Scalp Hunting/Bounty Hunting
Scalp Hunting/Bounty Hunting
Posted by Hoistimus Sun Nov 09, 2008 4:14 pm
I'd like to recommend one of the original tournament ideas: The Scalp Hunt. Was always fun, and if we can get an automatic tracker implemented, it would improve the efficiency of the tournament as some, if not most players, have the time to track their own missions for results for the whole time of the tournament.
I'm eager to get involved with this process to get tournaments going.

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Re: Brainstorming for future tournaments
Posted by Tammuz Sun Nov 09, 2008 4:37 pm
Hoistimus wrote:I'll all for helping to have tournaments take place, as I have in the past. I have organized and worked for the scoreboard for scalp hunts and other tournaments, started way back with the 'boot camp' and 'AWC vs RDD' contests, working my way up to at least semi-official tournaments on Seibs. Since then others stepped up to organize and run with tournament ideas, and I had some other family issues to attend to, such as raising little Zander, so I have not been so involved.
I'd like to recommend one of the original tournament ideas: The Scalp Hunt. Was always fun, and if we can get an automatic tracker implemented, it would improve the efficiency of the tournament as some, if not most players, have the time to track their own missions for results for the whole time of the tournament.
I'm eager to get involved with this process to get tournaments going.
for those that don't know Scalphunting;
basic rules;
players from different factions join,
any playing team is a target
you score "scalps" by stasis locking a target TF
whoever ever scores the most wins
optional rules(they are lots more but i can't remember)
you can only scalp a given TF once
a prieviously scalped TF cannot scalp
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Re: Scalp Hunting/Bounty Hunting
Posted by Tammuz Sun Nov 09, 2008 6:11 pm
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Re: Scalp Hunting/Bounty Hunting
Posted by Psychout Sun Nov 09, 2008 6:21 pm
A set of rules for Bounty hunting in the past was (as suggested by spawndragon13):
1} Missions only
2} IF you kill the target bounty and survive the mission the energon will be paid in full
3} IF you kill the target bounty and you died in the same mission you fail in succeeding the hunt for the head and award wont be given.
Nice and simple, payment was done by trust.
Add the rules otgether and we could have some fun with that.
There is also the Alt hunts I guess. They were finding your target by their altmode, so we have planty of things to hunt, what we need is a huntmaster...
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Re: Scalp Hunting/Bounty Hunting
Posted by Tammuz Sun Nov 09, 2008 7:00 pm
originally it was to collect teams (bing as it was a fued between myself and Rockbadger) but as an actual tournie i don't recall it being team based before before,
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Re: Scalp Hunting/Bounty Hunting
Posted by Loki God Of Mischief Sun Nov 09, 2008 9:04 pm

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Re: Scalp Hunting/Bounty Hunting
Posted by Hoistimus Sun Nov 09, 2008 9:50 pm
Missions only.
All those who want to enter post their wish to do so. We used to need a list of team members but the mission results show who the commander is so it's not important now.
A 'scalp' is where you get the finishing blow to stasis lock the opponent.
Two different ways the contest can be scored: one is like a checklist, to scalp each TF on the list and get a point for each. The other is the unlimited count where you can score points for each time you get anyone on the list.
The time for the contest can either be one week in duration, or elimination style where once each bot is scalped, it can no longer claim any scalps. Fight to the last TF, although some coordination is required to get the final few into the same matches to get a final points. Winner is declared by a total of points scored.
Some measures were introduced to make scoring more equal among the levels, such as the bot scalped was worth the level of the bot +1, so a level 2 bot would be worth 3 points while a level 0 bot is worth 1.
I think there were a few other rules, but they elude me right now.

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Re: Scalp Hunting/Bounty Hunting
Posted by Burn Sun Nov 09, 2008 10:35 pm
One concern with it though, and i'll use myself as an example. If a player isn't playing that regularly, and at quiet times of the day, does he then have an unfair advantage?
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Re: Scalp Hunting/Bounty Hunting
Posted by Tammuz Mon Nov 10, 2008 6:35 am
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Re: Scalp Hunting/Bounty Hunting
Posted by Hoistimus Mon Nov 10, 2008 7:29 am

TF Collection: It has come time to start looking to sell instead of buy, I'll be posting details in the b/s/t forum.
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Re: Scalp Hunting/Bounty Hunting
Posted by Psychout Mon Nov 10, 2008 7:36 am
Merc, still not having access to my mod panel I cant be certain id have it, but I know Waylander was able to transfer money cross-faction in the past. If I do get that ability, the payment part of it could be sorted for you if you are willing to rely on staff members to act as bankers.
If you would still be interested we could talk, a new guy like you would be good for a game like this, but ideally we should have a few huntmasters across the factions, kinda like an actual agency*...?
*An interesting idea may be to 'graduate' scalpers into a bounty hunting (or assassin) agency/club/society etc. Once they have completed a scalp hunt for prestige, then they will be listed as a pro bounty hunters, given an 'agency sig badge' or something and can enter the real hunting game such as Merc is talking about?
Maybe I'm getting a little too far ahead of the topic; do we want to be doing these hunts for energon or 'prestige'? Above Im assuming its all about the energon.
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Re: Scalp Hunting/Bounty Hunting
Posted by Tammuz Mon Nov 10, 2008 7:40 am
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Re: Scalp Hunting/Bounty Hunting
Posted by Loki God Of Mischief Mon Nov 10, 2008 6:45 pm
I'm thinking of it being less of a tournament and more like a service. It's my theory that if HMW were an actual Transformers series and it was realistic to real war there would be War Mongers looking to cash in on it, or to suit their own ends. And in game terms say you want to put a hit out on someone from another faction that's either out of your means to kill or you never see them, but you want their characters dead that's where I come in. Or inversely say someone in your own faction pisses you off but good. Well you obviously can't take matters into your own hands and rough their team up, but for the right price (same as a normal bounty plus maybe a little more marked up to simulate "hush money) I'll gladly snuff out your faction mate.
If there's more then one "Assassin's Guild" then you open yourself up for rivalries and such and that would only increase the buzz about it. For example if the Bounty is placed in the open then the rival Agencies can attempt to collect it and come into conflict with each other.

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Re: Scalp Hunting/Bounty Hunting
Posted by Psychout Tue Nov 11, 2008 4:53 am
We pick a well known commander from each faction to be the targets (Hoist, Myself, Merc and ...Ratty?) and wannabe hunters have 2 weeks to capture an entire team, it don't matter which one.
Commanders that make the 2-week cut graduate and become 'licenced' HMW bounty hunters and so are 'allowed' to tout for business however they wish in GD (within the usual forum limits.) The graduates will then re-run the training tourney every few months as a school for those who are interested but didn't pay attention at the start and as more interest raises, more people will become hunted/hunters themselves.
(Some will want to call themselves bounty hunters, some will be law enforcement, some will be assassins, but all will have the same theoretical 'licence'.)
Also, this way, any agency/co-operation within of the game is created by you guys and runs for as long as you guys keep it going, the staff would only need to interfere in the case of a dispute.
Thoughts?
Hoistimus, is this what you had in mind?
Before we do that though, Id like to see standard (but simple) hunting guidelines suggested, especially as the staff will have to handle cross faction-payments. I'm tempted to go with Spawnies simplistic ones above, but if you guys want to come up with your own, feel free...
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Re: Scalp Hunting/Bounty Hunting
Posted by Burn Tue Nov 11, 2008 5:56 am
Essentially a person would post a bounty. The energon came from them with the bank taking a little extra for "admin fees". Then whoever made the kill got the energon.
While I don't mind the idea of some people becoming "registered bounty hunters", my one concern is the energon they'd earn. I realise others will get a chance down the track but would it not be more easier to simply have people put their hand up and say "Yeah, I want in on the bounty business" then when people post bounties it's up to them then to track down and claim. Plus people can opt in whenever they choose. Maybe make a clause that says if they're going to hunt they MUST actively pursue.
At least this way I feel everyone has a chance at having a go and don't have to wait to pass a few tests and be allowed into what would essentially be a exclusive club.
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Re: Scalp Hunting/Bounty Hunting
Posted by Psychout Tue Nov 11, 2008 6:56 am
The licence idea is just for a bit of fun and so the hunters can feel like they have earned their right to collect bounties for money, to give it a bit of structure and to identify the organisers as I like the idea of bringing hunting further into HMW. (Especially as the staff would be doing the money exchanges cross-factions so the better organised it is, the easier it is for us.)
Ultimately though, it will be up to the person setting the bounty as to whether they will pay 'independents' or not, and what price they wish to set.
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Re: Scalp Hunting/Bounty Hunting
Posted by Dr. Caelus Tue Nov 11, 2008 12:45 pm
Psychout wrote:Especially as the staff would be doing the money exchanges cross-factions
Ummm... as far as I know OS would be the only one capable of doing that.
For any given bot, we can edit:
User
Character Name
Transform Type
Transform Image
Transform Image Color
Health
Experience
Spent Xp
Num Upgrades (I don't think this works at all - all bots are currently displaying 0 upgrades)
Level
Character Status
And I doubt all of those edit functions actually work as well as you'd expect. I remember last year trying to Assign the "battlestation" "transform type" and the Tidalwave "transform image" to the the same bot and after an hour or so the alt class reverted to "space shuttle". I suspect editing "Spent Xp" would work about the same.
As far as I can tell there is no way for us mods to reallocate money or weapons.
So unless people want to pay their bounties in Xp...
Edit: At great personal risk, I experimented on my own bots and determined that, yes, we can still change people's alts.
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Re: Scalp Hunting/Bounty Hunting
Posted by Burn Tue Nov 11, 2008 4:03 pm
Psychout wrote:The licence idea is just for a bit of fun and so the hunters can feel like they have earned their right to collect bounties for money, to give it a bit of structure and to identify the organisers as I like the idea of bringing hunting further into HMW. (Especially as the staff would be doing the money exchanges cross-factions so the better organised it is, the easier it is for us.)
Oh I like the idea too. But you know me, I try to keep things open to as many as possible.
Perhaps rather than running an entrance intake every couple of months, people can just "sit their exams" whenever they like?
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Re: Scalp Hunting/Bounty Hunting
Posted by Tammuz Tue Nov 11, 2008 4:50 pm
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Re: Scalp Hunting/Bounty Hunting
Posted by Dr. Caelus Tue Nov 11, 2008 5:36 pm
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Re: Scalp Hunting/Bounty Hunting
Posted by Psychout Tue Nov 11, 2008 6:07 pm
Damn, that would have been really handy. Wasn't Waylander able to transfer money cross-factions or am I confusing that with Mkall's uberpowers?Caelus wrote:Psychout wrote:Especially as the staff would be doing the money exchanges cross-factions
Ummm... as far as I know OS would be the only one capable of doing that.
The rest of the ideas are sound. An extrance exam to collect existing hunters team to qualify, and if you fail a hit the entire guild comes after you.
Its very Assassin Guild/Darkside at the monent though. Would the bot and max factions want to do this seperately, or stay together as a 100% strafe-style epic thread?
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Re: Scalp Hunting/Bounty Hunting
Posted by Loki God Of Mischief Tue Nov 11, 2008 6:08 pm
Caelus wrote:If you fail a specific contract the guild should automatically put a general hit out on you.
Via underground channels to the other guilds of course. You have to keep up appearances and well you can't go out putting hits on your own employees all willy nilly. In a real Mercenary group they'd only put hits out on their own members if they go rogue or leave the company.

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Re: Scalp Hunting/Bounty Hunting
Posted by Dr. Caelus Tue Nov 11, 2008 8:02 pm
Psychout wrote:Damn, that would have been really handy. Wasn't Waylander able to transfer money cross-factions or am I confusing that with Mkall's uberpowers?Caelus wrote:Psychout wrote:Especially as the staff would be doing the money exchanges cross-factions
Ummm... as far as I know OS would be the only one capable of doing that.
I think you must be thinking of Mkall's merging with the Underbase.
Merc With A Mouth wrote:In a real Mercenary group they'd only put hits out on their own members if they go rogue or leave the company.
I was thinking of Curari's fate from Batman Beyond. Or the Dark Brotherhood in Elder Scrolls IV. Some organizations just don't tolerate failure.
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Re: Scalp Hunting/Bounty Hunting
Posted by Loki God Of Mischief Tue Nov 11, 2008 8:15 pm

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Re: Scalp Hunting/Bounty Hunting
Posted by Dr. Caelus Tue Nov 11, 2008 9:26 pm
Merc With A Mouth wrote:However like any organization of that type I'm certain there would be certain ceremonies and rights so as you could challenge to be the leader.
Man, it's too bad Arena matches can't be fought with members of your own faction. That would be perfect for just such a scenario.
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