, think that by rallying for the annihilation of the movie universe will solve the biggest problem of TF history (in their opinion). They do not realize the truth about the movies. They have, in fact, caused one of the biggest surges in TF fans since G1.
>>>>>Yes.I'd say the biggest surge at a guess.But I still feel the movies were gonna be succesful anyway, and continue to be prejudiced toward some fanbase stances or creator stances. My point is that it's the nature of this place that each issue will be periplocal, and sorting it all out can't stop at one solution.We have to keep going,and to be honest the fanbase can't sort it all out alone, the same way that it can't generate it all alone.
Thankfully, there IS a connection starting to develop between the creators and the fans-a real one, not a facade: We'll see the true colors on both sides when the economic crisis is over.
What I tell myself a lot, tho I never see it in person, is that the REAL ambassadors of this forum are the ones talking to the panels at the conventions.I believe thay are calmer and more tolerant (and polite) than (me) in that arena and therefore I'm glad they're the ones doing it all in that arena.Of course I still feel (we) have a place here, and I can see some powerful roles in some of the people here, tho I think the 'problematism' is slowly dying specifically because all sides have matured in it together.
Having said that, we're "[all symbiotes, and what happens to one will affect the other-(we) must see that]", and I'll never pretend that Hasbro hasn't reacted to fans increasingly angered feedback ( any other type,I dunno- increasingly angered,yes), from way before I got involved in all this to a year ago (before me, again) when they started designing Generations and the wfc/unification platform for the immediately foreseeable gens.Obviously, the fanbase has had to clean up parts of our act as well, and accept that some stuff just can't or shouldn't be done.I don't feel that all of this has ever been about winners and losers (forumside, not companyside) but about getting the right message through to the right person.
OPTIMAGNUS10 WROTE
Obviously, the movies are not a problem for TF in that case. The people think that their is the problem. I would say the movies were a problem if there was proof that moviegoers and toy sales dropped.
You also cannot tell me that certain toys are a problem unless there is proof that only a handful of the world's people ever purchased one or if their was a safety recall. Saying you don't like a toy is your problem, not the franchise's problem. You would have to prove to me that every single person that ever purchased that toy were dissatisfied with it.
>>>>>Yup. The RotF Warpath example: I'm not talking about the toy, but about the effort that went into making it:RotF Autobot Warpath = Red Scout Class Armada redo Jeep.Don't you see it? It's old news, now, from a bygone era, from before the 2010 stuff was officially named and set to its' own standard, but don't you see what was happening? What would have happened if people didn't express themselves? Is "yes, sir, thank you sir, may I have some more please, sir" what we/the internet active fans of then should have become? Because, if we/they had, then yes, they would have been ruining TFs for themselves, forever.
OPTIMAGNUS10 WROTE
Also, I am not asking us to bash ourselves, but to give more thought into the truthfulness and falseness of what we say about the franchise. For example saying movie Starscream's head design is a trigger to the problem is an untrue statement to me. It's just Starscream's head. It's only when someone says it is the problem itself that we develop a problem.
I would like everyone to ponder on something I tell many people: "Something is not a problem until one suggests it might be a problem, but it can have positive and negative effects equally."
Pretender Skywarp wrote:I reserve the right to bitch about Hasbro UK :p
OptiMagnus10 wrote:Rodimus the Prime wrote:SJ21 wrote:I also will not allow anyone; other people, Hasbro, Michael Bay, to ruin my enjoyment of my hobby.
Can I get an AMEN!
Agree about other people, but I do not agree about Hasbro and Michael Bay. I don't see how they can attempt to ruin our hobby.
Optimagnus10 wrote:If you do not like toys from Hasbro, simply do not buy them. If you do not like Michael Bay, simply do not see the movies and don't let it occupy your mind.
Autobot032 wrote:I want to apologize for the length of this post. If you don't want to read it, that's fine. Just don't lash out because of it.
One thing that could ruin TFs, or add to the list at the very least, is abandonment.
HasTakTom seem to go with an idea, use it for a while and then throw it away. Sometimes that's for the best, sometimes it isn't.
Follow me here...
I got the urge to dig out Armada Superbase Optimus, Jetfire, and Overload. Why, I don't know, but I did. (It has since gotten me to start rotating my collection so nothing goes to waste.)
Once I got everything dusted, gathered up the accessories, some Mini-Cons to match up (I.E. Requiem Blaster for Jetfire), I started actually playing with them. I don't mean simply just transforming them back and forth, but actually playing with them.
I was attaching Mini-Cons to activate features on Prime's Superbase, all the lights and sounds, all the spring loaded features and I had a hell of a lot of fun.
Then came the combining. First Super Optimus. Then Jetfire Prime (the original name escapes me at the moment). Then Overload being attached for big ass killer robot super mode. And I kept doing this for the better part of 3 hours. Wasn't intentional, I was just consumed.
And, I fell in love with the auto transforming trailer gimmick all over again. (New fans and collectors, check out Armada Optimus on YouTube. The trailer feature is REALLY neat.)
And I realized just how much fun I was having. I mean genuine, lost in the moment, completely a kid again (with sound effects, no less, kid again) fun.
And it got me thinking...
Armada really got it right. The idea, not so much the execution, but definitely the idea.
Take a look at current offerings. I mean, take a good, good look. What do you see? Here's what I saw:
C.H.U.G. (Classics, Henkei, Universe 2.0, Generations): Collector oriented. Focuses more on accuracy, updating, display value, more adult minded. That's great, that's fine, but it's not always FUN. (I'm okay with that, I still love what FansProject has done, and I'm so glad to see what Hasbro has lined up for us.)
Movieverse (TF1, ROTF, HFTD, RTS): Middle of the road. Gimmicks are present, but not obtrusive to the point that it ruins the figure for you. Has enough complexity to satisfy the adult collector and mature minded fan, yet just enough ease for kids to grasp and brings their favorite big screen characters to life, in their hands. (Due to the complexity, not always fun. In fact, some of the figures are a downright frustration. I personally find ROTF Leader Class Optimus to be THE Optimus Prime toy. Perhaps even the best TF toy in the line's grand history, but that's just me. However, a lot of people found him to be overly complex, too bulky in some spots, too kibbly in others, and while he looks good, not a lot of fun.)
Power Core Combiners: Definitely kid oriented. Very easy to transform (if there are no QC issues present), and the swappable limbs, swappable leaders, and Mini-Cons (who actually do perform a function or two) definitely appeal to kids, but adult collectors and long time fans are pretty much left out in the cold.
Now, I have to tell you that I'm not the biggest fan of Mini-Cons. They're not terrible, by any means, but they're just not what I had hoped for. Cyberkeys for Cybertron, also not a fan, but they weren't a "Gotta catch 'em all!" deal like Mini-Cons were, but they were necessary for full operation of the figure. (Before someone tries to correct me on the purpose of Mini-Cons in Armada, I know, you needed them to activate functions to some degree, but you could use a paper clip to activate the features if you didn't feel like shoving two figures together with breakable force. Cyberkeys? Not that lucky...)
However, their integration with the larger figures was a huge step in the right direction. They not only formed little robots, but some of them could be weapons, they could activate features, and in the case of Prime's Superbase, they could man the guns, there was a launching ramp, a view screen, a spring loaded platform, etc. Cyberkeys couldn't do that. Today's accessories don't do that. Even the Mini-Cons of today, don't do that. (Well, weapon and robot, but nothing beyond that.)
Here's the problem though...some of the Armada designs are downright laughable. Jetfire's chicken head, Prime's goofy supermode head, some of the Mini-Con robot designs, Hot Shot's massive shoulder/rocket launcher ...thing, and Hasbro heard us complain, so they shied away from it in Energon. And even more so in Cybertron. (They kept the Mini-Cons, to some degree, but integration wasn't necessary, at all. There was no Superbase, no ideas like it.)
Then, came Classics. They heard us. They listened to us whine and complain about the Unicron trilogy toys and gimmicks, and they offered us straightforward, gimmick less updates of our favorite G1 characters. (And did a damn fine job of it, too.) Problem is, the fun factor wasn't there for kids. We didn't pay attention to it because we were so excited.
Then came the first movie's toys. Wow. Realistic and beautiful vehicle modes, incredibly detailed and alien looking robot modes, and some of the Automorph features were wow inducing, but once the "wow" factor disappeared, so did the fun.
Then came Universe 2.0 and Animated. Universe, nothing more than a relabel of the Classics line, picking up where the line had left off. Great new updates, but not a lot of fun.
Animated? In the direction of fun. The designs outlandish but still cool, the show was well written and smart, the toys captured the animation models to an insane level of accuracy we hadn't seen before. With things like spring loaded spinning features, moving faces while they talk, and combination for the first time in three years (Safeguard) the fun was starting to be recaptured, but alas...Animated was not long for this world, sad to say. Who knows where it could've gone if given a healthy chance.
Then we come back to the movieverse, Generations, and Power Core Combiners. Some look fantastic, some fill a niche, some are fun oriented but lack quality.
We need to return to Armada's sense of fun. The ability to go crazy with the toys, actually have them interact with each other, but without sacrificing good looks, and not allowing the gimmicks to overwhelm.
I think that if we could take Power Core Combiner ideas, Armada ideas, C.H.U.G. designs and put them all together into one line, I think everyone could find a bit of happiness. We'd all have our collector needs met, but the fun would return. No one would get left out. There would be electronic features that enhance and not detract, there would be intricate designs that wouldn't be impossible to master, and there'd still be enough kid appeal to keep them coming back for more.
If we were having fun with our figures, I think it would help us enjoy the hobby more. I didn't think about board politics, or this person's opinion, or intricate designs, or collector oriented updates, just fun. Lost in the moment, "Oh wow, this brings back memories" fun.
And I had a tremendously good time. And I'll go back for more. I learned that I have the C.H.U.G. stuff when I want something awesome to LOOK at. I have movie stuff if I want that middle of the road feel. I have Armada for good, clean, old fashioned "ZOWIE! POW! KABOOM!" fun that these were always intended to have.
We changed it. We complained too much. I grant you that Armada's designs weren't the best, some of them were downright ridiculous, but we complained too much and we didn't give HasTakTom the time or the credit to make it work.
It comes back to us. We're still the problem. We get an innovative idea, but because it's not perfect, we ask them to get rid of the gimmick that helped make it fun. Then we asked them to make it look fantastic, and they did, but the fun was stripped away.
HasTakTom is trying, and they have been for over two decades. We've failed them, not the other way around.
I don't want them to end C.H.U.G. I love that we're getting Scourge, Kup, etc.
I don't want them to end the movieverse. I love that the toys are a nice balance between ease and collector oriented.
I don't want them to end Power Core Combiners (any more). I love that kids are having a chance to have fun.
I would like to see them find a way to give us the fun of Armada with the looks of C.H.U.G. and the accessibility of the movie figures. (I realize movie figures can be complex, but not all.)
HasTakTom can do it. I know they can. We just have to support them and show them that we're grateful for their efforts, and they might just surprise us.
I apologize for the length of this post, but I needed to explain it so my idea came through loud and clear.
We've allowed the fun to be abandoned. We have to have the fun back, or we'll fall out of love with the hobby that's brought us so much joy for over 25 years. Don't take the fun out people, help bring it back.
Autobot032 wrote:
One thing that could ruin TFs, or add to the list at the very least, is abandonment.
Armada really got it right. The idea, not so much the execution, but definitely the idea.
C.H.U.G. (Classics, Henkei, Universe 2.0, Generations): Collector oriented. Focuses more on accuracy, updating, display value, more adult minded. That's great, that's fine, but it's not always FUN. (I'm okay with that, I still love what FansProject has done, and I'm so glad to see what Hasbro has lined up for us.)
I would like to see them find a way to give us the fun of Armada with the looks of C.H.U.G. and the accessibility of the movie figures. (I realize movie figures can be complex, but not all.)
We've allowed the fun to be abandoned. We have to have the fun back, or we'll fall out of love with the hobby that's brought us so much joy for over 25 years. Don't take the fun out people, help bring it back.
Autobot Smoketreader wrote:
Autobot 032, I've got a question for you,and actually, maybe for everyone- because I know your answer will be a fair, honest and proper one.
Do you think G2 characters getting redone into C.H.U.G would fit/start making inroads towards the criteria you feel is missing/ needs addressing?
You know, like the old Turbomasters, Throttlebots, Sparkabots and Aquaspeeders, looking as glorious as the latest Kup, Wheeljack, Rumble and Frenzy.
They seem never to really consider G2, nor do we.I'm not a major supporter of the Headmasters,who appear to get all the airtime in G2 recollection talk,but there is a whole lot more than just those in the G2 line, and I do like virtually all the rest.
Furthermore, altho I'm blown away by the new stuff, absolutely happy about Tracks and Wheeljack ans Tomahawk,they'll run out of G1 characters in due time.Shouldn't they continue on with G2? And wouldn't the old G2 Gimmicks appeal to kids who arguably would normally be keyed to shop outside of the C.H.U.G lines?
Would you consider a water cannon toting or rotor shooting toy of the same size and quality of the rest of the RTS line to be equally as playable, and displayable as what you refer to above? Even tho they are not combiners, they are teams, which TF3's release will theoretically popularise with the wreckers and the Dreads...and there are still combiners throughout G1 and G2 for the RTS line to tinker with.
I own a modest collection of G2 stuff, The Illuminator boss, Electro, can be redone right now with the RTS Kup model painted gold and a tiny battery pack,sword and head swap thrown in, and plenty of see-through plastic pieces are being done right now, so Sparkabots shouldn't be too outlandish as a 'new' look.The only thing I'd be afraid of is the Aquaspeeders shooting at and shorting out the the other battery powered toys.
What does everybody think?
Autobot032 wrote:I want to apologize for the length of this post. If you don't want to read it, that's fine. Just don't lash out because of it.
One thing that could ruin TFs, or add to the list at the very least, is abandonment.
HasTakTom seem to go with an idea, use it for a while and then throw it away. Sometimes that's for the best, sometimes it isn't.
Follow me here...
I got the urge to dig out Armada Superbase Optimus, Jetfire, and Overload. Why, I don't know, but I did. (It has since gotten me to start rotating my collection so nothing goes to waste.)
Once I got everything dusted, gathered up the accessories, some Mini-Cons to match up (I.E. Requiem Blaster for Jetfire), I started actually playing with them. I don't mean simply just transforming them back and forth, but actually playing with them.
I was attaching Mini-Cons to activate features on Prime's Superbase, all the lights and sounds, all the spring loaded features and I had a hell of a lot of fun.
Then came the combining. First Super Optimus. Then Jetfire Prime (the original name escapes me at the moment). Then Overload being attached for big ass killer robot super mode. And I kept doing this for the better part of 3 hours. Wasn't intentional, I was just consumed.
And, I fell in love with the auto transforming trailer gimmick all over again. (New fans and collectors, check out Armada Optimus on YouTube. The trailer feature is REALLY neat.)
And I realized just how much fun I was having. I mean genuine, lost in the moment, completely a kid again (with sound effects, no less, kid again) fun.
And it got me thinking...
Armada really got it right. The idea, not so much the execution, but definitely the idea.
Take a look at current offerings. I mean, take a good, good look. What do you see? Here's what I saw:
C.H.U.G. (Classics, Henkei, Universe 2.0, Generations): Collector oriented. Focuses more on accuracy, updating, display value, more adult minded. That's great, that's fine, but it's not always FUN. (I'm okay with that, I still love what FansProject has done, and I'm so glad to see what Hasbro has lined up for us.)
Movieverse (TF1, ROTF, HFTD, RTS): Middle of the road. Gimmicks are present, but not obtrusive to the point that it ruins the figure for you. Has enough complexity to satisfy the adult collector and mature minded fan, yet just enough ease for kids to grasp and brings their favorite big screen characters to life, in their hands. (Due to the complexity, not always fun. In fact, some of the figures are a downright frustration. I personally find ROTF Leader Class Optimus to be THE Optimus Prime toy. Perhaps even the best TF toy in the line's grand history, but that's just me. However, a lot of people found him to be overly complex, too bulky in some spots, too kibbly in others, and while he looks good, not a lot of fun.)
Power Core Combiners: Definitely kid oriented. Very easy to transform (if there are no QC issues present), and the swappable limbs, swappable leaders, and Mini-Cons (who actually do perform a function or two) definitely appeal to kids, but adult collectors and long time fans are pretty much left out in the cold.
Now, I have to tell you that I'm not the biggest fan of Mini-Cons. They're not terrible, by any means, but they're just not what I had hoped for. Cyberkeys for Cybertron, also not a fan, but they weren't a "Gotta catch 'em all!" deal like Mini-Cons were, but they were necessary for full operation of the figure. (Before someone tries to correct me on the purpose of Mini-Cons in Armada, I know, you needed them to activate functions to some degree, but you could use a paper clip to activate the features if you didn't feel like shoving two figures together with breakable force. Cyberkeys? Not that lucky...)
However, their integration with the larger figures was a huge step in the right direction. They not only formed little robots, but some of them could be weapons, they could activate features, and in the case of Prime's Superbase, they could man the guns, there was a launching ramp, a view screen, a spring loaded platform, etc. Cyberkeys couldn't do that. Today's accessories don't do that. Even the Mini-Cons of today, don't do that. (Well, weapon and robot, but nothing beyond that.)
Here's the problem though...some of the Armada designs are downright laughable. Jetfire's chicken head, Prime's goofy supermode head, some of the Mini-Con robot designs, Hot Shot's massive shoulder/rocket launcher ...thing, and Hasbro heard us complain, so they shied away from it in Energon. And even more so in Cybertron. (They kept the Mini-Cons, to some degree, but integration wasn't necessary, at all. There was no Superbase, no ideas like it.)
Then, came Classics. They heard us. They listened to us whine and complain about the Unicron trilogy toys and gimmicks, and they offered us straightforward, gimmick less updates of our favorite G1 characters. (And did a damn fine job of it, too.) Problem is, the fun factor wasn't there for kids. We didn't pay attention to it because we were so excited.
Then came the first movie's toys. Wow. Realistic and beautiful vehicle modes, incredibly detailed and alien looking robot modes, and some of the Automorph features were wow inducing, but once the "wow" factor disappeared, so did the fun.
Then came Universe 2.0 and Animated. Universe, nothing more than a relabel of the Classics line, picking up where the line had left off. Great new updates, but not a lot of fun.
Animated? In the direction of fun. The designs outlandish but still cool, the show was well written and smart, the toys captured the animation models to an insane level of accuracy we hadn't seen before. With things like spring loaded spinning features, moving faces while they talk, and combination for the first time in three years (Safeguard) the fun was starting to be recaptured, but alas...Animated was not long for this world, sad to say. Who knows where it could've gone if given a healthy chance.
Then we come back to the movieverse, Generations, and Power Core Combiners. Some look fantastic, some fill a niche, some are fun oriented but lack quality.
We need to return to Armada's sense of fun. The ability to go crazy with the toys, actually have them interact with each other, but without sacrificing good looks, and not allowing the gimmicks to overwhelm.
I think that if we could take Power Core Combiner ideas, Armada ideas, C.H.U.G. designs and put them all together into one line, I think everyone could find a bit of happiness. We'd all have our collector needs met, but the fun would return. No one would get left out. There would be electronic features that enhance and not detract, there would be intricate designs that wouldn't be impossible to master, and there'd still be enough kid appeal to keep them coming back for more.
If we were having fun with our figures, I think it would help us enjoy the hobby more. I didn't think about board politics, or this person's opinion, or intricate designs, or collector oriented updates, just fun. Lost in the moment, "Oh wow, this brings back memories" fun.
And I had a tremendously good time. And I'll go back for more. I learned that I have the C.H.U.G. stuff when I want something awesome to LOOK at. I have movie stuff if I want that middle of the road feel. I have Armada for good, clean, old fashioned "ZOWIE! POW! KABOOM!" fun that these were always intended to have.
We changed it. We complained too much. I grant you that Armada's designs weren't the best, some of them were downright ridiculous, but we complained too much and we didn't give HasTakTom the time or the credit to make it work.
It comes back to us. We're still the problem. We get an innovative idea, but because it's not perfect, we ask them to get rid of the gimmick that helped make it fun. Then we asked them to make it look fantastic, and they did, but the fun was stripped away.
HasTakTom is trying, and they have been for over two decades. We've failed them, not the other way around.
I don't want them to end C.H.U.G. I love that we're getting Scourge, Kup, etc.
I don't want them to end the movieverse. I love that the toys are a nice balance between ease and collector oriented.
I don't want them to end Power Core Combiners (any more). I love that kids are having a chance to have fun.
I would like to see them find a way to give us the fun of Armada with the looks of C.H.U.G. and the accessibility of the movie figures. (I realize movie figures can be complex, but not all.)
HasTakTom can do it. I know they can. We just have to support them and show them that we're grateful for their efforts, and they might just surprise us.
I apologize for the length of this post, but I needed to explain it so my idea came through loud and clear.
We've allowed the fun to be abandoned. We have to have the fun back, or we'll fall out of love with the hobby that's brought us so much joy for over 25 years. Don't take the fun out people, help bring it back.
Rodimus the Prime wrote:OptiMagnus10 wrote:Rodimus the Prime wrote:SJ21 wrote:I also will not allow anyone; other people, Hasbro, Michael Bay, to ruin my enjoyment of my hobby.
Can I get an AMEN!
Agree about other people, but I do not agree about Hasbro and Michael Bay. I don't see how they can attempt to ruin our hobby.
Then allow me to clarify my young friend! I underlined, italicized and boldfaced Bay's name, because I was referring only to him; I will not allow Michael Bay's work, which strikes me as excessive, vile and disrespectful to ruin or negatively affect my experience of Transformers, nor my view of Transformers.Optimagnus10 wrote:If you do not like toys from Hasbro, simply do not buy them. If you do not like Michael Bay, simply do not see the movies and don't let it occupy your mind.
Good advice! Now...I think if there is truly an issue here, then it's simply because you are not following your own advice, and are taking what other people say, to you, to one another etc. too personally.
Indeed, if what other people are saying to you, or saying and doing to one another upsets you..why focus on it? Indeed, why start threads to focus on it? This is obviously something that is occupying your mind a great deal if you want to spend this much time and energy discussing it, and can be upset enough to make such a sweepingly broad and simplistic generalization about a complex community.
What works for me is this...If there is a conversation that is upsetting me, then I generally do my best to stay out of it. If someone takes issue with what I say or wants to bash my pov, I do my best to not take it personally, since their issue has nothing to do with me anyway. If for some reason I look around and feel glum, I break out some toys, pose them, touch up their paint, or draw them, whatever makes me feel good.
The key is in learning to not take things personally. Have more trust in yourself for what you love, because needing validation from or feeling threatened by other people's views is a recipe for misery.
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