by Seibertron » Tue Jun 12, 2007 8:36 pm
- Motto: "'Til All Are One!"
- Weapon: Twin Shock-Concussion Missiles
Activision invited several key Transformers related websites out to Los Angeles on June 6th, 2007, for a Q&A session and to have some hands-on demonstration with the Transformers game on each of the major platforms. As many of you know, the owner of Seibertron.com is pretty triggerhappy with his camera so there are some repetitive pictures from the Q&A session. Nonetheless, the pictures capture the event for everyone to enjoy.
Each of us at the event were able to play each of the major 5 platforms for about 20 minutes each. Bottom line is this: if you don't own a Wii, a Nintendo DS, an Xbox 360, a Sony PSP or a Sony Playstation 3 ... you need to go out to buy one. The platforms are truly incredible and the handhelds are a lot of fun.
Below are some notes that I took while attending the Activision event. I'm not a big fan of writing reviews so hopefully you'll find some of the information that I posted from my notes and in the galleries useful as we continue to get closer to the release of the Transformers games from Activision and the worldwide release of the Transformers Movie. The notes presented below are in the order that information was provided to me at the event, so some of it is out of order.
Please let me know if you guys have some additional questions. Thanks!
Ryan
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Related Photo Galleries:
Photos from the Activision Press Event
Screenshots from the Microsoft XBox 360
Screenshots from the Playstation 3
Screenshots from the Nintendo Wii
Screenshots from the Sony PSP
Screenshots from the Nintendo DS
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Notes from the Transformers Game Event:
The opening cinematic that Activision showed us is mind-blowingly awesome. It opens on Cybertron. The computer animation is simply beautiful. It looks like there was a fully rendered Cybertron in the style of G1, not the style that's on TransformersMovie.com.Activision showed us a cinematic that features Bumblebee landing on Earth. Optimus Prime states Bumblebee's mission. We've seen this mission objective via radio intercom used in the past for the 2004 Transformers Armada game from Atari. Bumblebee then scans a Camaro that is alone in an empty parking lot.Bumblebee battles SwindleActivision demo'ed a lot of the transformations.The game makes use of a radar that shows your location, a map of the area as well as any enemy targets which are marked with their faction symbol. The radar is similar to that used in other major platform games.The Transformers can climb the sides of buildings.There is a ton of interaction with the city and such.Every 20 energon cubes you obtain unlocks a different mission/objective, unlockable characters, features, etc.The game has a lot of Easter eggs throughout the game such as a building called "Seaspray's fish and chips" or "Hound's Hot Dogs".Activision referred to the faction symbols as "shields" which I don't think I've heard anyone do before.Next, Activision showed us a cinematic with Barricade, Mikeala and Sam."Protect and Serve" mission objective: defeat Barricade and get to Sam before him. Story: The Decepticon Barricade has posed as a human Police vehicle in an effort to harm. More ...Optimus Prime announces what Bumblebee should be doing. Peter Cullen has done an incredible job with his Optimus Prime voice. It totally sounds like his G1 self.Barricade and Bumblebee battle around Tranquility high school.Trivia: tranquility sharksThe transformation sound is similar to what we hear in the movie ... there is no use of the G1 transformation sound.While Bumblebee and Barricade are battling, the action moves to a cinematic with them on a highschool football field. The action is beautfilOne of Bumblebee's mission is called "Plight of the Bumblebee" (a nod to Marvel Comics' Transformers #16).Something from the "Plight of the Bumblebee" comic book is available as an unlockable feature (not sure if it's the full comic or cover art).Activision compared the interactive environment like a "ball in a china shop scenario""Unfriendly Skies" Objective: ground Starscream and defeat him. Story: Starscream is after the AllSpark. Shoot him out of the sky ...Optimus Prime to Jazz: "Starscream ... take him out."The game uses small Autobot or Decepticon shields on the radar to identify the enemy's location.Starscream is HUGE compared to Jazz ... but in an entertaining "omigod the bad guy is so big" kind of way.Jazz is voiced by an African American voice actor.Activision's Dreadwind character battles Jazz.Activision's Daniel talks about working with Hasbro to collaborate with Aaron Archer and crew for the movie game toys.The characters in the game have shadows.The police chase after Jazz while battling the Decepticons."Hound's Hot Dogs" on Main St. during Jazz's battle with Dreadwind.Next cinemtatic that was showed to us: Decepticons versus Jazz (Blackout and Dreadwind ... Starscream takes off during Jazz's battle).Jazz then battles Blackout, who looks phenomenal.Unlockable characters ... G1!!! (Including G1 Optimus Prime plus repaints. I also wrote down Megatron but we weren't shown this and I don't remember this being mentioned), television openersTheir intention was to satisfy the fans.G1 Optimus Prime looks beautiful ... it's incredible to see G1 Prime rendered like this!The cars have weapons and nitro.G1 Optimus Prime can fire missiles."Heavy Weapon" Objective: defeat ShockwaveShockwave is a purple triplechanger complete with a G1 styled head.Missile turret, helicopter and a robot.Shockwave's transformation is awesome.Jazz voices to Optimus Prime via radio transmission for his mission.Optimus Prime quotes: "I can't let him get away", "You will not cause anymore destruction, Decepticon."Activision wanted to create a game that plays up the movie and the fans."Transformations actually mean something in the game."Amazing destruction technology ... almost fully interactive environment. Very impressive!The complexity of the transformations really surprised Activision.A lot of information wasn't available (i.e. voice of Megatron) so they worked with what they had at the time.Activision was able to use a lot of the ILM assets, which ILM/Dreamworks/Paramount was more than happy to share.Tom: "game gives a lot of backstory to the movie that was never shot."Peter Cullen (re: working with welker again): "It was fantastic, has always been when I work with Frank. We work well together. Frank's kind of like a fuse ... you just kind of never know when he's going to blow up. but he never does. It's always in a good way."Tom DeSanto was asked about special features for the DVD: Michael Bay is a DVD fan. Tom doesn't want to give anything away.Activision views the handhelds (DS and PSP) as supplementals to the platform versions.DS version takes advantage of the hardware considerably. It really pushed the limits.PSP: wanted to make a game with the Transformers stuff that they themselves wanted to see in a game (they are fans).There are 26 characters in the PSP.A company called "Savage" worked on the PSP.PSP provides a unique experience you aren't going to get anywhere else such as versus modes, capture the flag, etc.
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Other Transformers Websites Reviews:
GameNewsI.com
TFW2005.com
TFArchive.com
GameSpot.com