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Wreckers in Transformers: Prime

Discuss anything about the Transformers cartoons and comics! You can discuss anything from G1 to Cybertron as well as the comics from Marvel, Dreamwave, IDW and more!

Wreckers in Transformers: Prime

Postby Universal Prime » Fri Feb 25, 2011 10:17 pm

Motto: ""So long as I'm still standing I am fit for duty.""
Weapon: Lightning Rifle
Okay, so this is for those of us who have seen Con Job.

Two of the wreckers are in Prime, which leaves us to guess the others. My guesses (and how it can translate into the toys):
Bulkhead (Canon)
Wheeljack (Canon)
Jolt (team berserker, taking the place of whirl on the original team)
Cliffjumper (Deceased, but taking the place of sandstorm)
Hot Shot/Rodimus (New meat, semi-canon)
Ultra Magnus (Leader, 18Wheeler that can carry Jack, Cliff, Jolt and Rodimus in vehicle mode in the toon and with the toy)
Other potential members would be;
Inferno (Broadside's replacement, Airport Crash Tender this time for size)
Drift (Mauve Shirt)
Kup (Veteran, El Camino)
Blurr (would have a voice gimmick of his motor ending every sentence)

Highly unlikely, but it would use more well-known autobots while keeping the team a suicide squad (maybe for season 2 or 3 finale?)
http://heroicc300.livejournal.com/

Those hands, I can't forget those silly, delicate hands. Always spinning and dancing and cutting away, spinning and dancing and crushing away, twirling and whirling and warping around and away. No escape, no escape. Every time I close my eyes they come back. Any serenity I gain is lost by their image. No escape, no escape, nothing can get me away from those dancing, enthusiastic, delicate hands and their diamond fingers.......
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Re: Wreckers in Transformers: Prime

Postby Red 50 » Sat Feb 26, 2011 9:16 am

Motto: "Never send an army to do a dinobot's job"
Weapon: Twin Sonic Cannons
I like it.

Approve.
Image
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Re: Wreckers in Transformers: Prime

Postby G1 Smoketreader » Sat Feb 26, 2011 1:10 pm

Motto: "Continue building from within,attack your designated target,defend everyone."
Weapon: Double-Barreled, Armor-Piercing Particle Beam Cann...
I was going to start a thread about the wreckers when I got home today, but you beat me to it, so I'll add my thoughts here. It's negative-constructive, but please don't see it as an attack on your post above, because it isn't meant to be in any way, shape or form:

Simply, I've had a feeling all week, (well, a musing, really), that the Dotm wreckers will appear in Prime, but later on in the series because one Wrecker might die in the film which is improper for us to know about right now.
Watching Prime, I see two new wreckers established: one of whom (Prime Wheeljack) is in my view just polished, slightly less sociopathic version of G1 Sunstreaker with Wheeljack make-up, thereby repeating the familiar kill-process (*1) of G1 (and beyond) gems that built up the greater impact of the TF debut back in '84.
My concern is that too many Wreckers will kill off the overall value of the grunts and civilians who became combatants, and I resent this a lot.
Since the debut of TF1, the interpretation of a single TF fans views has come to vary dramatically. My own considerations above, I type up immediately assuming they're dead words, that I'm going to be seen as 'living in G1' and so on and as such they won't matter in 'today'...what I'm trying to say is not that G1 rules, but that the G1 bots weren't all super-commandos, just people who gradually entered the Autobot (or Decep) armies after their cities were destroyed.
Wheeljack, for instance, shouldn't have to break out of Decep custody by using a Swarzennegger leg-choke-and-shoot maneuvre.He should have buzzsaws & laser cutters in his gauntlets, otherwise, don't use Wheeljack, use the Autobot who WOULD leg-strangle-to-death.Don't invent(*2) a stereotypical special ability for someone who has a unique one.


(*1)(That is, movie 'Bee kills off Bluestreak, prowl, Smokescreen et al, Sentinel kills off Inferno,Skids kills off 'the theoretician', Twins kill off Sunstreaker & Sideswipe and now Wrecker Wheeljack kills off the Scientist. My views on this issue are incredibly strong and are becoming more and more unforgiving, especially towards the writers, who are becoming good generic writers but pathetic TF writers in my eyes, but this isn't my thread.).

(*2)Did I say invent? I meant steal.Oh, and the Swords go to Drift.Sincerely: why would a proffessional writer,hired to market a toyline,steal the gimmicks that sell the toys and put them elsewhere? Is there logic in that?

Universal Prime, I'm sorry for posting this here if it bothers you. Maybe I should have PMd you first.I'm not against the Wreckers at all, and I like your list, but my view is that Specops should be of limited numbers compared to Troops and Militia.Give me 50 wreckers-I'll relish it-but give me 150 Autobot Soldiers and 250 Autobot peasants first.

Of course, an all Wreckers spin-off of Prime would rock...
"Everyone has a hobby.Even people who say they don't still have one under another name.If we're sick,injured, we still go to it and get down to see how it is.If it needs something, we bring it,make sure the attention is perfect.It exercises our care and protection and gives us back philosophies.It's a living thing to us,and is the most perfect way to teach a young person how to be towards a living thing. It's something that should never be taken away."
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Re: Wreckers in Transformers: Prime

Postby Universal Prime » Sat Feb 26, 2011 2:29 pm

Motto: ""So long as I'm still standing I am fit for duty.""
Weapon: Lightning Rifle
No problem, I made sure to say that all of them should appear at the end of season two at the earliest. I want to see team prime be more of a full 20-man squad first. But have all of the wreckers show up, but never have them all on-screen at the same time; kill them off randomly. We should have more civvies and fighters first.

And jolt went on the wreckers because ROTF Jolt is an awesome character who'd fit where wheeljack was much better.
http://heroicc300.livejournal.com/

Those hands, I can't forget those silly, delicate hands. Always spinning and dancing and cutting away, spinning and dancing and crushing away, twirling and whirling and warping around and away. No escape, no escape. Every time I close my eyes they come back. Any serenity I gain is lost by their image. No escape, no escape, nothing can get me away from those dancing, enthusiastic, delicate hands and their diamond fingers.......
Universal Prime
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Posts: 127
Joined: Sat Apr 10, 2004 5:40 pm
Strength: 7
Intelligence: 8
Speed: ???
Endurance: 8
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Skill: 8

Re: Wreckers in Transformers: Prime

Postby G1 Smoketreader » Sat Feb 26, 2011 2:45 pm

Motto: "Continue building from within,attack your designated target,defend everyone."
Weapon: Double-Barreled, Armor-Piercing Particle Beam Cann...
Universal Prime wrote:No problem, I made sure to say that all of them should appear at the end of season two at the earliest. I want to see team prime be more of a full 20-man squad first. But have all of the wreckers show up, but never have them all on-screen at the same time; kill them off randomly. We should have more civvies and fighters first.

And jolt went on the wreckers because ROTF Jolt is an awesome character who'd fit where wheeljack was much better.


Actually, considering it's not entirely clear what exactly Jolts Whips can and can't do, they might be amazingly useful as a sabotage weapon for the Wreckers to wield.
(Well, at least I don't know exactly-TF Comics don't exist in my area so I can't be sure it's been laid out somewhere offscreen).
"Everyone has a hobby.Even people who say they don't still have one under another name.If we're sick,injured, we still go to it and get down to see how it is.If it needs something, we bring it,make sure the attention is perfect.It exercises our care and protection and gives us back philosophies.It's a living thing to us,and is the most perfect way to teach a young person how to be towards a living thing. It's something that should never be taken away."
-my Wife
G1 Smoketreader
Headmaster Jr
Posts: 578
Joined: Sat Jul 24, 2010 3:54 am
Strength: 10
Intelligence: 8
Speed: 8
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Rank: 10+
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Firepower: 9
Skill: 8


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